Company of Heroes: Eastern Front

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Messages - Daiwiz

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1
Red Army Suggestions / Re: Red Army AI
« on: April 22, 2010, 02:43:05 AM »
They aren't spamming Katyushas, those are Kamikazes. They got the Japanese from the East, and got them to drive.

Perhaps they plan to use the rockets like a shotgun?

2
Red Army Suggestions / Re: For The Motherland! - Whistle
« on: April 22, 2010, 02:36:17 AM »
Ye, that'd be pretty sweet. Perhaps a soundbite for the Katyusha could be "For the Fueher's birthday, a barrage of Katyusha rockets!"
For the Motherland! translated into Russian would be a very good soundbite as well.
But having hundreds of conscripts screaming "UUUUURRRAAA!!!" would be awesome.

3
Red Army Suggestions / Re: Female Sniper reward unit
« on: March 13, 2010, 03:59:51 AM »
The reward system would be extremely useful. Give the option to replace the male sniper with a female one.

4
Ostheer Suggestions / Re: Unit suggestion thread:
« on: March 13, 2010, 03:57:15 AM »
So Akalanor, I see you are overcompensating ;)

Might we have a picture so we can drool over it?

5
General Discussion / Re: pettiton on stupid ideas.
« on: March 13, 2010, 03:22:46 AM »
I don't think they should be killed or anything, but telling people, without n00b and swearing etc, that units such as the Maus or Ratte are far too inconcievable and impracticle to appear in such a game. Yes, they are absolutely awsome, but they wouldn't really work well.

The offmap Dora sounds nice, but it would have to fire 1 round only and have a limit on where you can fire it. Basically, it can't hit anywheres near a base. If it is even thought of, it should also make a huge blast and noise (more than a V2) so as to let everybody know to hit the dirt. A long time for the shell to land (Like the V2) would be important as well. It's a static defense buster. But meh.

Hey, I like the solar deathrays! They should be made an emplacement or placed on the back of a truck! Burn baby burn!

6
Ostheer Suggestions / Re: Ability suggestion thread:
« on: March 13, 2010, 03:14:27 AM »
Until you play allied :P But nice idea.

Ethical bits aside, perhaps a Work-Camp upgrade. I saw it sorta mentioned in the topic about wether to include non-German troops. Perhaps, as was stated in the mini idea, a truck is capable of traveling around and retrieving wounded enemy soldiers. They are then sent back and once a certain number is reached, either munitions or fuel goes up by, say, 1 point? Depending on thoughts, I can write up a unit description/cost.

7
Ostheer Suggestions / Re: Unit suggestion thread:
« on: March 13, 2010, 03:01:24 AM »
That would be very nice. I knew about the Eissenfaust, but I couldn't remember the name and it didnt come to mind  ::) I feel like an idiot.

Perhaps this upgrade could be for all OstPios, and my idea could be a call-in or a doctrine specific unit.

8
Strategy and Tactics / Re: Ultimate Russian inf killer
« on: March 13, 2010, 02:58:08 AM »
Hehe, get rid of the Major first and his pain in the ass abilities :P

9
Ostheer Suggestions / Re: Unit suggestion thread:
« on: March 11, 2010, 02:34:39 AM »
Thankee. Maybe that could be an upgrade?

10
Red Army Suggestions / Re: What The soviets need to be completed !
« on: March 11, 2010, 02:34:09 AM »
It's like the Maus. Completely badass, probably scare the shit out of people, totally impractical.

11
Red Army Suggestions / Re: Female Sniper reward unit
« on: March 11, 2010, 02:32:52 AM »
From my small amount of experience fighting 4 snipers at once, that's not so easy when they have support nearby. Only thing that might be useful is the fact that Russians cant retreat.

Beware of Hard AI lol. My poor volks squad got 1 shotted from a bunch of snipers.

12
Ostheer Suggestions / Re: Ability suggestion thread:
« on: March 11, 2010, 02:24:23 AM »
The 128 mm existed and was used, yeah. Just not very much...

Alright then Panzer. The next question is would it replace the gun or the MG? Depending on the answer, you would have to decide whether the main gun is usable or not.

13
Ostheer Suggestions / Re: Axis Non-German Troops
« on: March 11, 2010, 02:21:34 AM »
"What is it with Ford and trying to make certain no Spaniards get into this mod? He's everywhere!!!!"
dude whats wrong with giving facts Daiwiz?

Nothing wrong, it's just you keep showing up and saying Spaniards shouldn't be in. It honestly seems like you have something against them.

On the idea: Ye, that's similar to BotB and it works quite well. You start off with basic units, but by choosing certain doctrines you get certain units. Basically your units rely heavily upon what doctrine you choose. Far as I can tell it works quite well and is quite fun. It's actually gotten me to use the Armor company ;)

14
Ostheer Suggestions / Re: Unit suggestion thread:
« on: March 11, 2010, 02:16:22 AM »
Perhaps a doctrine is centered around flame? But I dunno.

Anybody know what the name for a Marksmanship academy is in German?

15
Ostheer Suggestions / Re: Unit suggestion thread:
« on: March 10, 2010, 06:20:57 AM »
That's an idea. They did often end up utilizing flames, which is where my squad comes in. Not enough flammenwerfers? Get some gas, a plunger, a piece of rope, and a match. Anyways, I think they could very easily be made a flame company. In all the others flames play a secondary, sometimes third place role. WM you need the Kampkraft center and support upgrades to make your Flame Pios last. US you get a 3 man squad, but they are generally weak. PE have the flame nades, which is quite expensive. CW don't have any flames EXCEPT for their Royal Scots Engineers, because of the Churchill Croc. The Soviets have to choose the center doctrine (too tired to remember the name) and select the flamer upgrade, then they have to pay 50 munis to get the flamethrowers. Basically, people only use flame in small amounts, simply because it costs so much. By making a faction centered around flame you would make pyros like myself happy. Plus, flames can make a good anti-spam weapon. Suppress and flame.

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