[EF] Minsk (2) Completely surprised by the German assault, the city of Minsk was one of the first major towns to be conquered in the German plan of attack. As 49 divisions of Army Group Center are about to come down on Minsk, the only hope for Soviet troops is to fight a series of holding actions in the outlying woodlands to delay the attacking Wehrmacht units. Every hour won allows the Red Army to evacuate more vital supplies and men. Last Update: 1.10 Weather Options: Stormy Night / Dawn Mapsize: Small | (http://www.abload.de/img/unbenannt1uifu.png) |
Screenshots: (http://www.abload.de/img/relic00034gftx.jpg) (http://www.abload.de/img/roadtoleningrad2p4iiku.jpg) (http://www.abload.de/img/roadtoleningrad2p3yiwq.jpg) (http://www.abload.de/img/roadtoleningrad2p77fuu.jpg) (http://www.abload.de/img/roadtoleningrad2p6pfwz.jpg) |
Ich denk du solltest die Sandstrasse mal ein bisschen dunkler machen ;). Sieht nähmlich komisch aus
Looks sweet,
I was wondering, is that mortar bunker in the middle fully functional or just a normal bunker?
Hahah, you actually changed the road. :P
Impossible without Stemptool... I think :'(
To get rid of "unselectable" entities on your map you can use this method:
1. Hover with mousecurser over the unit or emplacement that you want to delete.
2. Press ~ key (or one of the keys listed) to open the worldbuilder console *
3. Type "wb_orphan_nuke_entity" (without "") into the console
Note:
*
Different CoH versions have differnt keys to open the console.
It should be the key you use to open the ingame console but without the ctrl + shift
German version: ö key
US version: ~ key
UK version: @ key
also in use for different localisation versions:
Tabulator key
I really liked playing this map.
However, the roads are a bit too contrasted with the ground. Perhaps if you could choose a more natural looking track?
Wow... my first published CoH map ever.... It was such an ugly map ;D
Museum material :P