Company of Heroes: Eastern Front

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Lag

Pages: [1]
1
Tech Support / Re: Sound modding
« on: August 21, 2012, 10:40:39 AM »
Thanks for the reply. I'm looking forward to some more information!

2
Tech Support / Sound modding
« on: August 20, 2012, 11:43:58 PM »
Hey guys. Is there anyone who understands the sound code of Relic's engine? We are trying to implement sounds for new units for the dow2 ELITE mod and we cant figure out what triggers what. I figured that those two engines are not so different and that they probably used similar approaches.
We extracted the sounds no problem but the sound names have nothing to do with the code, like AT ALL. I figured some of the modders might have an idea.

anyway, here are some of the code examples. these are for tactical marines.

Code: [Select]
SQUAD BLUEPRINT

speech: {
| has_speech_code: true;
| speech_code_2: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | };
| };
| speech_code_3: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | | code: "tac";
| | | code: "ify";
| | | code: "gma";
| | };
| };
| speaker_generic: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | | code: "sp2";
| | };
| };
| speaker_specific: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | | code: "sp2";
| | };
| };
| speaker_specific_chapter_overrides: {
| };
| speaker_generic_chapter_overrides: {
| };
};

ENTITY BLUEPRINT FOR SQUAD MEMBERS

speech: {
| has_speech_code: true;
| speech_code_2: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | };
| };
| speech_code_3: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | | code: "tac";
| | | code: "ify";
| | | code: "gma";
| | };
| };
| speech_code_cover: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | };
| };
| speaker: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | | code: "sp2";
| | };
| };
| speech_directory: "sound:STREAMED_SPEECH\MP\SP";
};

ENTITY BLUEPRINT FOR SERGEANT

speech: {
| has_speech_code: true;
| speech_code_2: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | };
| };
| speech_code_3: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | | code: "tac";
| | | code: "ify";
| | | code: "gma";
| | };
| };
| speech_code_cover: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | };
| };
| speaker: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | | code: "sp2";
| | };
| };
| speech_directory: "sound:STREAMED_SPEECH\MP\SP";
};

UPGRADE - FLAMER

speech: {
| has_speech_code: true;
| speech_code_2: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | };
| };
| speech_code_3: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | | code: "fla";
| | | code: "gwe";
| | | code: "wgr";
| | };
| };
};

UPGRADE - PLASMA GUN

speech: {
| has_speech_code: true;
| speech_code_2: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | };
| };
| speech_code_3: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | | code: "pgu";
| | | code: "gwe";
| | | code: "wgr";
| | };
| };
};

UPGRADE - MISSILE LAUNCHER

speech: {
| has_speech_code: true;
| speech_code_2: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | };
| };
| speech_code_3: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | | code: "mil";
| | | code: "gwe";
| | | code: "wgr";
| | };
| };
};

UPGRADE - SERGEANT

speech: {
| has_speech_code: true;
| speech_code_2: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | };
| };
| speech_code_3: {
| | $REF: "types\speech\speech_codes";
| | codes: {
| | | code: "sgt";
| | | code: "";
| | };
| };
};

If you think you can help us please let me know by posting here or by mailing me at milos.martinov (at) gmail. com

Thank you! :)

Pages: [1]