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Messages - newguy
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« on: May 24, 2010, 01:05:47 PM »
First off devs you never seem to stop inspiraring me with the incredible work you do. Awesome patch so much content relic could even learn from you.
Anyway why is everybody complaining about the strelky upgrade? I think what everybody is forgetting is that when you upgrade strelky it only effects NEW ones so those four squads u built dont benifit at all. I agree that early strelky were good in the last few games i played of 1.10 but they can still be countered by good mg micro, fast tech to tier 2 or 3 and if you rely have trouble ftfl works against those fire up charges.
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« on: May 18, 2010, 09:07:29 AM »
I ll be there.
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« on: May 17, 2010, 01:15:29 PM »
i've seen a replay from someone who destroyed a KT with a tetrarch tank by moving all the time around the KT so he didn't get shot. what do we learn from this? never use a big tank without support!!! send some inf, AT or other tanks with your ISU and it will be almost unstoppable.
I said head on that means no micro no circle strafing. The KT is better than even what the ISU use to be, KT has a turrent is harder to destroy, can beat off multiple squads of infantry. I dont want the ISU to be a KT i just want it to go back to want it was originally like in patch 1.03 .
Post Merge: May 17, 2010, 01:18:17 PM I think it should stay 8cp and be exactly the same as in patch 1.03 .
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« on: May 17, 2010, 08:26:08 AM »
I was just suggesting this as a last resort.
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« on: May 17, 2010, 08:23:36 AM »
Just because the ISU could previously destroy a KT doesn't mean its better. At the moment the ISU is fragile being destroyed by a panzer4 and a double shreck team head on and besides its the slowest tank in the game, has no turrent and takes 8cp to get to which is a lot for the russians. I played 5 1v1 s yesturday and the 2 times I went for ISU i only got it within 150 vps.
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« on: May 16, 2010, 12:00:02 PM »
Our strat already works quite well on kursk 6-1 wins losses ratio. We just want to know because then we can develop it further. About the ISU well i m just a fan of what i consider the coolest unit in the game I mean it could take on a kT which was cool but now its had all its glory stolen in the last patch. Should not have to listen to the axis cry babies who call out OP OP at anything that can stand up to wehr tier 4 armour.
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« on: May 16, 2010, 03:16:05 AM »
My friends and I are just wondering if we can confirm that in the next patch the ISU-152 will be a tank hunter not the hunted and that reinforcement costs for weapon crews will be lowered to say 35. Reason is we a developing a strat forcused around low fuel that uses weapon crews alot. I ve had alot of success with the strat in 1v1 and 2v2 but high reinforcement costs hurt so much.
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« on: May 15, 2010, 02:19:22 PM »
It would be a problem for the luftwaffer doctrine but maybe u could replace the flak 4x20 with wehrmatch bunkers and flak 88 with some kind of static pak with heaps of CREW HEALTH based off a 17 pounder. The point is you guys made an incredible mod but coh is just not the same without recrewing.
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« on: May 15, 2010, 12:44:22 PM »
Since the ostheer will need recrewing to be successful they should replace the panzer elite. But dont we need panzer elite to make the game fun?Simple solution is to make PE a new faction since they dont need to recrew and they can get by without it. It would take some time in coding but is definiately worth it.
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« on: May 03, 2010, 11:45:42 PM »
Great to know. Post Merge: May 04, 2010, 12:57:00 PM
So can i confirm the ISU-152 is getting a good buff and reinforcing weapon crew costs will decreased.
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« on: May 03, 2010, 02:24:57 PM »
While we think the work of this mod is incredible and pure gold I think there are a few balance problems the Dev's need to address in the next patch. People in the community should post their thoughts and opinions about the next patch here.
Firstly at gun and mortar crew reinforcement cost is a ridiculous 110 and 50 respectively wondering why this is so high.
ISU-152 is very slow and quite easy to destroy. Why was it changed in last patch it was fine but is now useless. Loses to marder and double shreck squad, yes I know I need to surport it but it is still to vulenerable.
Ingenery should still be able to plant mines.
Mg cost should be drastically reduced since it is easy to decrew and is a doctrine ability.
This is what my friends and i have gather from play 2v2 LAN 3 or 4 times a week. We absolutely love the game just wish there were more players online. Thanks for making such a great MOD.
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