Company of Heroes: Eastern Front

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Messages - Marcus

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i am in the translation team, actually my partner (RA11) was a beta tester so he already knew the game, but defintely it wasn't hard to understand the easiest strategy to win, almost every unit u want to spam and upgrade = win

We saw also that, when u have 3-4 snipers on the field, just upgrade their artillery and you will be able to use exactly the same "1sec arty" of brit lt, but with a long cooldown...but np u can spam as many snipers u want so basically u can destroy enemy base without building even a tank or a flamer.. ;D

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seq don't worry, on rails and metals you were playing vs me and Ra11 and we both learned "well" how to play russians  ;D

A good Russian player imo can't be stopped actually, that's all..maybe only in very large maps where u are still able to get tanks as axis, or on very small maps with bridges like leningrad or scheldt, where u can at least secure your side and close it waiting for wehrmacht vets and big tanks...

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Balance Discussion / Re: ISU-152 (Juggernaut)
« on: January 22, 2010, 10:21:31 AM »
i didn't try well tanks  ;)

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Balance Discussion / Re: EF - Balance Topic
« on: January 22, 2010, 10:20:44 AM »
You can't balance a game thinking only to low-mid skilled players (max respect for them), you must balance the game even for pros, and especially for abusers, as soon as some1 finds an OP strategy (like the one i posted, again some1 should try it in 1vs1), you will start seeing that EVERYONE use it, just because the major part of CoH players play to win, not to have a fair game...(And this happened with Piospam, Roospam, ACspam, bren carrier trick, etc etc, if you are a fair player you won't use those "abuses" too much, if u want to win at all costs you will)...That's why those balance issues imo should be seriously considered, because when people will understand how powerful can be one single way to play, they will just start playing all in the same way...(and i am talking about games where players have a strong micro-macro)

Voop_Bakon add me on CoH, maybe you have a strategy to stop Russians, i would be glad to find one too...

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Balance Discussion / Re: EF - Balance Topic
« on: January 22, 2010, 01:55:49 AM »
"First of all your not supposed to play PE in 1v1 and ingeneries die like flies, having more than one is just bad, when they get suppressed they die before they even get a chance to crawl away. At least pios can retreat.

The soviets aren't that different from the other armies, the basic tactics still works, you can benefit from the no-retreating in many ways, encircle the enemy and you can kill entire battalions. It really sounds like you haven't even played a single games as the red army and just noobishly claim that they are OP!

The only thing that made any sense at all is the part about american med tents that are having one hell of a field day with all the conscripts running around dying everywhere.

If any of you are so sure that the red army is so powerful im always up for a game  :) (evil laughter)"

sarcasm?! :|

First of all, i am a top player on Company Of Heroes, i play ALL the factions on 1vs1 and 2vs2, i don't have problems playing PE vs americans and vs brits, we are talking about russians and you can't argue that russians win in 1vs1 vs PE because PE is underpowered because PE can beat brits and amis (even if we know that there some issues that must be fixed), we are talking about the fact that you can't beat russians, as PE or as WM...

All the points that i wrote are correct, i tried with Ra11..demonstrate me that i am wrong with proofs...
If you want to 1vs1 i have no problem, add XxRAxXMarcus2389, if you can't find me watch 2vs2 as americans, i am number 1 (MUAHMUAHMUAH...no... ;D ) (kidding ofc, but don't be arrogant, i am sorry but you are wrong ^^ )

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Balance Discussion / Re: EF - Balance Topic
« on: January 21, 2010, 11:40:31 PM »
Yea I am really high.

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Balance Discussion / EF - Balance Topic
« on: January 21, 2010, 11:27:06 PM »
Hey guys, here we are, it's a nice day today, finally the game is out and we are all happy to play it..

But...Balance! ! !

Ok, this is the unstoppable BO for any 1vs1, u can do it also in team games (each player can do this, or you can just do this while your partner goes tanks):

- Eng + Eng + Eng
- Command Squad
- Eng
- Support Barracks
- Sniper + Sniper + PTRD + Sniper + PTRD
-(Outpost where u need it)

Game Over.

Bike spam? as soon as i get 1st ptrd (that would be my first unit on the field from the support center) u loose all the bikes

Mg spam? as soon as i get the first sniper squad u loose all the mgs on the field

Sniper spam? as soon as i get the first sniper squad u loose all the snipers on the field (because my sniper squad is made of 2guys, u kill one i kill your sniper)

Volks Spam + blitz nades? same

Fast T2? same

PG spam as PE? same

Fast AC? 1PTRD squad can rape it so fast, and if u have troubles u just need to build an outpost

Fast T2? same

Combined arms? same, engis + command squad with light artillery + snipers + ptrd own everything...

The only strategies that MAYBE (but i think they won't work) will work are piospam or fast T1 as PE (but fast T1 = u build T1 with the first PG squad and spam scout cars, rushing panzer IV to stop the ptrd spam)

The main problems related to russians are:
-When u gain upgrades you troops become unstoppable
-The Command squad is too strong, compare it with a gren squad (same cost), it is fairly better
-Too many abilities to break suppression
-Too many arty options from the early game (command squad has the free arty that is OP)
-You can spam a lot of troops without a good upkeep cost
-You can gain map control just as you are piospamming, but your troops are stronger than pios vet0
-Russian Faction has been designed to stop late game WM because they have no veterancy but they start already as good units, that means that all troops are stronger than wm troops unless WM has vet 3 (this means that a panther vs russian tanks is paper, you can call it a real "panther" once you get vet 3)
-Russians are a weak faction vs arty, this is true, but you can't get a good arty option vs them (nebels because mortars dies vs russian "howitzers" mortars) in 1vs1 because you need fuel and map control...
-Russians are a very spammable faction, combine this factor with americans or brits and you will have the biggest zombie army ever, if u play amis u go wsc and spam medic tents and get 4-5 free rifle squads in the first minutes, if u are brits u can have a tommy blob even faster... (because medics can get russian woundeds, i thought they couldn't while they can xD)
-I think (my personal thought) that u balanced the mod mostly playing vs an expert computer, that has more resources and stronger infantry/vehicles...that means that you made a faction that can't be compared to the other factions in PvP games because it can't be stopped in any way...(e.g. engis cost 150 MP, once u get sturmovie armor your engis are like rangers, they still cost 150MP but they are able to kill Stormtroopers with 2MP44, i can't stop that, no1 can stop that...)

My suggestion now is, let us play more games to study better Russians and see what units should be nerfed and how much, i assure you we can do a good job, try to play vs a good 1vs1 player as russians or vs russians using that strategy, try to stop it, if you are able to stop it and u think you have found a good strategy that write up here.

From now what i can say is:
-Nerf a bit the damage of conscripts and engis, nerf engis, conscripts, strelky and guards once they get their upgrades (they must loose vs a vet3 infantry units because they cost less and because they are really more spammable)
-Increase the upkeep of all russian units when u have more than 2/3 of them on the field...
-Increase the cost of the support barracks, slightly increase the cost of snipers and PTRD, like 300MP for both of them
-Decrese the damage of the mortars, at least a bit
-Nerf the Command squad, (HP and/or damage), or increase its cost, change the light artillery strike (it's a too easy mg counter atm), if you want to have it free change it (like 1howi strike on the field), or give it a cost (like a MP cost because of lack of munitions in the early game)
-Increase the cost of the Outpost (like 300MP)
-Decrease the damage of Engis flamers (it's like piospamming + flames, nerf a bit them)
-Decrease the damage of Partisans, they cost only 300 and they do their job like british commandos, that's bad.

These changes are not complete and they are related only to Russian infantry. I will update this post as soon as I can.

Peace. (Btw i love the game, finally something new! biggrin.gif )

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Ahahahahah how did u know that?Yes ofc, Donna Al Volante Pericolo Costante  ;D ;D ;D ;D ;D


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tell me what you don't understand, surely i can help you!  :)

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Thanks guys, i'll send a PM to William!!!  ;D

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good idea loupblanc, could you pls send me any link related to the guide and the modb new ammo? (the modb new ammo is in the main page right?)
At least i'll start translating...  :)

EDIT:ok i found them :)

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your behavior was not serious, at least someone of you could answer me, even saying you don't need help/you don't want to make an Italian translation, I gave you my availability and YOU (in the figure of WartyX) answered me that i was welcome on board and to write here to confirm my abailability... ???

Well good luck with your game but definitely i would have expected your answer....have fun with the mod  :-\

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I sent an e-mail to warty more or less a month ago to apply in your dev-team, he said to post in the dev section...i did but still waiting from 2weeks, and i see that you are active on this forum...so what happened?why no1 answered me? ::)

What i can read near my post is "Waiting for Approval"...so pls give a look to my post....  ;)

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General Discussion / Re: moblie 88
« on: November 05, 2009, 10:15:54 PM »
imagine some 88s built in your base that slowly are moved near the opponent base until they shoot and destroy it while they are covered by other troops... instant & easy win? not a bad idea but, is it really possible to implement it in the game without break the balance? ???
Yes because a RELY RELY slow anti tank gun will definitely make it from one side of a 4v4 map to the other side without a single dint in it yeah???? I mean it won't come out in the beginning stages do you think I am crazy???? "LOL yeah lets let the Ostheer have a 88 in its hq so they can just build one of those right off and send it to the enemy base  :P"  There are PLENTY of things that can balance that out. (sending two or three conscripts and flanking it on every side would do it)

who talked of 4vs4?of course there's no problem with 4vs4 games, but usually the most played games on coh are 1vs1 :) would it be fair in a 1vs1?

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General Discussion / Re: moblie 88
« on: November 05, 2009, 01:43:50 PM »
imagine some 88s built in your base that slowly are moved near the opponent base until they shoot and destroy it while they are covered by other troops... instant & easy win? not a bad idea but, is it really possible to implement it in the game without break the balance? ???

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