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« on: February 08, 2010, 08:07:16 PM »
I think that it will be cool if we start putting a lot of original doctrine abilitys with a little explanation of what they are, not necessarily to be in the order of the tech tree. we have to think new concepts, with all the developers can do a better mod
barrage of shells with gas:
off map mortar/thing throws gas,something like the command tank smoke. good vs infantry in cover, buildings, trenchs. is something like fire, immedealty after our stormtroopers will clear the place
sort of propaganda thing
jamming planes:
some planes throw coal powder in enemy communication facilities, for a certain period of time mini map dont show enemy units, alerts like unit sniped, etc, dont appear, reinforce time incresease. updates being built are canceled and you have to click again:P
bad officer
now you can build/call in a bad officer. the bad officer is different from the others. with his commanding, units reinforce faster in the sector he is, cooldowns are non existant (artillery things and others that can be imbalanced,reduce time 10% or something, just to have some impact). The bad officer is wellknown by the enemy, he is bad and make people fell fear, so enemy infantry that are in the sector he is fight worse, unless bad officer is in enemy territory. Bad officer can call a plane or mortar that throw fire to the enemy to show how bad and fearsome he is
Sort of Blietzkrieg
If you use this ability for a certain period of time your units move and cap a little faster, cooldowns are reduced. Blietzkrieg is not just going fast, good use of force is vital, with little cooldowns i am able to deploy strength wherever i want
camo tanks.
with this ability tanks and halftrucks(not necessarily all) can have the ability of the hetzer, stay still, cloaked, not on roads, well, you know
i am tired know, then i will put more