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Announcements / Re: Ostheer Update 6: Ostheer Army Troops
« on: April 20, 2011, 10:11:46 AM »
so how about reinforcing those 88's
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Announcements / Re: Ostheer Update 6: Ostheer Army Troops« on: April 20, 2011, 10:11:46 AM »
so how about reinforcing those 88's
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Suggestions / Re: Reinforcements« on: April 16, 2011, 10:50:20 AM »
can it be made so that 88's can be reinforced?
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Balance Discussion / Re: IL-2 Sturmovik call in airstrikes. 1.23« on: September 04, 2010, 05:36:50 PM »It's not stupid at all. You just have to plan whether you want weapon upgrades or to use the IL-2, just like the other armies. It's not like terror can just use a firestorm whenever they want.yeah, right. but you can drop firestorm and you still have muni per minute to drop it once again, and again, and again... while soviets even without upgrades can't use it because they have this stupid upkeep! what is upkeep? 4
Ostheer Suggestions / Re: Ability suggestion thread:« on: August 28, 2010, 02:46:26 PM »
i'm still stuck on having the ostheer start off extremely powerful, and having them slowdown as the game progresses. or maybe be forced to pay resources to keep their forces running at optimum levels. This could be done in several different ways, like having a high cap rate, for first 2 points, high upkeep, high reinforcement costs, or just having ablitlies that could only be used once or insert a fair number here, and the only way to get them to recharge is to invest in an armory/kampfkraft veterncy/upgrade system. Maybe as ostheer moves up the tier list things like retreat could be taken away, upkeep could be raised and pop cap lowered, and reinforcements raised. i see the ostheer as the foil to the soviets, they should dominate early-mid game, and slowly become overwhelmed late game.
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Off Topic / Re: Is it possible to change the languge of the germans to german« on: August 23, 2010, 11:27:49 PM »
Thx
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Ostheer Suggestions / Re: General suggestions thread: ( veterancy, tiers, buildings, and so on )« on: August 23, 2010, 09:43:06 AM »
what if there was a way to have the ostheer slowdown, maybe like a reverse vet. maybe like they come out really strong and fast, but as the battle continues they slow down and lose firepower, and the only way to get their originally stats back is to pay for upgrades with muni and fuel. its seems like they should juxtapose to the Sowjet troops. maybe reinforcing costs continually increase?
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Balance Discussion / Re: Sharpshooter Team 1:23« on: August 23, 2010, 09:20:23 AM »
I think they just need a health nurf. visible or not, if they are rushed by any infantry they should die. they are snipers, rush=death.
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Off Topic / Is it possible to change the languge of the germans to german« on: August 23, 2010, 08:56:35 AM »
i just wanted to know if after i installed EF if it is possible to change the germans to speaking german, like the russians speak russian. i know when i orginally installed COH i was able to have everyone speak german, but after OF it automatically went to english.
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