Company of Heroes: Eastern Front
Eastern Front Mod (Read-Only) => Suggestions => Ostheer Suggestions => Topic started by: Headlock on May 31, 2010, 05:31:28 AM
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Basically, should the new Ostheer be closer to Wehr or PE?
The ostfront was an unusual scenario, with massive mechanised warfare mixed in with brutal, slow moving infantry orientated warfare.
Vote and comment :)
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Mix both of course.
I dont want to Ostheer to be static like wehrmacht.
I want a whole Tier I foreign. Volks like infantry with LMG upgrade, 47mm AT gun, non german scout car/motorbike
There should be a light MG34 squad (light=no recrew bug) that just like PE MP44 can be an upgrade or buildable.
A quad halftrack will replace Puma.
PzIII will be an upgunned Hothkiss gun with PZIV armor.
StugIII should replace StugIV.
I want an expensive Tiger I (1 on the field) and JagdpanzerIV with Panther gun upgrade. Both will replace a Panther.
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Both.
Mobile enough to blitz and counterattack, but static enough in order to adapt quickly to a defensive strategy and hold the line if need be.
The OH shouldn't be as spammable as the Soviets are, but they SHOULD be able to attain veterancy faster. :)
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Mix obviously :)
Mechanized assault force in early game (like PE):
- infantry
- halftracks
- PzII, III
- guns
And defensive force in late game with some heavy units (like Wehr):
- Tiger I
- Elefant
- Bunkers and other defensive structures
- specialized infantry (stormpioneers, gebirgsjaeger...)
... just like it was in actual WW2-EF history
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Mix obviously :)
Mechanized assault force in early game (like PE):
- infantry
...
And defensive force in late game with some heavy units (like Wehr):
...
- Bunkers and other defensive structures
...
Ill also add that a light mobile MG-34 squad (no ammo cost) and late game buildable Panthet turrets on bunkers would fit this idea perfectlly.
It would also cause no "no recrew bug" too.
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Ill also add that a light mobile MG-34 squad (no ammo cost) and late game buildable Panthet turrets on bunkers would fit this idea perfectlly.
It would also cause no "no recrew bug" too.
I wouldn't say it better. I will just add that for Ostheer to be distinguished from PE&Wehr, it needs quick available light armors (PzII at same time as T70/90 and PzIII before or at least same time as T34) as those were presented on EF from very begin. Then I just want some nice doctrines, f.e. one offensive, one defensive and one special and Ostheer is ready to Rock'n'Roll :-)
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the panther bunkers are called Pantherums I believe, they have them in BK mod.
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some tanks were dead for move (over repairing, lacking good metal, no more engine, no gas moreover) so dead tank with a special different image maybe in digged ground, BUT with a valid turret
that might seem a graphic change with tifferent tanks and powerfighting turrets
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some tanks were dead for move (over repairing, lacking good metal, no more engine, no gas moreover) so dead tank with a special different image maybe in digged ground, BUT with a valid turret
That seems to be a great ability for Ostheer, if possible with the CoH-engine.
I'm thinking about the following:
Ostheer has a special unit (may it be Repair-Pioneers or a Bergepanzer III) which has the ability to "repair" a wreck like the PE-Bergetiger but instead of fully repairing it, the vehicle/tank will not regain its mobility but function like a defensive cannon-tower (kind like the Panther-turret in BK-mod). However, using this ability should only be possible with tanks etc. so there won't be any Kettenkrad-defense-tower. :D
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Mix obviously :)
Mechanized assault force in early game (like PE):
- infantry
- halftracks
- PzII, III
- guns
And defensive force in late game with some heavy units (like Wehr):
- Tiger I
- Elefant
- Bunkers and other defensive structures
- specialized infantry (stormpioneers, gebirgsjaeger...)
... just like it was in actual WW2-EF history
Agreed. I think it would make for an interesting twist to be slightly mechanized early in the game, and turn a little more defensive later.
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I have a question.... why does it say " 'New' Ostheer ", if it will be the first Ostheer
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Agreed. I think it would make for an interesting twist to be slightly mechanized early in the game, and turn a little more defensive later.
yes early mech would be good to fend sov waves but uneasy to overcap (but harass and turn the tide)
on my osteer try i tried to put offensive, defend and desperate in the 3 docts