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Bugs & Tech Support / Re: *NEW NEW* If your game crashes - Post here
« on: August 02, 2010, 06:19:05 PM »
Hi everyone, just registered to report a fatal crash in 1.2.1.
here's parts of my warnings.log :
RELICCOH started at 2010-08-02 18:48
OS NT 5.1 (sp3.0) x86, 2047MB Physical Memory, 1457 Physical Available, 1967 Virtual Available
RUN-OPTIONS -dev -mod Eastern_Front -novsync -notriplebuffer
WORKING-DIR C:\Program Files\THQ\Company of Heroes
USER User
18:48:56.73 4 Logical Processors detected
18:48:56.73 Multithreading Enabled
18:48:56.73 THREAD: Hyper-Threading Technology Processors are not detected.
18:48:56.73 XTHREAD: Detected 4 core(s) with 4 hardware thread(s)
18:48:56.73 XTHREAD: Main thread now used as XThread 0
18:48:56.73 XTHREAD: Spawned thread on processor 1
18:48:56.73 XTHREAD: Spawned thread on processor 2
18:48:56.73 XTHREAD: Spawned thread on processor 3
18:48:56.73 MATHBOX -- Version=6, Cpu=Intel Core 2:f=6,m=15, Mode=SSE
18:48:56.78 GAME -- Company Of Heroes, 2.601.0, Build live.2.601.0, Type live, Language English
18:48:56.92 MOD -- Mounting EF_DLC1, 1.0
( break and the last lines:)
18:49:38.45 installed_products = ( COH CXP1 )
18:49:38.45 OnLogin: no previous login, auto selecting profile not required
18:49:38.45 SetupProductLoadingArt - choosing bgArt = 1 (gold=0)
18:49:38.45 CRC & Version Info : 00000259:3f429d4e:48d2c5df eastern_front:601:ww2mod.dll 1
18:49:38.46 Activating screen: FEMovie
18:49:38.46 Activating screen: OnlineWidget
18:49:38.46 Activating screen: RelicOnlineProfileSelect
18:49:38.57 SetupProductLoadingArt - choosing bgArt = 1 (gold=0)
18:50:19.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
18:51:20.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
18:52:21.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
18:53:22.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
18:54:23.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
18:55:24.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0
18:56:25.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
18:57:26.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
18:58:27.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0
18:59:28.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
19:00:29.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
19:01:30.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
19:02:31.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
19:03:32.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0
19:04:33.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
/ ENDLOG
Curiously, two separate .dmp files were created (on both system crashes with EF), but both are empty
However, here's the rundown of a fatal system crash:
Map: Lyon (1vs.1) standard, skirmish mode
Player: Wermach (Terror doctrine)
AI Player: Soviet ( AI chose Urban doctrine on both occasions)
Description:
Started the game by blocking all bridges with sandbags & tanktraps.
Proceeded to reinforce all fuel & ammo points.
Chose the doctrine as "terror".
Used "firestorm" off-map ability to drop the two side-bridges crossing the river. Focused defence on the main crossing with some 2 AT-guns, 2-3 MGs, 2 snipers and three mortars.
Created a gap in the sandbag wall (using pioneers) to invite the AI forces to commit an assault.
THEN: as soon as the soviet forces come in range and my defence force opens up firing, I use the "firestorm" off-map ability to drop some white-phosporous on the opposite side of the bank and BANG: Game goes into freeze, sound into a loop and I am unable to use ctrl-alt-del or alt-tab to force desktop. Only sollution is to cut of the power.
I tried this setup twice and on both occasion (same map, same general course of actions) and the mod crashes at the very instant you hit "Firestorm" button to drop the arty.
Hope this helps to find the cause.
I trust you find this in order,
2481
here's parts of my warnings.log :
RELICCOH started at 2010-08-02 18:48
OS NT 5.1 (sp3.0) x86, 2047MB Physical Memory, 1457 Physical Available, 1967 Virtual Available
RUN-OPTIONS -dev -mod Eastern_Front -novsync -notriplebuffer
WORKING-DIR C:\Program Files\THQ\Company of Heroes
USER User
18:48:56.73 4 Logical Processors detected
18:48:56.73 Multithreading Enabled
18:48:56.73 THREAD: Hyper-Threading Technology Processors are not detected.
18:48:56.73 XTHREAD: Detected 4 core(s) with 4 hardware thread(s)
18:48:56.73 XTHREAD: Main thread now used as XThread 0
18:48:56.73 XTHREAD: Spawned thread on processor 1
18:48:56.73 XTHREAD: Spawned thread on processor 2
18:48:56.73 XTHREAD: Spawned thread on processor 3
18:48:56.73 MATHBOX -- Version=6, Cpu=Intel Core 2:f=6,m=15, Mode=SSE
18:48:56.78 GAME -- Company Of Heroes, 2.601.0, Build live.2.601.0, Type live, Language English
18:48:56.92 MOD -- Mounting EF_DLC1, 1.0
( break and the last lines:)
18:49:38.45 installed_products = ( COH CXP1 )
18:49:38.45 OnLogin: no previous login, auto selecting profile not required
18:49:38.45 SetupProductLoadingArt - choosing bgArt = 1 (gold=0)
18:49:38.45 CRC & Version Info : 00000259:3f429d4e:48d2c5df eastern_front:601:ww2mod.dll 1
18:49:38.46 Activating screen: FEMovie
18:49:38.46 Activating screen: OnlineWidget
18:49:38.46 Activating screen: RelicOnlineProfileSelect
18:49:38.57 SetupProductLoadingArt - choosing bgArt = 1 (gold=0)
18:50:19.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
18:51:20.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
18:52:21.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
18:53:22.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
18:54:23.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
18:55:24.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0
18:56:25.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
18:57:26.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
18:58:27.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0
18:59:28.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
19:00:29.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
19:01:30.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
19:02:31.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
19:03:32.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0
19:04:33.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
/ ENDLOG
Curiously, two separate .dmp files were created (on both system crashes with EF), but both are empty
However, here's the rundown of a fatal system crash:
Map: Lyon (1vs.1) standard, skirmish mode
Player: Wermach (Terror doctrine)
AI Player: Soviet ( AI chose Urban doctrine on both occasions)
Description:
Started the game by blocking all bridges with sandbags & tanktraps.
Proceeded to reinforce all fuel & ammo points.
Chose the doctrine as "terror".
Used "firestorm" off-map ability to drop the two side-bridges crossing the river. Focused defence on the main crossing with some 2 AT-guns, 2-3 MGs, 2 snipers and three mortars.
Created a gap in the sandbag wall (using pioneers) to invite the AI forces to commit an assault.
THEN: as soon as the soviet forces come in range and my defence force opens up firing, I use the "firestorm" off-map ability to drop some white-phosporous on the opposite side of the bank and BANG: Game goes into freeze, sound into a loop and I am unable to use ctrl-alt-del or alt-tab to force desktop. Only sollution is to cut of the power.
I tried this setup twice and on both occasion (same map, same general course of actions) and the mod crashes at the very instant you hit "Firestorm" button to drop the arty.
Hope this helps to find the cause.
I trust you find this in order,
2481