Company of Heroes: Eastern Front

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Messages - mikec_81

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Balance Discussion / Re: Soviet AA gun moutned on tank
« on: January 26, 2010, 02:05:36 AM »
it hits and kills gun crews from the front.  No need to outflank.  Like I said.  I captured an AT gun, the tank came, fired and kill the crew and the AT gun got a single shot off.

It doesn't matter who's fault it is, unless the AA gun is intended to kill AT guns, it should be fixed.

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Balance Discussion / Re: Soviet AA gun moutned on tank
« on: January 25, 2010, 06:38:49 AM »
It is an issue when you have a tank which counters anti-tank guns...

3
Balance Discussion / Soviet AA gun moutned on tank
« on: January 25, 2010, 06:09:21 AM »
I do not know if this is intended but currently, that tank targets the crew of a captured Soviet AT gun rather than the gun itself.  It can KO the crew of an AT gun inside the reload time of the captured AT gun.

It is unknown whether this affects Paks or not. 

Probably should be fixed as I don't think that gun is meant as an Anti-AT weapon???

4
The weapons and units are fine (maybe?  too early to tell), the issue is a lack of feedback to the opposing player. 

There is no unit response and no message alert system for either of those 2 units hitting opposition vehicles and infantry. 

This is pretty important to fix.

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Balance Discussion / Re: IS-2 OP!!!
« on: January 25, 2010, 06:03:51 AM »
I have been playing a couple of 1 v 1s and the IS-2 seems to come out ridiculously early. 

I play PE and nothing touches it.  Hetzer rounds bounce off as do Marder rounds.  I have not lived long enough to try Panthers vs IS-2. 

It wouldn't be so bad if the tank was actually slow like a KT.  You could move around and set up flank shots where its difficult to pull it out but the tank just zips around like any other tank.

If he makes a mistake, its quickly pulls back and you can't finish the job.

I don't mind such a unit but it does seem to come out way too quick.  Especially when I am dumping a lot of resources to fight off the early game mob.

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