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Bugs & Tech Support / Re: BUG list
« on: June 16, 2010, 06:05:07 AM »
HI, this is my first time on the forum. I really like the EF mod, but i d like to report an AI bug i noticed.
During mid game, if AI pick the no1 doctrine, propaganda war, after he has the karyusha (not sure about the name) artillery track, he keeps spamming these, instead of building a well rounded army.
So after wave of attacks, he loses most of his infantry and AT weapons only to spam artillery. (not only spams, but most of the time it drives it through enemy fire).
Therefore, he becomes 'useless' having defenceless artillery tracks and I end up winning (i was playing Wehrmacht) long games even though Soviets have a major advantage.
In other words, plz fix the AI bug with no1 doctrine (so that they dont spam artillery and do NOTHING) or just deny use of no1 doctrine on AI.
And another little thing. when i played as Soviets, i hired the 'medical track'. It as an ability that it is supposed to lock down the vehicle and heal nearby infantry. When used, it heals infantry but i expected the track to become immobilized, but it will keep moving. Plz check it out.
I hope that you take my comments into account.
Thx in advance, I did not mean to offend anyone.![Cheesy :D](https://easternfront.org/forums/Smileys/classic/cheesy.gif)
During mid game, if AI pick the no1 doctrine, propaganda war, after he has the karyusha (not sure about the name) artillery track, he keeps spamming these, instead of building a well rounded army.
So after wave of attacks, he loses most of his infantry and AT weapons only to spam artillery. (not only spams, but most of the time it drives it through enemy fire).
Therefore, he becomes 'useless' having defenceless artillery tracks and I end up winning (i was playing Wehrmacht) long games even though Soviets have a major advantage.
In other words, plz fix the AI bug with no1 doctrine (so that they dont spam artillery and do NOTHING) or just deny use of no1 doctrine on AI.
And another little thing. when i played as Soviets, i hired the 'medical track'. It as an ability that it is supposed to lock down the vehicle and heal nearby infantry. When used, it heals infantry but i expected the track to become immobilized, but it will keep moving. Plz check it out.
I hope that you take my comments into account.
Thx in advance, I did not mean to offend anyone.
![Cheesy :D](https://easternfront.org/forums/Smileys/classic/cheesy.gif)