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Bugs & Tech Support / Re: 2.300 Bugs
« on: March 20, 2015, 04:28:14 AM »
Some of these may not be bugs per se but here they are;
The Sturmtiger (or sturmpanzer 4 according to the unit guide on the website) is referenced in the Elite Troop tree for the Ostheer but I was never able to call one in or build one as the case may be.
The Ostheer Rocket half track only fires 8 rockets despite the description saying ten.
The Ostheer Transport half track (sweet AA upgrade btw) only holds 6. Not sure if this is intentional or not but it does render them useless as a transport since 1 squad of anything per vehicle is less than ideal.
The call in mechanized battalion is in game called panzer battalion. The command tree says it can bring in a panzer 38t or wespe as opposed to the Luchs and the panzerjagers that it actually brings in. Changing assault or support pools does not make an impact on this. I was certain that somewhere I had read that choosing one pool over the other determines which units are spawned, In the end never found a way to get the 38t. Despite the hardcap message for the Luchs saying there was one(38t) on field already and that's why no more than 2 Luchs could be called in.
The Support Troop Doctrine refers to off map call ins of foreign units. If they have not been implemented into the game yet then ignore this point. I had seen some of the pictures of the 38t and Semovente on Moddb and thought they were already in game.
The Wespe sometimes instead of firing will simply attempt to drive to the area targeted for barrage. Had this happen once in every 15 or so barrages by two Wespe side by side. One, usually the one on the leftmost side, will drive to the area while the other fires as intended.
All that said, excellent job on the Ostheer. The different skins for the buildable tigers was a really nice touch.
The Sturmtiger (or sturmpanzer 4 according to the unit guide on the website) is referenced in the Elite Troop tree for the Ostheer but I was never able to call one in or build one as the case may be.
The Ostheer Rocket half track only fires 8 rockets despite the description saying ten.
The Ostheer Transport half track (sweet AA upgrade btw) only holds 6. Not sure if this is intentional or not but it does render them useless as a transport since 1 squad of anything per vehicle is less than ideal.
The call in mechanized battalion is in game called panzer battalion. The command tree says it can bring in a panzer 38t or wespe as opposed to the Luchs and the panzerjagers that it actually brings in. Changing assault or support pools does not make an impact on this. I was certain that somewhere I had read that choosing one pool over the other determines which units are spawned, In the end never found a way to get the 38t. Despite the hardcap message for the Luchs saying there was one(38t) on field already and that's why no more than 2 Luchs could be called in.
The Support Troop Doctrine refers to off map call ins of foreign units. If they have not been implemented into the game yet then ignore this point. I had seen some of the pictures of the 38t and Semovente on Moddb and thought they were already in game.
The Wespe sometimes instead of firing will simply attempt to drive to the area targeted for barrage. Had this happen once in every 15 or so barrages by two Wespe side by side. One, usually the one on the leftmost side, will drive to the area while the other fires as intended.
All that said, excellent job on the Ostheer. The different skins for the buildable tigers was a really nice touch.
