Company of Heroes: Eastern Front

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Balance Discussion / Re: Russian Engineers and Mechanics
« on: January 28, 2010, 12:33:29 AM »
"So what?"
IS-2 is a HEAVY tank, nerfing it to a toy is ridicules. Relic did the same thing with the Tiger and look where that brought us.
The soviets have taken all the best abilities of all the other factions and stuffed them into one faction, only cheaper - giving them unequalled tactical versatility.
Tactical versatility? Is that what you call when 5 Soviet units meat 2 Axis units and loose? Those abilities were not "stolen" but adopted, and that cheep abilities are a compensation for poor unit performance, especially in inf. 
If you want equality - go run for president, this game is about advantage, and every faction has one. Only now - everything is too good for the Soviets, you might as well nerf the whole damn faction.
I say no rifles for any Soviet inf.  and no shell`s for tanks
Hope that "nerf" will get the "balance" you aaall nead.

You must be playing another game than me then, because 2 german units only beat, 5 soviet ones provided they are in heavy cover - which they can only really be if they are defending.

When i play, those 2 german units will have to sit around all day, trying to defend - often less than half the map - against massive numbers of cheap troops while the soviets go on a  capping spree on the rest of the map.

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Balance Discussion / Re: Russian Engineers and Mechanics
« on: January 27, 2010, 09:24:21 PM »
Soviets also recovered wrecks, they didn`t just let them rot on the field. And why such fuss about wreck recover, you need to choose a specific doctrine, spend valuable command points to even be able to recover wrecks, mechanics die like turkeys upon Christmas and in best possible scenario - they recover 1 maybe 2 wrecks per game? It`s a logical ability, for that doctrine!?
So what?

In real life the IS-2 had more success against infantry than the panthers it was designed to fight - it's a game, doesn't have to be real, but balanced to be fun.

The soviets have taken all the best abilities of all the other factions and stuffed them into one faction, only cheaper - giving them unequalled tactical versatility.

3
Strategy and Tactics / Re: [EF: 1.01] One hour intense game
« on: January 26, 2010, 12:08:20 AM »
Given that the germans sat on a secured fuel point for most of the game you really should have lost much earlier imo.

I do think however it was a good display of soviet strongpoints.

Also. Amazing work with that super-sniper.

4
Balance Discussion / Re: Soviet Union is totally OP!
« on: January 25, 2010, 05:55:23 PM »
something has to be changed about this free art strike.
thats true. The one for the sniper team should be deleted for sure, this i just OP and will alaways be op.

The one of the commander is too early doable, it should be really late game. a solutions has to be found.
This is one of the things which actually ruins the game mostly.

I've come to the same conclusion, is't out so early the cost of the command squad is worth it for that ability itself.

In general free abilities with that amount of power is not avaliable for any other faction. It needs to be an upgrade specific commander (say like a walking stuka).

I rather like the idea of upgrades requiring ammo, but there needs to be a counterbalance, or the costs need to be beefed up quite a lot.

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