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Suggestions / Re: Removing limits on call in units
« on: August 15, 2010, 02:04:22 PM »No kidding, that's why the limits are there? Like, you mean, like I knew? And that you even quoted?QuoteI'm kinda wondering, other than the AI stupidly spamming them (which is definitely a good reason to limit them)that's why the limits are thereQuoteIt doesn't make sense to get rid of the ability to have more of them just because some people may overuse/blob them, unless they were overpowered in some way. But they're fairly weak infantry that use up 6 cap and that can be killed many ways even with a lot of them.to give an example: the tiger is limited to 1 at a time to keep the balance and you are suggesting to remove that as well?! because other players could use their tactics to defeat 4 tigers per player?! and btw if they are so weak and useless why do you want to have even more of them?
I don't think you even read what you quoted. I said, "overpowered in some way". Do you see it up there? Call-in tanks are generally much more powerful than the normal ones you can build, with drastically increased health/armor/power. As such, THEY SHOULD STAY LIMITED, JUST LIKE THEY ARE IN vCOH.
However, the airborne are not really overpowered. They are infantry that can competently take on tanks and buildings with a decently expensive upgrade, but are horrible at taking on infantry. They can be called-in anywhere you can see, but cost a bit more.
They are fairly weak (you know, like most normal infantry is), but certainly not useless, and I never said they were. I said they were not overpowered.
Stop putting words into my mouth, thank you.
I agree with AbhMkh. Just restore the call-in units to as in vCOH.