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Messages - Fementedbeancurd
1
« on: October 12, 2010, 01:27:11 PM »
South Africa. British ancestry, and proud of it! HUZZAH!
Post Merge: October 12, 2010, 01:04:50 PM
AAAAAAAAAAyyyye AUSTRALIA REPRESENNNNT ! None of you are as hardcore as my country , I RIDE A CROCODILE TO SCHOOL!
Pfft. We single-handedly held back a communist invasion. Our army back in the 80's made the Australian UN peacekeepers look like boy scouts. Oh, and we still produce the best artillery the world has ever seen. We rock. Well, we used to anyway...
dude i have slain a 3 meter crocodile with a butter knife DURING MATING SEASON and come on South African accents sound ridiculous , a teacher at my school (who is South African) always says , Okiy students log orf the computers . But hey i plan to move to Canada , seems like the place to be.
2
« on: October 11, 2010, 11:16:01 AM »
AAAAAAAAAAyyyye AUSTRALIA REPRESENNNNT ! None of you are as hardcore as my country , I RIDE A CROCODILE TO SCHOOL!
3
« on: October 02, 2010, 11:29:44 AM »
............. so coh found a picture of him somewhere and created a model of him?
4
« on: September 29, 2010, 02:25:21 AM »
You know , the bots really need to be fixed at times. Some games they will ONLY create katyushas and spam them continuously , this makes terrible and annoying game play , you can just rush them with tanks and the game is over.
5
« on: September 26, 2010, 05:45:31 AM »
Wow this sounds lame. What happened to the idea of unlimited conscripts that take up no pop cap.
6
« on: September 25, 2010, 06:58:26 AM »
Hi all , ive noticed once i create around 6 or 7 conscript squads i go back to the building in order to create more , however the icon is shaded out and says " Requires conscripts " i also don't have the upgrade for them so they take up no population. Did Ef decide to put a limit on the amount of conscripts you can have or something ? i was thinking they could make it at least 10 - 15 squads. Thanks.
7
« on: September 25, 2010, 06:52:57 AM »
Conscripts are a huge spam anyway , the guys without guns you just send in and let die who cares. They're mainly just an intimidating rush.
8
« on: September 25, 2010, 06:49:23 AM »
For some reason I really liked the pentagonal German arty emplacements from one of the ToV campaigns. It looked pretty cool.
I would say firebase non-doctrine and wespe call-in in one of the doctrines.
Ostheer skouldnt have decrewable weapons. No mortars, no HMGs (LMG 34 squad with no ammo cost would be great), no PAKs. A firebase with stats compareble to 25lbs sould be a great non doctrinal arti. Wespe is a great idea too. More shells but less damage and range than Hummel.
Why no Hmgs the Heavy mg 42 is only used in the whermacht and is such a crucial unit for the axis. Im sure that the eastern axis forces used mortars, ats and hmgs alot anyway.
9
« on: September 25, 2010, 06:42:12 AM »
IMO Essence Engine 1.0 was at its limits, that's why they continued with the new one.
How is at the limits , they have created rainforests , desserts and arctic environments in dow2 which look pretty good. If they can make that for dawn of war 2 they can definetly make 2 or 3 more expansions , or if not another game that involves all major fronts of world war 2 for company of heroes.
IMO Essence Engine 1.0 was at its limits, that's why they continued with the new one.
As you can see, DoW II didn't used the same engine than CoH.
But really its just an update of the engine coh uses.
10
« on: September 24, 2010, 03:19:09 PM »
Why does everyone think that just because there is a mod with the Russians and Japanese , that relic wont make it? If you ask me the coh engine is capable of creating every front of WW2, being the Eastern front , western , African/Mediterranean and pacific. Relic is capable of this , they just ditched coh and moved onto dawn of war 2.
IMO Essence Engine 1.0 was at its limits, that's why they continued with the new one.
How is at the limits , they have created rainforests , desserts and arctic environments in dow2 which look pretty good. If they can make that for dawn of war 2 they can definetly make 2 or 3 more expansions , or if not another game that involves all major fronts of world war 2 for company of heroes.
11
« on: September 24, 2010, 01:35:55 AM »
Wow , this one actually makes sence!
12
« on: September 24, 2010, 01:13:30 AM »
Why does everyone think that just because there is a mod with the Russians and Japanese , that relic wont make it? If you ask me the coh engine is capable of creating every front of WW2, being the Eastern front , western , African/Mediterranean and pacific. Relic is capable of this , they just ditched coh and moved onto dawn of war 2.
13
« on: September 08, 2010, 08:42:52 AM »
Wow yeah wtf i got 100% not joking , i didn't think i would!
14
« on: September 04, 2010, 05:27:10 AM »
I agree that they should have buildable arty and have a mobile howitzer thing.
15
« on: August 24, 2010, 02:52:32 PM »
1. Yes, of course you can open offical maps by using CorsiX.
2. In w/b bring up ingame console ( ~ button) you can write this, but I will show you the toggle. Hit TAB key, now alphabetically the console will show a range of commands, keep toggling all the way up to .....w , you will see wb_ophan_nuke_entity, have your mouse icon over what you want deleted and hit Enter, all gone. Source: http://forums.relicnews.com/showpost.php?p=3690468&postcount=2
3. I think there's a way to do it. Something with SCAR you should better ask Rizz for help.
Thanyou kind sir!, im not a great mapper but , ill experiment with the stuff you just told me , time to make some desert and snow maps!
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