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Red Army Suggestions / Re: The Tank destroyer unit
« on: August 19, 2013, 10:43:50 AM »
Yeah, would be sweet with some different sexes in the game
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Red Army Suggestions / Re: The Tank destroyer unit« on: August 19, 2013, 10:43:50 AM »
Yeah, would be sweet with some different sexes in the game
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General Discussion / Re: AI and Reward Units« on: August 18, 2013, 02:12:58 AM »
Yes, please do. I have never seen Wehrmacht, Panzer Elite ever do that! The American and Brittish teams uses it all the time in my games, but Wehrmacht and panzer elite never do that!
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Bugs & Tech Support / Re: Soviet AI Issue.« on: August 11, 2013, 03:21:08 PM »
Btw, can anyone tell me why PE & Wehrmacht never uses the Replace Tanks etc nashorn and geschutswagen and the other onces etc etc?
They always use the same vanilla onces. 4
Mapping / Re: [OPEN BETA] Bedust (4)« on: July 31, 2013, 02:37:00 AM »
Aight, have played now abit.
I think the teams should not be all on the bottom cause the fighting only happens in that side if so, the above places are like deserted cause no fight gones on there so i think that the teams should be 2 down and 2 up so the fighting will be all over the map Otherwise, i love the map! Thanks alot! 6
Balance Discussion / Re: why soviet AI always uses T-90 + SU-76 combination??« on: July 26, 2013, 06:22:46 PM »
Yeah i know i rarely play against them anymore cause they spamm so many tanks and my team spams different kinds of things and they spamm 100000 of tanks.
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Community Events and Tournaments / Re: New AI Game Challenge For Top Players« on: July 25, 2013, 01:54:45 AM »
Yeah, would love if they fixed the Soviet AI since they spam millions of tanks.
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Mapping / Re: [finished] compstompers_Heaven (8)« on: July 18, 2013, 10:54:23 AM »Hey @ saprize21, Thank you so much for this! Here is some feedback i have noticed after some playing The building area that you can build buildings on are kinda small so you have to build your infantry & tank buildings so close to each other. And some AI's cant build anything else then just 1 infantry building. Otherwise everything has been awesome atm Another thing, after been playing for 15 minutes. You should add a non destructible bridge instead of the destructible bridge atm Just my thought Or another thing you could do with destruable bridiges is to add 2 of them next to each other, so if the second bridge gets the destroyed the fighting can continue on the first bridge That would be sweet as well Again, thank you sooooo much for this Sonne! 9
Mapping / Re: [Finished] Pommern (4)« on: July 17, 2013, 06:33:40 PM »Hey! Thank you man! You have no clue how much u made me happy! I love 8 player maps and mega fights 10
Bugs & Tech Support / Re: 2.1 Patch - Ostheer: Bugs« on: July 17, 2013, 04:15:52 PM »
Ok this is getting seriously annoying.
Planes in this mod are so unreliable, i love having 200 munitions or 150 munitions or manpower wasted cause the plane does not even fly out on the map! So yes, please fix this please. I am refering Ostheer faction and the carpet bombing and the things they can have. Its soooo unreliable! 11
Mapping / Re: [Finished] Pommern (4)« on: July 17, 2013, 03:00:03 PM »
Would be sweet if the map had a bridge only option So you can only over the river with the bridge in the middle
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Suggestions / Re: AI Bugs Discussion« on: July 13, 2013, 08:20:42 AM »Ostheer AI seems to love Famos (at least on easy)! I just played a game 4 ostheer vs 4 soviet and again the soviet crushed ostheer cause ostheer only builds balanced things and russians spams tanks. Can any faction crush the soviets? 15
Announcements / Re: New patch for Eastern Front« on: July 13, 2013, 06:19:42 AM »I'm not sure if something messed up with my download or this is a bug with Bradenburger squad shows up as boxes saying MISSING RGM, LET THERE BE PANIC, Consult the warning logs for answers. That happens for me 2! |