Company of Heroes: Eastern Front

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Messages - mystic-eye

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1
Bugs & Tech Support / Total Failure of MoD
« on: September 21, 2010, 09:16:57 AM »
I was an avid fan of the Eastern front mod for a long time. I even offered space to download the Mod when it first came out. I think this mod has REAL potential...but...when I tried to reinstall the mod I got nothing but grief.

-slow download speed from hell.
-told me I couldn't install with ?"! characters etc
-refused to install a desktop shortcut that worked
-now it's told me that my company of heroes directory doesn't exist

OK wtf guys? I'm a patient and understanding guy. I'm not a computer noob. I've installed this Mod before, but now it's totally f'd up and LITERALLY unplayable due to the fact that I've punched a hole in the keyboard from trying to reinstall it.

Who's the f u c k t a r d that has ruined the  before...easy installation of your mod?

:: edit::   why is it trying to install to:
C:\Users\"my username"\Downloads\{pf}\THQ\Company of Heroes

as a default?

:: end edit ::

2
General Discussion / Re: Balance the soviets would ya and AI
« on: February 09, 2010, 09:31:56 PM »
There certainly is still a crash issue with the MOD...hope that gets fixed soon.

3
General Discussion / Re: Balance the soviets would ya and AI
« on: February 09, 2010, 02:39:08 AM »
Surprised more people arn't hopping all over this. He's making rules now, so get er' while she's hot!

4
General Discussion / Re: Balance the soviets would ya and AI
« on: February 08, 2010, 10:45:49 PM »
"Hell, try it 1 on 1 Lyon. ANYONE that can beat a Hard or Expert soviet on that map I'll give you $50 via Paypal lol."

It was never mentioned HOW it had to be done. There were no rules posted etc. No, it wasn't exciting. It was extremely boring, but it got the job done. He stated he would pay $50 if it could be done...and I made it so.

The AI will break down if you block off its goals (like the VP's). You lock it out and it's gg.

5
General Discussion / Re: Calling in Bismarck on Leningrad?
« on: February 08, 2010, 09:26:39 PM »
:: eats popcorn ::

6
General Discussion / Re: Balance the soviets would ya and AI
« on: February 08, 2010, 08:44:33 PM »
So...$50 to anyone who can beat Russians 1v1 on Lyon with AI set to hard?  Looks like a challenge to the community if you ask me. You really going to pay $50 to everyone supplying a replay of that win or are you just flapping your lips?

Post Merge: February 08, 2010, 09:18:59 PM
First try. Lyon 1v1 vs Russians on Hard....and I noobed it.  Here's the replay in a zip (not sure how to share the replay any other way.)

http://the-package.net/CoH/50BucksOrShutup.zip

You can send the $50 to mystic@the-package.net

7
Suggestions / Re: Japenese representation in COH
« on: February 08, 2010, 04:11:32 AM »
Really ?

How many ?

One or two tanks?

Medium tank 40M Turan I - 285 or 279
Medium tank 40M Turan II - 139 or 180
Anti-aircraft tank 40M Nimrod - 135
Assault gun 40/43M Zrinyi II - 66
Armoured scout car 39M Csaba & 40M Csaba - 135
Light Tank 38M Toldi I,II,IIA,III - 202.

sorry...out of context... but I have to laugh that the example picture of the tank has a busted track..heheh

8
Red Army Suggestions / Re: Soviet machine gun
« on: February 08, 2010, 03:48:14 AM »

-soviet tank hunters are useless compared to panzerschreks...


Apparently you've never set them to ambush, waited for a vehicle to come to you, decloaked them as he passes and tossed an AT grenade, then finished it off with regular shooting. If you are smart you play them like stormtroopers. decloak and move when you are not in range of enemy units, then go into cover and set to ambush. Upgraded AT squads are very useful, and cheaper. They may not pack the same punch as a shrek squad one on one, but you can spam them a little....and they lay mines...mines for free.

Back to topic. Suppression via an MG. I don't think they need it. There's talk of upgraded wehr infantry owning conscripts...well duh! That's why there are better soviet infantry choices, and upgrades to make those even better. Shrelky with upgrades are GREAT for killing moving wehr infantry, as are the guards. Let's not even discuss wehr infantry with vet because we all know they are hard to suppress with an MG anyway.

I just don't get the arguement about NEEDING an MG. The US players have the option to get one but more players choose a barracks start to spam rifles. Some upgrade to BARS and do get suppression, but some skip BARS entirely to get the M8's fast. The fast M8 circumvents the wehr MG totally...as will the russian armour.

NEED and WANT are two different animals. The Devs think you don't NEED an MG as Russians (as do a couple of other people around here) and I have faith that they will tweak the soviet units in future patches so that you wont WANT them anymore either, or maybe you'll find a strat/build order that will fulfill your NEEDS better.

By all means, if you are that sold on having an MG then keep fighting for it. If enough voices speak, perhaps someone will listen, but don't EXPECT to win the fight using garbage arguments like " And a MG supported by german infantry is unbeatable by soviet" . Statements like that PROVE nothing, and are as believable as a sock in the pants.

9
Announcements / Re: Eastern Front Hotfix 1.04
« on: February 08, 2010, 03:01:32 AM »
Hello guys, when I'm trying to download all the patches 1.02 / 1.03 / 1.04 everytime I get this error ....check the screenshot please.



You need the latest launcher. That launcher is bugged. IUf you look around on the front page you'll find it there.

10
Red Army Suggestions / Re: Soviet machine gun
« on: February 07, 2010, 09:18:53 PM »
The soviets do not need MG's for suppression. They have the command squad and sniper squads with portable nukes. You drop your artillery slightly behind advancing wehr troops and block their advance with your own infantry. If they move forward their men stop firing accurately and die, if they go back they go boom, if they retreat...well then you've done your job stalling them until you can make tanks.

The one thing, and ONE thing only, that keeps wehr as a viable faction vs the soviets in early game is the LACK of suppression units available to russian troops. Wehr's ability to suppress and Russia's ability to outnumber and overwhelm create balance between the factions. Adding an MG to the soviets creates imbalance in favour of the REDS. Wrong wrong wrong.

I think that some folks just don't understand what 'game balance' really means. Having two factions play against each other using the same units and abilities makes the game boring and predictable. Two mg's beat one mg...gg....he who makes the most mg's wins. Bullshit. Balance is about giving reasonable strengths and weaknesses to each faction. Each faction has abilities and units that others do not, and each faction has abilities and units that counter those other unique abilities. Balance is achieved when all factions have equal opportunity to beat any other faction they are up against; skill and knowledge of the game and its mechanics are the only imbalance...I suppose luck is also in the mix.

" yeh. but the computer just walks right into my russian troops and kils them!"  Talk to the hand buddy....this is a multiplayer game. It isn't meant to be balanced verses the computer..it's a C-O-M-P-U-T-E-R...it already knows your a noob. It knew the moment you hit the start button with computer opponents, and it's designed to make you feel that way.

11
Mapping / Re: Just a note to all you map makers!
« on: February 06, 2010, 08:40:51 PM »
I'll bet ya a banana that I've been the 'eye' longer than he's been the 'car' :)

12
Mapping / Re: Just a note to all you map makers!
« on: February 06, 2010, 11:25:10 AM »

Try rotating your camera (alt)
Try remembering those 'sweet spots' and better prepare to defend against them.
Try not to lose a game and rage post blaming the map. In Russia, map blame YOU.

13
Balance Discussion / Re: [1.04] Heavy mortars
« on: February 06, 2010, 11:16:06 AM »
wow...1500 EXTRA manpower??!!...that's 7 squads of conscripts and 100 manpower left over to buy hookers for all of em! Yeh...who ARE you playing against?

14
Ostheer Suggestions / Re: Music of the Ostheer
« on: February 05, 2010, 09:23:39 PM »
I hear this music in my head every time I see german tanks in CoH

Panzerlied:

http://www.worldwar2aces.com/panzerlied_obssturm.mp3

I think it really is the quintessential Germanic pride themesong for WWII.

Here's a different version.

Original Panzerlied

There are orchestral versions as well, for those who seek to keep the CoH style themes...

15
Balance Discussion / Re: [1.04] Limit on US Airborne Units Version
« on: February 04, 2010, 10:54:18 PM »
actually I personally rather like the whole idea of only 3 squads of Airborne, Rangers or Fallshirm squads... it means that you need to use strategy to win more then blobs of airborne... Now you can't just throw your squads away because you have 5 others to take its place if you want vetted units... I say don't change it... it adds strategy to the game more then anything else...  and to all those complaining people... learn some strat and stop complaining because your blob technique doesn't work...

One of the BEST things about this MOD, as opposed to others, is the fact that it tries to fit its new faction into the existing game without changing anything so that VCoH players will be able to play their chosen factions without having to relearn how to play them. Having a limit (and I understand this was not intentional and is being looked into) on certain troops like drop in AT's, paratroopers, Rangers etc etc changes how those doctrines are played. Thus, those folks who have their 4 dropped AT strats and their 6 Fallshrim's strats will NOT play EF since it changes their playestyle...a playstyle they CAN play when playing VCoH.

Simply put: your statement is totally against the intentions of the MOD and it's developers. Does it make players use more mixed arms? Yep. Should players be forced to play KNOWN factions differently from VCoH..certainly not.

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