Company of Heroes: Eastern Front

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - smeagolthevile

Pages: [1]
1
General Discussion / Re: Memory Leak?
« on: September 22, 2010, 10:04:12 PM »
Most recent time it was British and Normal Germans and for the majority of the game there were no explosives. 
None the less thats not enough stuff to cause the game to lag the way it is late in game. 
ALSO if I save, close, and start back up it will run normal

2
General Discussion / Memory Leak?
« on: September 22, 2010, 07:13:20 PM »
I dunno if this is the MOD or the game itself but...
As I have been playing the longer I stay in a single game the slower and slower it gets, response time getting a lot laggier and even scrolling slows down.  My computer can handle the game just fine, that is not the problem.  Is anyone else getting this issue?

3
General Discussion / Re: Building and city fighting suggestions
« on: September 15, 2010, 06:11:28 PM »
Melee would bog down combat?  I dunno, seeing riflemen standing two feet appart firing at eachother and NOT hitting anything bogs down combat to me

4
General Discussion / Re: Building and city fighting suggestions
« on: September 14, 2010, 06:33:32 AM »
Why doesnt it fit into it?  It was commonly used in combat, especially in the eastern front and in the pacific theater. 
And since the EF mod has units that have no weapons it just makes sense to atleast give those the ability to use entrenching tools, bayonetes, daggers, whatever they have to fight with.

5
Off Topic / Re: axis and allies factions
« on: September 13, 2010, 02:18:48 AM »
The Chinese would be a very interesting faction to play as.  They had received training and equipment from the British French Americans Soviets AND Germans.  Alot of Chinese unitforms were direct copies of German ones.

This leaves some cool options, especially since there were diffrent chinese groups in the war.  Mix of weapons for the soldiers, infantry groups with Karbiners and BARs.

You could have a Communist Chinese doctrine that leans on soviet technologies with call in units that wear the padded blue uniforms of the communist chinese and uses geurilla tatics, cheap traps and mines, ambushing etc

You could an Allied aid doctrine that, for defense, that uses british defensive fortifications like the big guns that defended singapore and call in troops from the AZNAC and Indian corps.  and for the right tree uses the USA support That emphasises the main army of the National Chinese army, stronger divisions using american weapons with larger numbers and call in from pacific fleet air/naval support (naval cannons, helldiver tank busters, etc. (also see doolittle raids)

And you can have a third that takes advantages of the Axis influences, giving them german and itallian light tanks and APCs.

Would also be interesting instead of making them call ins make it 'unlock' the units from the barracks so you can build them instead of call them in.

6
General Discussion / Re: Building and city fighting suggestions
« on: September 13, 2010, 02:04:08 AM »
Well, the American Conquest game did buildings sort of like relic did, you put people in them and they fire from them.  BUT if you your own units in an enemy occupied building the one that had the superior numbers/unit type inside of the building would win, kill the others and get control of it.
While that couldnt work in this game exactly like that its a great jumping point

7
General Discussion / Building and city fighting suggestions
« on: September 10, 2010, 03:25:10 AM »
I dunno where to put this, or if this is possible, but I was thinking it would be interesting if you could make it that you could go into buildings where the enemies were, and have your soldiers fight them in close. 
Also with buildings would it be possible to tell your units, when you send them in as it is now, to face certain directions?

Also, this idea and seeing the early game conscripts gave me an idea, is it possible to give units a close combat attack, bayonets, knives, entrenching tools, etc, for when there to close so you dont have two rifle squads 3 feet from each other shooting, or conscripts just standing there?

Pages: [1]