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General Discussion / Re: Some noob questions about modding(EDITED)
« on: November 03, 2014, 05:20:17 PM »
Why does Landser squad start with 1 ready veterancy level at 100 exp, instead of none?
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General Discussion / Re: Some noob questions about modding(EDITED)« on: November 03, 2014, 05:20:17 PM »
Why does Landser squad start with 1 ready veterancy level at 100 exp, instead of none?
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General Discussion / Re: Infantry Veterancy is unclear (Ostheer)« on: November 02, 2014, 06:51:15 PM »
Here are some.
HMG 34: LVL 1: -Cooldown -%20 -Reload speed -%20 -Sight +10 LVL 2: -Accuracy +%20 -Received accuracy -%20 -Suppression +%15 LVL 3: -Damage +%20 -Received damage -%20 -Burst duration +%10 LVL 4: -Range +%20 Bombardier Team: LVL 1: -Cooldown -%20 -Reload -%20 -Scatter -%15 LVL 2: -Accuracy +%20 - Received accuracy -%20 -Scatter -%15 LVL 3: -Damage +%20 -Received damage -%20 -Scatter -%15 LVL 4: -Range +%20 Landser: LVL 1: -Received accuracy -%15 -Reload speed +%20 LVL 2: -Accuracy +%25 -Received damage -%15 LVL 3: -Health +%10 -Burst +%15 -Cooldown -%20 LVL 4: -Received suppression -%25 -Damage +%30 These are the ones I could list, you can look up the rest for yourself easily at Corsix's mod studio. 3
General Discussion / Re: Some noob questions about modding(EDITED)« on: November 01, 2014, 08:01:31 PM »
Well, thanks, this is a nice surprise for me too, it is the first time I meet someone from Facepunch elsewhere.
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General Discussion / Re: Some noob questions about modding(EDITED)« on: October 31, 2014, 09:34:52 PM »
Did ATC and Infantry_Only. Now, infantry_only is plagued by crashes. Dunno why.
Here are all the related files. I would appreciate it if you took a look. https://www.dropbox.com/s/jukan7ts29nxdsa/crashsample.rar?dl=0 5
General Discussion / Re: Some noob questions about modding(EDITED)« on: October 30, 2014, 03:21:56 PM »
I just had my first AI fatal error. YAY!
Can things defined in luaconst not having rules in rules_unit_purchase etc. cause crashes? Okay, the error is in luaconsts. I laoded a backup of yours and it worked. Where may I have done a mistake? I changed several .rgds into .luas and added 3 new units: a ZIS3 (was surprised it wasnt there, copied from ZIS2 so it shouldn't be a problem I guess) an AT squad (one I did) a Kingtiger (again, one I did.) I fixed that one. Done it again and it worked. Must have been a typo or something. Now I am trying to implement ATC. Is there anything I should know beforehand? It gives fatal Scar error and I am trying to figure out why. I knew it wouldn't work, but now I am trying to properly implement it. 6
General Discussion / Re: Some noob questions about modding(EDITED)« on: October 29, 2014, 08:21:07 PM »
Bumping the thread because it is still relevant with the title, and I couldn't guess what you people would feel if I made another thread within 10 days... the forum isn't really active, you know.
I am trying to tweak the AI, and see stuff like UPG.OSTHEER.OH_T2_MODERN in rules_tech_purchase.ai. When tweaking unit purchase rules, I could guess the unit's name; however, there are new upgrades I have made in mod studio, and the name format, or the names in egneral, are different in .ai files than .rgd files. If I wanted to make a conditional for my upgrade in the AI files to make the AI use the upgrade, I would need the upgrade's name in this format I guess. But I don't know how to determine it. Thanks in advance! 7
General Discussion / Re: Ingame screenshots« on: October 29, 2014, 08:12:46 PM »
Shamelessly revivnig an old thread to post the pictures I gathered.
![]() ![]() ![]() ![]() Modding is fun ![]() ![]() Smell of Kliment Voroshilovs in the morning 8
General Discussion / Re: Some noob questions about modding(EDITED)« on: October 21, 2014, 10:52:56 PM »
Well, thanks, I just thought of it before coming here one more time. I shouldve got it before though. I overwritten it, and tp_armour_soviets are now there. Though there are some more strings still, celution had told me it was a bit outdated.
I didnt have a clear grasp on how Corsix worked before asking to celution, thats why I couldnt think of it. EDIT: I just googled "EF RGD dictionary" out of curiousity (and a little desperation) and found one from last year's february, in an old thread on this forum. It has even more RGD translated than the one Celution gave me, but still, there are 7 entities in total not translated on the target table. (Edit no. 2: I just entered racepbs and there is also more like 15 not-translated stuff there.) Can you please upload your RGD_DIC? It's a major obstacle for me right now, as I'll overhaul tank combat completely and not knowing what is what is annoying. 9
General Discussion / Re: Some noob questions about modding(EDITED)« on: October 21, 2014, 10:00:14 PM »
Celution gave me the txt seperately, and from the answers I've got from him(asked him several questions too here) It seems like its a problem on my mod studio's end. And I have no clue how to fix it.
If what I think is right, the error is the same like, when you define a help text to be in game UI but it doesnt exist in the Locale, so it just shows the number. So, then there should be some locale like file broken somewhere, am I right? 10
General Discussion / Re: Some noob questions about modding(EDITED)« on: October 21, 2014, 08:35:03 PM »
Well... when you guys didn't answer for like 3 days, I went on and asked about it in the armoury of official forums. There, a senior member called celution said he was an ex-EF developer gave me a txt file including the translation of every 0x00059FDA-like code. It will be rather annoying but, I think I will be able to manage.
Thanks for everything! EDIT: One last thing! Again, can I safely assume that all of those types are tanks, or are they mixed? EDIT2: Problems never end. Now, Ive increased jager squad to 6 people and reinforcement ability just wont work. In-game it shows up, can be targeted and done, wastes your resource right but no squad enters the battle. I justrestored vanilla ability just to make sure I didnt screw it up, for no avail, so it is relevant to squad size change. But I dont have a clue why it happens, and how to fix it. 11
General Discussion / Re: Some noob questions about modding(EDITED)« on: October 21, 2014, 08:00:22 PM »
http://i.imgur.com/AoT1j8N.jpg
This is what I was talking about There is no tp_armour_soviets on the table, just these. 12
General Discussion / Re: Some noob questions about modding(EDITED)« on: October 21, 2014, 07:00:43 PM »
Well, thanks for the answer, but I can't find tp_armour_t34, or anything similar. I suspect the tens of meaningless types there (the ones like 0xF8B60D69) to be the tanks added by the mod , am i right? I look at landser_kar98 values and it has a damage modifier of 0.01 against all of them, so they are most probably tanks, but I am not sure.
EDIT: Thinking again, maybe I don't even need to seperate them, as I want Panzerfaust to be OP against all of them. I just need to know if they are tanks or not. 13
General Discussion / Some noob questions about modding(EDITED)« on: October 18, 2014, 08:14:42 PM »
I really love your mod, but it, along with vCoH, always felt too arcade for me. So I just figured out I'd try sub-modding for myself. I know nearly nothing, and I've just started messing with corsix. Who knows, maybe it may escalate, and I might upload it as a submod one day! (If you guys let me to ofc
![]() And, maybe this will be asking for a lot but, if I wanted to add a smoke grenade ability to the squad , what should I do? Thanks in advance and, if you know some, any tutorial other than corsix webpage would be really appreciated. Thanks again! EDIT:I found a way to those problems posted above, now they sound rather dumb because it was easy and really basic. Now my new question probably is too, but I couldn't manage to find a way for it. I dont understand target tables. I really dont. I mean, I get that they modify weapon stats with modifiers when target is different, but I cant manage to do it. I gave panzerfaust 10 times damage against tp_vehicle, yet it still does really low damage. I mean, 120 times 10 is 1200, and a t34 has 600ish health, so it should one shot. If I was to add a new "type", how would I do that? like, If I added soviet_tank to types of t34, and added a tp_soviet_tank child for panzerfaust target boards, it feels like I am missing a step. I didnt try this yet, but I dont think it iwll work; there should be a rgd file somewhere to be the reference of tp_soviet_tank, right?
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