Company of Heroes: Eastern Front

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Balance Discussion / Re: Patch 1.03 WHAT HAVE YOU DONE...
« on: February 02, 2010, 10:02:58 PM »
Has there been any discussion of raising tank hunters MP cost to 270-300 and make them more survivable?

Currently, they are the only allied Hand-held at that doesnt chase off an armored car or a puma.

Also, what was behind the discession of moving mines to Tank Hunters? Currently, Soviets have no soft counter for any vechile in until the support center comes.

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Bugs & Tech Support / Re: The Bug Thread
« on: January 29, 2010, 09:57:25 AM »
Not sure if anyone has caught this:

Sniper Ace will not decrew a soviet AT gun with the jerrys take it over.



Post Merge: January 29, 2010, 10:24:34 AM
Sorry for the double post.

Mortar fire Decrews russian Mg bunkers guarding the HQ

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Bugs & Tech Support / Re: A few possible Bugs
« on: January 21, 2010, 11:41:29 PM »
I know. I've been playin CoH since the orignal beta and played heavily OMG and EIR. Maybe it was that the upgrade doesnt affect old tank hunters. I cant recall. I was firing them at pumas and ACs.

After the upgrade is it a 5 man squad? if so than that was the issue. Also do you guys know if they have phase-through issues?

How is there accuracy? like a RR?


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Bugs & Tech Support / A few possible Bugs
« on: January 21, 2010, 10:51:11 PM »
First Great Mod... Long time lurker.

Not sure if they had been mentioned yet but here they go...

1. Guard smoke nade hot key is "R" which is the reinforce hot key.

2. Not sure if bug or feature, ambush for sharpshooter team  only cloaks the sniper

3. again not sure if bug, Heat rounds on at guns are 150 munitions, seems extremely high being that you also have to research it.

4. Just an observation but I might be wrong, seems as if tank hunters don't do alot of damage for a handheld at weapon.

thanks for the mod its really well done.

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