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Bugs & Tech Support / Re: New Update -> CRASH
« on: August 07, 2014, 05:48:11 AM »
Same problem here...

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Bugs & Tech Support / Re: New Update -> CRASH« on: August 07, 2014, 05:48:11 AM »
Same problem here...
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General Discussion / Re: Sorry to see it go.« on: March 12, 2014, 08:27:16 AM »
Its been about 10 years since i dealt with DLL and such. Im not sure if I got exactly how you are currently deploying your custom dll. If there is some sort of memory protection mechanism cant you just patch the import table of WW2Mod.dll to point to your custom dll and avoid memory patching any other part of the WW2Mod.dll. This should avoid any rudimentary memory protection scheme.
Does your code crash also for only original factions? What is (swapping to independent opcodes)? Im not familiar with that. I could try and give you all a hand if you could point me to your work. 3
Balance Discussion / Panzernests OP? Bug?« on: August 29, 2013, 11:46:28 PM »
Let me preface by saying I dont play this game that much.
Now I play americans versus ostheer. Ostheer spams panzernests. I try to use detonation charges on the panzernest with my engineers but it wont let me set the charge. So I try flaming it with the engineer. It takes 3:30min to take it out. A german bunker takes at most 2:20min. So its nearly 50% stronger than the defensive doctorine german bunker. I used british commandos and it took 2 charges to blow it up. Thoughts?
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