Company of Heroes: Eastern Front

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Messages - SoccyBE

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Strategy and Tactics / Re: Panzer Elite Strategies.
« on: January 27, 2010, 03:56:02 PM »
the problem isn't the conscripts but the command sqd with their arty: they wait till the arty is ready, come closer and even before you can hit them from behind yr cover, they throw u some arty in yr neck

2
the ISU wasent even very heavily armored. a 90mm sloped plate would by NO means deflect 88's. i am consufsed why the game deisgners gave it more armor then the KT.
check this: http://en.wikipedia.org/wiki/ISU-152
The ISU-152 was developed further during 1944. A new hull front was added and the gun shielding was increased from 60 mm to 100 mm.

The vehicle's excellent armour protection finally provided the 152mm platform with good protection from most German AT guns, allowing it to advance into the face of direct AT fire, while the huge low-velocity HE rounds were excellent at blasting open even the most heavily fortified and reinforced enemy strongpoints.

The ISU-152 could also operate as an effective ersatz heavy tank destroyer. Though it was not designed for the role, the vehicle inherited the nickname Zveroboy ("animal killer") from its predecessor the SU-152 for its rare ability to reliably kill the heaviest German armored vehicles, the Tiger, Panther, and Elefant.

The weight of the 152mm shells made for an extremely low fire rate, only one or two shots per minute, and they were not as accurate at long range as high-velocity antitank guns, but the massive 98 lb HE charge was capable of blowing the turret completely off a Tiger from sheer blast force alone. No tank crew could expect to survive a direct impact from a 152mm round, though the chassis itself was sometimes salvageable. For anti-tank operations following the Battle of Kursk, the even-larger 102 lb. BR-540 solid-core armour-piercing round and charge was developed, with an eye towards giving the howitzer a more traditional AT capability.

4
Strategy and Tactics / Re: Panzer Elite Strategies.
« on: January 26, 2010, 01:58:13 PM »
until now i only had a lil chance to stand against them with tankbuster doctrine (early game) and scorched earth (late game) in combination with a good WM-player.
But 1vs1 y're down and out before you get somewhere in a doctrine tree: 2 sqds with doubble PS are ok vs T34; 2 sqds with single PS: forget it. The T34 blows half of yr sqd away with 1 shot, 2 PS aren't enough to get it down.
Before you have marders (watch the fuel need to built 1) they capped 75% of the map and there goes yr fuel....

No serious: PE vs Soviet is a slaugtherhouse-game for PE

5
Balance Discussion / Re: Soviet Union is not so OP!
« on: January 25, 2010, 01:48:26 PM »
Now with the patch, people can't say that Soviet Union is too overpowered.



then you play a diff EF-mod then the 1 i play. I played this morning 12 skirmishes as PE with expert comp as WE vs 2 exp comp on Tannenberg, won not 1 game. Even with high resorces as normal.
I just played a basic 2vs2 on Tannenberg again vs 2 russians and we were wiped out again.

Dont say they are not overpowered, they are also outnumbering the axis-army....

6
Bugs & Tech Support / Re: If your game crashes. (Post here)
« on: January 25, 2010, 10:44:11 AM »
crash during a 2vs2 skirmish vs pc, map Tannenberg

vista home premium sp3
amd x3 8450 triple core
4G ram
nvidea 8800GT 512Mb
driver 8.16.11.9107


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General Discussion / Re: Bots pickup fallen weapons.
« on: January 25, 2010, 08:42:57 AM »
it"s not a bug, it is done on purpose: soviet soldiers didn't know how to handle german heavy weapons (i read it somewhere on this forum)

8
why dont we just play and use the abilities in favour while the opponent looks for a countermeasurement? Yesterday i start building 2pio-mg-bike-mg-mg and i was overrushed by snipers early game. Next time i'm gonna be sure that won't happen again. So let's play the way the modders made it before we start to bring more imbalance in the game then there migth be in already.

I'm following the imbalance-topic since i play coh for nearly 2 yrs now, and every change wasn't, imo, an improvement....

On the other side, i would like that possible bugs are wept out of the game, i had a tank digging in at some point, but while digging in she ran towards the german tiger and got destroyed. That annoys me more then conscripts capping so fast.

9
Announcements / Re: Company of Heroes: Eastern Front Release Day
« on: January 21, 2010, 04:15:43 PM »
where will it be release (if it will be released....)

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