Company of Heroes: Eastern Front

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Messages - Josiah666

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Balance Discussion / Re: Changes to the MG Dugout
« on: February 21, 2010, 05:12:12 AM »
Don't quite get whose extra resources you are talking about. The players' in-game or the development team's?

Well this building is a doctrinal addition, and the 1st doctrinal general purpose defensive building (I only have the original CoH), or something that makes USSR unique at the very least. So I think it (and the command tree) deserves a little more attention if a player really wants to play defensively, and to make Soviet defensive play more unique.

P.S. Guess which faction I play before this mod?  ;)

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Balance Discussion / Re: [1.04] Fallschirmjager > Progaganda Strategy
« on: February 21, 2010, 04:48:44 AM »
Ah didn't know I can delete my own stuff, thanks.

Nonetheless, I like the idea of a doctrinal defensive structure, but if it is intended to be the other factions' equivalent, then the cost should at least be somewhere close; and the pop cost isn't justified anyway - USSR is a pop intensive faction, and other MG buildings don't cost pop at all (I only have the original CoH, not sure about the British). Besides, all USSR players (especially those aren't going Propaganda) will have 6 pop (the 2 starting MG dugout) occupied at all times, unless you delete them of course.

P.S. Since it is a doctrinal building, maybe a little more attention? For example some upgrades or attributes to make it unique? If that is the case the cost at this stage would be well justified.

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Balance Discussion / Re: [1.04] Fallschirmjager > Progaganda Strategy
« on: February 19, 2010, 05:18:44 PM »
If any decision is made to make the MG dugout cost/mechanic similar to other factions' MG bunkers/nests, please remove the pop cost too.

The 2 starting MG dugouts (6 pop) plus any other we want to build will take up quite some pop cap.


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