Company of Heroes: Eastern Front

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Messages - berni

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Balance Discussion / Re: [1.11] God of War "2"
« on: June 07, 2010, 10:50:35 PM »
What if god of war make available 2 types of call-in arti, one for defensive and the other for offensive, or one for defensive and one of area denial

the defensive could be like sector artillery, but first shot not to fast, less acuracy, more shells, less effective against tanks

the offensive one could be a sort of creeping barrage,less powerfull, more shells, with big circles overlapping a little one to another. something that you use and let you scream "uuuraaa" and charge:P

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Strategy and Tactics / Re: How can Werhmacht withstand the Russian Rush?
« on: February 16, 2010, 09:04:00 PM »
yeah, it sounds as if you are playing 1.00 where the soviets are like zergs and are everywhere obliviating all that exist. if you can hold ground against that you are a god:P

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Ostheer Suggestions / Re: Tiger tanks being built out of Factorys
« on: February 16, 2010, 07:56:07 PM »
with or without tiger there has to be a tank that goes with the role of the panther

what if once you have the building for doing tanks you can call in a tiger, but it will cost man power and exp points. doing this you can have a tiger, but you need more time to have doctrine things, you cant spam. the cost has to be something that makes the tiger a shock unit, maybe this cant be done, but its a idea:P

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Ostheer Suggestions / A lot of Ostheer doctrines
« on: February 08, 2010, 08:07:16 PM »
I think that it will be cool if we start putting a lot of original doctrine abilitys with a little explanation of what they are, not necessarily to be in the order of the tech tree. we have to think new concepts, with all the developers can do a better mod



barrage of shells with gas:
off map mortar/thing throws gas,something like the command tank smoke. good vs infantry in cover, buildings, trenchs. is something like fire, immedealty after our stormtroopers will clear the place

sort of propaganda thing

jamming planes:
some planes throw coal powder in enemy communication facilities, for a certain period of time mini map dont show enemy units, alerts like unit sniped, etc, dont appear, reinforce time incresease. updates being built are canceled and you have to click again:P

bad officer
now you can build/call in a bad officer. the bad officer is different from the others. with his commanding, units reinforce faster in the sector he is, cooldowns are non existant (artillery things and others that can be imbalanced,reduce time 10% or something, just to have some impact). The bad officer is wellknown by the enemy, he is bad and make people fell fear, so enemy infantry that are in the sector he is fight worse, unless bad officer is in enemy territory. Bad officer can call a plane or mortar that throw fire to the enemy to show how bad and fearsome he is

Sort of Blietzkrieg

If you use this ability for a certain period of time your units move and cap a little faster, cooldowns are reduced. Blietzkrieg is not just going fast, good use of force is vital, with little cooldowns i am able to deploy strength wherever i want

camo tanks.
with this ability tanks and halftrucks(not necessarily all) can have the ability of the hetzer, stay still, cloaked, not on roads, well, you know

i am tired know, then i will put more

5
i think the problem is making the animation of how any building is buing built

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