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Balance Discussion / Re: Changes to the MG Dugout
« on: February 21, 2010, 05:12:12 AM »
Don't quite get whose extra resources you are talking about. The players' in-game or the development team's?
Well this building is a doctrinal addition, and the 1st doctrinal general purpose defensive building (I only have the original CoH), or something that makes USSR unique at the very least. So I think it (and the command tree) deserves a little more attention if a player really wants to play defensively, and to make Soviet defensive play more unique.
P.S. Guess which faction I play before this mod?
Well this building is a doctrinal addition, and the 1st doctrinal general purpose defensive building (I only have the original CoH), or something that makes USSR unique at the very least. So I think it (and the command tree) deserves a little more attention if a player really wants to play defensively, and to make Soviet defensive play more unique.
P.S. Guess which faction I play before this mod?
