Company of Heroes: Eastern Front

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Messages - DukeNukem

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Ostheer Suggestions / Re: Axis Non-German Troops
« on: March 11, 2010, 01:00:30 PM »
Psihopat, got my idea. and his right, there would be a lot of work, to create all that different units and balance, but the result super-duper amazing.just image one sub faction with 3 sub factions.
Now we just can image and develop these doctrines.
As I suggested: Axis Power, Collaborant and not polizei,but Last Chance doctrine.
As I imagine, the Axis Power, divided into Italian forces and Romanian.  By choosing this doctrine you are unable to recruit elite and medium infantry and tanks of ostheer, only basic infantry and light vechicle is possible. Italian side follows:
2 points and allow to recruit in your barrack blackshirts(also opens an upgrade for them, like anti-tank weapon or machine gun and etc., like you upgrade and then blackshirts comes with anti-tank,then sub-machine gun.)
2 points and possible to call-in some armor, don't know which, because not an expert.
4 ponts and it's possible to produce Italian armor and elite troops.
same goes for romania, not an expert about romanian military.

Collaborant( as we all know, among collaborants, big amount supported/knew extermination of jews and created a death squads, so is it moral, to call in einsatzgruppen or some king of death squads..)
so collaborant divided into terror tactic and nationalist movements(also some one will be insulted, maybe then renaname into - local nazi movements(?))
this doctrine needs a lot of work, but the main points will be like activate gestapo police(for some time more resources), then obliged locals(more resoursces) and also possibility for call-in and recuiting collaborant forces, like elite foreing SS legion.

And last doctrine - Last chance.
similar to wermacht terror doctrine, and if other doctrines was specialised in call-in or recruiting, Last chance doctrine based on call-in super unit(like maus or whatever super-heavy tank), kriegsmarine(maybe) and effects. like nuclear bomb project?!nazi ufo plates?!(just kiding). enough of heavy artillery, I know, it's always fun, to cover all territory with holes, but i hope ostheer wouldn't have heavy artillery.or maybe, one side of doctrine, for you possible, to call badass maus, and on the other side badass artillery, not gustav, but like Karl-Gerät or Sturmtiger or 42 cm Gamma Mörser or Adolf Gun or even maybe a possibility to build one massine cannon.

oh another idea...you know these medical stations? maybe ostheer possible to build war polygons, which, not just heal your forces, but also brings enemy wounded infantry and create a collaborant batallion?or "send" then to forced labour"(moral question)

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Ostheer Suggestions / Re: Axis Non-German Troops
« on: March 10, 2010, 03:07:28 PM »
hi guys, i have just registered, and this is my first post.
my english language is not perfect, but i will try to share my some ideas.
In my opinion, the best way would be creating a separate doctrine of ostheer allies.my mini concept of ostheer: three doctrines - collaborant, polizei(or turtle tactic or whatever), ostheer allies(axis power). the first doctrine would be some kind of infantry - call in foreign SS legion, force locals to bring more resourses and etc. axis power would be mixed, divided in two parts, like italian and romania or foreign infantry and foreign heavy armor...and maybe event the whole ostheer could be based on that, when you start a game, first you must to choose which doctrine you will have, and for example. you choose collaborant, and you can build some collaborant forces, or if you choose axis power, then you have completely different units and structures.

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