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Bugs & Tech Support / Re: *THE NEW* If your game crashes - Post here
« on: May 27, 2010, 07:10:09 PM »
Mine finally stopped doing it. I had to add more voltage to my RAM. Who would have thunk it?
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Bugs & Tech Support / Re: *THE NEW* If your game crashes - Post here« on: May 27, 2010, 07:10:09 PM »
Mine finally stopped doing it. I had to add more voltage to my RAM. Who would have thunk it?
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Bugs & Tech Support / Re: *THE NEW* If your game crashes - Post here« on: May 27, 2010, 04:51:03 AM »
I not positive what the problem is. I played a EF game without the Soviets and it worked. If anybody else having problems try that, that would shed some light.
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Bugs & Tech Support / Re: *THE NEW* If your game crashes - Post here« on: May 27, 2010, 03:55:18 AM »
I have little update. I tried two things. Number 1: I increased the voltage to my RAM. Second, I played a game without the Soviets. One of the two cause the game not to crash. I actually finished a whole game. I'm wonder which one?
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Bugs & Tech Support / Re: *THE NEW* If your game crashes - Post here« on: May 26, 2010, 09:07:38 PM »
I kinda fixed some of my problems. I read over my waring file and it was telling me I had things misses. So I un-installed and did a reinstall. That helped some. I also have my machine overclocked. My memory is suppose to be a gaming overclocking RAM. Not so. I can overclock the timings, but not the MHz it works at. I set it back to stock and I can almost finish a game. I'm still getting crashing. Something is wrong the way this mod operates. I got my first new fresh warning file, so I'll post it up. I think a lot of the problems could be with gamer's hardware.
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Off Topic / Re: EF Comic book by Wordsmith« on: May 26, 2010, 01:12:12 AM »I have Vista 64 bit and 4 GB of Ram, 250 GB HD. Wow, I have the exact same specs and can't use worldbuilder ![]() 6
General Discussion / Re: rusain troops now retreat?« on: May 26, 2010, 01:07:34 AM »
that's classic
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Mapping / Re: What do people look for in a map?« on: May 25, 2010, 08:39:59 PM »
I love large maps (6 and 8 player) with villages all round it. Plenty of places to setup shop and make forward bases. Villages place the right way make natural choke points also. I also love the tiny details that some makers put in. It's truly a shame that it all gets destroyed. I love me some Brits with Priest and creeping barrage. Flatten whole villages is my hobby.
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General Discussion / Re: POLL: Adding a Jeep-like unit to the Soviet Union« on: May 25, 2010, 05:57:17 PM »
Well, what did they use as a recon vehicle realistically? I've been looking and I don't thing they had a light recon.
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Bugs & Tech Support / Re: *THE NEW* If your game crashes - Post here« on: May 25, 2010, 07:07:41 AM »
I was playing at a custom map. The name is Rittergut Kolkrabe. I was doing 4 on 4. Just to mention, this happens in all maps. I was Soviets with 2 Brits and one American. I played against 2 wehrmacht and 2 PE. I was reinforcing 3 Ingenery squads and a command squad. It just crashed.
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Balance Discussion / Re: russains make heavy tanks to fast now« on: May 24, 2010, 11:45:44 PM »AI has been nerfed on all levels. The bonus is half of what it used to be...So, easy IS easy and Hard IS Hard...so don't be fooled by that That sounds great 11
Red Army Suggestions / Re: English voice overs?« on: May 24, 2010, 11:43:31 PM »
Yeah, find the guy that did Boris in RA2
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Red Army Suggestions / Re: Retreating« on: May 24, 2010, 06:37:39 PM »
Thanks, I learned something new today
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Red Army Suggestions / Retreating« on: May 24, 2010, 06:14:47 PM »
I just want to say I've been playing with the EF mod and I love it. I read about the update and the ability for Soviet troops to retreat. If we want to stay realistic as possible, it shouldn't be in. The Soviets didn't allow retreat. You ran, you got shot down. You can read some of Stalin quotes and he even says it. And will the conscripts, I don't know how much cap they take, but it shouldn't be much. The Soviets literally had millions of conscripts. I like the way you guys did things the first time.
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