Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Balance Discussion => Topic started by: wordsmith on April 11, 2010, 01:48:09 AM

Title: [1.04] God of war
Post by: wordsmith on April 11, 2010, 01:48:09 AM
As I like the name of this ability I find it quite useless, mainly if compared to its "price". Has anyone some good or bad experience with this ability? I mean in terms of tactical use.

My point is:

- it could be deployed only on your own sectors
- it has terrible rate of fire over very long time
- but the biggest flaw: it has terrible accuracy - I measured it several times, I was curious and result: shells drop about 2 screens away around original firebase point which means that about 50% of shells usually drop on my own troops, even if I deployed it on some border of sectors where I retreat then it still hit some of my troops without any major damage to enemy's...

Is there something I'm missing here?  ???
Title: Re: God of war
Post by: Akalonor on April 11, 2010, 04:05:39 AM
I noticed that on the Russians Arty dugout, it had a larger range than displayed, so If I wanted to bombard enemy emplacements guarding a Bridge from a screen away I had to aim it AT the bridge.Bringing much anxiety mind you, but The target marker is twice its diameter short.
Title: Re: God of war
Post by: GodlikeDennis on April 11, 2010, 11:36:15 AM
I noticed that on the Russians Arty dugout, it had a larger range than displayed, so If I wanted to bombard enemy emplacements guarding a Bridge from a screen away I had to aim it AT the bridge.Bringing much anxiety mind you, but The target marker is twice its diameter short.

I don't see the relevance of any of that but I think that you're getting to the point that the sector arty/henschel/god of war aimer innaccurately represents the arty spread which is obviously true for each of those abilities.

I agree that god of war is a pretty bad ability, I would much rather it be a victor target kind of thing but for off-map arty. In comparison to the insanely OP planes of doom from the breakthrough doc this thing is nothing. Hitting your own troops from miles away sucks too...
Title: Re: God of war
Post by: wordsmith on April 11, 2010, 12:26:22 PM
I don't see the relevance of any of that but I think that you're getting to the point that the sector arty/henschel/god of war aimer innaccurately represents the arty spread which is obviously true for each of those abilities.

I agree that god of war is a pretty bad ability, I would much rather it be a victor target kind of thing but for off-map arty. In comparison to the insanely OP planes of doom from the breakthrough doc this thing is nothing. Hitting your own troops from miles away sucks too...

So what I thought is true, this ability really sucks :( I don't see its relevance or usage...

But in 1 point I must correct you mate, Sector arty is very accurate in fact deadly accurate - very similar to 1.00 version mortars of Red Army :) I'm mostly PE player and 90% Scorched Earth, believe me on this ;) you just need to have visual control of territory which is under Sector arty ability (not radar in fog of war), your troops must actually see the enemy and shells will drop exactly on his heads. Check this replay:

http://www.gamereplays.org/companyofheroes/replays.php?game=25&show=details&id=105484
 (http://www.gamereplays.org/companyofheroes/replays.php?game=25&show=details&id=105484)
Yes and Henschel is not arty but yes in this context it doesn't matter, and Henschels are pretty accurate too but only vs vehicles. They don't shoot on anything else.

Title: Re: God of war
Post by: Seeme on April 11, 2010, 01:56:47 PM
In real war, only 10% of the shells hit their target.
Title: Re: God of war
Post by: GodlikeDennis on April 11, 2010, 02:30:15 PM
I don't see the relevance of any of that but I think that you're getting to the point that the sector arty/henschel/god of war aimer innaccurately represents the arty spread which is obviously true for each of those abilities.

I agree that god of war is a pretty bad ability, I would much rather it be a victor target kind of thing but for off-map arty. In comparison to the insanely OP planes of doom from the breakthrough doc this thing is nothing. Hitting your own troops from miles away sucks too...

So what I thought is true, this ability really sucks :( I don't see its relevance or usage...

But in 1 point I must correct you mate, Sector arty is very accurate in fact deadly accurate - very similar to 1.00 version mortars of Red Army :) I'm mostly PE player and 90% Scorched Earth, believe me on this ;) you just need to have visual control of territory which is under Sector arty ability (not radar in fog of war), your troops must actually see the enemy and shells will drop exactly on his heads. Check this replay:

http://www.gamereplays.org/companyofheroes/replays.php?game=25&show=details&id=105484
 (http://www.gamereplays.org/companyofheroes/replays.php?game=25&show=details&id=105484)
Yes and Henschel is not arty but yes in this context it doesn't matter, and Henschels are pretty accurate too but only vs vehicles. They don't shoot on anything else.

You mistake me, I have used SE primarily as my PE doc since OF came out. I know sector can have amazing accuracy and gib blobs on the spot. What I meant was that it doesn't target the actual targeting reticule, just the sector you click in. Ergo, the circle around the aimer is not the limit of the range of the ability. Rather, it is the entire sector or for henschel, a large area much larger than the target circle.
Title: Re: God of war
Post by: Akalonor on April 11, 2010, 07:07:16 PM
Haha Seeme, always bringing joy and logic to the situation  ;)
Title: Re: God of war
Post by: wordsmith on April 11, 2010, 07:29:10 PM
You mistake me, I have used SE primarily as my PE doc since OF came out. I know sector can have amazing accuracy and gib blobs on the spot. What I meant was that it doesn't target the actual targeting reticule, just the sector you click in. Ergo, the circle around the aimer is not the limit of the range of the ability. Rather, it is the entire sector or for henschel, a large area much larger than the target circle.

Of course now I understand what you meant. But back to the topic: Does anyone have some tactical tips of how to use "God of war" or it's just waste of CP???
Title: Re: God of war
Post by: Paciat on April 11, 2010, 07:47:44 PM
Like the PE sector arti God of war is very usefull.
Sector LOLtillery! (http://www.youtube.com/watch?v=d-J5CLcd7p4#)
Ist dangerous to send youre units (dosnt matter if youre Soviet or not) anywhere near the God of War ability and thats the point (large aera denial).
You can also dig treches that will give cover from youre own arti.
Title: Re: God of war
Post by: wordsmith on April 11, 2010, 08:17:01 PM
Like the PE sector arti God of war is very usefull.
Ist dangerous to send youre units (dosnt matter if youre Soviet or not) anywhere near the God of War ability and thats the point (large aera denial).
You can also dig treches that will give cover from youre own arti.

I didn't think about trenches, yes with this combination it at least could not harm your own troops so badly but it is only for infantry. The time "GoW" is available usually also some armors are present and they got hit from time to time too...

Comparing it to Sector Arty could be misleading little mate, no offence - because I gladly pay this 200 Ammo for "SA" but I wouldn't use "GoW" even if it is for free. Actually I would use it only in case I receive bonus 200 Ammo :) otherwise it is loose ability to me. "SA" when deployed right could help a lot because it is precise and will actually hit those units it supposed to - thus really deny the area, but "GoW" just shoots occasional and very unprecise... it's cadency is too low to be able to deny any area, it doesn't do too much damage to enemy, it's just annoying and dangerous to my own troops that's all.

Btw nice video, SA rulez!!!

PS: my deepest sympathy on what happened yesterday to your country mate... :'(
Title: Re: God of war
Post by: maccollo on April 11, 2010, 09:05:10 PM
Well how about if it worked similar to creeping barrage in the sense that you could aim it. You should still only use it on your own sector but you could then aim it into the enemy sectors and that's where the shells would hit.

I attached a picture to explain a bit better :P
I marked where you would click to use the ability, then the arrow where it'd be aimed in this case, and then the yellow square is the area that would get bombarded.... or something like that.
Title: Re: God of war
Post by: DrCashpor on April 12, 2010, 07:04:40 AM
I think the problem could be that you arent using the ability for any good ? god of war is imo used when a large enemy blub/army is caught advanceing, if your useing it against 1 garrisoned gren squard its quite useless.

I think the ability works as it should its a quite pain in the a%& sometimes for an Axis player
Title: Re: God of war
Post by: stryker on April 12, 2010, 09:52:09 AM
I admit I've probably lost as many men with this special as I've killed...so I've chosen not to use it for the longest time now out of fear for my own, and my allies, safety.  ;D
Title: Re: God of war
Post by: nomad52 on April 13, 2010, 01:07:25 AM
I like maccolo's idea because when I play against the russians I barely even notice that it is going on because like you guys have said the cadence is slow and the guns are inaccurate. But if it is like mac's where maybe it is the equivalent to a 3 wide creeping barrage it would be more useful. OR maybe it is just the few of us that finds this 6 cp ability underwhelming.
Title: Re: God of war
Post by: wordsmith on April 13, 2010, 01:25:32 AM
Yes I like Maccollo's idea too, it could at least put some sense into this ability :) it is like carpet bombing but with guns instead of planes. And it is something similar that russian actually have done during ww2, they used a zounds! of arty guns, they called it "ураганный огонь" - hurricane fire. Quick burst of ALL arty and chaaaarge! :D
Title: Re: God of war
Post by: hgghg4 on April 13, 2010, 04:23:28 AM
I see that being VERY OP, oh look 4 panthers...

-Russian player - Dodge this bitch!
-Axis player - ?????
[Boom boom boom]
-Axis Player - what was tha----OH F*** MY PANTHERS!
-Russian player - eat my 10 IS-2s!
-Axis Players - OMGWTFBBQ!!!11!11!!!!!1!1!!eleventy!11!
Title: Re: God of war
Post by: stryker on April 13, 2010, 08:53:28 AM
I had a half-way successful tilt at this last night.  My push into German territory wasn't going well, and I dropped GoW on the final sector I took, just before my last units there were destroyed, therefore taking some heat out of the advancing enemy.  This allowed a counter-strike, however we did lose some guys since GoW goes on and on.  In contrast in another game I lost a blob and some AT due to an ally's GoW...we've still got a thing or two to learn about it for sure !
Title: Re: God of war
Post by: wordsmith on April 13, 2010, 08:18:25 PM
I see that being VERY OP, oh look 4 panthers...

-Russian player - Dodge this bitch!
-Axis player - ?????
[Boom boom boom]
-Axis Player - what was tha----OH F*** MY PANTHERS!
-Russian player - eat my 10 IS-2s!
-Axis Players - OMGWTFBBQ!!!11!11!!!!!1!1!!eleventy!11!

+1 good one mate :D but seriously something like that for sure happened during ww2 so it's not complete nonsence... anyway you have point, as such it would be OP. But as it is now it is useless so...
Title: Re: God of war
Post by: nomad52 on April 14, 2010, 05:32:54 AM
I see that being VERY OP, oh look 4 panthers...

-Russian player - Dodge this bitch!
-Axis player - ?????
[Boom boom boom]
-Axis Player - what was tha----OH F*** MY PANTHERS!
-Russian player - eat my 10 IS-2s!
-Axis Players - OMGWTFBBQ!!!11!11!!!!!1!1!!eleventy!11!

+1 good one mate :D but seriously something like that for sure happened during ww2 so it's not complete nonsence... anyway you have point, as such it would be OP. But as it is now it is useless so...

I don't think it would be OP at all, because like every arty ability in the game it would have a start up time... just give it a long start time (15-25 seconds of background arty sounds before first round lands) and then have it be a hell storm on the given area. If the German hears it coming and doesn't retreat his units into friendly territory or atleast somewhere besides where it just was then to bad for that German player.
Title: Re: God of war
Post by: wordsmith on April 14, 2010, 12:47:17 PM
... just give it a long start time (15-25 seconds of background arty sounds before first round lands) and then have it be a hell storm on the given area.

That is a very good idea, having long preparation with sounds of guns shooting in background. This could be good also to demoralize player :-) Similar when heard the sound of IL2, Axis player freezes in terror and know that something terrible is going to happen.

But of course the area should be marked with smoke so player have at least some chance to retreat. It would be deadly to all defences - as are other arty abilities.
Title: Re: God of war
Post by: Killar on April 14, 2010, 12:54:35 PM
But of course the area should be marked with smoke so player have at least some chance to retreat. It would be deadly to all defences - as are other arty abilities.

Yeah somebody should upload a map overview with the area of bombardmend encircled. So you can imagine how big the area is

Still i don´t know how far i can retreat my units, so they are not commited and to give the russians no unnecessary footstep of land
Title: Re: [1.04] God of war
Post by: Seeme on April 15, 2010, 01:52:34 AM
This topic makes me want to do this

!$$#@$&*(**&%&@!$#^&$%&!$^!#%$^!$#^@!#^$#^!$#$!@$@!#$@%!@#$


God of war once won me the game and it helps alot.

You know in Redball express when the brit or someone makes a base in one of the 3 middles and it has at guns,mgs,mortels etc.  Then its time for god of war.

And you not surpose to stand close it.  You dont need trenchs, just say 3 screens away.
Title: Re: [1.04] God of war
Post by: wordsmith on April 15, 2010, 05:36:44 PM
God of war once won me the game and it helps alot.

I would like to see a replay of that match because it would be like one case of a hundred... could you post replay?

You know in Redball express when the brit or someone makes a base in one of the 3 middles and it has at guns,mgs,mortels etc.  Then its time for god of war.

Yes I think your Brit ally will "thank you very much" if you drop GoF on his simcity ;) anyway I didn't know that there is possibility to have match Brit vs Soviet!
Title: Re: [1.04] God of war
Post by: Seeme on April 15, 2010, 09:05:44 PM
Brit I was using as a example. I should say "The German bunkers".

 And I won the game because when playing against hard Ger comp with Soveits, I was on the middle and the Ger guy had PE blobs. 3 I think. So then my guys are in trenches and 1 shell hit and killed 1 PE Anti-Tank blob. so my tank came in and shoot the assult squad and now 1 big mixed blob came and I killed it and counter attacked it. I won the game :)
Title: Re: [1.04] God of war
Post by: nomad52 on April 15, 2010, 11:12:17 PM
but it luckely hitting a PE AT squad and winning the game is not a measure of its effectiveness as a 6 cp ability especially since a grenade/mortar or lucky tank shell could have done the same thing.
Title: Re: [1.04] God of war
Post by: Seeme on April 16, 2010, 02:59:15 AM
Trying to give me a headache? A gernade wouldnt KILL 5 squads. It would hurt them and mabay kill 2 or 4. Mortel the same thing. A lucky tank shell? I dont have king tigers you know.
Title: Re: [1.04] God of war
Post by: nomad52 on April 16, 2010, 07:53:17 AM
first you didn't say five you said 3 and second I have seen a grenade do tremendous amounts of damage. and 3 Pe teams is only 9 guys which is alot but not impossible for a single grenade or mortar round to destroy, let alone the fact that most units throw more than one grenade and mortars fire more than one shell per 3x3 square of map.
Title: Re: [1.04] God of war
Post by: GodlikeDennis on April 16, 2010, 01:03:50 PM
A single anecdotal account does not make something effective, the same that one person that gets beaten by something doesn't immediately make it OP. Statistically, the majority of posts indicate it's a pretty crap ability.

I like the idea of the triple creeping barrage but could see it being OP. Even if it couldn't be used in bases, you could still angle it towards it. The IL-2 strike suffers from this problem.

Alternatively you could make it similar to V1, in that you only hear the noise and ~10 seconds later you get hit with a massive amount of 120mm shells in a V1 type area. Or something like a stronger sector artillery that is slower to come in but fires about 5 shells at once.
Title: Re: [1.04] God of war
Post by: comrade2012 on April 17, 2010, 04:14:38 AM
in my experience God of War is very effective. Its inaccuracy is what I like. The enemy doesnt know where to hide from it. Also, it goes on for a long time. However, I do think that it could be made available a little earlier.
Title: Re: [1.04] God of war
Post by: jdogg on April 19, 2010, 12:01:40 PM
from my own experience god of war needs to be rethought. even with the odd time that it has worked somewhat successfully for me, i do like maccollo's idea. as it stands single arty shells dropping in random locations at random times over the map does not really hinder/threaten my units when i am wehr or PE.

and from exp gained playing as the soviets i am curious as to whats the point in having a target reticule if it is not going to effect where the majority of shells are going to hit when the ability is active
Title: Re: [1.04] God of war
Post by: Ltevanlee on May 08, 2010, 10:17:53 PM
Reason why I HATE this ability,

1: Lands on my defenses. >:( >:(
2: Blows up my men. >:(
3: Just hate it. >:(
4: Just hate it.  >:(
5: SA is better. :D
6: Practically aims for my own men and buildings. >:(
7: Hits my base instead of the sector that it was aimed at. >:(
Title: Re: [1.04] God of war
Post by: Fementedbeancurd on May 09, 2010, 01:48:14 AM
For god of war to be good , you need to put it alot closer to your enemies base / territory , as it covers a large area. its also good to use 2 or 3 firebases firing while its on as their explosions will " fill in the gaps " in a way.
Title: Re: God of war
Post by: Ltevanlee on May 10, 2010, 12:29:37 AM
You mistake me, I have used SE primarily as my PE doc since OF came out. I know sector can have amazing accuracy and gib blobs on the spot. What I meant was that it doesn't target the actual targeting reticule, just the sector you click in. Ergo, the circle around the aimer is not the limit of the range of the ability. Rather, it is the entire sector or for henschel, a large area much larger than the target circle.

Of course now I understand what you meant. But back to the topic: Does anyone have some tactical tips of how to use "God of war" or it's just waste of CP???
no it's completely useless......  UNLESS if you use it to kill unwanted units for popcap......... OR it just might land on your base lol fail
Title: Re: [1.04] God of war
Post by: Cranialwizard on May 10, 2010, 12:32:23 PM
In order for God Of War to work for it's correct purpose, you need to send some kind of unit to open your eyes in the fog of war, and get that unit as close to the enemy base(s) as possible.

Now, that being said,

God of War can NOT be triggered on an enemy base because it's radius is so huge.


Look for the closest place it DOES activate. Make sure to pull your unit out.

On a map like Vire, if you use God of War ANYWHERE towards the middle your ASKING to get hit with a bomb. If you use it slightly to the left, your gonna get your base hit. (Assuming your 1 + 2)

Same goes for the right side, if you use it as a backup when "Oh shit enemy advancing" then you just arn't using it properly.

God of War's purpose is to destroy enemy buildings, emplacements, and scattered units in a large radius, inaccurately however.

While I do not use Propaganda much, God of War is something I like to use. Especially on larger maps like Berlin, because it can tear down buildings that get in the way or destroy enemy forward HQs.
Title: Re: [1.04] God of war
Post by: comrade2012 on May 11, 2010, 03:47:43 AM
just get a sniper team to sneak behind enemy lines, and call it in as close to their base as possible.
Title: Re: [1.04] God of war
Post by: Seeme on May 11, 2010, 03:51:55 AM
Yes, comrade, thank you.
Title: Re: [1.04] God of war
Post by: Cranialwizard on May 11, 2010, 04:12:48 AM
Precisely my point.
Title: Re: God of war
Post by: Ltevanlee on May 13, 2010, 11:28:04 PM
Yes I like Maccollo's idea too, it could at least put some sense into this ability :) it is like carpet bombing but with guns instead of planes. And it is something similar that russian actually have done during ww2, they used a zounds! of arty guns, they called it "ураганный огонь" - hurricane fire. Quick burst of ALL arty and chaaaarge! :D
What if it shelled the whole sector?
Title: Re: [1.04] God of war
Post by: cephalos on May 13, 2010, 11:41:32 PM
IMO God of war would work better if it would take some from SA and from GoW - One chosen sector is being bombarded all the time - not like in SA,when enemy puts his feet on the sector and BOOM - he's dead, but during this 5 (?) minutes the whole sector is heavily  bombarded, no matter if there is any of allied or enemy unit. Just simple WIPING OUT the whole sector.
Title: Re: [1.04] God of war
Post by: Paciat on May 31, 2010, 04:05:30 PM
God of War's purpose is to destroy enemy buildings, emplacements, and scattered units in a large radius, inaccurately however.

While I do not use Propaganda much, God of War is something I like to use. Especially on larger maps like Berlin, because it can tear down buildings that get in the way or destroy enemy forward HQs.
Compared to UK Wehrmacht defence is hard to crack. Bunkers with 600HP (or 900 - doctrinal) +Pios to repair and invisible PAKs are hard to destroy becouse bunkers are cheap for their price and PAKs can move even if cloacked so they can dodge arti.
GoW is great in destroing both of this units.

I like an ability that is a counter to german Camo and cheap bunkers with repair teams. You just barrage the half of the map that is more defended and attack the other the other half.

I would also like to see GoW cost less. 3-4CP is good, 6 is too much.
Title: Re: [1.04] God of war
Post by: wordsmith on May 31, 2010, 04:30:44 PM
just get a sniper team to sneak behind enemy lines, and call it in as close to their base as possible.

Since when it is possible to Soviet sniper team to move while cloaked? Is it a new feature, because before it was possible only when hiding in cover.
Title: Re: [1.04] God of war
Post by: BurroDiablo on May 31, 2010, 05:04:17 PM
Snipers can't move while cloaked, he probably meant sending them as normal.

Anyway, old balance topic. If you want to continue talking about God of War, make a new thread with the appropriate Version tag. (You see, this is why we have version tags! It all makes sense!)

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