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Ostheer Suggestions / Re: Ostheer Air superiority = Stronger Luftwaffe presence
« on: April 03, 2010, 02:08:37 PM »
In 1944 where this game is playing, the Russian air superiority was sometimes 40:1.
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Ostheer Suggestions / Re: Ostheer Air superiority = Stronger Luftwaffe presence« on: April 03, 2010, 02:08:37 PM »
In 1944 where this game is playing, the Russian air superiority was sometimes 40:1.
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Suggestions / Re: Ostheer mostly for 1v1« on: January 05, 2010, 04:53:41 PM »
First of all i'm not nooby.
ranks(ranked1v1):ami10 brit7 (not really plaing them, everyone knows there gameplay sucks) wehr10 pe10 For the mess with not using lines i want to excuse myself, I'm new to this side and i didn't now that there was something like that. And why is this imba it comes after somewhat 40minutes to either finish the enemy or to make a comeback. Edit:some fuel costs changed, the panzergrenadiers come 40fuel later and the killer P3 comes 10fuel later. For Doing underlinig it's to late to night (right now in Schanghai), gonna fly home tommorow (Germany) but i will out for some days so I will do this in a week or so. 3
Suggestions / Ostheer mostly for 1v1« on: January 05, 2010, 08:35:08 AM »
HQ starting resources like Wm plus 50Muni
Supply Pioneers 2men 100mp (Mp40) building unit(all buildings, wire, sandbags, tank traps-american style, leFh18, Observation Post) -cap at 1.5 -can secure resources (like Wehr) -repair -minesweeper Kübelwagen 200mp -can cloak -35Muni can no OP resource Point Upgrades -se glorious Mg42 150mp 30Fuel all Mg34 (also Vehicle) are replaced by an Mg 42 -Heal 100mp 30fuel all units heal in the basearea Barracks 200mp 15 fuel(Tier1) Landser 300mp like Volks but with 55hp and no Stg44 (Faust at Tier 2) Mg 34/42 240mp Sniper 340mp like Wm Sniper but with K98k will shoot slower but more precise (will hit a countersnipe more often then the G43) Upgrades -We're now Panzergrenadiers 200mp 100fuel Landsers get Panzergrenadiers: -get an Mg34/42 and an Mp40 -armor type gets changed from infantry to soldier -can now throw a nade for 25Muni -can now sprint -can get Stg44 at Tier 3 for 100Muni replacing K98k and Mp40 Motorpool 200mp 50fuel Tier2 needs Tier1 Sdkfz 251 220mp 15fuel -can get 2cm Flakvierling 38 for 100Muni 3,7cm Pak 220mp small Anti-Tank gun for killing Vehicles like the Greyhound 8cm Mortar 280mp (like Wm mortar) Sdkfz 250/9 (2cm cannon of Ac and Puma) 260mp 30Fuel Sturm Armoury 250mp 40fuel Tier3 needs Tier2 7,5cm Pak40 (lil like 17pounder) with Sdkfz 10 for towing (long setup Time can change its direction without being towed) 340mp 15 fuel Panzergranate40 50Muni 3 shoots (ability will end when three rounds are shoot) Panzer III M 350mp 60fuel Upgrades:-75Muni Sideskirtes -75Muni MgGunner -50Muni an 7,5cm "Stummel" is build in to the Panzer III making it a Infantry Killer Upgrades: Stuka Attack 150mp 30fuel you can now call in a Stuka for 150Muni the siren will surpress the enemy Infantry (warning the enemy 5 seconds) perfect for one shooting Brit emplacements Panzer Command 250mp 90fuel Tier4 needs Tier3 Panzerwerfer 42 350mp 55fuel Panzer4 410mp 80fuel Upgrades: -75Muni Siderskirts -75Muni MgGunner -100Muni Commandpanzer 4 Panther 600mp 110fuel Upgrades:Panzerdivision Großdeutschland 2200mp 400fuel You can now call in (only once) the Panzerdivision Großdeutschland which comes with a Tiger a Panther 2 bikes an Sdkfz 251 and three Panzergrenadiers which are already equipped with Stg44's all units are vet 3 Doctrines: Infantry Division LHS 1cp "Sanitäter" 75Muni for every squad one medic will come from the map entry everyone securing one body to the hq the medics will go out the map after or after two minutes 2cp "Trained Hands" all Infantry Units will shoot 15% more accurate and will reload 15% faster 2cp "leFh18" pioneers can now build an leFh18 for 450mp and 75fuel RHS 3cp "Sturmpioneers with Ritterkreuz" 450mp 4men 2Mp40 2Flamethrowers can Fire Up and build Demolition Charge have Elite Armor have very high upkeep to avoid spamming popcap 8 2cp "Brummbär" 500mp a Brummbär enters the battlefield 2cp "The last stand" When you have less the 50% of the map every 3 minutes a fresh Volksgrenadier Squad will enter the battlefield Panzerdivision LHS 1cp "Exploit the gap" 50 Muni to trigger this ability you must uncap an enemy point and in space of 15 seconds (after uncap) you must activate this ability which is active for 30 seconds, every Unit which comes through the uncapped (or now capped) corridor gets plus 30% speed and shoots 30% faster 2cp "Battle Hardened" all armored Vehicles will shoot 15% more accurate and will reload 15% faster 6cp "KingTiger" 500mp an King Tiger with Henschel Turret enters the battlefield RHS 1cp "Horrido Hurra" 75Muni all Infantry Units will fire up for an short amount of time 3cp "APCR" All tanks have APCR rounds now 2cp "Bergepanther" 500mp a Bergepanther is now supporting our troops Special Support LHS 1cp "Mines" all Infantry Units (Sniper must decloak) can now build mines for 25 Muni 3cp "Nashorn" 600mp a Nashorn Tank destroyer joins the battle 3cp "RailroadArtilleryDora" a 28cm shell will be fired on any area of the map doing even greater damage then an V1 (can be only used once a game) RHS 2cp "Bf109" 80Muni a Bf-109 will patrol the sky for 60 seconds shooting enemy things in the air down 3cp "Fallis" 700mp a Fallschirmjägersquad (like Pe) with 6 man will glide in 2cp "Scaring Radio Massage" 200Muni an radio massage in which is mentioned that ace Hans Ulrich Rudel is in the air is caught by the russians making all tanks return to base and exposing there rear Vet: Vet is gained by time -5minutes for Vet1 -12minutes for Vet2 -20minutes for Vet3 Landsers, Panzergrenadiers, Stormpioneers, Pioneers, Fallschirmjäger:Vet1 Health regeneration, Vet2 reduced reloading Time 25% gained surpression minus 25% dealing surpression plus 25%, Vet3 reduced reloading Time 15% higher damage 20% higher accuracy 20% received accuracy minus 20% Mg42, Mortar like Wm but Vet2 is turned into 25% damage bonus for the Mg and into an 25% accuracy bonus for the mortar Sniper: Vet1 health regenaration, Vet2 30% higher accuracy, Vet3 Uncloak radius is reduced by 75% the sniper shoots 30% faster Sdkfz251, Sdkfz250/9, Panzerwerfer 42: like Wm Halftrack Paks like Wm PanzerIII, PanzerIV, Brummbär, Nashorn: like Pe Vet is for PanzerIV with dev Vet Panther like Pe Panthers with dev Vet Tiger like Wm Vet Flak88 and leFh18 like Wm 88 note: everything has Mg34 before the Upgrade to Mg42, then everything has an Mg42 sick? 4
Suggestions / Re: New Ostheer-Feature: "Klappspaten frei"« on: January 03, 2010, 10:43:48 AM »
Nebelwerfer guy to
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Suggestions / Re: New Ostheer-Feature: "Klappspaten frei"« on: January 02, 2010, 05:45:06 PM »
What about an ability that makes the grenadiers have pistols, you can trigger it for somewhat 25Muni, then the every Grenadier will shoot out his Pistol Mag doing high damage at short range for an short ammount of time.
Ability Name: Pistol Assault
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