Company of Heroes: Eastern Front

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Messages - shalar

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Yes of course I'm with Lord Rommel here. No names are needed when always is a way to make all content just calling a unit "International reinforcements" or "European campaign whatever" or some like that I've read before in a concept  anywehre in other treads.

Just please Damn God don't try to start a historical/nationalism discussion when it seems that all we have in common that axis-non german troops need to be represented in the ostheer.

When you call this reinforcements you can imagine easily they come from Romania, Spain or whatever because it was true in history and they are going to be there in the vanilla coh (developers don't kick me to say that, but I have the strong feeling that you are going to implement that xD).

So then argue about productive things like many others do exposing your ideas and concepts for Ostheer related on HOW we do it.

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Ostheer Suggestions / Re: Unit suggestion thread:
« on: March 09, 2010, 10:22:23 PM »
I like the idea of the Volkssturm but maybe it should not be a unit. I think that this "Volkssturm" concept can work very well if we plan to incorporate it into the barracks as a technology to develop.

 Once developed the Volkssturm their effects can be discussed as for example it can increase each new built infantery squad by 1 people. Or only do it in a specific kind of infantery squad. Or in an easy way it can apply a discount in the manpower needed to build infantery squads.

What do you think about that Volkssturm concept?

Sorry to post not for a unit but I thought that could be an idea to consider for technologies who nobody seems to care about. Please If not correct to be here please move my post and accept my apologizes. Thanks for reading once again.

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Ostheer Suggestions / Re: Axis Non-German Troops
« on: March 09, 2010, 08:10:11 PM »
Psihopat I share with you the enthusiasm about giving a whole faction to each nationality and I will be glad if we can do it possible but consider that those brave men who work FOR FREE like 28 hours each day in front of a PC programming a FREE expansion pack for our CoH. They can't do like 8 or 10 units to appear randomly in the map that's a lot of work for a small result at the end. And as obviouse is not possible to programm a full new faction for each country.

Then considering that they BRING US THE OPPORTUNITY to contribute with our ideas, make them a gift and be a bit more tolerant with new and dinamic ideas that can increase the game experience in a scale that is at the same time affordable to programm and work with by the developers. Developers that I must say again work for you, for me, and for all us who love CoH FOR FREE !!!!

So please make your contribution thinking about the work amount under your proposal too.

Thanks for reading again and Psihopat I will enjoy one day with a CoH with Italians, Romanians, Hungarians, Spanish and so on, but let them time and go step by step.

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Ostheer Suggestions / Re: Axis Non-German Troops
« on: March 09, 2010, 06:26:36 PM »
Uau when I opend this thread I never supposed that this idea could generate a lot of discussion as the seen in the posts and more than a thousand views. I suppose that the idea is almost interesting.

Then I pourpose to end with the nationality discussion use a skill named "International Fascist Volunteers" that calls in a special elite infantery unit. No nationality in there and as really was with all nationalities wearing a german like uniform. This International Fascist Volunteers unit could have a lot of special skills as camo + anitank high skill and could be unsupressable, and upgradeable with a marksman. They can be a 6 - 7 man. Don't forget that those men are not soldiers, they are fascist fanatics and are not going to die in the battle as soldiers. They WANT to die in the battle as heroes for honor and their fascist concept of the world.

Then they can be a very expensive unit and because of that a very high elite unit. Almost like the Ritterkreutz troops vs infantery and including 2 panzershrecks and free grenades.

Excuse my bad english today. What you think about? 

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Ostheer Suggestions / Re: Axis Non-German Troops
« on: February 23, 2010, 07:14:15 PM »
I really do appreciate the historical battlefield and the data discussion generated by my proposal so I'm sure that I'll talk for all the community when I ask you not to argue about what faction should be more representative just in this tread. And also make clear that I disagree on the fact of copy-paste a full wikipedia article in this forum. Doing that you are just doing the most boring thread, long and heavy and this way people loses all the interest in the idea discussion.

I would be glad to see an specific thread where all us can argue about what nationality needs to be in more representation so before that friends, we need to convince the developpers team to incorporate this idea into the Oostheer concept. So then I call you all to support and discuss about the heart of the idea and the way to take it into the playability of Company of Heroes and stop arguing about other things that should be argued in the future if we can afford the objective of incorporate this idea in the game.

I will appreciate any comment from the developer team also. What you think about that idea is it just a thing to consider or you reject it from the beginning?

Thanks to all and please talk about the idea and not about other things right in this post.

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Ostheer Suggestions / Axis Non-German Troops
« on: February 17, 2010, 11:21:20 AM »
I will suggest the fact that the Ostheer by historical reasons MUST incorporate in some way the option to call axis non-german troops as happened in the real conflict. There MUST be some Hungarian, Romanian, Italian, Bulgarian and being polite also Spanish reinforcements in the field for the germans. Maybe a specific branch for that could be an option, but a simple free squad with countdown could be also interesting.

Hungarian, Bulgarian and Romanian troops where the main reason of the defeat in Stalingrad. They can not reject the soviet offensive and the Paulus army was sorrounded.

Relatively to the spaniards there you have historical references:

http://en.wikipedia.org/wiki/Blue_Division

This kind of units I propose to be delivered in the field with a countdown ( like 10 mins or other balanced timing) not consuming resources and population must be weak to balance and as well to be accurate with the facts happened in the east front.

This units could be for example in a first development degree a weak spanish blue division unit equiparable at the wermacht volksgranadiers, then developing the branch or just only by using this hability once it could change the nationality of the "free reinforcement" and call a stronger (in each level or use) squad. For the most of uses/brench development I will suggest for example a Romanian elite division being strong as like a wehermacht granadiers squad.

For example I use Blue division: Appears a volksgranadiers like unit supposed to be spanish fascist volunteers. The skill can not be used until a time or other way until a new branch development.

Then when time passed or branch developed I can use the skill again and a squad of granadiers like unit appears as Rumanian reinforcements.

This way the idea can be incorporated and the programmers can balance and decide wich nationality and strenght of the unit appearing each time.

This concept must have a low impact in the core balance of the game as we call only one squad in the battlefield each time/use and the power of the squad as I said, can be nerfed to not have a strong impact in the game.

This can ensure that balance is not compromised and depth in realism for the mod* will rise a lot for all the people like me who like to play a ww2 game as realistic as possible.

*mod is not an accurate word for your work as I consider you might arrange any kind of agreement with THQ and make a lot of money with this nex full expansion you designed. Congratulations. I'm one of the bastards who will be disposed to BUY a copy of that superb work.

Thanks for reading my suggestion, excuse my bad english and community please, be magnanimous with your criticism on my idea.

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