Company of Heroes: Eastern Front

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - DasReich

Pages: [1]
1
Suggestions / Re: Finns?
« on: January 16, 2010, 03:21:25 AM »
Sounds cool, kind of like a crude russian version of the goliath. However, if they actually put them in the game, they should be only able to attack tanks, and should be stealthed in cover, as they are small and harder to see than people. The only major problem is they would be a pain to model.

2
Suggestions / Re: SS doctrine idea
« on: January 14, 2010, 05:28:52 AM »
I think ill replace the artillery barrage with an upgrade or support ability. An idea of mine is a passive upgrade which doubles the amount of veterancy units get and reduces the amount of suppresion infantry take.

3
Suggestions / Re: SS doctrine idea
« on: January 14, 2010, 05:14:00 AM »
The brummbar is an assault gun. It was used to destroy fortified positions and urban targets. As for the artillery, I needed a kind of "shock and awe" ability that would decimate large numbers of enemy troops and vehicles (like the v1 or the creeping barrage). I was thinking or replacing it with a call in unit (such as a karl-gerat mortar), but I thought the artillery strike would be better, and it would give players using the doctrine the ability to destroy large numbers of enemy fortifications or troops, something which many doctrines lack. Plus it would be a greta way to counter infantry blobs when combined with an ability that could suppress them and make them unable to retreat. And you said i need more heavy tanks and assault units. The whole left hand tree is exactly that. As for the "copying your idea" i got the idea from "spartasman", not you. It sounded useful, but I think it should appear later in the tree, not at the very beginning, since I think the beginning of the tree should be devoted to infantry upgrades that would increase there power in early game skirmishes.

4
Suggestions / Re: SS doctrine idea
« on: January 14, 2010, 04:56:26 AM »
It sounded good. I coudnt decide between that and an artillery based support power, and i went with the propaganda one instead, since it seemed more unique. plus mix the propaganda ability with the superheavy barrage ability (or any artillery barage ability) and you could wipe out huge blobs of infantry very quickly.

5
Suggestions / SS doctrine idea
« on: January 14, 2010, 04:43:03 AM »
I saw that a lot of ostheer doctrine suggestions has an SS doctrine, so I thought I would come up with one of my own. In my opinion, the SS doctrine should be focused on elite units and "shock and awe" tactics, and would  be mix of the blitzkrieg and terror doctrines. Also, the grenadier unit is replaced by the stormtrooper unit, which costs 375 manpower and is identical to the blitzkrieg doctrine unit.

Left Side "Assault Unit" Tree

Sturmpioneers-50 munitions-1 cps

allows you to build sturmpioneers from your headquarters. They are identical to regular pioneers exept that they all have flamethrowers, they have more health, and can place powerful explosive charges, and cost 250 manpower.

Brummbar-550 manpower-3 cps

calls in a Brummbar assault gun, which has heavy armor and a 150mmm gun that has a huge splash radius and large splash damage. However it is very slow and its high-explosive shells are useless against heavy tanks.

Jagdtiger-free-4 cps

calls in a jagdtiger, which has more health than a king tiger a a massive 128mm gun that can one-shot most medium and light vehicles. However, it is pathetically slow, has a slow turning speed, a huge firing delay, and a huge reload time. It does not gain veterancy and can only be called in once.


Right hand side "terror" tree.

"Unrelenting Assault"-50 munitions-1 cp

gives infantry the "unrelenting assault ability which makes them take less damage, move faster, and fire faster for a short period of time.

"Terrorizing Propaganda"-100 munitions-2 cp

instantly suppresses all enemy infantry in its large target area.

SS training-100 munitions-3 cp

doubles the rate which all units gain veterancy, makes infantry unsurpassable, and increases vehicles sight range and rate of fire.


Pages: [1]