Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Mapping => Tutorials => Topic started by: Max 'DonXavi' von B. on July 11, 2011, 01:46:05 PM

Title: Tutorial: Action markers
Post by: Max 'DonXavi' von B. on July 11, 2011, 01:46:05 PM
Hello, Ladies and Gentlemen!

Here's how to  add some extra brilliance to your map, means the inclusion of "Action Markers", which are responsible for visual and sound effects on Company of Heroes maps.
First of all, you'll need to own either Corsix Mod Studio (http://modstudio.corsix.org/downloads-5.html) or this SGA extractor (http://dawnofwar.filefront.com/file/Dawn_of_War_SGA_Archives_Unpacker;70187x) to unpack the needed files, however I recommend Corsix (you can also use Corsix for modding, SGA packing and other tasks).
The files you need to unpack are "WW2Art.sga" and "WW2Sound", you can find them in "%yourCOHdirectory%\WW2\Archives".
Using Corsix, you have to follow these steps:


Action markers can be moved, either using the gizmo or simply dragging them aroung with your mouse. For changing the height, you have to use the z axis of the gizmo. Action markers can also be rotated after pressing the "R" key on your keyboard. To get back into the move mode, just one time press "M". The direction e.g. smoke is flying to depends on the wind setting in the maps Terrain Properties, additionally, you can copy an Action Marker, holding LMB on the marker plus the C key, then dragging the marker around will create an exact copy of the marker you selected before.
Now you are able to use action markers in your WB without any problems, however, how that works, I'll describe now:


Have fun with this, I hope for many many maps with added sound/effects in the future. :D

Maxi
Title: Re: Tutorial: Action markers
Post by: cephalos on July 11, 2011, 07:04:00 PM
 :D
cool Maxi!
Title: Re: Tutorial: Action markers
Post by: Max 'DonXavi' von B. on July 11, 2011, 08:36:13 PM
Thanks. Hope you can improve Kalach using this. :)
Title: Re: Tutorial: Action markers
Post by: BurroDiablo on July 12, 2011, 08:33:25 AM
You know, I've never used sound with the markers, I really don't know why. I may go back to the RRS1 map today and mess around with it ;D
Title: Re: Tutorial: Action markers
Post by: Max 'DonXavi' von B. on July 12, 2011, 11:42:14 AM
Don't mess with your beautiful map, would be a shame :P
Title: Re: Tutorial: Action markers
Post by: Walentin 'Walki' L. on July 12, 2011, 11:52:55 AM
Nice tutorial! Should be stickied!
Title: Re: Tutorial: Action markers
Post by: Max 'DonXavi' von B. on July 12, 2011, 11:53:26 AM
Thanks, but it is already  ;)
Title: Re: Tutorial: Action markers
Post by: Goober on July 12, 2011, 02:51:20 PM
Nice Maxi! This will hopefully lead some noobies to put a bit more quality in their maps.  :)
Title: Re: Tutorial: Action markers
Post by: Mattdamon07 on July 19, 2011, 07:48:20 AM
doesnt work when chosing a fx im wb it says invalid file path must be combiner mod or something
Title: Re: Tutorial: Action markers
Post by: Max 'DonXavi' von B. on July 19, 2011, 11:52:45 AM
1) Where did you put the files?
2) Did you really select fx_attach?
Title: Re: Tutorial: Action markers
Post by: Mattdamon07 on July 19, 2011, 12:16:23 PM
i made a new folder in my documents and stored them there
2. yes i did
Title: Re: Tutorial: Action markers
Post by: Max 'DonXavi' von B. on July 19, 2011, 12:24:47 PM
Man. Didn't you read my tutorial carefully? It says
When completed, cut the extracted "art"/"sound" folder from where you extracted it to and paste it into "COHdirectory\WW2\Data\


So paste the folder "art" in this path (if not correct, adjust it):
Code: [Select]
C:\Program Files\THQ\Company of Heroes\WW2\Data\
Clear?
Title: Re: Tutorial: Action markers
Post by: Otto Halfhand on July 19, 2011, 08:00:38 PM
Nice Tutorial Maxi. EF would benefit from more tutorials of similar quality.

Can action markers be used by the AI in a campaign setting to provide dummy information to the Human player?
Title: Re: Tutorial: Action markers
Post by: Max 'DonXavi' von B. on July 19, 2011, 08:03:20 PM
Probably you mean Scar markers, which are responsible for triggering certain actions done by AI. You have to ask walki, Rizz or Cope about Scar, I'm not familiar with it.
Title: Re: Tutorial: Action markers
Post by: Mattdamon07 on July 19, 2011, 11:49:25 PM
Man. Didn't you read my tutorial carefully? It says
When completed, cut the extracted "art"/"sound" folder from where you extracted it to and paste it into "COHdirectory\WW2\Data\


So paste the folder "art" in this path (if not correct, adjust it):
Code: [Select]
C:\Program Files\THQ\Company of Heroes\WW2\Data\
Clear?


yes ok
Title: Re: Tutorial: Action markers
Post by: Mattdamon07 on July 26, 2011, 02:19:33 PM
still doesnt work

Post Merge: July 26, 2011, 02:20:30 PM
instead it says it cant follow root or something
Title: Re: Tutorial: Action markers
Post by: Max 'DonXavi' von B. on July 26, 2011, 02:50:52 PM
Please post the path of the COH directory, the location you moved the "art" folder to and the error message.
Title: Re: Tutorial: Action markers
Post by: Cranialwizard on October 21, 2011, 04:50:25 AM
Man. Didn't you read my tutorial carefully? It says
When completed, cut the extracted "art"/"sound" folder from where you extracted it to and paste it into "COHdirectory\WW2\Data\


So paste the folder "art" in this path (if not correct, adjust it):
Code: [Select]
C:\Program Files\THQ\Company of Heroes\WW2\Data\
Clear?


yes ok

I am having a similar issue. I have tried putting it in my Data directory, even under different names etc but it's just not working for me. Would you like my directory path?

C:\Program Files(x86)\THQ\Company of Heroes\WW2\Data\

That's the folder where all the files are now and I still get the root error. I also tried placing it in My Documents/My Games/Company of Heroes/ww2/Data
Title: Re: Tutorial: Action markers
Post by: Max 'DonXavi' von B. on October 22, 2011, 07:05:20 PM
Does your folder path look like that after you pasted the sound/art folders in there:


C:\Program Files(x86)\THQ\Company of Heroes\WW2\Data\sound\...


C:\Program Files(x86)\THQ\Company of Heroes\WW2\Data\art\...

Placing it in My Documents/My Games/Company of Heroes/ww2/Data doesn't work at all.
Title: Re: Tutorial: Action markers
Post by: SublimeSnugz on November 23, 2011, 03:15:33 PM
Very usefull tutorial! Thanks  ;)
Title: Re: Tutorial: Action markers
Post by: Mattdamon07 on January 03, 2012, 04:30:21 AM
my Coh directory doesnt have a data folder :\
Title: Re: Tutorial: Action markers
Post by: Walentin 'Walki' L. on January 03, 2012, 02:10:59 PM
C:\Program Files(x86)\THQ\Company of Heroes\WW2
Title: Re: Tutorial: Action markers
Post by: Max 'DonXavi' von B. on January 03, 2012, 03:12:42 PM
my Coh directory doesnt have a data folder :\

If there isn't one, create it..
Title: Re: Tutorial: Action markers
Post by: Mattdamon07 on January 04, 2012, 12:09:16 AM
Thank you maxiking it works! :D
Title: Re: Tutorial: Action markers
Post by: Walentin 'Walki' L. on February 20, 2012, 12:01:09 PM
A small addition to this tutorial: Action markers can be rotated by selecting and press "R".
Title: Re: Tutorial: Action markers
Post by: Max 'DonXavi' von B. on February 20, 2012, 05:01:09 PM
Right, already knew that but forgot to change it in the tutorial. Thanks for the heads up, Walki :)
Title: Re: Tutorial: Action markers
Post by: Cranialwizard on April 13, 2012, 02:24:17 PM
Never mind I am idiot  8) It is too early to be working on maps :P
Title: Re: Tutorial: Action markers
Post by: SSonne on September 23, 2012, 10:54:58 PM
Hyho,
Id like to thank Maxi for this TUT, too!
It works and Ive added some smokes, fires and crows to my upcoming map....


regards
SSonne