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Balance Discussion / Re: [1.11]Upgraded Mortar
« on: May 28, 2010, 06:47:10 PM »
agreed
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Balance Discussion / Re: [1.11]OP's« on: May 28, 2010, 06:46:39 PM »
agreed, make it so they take longer to build id say
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Balance Discussion / Re: [1.11]Russian Tanks Damage vs AT Guns« on: May 28, 2010, 06:46:16 PM »
agreed, they could also reduce the accuracy towards AT guns
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Balance Discussion / Re: [1.11]Officer Squad Arty« on: May 28, 2010, 06:45:56 PM »
agreed with commander arty being too powerful in early game, but the upgraded command arty should be about the same
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General Discussion / Re: OFFICIAL POLL: Removing the original factions plus adding in retreat and vet« on: April 14, 2010, 09:26:19 PM »
I would take that gesture of thunders seriously and send relic an elaborate letter explaining that the best fix would be to give moders the ability to have more than 4 fully functional factions.
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General Discussion / Re: OFFICIAL POLL: Removing the original factions plus adding in retreat and vet« on: April 13, 2010, 10:02:55 PM »
Some simple facts that will dictate weather or not these changed need to happen. Please not that the possible solutions to the problem are ONLY, either removing the OF factions. OR Relic adding the functionality required.
#1: Veterancy: This shouldn't be hard to understand. Veterancy is a very basic and critical component to COH. The soviets dont have veterancy, the "solution" that is built into the soviets by having different infantry doesn't even close to address this problem. The ostheer will also need a veterancy system that works. #2: Retreat: At some piont you have to ask yourself, is the "realism" in the faction hurting the actual playability of the game. what if you could have inf climb on a tank and throw a grenade into the hatch to kill the tank? would it be realistic? yes it would...would it break the game and not work at all in COH? YES. The fact that the soviets cant retreat is a problem. Ive heard some uninformed players talk about adapting to the faction and play it differently than traditional factions. You DO need to play the soviets differently but retreat (like veterancy) is critical to making any faction work. The ebb and flow of COH is a back and forth combat system that allows for comprehensive attacking and retreating based on battlefield conditions. If a faction cant retreat the faction WILL fail. 7
Eastern Front Replays / Re: Competitive 1.04 most EPIC replay in EF to date« on: February 27, 2010, 03:35:04 AM »
1.04 soviets are definitly OP , 1.05 soviets will be a different story
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Ostheer Suggestions / Re: OSTHEER REBORN« on: February 26, 2010, 07:27:45 PM »
im working on it with reborn, and they dont come in here, so ima post it in GR thanks
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Eastern Front Replays / Solid competitive REBORN replays on 1.04 EF ENJOY!« on: February 17, 2010, 08:00:27 PM »
High quality replays, lots of good competitive gameplay checkem out. I only got 2 here but more will come!!
http://www.gamereplays.org/companyofheroes/replays.php?game=25&tab=popular&show=details&id=109735 http://www.gamereplays.org/companyofheroes/replays.php?game=25&tab=popular&show=details&id=110194 12
Eastern Front Replays / Re: 1.04 Chancellor's Replay Pack« on: February 13, 2010, 12:11:01 AM »
Liking the pack, liking the pics on Tannenburg. Also like how every replay in this replay forum is tannenburg. Well done (on pics) i didn't actually watch the replays
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Eastern Front Replays / Competitive 1.04 most EPIC replay in EF to date« on: February 12, 2010, 04:49:53 PM »
Want to see the best EF(1.04) replay on Tannenburg to date?
http://www.gamereplays.org/companyofheroes/replays.php?game=25&tab=popular&show=details&id=109733&st=0#6862840 Its currently in the featured replays on GR COH homepage. Kick ass replay. EPIC ending. Enjoy! 14
General Discussion / Re: Only problem I have with the soviets« on: February 12, 2010, 04:22:41 PM »
the soviets don't need an MG, they use arty, mortars for suppression. The PE don't have a suppression MG and the faction works fine.
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Suggestions / Re: Conscript Pop Petition« on: February 07, 2010, 05:16:52 AM »
the conscripts would work as is if they didnt have that thing where they run at the enemies for no reason, then they wouldent get caught in MG fire and supress the entire squad, it would make using cover more effective as well.
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