Company of Heroes: Eastern Front

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1
Hi, sorry I've been inactive for a while due to school and such and my internet was acting up so I couldn't update the thread properly. I will get to work on updating it next Saturday or so after my practice exams are over.

2
General Discussion / Re: Balance the soviets would ya and AI
« on: February 07, 2010, 07:10:30 AM »
Go back to vCoH already like you said, no one cares.

3
Suggestions / Re: Conscript Pop Petition
« on: February 07, 2010, 06:54:13 AM »
the conscripts would work as is if they didnt have that thing where they run at the enemies for no reason, then they wouldent get caught in MG fire and supress the entire squad, it would make using cover more effective as well.
That can be done, I did it for with volks before EF was released in order to see what the conscript concept was like lol. Although I'm not sure whether the running thing is an intentional feature or not.

I'd also like to see the conscripts without guns pickup a rifle once a conscript with one dies. Again I know this can be done but I'm not sure whether or not this is intentional.

I think those would raise more balance issues though lol.

I'd have to disagree with the OP though, these are things which make conscripts unique.

4
Balance Discussion / Re: [1.04] Heavy mortars
« on: February 05, 2010, 09:53:23 AM »
I'm pretty sure I have never had my MP reach 1500, how the hell can you get this by the time you get the support building? This confuses the hell out of me, have you never heard of infantry or something?

IMO Mortars don't really need a nerf or additional cost of any sort at this point in time, the upgraded mortar I think needs to be fixed though.

5
Bugs & Tech Support / Re: The Bug Thread
« on: February 03, 2010, 05:53:41 AM »
I had my Sniper Team on camo and then put on observe, I then took off camo and tried to move (forgetting about observe) and my spotter could move! The attached image is to show the problem, but by accident before I had the spotter move half the map through Fog of War without revealing anything.

6
Balance Discussion / Re: CoH:EF Stats thread WIP [Unofficial]
« on: January 30, 2010, 01:11:31 AM »
Great work! Thanks for the info.
I read that ZiS-2 has vehicle ability of ZiS Camo. What's this?

I just went looking for it and it seems it doesn't exist, it must've been removed but they didn't remove the ability from the gun, I'll remove it since shouldn't be there.

7
Red Army Suggestions / Re: Partisans vs Black Sea marines
« on: January 29, 2010, 10:01:41 AM »
From what I've seen everything needed for Naval Infantry is already there hehe... I don't think Eastern Front is even close to the finished product (in a good way).  ;)

8
General Discussion / Re: EF AI tactics - ROCK!
« on: January 29, 2010, 09:46:28 AM »
I saw an AI Bergtiger recover a damaged tank that was part of a map, suddenly there was a neutral Panzer IV just sitting there. It was pretty funny at the time.

9
Balance Discussion / Re: CoH:EF Stats thread WIP [Unofficial]
« on: January 29, 2010, 09:32:06 AM »
Very interesting. What about the damage of the tank guns?
Done most of the tank guns and up, there are a few minor weapons e.g. hull mgs that aren't there because I decided to do the more important ones first, I may get to it later though, now it's off to abilities I guess.

10
Balance Discussion / Re: CoH:EF Stats thread WIP [Unofficial]
« on: January 27, 2010, 11:57:49 AM »
Weapons

Mosin Nagant Rifle

Damage10-10Fire Aim Time0.3-0.3
RangeL35L2L0
Max:35M17Aim MultiplierM1AOE DistanceM0
Min:0S8S0.25S0
L0.35Ready Aim Time0.25-0.25L1
AccuracyM0.55Post Firing Aim Time0.25AOE AccuracyM1
S0.75Post Firing Cooldown0S1
Reload2-1.5L10.1
L1L1AOE DamageM10.1
Reload MultiplierM1PenetrationM1S10.1
S1S1L1
Cooldown0.75-0.75Deflection Multiplier1AOE PenetrationM1
L1.25L0.006S1
Cooldown MultiplierM1SuppressionM0.004L00
S0.75S0.001AOE SupressionM00
Wind Up0Nearby Supp. Multiplier0.1S00
Wind Down1.3Nearby Supp. Radius10
Setup Time0A1Fire Angle Cone5
Burst DurationVs. Supp. TargetsP1Tracking Vertical-40-40
Rate of Fire0-0D1Tracking Horizontal-60-60
Reload Frequency5-5S1Speed Vertical90
Moving Accuracy0.5Speed Horizontal360
Moving Burst1Scatter Angle1
Moving Cooldown1Scatter Max10AA WeaponFalse
Acc. Incremental1Scatter Offset0.45Attack GroundFalse
L0Scatter Ratio0.8Projectile
Search RadiusM0FoW Angle Mult.1
S0FoW Distance Mult. 1

PPSh Sub Machine Gun

Damage5-5Fire Aim Time0.5-0.25
RangeL30L2L0
Max:30M15Aim MultiplierM1AOE DistanceM0
Min:0S5S0.1S0
L0.1Ready Aim Time0.3-0.3L1
AccuracyM03Post Firing Aim Time0AOE AccuracyM1
S0.6Post Firing Cooldown0S1
Reload3.5-2.8L10.1
L1L1AOE DamageM10.1
Reload MultiplierM1PenetrationM1S10.1
S1S1L1
Cooldown2-1.5Deflection Multiplier1AOE PenetrationM1
L1.5L0.002S1
Cooldown MultiplierM1SuppressionM0.002L00
S0.3S0.001AOE SupressionM00
Wind Up0Nearby Supp. Multiplier0.3S00
Wind Down0Nearby Supp. Radius4
Setup Time0A0.75Fire Angle Cone5
Burst Duration2-1.5Vs. Supp. TargetsP1Tracking Vertical-45-45
Rate of Fire10-10D1Tracking Horizontal-60-60
Reload Frequency7-7S0.2Speed Vertical60
Moving Accuracy0.2Speed Horizontal360
Moving Burst1.5Scatter Angle10
Moving Cooldown1Scatter Max15AA WeaponFalse
Acc. Incremental1Scatter Offset0.8Attack GroundFalse
L0Scatter Ratio0.8Projectile
Search RadiusM0FoW Angle Mult.1
S5FoW Distance Mult. 1

Conscript Rifle

Damage10-10Fire Aim Time0.3-0.3
RangeL35L2L0
Max:35M17Aim MultiplierM1AOE DistanceM0
Min:0S8S0.25S0
L0.25Ready Aim Time0.25-0.25L1
AccuracyM0.45Post Firing Aim Time0.25AOE AccuracyM1
S0.65Post Firing Cooldown0S1
Reload2-1.5L10.1
L1L1AOE DamageM10.1
Reload MultiplierM1PenetrationM1S10.1
S1S1L1
Cooldown0.75-0.75Deflection Multiplier1AOE PenetrationM1
L1.25L0.006S1
Cooldown MultiplierM1SuppressionM0.004L00
S0.75S0.001AOE SupressionM00
Wind Up0Nearby Supp. Multiplier0.1S00
Wind Down1.3Nearby Supp. Radius10
Setup Time0A1Fire Angle Cone5
Burst Duration0Vs. Supp. TargetsP1Tracking Vertical-40-40
Rate of Fire0D1Tracking Horizontal-60-60
Reload Frequency5-5S1Speed Vertical90
Moving Accuracy0.5Speed Horizontal360
Moving Burst1Scatter Angle5
Moving Cooldown1Scatter Max10AA WeaponFalse
Acc. Incremental1Scatter Offset0.45Attack GroundFalse
L0Scatter Ratio0.8Projectile
Search RadiusM0FoW Angle Mult.1
S0FoW Distance Mult. 1

SVT Rifle

Damage10-10Fire Aim Time0.3-0.3
RangeL35L2L0
Max:35M17Aim MultiplierM1AOE DistanceM0
Min:0S8S0.25S0
L0.35Ready Aim Time0.25-0.25L1
AccuracyM0.55Post Firing Aim Time0.25AOE AccuracyM1
S0.75Post Firing Cooldown0S1
Reload3.5-2.5L10.1
L1L1AOE DamageM10.1
Reload MultiplierM1PenetrationM1S10.1
S1S1L1
Cooldown3-2.5Deflection Multiplier1AOE PenetrationM1
L1.5L0.006S1
Cooldown MultiplierM1SuppressionM0.004L00
S0.55S0.001AOE SupressionM00
Wind Up0Nearby Supp. Multiplier0.3S00
Wind Down0Nearby Supp. Radius10
Setup Time0A1Fire Angle Cone3
Burst Duration0Vs. Supp. TargetsP1Tracking Vertical-40-40
Rate of Fire0D1Tracking Horizontal-60-60
Reload Frequency10-10S1Speed Vertical90
Moving Accuracy0.5Speed Horizontal360
Moving Burst1Scatter Angle5
Moving Cooldown1Scatter Max15AA WeaponFalse
Acc. Incremental1Scatter Offset0.8Attack GroundFalse
L0Scatter Ratio0.8Projectile
Search RadiusM0FoW Angle Mult.1
S0FoW Distance Mult. 1
DP Light Machine Gun

Damage7-7Fire Aim Time0.25-0.25
RangeL35L1L0
Max:35M17Aim MultiplierM1AOE DistanceM0
Min:0S8S1S0
L0.2Ready Aim Time0.1-0.1L1
AccuracyM0.45Post Firing Aim Time0.5AOE AccuracyM1
S0.75Post Firing Cooldown0S1
Reload3.5-2.5L10.1
L1L1AOE DamageM10.1
Reload MultiplierM1PenetrationM1S10.1
S1S1L1
Cooldown2-1.5Deflection Multiplier1AOE PenetrationM1
L2L0.002S1
Cooldown MultiplierM1SuppressionM0.0035L00
S0.45S0.0075AOE SupressionM00
Wind Up0Nearby Supp. Multiplier0.25S00
Wind Down0Nearby Supp. Radius2
Setup Time0A1Fire Angle Cone5
Burst Duration1.25-0.75Vs. Supp. TargetsP1Tracking Vertical-15-45
Rate of Fire7-7D1Tracking Horizontal-60-60
Reload Frequency8-6S0.4Speed Vertical60
Moving Accuracy0.5Speed Horizontal120
Moving Burst1Scatter Angle10
Moving Cooldown1Scatter Max15AA WeaponFalse
Acc. Incremental1.02Scatter Offset0.8Attack GroundFalse
L15Scatter Ratio0.8Projectile
Search RadiusM10FoW Angle Mult.1
S6FoW Distance Mult. 1

SVT Sniper Rifle

Damage65-65Fire Aim Time0.5-0.3
RangeL50L2L0
Max:50M25Aim MultiplierM1AOE DistanceM0
Min:0S12S0.25S0
L1Ready Aim Time0.25-0.25L1
AccuracyM1Post Firing Aim Time0.25AOE AccuracyM1
S0.75Post Firing Cooldown0S1
Reload3-3L10.1
L1L1AOE DamageM10.1
Reload MultiplierM1PenetrationM1S10.1
S1S1L1
Cooldown5-3Deflection Multiplier1AOE PenetrationM1
L1.5L0.0001S1
Cooldown MultiplierM1SuppressionM0.0001L00
S0.75S0.0001AOE SupressionM00
Wind Up0Nearby Supp. Multiplier0.3S00
Wind Down1.3Nearby Supp. Radius10
Setup Time3A1Fire Angle Cone5
Burst Duration0Vs. Supp. TargetsP1Tracking Vertical-40-25
Rate of Fire0D1Tracking Horizontal-60-60
Reload Frequency5-5S0.1Speed Vertical45
Moving Accuracy0.5Speed Horizontal135
Moving Burst1Scatter Angle10
Moving Cooldown1Scatter Max15AA WeaponFalse
Acc. Incremental1Scatter Offset0.8Attack GroundFalse
L0Scatter Ratio0.8Projectile
Search RadiusM0FoW Angle Mult.1
S0FoW Distance Mult. 1

PTRD

Damage62.5-62.5Fire Aim Time0-0
RangeL35L1L1.5
Max:35M17Aim MultiplierM1AOE DistanceM0.1
Min:0S8S1S0
L0.7Ready Aim Time0.1-0.1L1
AccuracyM0.8Post Firing Aim Time0AOE AccuracyM1
S0.9Post Firing Cooldown0S1
Reload9-7L0.751
L1.25L1AOE DamageM11
Reload MultiplierM1PenetrationM1S1.251
S1S1L0.75
Cooldown0Deflection Multiplier0.15AOE PenetrationM1
L1L0.004S1
Cooldown MultiplierM0.7SuppressionM0.004L00
S0.5S0.004AOE SupressionM00
Wind Up0Nearby Supp. Multiplier0.3S00
Wind Down0Nearby Supp. Radius10
Setup Time2A1Fire Angle Cone5
Burst Duration0Vs. Supp. TargetsP1Tracking Vertical-45-45
Rate of Fire0D1Tracking Horizontal-60-60
Reload Frequency1-1S1.25Speed Vertical90
Moving Accuracy0.5Speed Horizontal90
Moving Burst1Scatter Angle5
Moving Cooldown1Scatter Max15AA WeaponFalse
Acc. Incremental1Scatter Offset1Attack GroundFalse
L0Scatter Ratio0.6Projectile
Search RadiusM0FoW Angle Mult.2
S0FoW Distance Mult. 2

ZiS 2 57mm

Damage125-125Fire Aim Time0-0
RangeL60L1L0.5
Max:60M40Aim MultiplierM1AOE DistanceM0.25
Min:0S20S1S0.01
L0.65Ready Aim Time0-0L1
AccuracyM0.9Post Firing Aim Time0AOE AccuracyM1
S1Post Firing Cooldown0S1
Reload3.5-3.5L11
L1L0.85AOE DamageM11
Reload MultiplierM1PenetrationM0.9S11
S1S1.25L1
Cooldown0-0Deflection Multiplier0.5AOE PenetrationM1
L1.5L0.001S1
Cooldown MultiplierM1SuppressionM0.001L00
S0.5S0.001AOE SupressionM00
Wind Up0.3Nearby Supp. Multiplier1S00
Wind Down1.5Nearby Supp. Radius0
Setup Time1A1Fire Angle Cone5
Burst Duration0-0Vs. Supp. TargetsP1Tracking Vertical-10-25
Rate of Fire0-0D1Tracking Horizontal-40-40
Reload Frequency1-1S1.25Speed Vertical18
Moving Accuracy0.5Speed Horizontal18
Moving Burst1Scatter Angle10
Moving Cooldown1Scatter Max10AA WeaponFalse
Acc. Incremental1Scatter Offset0.75Attack GroundTrue
L0Scatter Ratio1Projectileallied_57mm_at_shell
Search RadiusM0FoW Angle Mult.3
S0FoW Distance Mult. 1

1938 Mortar Not Upgraded

Damage75-50Fire Aim Time0.75-0.25
RangeL75L1L7
Max:75M50Aim MultiplierM1AOE DistanceM5
Min:15S20S1S3
L0.1Ready Aim Time0.5-0L1
AccuracyM0.25Post Firing Aim Time1AOE AccuracyM1
S0.5Post Firing Cooldown0S1
Reload15-15L11
L0L1AOE DamageM11
Reload MultiplierM0PenetrationM1S11
S0S1L0.7
Cooldown8-6Deflection Multiplier1AOE PenetrationM0.85
L1L0.025S1
Cooldown MultiplierM1SuppressionM0.025L0.150
S1S0.025AOE SupressionM0.20
Wind Up2.2Nearby Supp. Multiplier0.5S0.40
Wind Down1Nearby Supp. Radius7
Setup Time3A1Fire Angle Cone20
Burst Duration0-0Vs. Supp. TargetsP1Tracking Vertical-90-90
Rate of Fire0-0D1Tracking Horizontal-180-180
Reload Frequency1-1S0.1Speed Vertical90
Moving Accuracy1Speed Horizontal90
Moving Burst1Scatter Angle10
Moving Cooldown1Scatter Max15AA WeaponFalse
Acc. Incremental1Scatter Offset0Attack GroundTrue
L0Scatter Ratio0.25Projectilem2_60mm_mortar_round
Search RadiusM0FoW Angle Mult.1
S0FoW Distance Mult. 1

1938 Mortar

Damage75-50Fire Aim Time0.75-0.25
RangeL85L1L7
Max:85M45Aim MultiplierM1AOE DistanceM5
Min:15S20S1S3
L0.12Ready Aim Time0.5-0L1
AccuracyM0.3Post Firing Aim Time1AOE AccuracyM1
S0.6Post Firing Cooldown0S1
Reload15-15L11
L0L1AOE DamageM11
Reload MultiplierM0PenetrationM1S11
S0S1L0.7
Cooldown8-6Deflection Multiplier1AOE PenetrationM0.85
L1L0.025S1
Cooldown MultiplierM1SuppressionM0.025L0.150
S1S0.025AOE SupressionM0.20
Wind Up2.2Nearby Supp. Multiplier0.5S0.40
Wind Down1Nearby Supp. Radius7
Setup Time1.5A1Fire Angle Cone20
Burst Duration0-0Vs. Supp. TargetsP1Tracking Vertical-90-90
Rate of Fire0-0D1Tracking Horizontal-180-180
Reload Frequency1-1S0.1Speed Vertical90
Moving Accuracy1Speed Horizontal90
Moving Burst1Scatter Angle10
Moving Cooldown1Scatter Max15AA WeaponFalse
Acc. Incremental1Scatter Offset0Attack GroundTrue
L0Scatter Ratio0.25Projectilem2_60mm_mortar_round
Search RadiusM0FoW Angle Mult.1
S0FoW Distance Mult. 1

T-70 45mm

Damage65-65Fire Aim Time0-0
RangeL40L1L1
Max:40M20Aim MultiplierM1AOE DistanceM0.5
Min:0S10S1S0.25
L0.75Ready Aim Time1.5-1.5L1
AccuracyM1Post Firing Aim Time4AOE AccuracyM1
S1Post Firing Cooldown0S1
Reload6.5-5L0.50.2
L1L0.66AOE DamageM0.750.2
Reload MultiplierM1PenetrationM0.83S11
S1S1L1
Cooldown0-0Deflection Multiplier0.15AOE PenetrationM1
L1L0.001S1
Cooldown MultiplierM1SuppressionM0.001L0.10
S1S0.001AOE SupressionM0.150
Wind Up0Nearby Supp. Multiplier1S0.20
Wind Down3Nearby Supp. Radius0
Setup Time0A1Fire Angle Cone5
Burst Duration0-0Vs. Supp. TargetsP1Tracking Vertical-10-30
Rate of Fire0-0D1Tracking Horizontal-180-180
Reload Frequency1-1S1.25Speed Vertical35
Moving Accuracy0.5Speed Horizontal100
Moving Burst1Scatter Angle7.5
Moving Cooldown1Scatter Max15AA WeaponFalse
Acc. Incremental1Scatter Offset0.25Attack GroundTrue
L0Scatter Ratio1Projectilecw_37mm_tank_shell
Search RadiusM0FoW Angle Mult.3
S0FoW Distance Mult. 2

76mm f-34

Damage87.5-87.5Fire Aim Time0-0
RangeL40L1L3.3
Max:40M20Aim MultiplierM1AOE DistanceM1.5
Min:0S10S1S0.75
L0.5Ready Aim Time1.5-1.5L1
AccuracyM0.6Post Firing Aim Time4AOE AccuracyM1
S0.7Post Firing Cooldown0S1
Reload7-7L0.20.2
L1L0.838AOE DamageM0.350.35
Reload MultiplierM1PenetrationM0.92S11
S1S1L1
Cooldown0-0Deflection Multiplier0.15AOE PenetrationM1
L1L0S1
Cooldown MultiplierM1SuppressionM0L0.50
S1S0AOE SupressionM0.50
Wind Up0Nearby Supp. Multiplier1S0.50
Wind Down0Nearby Supp. Radius0
Setup Time0A1Fire Angle Cone1
Burst Duration0-0Vs. Supp. TargetsP1Tracking Vertical-10-25
Rate of Fire0-0D1Tracking Horizontal-180-180
Reload Frequency1-1S1Speed Vertical35
Moving Accuracy0.75Speed Horizontal48
Moving Burst1Scatter Angle7.5
Moving Cooldown1.5Scatter Max15AA WeaponFalse
Acc. Incremental1Scatter Offset0.25Attack GroundTrue
L0Scatter Ratio1Projectilet-34_76mm_shell
Search RadiusM0FoW Angle Mult.3
S0FoW Distance Mult. 2

DT Coaxial T-34-76

Damage4-4Fire Aim Time0-0
RangeL25L2L0
Max:25M12.5Aim MultiplierM1AOE DistanceM0
Min:0S6.25S0.1S0
L0.05Ready Aim Time0-0L1
AccuracyM0.1Post Firing Aim Time0AOE AccuracyM1
S0.3Post Firing Cooldown0S1
Reload6.5-6L10.1
L1L1AOE DamageM10.1
Reload MultiplierM1PenetrationM1S10.1
S1S1L1
Cooldown5-5Deflection Multiplier1AOE PenetrationM1
L1.5L0.0015S1
Cooldown MultiplierM1SuppressionM0.003L00
S0.6S0.003AOE SupressionM00
Wind Up0Nearby Supp. Multiplier0.75S00
Wind Down0Nearby Supp. Radius12
Setup Time0A1Fire Angle Cone10
Burst Duration3-2Vs. Supp. TargetsP1Tracking Vertical0-0
Rate of Fire7-7D1Tracking Horizontal0-0
Reload Frequency10-10S0.5Speed Vertical40
Moving Accuracy0.5Speed Horizontal120
Moving Burst1Scatter Angle10
Moving Cooldown1Scatter Max20AA WeaponFalse
Acc. Incremental1.05Scatter Offset0.8Attack GroundFalse
L15Scatter Ratio0Projectile
Search RadiusM10FoW Angle Mult.1
S6FoW Distance Mult. 1

T-90 Flak

Damage5-5Fire Aim Time0-0
RangeL45L2L0
Max:45M22.5Aim MultiplierM1AOE DistanceM0
Min:0S11S0.1S0
L0.2Ready Aim Time0.3-0.3L1
AccuracyM0.4Post Firing Aim Time0.5AOE AccuracyM1
S0.4Post Firing Cooldown0S1
Reload12-10L10.1
L1L1AOE DamageM10.1
Reload MultiplierM1PenetrationM1S10.1
S1S1L1
Cooldown4-2Deflection Multiplier1AOE PenetrationM1
L1L0.002S1
Cooldown MultiplierM1SuppressionM0.003L00
S0.8S0.004AOE SupressionM00
Wind Up0Nearby Supp. Multiplier0.5S00
Wind Down0Nearby Supp. Radius15
Setup Time0A0.75Fire Angle Cone10
Burst Duration3.5-2.5Vs. Supp. TargetsP1Tracking Vertical-15-75
Rate of Fire24-24D1Tracking Horizontal-180-180
Reload Frequency3-3S1Speed Vertical75
Moving Accuracy0.5Speed Horizontal60
Moving Burst1Scatter Angle10
Moving Cooldown1Scatter Max15AA WeaponTrue
Acc. Incremental1.02Scatter Offset0.8Attack GroundFalse
L10Scatter Ratio0.8Projectile
Search RadiusM8FoW Angle Mult.1
S6FoW Distance Mult. 1

D-25T 122mm

Damage150-150Fire Aim Time0-0
RangeL40L1L1.5
Max:40M20Aim MultiplierM1AOE DistanceM1
Min:0S10S1S0.5
L0.75Ready Aim Time1.5-1.5L1
AccuracyM1Post Firing Aim Time4AOE AccuracyM1
S1Post Firing Cooldown0S1
Reload10-10L0.20.2
L1L0.9AOE DamageM0.350.35
Reload MultiplierM1PenetrationM0.95S11
S1S1L1
Cooldown0-0Deflection Multiplier0.15AOE PenetrationM1
L1L0S1
Cooldown MultiplierM1SuppressionM0L00
S1S0AOE SupressionM00
Wind Up0Nearby Supp. Multiplier1S00
Wind Down0Nearby Supp. Radius0
Setup Time0A1Fire Angle Cone5
Burst Duration0-0Vs. Supp. TargetsP1Tracking Vertical-6-17
Rate of Fire0-0D1Tracking Horizontal-180-180
Reload Frequency0-0S1Speed Vertical10
Moving Accuracy0.5Speed Horizontal25
Moving Burst1Scatter Angle7.5
Moving Cooldown1.5Scatter Max15AA WeaponFalse
Acc. Incremental1Scatter Offset0.25Attack GroundTrue
L0Scatter Ratio1ProjectileIS2_122mm_gun_shell
Search RadiusM0FoW Angle Mult.3
S0FoW Distance Mult. 2

DT Coaxial IS-2

Damage4-4Fire Aim Time0-0
RangeL25L2L0
Max:25M12.5Aim MultiplierM1AOE DistanceM0
Min:0S6.25S0.1S0
L0.05Ready Aim Time0-0L1
AccuracyM0.3Post Firing Aim Time0AOE AccuracyM1
S0.1Post Firing Cooldown0S1
Reload6.5-6L10.1
L1L1AOE DamageM10.1
Reload MultiplierM1PenetrationM1S10.1
S1S1L1
Cooldown5-5Deflection Multiplier1AOE PenetrationM1
L1.5L0.0015S1
Cooldown MultiplierM1SuppressionM0.003L00
S0.6S0.003AOE SupressionM00
Wind Up0Nearby Supp. Multiplier0.75S00
Wind Down0Nearby Supp. Radius12
Setup Time0A1Fire Angle Cone10
Burst Duration3-2Vs. Supp. TargetsP1Tracking Vertical0-0
Rate of Fire7-7D1Tracking Horizontal0-0
Reload Frequency10-10S0.5Speed Vertical40
Moving Accuracy0.5Speed Horizontal120
Moving Burst1Scatter Angle10
Moving Cooldown1Scatter Max20AA WeaponFalse
Acc. Incremental1.05Scatter Offset0.8Attack GroundFalse
L15Scatter Ratio0Projectile
Search RadiusM10FoW Angle Mult.1
S6FoW Distance Mult. 1

85mm D5T Gun

Damage115-115Fire Aim Time0-0
RangeL45L1L3
Max:45M20Aim MultiplierM1AOE DistanceM1.5
Min:0S10S1S0.25
L0.75Ready Aim Time0.5-0.5L1
AccuracyM1Post Firing Aim Time4AOE AccuracyM1
S1Post Firing Cooldown0S1
Reload5.5-4.5L0.20.2
L1L0.81436AOE DamageM0.350.35
Reload MultiplierM1PenetrationM0.91561S11
S1S1L1
Cooldown0-0Deflection Multiplier0.15AOE PenetrationM1
L1L0.001S1
Cooldown MultiplierM1SuppressionM0.001L0.10
S1S0.001AOE SupressionM0.150
Wind Up0Nearby Supp. Multiplier1S0.20
Wind Down1Nearby Supp. Radius0
Setup Time0A1Fire Angle Cone1
Burst Duration0-0Vs. Supp. TargetsP1Tracking Vertical-10-10
Rate of Fire0-0D1Tracking Horizontal-5-5
Reload Frequency1-1S1.25Speed Vertical35
Moving Accuracy0.5Speed Horizontal48
Moving Burst1Scatter Angle7.5
Moving Cooldown1.5Scatter Max15AA WeaponFalse
Acc. Incremental1Scatter Offset0.25Attack GroundTrue
L0Scatter Ratio1ProjectileSU-85_shell
Search RadiusM0FoW Angle Mult.3
S0FoW Distance Mult. 2

85mm f-34

Damage115-115Fire Aim Time0-0
RangeL40L1L3.3
Max:40M20Aim MultiplierM1AOE DistanceM1.5
Min:0S10S1S0.75
L0.75Ready Aim Time1.5-1.5L1
AccuracyM0.75Post Firing Aim Time4AOE AccuracyM1
S1Post Firing Cooldown0S1
Reload7-7L0.20.2
L1L0.838AOE DamageM0.350.35
Reload MultiplierM1PenetrationM0.92S11
S1S1L1
Cooldown0-0Deflection Multiplier0.15AOE PenetrationM1
L1L0S1
Cooldown MultiplierM1SuppressionM0L0.050
S1S0AOE SupressionM0.050
Wind Up0Nearby Supp. Multiplier1S0.050
Wind Down0Nearby Supp. Radius0
Setup Time0A1Fire Angle Cone1
Burst Duration0-0Vs. Supp. TargetsP1Tracking Vertical-10-10
Rate of Fire0-0D1Tracking Horizontal-180-180
Reload Frequency1-1S1Speed Vertical35
Moving Accuracy0.75Speed Horizontal48
Moving Burst1Scatter Angle7.5
Moving Cooldown1.5Scatter Max15AA WeaponFalse
Acc. Incremental1Scatter Offset0.25Attack GroundTrue
L0Scatter Ratio1Projectilet-34_76mm_shell
Search RadiusM0FoW Angle Mult.3
S0FoW Distance Mult. 2

100mm D10S Gun

Damage125-125Fire Aim Time0-0
RangeL45L1L3
Max:45M20Aim MultiplierM1AOE DistanceM1.5
Min:0S10S1S0.25
L0.75Ready Aim Time0.5-0.5L0.75
AccuracyM1Post Firing Aim Time4AOE AccuracyM1
S1Post Firing Cooldown0S1
Reload5.5-4.5L0.20.2
L1L0.81436AOE DamageM0.350.35
Reload MultiplierM1PenetrationM0.91561S11
S1S1L1
Cooldown0-0Deflection Multiplier0.15AOE PenetrationM1
L1L0.001S1
Cooldown MultiplierM1SuppressionM0.001L0.10
S1S0.001AOE SupressionM0.150
Wind Up0Nearby Supp. Multiplier1S0.20
Wind Down1Nearby Supp. Radius0
Setup Time0A1Fire Angle Cone1
Burst Duration0-0Vs. Supp. TargetsP1Tracking Vertical-10-10
Rate of Fire0-0D1Tracking Horizontal-5-5
Reload Frequency1-1S1.25Speed Vertical35
Moving Accuracy0.5Speed Horizontal48
Moving Burst1Scatter Angle7.5
Moving Cooldown1.5Scatter Max15AA WeaponFalse
Acc. Incremental1Scatter Offset0.25Attack GroundTrue
L0Scatter Ratio1ProjectileSU-85_shell
Search RadiusM0FoW Angle Mult.3
S0FoW Distance Mult. 2

11
Balance Discussion / Re: CoH:EF Stats thread WIP [Unofficial]
« on: January 27, 2010, 09:48:40 AM »
This is fantastic! Could you also upload stats for the actual weapons? Just displaying what weapon a unit has isn't particularly helpful (except for infantry squads where it can be ambiguous) without info on what the weapons actually do.
I will, I will. Just wait, I'll start in a minute.

12
Everything was processed from Eastern Front via Corsix's Modstudio by me. Everything is shown largely "as is" from Corsix's Modstudio, I still have a lot to do but I intend to rename everything according to the .ucs file so all names here will eventually be the same as those you see ingame (if not already). All information here has been process in a way similar to CoH-stats to the best of my ability.

This is by no means official but WartyX said on another thread that one should feel free to take a look at Eastern Front via Corsix and post the info on here. I am not affiliated with either CoH-stats or the Eastern Front mod.

This is also by no means 100% correct, if you spot an error, or could help me with something please feel free to PM me or post. If you are looking for something I have not covered yet, you can ask me and I could take a quick look for you.

Now go forth and backup your claims of OP with numbers!

Soviet Union

Soviet Headquarters

Health 1500
Cost 500 MP
Time 90
Max Engineers 8
Reinforce Radius 25
Sight 50
Detection 3/0
Target Type building
Critical Type panel_building

Constructs:

Ingenery

Squad Size 4
Health 120
Cost 150
Population 4
Time 12
Upkeep No idea how this is derived. :-\
Capture Rate 1
Sight 35
Detection 7/0
Retreat  Modifier N/A
Reinforce Cost 0.5
Reinforce Time 1
Suppression Threshold 0.02
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type Infantry

Built From
Soviet HQ

Can Construct

Squad Abilities
Soviet Satchel Charge
Cut Wire
Repair

Squad Upgrades
ROKS Flamethrower

Squad Weapons
Mosin Nagant Rifle

Command Squad

Squad Size 5
Health 550 (Major:150 Bodyguard:100)
Cost 350
Population 5
Time 30
Upkeep see Ingenery.
Squad Slots 7
Capture Rate 1.5
Sight 35
Detection Major:18/0 Bodyguard 7/0
Retreat Modifier N/A
Reinforce Cost 0.5
Reinforce Time 1
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Major: Heroic Bodyguard: Infantry
Critical Type Major: Heroic Bodyguard: Infantry

Built From
Soviet HQ

Squad Abilities
Soviet Light Artillery Barrage
Soviet Heroic Charge
Soviet Binoculars
(All belong to Major)

Squad Upgrades
N/A

Squad Weapons
Major: TT-33
Bodyguard: Mosin Nagant Rifle


Stumovie Ingenery

Squad Size 5
Health 150
Cost 150
Population 5
Time 30
Upkeep see Ingenery.
Squad Slots 4
Capture Rate 1
Sight 35
Detection 7/0
Retreat Modifier N/A
Reinforce Cost 0.633333
Reinforce Time 1
Suppression Threshold 0.02
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type Infantry

Built From
Soviet HQ

Can Construct

Squad Abilities
Soviet Satchel Charge
Cut Wire
Repair
Ingenery Zeal

Squad Upgrades
ROKS Flamethrower

Squad Weapons
PPSh Sub Machine Gun


Infantry Mustering Tent

Health 500
Cost 100 Manpower
Time 70
Max Engineers 8
Reinforce Radius 20
Sight 15
Detection 3/0
Target Type building
Critical Type building

Constructs:

Conscripts

Squad Size 8
Health 320
Cost 200
Population 0
Time 24
Upkeep see Ingenery.
Squad Slots 8
Capture Rate 1.5
Sight 35
Detection 7/0
Retreat Modifier N/A
Reinforce Cost 0.72
Reinforce Time 1
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type Infantry

Built From
Infantry Mustering Tent

Squad Abilities
Throw Cocktail

Squad Upgrades
N/A

Squad Weapons
Conscript Rifle (Half)

Strelky

Squad Size 7
Health 350
Cost 250
Population 7
Time 21
Upkeep see Ingenery.
Squad Slots 7
Capture Rate 1.5
Sight 35
Detection 7/0
Retreat  Modifier N/A
Reinforce Cost 0.5
Reinforce Time 1
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type Infantry

Built From
Infantry Mustering Tent

Squad Upgrades
N/A

Squad Weapons
Mosin Nagant Rifle

Guards

Squad Size 6
Health 600
Cost 300
Population 6
Time 24
Upkeep see Ingenery.
Squad Slots 6
Capture Rate 1.5
Sight 35
Detection 7/0
Retreat Modifier N/A
Reinforce Cost 0.75
Reinforce Time 1
Suppression Threshold 0.3
Pin Threshold 0.75
Recovery Rate 0.012
Target Type Infantry_elite
Critical Type Infantry

Built From
Infantry Mustering Tent

Squad Abilities
Throw Grenade
Throw RPG
Throw Smoke
Tank Guards Suppression

Squad Upgrades
N/A

Squad Weapons
SVT Rifle


NKVD Conscripts

Squad Size 9
Health 420 (Commissar:100 Conscript:40)
Cost 200
Population (Commissar:1)
Time 30
Upkeep see Ingenery.
Squad Slots 8
Capture Rate 1.5
Sight 35
Detection Officer: 18/0 Conscripts: 7/0
Retreat  Modifier N/A
Reinforce Cost 0.72
Reinforce Time 1
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type  Officer: Heroic Conscripts: Infantry

Built From
Infantry Mustering Tent

Squad Abilities
Throw Cocktail (Conscript)
Motivate (Commissar)

Squad Upgrades
N/A

Squad Weapons
Conscript Rifle (Conscripts)
TT-33 (Commissar)

Red Banner Strelky

Squad Size 8
Health 425
Cost 250
Population 8
Time 24
Upkeep see Ingenery.
Squad Slots 7
Capture Rate 1.5
Sight 35
Detection 7/0
Retreat  Modifier N/A
Reinforce Cost 0.5
Reinforce Time 1
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type Infantry

Built From
Infantry Mustering Tent

Squad Abilities
Sprint
Hold your ground

Squad Upgrades
N/A

Squad Weapons
Mosin Nagant Rifle (5)
SV red flag pistol
DP Light Machine Gun (2)

Shock Guards

Squad Size 7
Health 715
Cost 300
Population 7
Time 28
Upkeep see Ingenery.
Squad Slots 6
Capture Rate 1.5
Sight 35
Detection 7/0
Retreat  Modifier N/A
Reinforce Cost 0.75
Reinforce Time 1
Suppression Threshold 0.3
Pin Threshold 0.75
Recovery Rate 0.012
Target Type Infantry_riflemen_elite
Critical Type Infantry

Built From
Infantry Mustering Tent

Squad Abilities
Rapid Fire
Throw Grenade
Throw RPG
Throw Smoke
Tank Guards Suppression

Squad Upgrades
N/A

Squad Weapons
SVT Rifle
PPSh Sub Machine Gun


Support Barracks

Health 500
Cost 200 Manpower 50 Fuel
Time 70
Max Engineers 8
Reinforce Radius 30
Sight 15
Detection 3/0
Target Type building
Critical Type building

Constructs

Sniper Team

Squad Size 2
Health 125 Sharpshooter: 75 Spotter: 50
Cost 320 Sharpshooter: 220 Spotter: 100
Population 5 Sharpshooter: 3 Spotter: 2
Time 16
Upkeep see Ingenery.
Squad Slots 2
Capture Rate 1
Sight Sharpshooter:35 Spotter:45
Detection 7/0
Retreat Modifier N/A
Reinforce Cost 0.5
Reinforce Time 2
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Sharpshooter: Infantry_sniper Spotter: Infantry
Critical Type Infantry

Built From
Support Barracks

Squad Abilities
Ambush
Observe
Strelky Suppression Break
Sniper Artillery

Squad Upgrades
N/A

Squad Weapons
SVT Sniper Rifle (Sharpshooter)
Spotter's Mosin Nagant Rifle (Spotter)

PTRD Team

Squad Size 4
Health 200
Cost 200
Population 4
Time 16
Upkeep see Ingenery.
Squad Slots 4
Capture Rate 1
Sight 35
Detection 7/0
Retreat Modifier N/A
Reinforce Cost 0.38889
Reinforce Time 1.25
Suppression Threshold 0.25
Pin Threshold 0.65
Recovery Rate 0.008
Target Type Infantry_airborne
Critical Type Infantry

Built From
Support Barracks

Squad Abilities
Ambush
Throw RPG

Squad Upgrades
N/A

Squad Weapons
Mosin Nagant Rifle
PTRD

ZiS-2 Anti-tank Gun

Health 300
Cost 300
Time 25
Population 4
Upkeep see Ingenery.
Crew Size 4
Crew Health 50
Crew Cover Heavy
Crew Target Type Infantry
Sight 45
Detection 0/0
Target Type towed_gun

Built From
Support Barracks

Vehicle Abilities
N/A

Vehicle Weapons
ZiS-2 57 mm

Mortar Team

Squad Size 4
Health 200
Cost 350
Population 4
Time 24
Upkeep see Ingenery.
Squad Slots N/A
Capture Rate 1
Sight 35
Detection 7/0
Retreat  Modifier N/A
Reinforce Cost 0.5
Reinforce Time 1
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type Infantry

Built From
Support Barracks

Squad Abilities
Mortar Hold Fire

Squad Upgrades
N/A

Squad Weapons
Mosin Nagant Rifle
1938 Mortar Not Upgraded

Zis-5 Medic Truck

Health 300
Cost 150 Manpower 15 Fuel
Time 25
Population 5
Upkeep see Ingenery.
Max Speed 4
Acceleration 1.6
Deceleration 4
Rotation 35
Crush Human True
Crush Mode crush_light
Sight 35
Detection 0/0
Target Type m3_halftrack
Critical Type supply_truck
Rear Damage Enabled False

Built From
Support Barracks

Requires
Russian Tank Hall

Vehicle Abilities
Soviet Medical Aura

Vehicle Weapons
N/A


ZiS-2 Upgraded

Health 300
Cost 300
Time 30
Population 5
Upkeep see Ingenery.
Crew Size 5
Crew Health 50
Crew Cover Heavy
Crew Target Type Infantry
Sight 45
Detection 0/0
Target Type towed_gun

Built From
Support Barracks

Vehicle Abilities
N/A

Vehicle Weapons
ZiS-2 57 mm

Mortar Team Upgraded

Squad Size 5
Health 250
Cost 350
Population 5
Time 20
Upkeep see Ingenery.
Squad Slots N/A
Capture Rate 1
Sight 35
Detection 7/0
Retreat  Modifier N/A
Reinforce Cost 0.5
Reinforce Time 1
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type Infantry

Built From
Support Barracks

Squad Abilities
Mortar Barrage
Smoke Barrage
Mortar Hold Fire

Squad Upgrades
N/A

Squad Weapons
Mosin Nagant Rifle
1938 Mortar


Russian Tank Hall

Health 775
Cost 300 Manpower 115 Fuel
Time 165
Max Engineers 8
Reinforce Radius 0
Sight 15
Detection 3/0
Target Type building
Critical Type building

Constructs

T-70

Health 300
Cost 250 Manpower 30 Fuel
Time 40
Population 4
Upkeep see Ingenery.
Max Speed 5
Acceleration 4
Deceleration 4
Rotation 50
Crush Human False
Crush Mode crush_light
Sight 35
Detection 9/0
Target Type m8
Critical Type armour
Rear Damage Enabled True

Built From
Russian Tank Hall

Vehicle Abilities
N/A

Vehicle Weapons
T-70 45 mm

T-34

Health 650
Cost 350 Manpower 75 Fuel
Time 50
Population 8
Upkeep see Ingenery.
Max Speed 6.5
Acceleration 1.75
Deceleration 3.75
Rotation 35
Crush Human True
Crush Mode crush_medium
Sight 25
Detection 0/0
Target Type sherman
Critical Type armour
Rear Damage Enabled True

Built From
Russian Tank Hall

Vehicle Abilities
N/A

Vehicle Weapons
76mm f-34
DT Coaxial T-34-76
DT Hull T-34-76

T-90

Health 300
Cost 250 Manpower 30 Fuel
Time 40
Population 4
Upkeep see Ingenery.
Max Speed 5
Acceleration 4
Deceleration 4
Rotation 50
Crush Human False
Crush Mode crush_light
Sight 35
Detection 0/0
Target Type stuart
Critical Type armour
Rear Damage Enabled True

Built From
Russian Tank Hall

Vehicle Abilities
N/A

Vehicle Weapons
T-90 Flak

IS-2

Health 1500
Cost 600 Manpower 135 Fuel
Time 60
Population 12
Upkeep see Ingenery.
Max Speed 5
Acceleration 2
Deceleration 4
Rotation 25
Crush Human True
Crush Mode crush_heavy
Sight 35
Detection 0/0
Target Type m26_pershing
Critical Type armour
Rear Damage Enabled True

Built From
Russian Tank Hall

Vehicle Abilities
Vehicle Cover

Vehicle Weapons
D-25T 122mm
DT Coaxial IS-2
DT Hull Coaxial IS-2

SU-85

Health 300
Cost 400 Manpower 85 Fuel
Time 50
Population 8
Upkeep see Ingenery.
Max Speed 6
Acceleration 3
Deceleration 4
Rotation 32
Crush Human True
Crush Mode crush_medium
Sight 35
Detection 0/0
Target Type hetzer
Critical Type armour
Rear Damage Enabled True

Built From
Russian Tank Hall

Vehicle Abilities
Vehicle Cover

Vehicle Weapons
85mm D5T Gun


T-34-85

Health 700
Cost 380 Manpower 80 Fuel
Time 55
Population 8
Upkeep see Ingenery.
Max Speed 6.5
Acceleration 1.75
Deceleration 3.75
Rotation 35
Crush Human True
Crush Mode crush_medium
Sight 25
Detection 0/0
Target Type sherman
Critical Type armour
Rear Damage Enabled True

Built From
Russian Tank Hall

Vehicle Abilities
N/A

Vehicle Weapons
85mm F-34
DT Coaxial T-34-85
DT Hull T-34-85

SU-100

Health 450
Cost 500 Manpower 100 Fuel
Time 50
Population 8
Upkeep ???
Max Speed 6
Acceleration 3
Deceleration 4
Rotation 32
Crush Human True
Crush Mode crush_medium
Sight 35
Detection 0/0
Target Type hetzer
Critical Type armour
Rear Damage Enabled True

Built From
Russian Tank Hall

Vehicle Abilities
Vehicle Cover

Vehicle Weapons
100mm D10S Gun



Armoury

Health 475
Cost 100 MP
Time 60
Max Engineers 8
Reinforce Radius N/A
Sight 15
Detection 3/0
Target Type building
Critical Type building

Upgrades

NKVD Conscripts

Cost 200 Munitions Time 60
Supply new Conscripts with more rifles, Petrol Bombs and a Commissar to lead the way.

Red Banner Strelky

Cost 200 Munitions Time 40
Strelky squads fight with renewed passion as they follow the flag of the mighty Red Army to victory. Also gives the option to switch to either all SMG's or 2 LMG's for extra firepower.

Sturmovie Ingenery

Cost 200 Munitions Time 60
Increase the size of all new Ingenery squads and equip them with body armour, SMGs, satchel charges and a mine detector.

Men Against Tanks

Cost 100 Munitions Time 45
Another one of your Tank Hunters receive a PTRD gun.

Ballistics Veterans
Cost 100 Munitions Time 50
Increases the Heavy Mortar's crew size, accuracy, range and deployment speed. Also allows the barrage ability.

T-34-85

Cost 250 Munitions Time 60
Wipe the smile off that Panzer commander's face - mass production allows for all your new T34 tanks to be upgunned with powerful 85mm cannons.

Shock Guards

Cost 200 Munitions Time 60
Guards are now able to lay down covering fire and an Honor Guard Sergeant with an SMG is added to the Squad.

Gunnery Veterans

Cost 100 Munitions Time 45
Increases the ZiS-2 AT Gun's crew size, movement speed, targeting speed and chance of crippling hits.

SU-100

Cost 300 Munitions Time 45
Upgrade all new SU-85's to the more powerful SU-100 with thicker armor and the 100mm D-10S Anti-Tank gun


Enjoy?  ;D

I'll probably do abilities or weapons next, can't say 100% when it will be done, shouldn't be too long though.

Would not fit in one post...  :(

13
General Discussion / Re: Patch 1.01
« on: January 25, 2010, 12:55:58 AM »
Awesome patch guys, but you accidentally DECREASED the cost of the mortar to 280 instead of increasing it to 350. The zis 2 price doesn't seem to have changed contrary to the patch notes saying it's been increased to 300. That's about it for weird stuff I've noticed so far.

On a side note, what were the previous values for the zis gun? The ones in the patchlog are rather strange as the thing has nearly double (and against some units like the hetzer and jagdpanther more than double) the penetration of the 57mm and uncloaked pak along with significant damage bonuses against heavy tanks that no other at gun gets. Why is this?

They probably made the Mortar Unit 70mp per man (that's how it's done in the game) in hopes of making the total cost 350mp but later made the mortar a 4 man unit. It looks like a oversight but could be seen as somewhat fair.

14
You could give Ingenery an anti-spam ability similar to what Wehr Pioneers have, it helped to control pio-spam to an extent. But there are still other things to consider changing too.

15
Balance Discussion / Re: Lack of Gasoline
« on: January 22, 2010, 11:42:01 PM »
can i ask you some one?
are you an comp stomper?

who used to play schelts , and gilroys harbar.. coz thats how you sound like :)
no offence.
In all honesty I am not a "comp stomper," I used to just play 1v1 all the time when I played CoH, I've only recently really got back because of this mod. I really tend to avoid anything over 2v2 because I have a crap computer and I can hardly watch a howitzer without even a little lag on low. I wasn't too bad myself at CoH, you can PM me for a game if you don't believe me :P I'm definitely not the best but I'm willing to give things a go.

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