This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Soviet_Justice
Pages: [1]
1
« on: May 27, 2010, 12:54:06 PM »
Yeah, I'm pretty sure my Sherman also one-shooted a PE halftrack. Anyway - the current concept of L-L Sherman is wrong imo, it's not in the spirit of Eastern front and should be changed.
Either: a) kick it out, b) make it a reward unit or c) at least make it come after mechanics in the doc tree
2
« on: May 27, 2010, 12:48:09 PM »
I agree with the poster. Now when the L-L Sherman is so easy available I bet we'll see much less T-34's and Tank Riders (the most awesome unit in the game) on the battlefield and probably all players who choose breakthrough doctrine will have the Sherman as their first armor on the field. That's just NOT how Eastern front was or should be played!
Just because of the nice model I say keep it, but only as a reward unit.
3
« on: May 23, 2010, 05:04:25 PM »
A couple of my observations: 1. Lend-lease Sherman. Way too cheap, should come after mechanics in the doc tree, 1 shoots PE halftracks (not 100% sure about this). Also, I don't quite like the concept. Now everybody is going to rush to L-L Sherman, and the most awesome unit in this mod - the T-34 tank rider - will be seldom used. I mean, Eastern front is not about the freaking Shermans running around, it's about the MVP tank of WW2 - T-34! I have other points, but right now I have to run, I'll post a little bit later
4
« on: April 21, 2010, 12:24:47 AM »
I'm all for including ret & vet (and removal of Brits), but connecting retreat with 1 vet sounds kinda stupid to me.
I've also been playing botb mod, and one of the things I liked was how you can plant the flag and retreat your units to the flag (like captain with Brits). Maybe you could do this with the Soviets.
Also, I think that in the end (if relic doesn't help), you'll be forced to remove OF factions if you really want to see this mod being played competitevely online. Because competitive online play ain't gonna happen without re-crew, automatch and rankings, at least imo.
5
« on: April 18, 2010, 01:24:58 AM »
Guys, the poll is a little bit unclear because answers a) and d) are intertwined.
a) yes to recrew + yes to ret & vet d) no to recrew + yes to ret & vet
Therefore, all who voted a) or d) are in favour of retreat & veterancy.
Similar goes for a) and c)
6
« on: April 16, 2010, 11:28:07 AM »
So, do you plan to implement the results of this poll in patch 1.05? Is that the reason why 1.05 is so late? What are other things you plan to introduce by 1.05, maybe we can discuss it...
And one other thing. If removing of Brits doesn't go through, how do you plan to resolve the re-crewing problem? Is it possible to allow Soviets to scavange heavy weapons for resources? Or you have some other idea?
7
« on: April 14, 2010, 10:53:07 PM »
How can this mod be dead if it only today had 1,565 visits on moddb and is ranked nr 4 of 11,591?!
In any case, EF will have one more BIG chance once Ostheer is released. I expect a new record in number of players on coh server once this happens. By then you have enough time to solve the re-crewing issue.
I'm sure that you, the EF team, will know how to capitalize on the opportunities offered by the release of the Ostheer faction!
8
« on: April 14, 2010, 01:28:32 PM »
1. RETREAT (especially in the early phases of the war), but later, and especially in 1944 (when this game is set!)
the game isnĀ“t set in 1944
The game is obviously set in 1944 and/or '45, since many of the weapons Red Army (and the Germans) use didn't exist in '41 and '42. The campaign (once and if EF team makes it) might be set in some other time.
9
« on: April 14, 2010, 01:06:16 PM »
1. RETREAT I really don't know why so many people think that Red Army not retreating is so "historically correct". Yes, sure, there were times when Red Army units weren't allowed to retreat (especially in the early phases of the war), but later, and especially in 1944 (when this game is set!) it was not the case. And what about the famous Hitler order to not retreat? It makes more historical sense for a game set in 1944 to have the Germans not retreating than Soviets. Also, there's a difference between strategic and tactical retreat (in game it's always tactical!). In short: ALLOW RETREAT FOR RED ARMY (except maybe for conscripts and NKVD team), IT MAKES MORE SENSE IN EVERY WAY AND MAKES FOR A BETTER GAMEPLAY!
2. VETERANCY I'm for it, it makes sense and makes the game more fun.
3. RANKINGS AND AUTOMATCH It would be nice, but not at expense of other things. In short, it's the least important thing (for me).
4. RE-CREWING This is A MUST HAVE in my opinion, even at expense of PE & Brits. After all, if somebody starts COH:EF it's most likely because he wants to play Soviets or Ostheer, not Brits or PE. For Brits and PE there's always the regular COH. Also, having 6 factions makes tougher balancing.
Pages: [1]
|