Company of Heroes: Eastern Front

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Messages - Bannockburn

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Suggestions / Romanian/Hungarian Command Tree
« on: July 14, 2015, 06:11:37 PM »

My first idea is this, available for all choices, essentially summonable in the same way as the Soviet conscripts.

1CP - Call in a squad of Romanian infantry. 5 men, tough as Volksgrenadiers but less accurate and slightly slower, equipped with mauser rifles. May be upgraded with a ZB26 light machinegun (similar to Bren gun) and Molotov cocktails. Can dig slit trenches and erect ZB53 MG nests for 200 manpower.

Cost 260 manpower.


My ideas for the trees themselves are:

Flank Guard (defensive)

1CP - Backs to the Wall. Soldiers will make a last stand, improving damage and toughness at the cost of movement. Costs 100 munitions to activate. Lasts 40 seconds. Active.

2CP - AT support. The Romanians will call in a TACAM T-60 tank destroyer. About as tough as the T-70, with the same penetration as the Marder II. Can fire specialised ammunition to improve penetration. Costs 350 manpower.

2CP - Air support. A Hungarian air force Macchi fighter will strafe the area for 30 seconds. Costs 100 munition.

2CP - Scavenge resources. Increases the level of munitions and resources by 40%, but slows down manpower by 40%. Costs 100 munitions. Active.


Support the Attack (offensive)

1CP - Call in a squad of Hungarian infantry. 4 men, armed with Mannlicher rifles, similar in stats to Grenadiers. Can be upgraded with Danuvia SMGs (similar to Thompsons), may use stick grenades and dig foxholes. Costs 320 manpower.

2CP - Charge! All infantry move faster and take much less suppression, but are more susceptible to damage. Costs 150 munitions. Active.

3CP - Call in a unit of Vanatori. Elite Romanian mountain infantry. 4 men, armed with mauser rifles and ZB26 LMG, and can use Haftholladung AT grenades. May be upgraded with Beretta 38 SMGs (again, similar to Thompson). Similar stats to Assault Panzergrenadiers.

3CP - Call in a Zrinyi 43M assault gun. Similar to Stuh 42, may be upgraded with anti tank ammunition to improve armour penetration.


Occupation Forces (multirole)

1CP - Anti partisan duties. All infantry gain 50% line of sight and can hide in cover. Passive.

2CP - Acclimatisation. Infantry gain better protection from cover or buildings and work better in snow and woodland. Passive.

2CP - Local liaison. Manpower production is increased by 40%, at the cost of fuel and munitions production being slowed by 40%. Active.

2CP - Leadership. Call in a Colonel and two staff officers. 3 man squad, Colonel with pistol, staff officers with Danuvia SMGs. Similar stats to Ostheer Skirmish officer. May call in light artillery and rally troops. Cost 280 manpower.

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Suggestions / Re: Eastern Allies
« on: June 11, 2015, 03:54:12 PM »
I see it now. I can see what you mean about their units being made redundant by the Germans, especially when you can have the Panzer III with 50mm gun, instead of the poor little Fiat Ansaldo.

Have you ever considered making them their own faction? It could be a lot of fun trying to fight off the soviets with Romanian infantry and the Zyinri assault gun. It'd allow the player to replay those disastrous moments when soviet tanks came crashing through the Romanian sector north of Stalingrad. I imagine the main problem would be the voices and the doctrine.

I look forward to seeing these reward doctrines, if and when they appear. It sounds like those units are things of beauty, nonetheless. What types of units were they?

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Suggestions / Eastern Allies
« on: June 09, 2015, 01:04:00 PM »
Hello, everyone!

Been playing this mod for a few weeks now, and I have to say, I love it. So much in fact, I've decided to join this forum to help this mod stay alive. It's easily one of the finest mods out there, and I love how you captured the feel of both the Soviet and Ostheer armies very well. However, there is one thing that is missing.....

Here goes. Eastern Allies.

I know most of you already know the Germans had loads of "allied" troops fighting for them in the east, but I think these soldiers need to be represented. Yes, you can get the support tree as the Ostheer, but the only troops you get are Brandenburgers, who are elite infiltration infantry, not support troops at all.

Thing is, Romania for example sent nearly a million troops to fight in Russia, and they suffered near 50% casualties. The Hungarians, Italians and Croats all suffered similar casualty rates, and the Germans used these generally courageous soldiers as cannon fodder. The only exception were the Finns, who managed to retain independent command and were largely ambiguous towards the Nazis and their racial policies.

I think that in an ideal world, they'd have a faction all of their own, but it would be a lot of work. The basic infantry and weapons crews would be Romanian, the armour a mix of Italian and Hungarian, and the Elite infantry Finnish ski troops or Spanish volunteers.

Grouping them together in one faction would actually make some sense because, except for the Finns, the Germans very often lumped these allied troops together even if they didn't understand each other. They were often poorly equipped and poorly trained, or just plain badly led, either by their own officers or by the Germans. Many of them froze because they had no winter equipment, while many were overrun by the Russians because the Germans had refused to give them adequate anti-tank weapons.

I know its unlikely to ever happen, but it would be a marvel if it did. If not, then a unit of summonable light infantry could represent at least some of the contribution made by these brave and luckless soldiers.

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