Hello everybody this is my first post on this forum! I followed this mod for a while and i finally decided to register here. This is definetly one of the best mods I've ever played, keep it up like that! First of all i'm sorry for my bad english, i will try to be clear enough!
I see that this community is doing tournaments and i would like to introduce my idea of what COH can be with this mod and with the help of the entire community. Now, have you ever read about the battle of Stalingrad? After the "Operation Uranus" was launched the 6th German Army was encircled, most of the soldiers were decimated and even the Generalfeldmarschall surrendered to the Soviet army. The "Battle of Stalingrad" has been one of the worst military disasters in German History. Now i was thinking, what if we recreate such brutal battles in COH? We got the game, we got the maps, we got the units, we got the mod: we only need some rules.
This is my example of how a historical battle in Company of Heroes should be. If it's not historical accurate enough please post a comment below and if argued i will add it to the post.
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ImageShack.usAxis side- 6th Army
- Elements of the 4th Panzer Division
- Luftwaffe air support
- 16th Motorized Infantry Division (Wehrmacht)
Avaible UnitsWehrmachtNO MG bunkersWehrmacht QuartersVolksgrenadiers
MG42 (limit: 2)
Motorcycle/Swimmwagen
Sniper (limit: 2)
Krieg BarracksSdkfz 251 Halftrack (only without upgrades)
Grenadiers
Gr.34 8cm Mortar Team
Pak 38 50mm AT Gun
Sturm ArmoryOfficer
Panzer CommandPanzer IV
1 Panther
Avaible abilities treeDefensive Doctrine: all except for 88mm Flak 36 AT/AA and Rocket Artillery
BlitzKrieg Doctrine: Assault Grenadiers, Blitzkrieg Assault! and Resource Blitz only
Terror Doctrine: Zeal, Propaganda War and Inspired Assault
http://www.gamereplays.org/community/index.php?s=78f5d653f2bc8cb38997478385dc46ed&act=Attach&type=post&id=372281Panzer EliteHeadquartersKettenrad
Panzer Grenadiers
(NO upgrades for Panther Battle Group)
Logistik KompanieMunitions Halftrack
Kampfgruppe KompanieInfantry Halftrack
Panzer-Jager KommandAssault Grenadier Heavy Infantry
Panzer-Jager KommandPanzer IV Infantry Support Tank
Light AT Halftrack
Avaible abilities treeLuftwaffe Tactics: Fallschirmjager Infiltration, Butterfly Bombs and Henschel 'PanzerKnacker' Support only.
Scorched Earth: all except for Sector Artillery and Hummel Self-Propelled Artillery.
Tank Destroyer Tactics: Teller Mines, Tank Awareness and APCR Rounds only.
http://www.gamereplays.org/community/index.php?act=Attach&type=post&id=361240Goal:Defend Stalingrad's victory points until the end of the match.
Optional: Counterattack the Soviet lines.Russian Side- 62nd Rifle Army
- 4th Tank Division
- 5th Tank Army
- 1st Guards Army
Avaible UnitsTanks: Only T-(numbers) tank, no KV-1 KV-2 KV-85 SU-122 SU-76 SU-85 and so on...
Infantry: All infantry squads are available
Avaible ability treePropaganda Doctrine: all except for M1927 cannon and Artillery Strike (not Katyusha)
Urban Combat Doctrine: all except for KV-2 tank and Partisans (you can still take them but only to advance the ability tree)
Armored Assault Doctrine: all except for IL-2 Sturmovik and of course SU-85 and Lo Juggernaut.
Buildings: All production buildings are available except for defensive buildings like artillery and MG emplacements.
Goal:Capture and hold at least 2 victory points until the end of the match.
Optional: Destroy the Axis base.
RulesPersonally i think this can be done only if players follow the rules correctly. The match will be on Stalingrad map (3vs3) with 1000 victory points. The Russian can and MUST attack only after 150 points. During that time both size must build defenses and produce units. Also Axis can't capture territories that are between their Victory Points and the Russian base. After 500 points the Axis will also be able to counterattack if they still hold all 3 victory points.
Unit ChoicesSome of you may be complaining about the Panzer Elite faction, which doesn't have much units to produce. The thing is that i made the Panzer Elite to looks like the Wehrmacht because it will be part of 3 Division (Luftwaffe with the Doctrine, 16th Motorized Infantry Division with Halftracks and Assault Grenadier Heavy Infantry and 4th Panzer Division with, of course, Panzer IV Infantry Support Tank) that means it can very powerful and adaptable on the battlefield. For the Wehrmacht no mg bunkers just because historically there wasn't enough time to build heavy bunkers with MG. Also i decided to put only 2 MG because the 6th army was starving and low on supplies and that means they simply didn't have the ammo to fire constantly with a lot MGs. Same thing for 1 Panther: historically most of the tanks were useless during urban combats because they were an easy target for ambushes and most of them were abandoned because of their lack of mobility. No flak cannons and stuff, do I really have to explain this? About Russian tanks: in the beginning they were very weak and easy to kill, during the Battle of Stalingrad Russians made some improvements but still they were more cost>power and tanks like SU-85 weren't in production yet. No buildings for Russians because of course they are attacking...
If you think this can/can't work and it will/won't be fun just post a comment below to let me know if i should write more of these! Also again sorry for my bad english!