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Bugs & Tech Support / Re: Ingame Bugs
« on: July 14, 2015, 11:06:07 PM »
Thanks for your reply! I'm sorry, I didn't find a list of known bugs, just crashing issues, so reports may be duplicate.
There's another bug I noticed with the Ostheer paratroopers. Their demolish skill, when used on american bunkers, makes them go right infront of the machine gun and die. Moreover, every time a man dies, the demolish progress is reset, so they can never demolish it on their own. It seems to be independent of the facing angle because I tried it on two different bunkers in Semois and both times they stood in front of them. I haven't tested it on the British yet but it's worth a check I think.
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Already reported and they do gain veterancy, just don't show it yet.Good to know!
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You need to be more specific when describing problems.Sorry about that! The Ostheer doctrine branches have no names. The bombardment in Ostheer middle doctrine has a blank tooltip and description (on the tree, the actual ability has them). The Landsers description in the recruitment building mentions some upgrades that were probably phased out in an earlier version because I didn't find them. The medic veterancy has a crane icon and no medic kit ability, but the description is still the old one and I've no idea what the crane is supposed to do. The assault mortar (the one you get from assault pool) bombardment's ability is also blank IIRC. The repair skill from mechanic veterancy doesn't change as units gain further vet, which makes me wonder if it gets upgraded at all (it still says rudimentary repair).
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Unless you provide some proof of it, it is fine to me.Tested it again, I was able to pick a resource with pioneers and landsers, but not with bombardiers or the commander squad. I've no idea what criteria it uses.
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It won't heal at all unless it is in the HQ sector and it works fine there. Otherwise there would be no sense in having airdropped medikits and triage center buildable everywhere and easily available in the same faction.Yes, it does heal in the HQ area. My bad. Still, the medikits heal so little and consdering their delay and ammo cost, on top of being tied to a doctrine, I never use them. I would prefer them to be more useful honestly but that's a balance problem I guess.
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Nope, that's just your perception. Sniper ace fires faster than any other sniper; it has less cooldown so what you said is false. Same with the regular sniper, it doesn't fire much slower, just a bit slower, but it becomes faster when it gets veterancy.Hm. I guess I'm too used to my vetted Wehr snipers then. Thanks for correcting me.
There's another bug I noticed with the Ostheer paratroopers. Their demolish skill, when used on american bunkers, makes them go right infront of the machine gun and die. Moreover, every time a man dies, the demolish progress is reset, so they can never demolish it on their own. It seems to be independent of the facing angle because I tried it on two different bunkers in Semois and both times they stood in front of them. I haven't tested it on the British yet but it's worth a check I think.