Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Mapping => Topic started by: soviet union on June 27, 2009, 01:37:48 PM

Title: stalingrad
Post by: soviet union on June 27, 2009, 01:37:48 PM
will there be the city of stalingrad in the mod?
Title: Re: stalingrad
Post by: Walentin 'Walki' L. on June 30, 2009, 03:42:36 PM
I don´t now but i will release a map with the name 4p_Charkow it´s a city in russia. It isn´t finsihed yet but i can rename it to Stalingrad :
Pictures in Worldbuilder:

(http://walki12.wa.funpic.de/charkow01.JPG)

(http://walki12.wa.funpic.de/charkow02.JPG)
Title: Re: stalingrad
Post by: vengefulnoob on June 30, 2009, 04:46:04 PM
Good

make sure there are NO CHURCHES as a "model soviet city" stalingrad had none

large buildings needed for sure
Title: Re: stalingrad
Post by: Walentin 'Walki' L. on June 30, 2009, 06:32:11 PM
I´m bad at making models and in the map are no buildings where you can go in   :D.
Title: Re: stalingrad
Post by: soviet union on July 04, 2009, 01:21:08 PM
I don´t now but i will release a map with the name 4p_Charkow it´s a city in russia. It isn´t finsihed yet but i can rename it to Stalingrad :
Pictures in Worldbuilder:

(http://walki12.wa.funpic.de/charkow01.JPG)

(http://walki12.wa.funpic.de/charkow02.JPG)
that looks really good i like it
Title: Re: stalingrad
Post by: Apex on July 04, 2009, 01:25:45 PM
Hey walki, we already have a stalingrad map, but we will be more than happy for a charkow map.
Feel free to start an own thread about it.
Title: Re: stalingrad
Post by: Walentin 'Walki' L. on July 04, 2009, 03:57:48 PM
I have renamed it to Leningrad because i´ve made the Leningrad Docks.
Title: Re: stalingrad
Post by: Apex on July 04, 2009, 07:18:59 PM
Mind map rules. There will be only one map per battlefield. that means leningrad docks is gonna be leningrad.
Title: Re: stalingrad
Post by: Walentin 'Walki' L. on July 05, 2009, 01:50:38 PM
ok then i rename it to 4p_charkow.
Title: Re: stalingrad
Post by: Mystic-Car on July 05, 2009, 02:34:32 PM
And can you please put on more dirty Splats?
At the last picture, it looks very clean.


Mystic
Title: Re: stalingrad
Post by: Osku on December 14, 2009, 10:21:31 PM
Is there any pictures of the map?
Title: Re: stalingrad
Post by: smartiejl on December 25, 2009, 12:44:11 AM
Would the famed Pavlov's House be included in the Stalingrad map?
Title: Re: stalingrad
Post by: Loupblanc on December 25, 2009, 03:19:24 AM

 Should have a sign, in english, on the roof, saying
 :
 This is Pavlov's house! ;)

 It's got to be 3-4 floors, methinks? :)
Title: Re: stalingrad
Post by: smartiejl on December 27, 2009, 12:59:56 AM

 Should have a sign, in english, on the roof, saying
 :
 This is Pavlov's house! ;)

 It's got to be 3-4 floors, methinks? :)


And it should have 4 layers of barbed wires and minefields around it! ;D

And it shall look like this on the map:
(http://upload.wikimedia.org/wikipedia/commons/1/1f/Pavlov%27s_House.jpg)
Title: Re: stalingrad
Post by: Loupblanc on December 27, 2009, 02:28:28 AM

 Ahhh yea, almost identical to the one in COD1 :)
 God I loved that map :)
Title: Re: stalingrad
Post by: Flippis on December 27, 2009, 10:25:07 PM
Dont you mean that the one in COD is almost identical to the real deal and not vice versa?  ;)
Title: Re: stalingrad
Post by: Loupblanc on December 29, 2009, 07:52:41 PM

 I LUV COD's work. Feels historical, pretty much.
 I'm so sad about the weapon system in COD5 though :(
 Americans with PPSH, what the fuck?
Title: Re: stalingrad
Post by: trackmagic on January 27, 2010, 10:08:13 PM
I'm working on a Stalingrad map. Its got petlov's house, hill 102, the tractor factory and the vulga river.

I have a few ideas to make sure the hill 102 is fiercely sought by the axis, but I'm trying to make it so if they keep attention to the petlov house/downtown area they can really hurt the soviets.

Downtown has so much rubble that it is really only viable for infantry battles (everything I've read indicates that is what it was like).

I'll give the axis a low fuel point by their base, but the only other significant fuel resource point will be on top of hill 102 so that should really encourage them to attack it and encourage the russians to make sure the germans don't get it. I'll make sure there is lots of artillery to make it hard for each side to hold.

Downtown will be designed with lots of small manpower and ammo points so the russians will want it. I will make it fairly easy for the germans to cut off the supply to these areas so they will try to keep the pressure on the russians and not focus everything on hill 102.

I can normally make a pretty good first pass at a map, but I'm not great at the details. I'll probably try to pass it to somebody else once I get the general "feel" of the map correct.

The only other map I designed was Eagle's Nest on filefront. Another guy helped me with the details on that.
Title: Re: stalingrad
Post by: George Luz on January 28, 2010, 02:14:53 PM
Don't you mean Pavlov's house?
The map sounds awesome though keep it up;)
Title: Re: stalingrad
Post by: trackmagic on January 28, 2010, 08:42:29 PM
yeah Pavlov sorry. haha petlov just doesn't sound right:)
Title: Re: stalingrad
Post by: George Luz on January 29, 2010, 06:57:48 PM
Did Pavlov actually excist ? Or was it just thing named bij the developers of CoD? And what is so special about it
Title: Re: stalingrad
Post by: Rikard Blixt on January 29, 2010, 11:52:59 PM
http://en.wikipedia.org/wiki/Pavlov%27s_House (http://en.wikipedia.org/wiki/Pavlov%27s_House)
Title: Re: stalingrad
Post by: trackmagic on February 21, 2010, 08:31:17 PM
Hey everybody, I just finished my 1st pass and my edits for the Stalingrad map. Does anybody have any interest in taking it over from here? If so I can give you the .sgb file.

You can see pictures here:
http://www.flickr.com/photos/trackmagic125/ (http://www.flickr.com/photos/trackmagic125/)

I'm not sure why, but any soviet units I placed as objects show up as a yellow box in the game (they say Missing LUA). Maybe these just wont work? Also I tried to delete some soviet artillery pieces that I placed, but their crews are still on the map and I cannot remove them. Anybody have any ideas on what that is all about?
Title: Re: stalingrad
Post by: funnyme on February 21, 2010, 08:51:41 PM
Quote
Also I tried to delete some soviet artillery pieces that I placed, but their crews are still on the map and I cannot remove them. Anybody have any ideas on what that is all about?

In your console "~", hover over the entity with your mouse

wb_orphan_nuke_entity

Quote
I'm not sure why, but any soviet units I placed as objects show up as a yellow box in the game (they say Missing LUA).


In game or on the worldbuilder ?

Regards
funnyme

Title: Re: stalingrad
Post by: trackmagic on February 21, 2010, 09:07:41 PM
Thanks for the info

The boxes are in the game
Title: Re: stalingrad
Post by: funnyme on February 21, 2010, 09:25:50 PM
Hi,

I assume that you are testing it with EF mod .

There are some unused units like the Russian mariens , have you by any chance used them ,They will show up in the world builder but not ingame .

Regards
funnyme
Title: Re: stalingrad
Post by: nbeerbower on February 21, 2010, 10:06:44 PM
Also, make sure you're using the latest patch (1.04). Some data was corrupted in 1.02-1.03.