Just to start off,
I'd like to congratulate the EF team for taking the time and effort to balance the 4 factions of Company of Heroes correctly, the game is playable again and the balancing isnt as extreme as you will find with other "balance mods".
I've also been enjoying the tech tree adjustment to the Soviets and am looking forward to the what the Ostheer will bring to the table.
Moving on-topic, 2 things id like to throw up in the air;
1) Id like to talk about the self healing rate of the Captain from the British faction.
As we all know the captain at Vet level 0 has a healing rate of 1.92HP per minute to both himself and infantry in the controlled sector is his in. At level 2 this healing rate increases by another 1.92HP per minute, totalling 3.84HP per minute.
I know its taken a lot of time and effort for the folks on the EF team to balance COH and i'm not looking to off balance it, but does any body feel this miniscule healing rate could do with being put up to match the healing rates of the other factions?
Here's a run down;
- Americans: for 200MP + 20 Fuel you get a passive and very fast healing rate on a single building
- Panzer Elite: for 150MP + 30 Fuel you get a passive and very fast healing rate on ALL player owned buildings, AND every defence veterancy upgrade for infantry adds 3.36HP per minute
- Wehrmacht: for 35 munitions this active ability heals the squad, at the trade off for less mobility, AND at veterancy level 1 for Infantry gives 10.56 HP per minute whilst Veterancy level 1 for Support units Snipers and Pioneers also gives 10.56HP per minute
- British: for 180MP + 15 Fuel you get a single building that requires 40 munitions for an active healing ability, AND the captain healing rate of 1.92 ~ 3.84HP per minute
2) Does anyone else feel that the Lt. could do with a self healing rate to at least give him a small amount of longevity.
I know micro is the key to keeping your officers alive, but lets be honest, no matter how good your micro is the Lt. is just a one man KCH squad, and not even those guys are invisible.
Would like to hear folks opinions on this - Am I off balancing the game with this or suggesting something feasible?