-
Here u can post or discuss your unit ideas!
( e.g. "axis"soldier-squads, new tanks, new planes - with ability and squad size and weapons and so on. )
!!! For a "poll" at THIS thread please write me a PN
with all details for a poll. !!!
-
I personally would like to see Volkssturm Troops somewhere in CoH, possibly as basic early infantry (like volks). Could be poorly trained and fairly cheap, and come in a squad of 6 or so. They could armed with a mix of Kar98's and G98's (cosmetic difference), and be upgradeable to cheap MP3008's and/or VG1-5's to increase combat effectiveness, they also have the Panzerfaust ability.
-
IMO these 3 units (or its similar derivates) represents the Ostheer very well and could be fun to play. Not to mention that Ostheer should be counterweight to Russian Army. This means good infantry killer to hurt zounds of infantry and later strong armor to counter huge ammount of tanks.
1. small movable artillery, something like mortar but with greater range and slower speed, ability to bombard. Could be f.e.:
7.5 cm le.IG 18 (300 MP, 20 Fuel):5 men
Should be available soon (at a time enemy can deploy mortars, tier2)
2. heavy tank, either PzV Panther or even better PzVI Tiger as non-doctrinal unit.
Until research some Reliability upgrade, it has possibility 33% engine breakdown similar to critical hit to engine, which is checked in every 1min. interval, result engine damage can be repaired normally (this is reflecting poor reliability of first vehicles).
3. elite infantry troops, to counterweight lots of elite infantry (Guards, Snipers etc.). Could be f.e.:
Stormtroopers (Stosstruppen) (500 MP): 4 men squad
3xMP44, 1xMG42, elite infantry with better armor and health
- possible upgrade with 7.5 cm Leichtgeschütz 40 (recoilless gun) (125 Ammo)
- ability to Throw grenade (25 Ammo)
- ability to Throw smoke grenade (free, cooldown)
- ability to Fight hand-to-hand (free, cooldown)... assaulting enemy infantry when they get close, they can attack relentlessly engaging close infantry hand-to-hand for short period (5 seconds, reload 3 sec. so each man can kill max.2 close enemies) killing instantly with 1 shot
- ability to run (similar to PE run, not fireup!) (free, cooldown)
- ability to Assault buildings, when building is seized with enemy infantry Stormtroopers can enter building and enage garrisoned units, the result of fight will be decided by shoot-out comparing overall health of Stormtroopers and garrisoned units, who has bigger won, loser is dead
- ability to cross unpassable water in rubber boat (like rivers, lakes)... is it even possible to implement into CoH engine such ability?
-
MG 34 (260 MP 3 Pop)
Type: Support Infantry
Role: Anti-Infantry
Equipped with a Tripod MG 34, they get lesser damage and suppression rate. In exchange, they gain longer range.
Zündapp KS750 (180 MP 2 Pop)
Type: Light Vehicle
Role: Recon
Similar with motorcycle but equipped with MG 34 and have better armor.
Gebirgsjäger (375 MP 6/8 Pop)
Type: Main Infantry
Role: Assault
Gebirgsjäger (Mountain Riflemen) are the Waffen SS squad consists of 3/4 men. They are equal to Knight Cross Holder in armor term, but only use Kar98k.
Well, these units is the unit that I really wish to be available...
-
small movable artillery, something like mortar but with greater range and slower speed, ability to bombard. Could be f.e.:
7.5 cm le.IG 18 (300 MP, 20 Fuel):5 men
+1
-
The Basic Infantry should have an MP40 upgrade. Stronger than the Volk MP40, but weaker than the StG44 spammed by PE.
-
Flak 38 team (350 manpower, 3 men)
Type: Support
Role: Anti-infantry and light anti-vehicle
(http://upload.wikimedia.org/wikipedia/commons/5/53/Bundesarchiv_Bild_101I-301-1953-24%2C_Seine-et-Oise%2C_Soldaten_mit_Flak-Gesch%C3%BCtz.jpg)
A Flak 38 mounted on the Sonderanhanger 51 trailer. Weighing roughly half as much as the Pak 38, it can be speedily wheeled around the battlefield and quickly set up. It does very high damage to infantry units, but lacks the fast suppression abilities of the faster firing support units currently at the axis's disposal. It also is effective against recon units like jeeps, and armored cars.
Basically works like a rapid fire Pak that's good against infantry but loses its effectiveness against medium/heavy armor. I think it's a good Yin to the soviet infantry blobs Yang.
To give you an idea of just how potent this weapon could be, here's a neat vid of a Flak 38 vs a Volvo. Flak 38 20mm (http://www.youtube.com/watch?v=h4vd__Z1eQw#normal)
-
The Basic Infantry should have an MP40 upgrade. Stronger than the Volk MP40, but weaker than the StG44 spammed by PE.
Volk MP40 is as good as Thompsons/Stens.
I would like to see a non german basic infantry with 1 (not 2 like the british) LMG upgrade. A reskinned BREN will do. 40ammo. That will make them different than any other infantry.
-
what about mortar team 3 man crew - 8 cm mortar vz 36
It broke down into three loads, barrel, baseplate and tripod, for transport. Normally one man carried each piece.
it can have ability to load heavy or light cartridge
It fired two different mortar bombs, a light 3.265 kilograms (7.20 lb) bomb to a range of 3,400 metres (3,700 yd) and a heavy 6.85 kilograms (15.1 lb) bomb to 1,200 metres (1,300 yd)
so when you have loaded heavy bomb firerate will slow and the range decreased but it will be stronger or you switch to light bomb and the range increased also rate of fire but it will be weaker...
-
What about the Sd.Kfz.9 Famo super heavy halftrack?
http://en.wikipedia.org/wiki/Sd.Kfz._9 (http://en.wikipedia.org/wiki/Sd.Kfz._9)
(http://www.theliberator.be/MilitaryVehiclesImages/2005/Beltring05/GermanHT.jpg)
Cost:
300 manpower/30 fuel (in recovery form)
400 manpower/120 fuel (in mobile flak 88 form)
It was a halftrack produced from 1938 onwards that was designed to be powerful enough to tow disabled heavy tanks. This thing was a monster, it's the largest, heaviest halftrack of WWII and (I think, not sure) of all time. Note the scale compared to the SUV in the background and the man just coming around to the left of the front.
It could function as a recovery vehicle as a cheaper more fragile version of the Bergepanther, or in its role as a carrier for the Flak 88, having to lock down to use the gun.
I'm actually working on a model of the vehicle for my Animation Portfolio class in Maya, and would be happy to donate it once complete.
BTW, what do you guys think of this and my Flak 38 weapon team suggestion? Input, please!
-
The Version with the Flak were used at the western front
so it would be new for me that such a version fight at the east and so for me such a vehicle is not option for the Ostheer.
-
Doh. I'm trying to find info on where the Flak 38 was used on the Sonderhanger 51 Saving Private Ryan style, but information on the usage of the gun/carriage combination is scarce.
Seems strange to me that such usage would be restricted to one front. I know that the Flak 38 was certainly in use in numbers on the eastern front, along with the carriage.
Does anyone have any info on where Saving Private Ryan got the idea of the Flak 38 being fired directly from its trailer? Was it just some hollywood concoction or is there some history to it? I've looked but I can't find much.
-
Well...the "normal" usage of the Flak 38 is that u pull the weapon with the Sonderanhänger 51 to its position, build up the gun at the position and start with the fire ;)
BUT it could happen that a crew was "surprised" by an enemy and so the crew had to fire direct without build up the gun.
BUT i'm confused too because first u speak from the 8,8cm Flak on SdKfz. 9 and now u talk about the 2cm Flak 38 and of restricting to one front!?
-
Oh, I thought you were referring to my first suggestion with your reply when you just said the flak. I didn't realize you meant the halftrack mounted flak.
-
My suggestion is put the flak on the back of an SdKfz, I think it was. I know that they did put the Flak 38 on the backs of some trucks, but I am too lazy to search the numbers ;D
An extra thought is to give some of the higher tier infantry Mosin-Nagants and PPSH's (In small numbers) reflecting the fact that towards the end the Germans were fighting with small amounts of arms and ammunition.
One suggestion is an assault team: about a 5 man team with 1 mp40, 3 kar98ks, and a flamethrower with reduced damage, if possible. When a Flammenwerfer was not available, all you needed was a tube, a plunger, some gasoline or the stuff that you spray on your lawn to kill stuff such as bugs and weeds (I am brain farting unfortunately...) and you would then have a very effective weapon. It was on a TV show I like, as it's about the second world war, but I can't remember the bloody name...
Since I've got better stuff to do, I'll put it into a more organized form:
StoßTruppen: (300 MP 15 Mun 5 Pop)
Type: Heavy infantry
Role: Assault upon an entrenched position
Heavily armed and armored brave infantrymen trained to assault entrenched Soviet soldiers. They are armed with 1 MP40, 3 Kar98ks, and 1 flamethrower.
Notes: They get a bonus assaulting buildings and units in green cover, but have a detriment against units in no cover or red cover. Orange cover there is no difference. They have armor equal to American Airborne troops. The flamethrower does less damage than the normal flamethrower because it is essentially homemade. They take less suppression, reflecting their bravery. They come with Steilhandgranates which are 30 munis. They also have a satchel charge for 50 Munis. Optional idea is the GebalteLadung, but that might be overkill. I put the muni's in their initial cost because of the flamethrower. I made the manpower higher than squads of that size because of their characteristics such as the armor and difficulty of suppression.
-
Yaa A fellow heavy flamethrower enthusiast :) The Ostheer would really be unique if they could have heavy flame infantry , I'm sick of my pioneers getting slaughtered. A Flammpanzer III would be nice aswell. One ambitious add on would be permenant air support, I.E. a controlable stuka.
-
Hehe, I love me the flames.
A flammpanzer would be very nice, but I don't know how many were built. I know the Russians stuck flamethrowers on nearly every tank that was expected to be pointblank. Flamethrowing T-34s, T-90s, etc. Another way to make the Soviet into a super company :D
The permanent Stuka I think would be extremely difficult. I honestly have no clue about modding, but I doubt that it is possible. The only thing that might work is, if you have played Liberating Caen, using the coding when you have to assault the airfield and you are supposed to destroy the planes. If you don't get them on the ground they take off and continually go after you until any Bofors you build take them out.
Maybe make it possible to build pontoons... I have no clue whatsoever if this is possible, but I think it would be extremely useful.
Oh, and I added Satchels to my Stossßtruppen idea. I thought they needed more firepower :P
EDIT: Woops, mixed up the T-90 with the T-28. For some reason I always say T-90 even though it's a modern tank....
-
There could be some panzer II and panzer III tanks also panzer 767 (i don't remember name) it was captured t-34
don't you sought about dogs german used dogs vs red army or milizia squads (like cops) or sturmtiger (mortar based on tiger tank lounched 380mm shels) or noshorn (like marder but had 88mm gun) boomber, stug 40,stug III ferdinant
ps: my english is not the best please don't cry at me if you find mistake
-
No worries, we can understand you for the most part.
Far as I can tell, the SturmTiger, while really awesome, wasn't used anywheres near enough to warrant addition to this awsome mod, atleast that`s how I see it.
Bombers are being looked into, or atleast thought of by players, but at the moment they really can only be used as off-map. Game limitations. So far as we know anyways :P
All the other ideas are valid and are being discussed in all sorts of threads. The captured T-34 is espeacially nice, as I know they were used ;)
The dogs might be a bit disturbing for some, but both the Russians and Germans used them I know. The militia would be your starting rifle squad, the most basic troop.
I suggest using Google Translator whenever you are having difficulty. It really sucks, but it works.
I`ll actually get to work coming up with a few ideas for your Militia troops.
EDIT: Found the name for your captured T-34s, they were called Panzerkampfwagen T-34(R) (R for Russland, or Russia)
Pic:
(http://www.achtungpanzer.com/images/t34_58.jpg)
PzKpfw T-34/76 (R) (T-34(R) for short): (750 MP, 8 Pop)
Type: Captured medium tank
Role: Infiltration and ambush
These tanks are either captured or wrecked Soviet T-34s which have been pressed into service with a German panzer trupp. These T-34(R)s are manned by expert crews, have had sights added, and various other improvements from adding a radio to adding a commander's cupola.
Notes: It has poor visibility, much like the basic Soviet tank. However, unlike the Soviet tank, it has good accuracy due to properly trained crews and the addition of optical sights. As they are captured, they are limited in number. They are capable of cloaking and are difficult to detect. While cloaked they have reduced vision and reduced range. They will get several first strike bonuses upon enemy tanks. They cannot cloak within a certain range of the enemy main bases. They are capable of being upgraded with Schurzen (Side skirts) but this will remove their ability to cloak. It will increase their health and greatly increase the armor rating from the side. It is a call-in unit. They can also ambush, becoming impossible to detect except with a detector unit such as a sniper or the Major. They have much less health however as many have been recovered from wrecked but not destroyed T-34s. They are also slower as their engines are still new to the drivers and mechanics. The 8 pop is to represent the increased number if people required to get it back into action.
Big thanks to NeosDark: The T-34 can choose to get a schurzen upgrade and an optics upgrade, which will increase the accuracy and give better sight. The Schurzen will remove the tanks ability to cloak and thus it will no longer be able to infiltrate Soviet lines. It will also be repainted to the typical grey of the German army. The Schurzen cost 50 munitions, the optics cost 65 munitions.
I think I made it relatively balanced, but let me know. The ambush and such is realistic as they would send troops of these things behind the lines, and come across a supply convoy, or reinforcements, or whatever they figured would be useful and they'd come rolling up with a purpose. All of a sudden their target would be destroyed. During Khursk this happened to a troop of about 14 T-34s. Take out the lead tank, which is the only one with a radio, and then get some target practice. All 14 were destroyed without any losses from the German T-34s. The Russians never fired a shot.
EDIT: Parker Warrior's second idea:
A Militia or Police squad:
Militia Squad: (210 MP, 1 Pop)
Type: Cannon fodder
Purpose: A very early unit capable of light skirmishes.
A squad of 9 men composed of local citizens who have chosen to fight with the Ostheer. They have little to no training, but know the land well. They are armed with 8 rifles and 1 pistol.
Notes: This is an early, perhaps the first, squad that the Ostheer have access to. They are lightly armed, armored, and are very poorly trained. However, they know the lay of the land and as such will cloak in green cover, much like Fallschirms. They are capable of getting a better bonus out of orange cover. Their armor is the same as the Soviet conscripts. They are just as innaccurate as the conscripts, but they have a full compliment of rifles and won't charge. They have a quick build time, representing how some areas felt about the Germans. They can upgrade for 30 munitions, giving them a random weapon. This can be: A ppsh, an MG42, a Degtyaryov, an SVT, or a Gewher. They can also pay 75 munitions and get 4 submachineguns, randomized. They cost 1 pop to try and hold off on spamming, and because the other militia can find a place to sleep. The commander demands his own location however.
Thoughts?
-
thanks for the help
possible ostheer as Tank Guard could use return theirs APCs to capture the point of supply (but they may have other APCs)
Snipers might first have kar98s and then for 75 munition geyver 43s
I was once heard about the German killing squads (they were the best fighters)
and barracks could be called 1. milizia barracks 2. SS barracks 3. 3 Reich barracks 4. light plant machinery 5. Tank Plant.
how do you think is normal?
-
One question: Why do u all belief that the Ostheer will just get "copy-past" Soviet squads?
"Volkssturm"-Milizen like your Militia Squad - nothing else than a german conscript squad?
German T-34 - Same tank for the "counter side" of the Soviets?
Sounds relay helpless for me ;)
-
http://www.lonesentry.com/articles/volkssturm/index.html (http://www.lonesentry.com/articles/volkssturm/index.html)
yes Volkssturm was the same milizia squad (2 different names) but milizia was createt in 1941 and most of them was soviet people and Volkssturm was created in 1945
-
Parker ;) Dont worry about my historian knowledge ;)
I think i'm able to differ the names.
For me it was important to underline that such a foramtion would be the same like the conscripts of the red army and when i counter a unit with the same unit just with a different name and skin it would be extreme boring and i
think we are the same when i say that the Ostheer should be UNIQUE and NOT A COPY of the red army or the Wehrmacht/PE.
So for me:
NO MILIZIA or VOLKSSTURMSQUAD at the Ostheer!
That is boring!
-
and what about building names ::)
-
Well; what is with building names?
You mean your;
1. milizia barracks 2. SS barracks 3. 3 Reich barracks 4. light plant machinery 5. Tank Plant
.
Right?
Well...names are "hollow words".
So the name of a building is nonrelevant. At the end
they had just the function to assign a function or a unit type to the buildings.
When the CoH buildings were named e.g. tank hall u know that u can recruit tanks there! But at the end such a building could also be named building no. 3 or building C or dont know ^^
Like we germans say; Wörter sind wie Schall und Rauch!
( It's all hollow words. )
-
The whole purpose of the Milizia squad in my design is to counter the early swarming with a defensive swarm. It's just a thought.
The T-34(R) is designed to go behind the enemy lines and wreak havoc. So far as I can tell, there's only been 2-3 ideas of a speacial forces unit for the Ostheer.
They are effectively modified Soviets, though. Gotta be honest :P
I am working on a police squad. Should be done soon.
What about my flamethrowing infantry?
-
About the miliza:
Why do i have to counter spam-infantry with spam-infantry?
The differences between the german soldiers of 1941-1942 in comparison with the russian conscripts is that the germany soldiers were "veterans" out of the battles in poland and/or france. They were highly trained by experienced officers and so i think when u think about german standart-infantry i would think about such a direction and not about german "last-minute" ideas ::)
-
The Milizia aren't meant as your main force in any way shape or form. They are a stop-gap. What I'm viewing them as, is Russians who are Anti-Soviet or Ukrainians, who starved under Stalin, choosing to fight on the German side. They are militia, not your German forces. Plus, all I'm doing is throwing units into the mix, people are free to pick and choose what they think are good ones.
If it hadn't already been said by several different people, I'd have posted an idea for an MG squad, as MGs are good anti-spam.
-
Militia forces can be good as a "new unique unit" used for securing resources.
These militia can be non-german units
-
what about Sd.Kfz. 234/3
http://forum.bestway.com.ua/showthread.php?t=1736 (http://forum.bestway.com.ua/showthread.php?t=1736)
VK-501 (Munitionsschlepper)
http://forum.bestway.com.ua/showthread.php?t=4223 (http://forum.bestway.com.ua/showthread.php?t=4223)
«Jagdtiger» (SdKfz 186)
http://forum.bestway.com.ua/showthread.php?t=1318 (http://forum.bestway.com.ua/showthread.php?t=1318)
Panzerkampfwagen III Ausf.J (SdKfz 141 - SdKfz 141/1)
http://forum.bestway.com.ua/showthread.php?t=2130 (http://forum.bestway.com.ua/showthread.php?t=2130)
PzKpfw II Ausf L "Luchs"
http://forum.bestway.com.ua/showthread.php?t=1334 (http://forum.bestway.com.ua/showthread.php?t=1334)
PzKpfw II Ausf C (SdKfz 121)
http://forum.bestway.com.ua/showthread.php?t=1330 (http://forum.bestway.com.ua/showthread.php?t=1330)
and here german ww2 weapons
http://forum.bestway.com.ua/forumdisplay.php?f=160 (http://forum.bestway.com.ua/forumdisplay.php?f=160)
-
I like the idea of the Volkssturm but maybe it should not be a unit. I think that this "Volkssturm" concept can work very well if we plan to incorporate it into the barracks as a technology to develop.
Once developed the Volkssturm their effects can be discussed as for example it can increase each new built infantery squad by 1 people. Or only do it in a specific kind of infantery squad. Or in an easy way it can apply a discount in the manpower needed to build infantery squads.
What do you think about that Volkssturm concept?
Sorry to post not for a unit but I thought that could be an idea to consider for technologies who nobody seems to care about. Please If not correct to be here please move my post and accept my apologizes. Thanks for reading once again.
-
I like the idea of the Volkssturm but maybe it should not be a unit. I think that this "Volkssturm" concept can work very well if we plan to incorporate it into the barracks as a technology to develop.
Once developed the Volkssturm their effects can be discussed as for example it can increase each new built infantery squad by 1 people. Or only do it in a specific kind of infantery squad. Or in an easy way it can apply a discount in the manpower needed to build infantery squads.
What do you think about that Volkssturm concept?
Sorry to post not for a unit but I thought that could be an idea to consider for technologies who nobody seems to care about. Please If not correct to be here please move my post and accept my apologizes. Thanks for reading once again.
+1, nice idea.
-
Ostheer need flamethrower specialists, maybe some type of heavy squad armed with MP40's and a flamethrower cost could be
400mp 30mu 5pop
Vulnerable to light vehicles but average against tanks(The flamethrower) and good against infantry(Upgradable MP40's +flamethrower)
-
why do they need flame throwers? I think it would be a direct knock off of the Sturmov Ingenery Dual Flamer squads
-
Not really
-
but still why do they need flamers?
-
Just remember guys, when you're making suggestions, the historical accuracy and all that jazz of what you're suggesting is NOT AS IMPORTANT as the effect your suggestion has on the game. Before you post the years your unit was in use, the fronts it fought on, specs, all that stuff, first decide how it's going to work IN THE MOD. Give us manpower/ammo/fuel costs, intended usage ingame, talk about what niche it fills. I'm seeing too many posts that are just walls of research with no attention given to how these units will be used in the game.
We're trying to create an army for a mod, not gather research to write a book. I'm not saying don't provide any info, just focus on the important stuff first.
And Devs, please dont shoot an idea down entirely out of hand just because the history/usage details are a bit sketchy. We're talking about a mod for a game that has the Bergetiger, swarms of HS-129B3s, and tons of other units of dubious historical authenticity. Realism is great to have, but it's not a necessity.
-
Does any Faction really have a full time flamer that doesn't get slaughtered without piles of buffs and upgrades ?Flamers in Ostheer could provide elite Anti infantry/building support.
They could cost 20Mu/350Mp/4 pop (4 man squad)
Yes pioneers upgraded with flamethrowers can take out buildings/bunkers but are of little use other than that, besides, if you're not extremely careful the upgraded pioneers die whenever you don't micro them -.-
My argument
-Unique
- elite Anti Inf.(Think of the Russian Tank hunters that are spammed o.O)
-Lasts more than 5 min with a flamethrower
Better ? =)
-
I wasn't criticizing you, you had the right idea with your post. I was just putting it out there.
-
I am saying 3 of the 5 factions that exist have flamers of some sort and PE has Flame Nades and instead of flame weapons try something new or not widely used or unique. Do some diggin in history and weapons of WW2 and instead of putting a few units together and saying "HERE IS SOMETHING NOT SO NEW YET KINDA NEW!!" you know what I mean? I am not discrediting your idea I am just saying, use something unique so that way if it is used you can proudly say "I came up with that idea" you know what I mean? :)
-
Wehrmacht Elite Sniper, doctrinal call-in, one time only. He is an anti-sniper, able to target and take out enemy snipers while in hold-fire mode. Also his first shot of an engagement does not give him away.
-
StoßTruppen: (300 MP 15 Mun 5 Pop)
Type: Heavy infantry
Role: Assault upon an entrenched position
Heavily armed and armored brave infantrymen trained to assault entrenched Soviet soldiers. They are armed with 1 MP40, 3 Kar98ks, and 1 flamethrower.
Notes: They get a bonus assaulting buildings and units in green cover, but have a detriment against units in no cover or red cover. Orange cover there is no difference. They have armor equal to American Airborne troops. The flamethrower does less damage than the normal flamethrower because it is essentially homemade. They take less suppression, reflecting their bravery. They come with Steilhandgranates which are 30 munis. They also have a satchel charge for 50 Munis. Optional idea is the GebalteLadung, but that might be overkill. I put the muni's in their initial cost because of the flamethrower. I made the manpower higher than squads of that size because of their characteristics such as the armor and difficulty of suppression.
Here is the flamethrower infantry squad I came up with. Personally I think it would fill the niche quite well.
@Ost Front: The Elite sniper sounds a bit like the Soviet Sniper Ace. Perhaps make it a global upgrade allowing all Ostheer snipers (If they are included) to do as you say.
@hgghg4: The only other things I can think of used by the Germans would be some form of gas, but so far as I know, Hitler specifically ordered to NOT use gas on the battlefield as he feared retaliation. WW1 vet, etc.
BTW, all the units I've made are just that. Units. You can pick and choose from them what you like, give thoughts on them, etc etc. I'm not trying to create the actual mod, I'm instead trying to make it easier for those coming up with entire mod ideas. If you wanna use 'em, or a modified version, in your Ostheer concept go right ahead.
-
+1 to daiwiz's idea Sorry I missed it but I agree.
-1 to hgghg4's statement, it was rude offensive and quite pointless =)
You're asking for NEW ideas, well I'd like to point out that all flamers in the factions are a sort of engineer, I was calling for a full time flamer if that is not considered unique than why not make the Ostheer have a specialization in pyrotechnics
Pz III's W/flamethrower
elite infantry W/ flamethrower
etc.=P
-
That's an idea. They did often end up utilizing flames, which is where my squad comes in. Not enough flammenwerfers? Get some gas, a plunger, a piece of rope, and a match. Anyways, I think they could very easily be made a flame company. In all the others flames play a secondary, sometimes third place role. WM you need the Kampkraft center and support upgrades to make your Flame Pios last. US you get a 3 man squad, but they are generally weak. PE have the flame nades, which is quite expensive. CW don't have any flames EXCEPT for their Royal Scots Engineers, because of the Churchill Croc. The Soviets have to choose the center doctrine (too tired to remember the name) and select the flamer upgrade, then they have to pay 50 munis to get the flamethrowers. Basically, people only use flame in small amounts, simply because it costs so much. By making a faction centered around flame you would make pyros like myself happy. Plus, flames can make a good anti-spam weapon. Suppress and flame.
-
Global sounds good, since after Stalingrad, the Germans stepped up their sniper training, the upgrade could be called "Elite Sniper School" or "Sniper Academy".
-
And if any disaggrees with the flamer ways they could ... I don't know.. NOT USE IT?
-
Perhaps a doctrine is centered around flame? But I dunno.
Anybody know what the name for a Marksmanship academy is in German?
-
Scharfschützen-Schule, Sniper or Sharpshooter school.
-
Thankee. Maybe that could be an upgrade?
-
I would very much like that to be implemented.
-
That's an idea. They did often end up utilizing flames, which is where my squad comes in. Not enough flammenwerfers? Get some gas, a plunger, a piece of rope, and a match. Anyways, I think they could very easily be made a flame company. In all the others flames play a secondary, sometimes third place role. WM you need the Kampkraft center and support upgrades to make your Flame Pios last. US you get a 3 man squad, but they are generally weak. PE have the flame nades, which is quite expensive. CW don't have any flames EXCEPT for their Royal Scots Engineers, because of the Churchill Croc. The Soviets have to choose the center doctrine (too tired to remember the name) and select the flamer upgrade, then they have to pay 50 munis to get the flamethrowers. Basically, people only use flame in small amounts, simply because it costs so much. By making a faction centered around flame you would make pyros like myself happy. Plus, flames can make a good anti-spam weapon. Suppress and flame.
Instead of this "made up plunger flamethrower" how about the militia gets the ability to use the Eintossflammenwerfer 46, a real disposable flamethrower that was actually used. IT was meant to be cheap and quickly issued, and it was disposable. I was thinking for 20 munis or something one guy would pull out the flamethrower and fire a 6 second or so burst more powerful then the regular flammenwerfer, then throw it away afterwards.
-
Instead of this "made up plunger flamethrower" how about the militia gets the ability to use the Eintossflammenwerfer 46, a real disposable flamethrower that was actually used. IT was meant to be cheap and quickly issued, and it was disposable. I was thinking for 20 munis or something one guy would pull out the flamethrower and fire a 6 second or so burst more powerful then the regular flammenwerfer, then throw it away afterwards.
If i got you right here, making a flamethrower useable for amma is one hell of a epic idea.
just too creative man ;)
Istead of granades, these guys can use flamethrowers for amma o_o ! good work!
-
Instead of this "made up plunger flamethrower" how about the militia gets the ability to use the Eintossflammenwerfer 46, a real disposable flamethrower that was actually used. IT was meant to be cheap and quickly issued, and it was disposable. I was thinking for 20 munis or something one guy would pull out the flamethrower and fire a 6 second or so burst more powerful then the regular flammenwerfer, then throw it away afterwards.
If i got you right here, making a flamethrower useable for amma is one hell of a epic idea.
just too creative man ;)
Istead of granades, these guys can use flamethrowers for amma o_o ! good work!
I also like it, BUT
I hope the ostpioneres (probably 3 man squad that costs 200-250MP) wont be OP vs UK(flamer pio spam).
If you can make a 12 man for only 600-750MP(starting unit costs nothing and 100ammo UK would will be in big trouble.
Bren carrier could save them, but there are many ways to defeat a bren too (2 motorbikes, faust...)
So if ostpioneres will have a Eintossflammenwerfer 46 they need to be weak or very suppresable (even more than vet0 pios and panzer grenadiers)
Or maybe this weapon will be usable after an upgrade.
-
I agree with the disposable flammenwerfer.
But i propose it should be a bit different to vanilla flamer.
if it is fired at a spot of ground or a house, it should keep blazing for a while (like panzergrenadiers flame grenades)
It would just make it different from normal flamers.
The Disposal Flammenwerfer is a great Idea and a good example for the capabilities of aq community like this one... ;D
-
Instead of this "made up plunger flamethrower" how about the militia gets the ability to use the Eintossflammenwerfer 46, a real disposable flamethrower that was actually used. IT was meant to be cheap and quickly issued, and it was disposable. I was thinking for 20 munis or something one guy would pull out the flamethrower and fire a 6 second or so burst more powerful then the regular flammenwerfer, then throw it away afterwards.
If i got you right here, making a flamethrower useable for amma is one hell of a epic idea.
just too creative man ;)
Istead of granades, these guys can use flamethrowers for amma o_o ! good work!
I also like it, BUT
I hope the ostpioneres (probably 3 man squad that costs 200-250MP) wont be OP vs UK(flamer pio spam).
If you can make a 12 man for only 600-750MP(starting unit costs nothing and 100ammo UK would will be in big trouble.
Bren carrier could save them, but there are many ways to defeat a bren too (2 motorbikes, faust...)
So if ostpioneres will have a Eintossflammenwerfer 46 they need to be weak or very suppresable (even more than vet0 pios and panzer grenadiers)
Or maybe this weapon will be usable after an upgrade.
yeah after a global upgrade called flame weapons at the t1 ostheer structure, ostpios can use the EIntoss, and ost grenadiers can use an incedinary rifle grenade ability, where 4 incedinary rifle grenades are fired at a target for 40 ammo.
the6 second burst would do a little more damage then a werh flamethrower, but the flames would linger for MUCH longer then the wher threower, so if they didnt move, it would hurt.
-
That would be very nice. I knew about the Eissenfaust, but I couldn't remember the name and it didnt come to mind ::) I feel like an idiot.
Perhaps this upgrade could be for all OstPios, and my idea could be a call-in or a doctrine specific unit.
-
Question-What about the Lion Tank (Lowe) heres a clip of info
-Leichter Löwe – crew of five, 1000-hp engine, weight of 76 tons, 100-mm frontal armor, rear-mounted turret, 105 mm L/70 high velocity gun and a coaxial machine gun, top speed 27 km/h.
How about as a Doctrinal call-in costs about 1200 Mp with 12 pop
??(It stays just barely under 80 ton limit :D)
-
So Akalanor, I see you are overcompensating ;)
Might we have a picture so we can drool over it?
-
Question-What about the Lion Tank (Lowe) heres a clip of info
-Leichter Löwe – crew of five, 1000-hp engine, weight of 76 tons, 100-mm frontal armor, rear-mounted turret, 105 mm L/70 high velocity gun and a coaxial machine gun, top speed 27 km/h.
How about as a Doctrinal call-in costs about 1200 Mp with 12 pop
??(It stays just barely under 80 ton limit :D)
You want this piece of shit in the Ostheer but not the Panzer IV? This isn't the RTS version of Wolfenstein, ok? God help me.
-
Hey everyone here is a Tech tree idea I had.
Based off of three major battles on the eastern front:
Leningrad, Stalingrad, Kursk.
Leningrad
Siege war:
Left:
Thunder Storm:
2 CPT
Precision Strike:
Cost: 50 Ammo
CD: 2 mins
Three artillery shots in small area
3 CPT
Wall Strike:
Cost: 200 Ammo
CD: 10 secs
Wide area of Precision bombardment creating a wall of fire and brimstone between you and the red army great for wide defensive stopping power or massive defense killing power.
4 CPT
Mobile 'Nut Cracker' Flak 88:
Cost: 600 mp
CD: 3 mins
Max: 3 on the field at one time
Call in a mobile Flak 88 platform, must be setup before firing and packed up before moving.
Right:
Lighting Storm:
2 CPT
JU 87 'Stuka' strike:
Cost: 150 Ammo
Stukas patrol the area killing infantry with gun strikes and tanks with single bomb hits (very accurate). No ground indecator on the map, just the 'Jericho Trumpet' sound when they are striking. Causing fear in the enemy.
1 CPT
Supply the siege:
Cost: 200 mp
CD: 2 mins
drop supplies into the field. 100 muns 20 Fuel
3 CPT
At Any Cost:
250 Ammo, 100 Fuel
CD: 5 mins
All tanks and Infantry lost in battle are replenished at the HQ during activated ability
1 min duration.
Penalty: during CD -80% resource production on Ammo/Fuel
Stalingrad:
“Ratten krieg”
Rat War:
Left:
Propaganda:
1 CPT
1,000 Year Reich:
All infantry now have the push ability:
Activated on each unit.
Cost: none
CD: 1 min
Duration: 15 seconds
Penalty: 30 seconds
Infantry get a great increase in offensive stats (55%) for 15 secs, willing to give they're lives for the Fatherland. (-50%) defensive stats after for 30 seconds.
1 CPT
Objective Secured:
(passive)
Infantry capture points when no enemy units are in the territory at 50% speed. (allowing you to continue the offensive without have to take the time to capture the point. Only works if the area is unsecured (no troops, tanks, outposts). Goes from Enemy controlled to neutral to friendly.
3 CPT
Fuhrers command!:
Cost: 420 MP
Only one on the field at one time
Call in a single SS officer in a half track with a loudspeaker. Inspiring friendly troops in the territory and striking fear into the enemy troops in the territory. (+40% offensive stats friendlies, -30% defensive stats to enemies in the territory)
Right:
Street Fighting:
3 CPT
Street Kings:
600 MP
Max 3 in the field.
Kings of the battle field these men have been hardened by fighting in the streets of Stalingrad. Idle for Urban combat. (storm trooper knight cross holders) 3 man squad w/ SG44s cammo,assault grenades, panzerfaust, Demolition packs (65 ammo) can be placed any where, does 150% damage to buildings with enemies inside.
1 CPT
Kings Command:
In the presents of the the storm kings troops feel the power of the street kings, giving them zeal to hold out any counter assault.
5 CPT
Enemy at the gate:
650 MP
Only one per battle.
Call in a Veteran of the war to end all wars, This sharpshooter trained all the best and has left some secrets for himself.
Abilities:
Intuition: (passive) writing the book of sharpshooting he can sense the spots where enemy sharpshooters are. (like tank awareness for the PE) snipers show up on the mini map in the fog of war.
Counter sniper: (activate) While in this mode he will kill all snipers in his sights. (in this mode he will not shoot at other infantry)
Stats:
His experience lets him cloak at max rate (normal snipers in green cover), even when he has no cover.
Has the sight range of a recon unit (jeep or motorbike), with the same detection, however, when he moves camouflaged, it is 25% movement speed. (25% slower than regular snipers)
Kursk – Largest Tank battle in WWII, if not the largest in history.
“Panzer Strum”
Armor Storm:
Left:
Might of the Reich:
1 CPT
Bigger is Better:
(Passive)
All heavy tanks (Panthers and Tigers) have 88 mm cannon.
But Armor costs 10% more fuel to create.
4 CPT
Cost: 1,000 mp (220 fuel over 1 min time) Must be able to afford fuel
Only 1 Tiger-gruppe on the field at one time.
Tiger-Gruppe:
Call in 2 Tiger I tanks to the field.
5 CPT
Cost: 1,200 mp (260 fuel over 1 min time) Must be able to afford fuel
Call in once per battle.
Große Tiger-Gruppe:
Call in 1 Tiger I and 1 Tiger II (King tiger) to the field.
Right:
Great Strikes:
2 CPT
Panzer Zeal:
All tanks fight harder when grouped with other German Armor. (Like PE group Zeal for infantry.)
3 CPT
Cost: 250 Ammo
Duration: 1 Min
CD: 5 mins
Press on the attack!:
All tanks get a Defensive bonus to push threw defensive lines. (2 times the frontal Armor and 1.5 times side and rear armor).
4 CPT
500 mp (over 1 min)
Only one per Battle.
JagdTiger:
Call in the 'Elefont' Tank destroyer.
Let me know what you all think. Thanks
-
Question-What about the Lion Tank (Lowe) heres a clip of info
-Leichter Löwe – crew of five, 1000-hp engine, weight of 76 tons, 100-mm frontal armor, rear-mounted turret, 105 mm L/70 high velocity gun and a coaxial machine gun, top speed 27 km/h.
How about as a Doctrinal call-in costs about 1200 Mp with 12 pop
??(It stays just barely under 80 ton limit :D)
You want this piece of shit in the Ostheer but not the Panzer IV? This isn't the RTS version of Wolfenstein, ok? God help me.
+1
That tank was never built like the Monster and "little brothers". I think Panzer IV and Panther are like a standard for Wehrmacht, i think they should be in, but devs have the call.
In other hand, maybe if devs have some time to spare ;)... the maus could be included in a mission before arrive to Berlin... of course... represented as it should... as a failure... after all something like that really happen; even that could be the trigger to get a medal "destroy the three garbage tanks" ;D.
-
Hey everyone here is a Tech tree idea I had. [...]
Unit suggestion thread, so wrong thread ;D
anyway:
@Mobile 'Nut Cracker' Flak 88: was discussed before
Nah, you just don't get that a Tiger 1 was armed with the flak 88 and the reason the coh 88 has that range is because its a structure that doesn't move and can be killed easily....not even relic would make these mobile and these guys are full of bad ideas lol
@Objective Secured: guess you mean in 50% time and not with 50% speed :P
@snipers: do they cloak when in cover or as an ability?
Abilities:
Stats:
His experience lets him cloak at max rate (normal snipers in green cover), even when he has no cover.
Has the sight range of a recon unit (jeep or motorbike), with the same detection, however, when he moves camouflaged, it is 25% movement speed. (25% slower than regular snipers)
@Bigger is Better: tigers already have a 88mm gun, panthers simply never had it ::) only the schmalturm design for the panther2 which was never built
Bigger is Better:
(Passive)
All heavy tanks (Panthers and Tigers) have 88 mm cannon.
But Armor costs 10% more fuel to create.
@tiger gruppen: would it really be possible to have 3 tiger1 and one tiger2 at the same time??? balance :o
4 CPT
Cost: 1,000 mp (220 fuel over 1 min time) Must be able to afford fuel
Only 1 Tiger-gruppe on the field at one time.
Tiger-Gruppe:
Call in 2 Tiger I tanks to the field.
5 CPT
Cost: 1,200 mp (260 fuel over 1 min time) Must be able to afford fuel
Call in once per battle.
Große Tiger-Gruppe:
Call in 1 Tiger I and 1 Tiger II (King tiger) to the field.
-
3 tiger1 and a King tiger? OP by all means. Not even a fleet of Is-2 and Isu-152 could hold that force off. Also, something to consider;
While Kursk was the largest tank battle in the world, the main thing was the Tiger tank/Panther tanks, along with deidacted tank destroyers for the Germans, and T34/AT mines for the Russians. So a King tiger wouldn't even be in the battle. Second, Leningrad was surrounded, so Germany didn't really need to airdrop supplies for their forces, better use for the Stalingrad idea.
-
Panzer 3 variant with Artillery spotter:
http://www.panzer-reich.co.uk/beobachtungswagen-3.htm (http://www.panzer-reich.co.uk/beobachtungswagen-3.htm)
And an idea to get rid of the crappy recruing system, don't put Pak-s or HMG's, or Mortars, like the PE hasn't, and there is a lot of light units that carries mortars and 50 cm Paks. For example:
http://www.the-blueprints.com/blueprints/tanks/tanks-n-p/26924/view/panzerjager_i_4_7cm/ (http://www.the-blueprints.com/blueprints/tanks/tanks-n-p/26924/view/panzerjager_i_4_7cm/)
The Bison would be great.
http://www.missing-lynx.com/reviews/german/dml6259areviewcs_1.html (http://www.missing-lynx.com/reviews/german/dml6259areviewcs_1.html)
http://www.the-blueprints.com/blueprints/tanks/tanks-a/21408/view/10_5cm_lefh18%28sf%29_self-propelled_gun_h36%28f%29/ (http://www.the-blueprints.com/blueprints/tanks/tanks-a/21408/view/10_5cm_lefh18%28sf%29_self-propelled_gun_h36%28f%29/)
These units had to locked down to shoot, like the Hummel.
I don't know if they were in the EF, just a quick idea.
Edit: links were dead.
-
Some common eastern front units that saw a lot of action were Fallschirmjager ground troops. They had a reputation for being tough defensive units.
Not sure as to the ground weapon load-out, but Ostheer might have some Fallschirmjager as a troop selection somewhere in the tree.
If we're looking for types of troops unique from CoH's Wehr and PE, then the aforementioned stormtroopers need to be considered. Assault rifles and grenades.
Also a simple heer infanterie unit. Kar98 rifles, grenades, and maybe some AT grenades.
Gebirgsjager were mentioned and should receive consideration.
Also a suggestion I made somewhere else: Grossdeutschland troops. They were extremely well-equipped and received priority supplies much like the Waffen units.
Possible unit could be "Waffen Grenadiers," another name for an SS unit for the purposes of equipment. A squad of these wearing the camo uniforms could "stealth". I believe there is a doctrinal CoH unit that does this.
Tanks: seen some great suggestions and the poll tells its own story. But a cheap PzIII (J?) would be wonderful to see. The PzIV and Tiger should be standard purchases. Eastern front saw a lot of SP-gun usage, so StuGs should also be available.
Maybe the doctrine tree could include the guns we think are too limited, such as the Brummbar or Sturmtiger.
-
what about Slovakia recon squad 4 - 5 man squad all have vz 24 rifle and can be upgraded to vz 26 light machine gun (two rifles are replaced by LMG) for 50 - 75 munition after that upgrade are troops able to call in artillery barage since Slovakia use howitzers and guns on eastern front such as
10 cm howitzer vz. 30
10.5 cm Gun model 35
15 cm Heavy howitzer model 25
Skoda K-series 15 cm schwere Feldhaubitze 37(t)
so what do you think?
-
My Infantry suggestion
-Flammtrupp- Heavy flame troops able to deploy Abwehrflammenwerfer 42 (Flame mine)
350mp 10f 4pop(4man)
-Stosstrupp- Heavy infantry armed with Kar98 can be upgraded with FG42(75mu)
400mp 4pop
-Doctrinal basic infantry(build comm array to order buildings)
Option
1=1st panzer division
2=Finnish army call-in(volks. skin)
3-273rd reserve panzer division
-Luftwaffe officer-calls in paratroopers- armed with Walter 38- 200mp 1pop(300mp per paratrooper squad)
-Sniper squad-4 man sniper group 2spotters 2 shooters, 1 spotter dies only 1 shooter(yes a copy of Russians but still why not?)cloaking up to 15 meters
400mp 4 pop
so? criticism welcome, I need a good laugh.
-
My Infantry suggestion
-Flammtrupp- Heavy flame troops able to deploy Abwehrflammenwerfer 42 (Flame mine)
350mp 10f 4pop(4man)
-Stosstrupp- Heavy infantry armed with Kar98 can be upgraded with FG42(75mu)
400mp 4pop
-Doctrinal basic infantry(build comm array to order buildings)
Option
1=1st panzer division
2=Finnish army call-in(volks. skin)
3-273rd reserve panzer division
-Luftwaffe officer-calls in paratroopers- armed with Walter 38- 200mp 1pop(300mp per paratrooper squad)
-Sniper squad-4 man sniper group 2spotters 2 shooters, 1 spotter dies only 1 shooter(yes a copy of Russians but still why not?)cloaking up to 15 meters
400mp 4 pop
so? criticism welcome, I need a good laugh.
Stosstrupp? Why do people keep creating new ideas with old names?
FG42 is a Fallschirmjäger only Gewehr.
Who needs paratroopers armed only with pistols?
Youre 4 man sniper squad that unlike russians can retreat costs only 400MP?
Just think...
-
Who needs paratroopers armed only with pistols?
I think he was suggesting a officer armed only with a pistol than have the ability to call paratroopers, i assume, more better armed than the officer
-
Yes Alguien that is what I meant, and actually FG42 wasnt Falchirmjager only, I'll settle for STG44 if you stop whining like I recommended the Lowe again hah
-
The flame mine is a cool and good idea. it coul dbe like a tripmine that shoots a big long stream of flame when you tell it too. IMo tho it should be used by the chemicial warfare squad who has thermite and white phosphors nades too tho, and it should cost ammo to deploy each time
-
I was bored and made a thread with this updated list, not bored enough to make up buildings though haha
-
what about Slovakia recon squad 4 - 5 man squad all have vz 24 rifle and can be upgraded to vz 26 light machine gun (two rifles are replaced by LMG) for 50 - 75 munition after that upgrade are troops able to call in artillery barage since Slovakia use howitzers and guns on eastern front such as
10 cm howitzer vz. 30
10.5 cm Gun model 35
15 cm Heavy howitzer model 25
Skoda K-series 15 cm schwere Feldhaubitze 37(t)
so what do you think?
I think you're a zealously patriotic Slovakian who's itching to see his country represented in a game. If you can find someone who isn't from Slovakia that likes the idea, well more power to you.
Man, everyone always wants their country in a game. I guess I'm not in a position to talk, since America is almost always in WWII games by default. But man, every Romanian is like OMG we should have romanians in this mod and every Italian is going on about having italians ingame, etc etc.
-
what about Slovakia recon squad 4 - 5 man squad all have vz 24 rifle and can be upgraded to vz 26 light machine gun (two rifles are replaced by LMG) for 50 - 75 munition after that upgrade are troops able to call in artillery barage since Slovakia use howitzers and guns on eastern front such as
10 cm howitzer vz. 30
10.5 cm Gun model 35
15 cm Heavy howitzer model 25
Skoda K-series 15 cm schwere Feldhaubitze 37(t)
so what do you think?
I think you're a zealously patriotic Slovakian who's itching to see his country represented in a game. If you can find someone who isn't from Slovakia that likes the idea, well more power to you.
Man, everyone always wants their country in a game. I guess I'm not in a position to talk, since America is almost always in WWII games by default. But man, every Romanian is like OMG we should have romanians in this mod and every Italian is going on about having italians ingame, etc etc.
Im from Poland and I want a cheap tier 1 non German infantry (no elite units to non german axis). It would probably be the best to not name the specific country that this infantry is from but soldiers need uniforms.
Becouse Romanian army was the second biggest axis army on the eastern front I want Romanian uniforms.
A cheap doctrinal (400MP 3CP) non german tank would be nice.
(http://mailer.fsu.edu/~akirk/tanks/hun/toldii.jpg)
But on the other hand PzII Luchs (maybe glider dropped) would be great too.
(http://www.axishistory.com/fileadmin/user_upload/p/panzer2-luchs.jpg)
-
what about Slovakia recon squad 4 - 5 man squad all have vz 24 rifle and can be upgraded to vz 26 light machine gun (two rifles are replaced by LMG) for 50 - 75 munition after that upgrade are troops able to call in artillery barage since Slovakia use howitzers and guns on eastern front such as
10 cm howitzer vz. 30
10.5 cm Gun model 35
15 cm Heavy howitzer model 25
Skoda K-series 15 cm schwere Feldhaubitze 37(t)
so what do you think?
I think you're a zealously patriotic Slovakian who's itching to see his country represented in a game. If you can find someone who isn't from Slovakia that likes the idea, well more power to you.
Man, everyone always wants their country in a game. I guess I'm not in a position to talk, since America is almost always in WWII games by default. But man, every Romanian is like OMG we should have romanians in this mod and every Italian is going on about having italians ingame, etc etc.
Yes i want to see Slovak troops in the game its something bad on it? as i said a few time i want to see all non german countries which fight on eastern front...
-
Watch out for the topic ;)
Here u should post and discuss unit ideas!
Not again any "national - patriot battles".
And again my note: Units at the Ostheer wont be called
"Slovakian soldiers" or "Romanian Fighters" or things like
that.
-
i just write my suggestion and don't want to start any national battle ;D
fine with those names don't have anything against it just want to see troops with uniforms and equipment of each country which will be represented...
-
how about german tank riders-4 or 5 panzergrenadiers armed with mp40,anti tank grenades and able to be upgraded with mp44 rifles also with ability to fight better when grouped together with armored units. they could be call in unit with panzer III or stuG III whom they would ride.
-
Well; Copy-past from the sowjets ;)
Okay..-this ability ( tank riding ) is a cool thing
but when all nations could need it or just the
sowjets to make them "special" ( Sowjets
hadnt used often halftracks like the germans
or the americans and so they needed such
a "transportsystem" at CoH ;) ).
-
Watch out for the topic ;)
Here u should post and discuss unit ideas!
Not again any "national - patriot battles".
That is why I proposed to not include any non-german units, because it could lead to zealots defending their own country...
Anyway I have an idea for call in unit:
Firebrand squad (2CP) - squad of saboteurs which is sent to decimate enemy
- call-in unit 270MP cost, 3 men, MP40
- invisible on small map and on tactical map
- once deployed in enemy territory, they disrupt income from that sector effectively halving the resource income
- have ability to plant mines (25 Ammo) and to plant Demolition charges (50 Ammo)
- only 1 Firebrand squad in game at time allowed
It should be something like Partisans but with different role, not fight but disrupt logistics, destroy infrastructure. Like actual Wehrwolf commandos:
http://en.wikipedia.org/wiki/Werwolf (http://en.wikipedia.org/wiki/Werwolf)
-
ok,i just think ostheer should need unit like panzergrenadiers that could keep up with armored unit speed(they could have sprint ability by default), fight better togeter with armored units(their primary targets should be units capable of taking out tanks) and fight better against armored units(having better accuarcy with shreks,biger range..) than any other infantry unit.
-
A bit off topic, but it would look nice, and unique look of the Ostheer units, putting an Ostheer flag on the back of their tanks. Like this picture:
http://kepfeltoltes.hu/view/100316/Panzer_can_flag_1_www.kepfeltoltes.hu_.jpg (http://kepfeltoltes.hu/view/100316/Panzer_can_flag_1_www.kepfeltoltes.hu_.jpg)
-
The flags on the tanks were called "Fliegersichttücher" - they were for the german Luftwaffe ;) This flag showed german planes that this tanks were german tanks.
Perhaps this looks "nice" but i cant see any profit for the Ostheer and so i think Ostheer wont need them.
-
he does have a point of it being a unique thing... its just a suggestion no other army has a flag hangin off of their units so it would be unique which you guys are tryin to go for here..
-
But just "unique" by skin.
Ostheer should be unique by weapons and tiers and other game mechanicals ;)
-
Well they can be unique in the weapons and game mechanics as well as the eye candy portion of it... its just a suggestion my fellow ww2 weapon history buff
-
Some guys already had the idea of giving the
Ostheer also a AT squad using guns compareable to the PTRD.
Because everyone liked these and they were a fresh idea,
eventually also because of their coolness - the Ostheer
should have its own compareable tank hunter.
After all i came to the idea of giving the Ostheer a (i would
suggest early doctrinal) anti-tank-one-man-show. The
Tank Buster
of the Ostheer
The "Tank Buster" is a single unit compareable to a sniper,
using a very powerfull "Panzerbüchse" anti-tank rifle to
take out enemy tanks with precisional shots.
(http://www.antitank.co.uk/images/rangepics/tank-shoot2.JPG)
looks like fun?
The abilities of the Tank Buster would be ..
- cloaking, just like a sniper
- treadbreaking ability, to let the emeys tanks stay were they
should (could be replaced by a motor damager)
in both cases the cooldown time would be enormous,
compareable to the one of the AT-halftrack of the PE.
- A phosphor-round, to take out enemy inf. or snipers,
as these were used in reality as well.
This soldier would be something new, and it would differ
from the existing units, making the ostheer even more unique.
There were a lot of AT-rifles in use by the Wehrmacht during
the 2nd world war, also a lot of foreign rifles. Yet i dont know
which the best one to select:
- Panzerbüchse 38 or 39
The german anti tank rifles, smal caliber, but still very
good test results. (7,92mm)
- Wz. Anti-tank-rifle
Powerfull AT gun out of poland used by the germans
during the 2nd world war. (7,92mm)
- Soluthurn S 18/1000
Huge gun out of the swizerland, prodoced for the wehrmacht
-> usually 2 guys were needed to carry it. (20mm)
- Lathi L-39
The finnish AT beast, used during the winter war and
after it as well. Could be used as a finish call in as well.
But it was also very heavy. (20mm)
Which one would you prefer? Give me a reason why you prefer which long range combat weapon! ;)
-
Like the abilitis idea, as the gun I have to say the L-39, there are too many shoulder rockets and small AT rifles, the S18 or L-39 would change that L-39 could be call-in and S18 standard
-
nice idea it really could appear in the ostheer... :)
i prefer Soluthurn S 18/1000 or Lathi L-39 because of higher caliber 7.92 is nothing so powerful even its a longer cartridge then the mauser98k 7.92x94mm - 7.92x57mm but still this wouldn't penetrate armor of the T90 for example so at least 20mm cartridge is needed...
-
Nice to see you guys liking the idea ;)
Therefore that you guys would prefer the bigger weapons,
i will choose it as my final selection as well.
Since the finish model was more often used, especially on the
easten front i mean, it would fit better. A finish anti tank
"Panzerknacker" - tank-cracker would really bring in
some feeling what the Ostheer needs.
Also, besided the AP rounds they had phosphor-rounds for
these big guns to take out snipers and also inf blobs.
Okay enough words now, lets take a look at the enormous weapon: the Lahti L-39
(http://images4.wikia.nocookie.net/devilmaycry/images/thumb/7/7f/Spiral.gif/300px-Spiral.gif)
just to show the size of the weapon, a picture with a collector:
(http://gyokusaiclub.hp.infoseek.co.jp/img/lahti.jpg)
Quite impressive, isnt it?
-
The "Tank Buster" is a single unit compareable to a sniper,
using a very powerfull "Panzerbüchse" anti-tank rifle to
take out enemy tanks with precisional shots.
The abilities of the Tank Buster would be ..
- cloaking, just like a sniper
- treadbreaking ability, to let the emeys tanks stay were they
should (could be replaced by a motor damager)
in both cases the cooldown time would be enormous,
compareable to the one of the AT-halftrack of the PE.
- A phosphor-round, to take out enemy inf. or snipers,
as these were used in reality as well.
Cool work man! :) The AT rifle could be nice because Wehr&PE doesn't have such thing. And to avoid similarity with Red Army PTRD team I suggest not to have standard 2 men squad but include this rifle into some bigger infantry unit, like
- "Panzerjaeger infanterie" or something like that, 4 men, 1 AT rifle, magnetic AT mine (35 Ammo), possible upgrade to "Schwere panzerjaeger infanterie" with one additional panzerschreck and Wolfram rounds to standard AT rifle making better penetration
"Threadbreaking ability" you could call: "Aim for engine" and could be effective only when shooting from back, to be original. Then of course it will cost less Ammo than standard PE threadbreaker.
-
Nice to see you liking this idea as well m8 ;)
"Threadbreaking ability" you could call: "Aim for engine" and could be effective only when shooting from back, to be original. Then of course it will cost less Ammo than standard PE threadbreaker.
I do like this idea! Either it could damage the motor, or it could
destroy it immediately. Another idea would be 50% chance
to destroy the motor or 50% chance to damage it.
But i guess that would make the ability too weak, therefore
i guess a destroyed engine would be the best idea.
(this way it would be compareable strong like the AT-halftrack)
But making it another AT squad would be pretty boring in my eyes.
Thats why i would suggest making it a singulary unit. Sniper
compareable i mean, a one man show. This guy would have
great range and he could cloak.
For these reasons it would differ him pretty much from the
soviet anti tank units.
And thats way better than having another anti tank squad.
-
But making it another AT squad would be pretty boring in my eyes.
Thats why i would suggest making it a singulary unit. Sniper
compareable i mean, a one man show. This guy would have
great range and he could cloak.
yes I understand - you mean it would be something like "AT Sniper" :) it is original idea must admit but I don't know if such units were even present in German army during WW2. Has anyone some more info about such facts? If yes then I vote for such unit to be in Ostheer too!
-
Ok, I was wondering, why are you guys thinking about giving the Ostheer an AT-rifle? That should be something special with Russia. But, perhaps the Ostheer can't get a infantry squad that has a AT-weapon. Perhaps they have to use their AT- guns, like the Pak-40.
-
But making it another AT squad would be pretty boring in my eyes.
Thats why i would suggest making it a singulary unit. Sniper
compareable i mean, a one man show. This guy would have
great range and he could cloak.
yes I understand - you mean it would be something like "AT Sniper" :) it is original idea must admit but I don't know if such units were even present in German army during WW2. Has anyone some more info about such facts? If yes then I vote for such unit to be in Ostheer too!
In the beggining of the war, the AT-rifles were useable against armour in all cases (on the german side in form of the Panzerbüchse 38/39). That made them widely useable for the basicly infantry to destroy the bad armoured tanks of their enemies. For example tanks of poland and the early tanks of germany.
After that they were still successfully used against the france for example. But than,when the armour of the tanks became thicker, when just a few spots on the tanks were still vulnerable, the AT-guys gotta get crafty. In this time period they need to aim the driveroll of the tanks for example to be successfully. Therefore a good spot was needed, what made them act like a sniper in some case.
Also some of these weapons could use phosphor rounds to burn infantry out of the tanks for example with a precional shot.
Its also interesting that these weapons were used as a usual sniper weapon to take out infantry because of being such a precisional weapon and usefull for long range combat.
-
But making it another AT squad would be pretty boring in my eyes.
Thats why i would suggest making it a singulary unit. Sniper
compareable i mean, a one man show. This guy would have
great range and he could cloak.
yes I understand - you mean it would be something like "AT Sniper" :) it is original idea must admit but I don't know if such units were even present in German army during WW2. Has anyone some more info about such facts? If yes then I vote for such unit to be in Ostheer too!
Arent x2 shreck stormtroopers like "AT Snipers"?
1 more thing. All infantry AT weapons were only evective at short ranges.
A theadbreaker ability should have the same range as the british marksman ability. Also if an unit will have a treadbreaker ability it should do minimum damage to medium armor. (like the PE AT halftrack) Otherwise it will be OP.
Post Merge: March 28, 2010, 11:27:42 PM
I have a nice doctrinal idea for a unit.
Hitlerjugend units cant be called a real army. They were usually garrisoned in cities.
How about a very cheap (180MP) 3 man call-in (like the partisants) that can be called from buildings. It would have a fire panzerfaust ability (maybe free or at least cheaper than 35ammo) so it could be usefull at killing damaged tanks.
It would only have PioMP40 but it would be usefull at retaking heavy weapons (like bazookas) and when relic fixes it, guns and emplacements. It could also cap.
-
I want at least one of these vehicles:
Panther, Nashorn, Elefant, or Tiger.
-
and I want a Million dollars, this is the Dev's mod, be thankful they asked for an opinion
-
Hg, I think you mistook his tone, I interpreted it as his way of stating an opinion without taking sides or trying to flame. They asked for his output he gave it bluntly.
-
Hg, I think you mistook his tone, I interpreted it as his way of stating an opinion without taking sides or trying to flame. They asked for his output he gave it bluntly.
Actually it is not such a bad idea to make a pure list of units which someone feels should be included or maybe should NOT be included. For example:
+ Tiger, Elefant, Wespe, PzIII, PzII, Pak40 (7.5cm)
- Panther, PzIV - because Wehr&PE has those
- every heavy siege artillery like Karl-Gerat, Gustav - because not necessary even though very cool :)
-
1 more thing. All infantry AT weapons were only evective at short ranges.
A theadbreaker ability should have the same range as the british marksman ability. Also if an unit will have a treadbreaker ability it should do minimum damage to medium armor. (like the PE AT halftrack) Otherwise it will be OP.
This is exactly how it should be, yes. minimum damage against medium armour and quite a good one against bad armoured vehicles.
Compareable to the AT-halftrack thats right. Also these AT-guns had still a bitter range than schrecks for example. Also they would hit pretty much oftener since its a fast bullet not a rocket. -> with HE shells like they were used by the german panzerbüchse 39 it would also be quite usefull as a new kind of sniper.
(always keeping balance in mind for sure)
Hitlerjugend? hmhm.. well i dont really know what i should say about that. I just know that ppl had to hide their 15 years old boys in the last few weeks of the war that they wont get killed for the dream of an idiot.
I dont think that we need war crimes ingame actually.
-
I dont think that we need war crimes ingame actually.
Ok so Hitlerjugend name can be changed (like SS->PE).
But a very cheap unit that can pop out anywhere and faust would be fun.
They would have a retreat ability so they wouldnt die everytime they are called.
-
Would you also like to add German KingTiger also the Panzer VIII Maus
(http://nd02.blog.cz/008/698/2fef5f9a50_58613143_o2.jpg)
(http://greyfalcon.us/panzer_maus.jpg)
and I would like to ask you when it becomes likely that the MOD?
-
Did the Maus even see combat ?
-
who knows. 2 were built, one didn't even have a turret the other one broke down trying to escape from the soviets.
apart from realism, consider this:
- the maus would be a super slow unit (half the speed of a king tiger) -> useless, just imagine an arty attack as the top of the turret had less armor than the king tigers turret top
- it would be even bigger as a king tiger
- the gun would have to be stronger than that of a king tiger and according to wikipedia it would also have a coaxial 75mm gun -> OP/balance
- it would have even more armor than the king tiger -> OP/balance
-
hey, Kingtiger, not to argue about the Maus, but i wouldn't have a co-axil 75mm cannon, i think you are thinking about the Ratte, a supper massive land cruiser that had a Coastal gun battery for a turret. and yeah, the Maus only had two prototypes, so it wouldn't even be useful. A more useful unit for the Ostheer would be Panther bunkers. The Germans were low on fuel, but they had these Panther turrets, so they put them on top of concrete bunkers and used them as a heavy AT bunker.
-
Well. First; around 7 or 8 Maus were build. Just two prototypes were transport at the Heeresversuchsantstalt Kummersdorf for driving and gun tests. Perhaps both tanks fought against the red army but anyone is sure about that ( i think that one of the 2 tanks had fought ;) ).
Second; the Maus had a 7,5cm KwK as coaxial gun. Later Maus should get a MG 42 for the Funker, too.
BUT all in all the MAUS is NO OPTION for the Ostheer, because ( and i write it again and again and again ) this tank is too heavy for balance, dosent fit into CoH and wont represent the HOLE eastern front.
So think they heaviest possible tank for german armor at CoH is the Jagdtiger Sturmgeschütz ( Jagdpanzer ) and this vehicle hadnt fight at the eastern front.
-
And when it comes expect the MOD?
-
What ??? Dont understand your text nitro...
-
Funny read about that people want some units, that existed only on paper, or just prototype. Well these units are cool:
http://henk.fox3000.com/Eclass/maus/3/01.jpg (http://henk.fox3000.com/Eclass/maus/3/01.jpg)
http://henk.fox3000.com/Eclass/e100/2/06.jpg (http://henk.fox3000.com/Eclass/e100/2/06.jpg)
http://kyoji.pe.kr/tn6/data/board/kcafe/file_in_body/1/ratte100.jpg (http://kyoji.pe.kr/tn6/data/board/kcafe/file_in_body/1/ratte100.jpg)
But these are ridiculous in size, and they cannot cross in bridges. I was impressed, that in the game Tigers can cross bridges, in the war, that was a problem. So those guys who want these units, please, read some history books, go to the library for research or use the google. That always helps. :) Did you know, that the quantity of tigers, germany could build 3 Bismark battleship from that steel?
-
whats up with that "maus" fetish everyone ? I mean the tank is so god damm ugly, and too clumsy + powerfull for the game. its been said a million time, no f*cking maus!... i don't get what the maus has that makes it so awesome? besides 185 tons weight...
anyway the tank is following:
Ugly
Clumsy
Simple
Slow
= Maus will never get ingame EOD :-X
-
= Maus will never get ingame EOD :-X
I would never like to see it in the Ostheer as well, but
the maus already made it ingame. Never seen these pictures of a driving (h)ouse?
-
How about we set up the forums so any time someone types Maus in a post, it automatically gets replaced with "that tank that will not ever be added to this mod", so people finally get the idea?
-
excuse me my English is not very good but I would like to know (approximately) when the game will be released thx
-
excuse me my English is not very good but I would like to know (approximately) when the game will be released thx
the game? the mod (red army and eastern front maps) has already been released. and the work on the ostheer has only started, so it will take some time.
-
Ive allways wantet to have the "SturmPanzer Brummbär" to play around with in COH.
(http://upload.wikimedia.org/wikipedia/commons/0/07/Sturmpanzer.Saumur.0008gkp7.jpg)
Basicly a german KV2 i guess?
Ability_ Lockdown, the brummbär locks down and fires its shells faster by the cost of mobility.
-
I see that as something less of a target for people to flame at than the sturmtiger.
-
i would like to see the nashorn and the elephant
-
yeah the Brummbär "SturmpanzerIV" was acturally used on the eastern front, in battles like "Kursk - Warsaw uprising" and other skirmishes
i really like the design and i don't see why Sturmtiger lovers wont just satisfi with a brummbär instead?
-
yeah the Brummbär "SturmpanzerIV" was acturally used on the eastern front, in battles like "Kursk - Warsaw uprising" and other skirmishes
i really like the design and i don't see why Sturmtiger lovers wont just satisfi with a brummbär instead?
euh, Sturmtiger lover here, i see the Brummbär as a buildable unit as a opposed to the Sturmtiger being one-per-game-only akind to the King-tiger and the Jagdpanther
in all honestly, i could understand why people are coming from against the sturmtiger, it didnt saw a lot of action(was only used in the warsaw uprising, right?) but, gameplay wise i feel it could be different compared to the "equivalent" units, as opposed to the Elephant that could end being kinda similar to the Jagdpanther
but thats like my oppinion
-
Some suggestions:
Armour:
Panzer II-f : The light tank for Germans, 20mm autocannon, a MG34 CMG and vulnerable to Soviet AT rifles. This thing should be mostly used in infantry support and killing light tanks/armoured vehicles. This tank might be problematic to be put in the game as it is not used in late war.
Panzer III J/L/N : The main battle tank for the Germans in the early years, the earlier versions had a 50mm tank cannon while the late versions got a long barrel 50mm Gun and thicker front armour.
I would suggest an ability of firing special tungsten AP ammos to let them have a chance fighting T34s. There could be upgrades to long barrel L/M versions like that you upgrade 75mm shermans to 76mms. Another suggested upgrade is the armour, one should be able to spend some munitions to have improvised frontal armour plates.
While adding this tank is interesting, I don't know how useful these tanks would be in late game. Unless when you have the long barrel IVF2/G/H, you would as well have the panzer IIIs "upgraded" to the N version which is used for close support purpose, bearing a 75mm howitzer as that on the earlier panzer IVs.
Panzer IV D/E/F1 Another common support tank in the German invading force, and they are among the tanks that are capable of dealing with the KVs.
They should be mainly infantry support but should be having the abilities to fire HEAT rounds to fight tanks effectively.
It would be fair for us to have them "Upgraded" to have longer barrel guns of the F2/G/H versions. From what I recall, both F2 and G versions have the similar gun and armour, while the H version had the best gun and best armour with the skirts also.
Stug III B/G: These stuffs destroyed most tanks in the war, it would be fair to make them the tank destroyers and some semi-useful infantry support stuffs. The B version is an early war non-anti-tank version.
Special AT Units:Marder I/II/III Either One of these would fit into some tank-destroying doctrine call-ins, as something that is cheaper/more vulnerable than the tanks yet having good AT firepower.
Special AT Units:Elefant These big guys... eats tanks like vegetables, need not to say that these must be special units. Not really necessary to be added in, however.
Artillery Pieces
PaK 35/38/40 Early War Anti-tank guns to late war AT guns, I would like that you would have them replaced by the newer guns when you tech up.
LeFH18 Some basic artillery pieces like the american 105mm.
Infantry Units
Brandenburgers Elite Infantry armed with SMG/Rifles and explosives for the commandos, and for the "regular units" there should be machine guns as well, they should be the East Front KCHs.
MG34 LMG/HMG It would be weird to see MG42s in action in the early war, these MG34 stuffs are simply inferior guns and should be "replaced" by MG42s when teched up.
Anti-Tank Teams Early war units should be equipped with AT rifles and AT grenades, while late war units should be equipped with Panzerschrecks.
Scouts These should be the starting units of the Germans, they should be equipped with rifles with the option of arming them with SMGs. They should be able to fire panzerfausts when teched up.
-
i think the ostheer should have the Opel blitz as a starting unit along with pioneers or whatever they are going to have. and it should be able to upgrade to three things
1, Mobil hospital when set up it collect dying men and reform them into new swaud
2, Mobil repair station when set up it repair vehicles
3,communacations truck it can spot tanks within a certain radius in the fog of war
-
Instead of suggestion a finishsed unit, i will suggest a weapon. This weapon was widly used as trustly AT weapon, especially when it came up and the armour of the tanks wasnt so thick yet.
In this thread we could form with your ideas a usefull slot for this weapon in the ostheer which it surly deserves.
So what im talking about now?
In general the weapon was called "Gewehrgranatgerät". It can be translated as rifle-granade-lancher. This name was given to several weapons, weapons which had the ability to shoot granades. As a example the widly used K98, the "Granate" was set on the top of the barrel, and the fired round hit it and accelerated it.
HE grandes could be used and AT granades as well. The technology of later AT granades are compareable to the ones of the schreck which made it pretty powerfull. (hollow charge tech.)
I would suggest using the
"K98 Gewehrgranatgerät"
Gewehrgranatgerät K98 Info. (http://www.inert-ord.net/ger03a/gerrg2/index.html)
To make the K98 able to shot granades,
a "Schießbecher" gotta be installed first to mount the granades.
Schießbecher big/smal :
(http://www.k98k.info/uploader/bild2193_t.jpg)
Mounted and ready to fire:
(http://www.lexikon-der-wehrmacht.de/Bilder/Gewehrgranatgerat/Gewehrgranatgerat-2.jpg)
Its Penatration abilities are quite differrent.. early heavy AT granades could penetrate 80mm @60°. Thats quite good but late-war granades developed by the "SS" could penetrate up to 120mm of steel (SS-Gewehrpanzergranate 61).
Granten-info (german) (http://www.lexikon-der-wehrmacht.de/Waffen/gewehrgranatgerat.htm) couldnt find a usefull english link.
To put it in a nutshell:
- The granades were widly used
- Useable on the K98
- great anti tank power up to 100m
- variation of anti tank weapons ingame
- a new AT-weapon for the front of steel is a must have
Regards,
-V-
-
What would its Anti infantry uses be ? sounds good so far ,but Im concerned it may be a little under effective.
-
For example just pick 1-2 man in a 4-5 man squard with mp40. That would make them quite usefull and for sure not underpowered. generally speaking, this weapon should be used in a squad.
Another idea is to make these granades useable for every unit which uses the K98 after an upgrade, that sounds best for me at the moment ;)
-
The rifle grenades for AT purpose sounds like a upgrade the squad could get. Like two of the men are armed with kar-98s with three more men have Mp-40s. It cost 50 ammo to upgrade the squad to have two men use the rifle grenades. if that is how they will be used, than the idea is good.
-
How effective would these Gewehrgranatgerät nades be in the game though? Historically speaking, even the later models incorporating shaped charge tech were only marginally effective against medium tanks like the Sherman, and pretty much useless against heavily armored tanks. Are we talking penetration values similar to the soviet AT rifle then?
-
I think those rifle grenades are simmilar to *ahem* the british rifle grenades.
-
How effective would these Gewehrgranatgerät nades be in the game though? Historically speaking, even the later models incorporating shaped charge tech were only marginally effective against medium tanks like the Sherman, and pretty much useless against heavily armored tanks. Are we talking penetration values similar to the soviet AT rifle then?
Actually, the were way more powerfull than AT rifles. Shermans were no match for these granades at all. The very first heavy-granade (Große Gewehrpanzergranate [GGP] 40) could penetrate the shermans front already. these could penetrate 80mm of steel @ 60°. Later versions came up to 120mm. (!) German source (http://www.lexikon-der-wehrmacht.de/Waffen/gewehrgranatgerat.htm)
The only problem was that the gunman gotta get close to the enemies tanks.
But infact this way to destroy tanks was a very evil one since the gunman doesnt need to carry a heavy weapon around, and because of his mobility they were even harder to spot.
-
Panzerwerfer
Type: Support Arty. ( 50FUEL, 300MP)
Role: Anti-Building, Anti-Tank.
(http://upload.wikimedia.org/wikipedia/commons/7/74/Panzerwerfer_alias_Maultier.jpg)
the Panzerwerfer would act as the German Kats, firing 8 15cm HE Rockets in quick speed, it would be armed with a MG34 MG For self-defence, and could hold a small squad of 3 Troops inside it.
Upgrades: Flammenbolshevik - Gains the ablitty to fire all 8 of now-incendiary tipped rockets
PanzerkampfwagenMachinen - Replaces the MG34 with a light 20mm Cannon.
Schewerer Gustav (Dora)
Type: Superheavy Arty (200FUEL, 1200MP)
Role: Anti-building support.
The Dora would act as Towed-Arty by a Tiger Tank, after the tank towed it, a squad of infantry would set it up in 5 minutes. It would fire 800mm rounds, cable of penetrating the Soviets IS2, with high splash damg, but would take around 1 minute to reload, and a shiz load of time to turn. When wanting to move, it will be have to take 5 mins to re-pack, and then towed off by it's Modified Tiger, which would have no weapons, septet from a weak Hull MG42.
Upgrades: MG08. - Adds a MG08 to the Dora for personal defence.
Ubercharged Sensor: Adds a Bino' armed Gestapo Sniper, who spots targets, increasing Dora's Accuracy.
-
Panzerwerfer
the Panzerwerfer would act as the German Kats, firing 8 15cm HE Rockets in quick speed, it would be armed with a MG34 MG For self-defence, and could hold a small squad of 3 Troops inside it.
Upgrades: Flammenbolshevik - Gains the ablitty to fire all 8 of now-incendiary tipped rockets
PanzerkampfwagenMachinen - Replaces the MG34 with a light 20mm Cannon.
Panzerwerfer is nice :) I have it in my concept too but as an upgrade from non-armed Heavy engineer tractor. I think such unit you propose would be quite overpowered.
And from historical point - could panzerwerfer still serve as troop carrier? Where then they put those rockets? And was there any Panzerwerfer version with 20mm cannon? I didn't read about those possibilities...
Post Merge: April 10, 2010, 11:04:18 AM
In general the weapon was called "Gewehrgranatgerät". It can be translated as rifle-granade-lancher. This name was given to several weapons, weapons which had the ability to shoot granades. As a example the widly used K98, the "Granate" was set on the top of the barrel, and the fired round hit it and accelerated it.
Cool work Venoxxis! on research - I didn't know such grenades existed, and I have Deutscher Waffen Enzyklopädie with some very rare infantry wepons :D
And I would love those in Ostheer, but it could not be OP because how it looks it is like British rifle nades+PIATS together :)
-
Tagermonf, I'd recommend shushing about the Gustav for now and ever, its been said hundreds of time NO DORA,NO MAUS, NO RATTE, NO LOWE , just wanted to say something before you get yelled at by dozens.
-
A few months ago I was reading a book about Warsaw Uprising ( unfortunately I forgot the title) and there were interesting information about German Assault Ingieneers - they were elite unit, desinated to fight in urban warfare.
So I would like to propose:
- Assault Pioneers/Ingieneers
It should be tier 2 unt - they can't build defences, nevertheless they are great in combat.
3 - men squad, armed with MP-43, tough (like PE gren), having abilities to deploy Flammenwerfer ( 75 mun, because they are far more dangerous than wehr pioneers) , throw satchel charge, maybe smoke granades.
This Assault Ingieneers were also famous because they were using a lot of Goliaths, so I think they should have an upgrade:
Goliath Assault Tactics:
150 mun - Assault Ingienners (AI) deploy wired-controlled bomb, ( it shoiuld be fast deployment maybe 6 second, but Player has no control over the Goliath, which is rushing towards the enemy/ target and detonates. To balance it, AI should be immobile during the Goliath Assault, because they controll it. It would reflect the situation when AI prepare their assault beginning from destroying enemy's positions.
What do you think about it?
-
I like it, try to edit it for stats for unit.
-
Panzerwerfer
Type: Support Arty. ( 50FUEL, 300MP)
Role: Anti-Building, Anti-Tank.
the Panzerwerfer would act as the German Kats, firing 8 15cm HE Rockets in quick speed, it would be armed with a MG34 MG For self-defence, and could hold a small squad of 3 Troops inside it.
Upgrades: Flammenbolshevik - Gains the ablitty to fire all 8 of now-incendiary tipped rockets
PanzerkampfwagenMachinen - Replaces the MG34 with a light 20mm Cannon.
Sure a cheaper, more mobile, nebel with more firepower and lots of different abilities.
Can it make a sandwich and buy beer too? ::)
-
Panzerwerfer
Type: Support Arty. ( 50FUEL, 300MP)
Role: Anti-Building, Anti-Tank.
the Panzerwerfer would act as the German Kats, firing 8 15cm HE Rockets in quick speed, it would be armed with a MG34 MG For self-defence, and could hold a small squad of 3 Troops inside it.
Upgrades: Flammenbolshevik - Gains the ablitty to fire all 8 of now-incendiary tipped rockets
PanzerkampfwagenMachinen - Replaces the MG34 with a light 20mm Cannon.
Sure a cheaper, more mobile, nebel with more firepower and lots of different abilities.
Can it make a sandwich and buy beer too? ::)
minus the *make believe troop carrying cababilities* and the silly upgrades and I could see that vehcile working in the game.
-
I like it, try to edit it for stats for unit.
Unfortunatelly, I don't understand you quite well... :-[
-
Panzerwerfer
Type: Support Arty. ( 50FUEL, 300MP)
Role: Anti-Building, Anti-Tank.
the Panzerwerfer would act as the German Kats, firing 8 15cm HE Rockets in quick speed, it would be armed with a MG34 MG For self-defence, and could hold a small squad of 3 Troops inside it.
Upgrades: Flammenbolshevik - Gains the ablitty to fire all 8 of now-incendiary tipped rockets
PanzerkampfwagenMachinen - Replaces the MG34 with a light 20mm Cannon.
Sure a cheaper, more mobile, nebel with more firepower and lots of different abilities.
Can it make a sandwich and buy beer too? ::)
minus the *make believe troop carrying cababilities* and the silly upgrades and I could see that vehcile working in the game.
Youre right but the price of that kind of arti should be much higher.
A nebel fireing 6 rockets costs 325MP.
A mobile nebel fireing 8 rockets should cost 420-450MP and 60-80Fuel.
-
Typo, sorry, was recommending you add statistics to the units ,like health and such.
-
Ostheer definately needs Panzer II and Panzer III. Panzer II could be Ostheers "Puma" and Panzer III could be equal to that of the stuart.
-
not stuart, Id say make it better than the stuart since the stuart is the equal of the Puma and the Pz III could easily take on a stuart.And if you look a tthe satistics Stuarts were outgunned in everything but speed.
-
However, the Panzer III is of incredibly thin armour when hitted by
1. PIAT
2. Bazooka
3. 57mm AT
4. any 75mm gun
5. PTRD
And rifle grenades should damage the tank if it was a side-hit also, the british have HEAT rifle grenades, as I recall. I think about 8 nades to destroy/immobilize one is fair, and maybe only 2-3 to damage the engine. PIAT should be lethal (like 3 to 4-shot kill) to a skirtless Panzer III.
It will surely beat a Stuart so I would suggest the PIII to cost slightly more than the stuart. However, I shall note that the Stuart have quite good frontal armour to the PIII gun. It should take at least 4 shots (in game) to kill a Stuart frontally with a PIII. And should the accuracy of the PIII gun be poor when on the move?
(btw why noone ever suggested German Riflegrenades?)
It would be fair to have skirts fitted on the PIII in late game so it would not be completely useless due to it's vulnerability.
Actually, I would like to make a suggestion of a weapon, the K98ZF41, which is an "infantry" rifle with a low-power scope, which would be quite interesting as an upgrade to your best troops.
Also, the StG44 scoped version ... that thing is interesting also, not very useful as a sniper but surely a deadly weapon.
-
Yes, the Panzer III should definately be better than the Stuart. Also, It should not be damaged by rifle grenades. grenades dont have armor penatrating power, grenades are only good versus infantry.
The Panzer III also needs the ability to be ugraded to a longer barrel(not a bigger gun, just a longer one) The longer barrel may give it a little more penetrating power, and range.
It will also need an upgrade for side armor. The side armor will give it better protection from Basookas, AT's, and Piats, but wont protect it much more from a regular tank gun.
-
The Pz III was upgraded with 3 different guns, medium one has enough to take on the Stuart(50mm I think), small one is only 37 mm sooo.. yeah not going to work well, large one is 75mm, which one do you see fit?I think 37mm upgrade to 50mm would be best.
-
yea, the 75mm was only short barreled too. I dont think it ever equipped a 50mm, but it might have. All i thought it ever had was a 37mm, one with a longer barrel, and one with a short barreled 75mm.
-
Yes, the Panzer III should definately be better than the Stuart.
The Panzer III also needs the ability to be ugraded to a longer barrel(not a bigger gun, just a longer one) The longer barrel may give it a little more penetrating power, and range.
It will also need an upgrade for side armor. The side armor will give it better protection from Basookas, AT's, and Piats, but wont protect it much more from a regular tank gun.
If it will be better than Stuart it will come later in the game.
Thats why it dosnt need a gun upgrade, it needs a good gun (best that PZIII had) from the start (5cm L60). A Puma gun with AP rounds ability.
PzIII armor was similar to PzIV (both upgraded several times) so I see PzIII with PzIV armor (and armor skirts upgrade) but with 100HP less (500HP).
PzIII should not be compared to a Stuart but to a less armored, faster Churchill!
It will be a Stuart (and all light armor) killer.
-
I agree Paciat, but your metaphor of it being a faster lighter churchill should be faster light cormwell ;)
-
I agree Paciat, but your metaphor of it being a faster lighter churchill should be faster light cormwell ;)
I want the same gun as Churchill (same dmg as Cromwell but lower armor penetration and aera of effect) thats why I compared PzIII to a Churchill.
Upgunned Puma has a gun like this too but PzIII needs AP rounds ability to be usefull when medium tanks apear.
-
(btw why noone ever suggested German Riflegrenades?)
Instead of suggestion a finishsed unit, i will suggest a weapon. This weapon was widly used as trustly AT weapon, especially when it came up and the armour of the tanks wasnt so thick yet.
In this thread we could form with your ideas a usefull slot for this weapon in the ostheer which it surly deserves.
So what im talking about now?
In general the weapon was called "Gewehrgranatgerät". It can be translated as rifle-granade-lancher. This name was given to several weapons, weapons which had the ability to shoot granades. As a example the widly used K98, the "Granate" was set on the top of the barrel, and the fired round hit it and accelerated it.
HE grandes could be used and AT granades as well. The technology of later AT granades are compareable to the ones of the schreck which made it pretty powerfull. (hollow charge tech.)
I would suggest using the
"K98 Gewehrgranatgerät"
Gewehrgranatgerät K98 Info. (http://www.inert-ord.net/ger03a/gerrg2/index.html)
To make the K98 able to shot granades,
a "Schießbecher" gotta be installed first to mount the granades.
Schießbecher big/smal :
(http://www.k98k.info/uploader/bild2193_t.jpg)
Mounted and ready to fire:
(http://www.lexikon-der-wehrmacht.de/Bilder/Gewehrgranatgerat/Gewehrgranatgerat-2.jpg)
Its Penatration abilities are quite differrent.. early heavy AT granades could penetrate 80mm @60°. Thats quite good but late-war granades developed by the "SS" could penetrate up to 120mm of steel (SS-Gewehrpanzergranate 61).
Granten-info (german) (http://www.lexikon-der-wehrmacht.de/Waffen/gewehrgranatgerat.htm) couldnt find a usefull english link.
To put it in a nutshell:
- The granades were widly used
- Useable on the K98
- great anti tank power up to 100m
- variation of anti tank weapons ingame
- a new AT-weapon for the front of steel is a must have
Regards,
-V-
:)
Also i agree to paciat, since the Pz3 shouldnt be a puma/stuart compareable vehicle. Late versions actually were compareable to the Pz4.
Ostheers stuart kind should stay the awesome pz II :p
-
Instead of suggestion a finishsed unit, i will suggest a weapon. This weapon was widly used as trustly AT weapon, especially when it came up and the armour of the tanks wasnt so thick yet.
In this thread we could form with your ideas a usefull slot for this weapon in the ostheer which it surly deserves.
So what im talking about now?
In general the weapon was called "Gewehrgranatgerät". It can be translated as rifle-granade-lancher. This name was given to several weapons, weapons which had the ability to shoot granades. As a example the widly used K98, the "Granate" was set on the top of the barrel, and the fired round hit it and accelerated it.
HE grandes could be used and AT granades as well. The technology of later AT granades are compareable to the ones of the schreck which made it pretty powerfull. (hollow charge tech.)
I would suggest using the
"K98 Gewehrgranatgerät"
Gewehrgranatgerät K98 Info. (http://www.inert-ord.net/ger03a/gerrg2/index.html)
To make the K98 able to shot granades,
a "Schießbecher" gotta be installed first to mount the granades.
Schießbecher big/smal :
(http://www.k98k.info/uploader/bild2193_t.jpg)
To put it in a nutshell:
- The granades were widly used
- Useable on the K98
- great anti tank power up to 100m
- variation of anti tank weapons ingame
- a new AT-weapon for the front of steel is a must have
Regards,
-V-
Thats probably becouse wehrmacht has a Assault Grenadiers ability in Biltz doctrine.
Also there would have to be 2 kinds of upgrades becouse there were 2 kinds of granades (AT and anti infantry).
Also, how would the squad be called? "Granade Grenadiers?" :D
-
haha.. this is not any reason at all. just give them a usal name like "landserzug" or anything else.
Like i suggested before, it would be the best just to integrate 2 granade launchers in one squad. The troop would act like the american ranger squad for example. 2 AT weapons, and (here) 2 more usual assault rifles of any kind.
The origniality it would bring in the ostheer is just amazing.
Also why should they have 2 upgrades than?
You cant upgrade a unit to everything which was actually possible in real live. That really doesnt make any sense. Just take a look at the WH halftrack, why i cant upgrade to a halftrack with a mounted pak40?
-
Also why should they have 2 upgrades than?
You cant upgrade a unit to everything which was actually possible in real live. That really doesnt make any sense. Just take a look at the WH halftrack, why i cant upgrade to a halftrack with a mounted pak40?
So you want it working like a PIAT? (AT only)
It would be wierd that "Granade Grenadieres" throw normal granades but fire rifle granades at tanks.
But I guess its better than a 3rd shreck.
These granades could be weaker (more inaccurate?) than PIATs but could be fired while running (chasing damaged tanks).
Got to re-think my Ostheer concept becouse these rifle granades seem to be a better idea than captured Polish AT rifles.
-
So you want it working like a PIAT? (AT only)
This is exactly what i want.
But I guess its better than a 3rd shreck.
These granades could be weaker (more inaccurate?) than PIATs but could be fired while running (chasing damaged tanks).
Got to re-think my Ostheer concept becouse these rifle granades seem to be a better idea than captured Polish AT rifles.
And this is exactly what i think.
You got me right ;) - and you understand the reason why these "launchers" fit.
A third schreck would simply be boring, for the reason you mentioned.
The Easternfront "Ost-Front" - was the frontline where the greatest number of "Steel-battles" had been fought. Enormous amounts of tanks were build to stop the Wehrmacht. And these masses gotta be countered with something. And in this case, something is everything which actually means "AT". That forced the germans to use everything they had to take out the russian "ratsch-bum"-tanks masses.
-> this general fear made the Gewehrgranetgerät widely used at the easternfront.
To sum it up:
This fits pretty much better in the Ostheer than some kind of AT weapon which actually got created on the plans of the US-bazooka.
-
Ok, it's me again. I was thinking a lot about Assault Ingeneers, so I decided to show yopu my concept.
Their units were called Heeres-Pioneer-Sturmbrigaden, so I'll call them HPS. Because I still don't know the numbers, I'll try to describe them using existing units.
Assault Pioneers:
Tier 3 unit
Description: Special pioneers used to close combat or urban operations. Very versalite, with many upgrades.
Cost: 300 mp
Pop: 6
Weapon: 3x Mp40
Health: like 4-men panzer grenadiers squad no vet
Firepower: like 3-men volks vet3
Abilities: Fire-up! (like airbourne or rangers)
Upgrades:
1. Close Combat Weapons (75mun)
Arms your HPS with 3x MP43 and Volkshandgranate ability:
Volkshandgranate - cost 0 mun, 2 min. recharge time - made of scrap powerful frag granate. Has small range, powerful blast, however it is useless against infantry in cover or buildings.
2. Flamenwerfer ( 75 mun)
Arms one man with flamethrower. Squad gains also smoke granates ability ( 25 mun, 30 sec recharge)
3. Goliath Assault Tactics (100 mun)
Squad gains ability Deploy Goliath: ( I descriped it before, but if someone don't remember...) squad deploys Goliath, what takes 5 seconds. Player has no control over Goliath, which rushes immiedately to targeted area/unit, and detonates. During Goliath's travel squad is immobilised (but can shoot), because somebody has to control this remote bomb. Range of Ability is similar to jeep's view range. 2 minutes cooldown, cost 100 mun.
4. ( I don't know if it is possible to give 4th upgrade icon, butI think it should be)
Explosives and Mines Equipment ( 50 mun)
HPS gain ability to place explosives ( like brits commandos, 50 mun), mines (25 mun) and they get Wirecutters. Also they can put booby traps in buildings ( free).
Overall idea is to create small, flexible unit, with many upgrades, which can be used in urban warfare. Why 6 pop? Because they are quite tough ( as far I remember Wehr Pioneers die like flies) and can be armed with many weapons ( flamethrower!) and abilities, which gives them adventages in combat. However they can be used as main combat unit, but they should be designed as support unit.
-
Ok, it's me again.
... All I could think was "Oh god not him"
just kidding , good idea I like the aspect, but dispise the stats. 3 men for 6 pop ? NO ,Fire up? WHY ?! The squad size of 3? why not 4??
-
yea really. unless they were as good or better than iron cross holders, i cant see why they should be 6 pop cap.
-
The Wehrmacht and PE taken the armored cars, I suggested the Panzer II to fulfill the gap between a reconnaissances scouting vehicle and a tier 3 class support light As the Russians got the T-28 T-90 the Stuart and US,Greyhound. The Panzer II should be at a cost of 350manpower & a fuel of 25.
Panzer II should come out slightly earlier than other vehicle as its appearance encourage(actually force) the allies to deploy armor cars and light tanks instead of going straight for the heavy tanks, I found out most multiplayer Allies love to spawn M10s, Kangaroos with PIAT & Bren & T-34 or SU 76 by throwing infantry to hold sectors supported by AT guns, and Axis smaller squad size or lesser Volks always being intimidated by the larger force, The Panzer II should be used to fight back the larger allies force. Its smaller profile give it a higher chance of evading vicious AT gun fire. And push infantry back, and making Allies to go for medium vehicles instead hold down and wait for the heavy tanks, I found out experience British player tend to play defensive by laying slit trenches and hold on until friendly got the heavier tank. Panzer II should get a unique ability(upgraded via vehicle plant, cost less) with the rapid marksman shot, which take out infantry in buildings and slit trenches cost at a 535 munition for 5 to 7 seconds, which can intimidated Allies to think twice on holding a front endlessly.The Panzer II should have additional ability to overdrive at a cost of 40 munition as it is a tank and require more if you want to breakthrough the enemies or retreat to avoid loss. My Panzer II suggestion, thanks for looking it through. ;)
-
sounds good, is "535 munitions for 5 to 7 seconds"a error ?I sure hope so.
-
Maybe you're right about the pop cap... I just wanted them so "elite" as Cross Holders. So you would suggest 4-men squad for 4 pop cap? Why not...
But I think fire up is needed. I'm talking about ability to break or being inuverable to suppression - soliders in cityfights are often forced by situations to do something impossible - that's why I gave them Fire-Up! - because HPS were very brave soilders, they often were making things that normal people would call "sheer lunacy".
-
Also, It should not be damaged by rifle grenades. grenades dont have armor penatrating power, grenades are only good versus infantry.
http://en.wikipedia.org/wiki/No._68_AT_Grenade (http://en.wikipedia.org/wiki/No._68_AT_Grenade)
though the penentration isn't that impressive to be killing a panzer III even in the sides or back, it can certainly damage it, or even killing the engine.
actually, instead of having flak guns, I think a twin MG34 would work for the new army, you can also mount the twin MG34 on a opel blitz truck.
http://en.wikipedia.org/wiki/MG_34#Characteristics (http://en.wikipedia.org/wiki/MG_34#Characteristics)
and that panther turret already in game for campaigns... well I think that might be awesome to put in the game :p
-
i agree with panzerwilly for the Pz2 ... good for recco and against early blob ... one speed ability or maybe the HTAT precise hit
-
Hi. I'm a newbee on this forum, but I would love to see the Karl Gerät 040 in the game. This would be really awsome! Perhaps as an ultimate weapon for the last command points rewarded....
-
German Officer
Ideas:
1:The Ostheer officer could be an upgrade to units so they get another squad member. Only one squad can have an officer at the same time.
2:The officer could give the squad new abilities, new stats and turn them into a command unit.
3:A tank can also get an upgrade to a command tank. Similar point no. 1 and 2.
4:Artillery pieces can also get an artillery commander that increases their accuracy, range and things like that. Also similar to point 1 and 2.
-
What will yourOfficer be armed with?
@Ales seems good, a little big, but not too big ya know?
-
This is an idea I had for a unit that I posted in Wordsmith's Ostheer Concept page. It could be adapted to work for a variety of different faction setups, depending on how the final concepts for the faction shape up.
I must say, overall I think the concept is great. However, I think that some of the units, the infantry in particular, seem rather generic. I have a suggestion of my own to make that may perhaps give more of a unique and individual feel to the faction.
I really like the idea of the 'reserve squad' but I think what I am proposing is a more evolved concept of it. Late in the war, Germany began using 'Volkssturm' troops, which means 'The people's storm' or something like that. I think this would be much more feasible than Hitler Youth conscripts, and they were much more widely used. The Volkssturm troops were mostly conscripts drawn from citizens that had been considered too young or too old to be conscripted before, of course with the impending defeat that changed things. Their basic function would be essentially as you outline for the reserve troops, but I think you can also go another step.
One thing that sometimes annoys me with company of heroes in general is that so many units use the same weapons, even if that is historically accurate, however it's cool to see some unique weapons that were still used on a wide enough scale to be believable in the game.
For the Volkssturm Squad, I think it would be interesting if they came with the MP-3008, a variant of the MP-40 redesigned to be manufactured cheaper for use among the Volkssturm. In gameplay terms it would function almost identically to the MP-40, but I believe it would add individuality and uniqueness to the unit while still maintaining historical accuracy and realism. As an upgrade option, I think the VG 1-5 would be appropriate. The VG 1-5 was a variant of the STG 44 intended specifically for the Volkssturm and redesigned to be manufactured more cheaply. In gameplay terms, it would be similar to the STG(MP)-44 except that it would be semi-automatic instead of automatic. The squad could, balance permitting, have the option to fire a panzerfaust at a nominal munition cost.
I believe that this would be much more interesting than the generic 'reserve squad' and realistic and fun.
MP-3008 Reference Page: http://en.wikipedia.org/wiki/MP_3008 (http://en.wikipedia.org/wiki/MP_3008)
VG 1-5 Reference Page: http://en.wikipedia.org/wiki/Volkssturmgewehr_1-5 (http://en.wikipedia.org/wiki/Volkssturmgewehr_1-5)
Volkssturm Squad Visual Reference: http://www.lonesentry.com/articles/volkssturm/ib_vs_img1.jpg (http://www.lonesentry.com/articles/volkssturm/ib_vs_img1.jpg)
Volkstturm Poster: http://www.german-helmets.com/SAURLAND/poster-volkssturm-bw.jpg (http://www.german-helmets.com/SAURLAND/poster-volkssturm-bw.jpg)
EDIT: Alternatively, I came up with another possibility for the loadout and abilities of the Volkssturm Squad. The default Volkssturm Squad would have the MP-3008 as described, but then where it goes from there varies depending on whether you have built the Specialist Training Facility or the Emergency Supply Yard.
If you have built the Emergency supply yard, then the Volkssturm Squad can fire a panzerfaust, free of munitions, which would be balanced by a longer cooldown time perhaps. In the hypothetical adoption of this concept, the Volkssturm Squad could only fire the panzerfaust if you have the Emergency Supply Yard.
If you have built the Specialist Training Facility, then the Volkssturm squad does not have the ability to fire the panzerfaust period, and comes equipped with the VG 1-5 or alternatively has the ability to upgrade to the VG 1-5, as well as the ability to throw a grenade at a nominal munition cost.
Now that I think about it more, these ideas do fit the overall theme of this concept, which is the war in 'stages' so to speak. My concept for the unit is less of a 'cheap unit to spam' and more of a moderately effective unit that is very useful for those low on resources, and hence those who probably have less territory and are losing.
I will elaborate. With the emergency supply yard variant, the squad is going to be more of an anti-vehicle squad than an anti infantry. Since the panzerfaust uses are free, this encourages the use of the unit when the player has little to no access to munitions. This is counterbalanced by the fact that their is a relatively longer cooldown time compared to say the panzerfaust of the Volksgrenadier, and the fact that the panzerfaust is only marginally effective against armor compared to the panzershreck. Thus when the player is doing poorly/has few territories, they would be more likely to use this unit which actually reflects the historical employment of these soldiers, but when they are doing well they would be better off to spend the resources on troops that they can purchase panzershrecks for.
The same is true for the Specialist Training Facility variant, but in a slightly different sense. If they come equipped with the VG 1-5, they will be a decent anti-infantry squad. However, compared to a true STG 44, it is not nearly as effective since the VG 1-5 only has a semi-automatic firing mode. Therefore if the player has the resources to spend on troops that can have STG 44's purchased for them, then they would be better off doing so. However, in the opposite case, since the Volkssturm squad costs only manpower, I would presume, that the cost of the lessened effectiveness would be worth the trade-off due to the fact that you do not have to expend munitions to get the VG 1-5.
This unit would be able to help the Ostheer player stabilize his line and regain his footing against swarms of cheap Soviet infantry or vehicles until more territories can be acquired and more powerful units purchased. Not to mention the fact that since this is not a tier 1 unit, that I do not think it would be particularly unbalancing.
I have some other ideas floating around in my head to improve the overall idea of this particular concept for the Ostheer faction, and would be glad to share them if you are interested.
-
Olorin....Good Work
+1 for Volkssturm Squad with Mp-3008 and VG-1-5.
nice background!
-
i think it is a sound idea, but you have to consider that volkssturm wasnt deployed early war.
AND many volkssturm men (and boys) were slaugthered by experienced allied troops
they were considered to be practically useless...
-
I am aware they were not used until the Soviets had entirely pushed the Germans out of Russia, but it seems that one of the generally accepted ideas for the Ostheer is that they should reflect how the war changed from the Germans initially pressing deep into Soviet territory, to the stalemate, and their eventual continual losses.
The idea for the Volkssturm is that they would be an option into the latter part. While what you say is true to some degree, it is not representative of the Volkssturm as a whole.
Indeed, many of them were actually World War 1 veterans, whose experience would serve them well...
The quality of the troops varied, but it follows a kind of scheme. The Volkssturm were classified into four different levies.
Levy 1 was the classification for troops that had been raised some weeks in advance, and had been given a degree of training. These troops were intended to brought along on campaigns.
The troops I have outlined would be Levy 1. The ones you seem to be referring to would be levy 3 or 4.
Yet despite them being 'slaughtered in droves' as you put it, the Soviets consistently suffered greater casualties than would be expected.
There are a few key things that separate them from the soviet conscripts.
1. Experience(taking into account world war 1 veterans, who while didn't make up the bulk of these troops, it's enough to take into consideration.
2. Generally better equipment(Unless you are talking about the very, very end like March/April 1945)
3. Consequences for losing - They probably would just be murdered by the Soviet troops if they were captured, and it's worth saying that the Soviets were generally more merciful towards the Volkssturm than regular uniformed men. Their homes would be looted and pillaged, and their wives and daughters raped.
I don't say this to be picking on the Russians either, as point #3 was true for the Soviet Troops in the initial stage of the war, but by the time the Volkssturm come into play this would be reversed.
Of course as with all irregular troops, quality is varied. Some would surrender at the mere sound of the approach of the enemy, others would fight down to the last man. The ones I have suggested for an appearance in the Ostheer would be somewhere inbetween, more leaning towards the latter.
-
although your points are valid (soviets suffered casualties vs the Volkssturm and the Volks were well equipped) sending old chaps(60 years) and boys (16 years) vs the Us Tanks and the soviet armys was a useless idea. It was a desperate attempt to turn the course of the war. The brother of my uncle was forced into the volkssturm in 1945. He was 16 at that time. on their march (no trucks availible) to the front all his Zug (large squad) and his seasoned sergeant (a ww1 veteran, as you mentioned) was killed by US aircrafts strafing them. Took him 3 weeks to get home....But you are right in some cases Volkssturm defended positions longer than expected
-
It was a desperate attempt to turn the course of the war.
There you go! Now you're catching on. This is precisely what one of the doctrines, or last tier of the faction should represent, should the idea that the Ostheer along with the soviets should progress in a roughly chronological manner.
Even in Relic's faction, the Panzer Elite, you see Scorched Earth Tactics represented as a doctrine, but for the time frame that is covering it wasn't really that great of a choice, and it is the worst doctrine of any faction, in my opinion.
Anyway, that was the general idea, that they would represent the later stage and a desperate attempt to hold the line. Although I would disagree with you that "it was useless to send them against tanks" there were surpluses of panzerfausts, to the degree that men would sometimes be given one instead of a rifle, and indeed, I forget the specific unit but one unit had staved off a Soviet Armored division in the siege of Berlin. Given the circumstances, that's pretty impressive.
And as interesting as your anecdote is, I don't see how it is really relevant at all. Unsupported infantry, regardless of quality, will be mowed down by strafing runs.
I had some further ideas for the actual implementation of the unit, but that goes beyond the scope of the unit in context of combat.
-
ok i can accept Volkssturm as a last ditch effort. Late game.
But you shouldnt equip them all with VGs (wasnt used that much) and Scorched earth with PE can be the BEST doctrine ever if used correctly
-
Germans also used to send boys on bicycles equipped with panzerfausts to go up against Russian tanks. It worked, but only to a certain degree.
-
Not as bad as Americans strapping bombs to Bats O.o
-
that was brilliant!!!!! they actually stole the idea from Ghengis Khan. Khan told a town that he would spare them if they gave him all their cats and birds, so they did. However, once they got the cats and birds, the Mongols tied cotton to all the cats and birds, and lit the cotton on fire. The cats and birds, scared to death, ran back to their owners homes, thus setting the town ablaze!!!!!!!!
-
You mean something like this?:
(http://img576.imageshack.us/img576/1090/eselschreck.jpg)
Actually it's only a half joke because this model is included in Axis units in Worldbuilder :)
-
How'd he reload?
-
What if the Ostheer had a unit that was comprised of dogs??? like German shepherds. They could be commanded by a dog trainer guy and could root out enemies that were in camo.
Also, you could make it to where the could attack infantry for a short period of time.
-
yeah late game i think you should be able to build panzerfaust guy for 50 manpower. He has 2 panzerfausts AND THATS IT. once he fires both, he retreats to HQ and runs away.
-
What if the Ostheer had a unit that was comprised of dogs??? like German shepherds. They could be commanded by a dog trainer guy and could root out enemies that were in camo.
Also, you could make it to where the could attack infantry for a short period of time.
dogs are hard to animate.
-
Hard is an understatement...
-
You know what...I had forgotten that...there is one thought that crossed my mind though...
If the donkey has got animations...we could just use them to make some Cossack cavalry(on horses not donkeys of course lol) :P
-
On donkeys? We'll, we could reskin them to look like... Shetland Ponies or something.
-
Nah, we could model a horse and rig the same animations from the donkey...in theory...though that means they'll trot rather than galop but it could still look cool...possibly
-
1- Take donkey.
2- Put Russian Guard on it with PPSH.
3- Give it tank shock.
4- ???
5- SOVIET CAVALRY UNITS!
-
1- Take donkey.
2- Put Russian Guard on it with PPSH.
3- Give it tank shock.
4- ???
5- SOVIET CAVALRY UNITS!
Im from Poland. In 1939 we had more horses in the army than Germans. Cavalry units had the best officers in the army.
Still allmost no unit was fighting while mounted on a horse.
As I remember there were only 3 cavalry charges in september 1939.
But an officer on a horse could be included.
-
This gives me so many ideas for mods!! :o
To bad i can't mod :(
-
yea, we could have officers on horses!!!! They would be faster, and that's what we need in COH.
Or we could have transport horses. Moving streaky or guards from place to place. Constricts should be driving the horses, since allot of them were countrymen and lived on farms.
-
Well. An Officer on horse? Think that would be a better unit for russian cavalry then "general german officer corps" because most of the german officers were vain and drove by car over the battlefield ;D
-
1- Take donkey.
2- Put Russian Guard on it with PPSH.
3- Give it tank shock.
4- ???
5- SOVIET CAVALRY UNITS!
Im from Poland. In 1939 we had more horses in the army than Germans. Cavalry units had the best officers in the army.
Still allmost no unit was fighting while mounted on a horse.
As I remember there were only 3 cavalry charges in september 1939.
But an officer on a horse could be included.
Who was talking Polish cavalry? And do you really want to perpetuate the "Polish cavalry charging German tanks" myth?
I was talking about Russian cavalry units. During the Uranus operation, Russian cavalry was used because they could keep up with tanks when the Russians still lacked motorized transports for their infantry.
-
Myth? it wasnt myth but reality... ;)
-
quite a myth ! polish cav got on infantry, after the war, german did gooood propaganda ... tomorrow i ll give precise data
-
eh, Polish army during septemeber '39 had a lot of cavalry,but it wasn't used in frontal assaults against german armour - everyone who imagines romantic charge with swords and lances against steel beasts must know, that our ary was using horses mainly as mean of transport - comparing with western countries, in poland wasn't so much good roads, so the best and most useful way to make soliders mobile was horse. That was logical and practical. Also this "cavalry" was realy mounted infantry, who after arriving was fighting by foot - also artilery and guns were transported by horse.
-
Maybe as a call-in?
-
I had an idea, for a German Cossack Division (1st Cossack Division) that could ride in on horses and was a very fast capturing unit that had high moving accuracy but wasn't very powerful. It was a call in for the my Breaching Dogma in my first suggestion for the Ost. Maybe if we could create an animation rifle fire off that donkey and then reskin it to look like a Bashkir pony it could be a workable idea.
-
I had an idea, for a German Cossack Division (1st Cossack Division) that could ride in on horses and was a very fast capturing unit that had high moving accuracy but wasn't very powerful. It was a call in for the my Breaching Dogma in my first suggestion for the Ost. Maybe if we could create an animation rifle fire off that donkey and then reskin it to look like a Bashkir pony it could be a workable idea.
Th problem with mounted calvary is that they wouldnt take cover like infantry so they would be easy to kill.
-
so they should have dismount ability :D horses should be only used as transport "vehicle", very fast but fragile - after dismounting troops shoot,shoot, kill, mount and travel to another location-quick and cheap
-
so they should have dismount ability :D horses should be only used as transport "vehicle", very fast but fragile - after dismounting troops shoot,shoot, kill, mount and travel to another location-quick and cheap
I wouldnt pay even 100MP for a transport like that.
Horses dont listen to orders.
You wont be able to move them when you dismount.
When 1 horse dies, how will you move the whole cavalry squad? 1 man will be left behind.
-
Paciat, if horses didnt listen to orders how would u explain the near 2000 years of cavalry warfare. Horses scare easily but good riders could "convince" their horses to obey. If they were dismounted they would go graze.
My idea is that they don't need to get off. They wouldn't need cover because they act like Shock Units. Tanks don't get cover do they? Why should cavalry. They act as an intermediary between infantry and light vehicles. So they get the best (and worst) of both worlds.
They are fast, have good moving accuracy, have a high LOS, can't cover but have an ability similar to tank shock. They capture fast, but are easy to kill as they capture and aren't as powerful as late game infantry but are good scouts early out in the game. If u ask me this would be a very fair description for a cavalry unit.
-
Paciat, if horses didnt listen to orders how would u explain the near 2000 years of cavalry warfare. Horses scare easily but good riders could "convince" their horses to obey. If they were dismounted they would go graze.
My idea is that they don't need to get off. They wouldn't need cover because they act like Shock Units. Tanks don't get cover do they? Why should cavalry. They act as an intermediary between infantry and light vehicles. So they get the best (and worst) of both worlds.
They are fast, have good moving accuracy, have a high LOS, can't cover but have an ability similar to tank shock. They capture fast, but are easy to kill as they capture and aren't as powerful as late game infantry but are good scouts early out in the game. If u ask me this would be a very fair description for a cavalry unit.
Try to "convince" a horse thru a radio. :D
All cavalry dimsounted before fighting just like motorized infantry that dismouned from trucks. Youre description of a WWII cavalry unit is bad.
1 man mounted units (scout, oficer) sounds nice but a whole 4-6men cavalry squad riding thru a MG arc of fire or horses getting suppressed sounds dumb. MG that kills a whole squad in 2 secs is not like COH.
-
but it is in RL when theres no cover.
And doesn't everyone agrue that this game calls for realism?
-
You could think of it as an expensive deployable green cover, just like the hetzer ;).
-
the tiger p,this unit see combat in rusia in schwere Heeres Panzerjager Abteilung 653.would be an interesting reward unit
-
"During the tests, Porsche’s VK 4501(P) was a failure, while Henschel’s VK 4501(H) was a great success. Main failure of Porsche’s design laid in its advanced power and drive system, which was prone to breakdowns and required continuous maintenance. Also Tiger(P) was longer than its competitor, what made it less maneuverable."
:D
-
One thing I have noticed is that people are focusing more on units than on history, textures, and call-ins.
The first thought that came to my mind was infantry skinning. I would love to see a standard m35 tunic on the basic German infantry, however have those soldiers have a battle hardened look to them i.e. sleeves rolled up and custom work done on helmets stuff like that. It was very common look on the eastern from and I would love to see the sleeves rolled up. Now I don't know how easy it would be but have those uniforms changed when on a winter map. I would hate to see them with winter gear. The Germans were UNPREPARED for the Russian winter. Have all German units with improvised gear for the winter like scarfs tied around the head and feet, stuff like that.
Another thing would be a call in. The Luftwaffe was a lot more prominent on the Eastern front than on the western, especially after the Battle of Britain, and in particular bombers. I would like to see an He-111 bombing run. These were very common on the eastern front, VERY COMMON.
Another plus would be an Mg-34 with bi-pod that is mounted prone to replace the Mg-42 with tripod, kind of like a Bren except it can be mounted.
The Elefant is a must. Now correct me if I'm wrong but these were only used in the East with the exception of a few in Italy. These played a vital roll in the battle for Kursk. It is historically accurate and pleases those who want new units.
Lastly, I would like to see the assault squads with flamethrowers. More on that I would like the flamethrowers to do a lot of damage on tanks. In reality flamers were feared by tank crews because they literally turned a tank into an oven. This would make an excellent tank deterrent for infantry. Everyone feels screwed when a few tanks roll into a base and all they have is infantry. This can also promote the use of more infantry later in games instead of tank spam and make those who use tanks a bit more cautious. I believe the flamethrower idea should be applied to all factions with a price hike of course.
I love the idea of the Volksturm last ditch infantry. Something they can spam with in late game LOL!
I would love to hear some thoughts.
-
" Lastly, I would like to see the assault squads with flamethrowers. More on that I would like the flamethrowers to do a lot of damage on tanks. In reality flamers were feared by tank crews because they literally turned a tank into an oven. This would make an excellent tank deterrent for infantry. Everyone feels screwed when a few tanks roll into a base and all they have is infantry. This can also promote the use of more infantry later in games instead of tank spam and make those who use tanks a bit more cautious. I believe the flamethrower idea should be applied to all factions with a price hike of course"
I already tried going for this, they didn't like it. I also tried recommending KV-8s (KV-1 with flamer) Flammpanzer III (Pz II with flamer) OT-28(T-28 with flammer) and I tried Recommending any flame unit at all. theres a post of it somewhere... somone quoted all my mentions of a flamethrower, totaled at 28 I think
-
I don't understand why it is turned down. The flamethrower was a vital piece of the war, especially on tanks. This can and would solve a lot of balanced issues. I can see prospect of players building just flamethrowers because they can combat infantry and tanks (if we make this the case), however to combat flame spam, make them a volatile unit. If an infantry unit attacks the flame unit, the flamethrower carrier himself can be shot detonation his pack and scorching his squad members nearby.
I have put further thought in to the He-111 formation. The strike should cost a lot and the reload time lengthy possible even a one time use, but have the strike more crippling than a V1. Total desolation on whatever they hit. But if a member is shot down, don't have the same crash as other aircraft where the smash and that's it. Take the coding of the Waco glider and have the destroyed 111 crash and slide across the ground, crushing everything in it's path. Once it halts, it should become permanent cover because of its size, become an advantage to whoever shoots it down.
Post Merge: May 10, 2010, 06:31:39 AM
" Lastly, I would like to see the assault squads with flamethrowers. More on that I would like the flamethrowers to do a lot of damage on tanks. In reality flamers were feared by tank crews because they literally turned a tank into an oven. This would make an excellent tank deterrent for infantry. Everyone feels screwed when a few tanks roll into a base and all they have is infantry. This can also promote the use of more infantry later in games instead of tank spam and make those who use tanks a bit more cautious. I believe the flamethrower idea should be applied to all factions with a price hike of course"
I already tried going for this, they didn't like it. I also tried recommending KV-8s (KV-1 with flamer) Flammpanzer III (Pz II with flamer) OT-28(T-28 with flammer) and I tried Recommending any flame unit at all. theres a post of it somewhere... somone quoted all my mentions of a flamethrower, totaled at 28 I think
I did see that, however infantry need a more valuable deterrent against tanks. Everyone has been in a situation in which someone is rolling into their base with enough tanks to make patton flinch and all they have is a handful of infantry. The AT guns are too vulnerable to just roll out and at that point tanks take too long and are too expensive. The player needs something more to fight that. The flamethrower and/or anti-tank rifle is necessary. As I said earlier the flamethrower was incredibly useful against tanks. If the effectiveness against tanks is rocketed up and the effectiveness of infantry especially rifles effectiveness on the flamethrowers increases this will make it so more infantry will compliment the tanks and those tanks will be used more prudently. Along with that the same would be applied to the flamethrowers. Because of their usefulness against tanks but vulnerability to infantry they will be guarded instead of spammed. This would create more balance on the battlefield giving the player who is getting dominated a bigger chance of making a comeback and forcing players to fight the new advantage against tanks yet taking that and giving it a weakness to attacking infantry. It is in all reality a simple thing to change (simple changing of values, in exception of exploding flamethrowers when hit) and yet impact a game in the highest respect.
-
the tiger p,this unit see combat in rusia in schwere Heeres Panzerjager Abteilung 653.would be an interesting reward unit
lol that thing would flip over haha :P "sir vat happened to ze tank!"
"it flipped over mien Führer!"
-
This is my favorite Ostheer concept so far, though I have a few unit suggestions to help even things out a bit....... ;)
1.) Enable T3 Gebirgsjägers and HiWi squads to use 2x Eintossflammenwerfer 46 (disposable like the 'faust, for 35+m per use) for increased offensive capabilities. However, there is also a defensive penalty, making the squad more vulnerable for a short period of time.
2.) Enable Army Group North to produce either Flammpanzer II "Flamingo" / PzKpfw II(F) (Sd. Kfz. 122) or SdKfz.301 Borgward IV Ausf. C "Wanze" as specialized mobile units. It'll be up to the player to choose between infantry-killing (Flamingo) or tank-killing (Wanze) tactics. Ideally, the cost should be the same as a PzKpfw IV.
3.) Add Werwolf units as a doctrine-specific special ability for Army Group South. Werwolves were lightly-armed German guerilla squads trained in the use of anti-tank weapons ('faust, halfholladung) and setting up booby traps (teller mines, booby-trapping buildings and caps). These could be made concealable and summoned from nearby buildings (like Fallschirmjäger, only they're easier to kill since they're guerillas). Cost = same as Fallschirmjäger.
---This was my suggestion to Aouch's Ostheer concept. Ironically, I included flammenwerfer units too. It's a bit disheartening when I realized that this type of urban warfare might (though probably still open for debate) not be considered in the final release of the OH after all... :'( :'( :'(
-
The first thought that came to my mind was infantry skinning. I would love to see a standard m35 tunic on the basic German infantry, however have those soldiers have a battle hardened look to them i.e. sleeves rolled up and custom work done on helmets stuff like that. It was very common look on the eastern from and I would love to see the sleeves rolled up. Now I don't know how easy it would be but have those uniforms changed when on a winter map. I would hate to see them with winter gear. The Germans were UNPREPARED for the Russian winter. Have all German units with improvised gear for the winter like scarfs tied around the head and feet, stuff like that.
It would be even more awesome if they got the battle-hardened look when they gained veterancy ;)( Depends on how the developers wants veterancy to work)
Another plus would be an Mg-34 with bi-pod that is mounted prone to replace the Mg-42 with tripod, kind of like a Bren except it can be mounted.
I wrote a similar idea a long time ago somewhere on the forum, and I couldn't agree more with you :)
-
Just ran into this:
http://en.wikipedia.org/wiki/Abwehrflammenwerfer_42 (http://en.wikipedia.org/wiki/Abwehrflammenwerfer_42)
The Germans copied it from a Russian design making it a good idea for the ostheer. It was used as a defensive booby trap, something that could be fun and new for the ostheer.
-
The problem with the Flamethrower-idea HolyHappiness mentioned is that it would change the whole gameconcept and this is something EF will never ever do. :)
-
Welcome. This is my suggestion units to Ostheer:
1.Panzer IV Ausf. D http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/02-mPanzers/PzKpfw4/PzKpfw4-Ausf.D.htm (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/02-mPanzers/PzKpfw4/PzKpfw4-Ausf.D.htm)
2.Panzer II Ausf. F http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/01-lePanzers/PzKpfw2/PzKpfw2-Ausf.F.htm (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/01-lePanzers/PzKpfw2/PzKpfw2-Ausf.F.htm)
3.Panzer I Ausf. B http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/01-lePanzers/PzKpfw1/PzKpfw1-Ausf.B.htm (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/01-lePanzers/PzKpfw1/PzKpfw1-Ausf.B.htm)
4.Panzer III Ausf. F http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/02-mPanzers/PzKpfw3/PzKpfw3-Ausf.F%2837mmKwK%29.htm (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/02-mPanzers/PzKpfw3/PzKpfw3-Ausf.F%2837mmKwK%29.htm)
5.Stug III Ausf. F http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/05-Sturmpanzers/StuG3/StuG3-Ausf.F.htm (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/05-Sturmpanzers/StuG3/StuG3-Ausf.F.htm)
-
Welcome. This is my suggestion units to Ostheer:
1.Panzer IV Ausf. D http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/02-mPanzers/PzKpfw4/PzKpfw4-Ausf.D.htm (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/02-mPanzers/PzKpfw4/PzKpfw4-Ausf.D.htm)
2.Panzer II Ausf. F http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/01-lePanzers/PzKpfw2/PzKpfw2-Ausf.F.htm (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/01-lePanzers/PzKpfw2/PzKpfw2-Ausf.F.htm)
3.Panzer I Ausf. B http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/01-lePanzers/PzKpfw1/PzKpfw1-Ausf.B.htm (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/01-lePanzers/PzKpfw1/PzKpfw1-Ausf.B.htm)
4.Panzer III Ausf. F http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/02-mPanzers/PzKpfw3/PzKpfw3-Ausf.F%2837mmKwK%29.htm (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/02-mPanzers/PzKpfw3/PzKpfw3-Ausf.F%2837mmKwK%29.htm)
5.Stug III Ausf. F http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/05-Sturmpanzers/StuG3/StuG3-Ausf.F.htm (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/05-Sturmpanzers/StuG3/StuG3-Ausf.F.htm)
I don't seee why is necessary panzer I and II, i think one of them is needed not both.
-
Welcome. This is my suggestion units to Ostheer:
1.Panzer IV Ausf. D http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/02-mPanzers/PzKpfw4/PzKpfw4-Ausf.D.htm (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/02-mPanzers/PzKpfw4/PzKpfw4-Ausf.D.htm)
2.Panzer II Ausf. F http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/01-lePanzers/PzKpfw2/PzKpfw2-Ausf.F.htm (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/01-lePanzers/PzKpfw2/PzKpfw2-Ausf.F.htm)
3.Panzer I Ausf. B http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/01-lePanzers/PzKpfw1/PzKpfw1-Ausf.B.htm (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/01-lePanzers/PzKpfw1/PzKpfw1-Ausf.B.htm)
4.Panzer III Ausf. F http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/02-mPanzers/PzKpfw3/PzKpfw3-Ausf.F%2837mmKwK%29.htm (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/02-mPanzers/PzKpfw3/PzKpfw3-Ausf.F%2837mmKwK%29.htm)
5.Stug III Ausf. F http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/05-Sturmpanzers/StuG3/StuG3-Ausf.F.htm (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/05-Sturmpanzers/StuG3/StuG3-Ausf.F.htm)
I don't seee why is necessary panzer I and II, i think one of them is needed not both.
Well said.
Also a copy of a PE stubby PzIV or a PzIII with a 37mm gun are both bad ideas. A medium tank (slow) with a light tank gun will be useless in most situations and to slow for recon.
-
I wonder what kind of units to be if they were in the east. Especially Panzer II F. ???
-
My offer to donate the SDKFZ 9 model still stands...
(http://i207.photobucket.com/albums/bb68/neonmodder/Halftrackmodel.jpg)
This is an earlier WIP picture with some very rudimentary textures.
-
@ BDneon: looks great..it could be used to tow big infantry gun-type units (such as the 15 cm sFH. 18) ;)
-
hey werwolf
it is "vorwärts sturmsoldaten! für das heimatland!"
and in most cases one would shout "vaterland" instead of "heimatland" 8)
i also like the heavy tow truck
-
hey werwolf
it is "vorwärts sturmsoldaten! für das heimatland!"
and in most cases one would shout "vaterland" instead of "heimatland" 8)
i also like the heavy tow truck
hehe...quite right, thanks for the tip ;)
-
Nice halfrack! Good job!
What about weapon halftrack - it could use this awesome SDKFZ 9 model. The Weapon Halftrack would drop weapons - for example you build mg42 lmg for 75 mun, then it lies on the ground and any of allied units can pick it up.
The unit should be able to build:
Mg42 lmg
MP44
MP40
Panzershrecks
and other heavy weapons ( not deployable)
-
That's actually a damn good idea.
I'm curious, is it even possible to code a unit to drop infantry weapons?
-
Its been done before in many other mods
-
2.8cm SPZB 41: Very high velocity at gun (so light its almosty concidered a heavy at rifle) that used the squeeze bore principle and APCNR rounds. despite its very small calibre, it was highly mobile and had extremly high penetration, and could even penetrate the IS2's rear armor, and the T34 front armor.
It could be quickly moved by 2 men like an mg or mounted on a halftrack, or even a Sdfkz 222. It woukld be expensive though because APCNR and tungsten is expensive and rare. ALso it would be near useless vs infantry. IT might have the ability to ambush too for a bonus first strike, if not mounted on avehicile.
i also put it in my concept.
-
Nice one, mate ;)
What about that:
MG81 - this twin-linked machinegun was firstly developed for Luftwaffe, but later it was withdrwed and used only by ground units, for instance by Volkssturm.
This Heavy Machinegun MG81 Zwilling has awesome firing rate, but its weight causes serious problems, so MG81Z is used rather in defence - as wehr MG bunker.
Cost: 200 MP, 30 Fuel, 3 pop
Build by: Ostheer construction unit
Range similiar to HMG42, but doubled firepower and suppression rate. It has alos very long reloading time.
MG81Z can be also used as heavy support team, however it's weigh and complicated reloading mechanism causes many problems.
(http://www.militaryimages.net/photopost/data/531/MG81Z.JPG)
-
Nice one, mate ;)
What about that:
MG81 - this twin-linked machinegun was firstly developed for Luftwaffe, but later it was withdrwed and used only by ground units, for instance by Volkssturm.
This Heavy Machinegun MG81 Zwilling has awesome firing rate, but its weight causes serious problems, so MG81Z is used rather in defence - as wehr MG bunker.
Cost: 200 MP, 30 Fuel, 3 pop
Build by: Ostheer construction unit
Range similiar to HMG42, but doubled firepower and suppression rate. It has alos very long reloading time.
MG81Z can be also used as heavy support team, however it's weigh and complicated reloading mechanism causes many problems.
(http://www.militaryimages.net/photopost/data/531/MG81Z.JPG)
That is one sexy MG. I really like your idea for a HMG but the problem would be that its a tad TOO OP. If u double even the Vickers suppression rating (which is the worst of the emplacement and support MGs if i remmeber correctly) then its near-instant suppresson. I think that would even suppress the KCH near instantly.
Perhaps we could make them a very expensive Support team or some kind of halftrack mounted suppresion unit but availible at tier 2.5 (so there would be a way to fight back against them).
-
Or put it in one of doctrines ;D For instance as powerful anti infantry emplacemnt. No way to beat it without tanks.
This beauty had 3200 bullets/minute fire rate, so it literally could wipe out enemy. Nevertheless it was consuming terryfeing amounts of ammo - and had also very long reload time. So:
MG81Z 300MP,25 fuel 3 pop (or 6 if it still would be too powerful)
One gun like this reduces players ammo income by 5 due to it's enormous needs :)
It reolades two times often than MG42, and reloading time takes about 15 seconds - I can't remember well, but in COH HMG42 is being reloaded in 4 secs? This time is enough for enemy to break out from suppression. Also remember that soviets have a lot of suppression breaking abilities, so they could easily rush forward and kill the crew. Also deplying and redeplying the gun should take more time due to it's weigh and ammo.
So I think here we have powerful machinegun, unfortunatelywith many disadvantages, which cause that it's not such OP gun as you think. However I agree with you that creatng MG with double suppression rate and martial abilities is OP, however I would focus on it's weak sides.
-
Very interessting...sometimes i had the feeling that u are just interessted into the last 30 days of the European front in 2ww.
MG81, Raketenpanzerjäger Wanze, Werwolf-Kommandos, Volkssturm, and so one ::)
I tell u; i'm not the fan of all this ideas because they hadnt any real symbolic value for me - or better - they dont represent the "eastern front".
-
Yes, I agree with you, but often pepole forget that Ostheer was using the same equipment as Wehrmacht. On EF were KT, Tigers I, Stugs IV, Panzers IV. I'm just trying to say that our "advices" follow unwritten rule of this forum - we can't give Ostheer HMG42 because Wehr it has, and so on. For me, personally, the symbol of EF is HMG42. In village where in 1944 ONE german solider mith MG42 on tripod killed 150 (!) soviet soliders. My grandfather, who lived during the war, saw their dead bodies. But if I would propose HMG42, many people would shout " but wehr has it already, take something else" - so tell me, is there any need to develop Ostheer? I mean Wehr and PE have the majority of German toys which were also used on EF.
-
I think there are enough typical eastern front weapons which arent represent by the old 2 factions.
I think also that it isnt any problem when the Ostheer would use some of the already known weapons because for me not the weapons make a faction special, it is the hole concept with the units, the technological structure, the gameplay concept and so one.
I had often said that symbolic value is one of the most important points for me because when EF mod would add weapons like the Raketenpanzerjäger Wanze or the MG81 a lot of gamers would be confused because they dont know all this stuff.
The recognition value is an important point for a number of players;)
-
it is the hole concept with the units, the technological structure, the gameplay concept and so one.
So what's the problem? Is there any point of creating Ostheer?
The Highest Command of German Army was OKW -Oberkommando der Wehrmacht. So Wehrmacht wasn't those german troops on west, that was WHOLE German army, including east. Morover, somehow we are forced to search for such pathetic ideas like MG81Z, or Raketenpanzer, because people expect you create original faction without using Wehr and PE toys. So you suggest searching for other ideas: here are results. IMO Ostheer will soon became junkyard of German army - what wasn't used by Relic will be put here. So what's the point of developing Ostheer? You can easily reskin and add some extra units to Wehr and have original, fitting better to the eastern front with those well known units.
-
So what's the problem? Is there any point of creating Ostheer?
Sorry Rommel to say that, but the guy's right. The people in here just wasting their time. I started developing a faction, but realized, I can't put any new things in it, beacouse the warfare is the same in both side. So I gave up.
http://myconcept.5mp.eu/web.php?a=myconcept (http://myconcept.5mp.eu/web.php?a=myconcept)
And it's just end up with copy/paste units from the original game. And the topic will be copy paste frevious topics. Like "here's a new weapon! What do you think?" "Nah... that's not fougt in the eastern front/is inthe WE/PE/must be faction special/will be overpowered"
And it's obvious the developers (including you) will decide the faction, so there's no point of the topics. It's nothing personally, it's just my oppinion. I feel that nothing will be enough good for you. Anyway, I'm waiting that the developers do with the Ostheer, and i stay a fan of the mod.
God be with you.
-
Its been a long time since I last posted as I am addicted to the soviets.
Unfortunately, I have to agree that Ostheer faction being pointless. So, I suggest that we can rename it as foreign legion. But before being overwhelmed by this idea, please listen to what I have to say:
-Although they were also under command of OBW , they had much more unique units and equipment(most of them) which could add flavour and also answer the problem.
-The foreign legion may not be addressed as the sole "Ost faction" in COH:EF as the wehrmacht and panzer elite both had fought in barbarossa too. So being weak may not be a problem as long as the player mix the foreign legion with other factions or simply make it unbelievably strong.
-They have enough strength to form a faction:
Division azul, free corps(danish, french..etc), Ukranian Liberation Army, Indische Legion...etc
But since this thread is meant to be unit suggestion, I will offer my 2 cents:
-Captured T34s(Make it stronger since germans are more advanced in tank technology)
-RSO/1 or RSO/3(Made specifically to overcome the snow and marshes of russia moreover, over 25000 has been produced)
-Kubelwagen would be a must in my opinion
-SD.KFZ.234/4
http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/09-ArmoredCars/8-rad/Sd.Kfz.234-4.htm (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/09-ArmoredCars/8-rad/Sd.Kfz.234-4.htm)
-Yes, I support the volkssturm idea.
-Flakpanzer(38)t Gepard(Since ostwind and wirbelwind has been used, gepard has also reached decent production rating, I think it should be included.
-Grille
Sorry for lack of information, I am afraid I hog up too much space.
-
Thanks for support mates. The only good idea which left is to create full non-german army ( I would propose Finnish army, as german commanders thought that finnish army is the best foregin army which was fighting on their side during II WW)
- there is plenty of finnish, italian, romanian, hungarian and so on weapons. This would add alsol some difference into the game
because creating next german army is just boring. Too much focusing on Germans than their allies.
-
You say Germans don't have any new units that we haven't seen yet but at the same time suggest a Foreign Army which undoubtfully will be made up of German equipment. ::)
Sorry, but that seems a little bit strange to me.
In my opinion, there's still enough room to create a unique Ostheer with unique gameplay and units.
For example there're PzIII, MG34, PzII-variants, Elefant, also other PaKs aside from the PaK38 existed, howitzers, various arty-guns, StuG III (StuG IV is a joke), etc. etc.
You can mix them with Foreign units like Finnish sniper, Foreign Divisions or Foreign Volunters of WSS and light/medium tanks (Pz38(t),Toldi, Turán II, Italian "tanks")
-
You say Germans don't have any new units that we haven't seen yet but at the same time suggest a Foreign Army which undoubtfully will be made up of German equipment. ::)
Sorry, but that seems a little bit strange to me.
In my opinion, there's still enough room to create a unique Ostheer with unique gameplay and units.
For example there're PzIII, MG34, PzII-variants, Elefant, also other PaKs aside from the PaK38 existed, howitzers, various arty-guns, StuG III (StuG IV is a joke), etc. etc.
You can mix them with Foreign units like Finnish sniper, Foreign Divisions or Foreign Volunters of WSS and light/medium tanks (Pz38(t),Toldi, Turán II, Italian "tanks")
hooray! +1
...OH = here is where we can really be more creative ;)
-
You say Germans don't have any new units that we haven't seen yet but at the same time suggest a Foreign Army which undoubtfully will be made up of German equipment. ::)
Sorry, but that seems a little bit strange to me.
In my opinion, there's still enough room to create a unique Ostheer with unique gameplay and units.
For example there're PzIII, MG34, PzII-variants, Elefant, also other PaKs aside from the PaK38 existed, howitzers, various arty-guns, StuG III (StuG IV is a joke), etc. etc.
You can mix them with Foreign units like Finnish sniper, Foreign Divisions or Foreign Volunters of WSS and light/medium tanks (Pz38(t),Toldi, Turán II, Italian "tanks")
who said that finnish army was usin german equipment? they had mosins M27, Lahti L-39, Maxim M/32-33, Suomi Machine guns. Because of dense forests finnish army was rather focused on infantry tactics, and german support was limited nearly to few tens of tanks like pzIII, PzIV. More equipment like tigers was used by german corps in Finland.
By the way, I'm not against Ostheer - I'm just angry that the biggest fans of Ostheer want it:
- original, what means no sharing the same weapons with other factions
- and they want ostheer to be WHOLE eastern front, what is just imposible comparing to the point no 1.
So here is question: If it's realy need to create new faction I'm ok, but wouldn't be easier to replace some units from wehr? Let's say Elefant replacing KT,PzII replacing PZIV... Add some new skins... Well, because I can't imagine eastern front without Tiger I, PZIV, mg42...
-
- there is plenty of finnish, italian, romanian, hungarian and so on weapons. This would add alsol some difference into the game
because creating next german army is just boring. Too much focusing on Germans than their allies.
In the early phase of the invasion the Germans equipped the axis allies. The modeller friendly way would be the Pz38(t) variants to the Ostheer, for example Tier 1 units. The most advanced units created Germany, beacouse the higher industrial capacity. The Turán, and the Italian tanks have similar firepower to the Pz38(t), so don't makes sense to put these tank in the faction. But this is my opinion. I'll have a look to finland and the Italian equipment, but the Italians mostly fought in the North Afrika.
The Lahti L-39 would be a good early anti tank rifle, similar to the Commie one.
-
You say Germans don't have any new units that we haven't seen yet but at the same time suggest a Foreign Army which undoubtfully will be made up of German equipment. ::)
Sorry, but that seems a little bit strange to me.
In my opinion, there's still enough room to create a unique Ostheer with unique gameplay and units.
For example there're PzIII, MG34, PzII-variants, Elefant, also other PaKs aside from the PaK38 existed, howitzers, various arty-guns, StuG III (StuG IV is a joke), etc. etc.
You can mix them with Foreign units like Finnish sniper, Foreign Divisions or Foreign Volunters of WSS and light/medium tanks (Pz38(t),Toldi, Turán II, Italian "tanks")
who said that finnish army was usin german equipment? they had mosins M27, Lahti L-39, Maxim M/32-33, Suomi Machine guns. Because of dense forests finnish army was rather focused on infantry tactics, and german support was limited nearly to few tens of tanks like pzIII, PzIV. More equipment like tigers was used by german corps in Finland.
By the way, I'm not against Ostheer - I'm just angry that the biggest fans of Ostheer want it:
- original, what means no sharing the same weapons with other factions
- and they want ostheer to be WHOLE eastern front, what is just imposible comparing to the point no 1.
So here is question: If it's realy need to create new faction I'm ok, but wouldn't be easier to replace some units from wehr? Let's say Elefant replacing KT,PzII replacing PZIV... Add some new skins... Well, because I can't imagine eastern front without Tiger I, PZIV, mg42...
Well. I think that the main goal of Ostheer should be something which would be not overly familiar (i.e. copy-pasting/combining most PE and WH equipment) but also not too different (i.e. creating another national faction such as Finland---this could be a pain for the devs and push back the release date, as well as start another "my-nation-should-be-here-too" argument). Ideally, it should just be a mix of both, I have no problem whatsoever if the devs want to add the PzKpfw. VI Tiger I etc. to the Ostheer, but to tell you the truth, I'd also like a lot of newer units too, such as:
1.) PzKpfw III (and FlPz. III) instead of PzKpfw IV
2.) Elefant instead of Königstiger
3.) Nashorn or StuG III Ausf. G instead of Marder II/III
4.) Flakpanzer 38(t) Gepard or Flakpanzer T-34(r) instead of Ostwind/Wirbelwind
5.) SdKfz. 9 instead of SdKfz. 250/251
6.) Squad MG34 and LMG34 instead of MG42 and LMG42
7.) Bergepanzer III or Bergepanther with dual MG42 to replace Bergetiger as a reward unit
8.) Pz. 38(t), P40(i) or Turán II(u) as doctrinal call-in units
9.) newer infantry units, crew-served field guns and small arms (if possible)
10.) a doctrine which would incorporate "generic" foreign-volunteer formations (no nation-names; and this would placate everyone)
...these should just be for flavor and would only complement/add more variety to the existing factions. A lot of these ideas are also in Aouch's Light Ostheer concept. So, if you'd rather have the PzKpfw. IV or the KT, just pick the Wehrmacht instead. It's that simple. ;) Most of those mentioned above already have existing models or are somewhat similar to/share some features with the current ones, so they probably won't give the devs any more headaches at least (god knows they only work on this in their spare time).
Anyway, that's just my opinion. It's the devs who have the final say on everything else ;D Cheers!
-
I think there's enough room for a third german army on CoH :P.
-
Hey guys, I seen a 100% hystorically accurate film teaser, that gave me an imression to put some units in the Ostheer. What do you think?
Iron Sky Teaser 2 - The First Footage (http://www.youtube.com/watch?v=DeAfoiN5SDw#lq-lq2-hq-vhq-hd)
Space nazis attack! Iron Sky teaser 720P HD (http://www.youtube.com/watch?v=Xn4DW1uvsAE&feature=related#lq-lq2-hq-vhq-hd)
-
haha. very funny xD Okay...the movie is funny but the movie here at this thread is a bit "displaced" ;D ;)
-
haha. very funny xD Okay...the movie is funny but the movie here at this thread is a bit "displaced" ;D ;)
Yeah I know... these units didn't fought in the eastern front. ;) ;D 8)
-
I must say I'm rather amused by how persistent everyone on these forums thinks that the ostheer should include units from their country. Didn't we already talk about this a few pages ago?
For the last time, the ostheer is not going to consist entirely of italians, finns, hungarians, poles, etc etc!.
-
I've already agreed to that (even though the Poles really did get ripped up and played a major part)
-
What if the Ostheer Hanomag had the choice of being upgraded to either mortar halftrack, Pakwagen, or flamethrower haltrack.
-
I must say I'm rather amused by how persistent everyone on these forums thinks that the ostheer should include units from their country. Didn't we already talk about this a few pages ago?
For the last time, the ostheer is not going to consist entirely of italians, finns, hungarians, poles, etc etc!.
Hehe, then just make a generic Hilfswillige infantry unit without mentioning any nationalities. That ought to shut everyone up :P Those volunteers and allies were only a fraction of the Axis war machine anyway, at least in the eyes of the OKW. Tanks are a different issue though, Beutepanzers are also viable options...like the PE's Hotchkiss H-35(f) and Geschutzwagen (which uses Hotchkiss chassis). It's not like we have a lot of choices left, since late-war units and technologies are almost entirely out of the question (which is why I still wonder how the yanks got the Pershing in vCOH) and pre-1940 tanks are too weak to be included in the OH.
-
Hey i came across a Special looking SS unit the other day, that may would fit into the game.
Anyway im not a patriotic moron who wants to suggest another landmarked unit, I just found thease SS uniforms quite awesome and unique for the game.
They were called the Handschar SS. You might rename them to a more fitting name for the game.
Here some photos from the unit -
(http://img14.imageshack.us/img14/2613/mnzs58798.jpg)
(http://img707.imageshack.us/img707/8079/mnzs58796.jpg)
(http://img257.imageshack.us/img257/1028/handscharssjager.jpg)
-
I would freaking love to see this in the ostheer:
SD.KFZ.234/4
http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/09-ArmoredCars/8-rad/Sd.Kfz.234-4.htm (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/09-ArmoredCars/8-rad/Sd.Kfz.234-4.htm)
It would act like the Marder III, but with puma armor..
-
Light armored cars are symbol of Blitzkrieg and should be IMO considered to include in Ostheer. The 234/4 is similar like 251/22:
http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/08-Halftracks/Sd.Kfz.251/Sd.Kfz.251-22.htm (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/08-Halftracks/Sd.Kfz.251/Sd.Kfz.251-22.htm)
-
Light armored cars are symbol of Blitzkrieg and should be IMO considered to include in Ostheer. The 234/4 is similar like 251/22:
http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/08-Halftracks/Sd.Kfz.251/Sd.Kfz.251-22.htm (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/08-Halftracks/Sd.Kfz.251/Sd.Kfz.251-22.htm)
Yeah that one would be awesome too, but look at them, which one looks way cooler?
IMO the 234/4 looks way cooler :P
-
i saw some show on the history chammel, and i think those guys were Muslims who Himler employed to fight for the SS. Himler trusted them
-
i saw some show on the history chammel, and i think those guys were Muslims who Himler employed to fight for the SS. Himler trusted them
Muslim Nazi's from Poland... Great, just great..
As far as that trailer is concerned; I couldn't help but to wonder, "that whole army (what "the Atmospheer") waited for that slacker to finish changing a bolt to take off and invand''??? We have nothing to worry about.
-
i saw some show on the history chammel, and i think those guys were Muslims who Himler employed to fight for the SS. Himler trusted them
Muslim Nazi's from Poland... Great, just great..
As far as that trailer is concerned; I couldn't help but to wonder, "that whole army (what "the Atmospheer") waited for that slacker to finish changing a bolt to take off and invand''??? We have nothing to worry about.
Well. Actually, the 13. Waffen-Gebirgs-Division der SS "Handschar" (Kroatische Nr. 1) was a Croatian/Bosnian Muslim unit, not a Yugoslavian nor a Polish one. They were one of the best-equipped Slavic units among the Waffen-SS (though strangely, they did not wear any cuff titles since they were easily recognized due to their unique "Fez" headgear and unit insignia). And, as mountain units, they were also issued with the standard mountain caps with Eidelweiss patches.
Personally, I also think that their inclusion to the OH would be very interesting...these blokes were feared by partisans for a very good reason.
-
Maybe they could be named "Partisan Hunters" ? or something else for a more COH fitting name. I read something that they even had their FEZ on in combat so awesome
-
Hello!
I am one of Hungian EF fans.
This is my unit ideas.
1. Hungarian Grenadierdivision:
5/5 unit
cost: 350MP (5 pop)
weapon:
4xSteyr M95 w bayonet
1x MG42
uppgrades:
anit armor brigad:
can use ant tank greandes cost: 25mun.
anti tank mines cost 50 mun.
sturmbrigad:
Rifle grenadier
-no mg42, but have 2 mauser 98K w. GL
2. Romanian Infantry:
5/5 unit
cost 400MP (5 pop)
weapon:
3xOrita M1941 submachinegun + 2xMuser98K
skills:
throw grenade (20mun.)
construct:
-sandbag
-wire
-anti tank barrier
3. Finnish tank hunters:
4/4 unit
cost: 380 MP (4pop)
weapon:
3xSuomi Kp-31 (SMG)
1xLahti-Saloranta M26 (LMG)
uppgrades:
-Panzerschreck (75mun.)
skills:
throw grenade
magnetic anti-tank mine
4. German sturmpioniere
6/6 unit
cost 650MP (6 pop)
weapon:
3x Mauser98K
1xMP40 (SMG)
1xmine detector
1xflamer
skills:
-throw grenade
-cut wire
-lay mines (50mun.)
5. Slovak Inf.
5/5 unit
cost: 500 MP (5 pop)
wepaons:
4xPuska Vz. 33 or Puska Vz. 24 (rifle)
1xZk-383 (SMG)
uppgrade:
-Zb Vz. 26 (LMG)or Zb Vz 52/57(LMG)
6. Italian Mountain hunters
5/5 unit
cost: 600MP (5 pop)
wepaons:
3xCarcano M38 Fucile Corto (rifle)
1xFucile Mitragliatore Breda Modello 30 (LMG)
1xBeretta Modello 38 (SMG)
skills:
-throw grenade
-camoflage
7. German Gebirgsjager
5/5 unit
cost: 450 MP (5 pop)
wepons:
3x Mauser98K
2xMP40
uppgrades:
gew43 (uppgrade 2 Maus.98K to Gew43)
cost:125 mun.
skills:
incrased accuracy (incrase accurcy short perriod time)
CD: 100-200 sec .?
-camoflage
8. Don-Kosak Reiterregiment infantry
5/5 unit
cost: 380MP
weapons:
5xMauser 98K
skills:
camoflage
---------------------------------------------------
infantry support units:
1. BMWr75 medical team
(4 pop)
cost: 340MP
wehrmacht BMW without mg42, whit medical insignia.
(white hellmet whit red cross and white ”armband” whit red cross)
skills:
recharge unit healbar int the ability radius
2. Opel Blitz Medical truck
(6 pop)
cost :470 MP
Opel Blitz truck whit medical insignia.
To use this truck, you must klikk ”set up medical base” icon.
Set up time is 10 sec. And after this action the truck have two crew, like wehrmacht medical bunker.
3. German 12cm granatwerfer 42 team
5/5 unit
(5 pop)
cost 470MP
weapon:
1x12cm GW 42
(1loader, 1 spotter, 1 crew)
2xkar98K
skils:
like russian heavy mortar team
----------------------------------------------------
Light panzers:
1. PzKfw 1 ausf C
(5 pop)
380MP 15Fuel
dmg.:
inf.:6
light w.: 2
med/heavy w.: 0
buildings:0
2. PzKfw2 Ausf L
(6 pop)
400MP 25Fuel
dmg.:
inf.: 6
light w.:3
med./heavy w.: 1
building:1
3. Pzkfw3 Ausf J
(7pop)
450MP 30Fuel
dmg.:
inf.:5
light w.:5
med./heavy w.: 3
buildings:3
4. Toldi III
(6 pop)
450MP 25Fuel
dmg.:
inf.:4
light w.:4
med/heavy w.:1
buildings.:2
-------------------------------------------------------
tank:
1. 41M Turan II.
Hungarian heavy tank whit armour skirts.
(7pop)
450MP 40Fuel
dmg.:
inf.:3
light w.:5
med/heavy w.:3
buildings:4
2. 43M Zrínyi II.
Hungarian tank like Stug. whit 10,5 cm main gun, Inf. assault support.
(8pop)
500MP 50Fuel
dmg.:
inf.:8
light w.:2
med/heavy w.:1
buildings:7
3. PzKfw 4 Ausf G
like Wehrmacht pz4, but in 1 exp. level has armor skirts and eastern front camo design.
4. 8.8cm Pk43/1 (L/71) Auf Fahrgestell Panzerkampfwagen III/IV
(9 pop)
800MP 100Fuel
dmg.:
like 88AA gun int he game
To use this gun you need set up like Panzer Elit Panzerjager.
5. 3,7cm Flak auf Fahrgestell Panzerkampfwagen IV (Sd kfz 161/3) Möbelwagen
(6pop)
420MP 25Fuel
dmg.:
inf.:8
light w.:3
med/heavy w.: 1
buildings:2
Thank you for EF mod, this is the best surprise is my life.
-
The only thing that catches my eye is the addition of Pz I, there are some exotic names that I will have to look into, but I like how you worked Foreign units into it. Although I don't think there will be many other sympathizers.
-
I must say I'm rather amused by how persistent everyone on these forums thinks that the ostheer should include units from their country. Didn't we already talk about this a few pages ago?
For the last time, the ostheer is not going to consist entirely of italians, finns, hungarians, poles, etc etc!.
Hehe, then just make a generic Hilfswillige infantry unit without mentioning any nationalities. That ought to shut everyone up :P Those volunteers and allies were only a fraction of the Axis war machine anyway, at least in the eyes of the OKW. Tanks are a different issue though, Beutepanzers are also viable options...like the PE's Hotchkiss H-35(f) and Geschutzwagen (which uses Hotchkiss chassis). It's not like we have a lot of choices left, since late-war units and technologies are almost entirely out of the question (which is why I still wonder how the yanks got the Pershing in vCOH) and pre-1940 tanks are too weak to be included in the OH.
I've been to a museum that housed the Pershing that was the only tank to cross some bridge (I know it wasn't at Arnhem or the other city that begins with an N) in Market Garden. So they aren't too late in the war.
But the SS guys with the fezzes look awesome,
-
I read many books, see many photo, and my unit list is based on historial realism. The Ostheer, in my country called "Kelet Hadseregcsoport"= "Army group East". I think the German assault in the Eastern Front is using allies armys, like hungarians, Romanians, Slovakians, Finnish, Yugoslavs, Bulgarians.... The Hungarian players, fanaticks are pray for the developers to make some axis allies units.
Sorry my english, i dont speak/write well...
Thanks for read my unit list, and comment.
-
Maybe a different Foreign unit for each Doctrine?
hmm I wil have to advance this further....
-
Armata romana (http://www.youtube.com/watch?v=fBKvOTjzgBg&feature=related#lq-lq2-hq)
-
Nice video whit nice photos.
My ide is the other building, called "Alliance support center".
In this building allowed to build some foregin voluntiers in Ostheer company. But the player choose different doctrine this action was unlocked a section of unit, but other units was locked for other 2 doctrine.
so....
1. Doctrine: "infantry"
unlock these unis:
1. Hungarian Grenadierdivision:
5/5 unit
cost: 350MP (5 pop)
weapon:
4xSteyr M95 w bayonet
1x MG42
uppgrades:
anit armor brigad:
can use ant tank greandes cost: 25mun.
anti tank mines cost 50 mun.
sturmbrigad:
Rifle grenadier
-no mg42, but have 2 mauser 98K w. GL
2. Romanian Infantry:
5/5 unit
cost 400MP (5 pop)
weapon:
3xOrita M1941 submachinegun + 2xMuser98K
skills:
throw grenade (20mun.)
construct:
-sandbag
-wire
-anti tank barrier
This two unit type is half hevy inf. for support infanty opreations.
2. Doctrine "Panzer operations"
unlock:
7. German Gebirgsjager
5/5 unit
cost: 450 MP (5 pop)
wepons:
3x Mauser98K
2xMP40
uppgrades:
gew43 (uppgrade 2 Maus.98K to Gew43)
cost:125 mun.
skills:
incrased accuracy (incrase accurcy short perriod time)
CD: 100-200 sec .?
-camoflage
6. Italian Mountain hunters
5/5 unit
cost: 600MP (5 pop)
wepaons:
3xCarcano M38 Fucile Corto (rifle)
1xFucile Mitragliatore Breda Modello 30 (LMG)
1xBeretta Modello 38 (SMG)
skills:
-throw grenade
-camoflage
3. Finnish tank hunters:
4/4 unit
cost: 380 MP (4pop)
weapon:
3xSuomi Kp-31 (SMG)
1xLahti-Saloranta M26 (LMG)
uppgrades:
-Panzerschreck (75mun.)
skills:
throw grenade
magnetic anti-tank mine
3. Doctrine: "Liberation"
unlock:
4. German sturmpioniere
6/6 unit
cost 650MP (6 pop)
weapon:
3x Mauser98K
1xMP40 (SMG)
1xmine detector
1xflamer
skills:
-throw grenade
-cut wire
-lay mines (50mun.)
5. Slovak Inf.
5/5 unit
cost: 500 MP (5 pop)
wepaons:
4xPuska Vz. 33 or Puska Vz. 24 (rifle)
1xZk-383 (SMG)
uppgrade:
-Zb Vz. 26 (LMG)or Zb Vz 52/57(LMG)
8. Don-Kosak Reiterregiment infantry
5/5 unit
cost: 380MP
weapons:
5xMauser 98K
skills:
camoflage
and make the Russian Liberaton amy.
This is my concept about this building.
Wht think about this?
Post Merge: May 24, 2010, 01:20:55 PM
(http://kep.psharing.com/358597.jpg)
top of the picture
1. Finnish tnk hunter
2. Hungarian private
3.Italian Soldier w breda LMG
down side
1. Romanian soldier
2. Slovakin soldier
-
My ide is the other building, called "Alliance support center".
In this building allowed to build some foregin voluntiers in Ostheer company.
It was discussed in an early topic, and ended up in a nationality fight. Anyway welcome bro, I'm a Hungarian too and I've worked on the faction but haven't much time to finish it. http://myconcept.5mp.eu/web.php?a=myconcept (http://myconcept.5mp.eu/web.php?a=myconcept)
Nézd meg, hogy tovább tudod-e fejleszteni, vagy lehet, hogy ad néhány ötletet. Nekem nincs már időm foglalkozni vele.... :P
-
AHEM.
Why do I have to repeat myself just one page later?
I must say I'm rather amused by how persistent everyone on these forums thinks that the ostheer should include units from their country. Didn't we already talk about this a few pages ago?
For the last time, the ostheer is not going to consist entirely of italians, finns, hungarians, poles, etc etc!.
ITS NOT GOING TO HAPPEN. I don't care if you're from Hungary or whatever and you want to see units from your country, this is the OSTHEER, and we're gonna have german units. You're letting your nationality skew your opinions.
"Hi, I'm an american. I think there should be american units in the ostheer"
Do you all see how stupid that sounded?
I know that it's not that comparable and that there were a fair number of foreign divisions in the ostheer, but this is a GAME we're talking about, one that's not meant to be rigidly historically accurate. What we're focusing on is PRESENTATION, 2nd of course to gameplay. People expect german units in the Ostheer. You may be happy to see your country represented in the mod, but what about the rest of the people that are gonna play the Ostheer? Do you think they're all gonna be from your country, and are not gonna care if the ostheer is german or not?
I understand where you guys are coming from, but this is not the place to get your country into games. I highly suggest checking out the Red Orchestra community, there are a lot of mods that DO add all those little european nations like Hungary, Romania, Italy, and so on.
-
Ok i understand!!!
My new concept based on German Wehrmacht in Easter Front.
My units make in Excel, i dont past in the forum.
Can i send to you in email to look my work?
-
Petike, why don't you check these guys out instead.
http://www.moddb.com/mods/revenge-of-the-turul (http://www.moddb.com/mods/revenge-of-the-turul)
-
Petike, your Finn doesn't look very Finnish, He should look more like the Italian in Winter wear.
-
As there has been hints to foreign troops in the Ostheer like the Finnish or Italian, i think a squad of Czechoslovakian troops should be included like a 3 man squad, one armed with a ZB vz. 26 and two others armed with vz. 24's (these were manufactured in 1924 and are outdated but it would show how the Czech crisis was affecting them)
It would look a little like this...
http://en.wikipedia.org/wiki/File:CSR_soldiers_ZB_vz_26.PNG (http://en.wikipedia.org/wiki/File:CSR_soldiers_ZB_vz_26.PNG)
-
AHEM.
Why do I have to repeat myself just one page later?
ITS NOT GOING TO HAPPEN. I don't care if you're from Hungary or whatever and you want to see units from your country, this is the OSTHEER, and we're gonna have german units. You're letting your nationality skew your opinions.
"Hi, I'm an american. I think there should be american units in the ostheer"
Do you all see how stupid that sounded?
Well I do, seeing the US was on the opposite side of the war :P
If you can show me a Mod presenting A Finnish modification I'll be happy and shut up :)
-
AHEM.
Why do I have to repeat myself just one page later?
ITS NOT GOING TO HAPPEN. I don't care if you're from Hungary or whatever and you want to see units from your country, this is the OSTHEER, and we're gonna have german units. You're letting your nationality skew your opinions.
"Hi, I'm an american. I think there should be american units in the ostheer"
Do you all see how stupid that sounded?
Well I do, seeing the US was on the opposite side of the war :P
If you can show me a Mod presenting A Finnish modification I'll be happy and shut up :)
Ask and ye shall recieve.
http://iceflakestudios.com/finnwars.html (http://iceflakestudios.com/finnwars.html)
Used to play it back when it was new. There are a lot of good Battlefield 1942 mods.
-
but... I don't have BF 1942 ;(
-
you have not lived until you have played BF 1942. The glitches are so funny!!!!!
-
I checked it out, I don't like the graphics.
-
New unis, new concepts.
(MS Excel)
Please after download and watch the documents post what think about this?
9 Download / 0 Comment
-
Ostheer Jager squad: 4-man squad armed with Kar-98s. They are highly accurate and can camouflage. They can be upgraded to use G-43 rifles.
Sabotuer squad: a 3 man squad armed with Mp-40s. They can lay down mine fields and demo charges. They can camouflage when in cover. They can be upgraded to use Mp-44s.
Panzer 3: A medium tank. It is similar to the Cromwell in most stats however it has a weaker gun and is slower. It can be upgraded to use a 50mm cannon or a flamethrower.
-
New unis, new concepts.
(MS Excel)
Please after download and watch the documents post what think about this?
9 Download / 0 Comment
Cool units, they look like the Ostheer version of pios, volks, grens and sturms, I like the idea.
-
Bingo!!!
Call in inf unit list under construction:
-Gebirgsjager
-Panzerjager
-6th. Army veterans
-Sturmpioniere
Post Merge: May 24, 2010, 10:42:54 PM
Tank hunter ostheer infantry?
http://www.kephost.com/images3/qqjavav041qtai65dgui.jpg (http://www.kephost.com/images3/qqjavav041qtai65dgui.jpg)
Made like the Russian tank buster inf....
Post Merge: May 26, 2010, 07:27:47 AM
-
Hm. I think it would be much better when u present us your units here at the thread WITHOUT Microsoft excel.
And it would be the best when u make a clear concept instate of post us each day one of your unit ideas ;)
-
Ohhh thank you!
My plan is make the big unit list for the developers focusing infantry units. After i am starting make the light panzers.
-
My plan is make the big unit list for the developers focusing infantry units. After i am starting make the light panzers.
One note man: you don't have to design detailed unit technical data, just basic description, number of men, abilities, maybe cost for unit and that's it. Large ammount of data is not necessary in this stage, the detail values could be designed later when balancing units... Yes, and nice pictures :)
-
My plan is make the big unit list for the developers focusing infantry units. After i am starting make the light panzers.
One note man: you don't have to design detailed unit technical data, just basic description, number of men, abilities, maybe cost for unit and that's it. Large ammount of data is not necessary in this stage, the detail values could be designed later when balancing units... Yes, and nice pictures :)
+1
Yeah...
-
Just 1 pic and basic details?
-
Just 1 pic and basic details?
:) if you post your unit suggestion here just basic description with some details but no all technical data as you have in your excel charts. Pictures if you like you can post too, they look very nice.
By basic data I mean something like this:
Gebirgsjäger - 3 men (360 MP), long range unit of specialists, hunters with good accuracy at long ranges and solid damage to infantry, used as scouts too, 3x Kar98 scoped rifles
- ability to cloak when in green cover
- ability to scout terrain with binoculars
-
Ok, thx!!!
Post Merge: May 26, 2010, 10:58:13 PM
The second simple part my unit list.
Enjoy!
Next the "light wehicles part 1"
-
I like it, I'm assuming that whenever it didn't specify the primary weapons would be Kar98's for riflemen, Panzerbuchse for AT, and G43 for sniper ?
-
I like it, I'm assuming that whenever it didn't specify the primary weapons would be Kar98's for riflemen, Panzerbuchse for AT, and G43 for sniper ?
Yeah, nice ones. By the way what is the effect of a "Gas granat" from the granatwerfer?
-
Gas granat....
Hmm...Stunning enemy, and reduce movement speed for a smal time?
-
Mate, I would really appriciate if you could write down it on the thread. I can't download, I don't know why....
-
Ostheer Wehicles and tanks
SdKfz 232
http://panzerwaffe.pl/chudym/xxx/232-6d.jpg (http://panzerwaffe.pl/chudym/xxx/232-6d.jpg)
Cost:250MP 10FUEL
possible uppgrades:
can uppgrade whit radio antenna system for incrase sight range (50 mun.)
Sd.Kfz. 233 (8-Rad)
http://panzerwaffe.pl/chudym/xxx/232-8d.jpg (http://panzerwaffe.pl/chudym/xxx/232-8d.jpg)
Cost: 255MP 25FUEL
Possible uppgrades:
-can uppgrade to Sd.Kfz. 233 (8-Rad)
(7.5 cm) Schwere Panzerspähwagen
cost: 100 mun.
http://panzerwaffe.pl/chudym/xxx/233d.jpg (http://panzerwaffe.pl/chudym/xxx/233d.jpg)
PzKpfw I Ausf.C
http://panzerwaffe.pl/chudym/xxx/pz1cd.jpg (http://panzerwaffe.pl/chudym/xxx/pz1cd.jpg)
cost: 250MP 20FUEL
PzKpfw II Ausf.F SdKfz121
http://panzerwaffe.pl/chudym/xxx/pz2ld.jpg (http://panzerwaffe.pl/chudym/xxx/pz2ld.jpg)
cost: 260MP 30FUEL
Possible Uppgrades:
-Armory uppgrade:
Uppgrade the Pz II Ausf. F to PzKpfw II Ausf.L "Luchs"
http://panzerwaffe.pl/chudym/xxx/pz2fd.jpg (http://panzerwaffe.pl/chudym/xxx/pz2fd.jpg)
Cost: 75 Munition 10 Fuel
Note:
Pz II. Ausf F:
524 were built from March 1941 to December 1942 as the final major tank version of the Panzer II series.
Panzer II Ausf. L (PzKpfw IIL) "Luchs"
http://panzerwaffe.pl/chudym/xxx/pz2ld.jpg (http://panzerwaffe.pl/chudym/xxx/pz2ld.jpg)
100 being built from September 1943 to January 1944
PzKpfw III Ausf.M SdKfz141/1
http://panzerwaffe.pl/chudym/xxx/pz3md.jpg (http://panzerwaffe.pl/chudym/xxx/pz3md.jpg)
cost: 310MP 40 FUEL
possible uppgrades:
-can uppgrade armor skirts (75 mun.)
Armory uppgrade:
-Flamm-panzer (when its finished the upp. is allowed to change 7.5cm main gun to flammenwerfer turret)
cost: 75mun. 20 Fuel
Flamm- panzer III Ausf.M SdKfz 141/3
http://panzerwaffe.pl/chudym/xxx/flamm3d.jpg (http://panzerwaffe.pl/chudym/xxx/flamm3d.jpg)
PzKpfw IV Ausf.F1 SdKfz161
http://panzerwaffe.pl/chudym/xxx/pz4f1d.jpg (http://panzerwaffe.pl/chudym/xxx/pz4f1d.jpg)
cost: 420MP 50FUEL
possible uppgrades:
-can uppgrade armor skirts (75 mun.)
-can uppgrade mg34 whit gunner (75mun.)
Armory uppgrades:
-uppgrde Pz IV Ausf.F1 to Ausf.G SdKfz161/1
cost: 100 Mun. 50 Fuel
http://panzerwaffe.pl/chudym/xxx/pz4gd.jpg (http://panzerwaffe.pl/chudym/xxx/pz4gd.jpg)
Marder III Ausf.H SdKfz138
http://panzerwaffe.pl/chudym/xxx/mard3138hd.jpg (http://panzerwaffe.pl/chudym/xxx/mard3138hd.jpg)
cost: 400MP 30Fuel
ability:
-ambush (use camo and when it's active the wehicle cant move)
-High precision shot (armor buster shot with 75x715R Armor Piercing ammo.)
cost: 60 mun.
details:
-Active: 20 sec
-Recharge time: 120 sec.
StuG40 Ausf.G SdKfz142/1
http://panzerwaffe.pl/chudym/xxx/stug3gd.jpg (http://panzerwaffe.pl/chudym/xxx/stug3gd.jpg)
cost: 400MP 45 Fuel
possible uppgrades:
-MG34 gunner (75mun.)
-Armor Skirts (75 mun.)
ability:
-Chargebreaker (stopping (inmobilized) the enemy tank with 1 shot with
APC ammo)
cost: 40mun.
Recharge time: 200 sec.
2cm Flak38 auf PzKpfw I Ausf.AFlakpanzer I
http://panzerwaffe.pl/chudym/xxx/flakpz1d.jpg (http://panzerwaffe.pl/chudym/xxx/flakpz1d.jpg)
cost: 320MP 25Fuel
Opel "Maultier" SdKfz 3
http://panzerwaffe.pl/chudym/xxx/maulitierd.jpg (http://panzerwaffe.pl/chudym/xxx/maulitierd.jpg)
cost: 230MP 10 Fuel
possible uppgrades:
-Medical truck(Function like medic station)
cost: 50mun.
-Repair truck (Function like "Bergertiger")
cost:100 mun.
Captured t34
PzKpfw 747(r)T-34/76
http://panzerwaffe.pl/chudym/xxx/t34-43bed.jpg (http://panzerwaffe.pl/chudym/xxx/t34-43bed.jpg)
PzKpfw 747(r)T-34/85
http://panzerwaffe.pl/chudym/xxx/t34-85-bed.jpg (http://panzerwaffe.pl/chudym/xxx/t34-85-bed.jpg)
Cost: 600MP
Call in unit (can unlock in Doctrine tree)
Ferdinand "Elefant" SdKfz184
http://panzerwaffe.pl/chudym/xxx/elefantd.jpg (http://panzerwaffe.pl/chudym/xxx/elefantd.jpg)
cost: 900MP 100Fuel
abbility:
-Apc shot (1)
cost: 75
Recharge time: 150 sec.
One high accurate shot with double damage?
(dmg details lik 8.8cm AA gun)
Tanks and Whicles camoflage types:
1943 Dec.:
(http://kepfeltoltes.hu/thumb/100528/pzIV_01-_Zhitomir__December_1943_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/100528/pzIV_01-_Zhitomir__December_1943_www.kepfeltoltes.hu_.jpg)
A képet a Képfeltöltés.hu tárolja. http://www.kepfeltoltes.hu (http://www.kepfeltoltes.hu)
1943 July:
(http://kepfeltoltes.hu/thumb/100528/pzIV_02Kursk__July_1943_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/100528/pzIV_02Kursk__July_1943_www.kepfeltoltes.hu_.jpg)
A képet a Képfeltöltés.hu tárolja. http://www.kepfeltoltes.hu (http://www.kepfeltoltes.hu)
(http://kepfeltoltes.hu/thumb/100528/pzIV_08_Kursk__July_1943_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/100528/pzIV_08_Kursk__July_1943_www.kepfeltoltes.hu_.jpg)
A képet a Képfeltöltés.hu tárolja. http://www.kepfeltoltes.hu (http://www.kepfeltoltes.hu)
(http://kepfeltoltes.hu/thumb/100528/pzIV_03_Kursk__Juli_1943_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/100528/pzIV_03_Kursk__Juli_1943_www.kepfeltoltes.hu_.jpg)
A képet a Képfeltöltés.hu tárolja. http://www.kepfeltoltes.hu (http://www.kepfeltoltes.hu)
(http://kepfeltoltes.hu/thumb/100528/pzIV_09_Kursk__July_1943_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/100528/pzIV_09_Kursk__July_1943_www.kepfeltoltes.hu_.jpg)
A képet a Képfeltöltés.hu tárolja. http://www.kepfeltoltes.hu (http://www.kepfeltoltes.hu)
(http://kepfeltoltes.hu/thumb/100528/pzIV_11Kursk__July_1943_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/100528/pzIV_11Kursk__July_1943_www.kepfeltoltes.hu_.jpg)
A képet a Képfeltöltés.hu tárolja. http://www.kepfeltoltes.hu (http://www.kepfeltoltes.hu)
(http://kepfeltoltes.hu/thumb/100528/pzIV_05Kursk__July_1943_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/100528/pzIV_05Kursk__July_1943_www.kepfeltoltes.hu_.jpg)
A képet a Képfeltöltés.hu tárolja. http://www.kepfeltoltes.hu (http://www.kepfeltoltes.hu)
1943 Summer:
(http://kepfeltoltes.hu/thumb/100528/pzIV_34InfDiv_Gro_deutschland_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/100528/pzIV_34InfDiv_Gro_deutschland_www.kepfeltoltes.hu_.jpg)
A képet a Képfeltöltés.hu tárolja. http://www.kepfeltoltes.hu (http://www.kepfeltoltes.hu)
(http://kepfeltoltes.hu/thumb/100528/pzIV_12Eastern_Front__summer_1943_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/100528/pzIV_12Eastern_Front__summer_1943_www.kepfeltoltes.hu_.jpg)
A képet a Képfeltöltés.hu tárolja. http://www.kepfeltoltes.hu (http://www.kepfeltoltes.hu)
1943 August:
(http://kepfeltoltes.hu/thumb/100528/pzIV_04Kursk__August_1943_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/100528/pzIV_04Kursk__August_1943_www.kepfeltoltes.hu_.jpg)
A képet a Képfeltöltés.hu tárolja. http://www.kepfeltoltes.hu (http://www.kepfeltoltes.hu)
1943 winter:
(http://kepfeltoltes.hu/thumb/100528/pzIV_07Kursk__July_1943_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/100528/pzIV_07Kursk__July_1943_www.kepfeltoltes.hu_.jpg)
A képet a Képfeltöltés.hu tárolja. http://www.kepfeltoltes.hu (http://www.kepfeltoltes.hu)
1944 Summer:
(http://kepfeltoltes.hu/thumb/100528/pzIV_06Warsaw__summer_1944_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/100528/pzIV_06Warsaw__summer_1944_www.kepfeltoltes.hu_.jpg)
A képet a Képfeltöltés.hu tárolja. http://www.kepfeltoltes.hu (http://www.kepfeltoltes.hu)
1944 August:
(http://kepfeltoltes.hu/thumb/100528/Warsaw__August_1944_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/100528/Warsaw__August_1944_www.kepfeltoltes.hu_.jpg)
A képet a Képfeltöltés.hu tárolja. http://www.kepfeltoltes.hu (http://www.kepfeltoltes.hu)
(http://kepfeltoltes.hu/thumb/100528/pzIV_26Poland__August_1944_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/100528/pzIV_26Poland__August_1944_www.kepfeltoltes.hu_.jpg)
A képet a Képfeltöltés.hu tárolja. http://www.kepfeltoltes.hu (http://www.kepfeltoltes.hu)
Post Merge: May 25, 2010, 12:49:06 AM
For "cephalos"
Unit name
ROA Raider
"Motorized german loyal russian soldiers whit BMW R75wside car, and the fearless mounted MG34."
http://kepfeltoltes.hu/100527/11Russian_Liberation_Army_ROA_6_www.kepfeltoltes.hu_.jpg (http://kepfeltoltes.hu/100527/11Russian_Liberation_Army_ROA_6_www.kepfeltoltes.hu_.jpg)
Cost: 240 MP
Gebirgsjäger
"German elite mountain rifleman sq. arrive fight for the vaterland."
http://kepfeltoltes.hu/100527/014_5B2_5D_1_.Heer_www.kepfeltoltes.hu_.jpg (http://kepfeltoltes.hu/100527/014_5B2_5D_1_.Heer_www.kepfeltoltes.hu_.jpg)
Cost: 400 MP
Ability 1: Add one light MG34s to squad weapons complement (75 munitions)
Ability 2:Use med-pack (35 munitions)
Ability 3:"Focus" 90 sec. Cd. Ability (boost sq. Accuracy)
6th. Army Veterans
"Call the Veterans of Stalingrad to finish the vendeta"
http://kepfeltoltes.hu/100527/111298783_xj4V3-O_resize_www.kepfeltoltes.hu_.jpg (http://kepfeltoltes.hu/100527/111298783_xj4V3-O_resize_www.kepfeltoltes.hu_.jpg)
Cost: 420 MP
Abilities:
Ability 1: Add one or two light MG34s to squad weapons complement (75 munitions)
Ability 2: Add one or two PPSh41s to squad weapons complement (75 munitions)
Ability 3: Use med-pack (35 munitions)
Ability 4: Throw bundled grenade (40 munitions)
German 12cm Granatwerfer 42 mortar team
http://kepfeltoltes.hu/100527/111298784_KXaiz-O_resize_www.kepfeltoltes.hu_.jpg (http://kepfeltoltes.hu/100527/111298784_KXaiz-O_resize_www.kepfeltoltes.hu_.jpg)
Cost: 375 MP
Abilities:
Ability 1:Area Attack
Ability 2:Smoke Granat
Ability 3:Gas Granat
Ability 4:use med-pack (35 munition)
note: Gas granat stun the enemy unit and reduce movement speed for 10 sec.
Panzerjäger squad
"The Russian tank commanders now in fear, the hunt begun."
http://kepfeltoltes.hu/100527/111298801_pWMMN-O_resize_www.kepfeltoltes.hu_.jpg (http://kepfeltoltes.hu/100527/111298801_pWMMN-O_resize_www.kepfeltoltes.hu_.jpg)
Cost: 400 MP
Abilities:
Ability 1:magnetic mine attack
Ability 2:Add one or two PPSh41s to squad weapons complement (75 munitions)
Ability 3:Use med-pack (35 munitions)
Ability 4:Throw bundled grenade (40 munitions)
Ability 5:place teller mine (25mun.)
Großdeutschland sqad
"Born in blood, live in Hell and inspired by the Valkyre"
http://kepfeltoltes.hu/100527/gdvolstad_1__www.kepfeltoltes.hu_.jpg (http://kepfeltoltes.hu/100527/gdvolstad_1__www.kepfeltoltes.hu_.jpg)
Cost: 450 MP
Abilities:
Ability 1: Add one or two light MG34s to squad weapons complement (75 munitions)
Ability 2: Add one or two PPSh41s to squad weapons complement (75 munitions)
Ability 3: Add one or two MP40s to squad weapons complement (50 munitions)
Ability 4: Use med-pack (35 munitions)
Ability 5: Throw bundled grenade (40 munitions)
Sniper Team
"We are one body you are my eye and i m your hand"
http://kepfeltoltes.hu/100527/RV65_www.kepfeltoltes.hu_.jpg (http://kepfeltoltes.hu/100527/RV65_www.kepfeltoltes.hu_.jpg)
Cost: 420 MP
Abilities:
Ability 1: Use med-pack (35 munitions)
Ability 2: can use camo ability
Ability 3: can disble fire in camo
Note: Sniper have a G43 sniper rifle the spotter have a M. 98K.
Tank hunter team
"Hey Ivan!!! Knock knock i see you!"
http://kepfeltoltes.hu/100527/RV107_www.kepfeltoltes.hu_.jpg (http://kepfeltoltes.hu/100527/RV107_www.kepfeltoltes.hu_.jpg)
Cost: 320 MP
Abilities:
Ability 1:Use med-pack (35 munitions)
Ability 2:can use ambush ability
Ability 3:can disble fire in camo
Ability 4:Mark target (mark selected unit for show in the minimap for 30 sec)
Note: Primary weapon 2x Mauser 98K + 2xPanzerbüchse 38.
-
Continue the awesome Petike. ;)
-
For "cephalos" 2
Ostheer sturmgrenadier
http://kepfeltoltes.hu/100527/RV104_www.kepfeltoltes.hu_.jpg (http://kepfeltoltes.hu/100527/RV104_www.kepfeltoltes.hu_.jpg)
Cost: 400MP
Possible Abilities:
Ability 1:Upgrade one or two MP44 Assault Rifle (60 munitions per squad member)
Ability 2:Add one light MG42s to squad weapons complement (75 munitions)
Ability 3:Add one Panzerschrecks to squad weapons complement (75 munitions)
Ability 4:Throw bundled grenade (40 munitions)
Ability 5:Use med-pack (35 munitions)
Ability 6:Use sprint free cost (45 sec)
Note:
Basic weapons: 3xMauser 98K +1 MP40 (sq. leader)
Pioneer
http://kepfeltoltes.hu/100527/Sturmpioniere_East_front_1942_www.kepfeltoltes.hu_.jpg (http://kepfeltoltes.hu/100527/Sturmpioniere_East_front_1942_www.kepfeltoltes.hu_.jpg)
Cost: 250MP
Possible Abilities:
Ability 1:Use med-pack (35 munitions)
Ability 2:Repair structures and units
Ability 3:Salvage wrecks for munitions
Ability 4:Cut barbed wire
Ability 5:Upgrade to Flammenwerfer 42 (50 munitions)
Ability 6:Upgrade to Mine Sweeper (35 munitions)
Note:The pioneer is the basic builder unit.
Ostheer Infantry
http://kepfeltoltes.hu/100527/111298781_VifBf-O_resize_www.kepfeltoltes.hu_.jpg (http://kepfeltoltes.hu/100527/111298781_VifBf-O_resize_www.kepfeltoltes.hu_.jpg)
Cost: 250MP
Possible Abilities:
Ability 1:Use med-pack (35 munitions)
Ability 2:Fire Panzerfaust (50 munitions)
Ability 3:Upgrade to MP40 Sub-Machine Gun (50 munitions per squad member)
Ability 4:Build Sand Bags
Ostheer grenadier
http://kepfeltoltes.hu/100527/RV93_www.kepfeltoltes.hu_.jpg (http://kepfeltoltes.hu/100527/RV93_www.kepfeltoltes.hu_.jpg)
Cost: 380MP
Possible Abilities:
Ability 1:Upgrade one or two MP40 Sub-Machine Gun (50 munitions per squad member)
Ability 2:Add one or two light MG42s to squad weapons complement (75 munitions each)
Ability 3:Add one or two Panzerschrecks to squad weapons complement (75 munitions each)
Ability 4:Throw grenade (15 munitions)
Ability 5:Use med-pack (35 munitions)
Ability 6:Use sprint free cost (45 sec)
Note:
Basic Weapons: 4xMauser 98K
MG34 HMG Team
Cost: 275MP
Possible Abilities:
Ability 1:Use med-pack (35 munitions)
Ability 2:uppgrade team officer (80mun.)
Ability 3:"Trained veterans" Squad give deffensive bonus (20 mun./cd.: 40 sec.)
Note:
Trained Veterans ability can use only after uppgrade team officer!
-
Thanks mate ;D.
-
Little list ;D ;D ;D ;D ;D ;D ;D
-
Why no Panzer II F?
-
Why not?
I change the description, thanks...
-
Come on, how can the developers not be impressed with this persons eagerness to help :D ? (Talking about Petike)
-
I dont know... ;D I have too many free time.
My work is only one thing. Make the biggest historical realistic unit list to the Developers. At time i am very happy to take help for Developers. I want to play whit Ostheer before i dead. ;)
-
I want to play whit Ostheer before i dead. ;)
Me, too. ;)
-
Akalonor!
What think about my complet unit list?
-
Good! some units like Sturmgrenadier and Pioneer are already used, but you did an excellent job(better than I could ) And I think you went overboard with the vehicles (as in theres too many of them ) but its still good.
-
Thank you! ;D
Ostheer Wehicles and tanks part 2
1.PzKpfw VI Ausf.E SdKfz181 "Tiger"
http://panzerwaffe.pl/chudym/xxx/pz6ed.jpg (http://panzerwaffe.pl/chudym/xxx/pz6ed.jpg)
Cost: 900 MP
Population Modifier: 12
Note: Can unlock in doctrine, maximum number/ battle 1.
2. "Nashorn - Hornisse" SdKfz164
http://panzerwaffe.pl/chudym/xxx/nashornd.jpg (http://panzerwaffe.pl/chudym/xxx/nashornd.jpg)
Cost: 850 MP
Population Modifier: 12
Note: Can unlock in doctrine, maximum number/ battle 2.
3. 10,5cm leFH18/2 auf PzKpfw II SdKfz124 "Wespe"
http://panzerwaffe.pl/chudym/xxx/wesped.jpg (http://panzerwaffe.pl/chudym/xxx/wesped.jpg)
Cost: 650 MP
Population Modifier: 10
Abilites:
Ability 1: Area Attack (free cost)
Note: Can unlock in doctrine, maximum number/ battle 3.
4. "Brummbär" SdKfz166
http://panzerwaffe.pl/chudym/xxx/brummd.jpg (http://panzerwaffe.pl/chudym/xxx/brummd.jpg)
Cost: 430 MP 30 FUEL
Population Modifier: 7
5. 15cm Panzer- wefer42 SdKfz 4/1
http://panzerwaffe.pl/chudym/xxx/15cm-4d.jpg (http://panzerwaffe.pl/chudym/xxx/15cm-4d.jpg)
Cost: 350 MP 25 FUEL
Population Modifier: 6
Abilities:
Ability 1: Area Attack (free cost)
6. 3,7cm Flak36 auf Fgst Zgkw 8t SdKfz 7/2
http://panzerwaffe.pl/chudym/xxx/7-2d.jpg (http://panzerwaffe.pl/chudym/xxx/7-2d.jpg)
Cost: 360 MP 15 FUEL
Population Modifier: 6
7. SdKfz 251/11 Ausf.C
http://panzerwaffe.pl/chudym/xxx/251-11d.jpg (http://panzerwaffe.pl/chudym/xxx/251-11d.jpg)
Cost: 240 MP 10 FUEL
Population Modifier: 6
Possible Uppgrades:
Uppgrade 1:
SdKfz 251/16 Ausf.D
http://panzerwaffe.pl/chudym/xxx/251-16dd.jpg (http://panzerwaffe.pl/chudym/xxx/251-16dd.jpg)
Cost: 50 MUN.
Uppgrade 2:
SdKfz 251/17 Ausf.C
http://panzerwaffe.pl/chudym/xxx/251-17d.jpg (http://panzerwaffe.pl/chudym/xxx/251-17d.jpg)
Cost: 50 MUN.
Post Merge: May 29, 2010, 08:23:48 PM
Yes it's a big list, but i think the Developers chose te best units.
Too many units, to many chance to Devs use my wehicles ;)
-
I like the Panzerwerfer 4/1 :) you could really evolve this into a concept with ranking systems and such.
-
Yeah i love Panzerwerfer 4/1, but is a hard "model" for devs.
To finished this model he must animate the launcher moving toward target area or unit.
-
As long as the Panzer II, panzer III, and StuG III are incorporated in this mod, i will be happy ;D
-
As long as the Panzer II, panzer III, and StuG III are incorporated in this mod, i will be happy ;D
That are exactly my thoughts. ;D
-
I belive the devs have already been presented with a Panzerwerfer model.
-
Ok, this will be idea of fast AT vehicle:
Kettenrad with two guys on the back. One of them has MP40, and second one Panzershreck. They can't shoot while kettenrad is moving. They flank enemy tank quickly and disembark. Kettenrad has ability to camo (like PE luft), however it's speed is decreased.
-
Ok, this will be idea of fast AT vehicle:
Kettenrad with two guys on the back. One of them has MP40, and second one Panzershreck. They can't shoot while kettenrad is moving. They flank enemy tank quickly and disembark. Kettenrad has ability to camo (like PE luft), however it's speed is decreased.
I despise the kettengrad, it's just a horrible unit, so so irritating.
-
What's wrong with kettenrad :P
I won't be able to capture teritory,just fast transport unit. Camo is obvious, because kettenrad is patheticly weak - 1 shot from at, and it's gone.
-
I despise the kettengrad, it's just a horrible unit, so so irritating.
Not as irritating as Pios.
-
pios arent as irritating as snipers
-
My new idea.
FAMO wehicle with 12 sniper, this is fast attacker unit. Can deploy from HQ after the game started for 200 MP.
Pop modifier 20, and can uppgrade 20mm AA gun. After uppgrade the FAMO AA sniper wehicle can use camo bility and has only 8 sniper and the A gun.
;D ;D ;D
-
i like the idea, but most people would complain that it was op.
-
maybe a few less snipers hehe. ;)
-
maybe 2 snipers and K.98ks for the rest? ;) that seems more reasonable..
-
Finnish sniper: 200 manpower 1 finnish sniper who can scout area.
Finnish assault squad: 5 mans squad what haves 1 dp-24 "emma" and 2 suomikonepiistools and one lahtipikakivääri. They have ability to run and assault and trowh anti tank granades 250 manpower
-
Etzku , do you have Corsaix mod studio ?
-
Finnish sniper: 200 manpower 1 finnish sniper who can scout area.
Finnish assault squad: 5 mans squad what haves 1 dp-24 "emma" and 2 suomikonepiistools and one lahtipikakivääri. They have ability to run and assault and trowh anti tank granades 250 manpower
Be afraid Ivan, be very afraid.
-
Finnish sniper: 200 manpower 1 finnish sniper who can scout area.
Finnish assault squad: 5 mans squad what haves 1 dp-24 "emma" and 2 suomikonepiistools and one lahtipikakivääri. They have ability to run and assault and trowh anti tank granades 250 manpower
Be afraid Ivan, be very afraid.
LooooL ;D ;D ;D
-
Panzer II with autocannon. An active ability makes the autocannon armor-piercing for a short period of time to the extent of being able to take out Stuarts, Stags and the like. And even damaging tanks if hitting the rear.
-
Panzer II with autocannon. An active ability makes the autocannon armor-piercing for a short period of time to the extent of being able to take out Stuarts, Stags and the like. And even damaging tanks if hitting the rear.
You want a PzII that is better than a Stuart?
It should cost 50-60fuel then.
-
NO, 50 Fuel is how much a Sherman costs! It should be the equal of a stuart with the same price.
-
NO, 50 Fuel is how much a Sherman costs! It should be the equal of a stuart with the same price.
My point is that it should be like a Puma, not better.
No AT abilities.
PzIII will be a light armor killer.
-
i know this is talking about medium tanks but i think that for a doctrinal tank they should get a jagedtiger it would match up well against the isu 152
-
i know this is talking about medium tanks but i think that for a doctrinal tank they should get a jagedtiger it would match up well against the isu 152
Sry man BUT i see this all the time at the concept ideas here at the forum;
the JAGDTIGER and the STURMTIGER.
But for an eastern front both units are senseless!
Why?
Thats really simple: Both units never fight against red army at eastern front. Sturmtiger fought against the polish rebels at Warsaw and so NOT at the eastern front
and Jagdtiger fought PERHAPS!!! ( 1 or 2 Tanks ) at Vienna
( Wien ) during the last 3 or 4 days of world war 2 in Europa; not very much for a faction who should represent the hole eastern front!
So when u want to include heavy tanks then take Kingtiger or Ferdinandt Tankhunter.
nothing more to add ::)
-
NO, 50 Fuel is how much a Sherman costs! It should be the equal of a stuart with the same price.
My point is that it should be like a Puma, not better.
No AT abilities.
PzIII will be a light armor killer.
I'm pretty sure a Puma doesn't cost 50 Fuel :P
-
a sherman costs 90 fuel and a puma costs 35.
-
NO, 50 Fuel is how much a Sherman costs! It should be the equal of a stuart with the same price.
My point is that it should be like a Puma, not better.
No AT abilities.
PzIII will be a light armor killer.
I'm pretty sure a Puma doesn't cost 50 Fuel :P
Becouse Puma needs an upgunning to beat a Stuart. Not only it takes ammo to upgrade, it also takes time. AP rounds are available at any time (and are cheaper then an upgunning) with no delay.
Thats why PzII cant have AP ability.
-
Sorry if this has already been mentioned, but what about the SiG 33 Self-Propelled Gun:
http://www.wwiivehicles.com/germany/self-propelled/sig-33-self-propelled-gun/sig-33-pzkpfw-i-b-01.png (http://www.wwiivehicles.com/germany/self-propelled/sig-33-self-propelled-gun/sig-33-pzkpfw-i-b-01.png)
I would guess it would be a call-in unit like the Priest.
-
Sorry if this has already been mentioned, but what about the SiG 33 Self-Propelled Gun:
http://www.wwiivehicles.com/germany/self-propelled/sig-33-self-propelled-gun/sig-33-pzkpfw-i-b-01.png (http://www.wwiivehicles.com/germany/self-propelled/sig-33-self-propelled-gun/sig-33-pzkpfw-i-b-01.png)
I would guess it would be a call-in unit like the Priest.
Wespe is my choice. SiG-33 had short gun range, very limited ammo and allmost no armor protection.
SiG 33 should fire like a KV-2.
Anyway all fractions need mobile arti.
-
Sorry if this has already been mentioned, but what about the SiG 33 Self-Propelled Gun:
http://www.wwiivehicles.com/germany/self-propelled/sig-33-self-propelled-gun/sig-33-pzkpfw-i-b-01.png (http://www.wwiivehicles.com/germany/self-propelled/sig-33-self-propelled-gun/sig-33-pzkpfw-i-b-01.png)
I would guess it would be a call-in unit like the Priest.
Maybe Sig 33 Hetzer?
http://www.missing-lynx.com/gallery/german/jlsig-2.jpg (http://www.missing-lynx.com/gallery/german/jlsig-2.jpg)
EDIT: Nope... served in '44-'45
-
Sry man BUT i see this all the time at the concept ideas here at the forum;
the JAGDTIGER and the STURMTIGER.
How about using these as reward units for the WH? ;D
-
that would edit the original factions...... >:(
-
That isn't entirely true. It would be optional :P. Remember they already have reward units for all factions.
-
wait what ?
-
In the next patch would be implemented. They already teased us ;).
-
One very important unit of the german Ostheer were the Sturmpioniere (stormpioneers).
Those where basically pioneers who where supposed to clear the area followed by the major attacking force.
Due to the difficult terrain they where often used for offensive operations themselves. In Stalingrad some offenisves where exclusively led by Sturmpionier-Battalions.
Buildable 3-men squads with normal pioneer/engineer abilites, who can later be upgraded to Stormpioneers with more offensive capabilites, like flamethrower and explosives would be my suggestion.
-
Check page I think 11. There is already suggestion of Heeres-Pioneer-Sturmbrigaden. You can also find them in my concept.
-
I have trolled these forums for weeks, hungering for more suggestions about the future, upcoming Ost-Heer when I happened upon my own. I was thinking along more tactical lines when I came up with this idea, inspired by Brothers in Arms.
It’s not finished yet, but I figured I’d post it anyways and complete it as I found more inspiration trolling around the internetz.
~Discuss
Germany’s Firefighters:
Assault: Sturmtruppe
Abilities: Possible Upgrades:
1. Sprint 1. Incendiary Grenades (Fallschirmjäger)
2. Grenade 2. Smoke Grenades (Panzer Truppen)
3. Bundled Grenades (SS Truppen)
4. Panzerfaust
2 MP40s, 1 StG 44, 2 Gewehr 43
Fire Support: Feuer Unterstürzung
Abilities: Possible Upgrades:
1. Sprint 1. Second LMG
2. Suppressing Fire*
1 MP40, 1 LMG, 4 K98
*Suppressing Fire: Suppressing fire makes the MG work like it does in normal unmodded CoH. Instead of aiming to kill, the MG gunner tries to fire as many rounds as he can to make the enemy squad to hit the dirt. The situation I imagine this in, would be attacking a squad behind cover. Suppressing fire would make the enemy squad duck behind its cover and fire less, and fire less accurate.
Sturmpioniere
The assault engineer squad would function as normal engineers do except for pure combat as opposed to base fortification and building things.
Abilities: Possible Upgrades:
1. Sprint 1.Flamethrower
2. Grenade 2.Dynamite/Satchel Charge*
3.Body Armour**
4.Det-Pack
5.Plant Mine
6.Make Sandbag bunker***
7. Geballte Ladung
German Weapon Loadout:
3 MP40 2 K98
*Dynamite/Satchel Charges: Satchel charges work the same as they do in un-modded CoH. Dynamite is simply planted like a det-pack, but has a 5/6
second timer.
**Body Armour: simply metal sheets that are worn on the torso. They offer protecing against SMG bullets, and Carbine bullets. The body armour doesn't offer much protection against rifle bullets or MG bullets. It would simply take a few more rifle and MG bullets than usual to kill a wearer of body armour (akin to adding a little extra health). To get the values of SMGs and carbines, take the values of SMG and Carbine bullets versus units in buildings in un-modded CoH.
***Sandbag Bunker: A simple bunker made of sandbags. It has the same protection as normal
sandbags, with a little more extra chance to be missed by bullets.
The sandbag bunker should look like this:
http://img163.imageshack.us/i/95471628.jpg/ (http://img163.imageshack.us/i/95471628.jpg/)
http://img37.imageshack.us/i/40673009.jpg/ (http://img37.imageshack.us/i/40673009.jpg/)
http://img163.imageshack.us/i/81843684.jpg/ (http://img163.imageshack.us/i/81843684.jpg/)
And that's all I've got for now.
-Walderschmidt
-
I like the idea of the sandbag bunker. I would assume just taking the original sandbags, making them taller and with firing holes wouldn't be too difficult. Add a little bit of building time to each section, like the dragons teeth or mine laying.
And the Skdf. 9 should be able to transport the flak 8,8 and the flakvierling. It sure sucks to build one in a nice spot with great killing potential only to have the entire front move out of range!
-
And the Skdf. 9 should be able to transport the flak 8,8 and the flakvierling. It sure sucks to build one in a nice spot with great killing potential only to have the entire front move out of range!
And it would only take 5 minutes tu set it up. :D
All guns (Firebase, 105mm, 25lbs, 17lbs, bofors, 57mm, ZiS-2, 50mm) should be transportable. 88 was heavier than most of them.
-
That isn't entirely true. It would be optional :P. Remember they already have reward units for all factions.
Oha..
Didnt hear that yet. Sounds pretty freakin great though.
Who said that ones? and did he really mean for all factions?
But the time i joined the forums the devs did not want to edit the existing factions in anyway.
would be really nice to know.
--------
In general, the mobile 88 - and also the even heavier "fixed" (but maybe moveable) guns - get a clear no from me.
It would simply be over powered.
The best possible long range weapon for the Ostheer would still be the awesome "sturer emil" (12,8cm FlaK 40) - limited, and bad armour.
-V-
-
That isn't entirely true. It would be optional :P. Remember they already have reward units for all factions.
Oha..
Didnt hear that yet. Sounds pretty freakin great though.
Who said that ones? and did he really mean for all factions?
But the time i joined the forums the devs did not want to edit the existing factions in anyway.
would be really nice to know.
...
they spared no expense on EF :P, they said that with the aid of the Reborn clan, will try to balance CoH, until Relic relase the next patch(I guess that was decided after new Relic' CoHO). I don't remember if they said that will include reward units, but i saw them by myself when Rizz deliberately shown that section in a broadcasted game a weeks ago.
-
The devs also said that they would re-balance a few things with the original factions. Like the Kangaroo.
They told us in this interview (think dragon93 was interviewed):
http://www.bluegamer.net/2010/06/13/bluecast-episode-35-pre-e3-show/ (http://www.bluegamer.net/2010/06/13/bluecast-episode-35-pre-e3-show/)
-
Will the nashorn or the elefant tank destroyers be included in the ostheer faction????
-
Will the nashorn or the elefant tank destroyers be included in the ostheer faction????
The OH would not be complete without a Hornisse of Ferdidant
-
Just wanted to wish the EF community a Happy 4th of July!!
Also.....
I was thinking:
Can the Ostheer get for T1 or T2 units...a support Grenadier squad??
K98 Specialists (or another name):
---4 Grenadiers, seasoned and expert with the K98
---Armed with with K98s only, and as veterancy progresses, they recieve an accuracy & damage bonus. And maybe a critical hit bonus too. No health upgrades.
---Cannot have any other upgrades, except "improved sights" or "K98 Scopes" (improving accuracy and range). No PanzerFaust.
--- Fantastic on long range, but downright terrible in close combat.....Ideal for placing into buildings or supporting tanks...also a great flank defense.
---Grenades or Build sandbags ability
---Moves quickly
---Once Vet 3 is achieved they gain an extra squad member OR gains the ability to sprint OR cloak (or all 3 ;P.....jk)
---280-300 MP cost
---4 Pop cap
Get back to me ASAP.
-
Waffen-Grenadiers
General-purpose infantry for the Ostfront...elite troops recruited from various regions of the Reich, including the captured territories! Waffen-Grenadiers fight even better under the leadership of the Hauptsturmführer and the Der Spieß upgrade.
280-300 MAN
Abilities:
1. Sprint (cooldown time 1 min. 30 secs.)
2. Grenade (Steilhandgranate 43 [std.; cooldown time 30 secs], Hafthohlladung [+25 mun. per use])
3. Can build field defenses (sandbags, barbed wire, MG34 dugout [in either light bunker or observation post roles], infantry trench)
Possible Universal Upgrades:
1. "Der Spieß" (universal unit upgrade*; promotes NCOs of the Waffen-Grenadier squads to the duty-rank of Stabsscharführer, giving additional veterancy and morale bonuses)
2. Splitterring (squad or universal unit upgrade; upgrades standard Steilhandgranate 43 with a fragmentation sleeve to cause greater damage)
*Also enables "Break Suppression" (2 mins. 30 secs. cooldown time) and "Blut und Ehre" (Squad defends more fiercely with increased firing rate at the expense of speed and mobility; +100 mun. per use)
Weapon Loadout:
1. Standard (1x MP40, 2x StG 44, 2x G43)
2. Standard mit LMG upgrade (1x MP40, 3x StG 44, 1x LMG34)
3. Panzerjäger upgrade (1x MP40, 2x StG 44, 2x Panzerschreck)
Hauptsturmführer
"Officers should lead by example and fight from the front!" --- A heroic veteran officer with 2 adjutants to lead the troops (can be attached to Waffen-Grenadier squads). This unit cannot be suppressed.
380 MAN
Abilities:
1. Sprint (cooldown time 1 min. 30 secs.)
2. Grenade (Steilhandgranate 43 [std.; cooldown time 30 secs], Bundled Grenade [+75 mun. per use])
3. Fire Panzerfaust (+35 mun. per use)
4. "Force Retreat" (cooldown time 3 mins.)
5. "Zeal" (cooldown time 3.5 mins.)
6. "Sore Throat" (Haupsturmführer becomes inflamed with a desire for glory to win additions for his Knight's Cross! Increases offensive damage in exchange for defensive penalties; +100 mun.)
Possible Universal Upgrades:
1. Splitterring (squad or universal unit upgrade; upgrades standard Steilhandgranate 43 with a fragmentation sleeve to cause greater damage)
Weapon Loadout:
1. Standard (1x MP40, 2x StG 44)
Kubelwagen (Sturmbannführer)
A Sturmbannführer and his adjutant in an unarmed Kubelwagen inspires troops to stand and fight!
420 MAN, 75 FUEL
Abilities:
1. Can be used in the recon role and can capture/hold sectors.
2. Slowly heals nearby wounded (friendly) units.
3. Versorgungslager (upgrades supply point to supply depot to increase output; +100 man.)
4. "Sturmartillerie!" (orders an off-map howitzer battery to commence a saturation bombardment of targeted area; +150 mun.)
5. "Lock Down" (sacrifices mobility in exchange for securing sector/strategic point; deployment time 15 secs.)
6. "Overdrive" (temporary speed increase; cooldown time 1.5 mins.)
Possible Universal Upgrades:
1. Veteran Recon (unit upgrade; increases sight range. +50 mun.)
2. Hold Sector (unit upgrade; allows Sturmbannführer to lock-down and hold sector. +50 mun.)
Weapon Loadout:
1. Standard (N/A)
Dirlewangers
Men from "Sturmbrigade Dirlewanger"---fierce but undisciplined and highly expendable penal units composed of criminals, POWs and other "undesirables". Dirlewangers can be upgraded with Feldpolizei and can also be led by the Hauptsturmführer.
220 MAN
Abilities:
1. Grenade (Steilhandgranate 43 [std.; cooldown time 30 secs], Hafthohlladung [+25 mun. per use])
2. 2x Einstoßflammenwerfer 46 (+25 mun. per use)
3. Fire Panzerfaust (+35 mun. per use)
Possible Universal Upgrades:
1. Splitterring (squad or universal unit upgrade; upgrades standard Steilhandgranate 43 with a fragmentation sleeve to cause greater damage)
2. Feldpolizei (squad upgrade; attaches 4 additional Feldpolizei armed with pistols to keep these rough men back in line and also increases their survivability)
Weapon Loadout:
1. Standard (1x MP40, 4x K98)
2. Standard mit Feldpolizei (1x MP40, 4x K98, 4x Luger P08)
***These units should be produced from either a Führungshauptamt building within the player's base area or a Forward HQ.
-
All the abilities you can think off Werwolf...
I like this unit (not its price).
420 MAN, 75 FUEL
Abilities:
1. Can be used in the recon role and can capture/hold sectors.
2. Slowly heals nearby wounded (friendly) units.
3. Versorgungslager (upgrades supply point to supply depot to increase output; +100 man.)
4. "Sturmartillerie!" (orders an off-map howitzer battery to commence a saturation bombardment of targeted area; +150 mun.)
5. "Lock Down" (sacrifices mobility in exchange for securing sector/strategic point; deployment time 15 secs.)
6. "Overdrive" (temporary speed increase; cooldown time 1.5 mins.)
Possible Universal Upgrades:
1. Veteran Recon (unit upgrade; increases sight range. +50 mun.)
2. Hold Sector (unit upgrade; allows Sturmbannführer to lock-down and hold sector. +50 mun.)
Healing ability is not needed.
Upgrades are no needed.
-
All the abilities you can think off Werwolf...
I like this unit (not its price).
420 MAN, 75 FUEL
Abilities:
1. Can be used in the recon role and can capture/hold sectors.
2. Slowly heals nearby wounded (friendly) units.
3. Versorgungslager (upgrades supply point to supply depot to increase output; +100 man.)
4. "Sturmartillerie!" (orders an off-map howitzer battery to commence a saturation bombardment of targeted area; +150 mun.)
5. "Lock Down" (sacrifices mobility in exchange for securing sector/strategic point; deployment time 15 secs.)
6. "Overdrive" (temporary speed increase; cooldown time 1.5 mins.)
Possible Universal Upgrades:
1. Veteran Recon (unit upgrade; increases sight range. +50 mun.)
2. Hold Sector (unit upgrade; allows Sturmbannführer to lock-down and hold sector. +50 mun.)
Healing ability is not needed.
Upgrades are no needed.
hmm...if not the passive healing ability, would a slight passive defensive bonus to nearby units (within a certain radius) suffice?
I had to compromise with the price since his senior rank would essentially make him a hero unit of sorts...plus it might also prevent excessive Kubelwagen spamming :P
-
Spaming?!? Its 420 man and 75 fuel! Thats as much as sherman, panzer4, 2 marders,and the brits comwell.
I think its expensive so it will prevent spaming.
-
Spaming?!? Its 420 man and 75 fuel! Thats as much as sherman, panzer4, 2 marders,and the brits comwell.
I think its expensive so it will prevent spaming.
exactly, Seeme. ;) the price may still be negotiable though.
-
Am sorry I didnt read your post though
-
PZKPFW II The pzkpfw II was used vastly through out the eastern front by several fighting, and elite divisions. A few of these divisions include some of the most recognized, and most succesfull armored calvery units on the eastern front. 1rst SS panzer Leibstandarte, 2nd SS panzer Das Riech, and 5th SS panzer Wiking division to name a few! The insertion of spearhead formation early in the war in the eastern front striaght on to moscow was achieved by Tigers,Infantry,and you guessed it.... panzer II's. I believe this is the light armor vehicle that is needed to control early infantry masses just as it did in WWII. With its 20mm canon and a hefty 7.92mm MG, it can handle infantry quite well, while having a good punch against early stewarts, greyhounds, and T70's.
-
PZKPFW II The pzkpfw II was used vastly through out the eastern front by several fighting, and elite divisions. A few of these divisions include some of the most recognized, and most succesfull armored calvery units on the eastern front. 1rst SS panzer Leibstandarte, 2nd SS panzer Das Riech, and 5th SS panzer Wiking division to name a few! The insertion of spearhead formation early in the war in the eastern front striaght on to moscow was achieved by Tigers,Infantry,and you guessed it.... panzer II's. I believe this is the light armor vehicle that is needed to control early infantry masses just as it did in WWII. With its 20mm canon and a hefty 7.92mm MG, it can handle infantry quite well, while having a good punch against early stewarts, greyhounds, and T70's.
PzII better than Stuarts and T70?
It should be destroyed by AP Wickers BREN bullets.
-
What can you say? A tank is a tank.
-
The idea is to simply bridge the gap between infantry and heavy armor. Just as they did with greyhound or tetrarch. The pzkpfw could be modified in many different ways that were all used on the eastern fronts in WWII. Some versions of this include, an up-gunned cannon, a field supply role vehicle, and forward arty spotter with recon abilities! the pzkpfwII was quite an amazing vehicle on th eastern front. It chewed through infantry and supplied the tips and flanks of the spearhead advancments. I believe this would be the perfect addition to the Ostheer, and it has the real life history to back it up!!!!
-
If we includ the PzIII it'd have..
Weaker gun than: M3, Sherman, StuGIV, PanzerIV, PanzerIVAusfE..
But would be ALOT Faster...
-
[...] But would be ALOT Faster...
maybe for balance but certainly not in reality (both at 40kph on roads and 20kph in terrain).
-
Lets just say it this way:
IT WAS A FAILURE TANK
;D
-
Lets just say it this way:
IT WAS A FAILURE TANK
;D
I would rather say it was a tank made for training future Nazi tank crews. Thats why it had good mobility, a turret and a radio but was underarmed.
It was pushed into battle becouse Germany had no industrial capacity to build better ones in numbers.
Heres a Polish tankette TKS. 20mm gun is a good weapon for a 3 ton vechicle like this one, not a 10 ton tank.
(http://www.papirmodeller.com/kits/tks/tks12.jpg)
-
Just wanted to wish the EF community a Happy 4th of July!!
Also.....
I was thinking:
Can the Ostheer get for T1 or T2 units...a support Grenadier squad??
K98 Specialists (or another name):
---4 Grenadiers, seasoned and expert with the K98
---Armed with with K98s only, and as veterancy progresses, they recieve an accuracy & damage bonus. And maybe a critical hit bonus too. No health upgrades.
---Cannot have any other upgrades, except "improved sights" or "K98 Scopes" (improving accuracy and range). No PanzerFaust.
--- Fantastic on long range, but downright terrible in close combat.....Ideal for placing into buildings or supporting tanks...also a great flank defense.
---Grenades or Build sandbags ability
---Moves quickly
---Once Vet 3 is achieved they gain an extra squad member OR gains the ability to sprint OR cloak (or all 3 ;P.....jk)
---280-300 MP cost
---4 Pop cap
I like this idea. I think that would be a great way of including foreign units or the SS.
-
I really enjoy Werwolf's ideas.
Especially I like the "Waffen-Grenadiers" and the "Kübelwagen-Officer-unit". Both of them are interesting and cool, however, I think you did add a bit too much abilities and upgrades.
Waffen-Grens for example shouldn't be able to build defenses, after all that should be the role of normal infantry or pioneers.
PzKpfW. II (Ausf. C) is also interesting, it should act similiar to the SdKfz. 234/1 (with 20mm cannon).
However, it should be no match for Stuarts, Greyhounds or T70, since those tanks have real guns.
PzKpfW. III should fill the gap between those smaller tanks and the medium tanks like Sherman and Pz4. Probably like the Cromwell tank, however, not that fast.
-
I really enjoy Werwolf's ideas.
Especially I like the "Waffen-Grenadiers" and the "Kübelwagen-Officer-unit". Both of them are interesting and cool, however, I think you did add a bit too much abilities and upgrades.
Waffen-Grens for example shouldn't be able to build defenses, after all that should be the role of normal infantry or pioneers.
PzKpfW. II (Ausf. C) is also interesting, it should act similiar to the SdKfz. 234/1 (with 20mm cannon).
However, it should be no match for Stuarts, Greyhounds or T70, since those tanks have real guns.
PzKpfW. III should fill the gap between those smaller tanks and the medium tanks like Sherman and Pz4. Probably like the Cromwell tank, however, not that fast.
Hehe... I just thought Waffen-Grens would be standard, flexible infantry like Pz.Grens...but you're right, maybe all the defense- and base-building abilities should be given to the Sturmpioniere...although it would be nice to retain the ability to construct trenches on the field, since Waffen-Grens generally did a lot of the hard work by themselves (Pionier units were not always available) ;D I have a mobile workshop unit in the other thread, you might want to take a look at it ;)
I'll just leave it to the devs which upgrades and abilities they would want to keep...for now, I'm just putting all of 'em out there hehe
-
The Waffen Grenadiers, in my opinion, won't cut it for Foreign infantry, especially if they'll be speaking German/English with a German accident.
-
I like my games in english and if we have waffen troops then it will be impossible to voice act it.
-
...then use English voice files with a faint Slavic accent or something. Most of those so-called Axis Allies were countries who eventually joined the Warsaw Pact anyway. Better yet, make it so that a different voice speaks up every time you click on the unit/make it do something (alternate it with Scandinavian accent?).
For example:
On click/given orders to move:
- "Ivan must be pissing in his pants!"(German accent)
- "I'm tired of waiting. When do we fight?" (Scandinavian accent)
- "For God and country!"(Scandinavian accent)
- "The Reich pays me better!" (Slavic accent)
- "For freedom!" (Slavic accent)
- "For the Führer!" (German accent)
- "...Remember Katyn!" (Slavic accent)
- "Our brothers are ready!" (Scandinavian accent)
- "Hmm?" (generic)
- "What do you want?" (German accent)
- "It was Kaminski's fault!" (Slavic accent)
- "It's so cold..." (German accent)
- "Not everyone can join the SS!" (German accent)
- "My honor is in loyalty!" (German accent)
- "To Victory!" (Scandinavian accent)
- "We like our new guns!" (Slavic accent)
- "No tolerance for cowardice!" (German accent)
- "Haha...look at Ivan run!" (German accent)
- "I will do my duty!" (German accent)
- "If you say so..." (Slavic accent)
- "...Do we really have to?" (Slavic accent)
On attack/attack move:
- "Feuer Frei!" (German accent)
- "Take no prisoners!" (German accent)
- "Stand still so I won't miss, Ivan!" (Scandinavian accent)
- "Now this is music to my ears!" (Scandinavian accent)
- "What a waste of bullets!" (Slavic accent)
- "Haha! Run! Run while you still can!" (Slavic accent)
When under fire/pinned:
- "I laugh in the face of death!" (Scandinavian accent)
- "...Is that the best you've got, Ivan?! Hah!" (Scandinavian accent)
- "Mein Gott! Mein Gott!" (German accent)
- "I did not sign up for this!" (Slavic accent)
- "Brothers! Stand and fight!" (German accent)
- "I'd rather die than go back!" (Slavic accent)
On death:
- "This is it, brothers!" (Scandinavian accent)
- "Take care of my family for me!" (Slavic accent)
- "I'll going to a better place..." (German accent)
- "I've...failed..." (German accent)
- "Mamaaaa...!" (Slavic accent)
Honestly, I think this is better than to make a whole crapload of units to incorporate each and every Axis/Axis-friendly/puppet nation and delay the release of the Ostheer as a consequence. Cheers. ;D
-
(http://img52.imageshack.us/img52/5487/botb25122.jpg)
So this is new BotB model of atht in game.
-
@Unr3aL
Wow... :o!!! Nice unit!!! I like it :D!!! PE should have one of these ;D. But if ostheer has it it'd be ok :). Ostheer wouldn't be delayed by the voice act. That could be introduced later if they are in mood, have time and it isn't bugged as recrewing things 8). The soviets don't have their own "voice pack" after all.
-
It should Pe reward unit. For marder. And it should have ambush in cover ability. 8)
EDIT: Or it should be Ostheer main at unit, who knows.
-
These are some really nice Pics from the Battle of the Boulge mod. Will it be in the Ostheer? ;D
(http://kepfeltoltes.hu/thumb/100709/BotB_2_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/100709/BotB_2_www.kepfeltoltes.hu_.jpg)
(http://kepfeltoltes.hu/thumb/100709/grille_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/100709/grille_www.kepfeltoltes.hu_.jpg)
-
I hate the BotB HT's and mobile arty , the arty is just a marder that fires it normal 10 feet than spikes like a mortar, and the HT has an open top which looks awkward.
-
I hate the BotB HT's and mobile arty , the arty is just a marder that fires it normal 10 feet than spikes like a mortar, and the HT has an open top which looks awkward.
same here, its really ugly.
-
I hate the BotB HT's and mobile arty , the arty is just a marder that fires it normal 10 feet than spikes like a mortar, and the HT has an open top which looks awkward.
same here, its really ugly.
It would be a nice Artyllery, shame that PE don't have one of this. And the modellers did a wery good job.
(http://kepfeltoltes.hu/thumb/100710/Grille_comparison_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/100710/Grille_comparison_www.kepfeltoltes.hu_.jpg)
-
except the firing animation isn't really an animation.
-
I like my games in english and if we have waffen troops then it will be impossible to voice act it.
Really? I've been trying to figure out how to get my troops to speak German without jacking up my game.
Werwolf: Sounds interesting, but was it historical for Germans, Slavs and Scandinavians to be packed into a single squad or unit? And then we'd need to voice act unless we make mix the unit's language to Norwegian, German and Greek (Since Croatian probalbly isn't an option).
-
I like my games in english and if we have waffen troops then it will be impossible to voice act it.
Really? I've been trying to figure out how to get my troops to speak German without jacking up my game.
Werwolf: Sounds interesting, but was it historical for Germans, Slavs and Scandinavians to be packed into a single squad or unit? And then we'd need to voice act unless we make mix the unit's language to Norwegian, German and Greek (Since Croatian probalbly isn't an option).
Yes. Waffen-SS volunteer units (despite designations like "Ungarische nr. 1" etc.) were generally mash-ups of different nationalities, though a lot of the NCOs and senior officers were German. The Handschar, for example, was originally meant to be a Muslim Croatian division...though Germans, Bosnian Serbs, Albanians and other Slavic nationalities were also well-represented. Because of manpower problems, the Waffen-SS eventually allowed any able-bodied bloke to join, even if they were criminals (e.g. SS-Sturmbrigade Dirlewanger) or former partisans (e.g. RONA). Himmler himself even supported and pushed for the creation of fully-integrated multinational units. ;D
Some of the German voice-acting can be recycled, as seen by the above...and also, the community can probably help the Devs out by submitting the relevant audio files/voice packs that they would like the Ostheer to have (if they want to)...I just gave a few suggestions to that effect ;)
-
I like my games in english and if we have waffen troops then it will be impossible to voice act it.
Really? I've been trying to figure out how to get my troops to speak German without jacking up my game.
Werwolf: Sounds interesting, but was it historical for Germans, Slavs and Scandinavians to be packed into a single squad or unit? And then we'd need to voice act unless we make mix the unit's language to Norwegian, German and Greek (Since Croatian probalbly isn't an option).
Yes. Waffen-SS volunteer units (despite designations like "Ungarische nr. 1" etc.)
That was the SS Hunyadi Páncélgránátos Hadosztály (Panzergrenadier Division) Sure the voice over would be good, but wait until the patch 3.0. ;D The devs finish the work. :)
-
Thanks for clearing this up, Werwolf.
Chances are it'd be the German NCO answering the orders anways, so a "Ja?" wouldn't be too unrealistic then.
-
I think a simple "ja" would be a fine idea.
-
IMO these 3 units (or its similar derivates) represents the Ostheer very well and could be fun to play. Not to mention that Ostheer should be counterweight to Russian Army. This means good infantry killer to hurt zounds of infantry and later strong armor to counter huge ammount of tanks.
3. elite infantry troops, to counterweight lots of elite infantry (Guards, Snipers etc.). Could be f.e.:
Stormtroopers (Stosstruppen) (500 MP): 4 men squad
3xMP44, 1xMG42, elite infantry with better armor and health
- possible upgrade with 7.5 cm Leichtgeschütz 40 (recoilless gun) (125 Ammo)
- ability to Throw grenade (25 Ammo)
- ability to Throw smoke grenade (free, cooldown)
- ability to Fight hand-to-hand (free, cooldown)... assaulting enemy infantry when they get close, they can attack relentlessly engaging close infantry hand-to-hand for short period (5 seconds, reload 3 sec. so each man can kill max.2 close enemies) killing instantly with 1 shot
- ability to run (similar to PE run, not fireup!) (free, cooldown)
- ability to Assault buildings, when building is seized with enemy infantry Stormtroopers can enter building and enage garrisoned units, the result of fight will be decided by shoot-out comparing overall health of Stormtroopers and garrisoned units, who has bigger won, loser is dead
- ability to cross unpassable water in rubber boat (like rivers, lakes)... is it even possible to implement into CoH engine such ability?
Melee in coh would be retarded full stop.
-
Mabey in anthor game, not coh.
-
Recon unit:
3 men - 3x kar98k
Early game scout unit and capper. can be upgraded to become support units. Can be used to ambush after upgrades.
Abilities:
-Caps faster then regular units
-Camouflaged in green cover.
-Scout: unit is stationary and gets a huge line of sight.
Upgrades:
LIGHT SHARPSHOOTER SUPPORT - early tier upgrade -one soldier gets a scoped kar98, unit gets better accuracy and can now use sniper shot ability - 25 mun. Unit still keeps the scout ability
LIGHT MG SUPPORT - late tier upgrade - one soldier gets a light MG42. increases firepower but reduces speed. The unit lose the scout ability, but can use an ambush ability in green cover that makes it stationary and camouflaged, but also gives them a good first strike bonus against infantry.
LIGHT AT SUPPORT - late tier upgrade - one soldier gets a panzerschreck. unit does not fire the schreck as fast and accurate as real AT troops. Unit loses ability to always be camouflaged in green cover, but the unit can now use Ambush ability in green cover - unit is stationary and camouflaged, and gets a good first strike bonus against tanks when it attacks. This ability replaces scout ability.
-
I would like to see a representation of the legendary "Jagdgeschwader 52" Luftwaffe unit who managed to kill more than 10.000 soviet planes, and is still the most successfull fighterwing in the world. The unit was feared by the russians because of their sublime tactics and complete disregard of danger.
The ostheer wouldent be complete without the legendary bf 109's from the Jagdgeschwader 52.
-
I would like to see a representation of the legendary "Jagdgeschwader 52" Luftwaffe unit who managed to kill more than 10.000 soviet planes, and is still the most successfull fighterwing in the world.
COH isnt about fighter planes.
Ostheer Should have a J-87.
-
Yep, I don't see the reason to include BF-109, while Stukas would fit right in (although I'm not sure they will be properly diving) - as a bonus effect they may supress all infantry in their AoE due to sirens sound.
-
COH isnt about fighter planes.
Ostheer Should have a J-87.
yeah true, i thought alot more on the historical stuff than the game mechanics on that one :-\ it would only work out as a doctrine ability, and even there its limited .... but yeah j-87 dive bombaah gief
-
You know what , COH uses vehicles whose existence is'nt confirmed , so it really is'nt about anything
-
you mean what? :)
-
You know what , COH uses vehicles whose existence is'nt confirmed , so it really is'nt about anything
Which unit do you doubt about its existence?
-
KCH ;D
(stat-wise)
-
You know what , COH uses vehicles whose existence is'nt confirmed , so it really is'nt about anything
Which unit do you doubt about its existence?
Bergetiger for example ;)
The Bergetiger is a topic for itself.
Out of my view the "Bergetiger" of the 508. sHeeresPzAbtl. arent Bergetiger; the crane looks too weak for repair jobs.
-
KCH ;D
(stat-wise)
Haha... yeah...
You know what , COH uses vehicles whose existence is'nt confirmed , so it really is'nt about anything
Which unit do you doubt about its existence?
Bergetiger for example ;)
The Bergetiger is a topic for itself.
Out of my view the "Bergetiger" of the 508. sHeeresPzAbtl. arent Bergetiger; the crane looks too weak for repair jobs.
:O !!! You are right!!! I forget those units!!! And of course I forgot the StuH too ::)...
-
Whats about StuH?
All in all Relic was too addle to make the right tank basement xD
Hope we will see one StuH on Panzer III in future ( and without muzzle break - looks cooler without ;D ).
-
Whats about StuH?
All in all Relic was too addle to make the right tank basement xD
Hope we will see one StuH on Panzer III in future ( and without muzzle break - looks cooler without ;D ).
Indeed :P.
-
Wouldn't the StuH without muzzle-break have a large kickback (kinda like moving back a few feet after firing) I'm just thinking that the muzzle break has a purpose, unless the change is just asthetic and it won't affect the tank? Will it Lord Rommel, cause i like seeing tanks fly back. ;D
-
hi,new skins created by Slayerknecht are amazing and perfect for inclusion in this great mod.
-
I would love to see some waffen S.S. these feared infantry we basicly hitlers bodygaurds highly trained, loyal and very hard to kill they would be the ELITE infantry in EF.
-
What do you mean "very hard to kill" ??? Bulletproof, or what?
And there was topic about Waffen-SS.
-
What do you mean "very hard to kill" ??? Bulletproof, or what?
And there was topic about Waffen-SS.
Id rather give them an Inspired Assault ability (squad ability - non docrinal) so that they could deal more dmg but die quicker.
-
hi,new skins created by Slayerknecht are amazing and perfect for inclusion in this great mod.
Hmm, I LIKE. :D Would like to see some troops in long Feldgrau overcoats, toques, Erbsenmuster camo, Marschstiefel boots, and Windjacke des Gebirgsjägers (for mountain troops) too though
Like below:
http://www.waffen-ss.no/uniformer/oak-parkas.jpg (http://www.waffen-ss.no/uniformer/oak-parkas.jpg)
-
In my minds I think waffen should be easy to kill, those fanatics run right up the the enemy.
-
hernan cortes those skins look amazing.
I agree, I would like to see SS in the game and referreed to as such.
-
Great skins! That would be awesome to put in the mod.
BTW, I played my Friend CoHO, and found out that you can have two Tigers at once! But the Tigers can't have vet, this is a good idea for solving the "Tiger problem". It's awesome commanding a Tigergruppe in the multi. ;D
-
The only skin I don't like is the Finnish, aren't they suppose to be light blue?
-
Like the Blue Devision's insignias and emblems.
-
Great skins! That would be awesome to put in the mod.
BTW, I played my Friend CoHO, and found out that you can have two Tigers at once! But the Tigers can't have vet, this is a good idea for solving the "Tiger problem". It's awesome commanding a Tigergruppe in the multi. ;D
Before OF came out you could get 2 tigers and 2 pershings. They got vet normally as well. Those were the days...
-
You know what , COH uses vehicles whose existence is'nt confirmed , so it really is'nt about anything
Which unit do you doubt about its existence?
Bergetiger for example ;)
The Bergetiger is a topic for itself.
Out of my view the "Bergetiger" of the 508. sHeeresPzAbtl. arent Bergetiger; the crane looks too weak for repair jobs.
Yes i'm talking about the bergitiger , and i proposed its substitution with the sd.kfz 9 repair HT
But it seem "No one paid attention" >:(
And if the devs are not planning to substitute it then why so?
-
You know what , COH uses vehicles whose existence is'nt confirmed , so it really is'nt about anything
Which unit do you doubt about its existence?
Bergetiger for example ;)
The Bergetiger is a topic for itself.
Out of my view the "Bergetiger" of the 508. sHeeresPzAbtl. arent Bergetiger; the crane looks too weak for repair jobs.
Yes i'm talking about the bergitiger , and i proposed its substitution with the sd.kfz 9 repair HT
But it seem "No one paid attention" >:(
And if the devs are not planning to substitute it then why so?
I'd rather have the Bergetiger replaced with a Bergepanther reward unit. It's faster, well-armored and well-armed (dual MG42)... plus it actually existed.
Your Famo would probably serve better as a T2 doctrinal vehicle repair (not recovery) unit for the new faction. But then again, maybe not... since Lord Rommel had practically declared it verboten. :-\ Es tut mir leid. Mehr Glück beim nächsten Mal, mein Kamerad.
-
Werewolf, it might of have not existed. Could just be blue prints or a prototype.
-
Prototype? Which vehicle?
Bergepanther was in use.
18t Halftrack ( SdKfz. 9/1 ) with crane was in use.
So the only "prototype" is the Bergetiger - and u know what
i think about the "Bergetiger" - it is no "recovery tank".
-
You know what , COH uses vehicles whose existence is'nt confirmed , so it really is'nt about anything
Which unit do you doubt about its existence?
Bergetiger for example ;)
The Bergetiger is a topic for itself.
Out of my view the "Bergetiger" of the 508. sHeeresPzAbtl. arent Bergetiger; the crane looks too weak for repair jobs.
Yes i'm talking about the bergitiger , and i proposed its substitution with the sd.kfz 9 repair HT
But it seem "No one paid attention" >:(
And if the devs are not planning to substitute it then why so?
And why devs should do it? Just for realism... I don't think that the bergetiger needs a replacement(the Bergepanther would be the second choice ;)).
-
Well , i don't know why did Relic even include such an unit whose prototypes were found on the field , even what was found was'nt confirmed , that what was it used for ??
The allies just found a few converted tigers with a hook and a crane , and there is no concrete evidence that ot was used for repair and recovery!! :o
-
Am sorry, I though had said begetiger, this is getting to confusing for me.
-
Prototype? Which vehicle?
Bergepanther was in use.
18t Halftrack ( SdKfz. 9/1 ) with crane was in use.
So the only "prototype" is the Bergetiger - and u know what
i think about the "Bergetiger" - it is no "recovery tank".
Yes... the winch looked too unwieldy and ineffectual for heavy-duty work. Perhaps it was more of a munitionsträger or minenleger? I reckon that 8.8cm rds. and mines were the only things that contraption was capable of carrying. Or maybe the winch was for tearing down small roadblocks.
-
Tigers don't usually have to worry too much about roadblocks.
-
Good point. As far as I can tell, no one actually knows what it was supposed to be used for. I'm also guessing it was a field mod and not a "one-off" or even a prototype.
Here's another baffling German design.
http://www.achtungpanzer.com/krupp-raumer-s-selbstrantrieb.htm (http://www.achtungpanzer.com/krupp-raumer-s-selbstrantrieb.htm)
-
lol , german engineering is good , but this goes to the point of being weird
-
http://en.wikipedia.org/wiki/Kugelpanzer (http://en.wikipedia.org/wiki/Kugelpanzer)
;D ;D ;D
-
lol , looks like some sci-fi vehicle from an issac assimov novel.. ;D ;D ;D
-
Just annoys me that the sloppy russian curators have their hands on it. If it was in an American or British Museum I bet there'd be a lot more info on the darn thing, like what it's made of.
It's bad enough the Russians took over so many countries after the war, but they friggin took all the prime historical equipment for themselves too, and they don't even care for it properly. They barely document anything, they don't allow enough research into the stuff and they barely even care at all about the stuff.
The idiots captured a few pristine Auto Union D-type racecars at the end of the war in an east german mine shaft, and took them as war booty. They were eventually found in a scrap heap. These are also the same idiots that burned the Amber Room.
http://en.wikipedia.org/wiki/Amber_Room#Destruction_theory (http://en.wikipedia.org/wiki/Amber_Room#Destruction_theory)
The Russians deny it of course, but then what else is new. These are the same people that "were not responsible for the Katyn massacre" ::)
Utter and complete idiots. I just thank god that a few competent curators like the folks at the Imperial War Museum and the Aberdeen Proving grounds have amassed sizable collections of ex german equipment to preserve and document properly for future generations.
Post Merge: August 18, 2010, 01:53:05 AM
Good point. As far as I can tell, no one actually knows what it was supposed to be used for. I'm also guessing it was a field mod and not a "one-off" or even a prototype.
Here's another baffling German design.
http://www.achtungpanzer.com/krupp-raumer-s-selbstrantrieb.htm (http://www.achtungpanzer.com/krupp-raumer-s-selbstrantrieb.htm)
That looks freakishly similar to the APC from Aliens.
http://www.automopedia.org/wp-content/uploads/2008/08/aliens-apc.jpg (http://www.automopedia.org/wp-content/uploads/2008/08/aliens-apc.jpg)
-
Guys! On-topic please ;)
BDNeons is far away from on-topic and some more and i have to close this thread!
Thx.
-
Yikes, don't go all berserk on me like that. One off topic post and you're threatening to close the thread? Try to unwind man, you're a little tense.
Back on topic, I wonder if we should think of what the ostheer engineers should be like. I was thinking more with a focus of on the field anti tank duties, like explosives that can be planted directly on disabled vehicles, and somewhat less focus on straight up building duties.
-
hi guys, first of all i would like to say that you guys have done an amazingly job with this mod :)
Well I'm new here and i have some rough ideas for a defensive part of ostheer, due to the fact that all sides mostly digged in to defend from expected counterattacks and the weather ;)
Pioneers can build a Trench for 160 mp wich can be upgraded with better cover and a mounted mg 34 or 42 in the middle of the trench wich can be manned by every squad wich have at least 2 members.
The squad can leave the trench but the mg remains at the trench
The upgrade costs 75 munitions and 20 fuel (be free to change the costs)
And an other idea is the same as above but the difference is that the trench is round of shape and it can only be build at an territory or/and a resource point wich doubles the value of the resource.
Well i hope you guys seriously look at my ideas, maybe you can make the ideas more perfect:)
Greetz PitbullTerr0r (Netherlands)
-
@BDNeon :
[...]One off topic post and you're threatening to close the thread? Try to unwind man, you're a little tense.[...]
LordRommel was talking about all the posts before (those about the strange vehicles and so) not just your post.
Jupp. Wasnt just u ;) But your post was the last one and so i chused your name.
And with closing; jeah...this is page 29 - topic is still at the end, or? So i cant find so much new for a unit thread.
Lord Rommel
-
The only skin I don't like is the Finnish, aren't they suppose to be light blue?
I'd think they'd generally Where standard Wehrmacht M-43 Enlisted Tunic (Thats just a example, obv Diff Inf would have diff uniforms)
One unit i'd like to see is the...
Sdkfz 251/7-I or Pioneirwagon, Could act like a mobile Engineer bunker, could lock down like a British HQ Com Truck to deploy 4 Pioneirs,
Sdkfz 251/8-I as a Medical Halftrack, same as above but when locked down deploys 4 medics.
Sdkfz 251/17 OR 37 mm FlaK36 auf Fahrgestell Zugkraftwagen 5t (SdKfz 6/2) Armed with a 20mm OR 37mm AA Gun to attack Infantry..
Sdkfz 251/18-I to act as a Recon, possibly upgrade to call in a 81mm Mortar strike..
SdKfz 4 'Panzerwerfer' to act as a Arty unit/
Sd.Kfz. 250/8 leichter Schützenpanzerwagen (7.5 cm) Armed with a PaK40 at the front, and a MG34 at the back, could Rip up Tanks, but when Inf. AT Weapons get to the side, it'll be F'd.
And the RSO to tow Arty', Mainly the 75mm Field Gun, PaK40 or 105mm Howitzer...
-
Pioneers can build a Trench for 160 mp wich can be upgraded with better cover and a mounted mg 34 or 42 in the middle of the trench wich can be manned by every squad wich have at least 2 members.
The squad can leave the trench but the mg remains at the trench
The upgrade costs 75 munitions and 20 fuel (be free to change the costs)
And an other idea is the same as above but the difference is that the trench is round of shape and it can only be build at an territory or/and a resource point wich doubles the value of the resource.
Sounds like a cheaper uber outpost. Bad idea.
UK has nothing to fight trenches so germans cant build them.
-
Pioneers can build a Trench for 160 mp wich can be upgraded with better cover and a mounted mg 34 or 42 in the middle of the trench wich can be manned by every squad wich have at least 2 members.
The squad can leave the trench but the mg remains at the trench
The upgrade costs 75 munitions and 20 fuel (be free to change the costs)
And an other idea is the same as above but the difference is that the trench is round of shape and it can only be build at an territory or/and a resource point wich doubles the value of the resource.
Sounds like a cheaper uber outpost. Bad idea.
UK has nothing to fight trenches so germans cant build them.
aha okay, was worth a try:) thanks for judging;)
greetz
-
The Ostheer needs min. a Anti-Air unit or something like that
every factions have AA-gun (except Red Army if i right remeber)
-
Soviets have the T-90 for AA.
-
Its horrible at it. One time I was testing with a friend to see if it works and it took 5 all in 1 spot to take down 1 plane. Then they died shortly after cause the airplane bombed them.
-
Its horrible at it. One time I was testing with a friend to see if it works and it took 5 all in 1 spot to take down 1 plane. Then they died shortly after cause the airplane bombed them.
But theyre cheaper than a US quad anyway. It would be great if a turret mounted 0.5 cal was also an AA weapon.
Please devs, make it happen.
-
0,50 cal was mounted as AA weapon, but in game it rotates too slow, nearly as slow as tank turret. It couldn't even aim because plane is too fast.
-
Hi!
I think Ostheer should get tank destroysers(but they should be really powerfull!!) to stop Russian spam t-34 attacks. They should get for example elephants, and they shgould be able to recruit tigers in barracks, of course a liite bit worse than these from doctrines, but still tigers.
Of course panthers, but also they should get abilities to call planes. Germans should get Sdkfz and option to buy Flak 36.
I'd add also OpelBlitz trucks to let germans move faster.
-
recruit tigers in barracks
ostheer isnt ZOO ;D
-
recruit tigers in barracks
ostheer isnt ZOO ;D
Well, if not they were close :D... they have panther, tiger, lynx, puma, elefant, marder, nashorn, wespe, maus, grille, hummel, maultier...
-
For some odd reason.. I want to see a High-cost Brandenburger Unit inside the Ostheer.. Possibly 5 men, Armed with Suppressed Walther PP's and can upgrade to 2 MG34's or 5 Suppresed MP-34's... And can do most ablitys while claoked..
-
Some minor things. Let the Ostheer have Stuka's (planes) to bomb accurate.
MG 42 is too heavy to fire accurate while standing or crouching. Do you want to make the MG 34 instead of the MG42?
I had also an Idea about an junker-52 which you can land and it can make some reinforcemens. Like the commando's of the brits.
They also need the normal Panzer abwehr Kanone the wehrmacht has.
If I have more idea's i'll post 'em.
-
MG 42 is too heavy to fire accurate while standing or crouching. Do you want to make the MG 34 instead of the MG42?
MG 34 (240 man. 3 pop)
3 ppl one gunner with deployable mg 34. MG 34 has no tripod (never seen) but a bipod. Deployable on the ground if proned or just deploy in building or on sandbags etc like CoD.
Flakvierling (400 man. 4 pop)
just the normal flakvierling but than trainable from the tank fabrik or how you ar gonna call it. The flakvierling was called Wirbelwind
Jagdpanther (600 man. 5 pop)
Very powerful tank destroyer with a mg42 on top (upradable).
Raupenschlepper Ost (RSO) 450 man. 3 man
A lil halftrack which can carry pak guns. After Wehrmacht experienced its first winter on the Russian front, the lack of a vehicle capable to deal with the extremely difficult terrain as a result of the muddy periods before and after the winter became evident.
They also had the RSO/PaK 40 just a panzer without weaponery but they put a Pak on it.
As Light tank you can use the Panzer II. (260 man. 3 pop.)
it was fast and they used it in the blitzkrieg. It has weak armour.
-
has no tripod (never seen) but a bipod.
http://sk.wikipedia.org/wiki/S%C3%BAbor:MG34.jpg (http://sk.wikipedia.org/wiki/S%C3%BAbor:MG34.jpg)
:)
-
http://upload.wikimedia.org/wikipedia/commons/0/0c/Bundesarchiv_Bild_183-B00456,_%C3%9Cbung_des_Regiments_Gro%C3%9Fdeutschland,_am_MG_34.jpg (http://upload.wikimedia.org/wikipedia/commons/0/0c/Bundesarchiv_Bild_183-B00456,_%C3%9Cbung_des_Regiments_Gro%C3%9Fdeutschland,_am_MG_34.jpg)
http://www.axishistory.com/fileadmin/user_upload/m/mg34-aa-tripod2.jpg (http://www.axishistory.com/fileadmin/user_upload/m/mg34-aa-tripod2.jpg)
Flakvierling (400 man. 4 pop)
just the normal flakvierling but than trainable from the tank fabrik or how you ar gonna call it. The flakvierling was called Wirbelwind
buildable wirbelwind?
Jagdpanther (600 man. 5 pop)
Very powerful tank destroyer with a mg42 on top (upradable).
jagdpanther is already a call-in for PE and for 5 pop?! :o
MG 42 is too heavy to fire accurate while standing or crouching. Do you want to make the MG 34 instead of the MG42?
mg34 was heavier (12 kg) than mg42 (10 kg).
-
MG 34 (240 man. 3 pop)
3 ppl one gunner with deployable mg 34. MG 34 has no tripod (never seen) but a bipod. Deployable on the ground if proned or just deploy in building or on sandbags etc like CoD.
Not possible. There aren't any animations like that in CoH.
It can function like the LMG42 and that's how it should work. A dedicated MG-team would be stupid, because OH will not be able to recrew heavy weapons.
Flakvierling (400 man. 4 pop)
just the normal flakvierling but than trainable from the tank fabrik or how you ar gonna call it. The flakvierling was called Wirbelwind
You want Wirbelwind buildable and for 4pop? Are you serious?!
Jagdpanther (600 man. 5 pop)
Very powerful tank destroyer with a mg42 on top (upradable).
Already part of PE. And 5pop is just ... ehm... funny. ::)
Raupenschlepper Ost (RSO) 450 man. 3 man
A lil halftrack which can carry pak guns.
Not possible because there aren't any animations to lock a gun behind an artillery tractor.
They also had the RSO/PaK 40 just a panzer without weaponery but they put a Pak on it.
RSO isn't a panzer. It hadn't any armor at all. Nonetheless a rather good suggestion, since a normal PaK40 for OH would be stupid in different manners (recrew-bug, weight of the carriage etc.) Therefore a mobile variant would suit much better.
As Light tank you can use the Panzer II. (260 man. 3 pop.)
I think there will be the PzKpfW. II Ausf. L "Luchs", since the DEVs already posted a WIP-screen of it. ;D
However, again 3pop isn't realistic, since even HTs have 4pop.
[/quote]
-
Wow 2 out of 6... xD
well, first i thought the pop is how much crew it had, so i based on that.
About the wirbelwind: You can make it expensiver like the one which you can call and much fuel OR you can reduce it's firepower and armour.
I wonder why the Ostwind is such a strong vehicle. I dont think they used Ostwinds that much in the WWII, and if they where strong, why they didn't.
Than the RSO/Pak is just fine. I think it has 2 members to man the gun. Maybe 3. And one driver. The manpower... you may guess 'cuz thats not my thing :P. I have seen a turnable plateau where the head of the pak 40 stands on, so it can turn the full 360' degrees.
And yeey, finally a panzer II in the game :D
I am thinking about upgrades. I hate upgrades, but thats not the matter (only for me it is :P) but IF you really want a upgrade for the Panzer II you should make a panzer II only with a canon and as upgrade an mg 34 (or Mg 42 dunno what it had) also in the.. hull? dunno the word for it. That thing what you can turn on top of the tank xD.
I have something more. How about the Wespe? Artillery tank
Or, I think you gonna like it: the sturmtiger. Massive tank xD
Also, many of the troops on the ostfront where Elite. so don't make poor troops like volksgrenadiers (but i like them though). It is smart (i think) to make panzerfausts like the volks..) But make them 30 ammu.. Or/and make anti tank demolition charges for infantry. They used em often. :)
Hope its handy what i said
-
Or, I think you gonna like it: the sturmtiger. Massive tank xD
lordrommel is gonna hate you for that ;)
the point about the wirbelwind is that it is already in PE and that there are other anti-air options like a flak on a halftruck or a mobile flak 30 (look for lord rommel's old concept).
wespe was already suggested many times. and sturmtiger wasn't used on eastern front vs. red army but the smaller version "sturmpanzer IV" was used.
-
why is he gonna hate me xD
-
Because that unit just fought at the Warsaw uprising and not in the real Eastern Front... However that could be a reward unit for PE ;).
-
That would be awesome! But I'm sure they have better things to do.
-
Also, many of the troops on the ostfront where Elite. so don't make poor troops like volksgrenadiers (but i like them though). It is smart (i think) to make panzerfausts like the volks..) But make them 30 ammu.. Or/and make anti tank demolition charges for infantry. They used em often. :)
That's a point where I fully agree with you. The Ostheer shouldn't have any 'weak' infantry-units like Volx. IF there are any, that should be foreign units.
I could imagine the classic role of the pios being taken by a foreign unit, which is able to build the base-structures and light defenses.
Later on, there would be 'Sturmpioniere', who are basicly Elite. In every matter.
Normal infantry should be as strong as Vet2 Grens and their anti-armour weaponry should be a 'Hafthohlmine', a mine which is thrown at a vehicle and then detonates with a massive potential to kill the whole crew in it and therefore taking out that vehicle.
To your other suggestions: I don't think the DEVs will add vehicles like Jagdpanther to the OH, since it's already used by PE. There are many other possibilities, which aren't copy'n'paste-style.
-
Thx! :D
and about that last thing, i dont play PE much. Played it like, 2 times. So i didn't know that they have that.
Otherwise: sorry
I had something in mind like:
Einsatz truppen. These were SS guys who followed the army and they were executioners. (But himmler and hitler thought it wasn't going fast enough so they made those camps).
Ersatz truppen. Training troops. Not finished with training and put on the battlefield to gain some experience OR it where Fallschirmjägers on the ground (I forgot which one).
Feldgendarmerie: Military Police -> even when germany was harshly losing the war, the Feldgendarmerie was still doing his job. Execute deserters etc.
Germans on the eastern front were well trained but less supplied. Sometimes they were scavengers (or how you spell it) They usually wanted the PPsh from the russians. The germans on the eastern front made also use from the Trenches of the russians and made own trenches.
Also the machineguns where lethal in the trenches. They were attacked day and night untill they got reinforcements or get other commands. So many waves of foes, u really have to have strong pillboxes (bunkers)
Maybe you can do something with it, maybe not...
-
How about the Dirlewanger brigade? A troop formed from murderers, rapists and other criminals. Known from it's brutal and cruel actions at Warsaw uprising these soldiers will fight to death.
P.S. If someone gets offended by this suggestion, it was partially a joke.
-
>:( No no no no - They were murderers, animals not soliders- killing women and children you call fighting to death? Killing POWs?
P.S. If someone gets offended by this suggestion, it was partially a joke.
Sometimes it's better to stay quiet than joke.
-
[...]
I had something in mind like:
Einsatz truppen. These were SS guys who followed the army and they were executioners. (But himmler and hitler thought it wasn't going fast enough so they made those camps).
Ersatz truppen. Training troops. Not finished with training and put on the battlefield to gain some experience OR it where Fallschirmjägers on the ground (I forgot which one).
Feldgendarmerie: Military Police -> even when germany was harshly losing the war, the Feldgendarmerie was still doing his job. Execute deserters etc.
[...]
how about suggesting units that actually fit into the game?! those mentioned above are just useless and stupid, sorry
-
wow boy, not so rude, if i were ingame i have sweared your ass off xD.
I only said: maybe you can use them.
MAYBE
that means, just suggestions.
Just a couple of letters which you can delete.
OK?
-
Einsatz truppen. These were SS guys who followed the army and they were executioners. (But himmler and hitler thought it wasn't going fast enough so they made those camps).
Ersatz truppen. Training troops. Not finished with training and put on the battlefield to gain some experience OR it where Fallschirmjägers on the ground (I forgot which one).
Feldgendarmerie: Military Police -> even when germany was harshly losing the war, the Feldgendarmerie was still doing his job. Execute deserters etc.
No no no no no no!
This has got to be a troll, theirs just no way anyone would make this as a legitimate suggestion...
-
Einsatz truppen. These were SS guys who followed the army and they were executioners. (But himmler and hitler thought it wasn't going fast enough so they made those camps).
Ersatz truppen. Training troops. Not finished with training and put on the battlefield to gain some experience OR it where Fallschirmjägers on the ground (I forgot which one).
Feldgendarmerie: Military Police -> even when germany was harshly losing the war, the Feldgendarmerie was still doing his job. Execute deserters etc.
One of the worst suggestions.
-
Guys i think he got the point, we don't have to keep rubbing it into his face.
The Feldgendarmerie isn't a bad suggestion because the Penal Troops (or Shtrafnie Troops however u like calling them ) that the Soviets have is bassicly the same thing, no retreat, fighting to the bitter end and an officer to "Inspire" them.
But that would be a desperation troop for a quick rag-tag defence so it really wouldn't fit the German concept of "Quality over Quantity"
-
BALLS!
Just stop annoy me ok? I know the executioners were a bad suggestion, but the rest?
Oh and I never expected a DEV was such low...
With the Feldgendarmerie, its not like that. I ment a unit (4 ppl) with a range of 30 meters or something. In that range anyone fights harder (or something).
Phew, my ability suggestion treath is going better.
Oh and thx neosdark for some support :)
-
Hes not a real dev, he just tell fixes problems on the fourms and tell people to shut up.
-
I think the eratz truppen could be the ostheer version of volks or conscripts. It doesn't sound like a bad idea at all to me.
-
Lolman, blackbishop simply stated his opinion, I believe that he is entitled to that. I do however agree with neosdark that the point about your suggestions was clear. As for a further opinion, I do believe that people reacted in an improper way.
Also, your suggestions were a bit over the top in terms of historically sensitive material.
-
BALLS!
Just stop annoy me ok? I know the executioners were a bad suggestion, but the rest?
Oh and I never expected a DEV was such low...
With the Feldgendarmerie, its not like that. I ment a unit (4 ppl) with a range of 30 meters or something. In that range anyone fights harder (or something).
Phew, my ability suggestion treath is going better.
Oh and thx neosdark for some support :)
Acting low... lol... perhaps I was a little harsh. My point was:
Einsatz truppen: SS 'nough said...
Ersatz truppen: Ostheer should be represented as elite soldiers after all the best soldiers were sent. Of course could be a unit like volks, but if foreigns troops would be non doctrinal...
Feldgendarmerie: Shtrafnyie troops for the ostheer. If the soviets gets them the ostheer should have them too?
I have read many unit suggestions and overall that have nothing new to offer to the ostheer hence I said that. I criticized the units not you; but perhaps I should posted that before.
@Seeme
You're wrong, I have the dev sign(ausweis blau ;)) so I suppose i'm one of them, but i have a different job :).
... tell people to shut up.
lol
-
Well I have this gaint Mr.Spam over my name, lucky.
-
Lolman, blackbishop simply stated his opinion, I believe that he is entitled to that. I do however agree with neosdark that the point about your suggestions was clear. As for a further opinion, I do believe that people reacted in an improper way.
Also, your suggestions were a bit over the top in terms of historically sensitive material.
Thanks! Nice description.
Oh and blackbishop,
Haha, not acting low, but i ment i didn't expect that of a dev.
Also I get ur point. There are so many suggestions u think that was just bullshit xD. Oh and thanks to your last post, I got an idea for a doctrine.
And i pwn the rest of my haters in CoH (haha just kidding dudes :P)
-
Sorry Lolman, but I do agree with the rest of the guys here, all your three infantry-suggestions are just... won't fit into the Ostheer. :)
I'll add to the explanations, blackbishop gave to you:
Einsatzgruppen acted behind the frontlines, killing civilians and therefore aren't a combat-unit. Plus they're SS.
Ersatztruppen is perhaps, only perhaps, a valid suggestion. However, there are other units which are by far better known and deserve a place in EF ten times more then those troups. For example Foreign-units, Gebirgsjäger etc.
Feldgendarmerie again wasn't a fighting unit but similiar to the Einsatzgruppen were in most cases stationed behind the front. They are the Military Police (as you said). I don't get why some people here keeps comparing them with 'Shtrafnyie troops'. Penalty units or Bewährungsbataillone.
-
You're right, and I fully agree with you (and even more on the Feldgendarmerie)
I had only 2 things.
Why is SS bad (partly I agree they are bad)? But not all the SS'ers were bad. Only the ones who kill innocent civilians and guarded the camps etc. Those on the front where comparable with the foreign units but than stronger.
and 2
I have a special thing for the gebirdsjäger. I think you aren't gonna use it, but I JUST SAY IT xD.
7.5 cm leichtes Gebirgsinfanteriegeschütz 18
Anti infantry gun/ Light AT gun
Plz don't restart peeing me in the face, just explain.
xD sorry for the bad comparison
-
There's a whole thread dedicated to the first question. It turned into a flame war. It was hilarious to read! ;D
-
Giving a unit the name "SS blabla" might be offensive or even illegal in certain countries. Because of this, any unit which is included that might be based on SS units will not be named as such.
Cheers
-
There's a whole thread dedicated to the first question. It turned into a flame war. It was hilarious to read! ;D
Can you send me the link to that :P
Giving a unit the name "SS blabla" might be offensive or even illegal in certain countries.
I know, thats why you can call it StoBtruppen other something. I only asked why the SS was bad. But everyone has another opinion. So dont post it here if you have comment :P
-
No clue how to do that, (still slightly forum illiterate). Look in the Ostheer suggestion section, page two, "the SS"
Hope that helps. Sorry if it doesn't! Lol
Test:
http://easternfront.org/forums/index.php?topic=3561.0 (http://easternfront.org/forums/index.php?topic=3561.0)
Hah! Figured it out! I'm so smart... *cough* (fail!)...
Who said that?
-
There's a whole thread dedicated to the first question. It turned into a flame war. It was hilarious to read! ;D
Can you send me the link to that :P
Giving a unit the name "SS blabla" might be offensive or even illegal in certain countries.
I know, thats why you can call it StoBtruppen other something. I only asked why the SS was bad. But everyone has another opinion. So dont post it here if you have comment :P
Ok let me try to break this down for you a little. The whole war on the Eastern Front is a very touchy subject in general, mainly because you had two of the most evil empires of the time fighting a war for annihilation. Basically, whoever won, the innocent on both sides would suffer incalculably (and did). Therefore a certain amount of cultural sensitivity is necessary when exploring this topic.
While two of your suggestions were possible (Ersatztruppen and Feldgendarmerie) they didn't fit in well with the overall Ostheer concept.
The real issue that caused the backlash was the idea of including Einsatzgruppen. Now i'm not sure how much you know about Einsatzgruppen but you have two basic problems with including them. Firstly Einsatzgruppen was a rear echelon unit, not a front line combat unit and therefore wouldn't be included in actual fighting. Secondly Einsatzgruppen can easily be categorised as one of the worst manifestations of the Nazi regime. The things these people did beggars all belief, evil is not a word to be used lightly (especially in the context of the EF) and it barely covers what these people did. If your unsure about why then simply go onto "Google images" turn off the safe search and google Einsatzgruppen. I think you'll agree that pictures speak louder than words.
Hope this helps you understand why this is such an issue.
-
I study History and specialized me in the 20th century (that I am 16 doesn't matter). I know that this subject if very sensitive, this is an suggestion thread, so I thought I say it and if it is wrong, ok, but than just throw it in the garbagebag and start judging the next suggestion. But they kinda tear me apart. Just forget what I said.
And why are the Sovjets not bad. That conscripts where also just peasants and fathers who forced into the army. And the discription: Good as canon fodder (they are really good :P) but thats also kinda... i don't know the word.
So whatever, just go on with the next suggestions ok? (or go on waiting :P) I know I don't have to dare to put another suggestion here :P
I think you had so many suggestions that everything you hear is double.
If you think this a little offensive, sorry about that but I'm not really good in english :)
-
Ok, just to move on:
What about a single unarmed (or just with a crappy smg) soldier who can use panzerfaust ability for free (or for a muni cost). It could be an incorporation of the volkssturm to Ostheer. They could be something that you buy from your mainbase. They could be really good at ambushing, but have very poor armor and HP. Worse than conscripts
I understand that blobbing these suckers could destroy the game, but I think the base idea is kinda cool.
-
Ok, just to move on:
What about a single unarmed (or just with a crappy smg) soldier who can use panzerfaust ability for free (or for a muni cost). It could be an incorporation of the volkssturm to Ostheer. They could be something that you buy from your mainbase. They could be really good at ambushing, but have very poor armor and HP. Worse than conscripts
I understand that blobbing these suckers could destroy the game, but I think the base idea is kinda cool.
You see i had considered something similar, a doctrine ability that allowed all infantry to use a panzerfaust for a muni cost like the volks squads. The problem with one man units is you have to give them extra health or camouflage otherwise they end up being killed by random explosions too easily.
-
This is fine idea, one man armed with panzerfaust. Mybe make him able to hide in cover and buildings.
-
panzerfaust man, nice :) If i where you i should give him the camouflage and (tank) ambush vehicle. Or, maybe thats not so smart, becouse if you spam 100 of em you can win the game..
-
Well, you'd have to slightly add more power to the panzerfaust to make it work, but nice idea :-)
-
Sorry, but I don't like the idea.
Volkssturm would destroy the whole Ostheer, in my opinion.
Add such things to the Red Army, but not OH. After all, every infantry unit (as long as it's not a 'Foreign Unit') should be in some matter 'Elite' and not a single 'cannonfodder'-unit should make its way into the final faction. :-X
-
But remember, the Name says Elite, not necessary there fighting skills.
-
I'm fine with Volksstrum.
Also, not all the Ostheer was elite. Sure, all the quality stuff went to the east, but the entire force there wasn't all SS.
-
Not all SS was elite.
Wehrmacht had elite units too. Not just the SS. Besides Hitler sent his best stuff there: Own veterans, equipment, allies' best soldiers.
IMO Volksstrum = Volks in EF battlegrounds... I don't think that unit should be made with that stats, would require a lot of micro. I prefer something like a spy/saboteur/wehrwolf commando(I know they were most propaganda but KCH are worse in that aspect :)).
-
allies' best soldiers.
Best soldiers from the allies. Which one? Italy xD. The Italian soldiers are not really as hard as the wehrmacht :P.
(but I agree with u)
-
Hi, the GebirgsJaeger was a group of soldiers, the "mountain hunters" or, more accuratley, mountain infantry. On the eastern front they were used very extensively by the germans, they are one major faction that characterises the eastern front. I realize "ostheer" is not a unit. The Gebirgsjaeger, Gebirgs Artillerie, (german spelligns, or close too) Field guns, snipers MG gunners, and most of all, infantry, under supplied, under manned, minimal moralled, but fighting for survival, not for Hitler, that is what their war became after the fall of Stalingrad and the massive advance of the Red Army. I'm telling you, read "Sniper on the Eastern Front" by Albrecht Wacker. It gives some great insight into the conditions these troops were in.
-
I imagine using GebirgsJaegers and/or Alpinis over a snowy map 8). That should be a winner.
-
There's a mod with an axis donkey with 2 rocket launchers
and a 2x Panzershrek launcher. I'm not joking.
And, yes, the donkey walks just fine ! ;)
-
There's a mod with an axis donkey with 2 rocket launchers
and a 2x Panzershrek launcher. I'm not joking.
And, yes, the donkey walks just fine ! ;)
The Eselschreck is on Relic original files. It was matter of time that someone used it :D. It's the first time I heard that someone use it ;D.
-
The Gebirgsjaeger were not just mountain troops. Look into it. Seriosuly, i hope they consider this. Grey uniforms, Eidelweiss tin badges on their caps.
Field guns, lots of them at first, but limited so that they have to rely on other methods. Bundeled grenades, almost no halftracks. They shot for the gas cans on the back of russian tanks, a lucky shot could cause the gas to leak into and over the engine, catching fire and stopping the tank. Hero Sergeants and officers, high HP, raises morale automatically. But htey cost a LOT of manpower (NOT popcap). Make every unit tough, but costly, simulating limited reinforcements as Wermacht intelegence fails. Special runners, cthey mark a unit, then run back to home in retreat mode, making this unit visible (enemy unit) until it is destroyed.
Special from command tree: grant medals, iron crosses, knights crosses, raises the general stats of the soldier, and minutely for any units within range, limited number of medals available. permanant effect. "Mich oder Dich" (me or you) raises the attack and defense of units to unbelievable levels, after this runs out they imediatly retreat, a fight for survival. A special unit could be a hero sniper, you mark some prepared positions of his, he moves in between them almost impossible to be seen. "justified actions"- Soldiers fight against horrible attrocities commited by the Red Army (remember most soldiers had NO idea about the 'Camps'). Soldiers defend areas fiercly as the war nears their homes. "Close quarters" Soldiers fight with their usual Karabiner's and MP-40's unless upgraded with unscoped G-43s (selbsladtgeweher model 43) or STG 44s. when they are point blank will unleash hell with shovels, knives, bayonetts, making them deadly in close quarters. "Trench Warfare" Systems of trenches can be dug, like a double wall of sandbags, when placed inside them units will not leave until ordered but they will move within the sandbags to as close to other areas as possible. "Fur Die Reich" Soldiers retreating will place landmines automatically with this ability active. They will place with no ammo cost, but the mines will be 1/4 as effective, and damaging to BOTH sides, as not every soldier was aware of the mine fields other retrteatting units placed.
-
Seriously, what's the point in creating a unit like the Gebirgsjäger you suggested?
You basicly said they're uber in close range, uber in long range (sniper), uber against tanks (disable them) and have their field guns for artillery support. ;D
In my opinion, if the Gebirgsjäger are actually added, it should be a small infantry unit (3-4 men) which is good for long-range anti-infantry combat. Armed with scoped K98k or G43. However, they suck at close range. But I would like it even more, if this role is being taken by a foreign unit like Romanian Mountaineers or Italian Alpini. (Label them "Foreign Mountaineers" or "Southern Mountain Specialists" to avoid ppl bitching about "why isn't my country in!!111".)
No point in making nearly the complete Ostheer into a Gebirgsjäger-Korps.
Now, to my suggestion:
I know there were already suggestions to make the Ostheer mobile by giving them special halftrack-conversions to beware the recrewing-bug SU is suffering under.
For example the SdKfz 10 (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/08-Halftracks/Zugkraftwagen/Sd.Kfz.10.htm) is the Ostheer's standard troop-transporter.
SdKfz 10/4 or /5 (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/08-Halftracks/Zugkraftwagen/Sd.Kfz.10-4.htm) with 2cm FlaK38 as AA and AI-weapon, while SdKfz 10/5 (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/08-Halftracks/Zugkraftwagen/Sd.Kfz.10(5cmPak38).htm) with 5cm PaK38 as AT-weapon.
This vehicles where in most cases unarmored and therefore are a simple target for every attacker (take into account the PE uses the armored SdKfz 250). Of course, this would balance the mobility of the halftracks, however, they could be even faster destroyed than the paper-armor SdKfz 250 and 251.
Now, many concepts seems to include the 251, but as we all now, this thing is already part of the WH. I know it was the most common IAFV, but how about the Ostheer actually get something new?
German Forces captured many French halftrack (UNIC P107) during the Western Campaign, some of them were converted by "Commando Becker", which also created the Marder-tankdestroyer-series and other improvised armor, into SPW U304(f) (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/08-Halftracks/Beute/SPW-U304(f).htm). There were also upgunned versions with 2cm FlaK (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/08-Halftracks/Beute/SPW-U304(f)-2cmFlak.htm) and others.
I don't know if they served on the Eastern Front, but Becker's unit, the 21st Panzerdivision served from early 1945 till the end of the war in the East.
-
There's a mod with an axis donkey with 2 rocket launchers
and a 2x Panzershrek launcher. I'm not joking.
And, yes, the donkey walks just fine ! ;)
The Eselschreck is on Relic original files. It was matter of time that someone used it :D. It's the first time I heard that someone use it ;D.
Well i have another use for it, and if you like CoI mod u know it very well. I love this freakin Donkey, its a good sub for the PE (or as called in mod, SS) Ketten, and it can travel on the small bridges .
EDIT: perhaps we can get something like this as a Ost Recon unit ;D
-
:o OMFG and I thought that they make war seriously...
-
I actually like the idea of the Gebirgsjäger, but as a call in unit, almost like Stormtroopers or Falls. (I would like to see the Edelweiss on the uniforms). They should be infiltration troops more than front line fighters.
-
I actually like the idea of the Gebirgsjäger, but as a call in unit, almost like Stormtroopers or Falls. (I would like to see the Edelweiss on the uniforms). They should be infiltration troops more than front line fighters.
Indeed.
-
Since it hasn't been officially announced like the Panzer III and Panzer II Luchs i suggest the StuG III Ausf. G and this one in particular: http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/05-Sturmpanzers/StuG3/StuG3-Ausf.G.htm (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/05-Sturmpanzers/StuG3/StuG3-Ausf.G.htm)
1)Lots of them where built and a few converted from Panzer III
2)Some where used in the Eastern Front too
3)Armed with the gun in there(75 mm StuK 40 L/48)
4)It has upgrades similar to Panzer III(skirts and short barrel)
5)It is a global upgrade to allow it to be built
6)Once the upgrade is done you can either:
a)convert from Panzer III near factory but it should be faster than building an actual StuG III
b)convert from Bergepanzer III in field if it's gonna be buildable or doctrine
c)convert from Panzer III in field like an upgrade but it takes longer and it shouldn't move in that time
-
@Cozmin: The whole thing was already discussed into another thread. You posted also there. It was closed because everything was mentioned and it turned into a massive spamfest. Therefore please don't start it again. :)
@ the Gebirgsjäger: Spieel's idea sounds good.
Is it possible to remove the rider and the Wurfgerät from the donkey and us it as part of a unit? Perhaps as kinda "Re-supply"-point like PE's 251 ammunition-carrier?
-
Well you are kinda right but this time i posted like a suggestion with full detail so the devs will notice it unlike the post about medium tanks when devs stopped reading a few pages from the last post!
And i also wanted feedback on my idea mostly from devs i don't want suggestions from other users so it doesn't make another conflict on how it should be, i suggested my unit and i want to know what they think about it! :)
-
What should devs write as feedback for u?
We had already confirmed that Panzer III Ausf. J and Pz III Ausf. N will be part of the Ostheer.
About StuG:
We know that StuG III was an essential part of the historical Wehrmacht at the east but we had to keep gameplay in mind when we create a new faction. So when Ostheer had no place for unit x or unit y they wont be part of Ostheer. That is said but that is CoH.
U had to be wait till we present u the final Ostheer concept.
Before presentation we wont say this unit is part or isnt part.
And about the converting idea:
Out of my view this isnt a good idea!
StuGs and Panzer III were build at german by special factories.
It isnt so easy to convert a Pz III into a StuG.
If Ostheer had StuG III Ostheer should be able to produce it out of an factory and not by converting Pz III on battlefield.
-
Would it make sense to have Panzer 3s buildable under offensive operations and Stugs during defensive? At least, assuming I have the jist of how Ostheer works right.
-
We know that StuG III was an essential part of the historical Wehrmacht at the east but we had to keep gameplay in mind when we create a new faction. So when Ostheer had no place for unit x or unit y they wont be part of Ostheer.
Exactly.
Though I first agreed with converting Pz3 into Stug3 at first, I now came to the conclusion that it makes no sense at all.
Pz3 and Stug3 are two totally different vehicles, additionally only about 157 were actually converted. Therefore it wasn't common at all.
What should devs write as feedback for u? [...] Before presentation we wont say this unit is part or isnt part.
That being said, the discussion about these two vehicles was already done, no need to revive it and start an endless "discussion". ::)
However, I'm still curious if it's possible to make a "Carrier-unit" with a donkey? (Coding and animation-wise?)
-
Elite Squad with M38 Gasmasks and Trenchcoats, just for the awesome-factor.
-
'For the awesome-factor' I would personally rather see a "Heroes of Stalingrad"-unit with really battle-hardened soldiers, wielding MP40s and PPSch-41s. Make them look like some really bad-asses and there you've got 'the awesome-factor' plus it would be a dozen times more believable.
-
I think 2 Hero Squads are Enough.
-
If you want "Hero" squads go play Coh:O, I hear there's Hero squads there.
-
My suggestion wasn't 100% serious. ;)
I just said it because a Nazi-Space-Ranger-Lookalike Mr.Someguy suggested is even more stupid.
Something like "Stalingrad-Veterans" I could see as part of a campaign, but even as a reward-unit it would maybe be too much.
@ Seeme: 2 Heroe units? ??? What did you mean with that?
-
Knight Cross?
-
@ Aouch; will have a better reply when I'm sober, but sorry, didn't get the it the first time.
Also Knight cross is also the only "Hero" type unit I can think off.
-
I just said it because a Nazi-Space-Ranger-Lookalike Mr.Someguy suggested is even more stupid.
Uhh, they really had troops in Gas Masks, and on the Eastern Front, many troops wore long coats because it was cold.
-
Well, I don't know if they are from EF but...
http://i187.photobucket.com/albums/x246/blackbishop86/ww2/a87abc6d.jpg (http://i187.photobucket.com/albums/x246/blackbishop86/ww2/a87abc6d.jpg)
http://i187.photobucket.com/albums/x246/blackbishop86/ww2/3d2c3500.jpg (http://i187.photobucket.com/albums/x246/blackbishop86/ww2/3d2c3500.jpg)
(http://i187.photobucket.com/albums/x246/blackbishop86/ww2/a87abc6d.jpg)
(http://i187.photobucket.com/albums/x246/blackbishop86/ww2/3d2c3500.jpg)
-
@blackbishop
these are german soldiers in WW1
-
@blackbishop
these are german soldiers in WW1
i agree. the larger Stahlhelms and slightly pudgier field uniforms are a dead giveaway. What's more, gas-masks weren't commonly worn at all by the Wehrmacht in WW2... commanders on all sides were already too hesitant to employ biological warfare by then.
-
remember that gas mask is not only useful when comes to chemical warfare. it can give protection ie. smoke from burning vehicles, or poisonus gas from explosions, or very unhealthy air.
-
I think we should have this for the Ostheer! ;D
(http://img812.imageshack.us/img812/8880/donkeytroops.png)
Donkey Troops!!
-
in the squad of 12 of them.
-
Of course Wehrmacht-soldiers weared long-coats in winter. :)
However, gas was never used in WW2, besides one time by Polish soldiers against German soldiers.
Even if gasmasks were used a few times to hold of real thick smoke, soldiers don't run around with it if it isn't really, really necessary. ::)
-
This one is kind of useless because the russians already have a sniperace call in unit but i tell it anyway.
Its a german sniperace, that can go into stealth and shoot people as a regular sniper. But(the english word for ass)!
He have an abilety called ¨Sniper fear¨.
This abilety works like this, If the german sniper ace. We can call him Major König after the movie Enemy at the gates antoganist, Major König ( big influence from him actually XD)
If Major König is in stealth mode on a enemys sector . He can activate Sniper fear. He cant move when in that stand but he can shoot or hold his fire (hold fire abilety.)
The whole sector will now be in sniper fear making the enemys infantry while moving in that sector less good in fighting because of the rumors of the legendary enemy ace in the area making them extra scared
. Also the enemy wont be reciveing any resources from that sector because nobody has the coureage to retrieve them because of the terror from the sniper ^^.
Yeah I know it may be kind of cheesy but I think it sounds kind of intressting :D Now as I say we already have a sniper ace and it would be kind of lame if the ostheer got one too ( but you could play enemy of the gates then ;P) but you can always maybe use just the sniper fear abilety? :D
-
@blackbishop
these are german soldiers in WW1
i agree. the larger Stahlhelms and slightly pudgier field uniforms are a dead giveaway. What's more, gas-masks weren't commonly worn at all by the Wehrmacht in WW2... commanders on all sides were already too hesitant to employ biological warfare by then.
Also they are lacking the german eagle on the ?right? chest. My guess is that they arte Ulanens.
-
@maxi1991 & @Werwolf
Thanks for the answer :). Indeed, they looked weird for ww2 but never thought that were from ww1.
-
No one likes my Donkey troops ???
-
Is not like that... I wonder what use could have for ostheer, or could be a replace unit perhaps?
-
This one is kind of useless because the russians already have a sniperace call in unit but i tell it anyway.
Its a german sniperace, that can go into stealth and shoot people as a regular sniper. But(the english word for ass)!
He have an abilety called ¨Sniper fear¨.
This abilety works like this, If the german sniper ace. We can call him Major König after the movie Enemy at the gates antoganist, Major König ( big influence from him actually XD)
If Major König is in stealth mode on a enemys sector . He can activate Sniper fear. He cant move when in that stand but he can shoot or hold his fire (hold fire abilety.)
The whole sector will now be in sniper fear making the enemys infantry while moving in that sector less good in fighting because of the rumors of the legendary enemy ace in the area making them extra scared
. Also the enemy wont be reciveing any resources from that sector because nobody has the coureage to retrieve them because of the terror from the sniper ^^.
Yeah I know it may be kind of cheesy but I think it sounds kind of intressting :D Now as I say we already have a sniper ace and it would be kind of lame if the ostheer got one too ( but you could play enemy of the gates then ;P) but you can always maybe use just the sniper fear abilety? :D
nice idea, but it fits better to Soviet sniper Ace.
-
Iam glad that you did like my idea ^^ But yes indeed. It fits better to the Soviet sniper ace.
-
Of course Wehrmacht-soldiers weared long-coats in winter. :)
However, gas was never used in WW2, besides one time by Polish soldiers against German soldiers.
Even if gasmasks were used a few times to hold of real thick smoke, soldiers don't run around with it if it isn't really, really necessary. ::)
CoH isn't all about realism though, now is it.
I mean, Germany didn't take their best soldiers and send them into the field in their dress uniforms with StG44's and Panzerfaust's.
-
Not to mention the fact that BIG IRON CROSS icons wouldn't pop above their heads when they throw nades... :P
-
Soldier: I think I see Americas hiding in the bushes... Its making a big red glow...
-
omg the british are shining
there must be a lieutnant nearby
-
Nor did commanders always have perfect top down views of the battlefield. Anyway, we're getting this 35 page monster off-topic.
-
Most long topics like this usually get locked...
-
If this gets locked, it would be against devs' decision about the function of this thread. Until the units of the ostheer are defined or Devs say otherwise, this thread will be alive.
-
Seriously, what's the point in creating a unit like the Gebirgsjäger you suggested?
You basicly said they're uber in close range, uber in long range (sniper), uber against tanks (disable them) and have their field guns for artillery support. ;D
In my opinion, if the Gebirgsjäger are actually added, it should be a small infantry unit (3-4 men) which is good for long-range anti-infantry combat. Armed with scoped K98k or G43. However, they suck at close range. But I would like it even more, if this role is being taken by a foreign unit like Romanian Mountaineers or Italian Alpini. (Label them "Foreign Mountaineers" or "Southern Mountain Specialists" to avoid ppl bitching about "why isn't my country in!!111".)
No point in making nearly the complete Ostheer into a Gebirgsjäger-Korps.
Now, to my suggestion:
I know there were already suggestions to make the Ostheer mobile by giving them special halftrack-conversions to beware the recrewing-bug SU is suffering under.
For example the SdKfz 10 (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/08-Halftracks/Zugkraftwagen/Sd.Kfz.10.htm) is the Ostheer's standard troop-transporter.
SdKfz 10/4 or /5 (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/08-Halftracks/Zugkraftwagen/Sd.Kfz.10-4.htm) with 2cm FlaK38 as AA and AI-weapon, while SdKfz 10/5 (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/08-Halftracks/Zugkraftwagen/Sd.Kfz.10(5cmPak38).htm) with 5cm PaK38 as AT-weapon.
This vehicles where in most cases unarmored and therefore are a simple target for every attacker (take into account the PE uses the armored SdKfz 250). Of course, this would balance the mobility of the halftracks, however, they could be even faster destroyed than the paper-armor SdKfz 250 and 251.
Now, many concepts seems to include the 251, but as we all now, this thing is already part of the WH. I know it was the most common IAFV, but how about the Ostheer actually get something new?
German Forces captured many French halftrack (UNIC P107) during the Western Campaign, some of them were converted by "Commando Becker", which also created the Marder-tankdestroyer-series and other improvised armor, into SPW U304(f) (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/08-Halftracks/Beute/SPW-U304(f).htm). There were also upgunned versions with 2cm FlaK (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/08-Halftracks/Beute/SPW-U304(f)-2cmFlak.htm) and others.
I don't know if they served on the Eastern Front, but Becker's unit, the 21st Panzerdivision served from early 1945 till the end of the war in the East.
Well the romanians went against the germans at the end of the war, and they are not ueber (thats the spelling without the umlaut. and btw the word means over) They suck against tanks, few tanks were successfully stopped.
-
Well the romanians went against the germans at the end of the war, and they are not ueber (thats the spelling without the umlaut. and btw the word means over) They suck against tanks, few tanks were successfully stopped.
Actually, I'm German and thus know it has to be "über". However, as we know, it doesn't make any sense at all to call something "über".
"Uber" however is a word usually used in modern English/AE language or as an internet-"slang"-word to show the superiority of a thing or a certain person. ;D
But now, for god's sake, that was OT. ;)
Romanians fought of course against Third Reich in the end of the war.
Italy, too. However, I don't think that's a reason to not add Foreign Units, as they played a vital aspect in the war. (Think of Stalingrad, which was surrounded due to badly equipped Romanians)
-
I thought Stalingrad had Germans?
-
Army Group South would have had lots of Romanians I would think.
-
AGS had the highest amount of Slavacks in the German Army, one of the reasons why they lost Stalingrad is they had the Romanians, Hungarians and Bulgarians holding the flanks and not the Wehrmacht.
-
hey newbie
isnt it ironic that your 2nd signature is against 1337 speech and your first one spams it all over the place??
::)
just saying
regards pauly3
Such a post would be better send by PN function!
Back to topic ;)
Lord Rommel - DEV
-
...I don't see why we can't have captured French HTs for OH, since many of the actual "Beute" equipment used by the Wehrmacht and Waffen-SS were unaccounted for in their official records (that, or the records themselves were destroyed along with other documents in the last days of the war).
Due to equipment shortages on the Eastern Front, they used everything that could be used, including civilian vehicles and horse-drawn wagons. Which might also explain the purpose of the "Eselschreck" unit in the original Relic files :P
-
Yeah, that's why I suggested it. :)
The SPW U304(f) was probably used in the east, however it wasn't a common vehicle. But anyway better than using again and again the old stuff.
Problem I can see with it, that it is to unfamiliar to the modding-community and therefore won't be modeled and animated by some talented modder.
Since EF-Team lacks an animator atm, using stuff from others is probably the only way to get all the things needed for the Ostheer.
I wish the DEVs would present their OH-plan to the community, maybe they're lucky and someone makes a animated model for them.
But as long as nobody aside from the DEVs know about the concept, it could be really hard to get all the stuff together.
Due to equipment shortages on the Eastern Front, they used everything that could be used, including civilian vehicles and horse-drawn wagons.
Actually, the great majority of Wehrmacht Divisions weren't motorised, unlike the Allied-Forces. :)
Horses were the main "transport" for everything. ;)
-
Yeah, that's why I suggested it. :)
The SPW U304(f) was probably used in the east, however it wasn't a common vehicle. But anyway better than using again and again the old stuff.
Problem I can see with it, that it is to unfamiliar to the modding-community and therefore won't be modeled and animated by some talented modder.
Since EF-Team lacks an animator atm, using stuff from others is probably the only way to get all the things needed for the Ostheer.
I wish the DEVs would present their OH-plan to the community, maybe they're lucky and someone makes a animated model for them.
But as long as nobody aside from the DEVs know about the concept, it could be really hard to get all the stuff together.
Due to equipment shortages on the Eastern Front, they used everything that could be used, including civilian vehicles and horse-drawn wagons.
Actually, the great majority of Wehrmacht Divisions weren't motorised, unlike the Allied-Forces. :)
Horses were the main "transport" for everything. ;)
Yes they were (horses)... even Waffen-SS divisions such as the Handschar used mule trains etc. to lug their equipment around. I was just commenting on the scarcity of Wehrmacht-issued motorized equipment on the Eastern Front... which were mostly given to recce units, and to "prioritized" divisions such as Panzer Lehr, GD, LSSAH, HJ, and Das Reich ;) That said, it wasn't unusual either for the landser to be seen riding in Tatra trucks or improvised horse-drawn wagons instead of SdKfz. 251s and Opel Blitzes. :)
Let's all blame Hollywood for spawning and perpetuating this ridiculous "fully-motorized Jerries" myth. ::)
-
I'm not really sure if this has been suggested yet, ive tried searching for it but can't seem to find any posts about it. I recently just re-installed Brothers in Arms Hell's Highway and there is a mission where you must destroy a halftrack with an 88mm mounted on it and i did a bit of research and appearently this was used in the opening of Operation Barbarossa. Saw a picture of it from 1940s in Russia so it could have been fielded in numbers for it to be a viable addition to the Osteer. But in keeping with the Osteers high mobility focused play they might benefit from having a halftrack mounted with an 88.
-
U talk about the "Bunkerknacker" gun - a SdKfz. 8.
When i'm informed right just one company had used
this gun during the first days of operation Barbarossa.
So it is a unique unit but no interesting unit for the Ostheer.
-
Yeah, that's why I suggested it. :)
The SPW U304(f) was probably used in the east, however it wasn't a common vehicle. But anyway better than using again and again the old stuff.
Problem I can see with it, that it is to unfamiliar to the modding-community and therefore won't be modeled and animated by some talented modder.
Since EF-Team lacks an animator atm, using stuff from others is probably the only way to get all the things needed for the Ostheer.
I wish the DEVs would present their OH-plan to the community, maybe they're lucky and someone makes a animated model for them.
But as long as nobody aside from the DEVs know about the concept, it could be really hard to get all the stuff together.
Due to equipment shortages on the Eastern Front, they used everything that could be used, including civilian vehicles and horse-drawn wagons.
Actually, the great majority of Wehrmacht Divisions weren't motorised, unlike the Allied-Forces. :)
Horses were the main "transport" for everything. ;)
Yes they were (horses)... even Waffen-SS divisions such as the Handschar used mule trains etc. to lug their equipment around. I was just commenting on the scarcity of Wehrmacht-issued motorized equipment on the Eastern Front... which were mostly given to recce units, and to "prioritized" divisions such as Panzer Lehr, GD, LSSAH, HJ, and Das Reich ;) That said, it wasn't unusual either for the landser to be seen riding in Tatra trucks or improvised horse-drawn wagons instead of SdKfz. 251s and Opel Blitzes. :)
Let's all blame Hollywood for spawning and perpetuating this ridiculous "fully-motorized Jerries" myth. ::)
(http://i187.photobucket.com/albums/x246/blackbishop86/ww2/8c895ad6.jpg)
http://i187.photobucket.com/albums/x246/blackbishop86/ww2/8c895ad6.jpg (http://i187.photobucket.com/albums/x246/blackbishop86/ww2/8c895ad6.jpg)
are these soldiers germans????
I have a bad sight :).
-
yes they are
see the eagle on the riders chest, K98, Mp40, Pak36 the backpacks, the boots and the uniform style
and the stylish haircuts
-
And the damage they have made :)
-
Yeah, that's why I suggested it. :)
The SPW U304(f) was probably used in the east, however it wasn't a common vehicle. But anyway better than using again and again the old stuff.
Problem I can see with it, that it is to unfamiliar to the modding-community and therefore won't be modeled and animated by some talented modder.
Since EF-Team lacks an animator atm, using stuff from others is probably the only way to get all the things needed for the Ostheer.
I wish the DEVs would present their OH-plan to the community, maybe they're lucky and someone makes a animated model for them.
But as long as nobody aside from the DEVs know about the concept, it could be really hard to get all the stuff together.
Due to equipment shortages on the Eastern Front, they used everything that could be used, including civilian vehicles and horse-drawn wagons.
Actually, the great majority of Wehrmacht Divisions weren't motorised, unlike the Allied-Forces. :)
Horses were the main "transport" for everything. ;)
Yes they were (horses)... even Waffen-SS divisions such as the Handschar used mule trains etc. to lug their equipment around. I was just commenting on the scarcity of Wehrmacht-issued motorized equipment on the Eastern Front... which were mostly given to recce units, and to "prioritized" divisions such as Panzer Lehr, GD, LSSAH, HJ, and Das Reich ;) That said, it wasn't unusual either for the landser to be seen riding in Tatra trucks or improvised horse-drawn wagons instead of SdKfz. 251s and Opel Blitzes. :)
Let's all blame Hollywood for spawning and perpetuating this ridiculous "fully-motorized Jerries" myth. ::)
(http://i187.photobucket.com/albums/x246/blackbishop86/ww2/8c895ad6.jpg)
http://i187.photobucket.com/albums/x246/blackbishop86/ww2/8c895ad6.jpg (http://i187.photobucket.com/albums/x246/blackbishop86/ww2/8c895ad6.jpg)
are these soldiers germans????
I have a bad sight :).
Yep, seems like a Heer infantry division... must be early-WW2, all of them are still wearing Marchstiefel (jackboots). The architecture of the buildings in the background also suggests that the photo was taken somewhere in France...
On closer inspection, most of the men in the photo aren't as tall as their NCOs in the foreground... so they're either very young or they're foreign volunteers...
Post Merge: October 12, 2010, 11:58:45 PM
yes they are
see the eagle on the riders chest, K98, Mp40, Pak36 the backpacks, the boots and the uniform style
and the stylish haircuts
...plus the field equipment as well (gasmask canisters, canteens, breadbags, bayonets, Zeltbahns, webbing and cartridge pouches, etc.). Allied soldiers generally didn't tend to carry that much equipment. It was common for Wehrmacht enlisted men to own pistols too, unlike their Allied counterparts (pistols weren't only restricted to officers in the Wehrmacht).
-
What if Ostheer used trucks instead of halftracks for transport. They are faster, but weaker and unarmed.
Sounds fair to me!
-
What if Ostheer used trucks instead of halftracks for transport. They are faster, but weaker and unarmed.
Sounds fair to me!
meh, they would be faster on roads but offroad they would be so slow..
-
I don't think the Opel Blitz 3to was used as a frontline-troop-transporter.
The Wehrmacht relied especially in Russia heavily on halftracks for transport-purposes. Something like the SdKfz 10 or so would be nice.
But I agree with you, we don't need another SdKfz 250 or 251. :)
-
my suggestion is a soldier "nazi storm elite" like in moh airborne can you guys add this soldier on one of the doctrines or buildings?
http://fc02.deviantart.com/fs26/f/2008/111/e/9/MoH_Airborne__Nazi_Storm_Elite_by_PnzrKomandant1945.jpg (http://fc02.deviantart.com/fs26/f/2008/111/e/9/MoH_Airborne__Nazi_Storm_Elite_by_PnzrKomandant1945.jpg)
-
my suggestion is a soldier "nazi storm elite" like in moh airborne can you guys add this soldier on one of the doctrines or buildings?
http://fc02.deviantart.com/fs26/f/2008/111/e/9/MoH_Airborne__Nazi_Storm_Elite_by_PnzrKomandant1945.jpg (http://fc02.deviantart.com/fs26/f/2008/111/e/9/MoH_Airborne__Nazi_Storm_Elite_by_PnzrKomandant1945.jpg)
haha, and what kind of godly ability's should he have?
lol you can't be serious, for a skin it looks fine, but nothing more then that :P
-
my suggestion is a soldier "nazi storm elite" like in moh airborne can you guys add this soldier on one of the doctrines or buildings?
http://fc02.deviantart.com/fs26/f/2008/111/e/9/MoH_Airborne__Nazi_Storm_Elite_by_PnzrKomandant1945.jpg (http://fc02.deviantart.com/fs26/f/2008/111/e/9/MoH_Airborne__Nazi_Storm_Elite_by_PnzrKomandant1945.jpg)
haha, and what kind of godly ability's should he have?
lol you can't be serious, for a skin it looks fine, but nothing more then that :P
+1
-
my suggestion is a soldier "nazi storm elite" like in moh airborne can you guys add this soldier on one of the doctrines or buildings?
http://fc02.deviantart.com/fs26/f/2008/111/e/9/MoH_Airborne__Nazi_Storm_Elite_by_PnzrKomandant1945.jpg (http://fc02.deviantart.com/fs26/f/2008/111/e/9/MoH_Airborne__Nazi_Storm_Elite_by_PnzrKomandant1945.jpg)
haha, and what kind of godly ability's should he have?
lol you can't be serious, for a skin it looks fine, but nothing more then that :P
+1
+1
-
my suggestion is a soldier "nazi storm elite" like in moh airborne can you guys add this soldier on one of the doctrines or buildings?
http://fc02.deviantart.com/fs26/f/2008/111/e/9/MoH_Airborne__Nazi_Storm_Elite_by_PnzrKomandant1945.jpg (http://fc02.deviantart.com/fs26/f/2008/111/e/9/MoH_Airborne__Nazi_Storm_Elite_by_PnzrKomandant1945.jpg)
haha, and what kind of godly ability's should he have?
lol you can't be serious, for a skin it looks fine, but nothing more then that :P
+1
+1
+1
Seriously, this ain't Warhammer 40.000. Sure, CoH is still from the same Developers, but I think you meant another game, not EFmod.
-
-1
I don't like the skin. It's too... dark. I mean they shouldn't look like killers ( and they do). And I really can't imagine MG42 as primary weapon :o
-
-1
I don't like the skin. It's too... dark. I mean they shouldn't look like killers ( and they do). And I really can't imagine MG42 as primary weapon :o
Just like fallschirmjagers with fg42 but with bad accuracy while moving (unless the enemy is close).
-
I thinking about the Ostheer's Panzer 4. Iz should be different from WE or PE, so the Devs may improve the existing models. Hoe about like these ideas:
(http://kepkezelo.com/images/1h3jkqspcgqrnlyoml.jpg) (http://kepkezelo.com/)
(http://kepkezelo.com/images/ikyvew38brtr9qnnek_thumb.jpg) (http://kepkezelo.com/viewer/ikyvew38brtr9qnnek.jpg)
Or putting a radio operator to the commander cupola:
(http://kepkezelo.com/images/g31s7lbgs3nfq1akm6c2_thumb.jpg) (http://kepkezelo.com/viewer/g31s7lbgs3nfq1akm6c2.jpg)
Camo maybe?
(http://kepkezelo.com/images/jqm0xpssvn0umu2nm4_thumb.jpg) (http://kepkezelo.com/viewer/jqm0xpssvn0umu2nm4.jpg)
Smoke launchers?
(http://kepkezelo.com/images/lzp6bhmu2f491z9io8x_thumb.jpg) (http://kepkezelo.com/viewer/lzp6bhmu2f491z9io8x.jpg)
-
Tank Depot:
-PzKpfW I light tank with 2mg(mg13) (cost:350workpower/25oil)
-PzKpfW II light tank with 20mm canon(cost:375/35)
-PzKpfW III medium tank with 50mm canon(cost:420/40)
-PzKpfW IV medium tank with 75mm canon(cost:450/65)
-PzKpfW V heavy tank with 75mm canon(cost:500/85)
-PzKpfW VI heavy tank with 88mm canon(cost:600/140)(once at time)
-PzKpfW VIB heavy tank with 88mm canon(cost:850/210)(once at time)
new building(prototype factory)(cost:350/90):
-PzKpfW V PantherII 88mm canon (cost:650/110)
-PzKpfW VIII Maus 128mm canon (cost:1000/250)
-PzKpfW E100 150mm canon (cost:1250/300)
-Tank arty Heuschrecke 105mm canon (cost:1150/175)
-"Selbstfahrlafette" L61 128mm (cost:850/125)
-troop tank "Kätzchen" 20mm flak and 2mg42 (cost:250/15)
new building(tank destroyer factory)
-Jagdpanzer 38(t) 75mm (cost:450/35)
-Jagdpanzer IV 75mm (cost:550/45)
-Jagdpanzer V 88mm (cost:750/65)
-Panzerjäger Ferdinand/Elefant 88mm (cost:850/70)
-Jagdpanzer VI 128mm (cost:1050/110)
-
new building(prototype factory)(cost:350/90):
-PzKpfW V PantherII 88mm canon (cost:650/110)
-PzKpfW VIII Maus 128mm canon (cost:1000/250)
-PzKpfW E100 150mm canon (cost:1250/300)
-Tank arty Heuschrecke 105mm canon (cost:1150/175)
-"Selbstfahrlafette" L61 128mm (cost:850/125)
-troop tank "Kätzchen" 20mm flak and 2mg42 (cost:250/15)
maus..
i Lol'd
-
I don't think the Opel Blitz 3to was used as a frontline-troop-transporter.
The Wehrmacht relied especially in Russia heavily on halftracks for transport-purposes. Something like the SdKfz 10 or so would be nice.
But I agree with you, we don't need another SdKfz 250 or 251. :)
Even for most behind the lines transportation horses were used since petrol was in short supply. Not so much for the SS or divisions that were really gearing up for an offensive, but the whole idea that the Germans were fully mobilised was simply propaganda and for the most part untrue. I like the idea, but I also like to have some defense for the troops inside so i'll stick with the halftracks.
-
I thinking about the Ostheer's Panzer 4. Iz should be different from WE or PE, so the Devs may improve the existing models. Hoe about like these ideas:
(http://kepkezelo.com/images/1h3jkqspcgqrnlyoml.jpg) (http://kepkezelo.com/)
(http://kepkezelo.com/images/ikyvew38brtr9qnnek_thumb.jpg) (http://kepkezelo.com/viewer/ikyvew38brtr9qnnek.jpg)
Or putting a radio operator to the commander cupola:
(http://kepkezelo.com/images/g31s7lbgs3nfq1akm6c2_thumb.jpg) (http://kepkezelo.com/viewer/g31s7lbgs3nfq1akm6c2.jpg)
Camo maybe?
(http://kepkezelo.com/images/jqm0xpssvn0umu2nm4_thumb.jpg) (http://kepkezelo.com/viewer/jqm0xpssvn0umu2nm4.jpg)
Smoke launchers?
(http://kepkezelo.com/images/lzp6bhmu2f491z9io8x_thumb.jpg) (http://kepkezelo.com/viewer/lzp6bhmu2f491z9io8x.jpg)
Er, mate... it looks like the Vet-3 Wehr Pz. IV to me...
And where German tanks are concerned, the radio operator would always be in front, on the right side... usually manning the bow-mounted coaxial MG34. The commander would either be within the turret or peeking out of his cupola.
-
Er, mate... it looks like the Vet-3 Wehr Pz. IV to me...
And where German tanks are concerned, the radio operator would always be in front, on the right side... usually manning the bow-mounted coaxial MG34. The commander would either be within the turret or peeking out of his cupola.
I think you missed the point. I was thinking about the T34 treads installed on the frontal armor. My bad I must highlight it next time. :D
-
I would love it if the Ostheer could somehow get a Maus tank. It could be like a giant and really expensive one use weapon. While very difficult to stop, it would be slow, and if possible, couldn't cross bridges. Anyway, that's just my attempt to get the Maus into Company of Heroes (since I'll never be able to do it myself). I'd love to see that giant thing rolling across the Battlefield.
-
I would love it if the Ostheer could somehow get a Maus tank. It could be like a giant and really expensive one use weapon. While very difficult to stop, it would be slow, and if possible, couldn't cross bridges. Anyway, that's just my attempt to get the Maus into Company of Heroes (since I'll never be able to do it myself). I'd love to see that giant thing rolling across the Battlefield.
Maus never fight (this is what the historians says) on battlefields...it was just a prototype.
http://en.wikipedia.org/wiki/Panzer_VIII_Maus (http://en.wikipedia.org/wiki/Panzer_VIII_Maus)
-
Well... There is the "Kummersdorfer rumour" ;)
Two Maus tanks were tested at the Heeresversuchsgelände at Kummersdorf near Berlin. Some photos showed Maus tanks with armed turrets. The rumour says that this two Maus tanks should have fought against the red army during their attack against this area.
So perhaps Maus had fought but this single battle is no reason FOR the Maus tank at the german Ostheer ;D
-
The Maus was in the RUSE beta when I played awhile ago. It was pretty cool. It would never fit into CoH though.
-
Well... There is the "Kummersdorfer rumour" ;)
Two Maus tanks were tested at the Heeresversuchsgelände at Kummersdorf near Berlin. Some photos showed Maus tanks with armed turrets. The rumour says that this two Maus tanks should have fought against the red army during their attack against this area.
So perhaps Maus had fought but this single battle is no reason FOR the Maus tank at the german Ostheer ;D
I know that it basically had no impact on the war. I'm saying that it would be included as if the Ostheer managed to delay long enough to put it into to some kind of general production, despite it not being fully perfected. It didn't expect it would be included, I just hoped, since I love COH and the Maus tank, and thusly wanted to combine the two.
-
I would like to see the maus on soviet or ostheer campaign :).
-
... you mean "Protect the Maus" or "Destroy the Maus"?
Suggesting that the OH should "use the Maus and pwnz0rd all of the Commies" would probably drive LordRommel into conniptions. hehe :P
-
... you mean "Protect the Maus" or "Destroy the Maus"?
Suggesting that the OH should "use the Maus and pwnz0rd all of the Commies" would probably drive LordRommel into conniptions. hehe :P
I don't know, but would be nice to destroy it with soviet steel or to protect it as part of ostheer. It could be a special objective for earning a medal. Also, I wasn't suggesting anything like that(your second line) xD.
I don't think that using an almighty maus would rock :-\.
-
I don't think that using an almighty maus would rock :-\.
Last mission.
Crirclstrafe Maus using youre T-34/85.
5 minutes of non stop circlestrafing...
-
Last mission.
Crirclstrafe Maus using youre T-34/85.
5 minutes of non stop circlestrafing...
I can imagine it in a factory still under construction with just the turret working leaving it immobile (In a corner with a wall to its back to stop players circling it hehe :P)
Edit: In a campaign of course not MP
-
I can imagine it in a factory still under construction with just the turret working leaving it immobile (In a corner with a wall to its back to stop players circling it hehe :P
Blow up the wall then. Too bad T-34 hasnt got heavy crush. It could drive thru it.
-
It still would be amazing.
-
The last mission that I would like to see is fighting Jagdtiger, Kingtiger and some supporting units without using ZiS-2, Mortar, BM-13 and the Firebase so so cant take them out from range.
-
2 KT's and a JT , brilliant
-
evilSpike's Suggestion:
so i was thingking about a nice new unit to spotting snipers.
i think bike and schwimmwagen are cool units but i think not for the ostheer.
so what you guys are thinking about ostheer dogs?
i think it should be someting like to train your ostheer pios to use watchdogs or some kind like this
do you like this idea?
-
If you've heard of it, there's a game call Star Wars: Empire at War: Forces of Corruption. One of the units under the 'Consortium' faction; vorksnir, is more or less a space-dog-thingy. Its got pretty good animations, running, attacking, and static. Maybe you could try to transfer the animation from that game to EF.
-
Vorksnir are 'Dog-like' beasts that can sense the Force and kill force users easily, It Does have decent animations but I don't think its possible to transfer something from EAW to CoH
-
oh god not another sucide dog request again...
-
Oh while we're giving suggestions:
Has anyone heard of this really big awesome German cannon called Dora. It would be really cool if the devs could implement this in the OH. ::)
Dora and Dogs. Honestly, those two ideas are brought up so many times it's ridiculous.
-
Oh while we're giving suggestions:
Has anyone heard of this really big awesome German cannon called Dora. It would be really cool if the devs could implement this in the OH. ::)
Dora and Dogs. Honestly, those two ideas are brought up so many times it's ridiculous.
you forget about Maus. And Space Nazi Soliders ;D
-
you forget about Maus.
That's the most common one. But people have this impress of Nazi-Germany. The bigger, the better. UberTroops and invicible Hitler. Seriously, how about making OH so op, that it will crush every enemy, even if you are a n00b, in just 30 seconds? V1-Rain or things like that..
I don't believe it.
-
Hey V-1 rain sounds awesome!!
I guess it should cost 10 munis and then 50 V-1 rain down on the enemys base. It is availible from the start
also we need Maus battlegroup. It calls in 4 maus tanks which destroy every tank with one shot!
HELL YEAH ;D ;D ;D
-
or what about rapid-firing Dora cannon?
BTW, this gets really offtopic.
-
Why not little Dora machine guns for landsers
-
nah just give infantry one of these for teh lulz
(http://estb.msn.com/i/7E/363CF330B8DE8ADF237B1629BB282.jpg)
-
don´t forget the german space ship haunebu II
no let us be a bit more realisic^^
no maus and no dora
maybe the v2?
and yes i like the idear of dogs
they should have a bigger detection range than other scouts because the can smell the snipers but therefore they can´t attack them.
-
Lol Versedhorison, the fatman mininuke launcher ....
-
Lol Versedhorison, the fatman mininuke launcher ....
You mean the Recoiless Rifle A-bomb that US constructed? It would be a jeep upgrade. :D
-
Guys! Pleas get back to topic ;)
-
maybe you can give the ostheer officers a mauser broomhandle pistol?
it wasnt standard issue but i think officers were allowed to have their own sidearm. just a thought
the gun is so awesome cause han solo uses it....
-
I think you should include the SdKFZ. 250/9 as an early infantry shredder against soviet conscript and strely blobs. With it's 20mm KwK 38 it has the same weapon like Wehrmacht's SdKFZ. 234 or PE's Armoured Car. I think it looks very sexy too. It was in service from '41 to '45, so the whole war on eastern front and it was used as a replacement for the wheeled vehicles with the same weapon because it simply could deal better with muddy soviet ground because of it's tracks.
I think it is also done before (I have seen it in BK) so no animation is needed here.
-
Mobile 88,
(yes, no model)
what about an 88mm AA gun thats mobile? it could switch from set up-mobile,
would be pretty cool.
-
New Idea,
Mobile 88,
(yes, no model)
what about an 88mm AA gun thats mobile? it could switch from set up-mobile,
would be pretty cool.
Its no6t a new idea...
-
Really? I was unaware of that, sorry for my ignorance.... :P
-
Has anyone suggested a unit that has an upgrade for fighting in Snow?
Specialized Infantry having white Camo Snow uniforms?
Maybe some sort of HQ upgrade you have to buy at Tier 4 or something.Even better a doctrine troop like the Fallschirmjägers
-
Has anyone suggested a unit that has an upgrade for fighting in Snow?
Specialized Infantry having white Camo Snow uniforms?
Maybe some sort of HQ upgrade you have to buy at Tier 4 or something.Even better a doctrine troop like the Fallschirmjägers
You mean, like a special unit for winter maps? ???
What's it gonna do on the rest of 'em?
-
Thats a problem unless you make every map winter lol
Though at least half the maps you make should be anyway.
Im sure we can get around it but I think the idea is good
Make them the Gebirgsjäger (Mountain Troops)
Fight in all Terrain
-
The Raupenschlepper (RSO)
When I was looking on Wikipedia for Tankdestroyers of Germany, I saw also the RSO. Then I get an idea: This maybe can be an unit for the Eastern front mod, because with this unit you can transport your AT-guns, howitsers etc.
Maybe when you chose Blitzkrieg doctrine, you will unlock the RSO, so that you can move your AT-guns, howitsers etc. faster across the map.
Veterancy: How more km/miles the RSO have made while he was transporting, how more veterancy he will get. With this veterancy he maybe will faster of will load an AT-gun, howister etc. faster in.
Abilities: For some munitions he will be faster for a while, but when he is driving, it costs some fuel (not much).
Upgrades: The RSO will be transformed in a RSO/PAK 40 (he will get a Pak 40). Maybe also that loading in an AT-gun, howitser etc. will be faster. And maybe an underzetsungspioniere that will repair the AT guns, howitser etc. and maybe also Tanks!
I hope you will like this idea, because this is ideal for players who want their AT-guns, howitsers etc. faster to the frontline!
Please dont reject it immediately, but say things that usefull and use GOOD arguments why this unit not can be used!
(sorry for my terrible English)
TheUltimatum
-
Well:
1. There is no animation of towing guns
2. Devs don't want to change the vCoH game-style ( ie. no towed guns)
3. Actually I like the RSO/PAK40 model, however I guess it wasn't so popular
-
2. Devs don't want to change the vCoH game-style ( ie. no towed guns)
I believe you when you say this, but if you can move your AT-guns, howitzers etc. faster some players will be happy with this solution.
In some toppics I have read that the Ostheer can be a mechanized faction, so why also not fast moving guns without the worry that your halftrack (like the halftrack with .. mm gun from the panzerelite faction) will be down in 1 shot by an enemy tank. An AT-gun can hold some shots from an enemy tank!
TheUltimatum
-
I think it's an interesting idea. Some other factions have unique non-combat vehicles (bergetiger, ZiS-5, ...). Perhaps it would be possible to move the weapon crew to a sitting position on the vehicle like it's garrisoned, making sure that when the weapon is detached the crew returns with the same numbers. Correct me if I'm wrong but I imagine the gun could be set to the moving position while its being towed as if being moved by the crew. If the truck gets destroyed while towing the crew will be lost and the gun dropped. If the gun is destroyed in transit then I guess the crew will have to be lost. It's not very elegant, but vCoH does for example kill the last crew member of an AT gun if the other two are killed. Just throwing it out there: maybe a re assignable 3-man weapon crew squad could be considered, perhaps with higher cost support weapons as a tradeoff for the option to abandon weapons. Or make it so only the weapon crews can recrew.
-
Mobile 88 that needs to set up; suggested already. +1
Dogs of some sort as a detection unit. +1
Ostheer officers having a Mauser M95 Broomhandle. +1
Landsers having Dora-nuke-shooting-machine-guns and free 'V1 Rain' ability with 0 second recharge. +1 ;).
-
I think it's an interesting idea. Some other factions have unique non-combat vehicles (bergetiger, ZiS-5, ...). Perhaps it would be possible to move the weapon crew to a sitting position on the vehicle like it's garrisoned, making sure that when the weapon is detached the crew returns with the same numbers. Correct me if I'm wrong but I imagine the gun could be set to the moving position while its being towed as if being moved by the crew. If the truck gets destroyed while towing the crew will be lost and the gun dropped. If the gun is destroyed in transit then I guess the crew will have to be lost. It's not very elegant, but vCoH does for example kill the last crew member of an AT gun if the other two are killed. Just throwing it out there: maybe a re assignable 3-man weapon crew squad could be considered, perhaps with higher cost support weapons as a tradeoff for the option to abandon weapons. Or make it so only the weapon crews can recrew.
And what do you think about a RSO/PAK40 Upgrade? And the underzetsungspioniere who can repair the AT-guns, howisters etc. and maybe also tanks by the frontline?
-
Hi, as we all know there was Latvian, Norvegian, Estonian legions(and others) in Ostheer, so I'm thinking that, you guys could include these units, like late game infantry, but you only could call them in as a reinforcements or something, sorry for my ban english, and it would be historicaly accurate if you would include them, think about it please. ;)
-
Oh look, another foreign troops suggestion...
Welcome to EF.org
-
Thats a problem unless you make every map winter lol
Though at least half the maps you make should be anyway.
Im sure we can get around it but I think the idea is good
Make them the Gebirgsjäger (Mountain Troops)
Fight in all Terrain
snowshoes.
-
I think it's an interesting idea. Some other factions have unique non-combat vehicles (bergetiger, ZiS-5, ...). Perhaps it would be possible to move the weapon crew to a sitting position on the vehicle like it's garrisoned, making sure that when the weapon is detached the crew returns with the same numbers. Correct me if I'm wrong but I imagine the gun could be set to the moving position while its being towed as if being moved by the crew. If the truck gets destroyed while towing the crew will be lost and the gun dropped. If the gun is destroyed in transit then I guess the crew will have to be lost. It's not very elegant, but vCoH does for example kill the last crew member of an AT gun if the other two are killed. Just throwing it out there: maybe a re assignable 3-man weapon crew squad could be considered, perhaps with higher cost support weapons as a tradeoff for the option to abandon weapons. Or make it so only the weapon crews can recrew.
And what do you think about a RSO/PAK40 Upgrade? And the underzetsungspioniere who can repair the AT-guns, howisters etc. and maybe also tanks by the frontline?
Umm regular repair units can repair AT guns, mortar's, HMG's and Tanks.
-
Umm regular repair units can repair AT guns, mortar's, HMG's and Tanks.
I think they can't repair mortars or HMGs, can they? Mortar's and HMG's are only decrewed, but AT guns can also explode..
-
The actual mortar or HMG can be destroyed just like an AT gun, killing the whole crew. It isn't targeted by enemy weapons though like the AT gun is and can only be killed by AoE weapons (unless decrewed and you force-attack it). They cannot be repaired like AT guns.
-
Finnish troops ;D
-
Finnish troops ;D
As has been said I don't know how often:
No, njet, nada, nope, aint gonna happen.
No unit will specifically be named "[insert random country] troops". There might be units named: "foreign support unit" or what not, but other than that, no.
Cheers
-
Finnish troops ;D
This
Oh look, another foreign troops suggestion...
Welcome to EF.org
-
Finnish troops ;D
As has been said I don't know how often:
No, njet, nada, nope, aint gonna happen.
No unit will specifically be named "[insert random country] troops". There might be units named: "foreign support unit" or what not, but other than that, no.
Cheers
I still don't get the big deal behind that, I'm pretty sure there are Canadian Riflemen on one of the British campaign levels.
Post Merge: January 19, 2011, 04:05:54 AM
I found something interesting, the Russian Liberation Army:http://en.wikipedia.org/wiki/Russian_Liberation_Army (http://en.wikipedia.org/wiki/Russian_Liberation_Army)
These guys fought alongside the Germans against the Soviets and I think it'd make an interesting unit. Maybe it could have a morale thing against the Soviets causing them to retreat?
Although the unit is *gasp!* foreign!
-
ROA, huh? Another band of criminals and murderers? No, thank you...
I'd neither like to see any paramilitaristic pro-nazi organisation who was supposed to fight with communist and ended as warcriminals due to murdering civilians and pillaging villages.
Cheers :)
-
+1^^, - a puppet army of traitors, who preferred killing and robbing their own people to honourable sacrifice, in times, when so many chose the opposite. Stinky rats, ugly bastards, what more to say...
-
I admit I didn't read the wiki page, just found it interesting if Russians could be seen on both sides of the fence.
But anyway, by that logic this game shouldn't exist. The Soviets, Germans and Americans did some pretty awful stuff during the war.
-
I admit I didn't read the wiki page, just found it interesting if Russians could be seen on both sides of the fence.
But anyway, by that logic this game shouldn't exist. The Soviets, Germans and Americans did some pretty awful stuff during the war.
But the Germans lost so only their feet are held to the fire.
Not a great idea, should only be German units in the Ostheer.
-
I admit I didn't read the wiki page, just found it interesting if Russians could be seen on both sides of the fence.
But anyway, by that logic this game shouldn't exist. The Soviets, Germans and Americans did some pretty awful stuff during the war.
But the Germans lost so only their feet are held to the fire.
Not a great idea, should only be German units in the Ostheer.
Why? We already have two German factions, besides it wouldn't be historically accurate that way.
-
I admit I didn't read the wiki page, just found it interesting if Russians could be seen on both sides of the fence.
But anyway, by that logic this game shouldn't exist. The Soviets, Germans and Americans did some pretty awful stuff during the war.
But the Germans lost so only their feet are held to the fire.
Not a great idea, should only be German units in the Ostheer.
Why? We already have two German factions, besides it wouldn't be historically accurate that way.
Because, AFAIK, EF team claimed, that it isn't going to add any war criminals. Discussion over?
-
I admit I didn't read the wiki page, just found it interesting if Russians could be seen on both sides of the fence.
But anyway, by that logic this game shouldn't exist. The Soviets, Germans and Americans did some pretty awful stuff during the war.
But the Germans lost so only their feet are held to the fire.
Not a great idea, should only be German units in the Ostheer.
Why? We already have two German factions, besides it wouldn't be historically accurate that way.
Because, AFAIK, EF team claimed, that it isn't going to add any war criminals. Discussion over?
Havent played for a time. But isn't the Red Army in this game and you can get Partisanas with them?
-
Havent played for a time. But isn't the Red Army in this game and you can get Partisanas with them?
Partizans are no war criminals. They are just a "free" local army to fight the enemy, that hasn't been invited ;)
-
You mean partizans? Yes you can.
I guess, now you're going to open some double bottom to that question, so before you do - many of them are officially declared heroes of the SU, and the only governments, considering them to be criminals, are that of the baltic states - they all share strong anti-russian and pro-fascist position, glorifying former members of the SS. This sad fact is denounced by the world community officially. The list of countries, that denounced it includes Germany as well.
Any more to add?
-
You mean partizans? Yes you can.
I guess, now you're going to open some double bottom to that question, so before you do - many of them are officially declared heroes of the SU, and the only governments, considering them to be criminals, are that of the baltic states - they all share strong anti-russian and pro-fascist position, glorifying former members of the SS. This sad fact is denounced by the world community officially. The list of countries, that denounced it includes Germany as well.
Any more to add?
Sorry, I didn't think of that. My post was just related to the russian partizans appearing in the game and fighting the enemy there, not every partizan that has ever fought in reality, no matter on whose side.
-
You mean partizans? Yes you can.
I guess, now you're going to open some double bottom to that question, so before you do - many of them are officially declared heroes of the SU, and the only governments, considering them to be criminals, are that of the baltic states - they all share strong anti-russian and pro-fascist position, glorifying former members of the SS. This sad fact is denounced by the world community officially. The list of countries, that denounced it includes Germany as well.
Any more to add?
Sorry, I didn't think of that. My post was just related to the russian partizans appearing in the game and fighting the enemy there, not every partizan that has ever fought in reality, no matter on whose side.
No, man, that is me who is sorry, for I wrote my post to comment the question, weather the russians partizans are in the game. So, everything I wrote refers to that post, not yours.
Sorry again (that's what the quote function is there for, right? ;))
-
Ahh ok good then lets start off again. ;)
-
Governments considerations are based on politics so that is not really a valid argument. Your whole pro-soviet attitude to me is as concerning as is someone pro-nazi. Both the same ilk in my book, butchers for different reasons.
-
So you guys think that the Red Army and Partisans can be in game but Waffen SS is a no go?
There is only one way. All are in game or no one is ingame.
-
So you guys think that the Red Army and Partisans can be in game but Waffen SS is a no go?
There is only one way. All are in game or no one is ingame.
No, I wouldn't say so. The Wehrmacht is in the game, so why shouldn't it's equivalent the Red Army be in game, too? I guess Partisans are more problematic, but I don't give that much about political correctness as long as things aren't hugely inappropriate. And that I think would be the case with the Waffen-SS.
Why do you care about such things anyhow? Does the name Waffen-SS effect gameplay? Is it important to describe the Units role? No it isn't, unlike with partisans. I'm more concerned that some people want the Waffen-SS because it gives them a huge SS-fanboy-nerd-boner than for any other reasons. And that should neither be the case with the Soviets nor with a German faction, that people get high on questionable political ideas.
-
No, I wouldn't say so. The Wehrmacht is in the game, so why shouldn't it's equivalent the Red Army be in game, too? I guess Partisans are more problematic, but I don't give that much about political correctness as long as things aren't hugely inappropriate. And that I think would be the case with the Waffen-SS.
Why do you care about such things anyhow? Does the name Waffen-SS effect gameplay? Is it important to describe the Units role? No it isn't, unlike with partisans. I'm more concerned that some people want the Waffen-SS because it gives them a huge SS-fanboy-nerd-boner than for any other reasons. And that should neither be the case with the Soviets nor with a German faction, that people get high on questionable political ideas.
+1
People just want Waffen SS because it's there dream of German "uberness". You can't compare Waffen SS with partizans, Waffen SS got it's criminal orders by Hitler or Himmler and the partizans where neither organized in political nor idealistic, nor in criminal terms.
Maybe there could be something like "Elite Stormtroopers" but no SS unit.
-
I admit I didn't read the wiki page, just found it interesting if Russians could be seen on both sides of the fence.
But anyway, by that logic this game shouldn't exist. The Soviets, Germans and Americans did some pretty awful stuff during the war.
But the Germans lost so only their feet are held to the fire.
Not a great idea, should only be German units in the Ostheer.
Why? We already have two German factions, besides it wouldn't be historically accurate that way.
Because, AFAIK, EF team claimed, that it isn't going to add any war criminals. Discussion over?
I highly doubt the Finns or Italians are really big, bad war criminals. And again with the War Criminal logic, Germans shuoldn't even be playable. Because they're WAR CRIMINALS!
Hypocrisy for the win!
-
I admit I didn't read the wiki page, just found it interesting if Russians could be seen on both sides of the fence.
But anyway, by that logic this game shouldn't exist. The Soviets, Germans and Americans did some pretty awful stuff during the war.
But the Germans lost so only their feet are held to the fire.
Not a great idea, should only be German units in the Ostheer.
Why? We already have two German factions, besides it wouldn't be historically accurate that way.
Because, AFAIK, EF team claimed, that it isn't going to add any war criminals. Discussion over?
I highly doubt the Finns or Italians are really big, bad war criminals. And again with the War Criminal logic, Germans shuoldn't even be playable. Because they're WAR CRIMINALS!
Hypocrisy for the win!
Without Germans, this game wouldn't even exist and you would never have had a reason to complain here. Leave it as it is and it's fine.
-
I admit I didn't read the wiki page, just found it interesting if Russians could be seen on both sides of the fence.
But anyway, by that logic this game shouldn't exist. The Soviets, Germans and Americans did some pretty awful stuff during the war.
But the Germans lost so only their feet are held to the fire.
Not a great idea, should only be German units in the Ostheer.
Why? We already have two German factions, besides it wouldn't be historically accurate that way.
Because, AFAIK, EF team claimed, that it isn't going to add any war criminals. Discussion over?
I highly doubt the Finns or Italians are really big, bad war criminals. And again with the War Criminal logic, Germans shuoldn't even be playable. Because they're WAR CRIMINALS!
Hypocrisy for the win!
Without Germans, this game wouldn't even exist and you would never have had a reason to complain here. Leave it as it is and it's fine.
I'm not looking for SS, just stating the fact that he's being a big hypocrite being fine with the Germans and Soviets who can easilly be seen as war criminals yet saying everybody else can't be in because they're war criminals.
Don't get me wrong, I still want OH to have mostly Germans, but I don't want a full, "Ja zi am German!" faction since two already exist. Just want variety and diversity. Besides, I'm very interested in foreign units fighting for other countries throughout history.
-
No SS, no traitor troops. For the rest - couldn't care less.
-
I'm not looking for SS, just stating the fact that he's being a big hypocrite being fine with the Germans and Soviets who can easilly be seen as war criminals yet saying everybody else can't be in because they're war criminals.
Don't get me wrong, I still want OH to have mostly Germans, but I don't want a full, "Ja zi am German!" faction since two already exist. Just want variety and diversity. Besides, I'm very interested in foreign units fighting for other countries throughout history.
Yeah that is indeed hypocritical. But that's just personal bias and you won't sway a lot of ppl because of that. I wouldn't mind it if the OH could call in something like an auxillary squad that would represent all the nations that fought on Germanys side. Perhaps they could use alternating voice files from the Finish, Romanian,etc CoH versions (if those exist).
-
Yeah, right, start bitching me here, call me a hypocrite, just because I don't want to see a reincarnation of troops, who are, for the most part famous for unspeakable atrocities, committed against helpless civilians and prisoners of war, unlike other troops, who surely did some atrocities themselves, but however, never made it their bias (like SS, who were actually a power fist of NSDAP, and were meant to bring into life their inhuman philosophy), and actually bore the main weight of the war, unlike ROA and german penal battalions, used for the most part to control occupied territories, through terror and endless executions, and never proved themselves any worthy battle-wise.
-
Well I don't want to pull this thread in to Off-Topic so let this be my closing statement on this matter: You're against SS, Cossacks, Police Battallions and the like and that's fine in my book. However you see no problem at all with Commissars, NKVD and Partisans. And that is extremely biased.
(Note: I said I had no probs with Partisans because the word to me is equal to Guerilla or Resistance and whatnot. And thusly, "Partisans" by themselves are not a homogenous group like the NKVD is and can't really be judged all together. However that whole Soviet Resistance business was a really messy affair and I think you can't generally vouch for Partisans being "heores" but condemn them who hunted them because at the end of the day both groups did their fair share of atrocities and no one was better than the other)
-
sorry, to disrupt you this surely important disscussion, but look at thread's name: "Unit suggestion thread".
Your disscussion goes rather for Off Topic :)
Cheers
-
OK, that's my last statement to that that one of yours:
I've never been against cossacks (you should know there were a lot of 'em in the Red Army);
NKVD is actually a name of the soviet ministry of police of the time, and commissars were mostly political agents (not only in the army) and their role in executions etc. is greatly overvalued. However, not to make some rather ignorant hotheads go steaming, I never supported the use of these two terms in this game.
So, I hope, you see, I'm not more of a hypocrite, than anybody else. ;)
-
sorry, to disrupt you this surely important disscussion, but look at thread's name: "Unit suggestion thread".
Your disscussion goes rather for Off Topic :)
Cheers
+1
Please clear this via PM. Ceph is right.
-
Well I don't want to pull this thread in to Off-Topic so let this be my closing statement on this matter: You're against SS, Cossacks, Police Battallions and the like and that's fine in my book. However you see no problem at all with Commissars, NKVD and Partisans. And that is extremely biased.
(Note: I said I had no probs with Partisans because the word to me is equal to Guerilla or Resistance and whatnot. And thusly, "Partisans" by themselves are not a homogenous group like the NKVD is and can't really be judged all together. However that whole Soviet Resistance business was a really messy affair and I think you can't generally vouch for Partisans being "heores" but condemn them who hunted them because at the end of the day both groups did their fair share of atrocities and no one was better than the other)
well spoken
i think this is a nice ending for this discussion
-
This is no place for this discussions lads. Any further off-topic post will be deleted.
-
I believe it's time to get this discussion back on track. Sorry for throwing this thread into Off Topic.
I had some idea, not sure how historically accurate it is though.
My idea is for an Opel Blitz with a Quad-Barreled Flakvierling on it. Kind of like the Whirblewind Flakpanzer but like on a truck. The truck would be more vulnerable but faster than the Flakpanzer. I'd think it'd be useful against troublesome IL-2's, and easy to move to wherever needed. Perhaps it could even be possible to lock it down for faster target aquisition?
Or perhaps be able to build an Opel Blitz and be able to upgrade it either as an AA truck (like above) or medical truck like what the Soviets have. It could also in its default mode be a transport, but the OH already has an Half Track for that.
-
I believe it's time to get this discussion back on track. Sorry for throwing this thread into Off Topic.
I had some idea, not sure how historically accurate it is though.
My idea is for an Opel Blitz with a Quad-Barreled Flakvierling on it. Kind of like the Whirblewind Flakpanzer but like on a truck. The truck would be more vulnerable but faster than the Flakpanzer. I'd think it'd be useful against troublesome IL-2's, and easy to move to wherever needed. Perhaps it could even be possible to lock it down for faster target aquisition?
Or perhaps be able to build an Opel Blitz and be able to upgrade it either as an AA truck (like above) or medical truck like what the Soviets have. It could also in its default mode be a transport, but the OH already has an Half Track for that.
Pretty neat, and keeps up with the pool idea.
-
I believe it's time to get this discussion back on track. Sorry for throwing this thread into Off Topic.
I had some idea, not sure how historically accurate it is though.
My idea is for an Opel Blitz with a Quad-Barreled Flakvierling on it. Kind of like the Whirblewind Flakpanzer but like on a truck. The truck would be more vulnerable but faster than the Flakpanzer. I'd think it'd be useful against troublesome IL-2's, and easy to move to wherever needed. Perhaps it could even be possible to lock it down for faster target aquisition?
Or perhaps be able to build an Opel Blitz and be able to upgrade it either as an AA truck (like above) or medical truck like what the Soviets have. It could also in its default mode be a transport, but the OH already has an Half Track for that.
Pretty neat, and keeps up with the pool idea.
Something like this?
(http://images.medpackstudios.com/FE/units/flak_blitz.jpg)
-
^*jizz* +1
Check my concept for the 'Oberfeldwebel'. IMO an original officer-esqe idea. As for armor, maybe something like one of the later-war Panthers with improved optics (better range, accuracy [vs. infantry too?] and armor (0% penetration on the front only, rest is untouched?). Arty should have something mobile and rocket based, while something specific doesnt come into my mind, I'm sure theres some German unit that was used IRL. For an odd-ended unit, maybe some sort of infantry with an an ability to attack/disable/destroy a tank from close range (e.g. like in Saving Pvt Ryan, the Paratroopers mobbing the Tiger I). Not something on par with the sticky bomb, something like: the squad gets point blank >>> boom?
-
I believe it's time to get this discussion back on track. Sorry for throwing this thread into Off Topic.
I had some idea, not sure how historically accurate it is though.
My idea is for an Opel Blitz with a Quad-Barreled Flakvierling on it. Kind of like the Whirblewind Flakpanzer but like on a truck. The truck would be more vulnerable but faster than the Flakpanzer. I'd think it'd be useful against troublesome IL-2's, and easy to move to wherever needed. Perhaps it could even be possible to lock it down for faster target aquisition?
Or perhaps be able to build an Opel Blitz and be able to upgrade it either as an AA truck (like above) or medical truck like what the Soviets have. It could also in its default mode be a transport, but the OH already has an Half Track for that.
Pretty neat, and keeps up with the pool idea.
Something like this?
(http://images.medpackstudios.com/FE/units/flak_blitz.jpg)
Yes, but more polished looking.
-
My idea is
scout team.
Role: light scout
Weapons: 5 k98k
Abilities: recon and longer sight
Summary: A recon unit from the Aufklärungs,they are very good to recon,it is a very important unit to protect your unit from the enemy
flanking in medium-late game。(tier 3 unit)
-
if we had horse and can animate it it would rock. :'(
-
if we had horse and can animate it it would rock. :'(
There's always a donkey at your service for that matter ;D ;D ;D
-
Hi, i do not know a whole lot on the balance issues and what-not, but this is my unit idea...
For my idea to work, this unit would have to replace a current unit of the ostheer (reward unit).
I was looking at german vehicles used on the eastern front, and i came across a photo of a t34/85 with a tiger 88mm cannon instead of regular, it had a german insignia on the turret and was painted a german green (german grey prob') and i was thinking it would be great to have to replace something such as the reg. pzkpfw VI tiger which i dont even know if you are considering using but eh, that was my idea i will get picture too...
http://henk.fox3000.com/t34/t3488/01.jpg (http://henk.fox3000.com/t34/t3488/01.jpg)
-
Hi, i do not know a whole lot on the balance issues and what-not
believe me, you should
Let me understand your idea: German T-34 with 88mm cannon... er, no thanks. This is too original.
-
1st: Your picture link is broken.
2nd: T-34/85 with 8,8cm gun? There is a rumour about 1!!! field modification; A german division had captured a T-34/85. The turret of the T-34/85 was blown away. The division decided to put a Flak 18 on top of this tank.
This modification was a try to use this captured tank and to mobilise the own field artillery. Just one tank was converted.
So out of my view too unique for an general Ostheer unit ;)
Ah; And one question; Why converting 85mm gun into 88mm gun?
Germans had captured a lot of munition and guns at the eastern front. Supplying the captured weapons wasnt the biggest problem.
Edit: And your shown T-35 with 88 is a concept idea ;) This tank was never realised.
-
You mean this Jesus?
-
This looks like captured T-34. The gun looks like 76,2mm not 88mm.
-
Ah; And one question; Why converting 85mm gun into 88mm gun?
Germans had captured a lot of munition and guns at the eastern front. Supplying the captured weapons wasnt the biggest problem.
III reich didnt capture much 85mm ammo becouse from march 1943 there was no major German offensive that they won.
But the whole idea of a T-34/88 is one of the worst unit suggestions that Ive read so far.
-
But the whole idea of a T-34/88 is one of the worst unit suggestions that Ive read so far.
Nah Explosive dogs and Bear mounted cavalry gotta be the worst ones so far HHAHAH ;D ... but its a close one T-34/88 is pretty horrible too.
-
Ah; And one question; Why converting 85mm gun into 88mm gun?
Germans had captured a lot of munition and guns at the eastern front. Supplying the captured weapons wasnt the biggest problem.
III reich didnt capture much 85mm ammo becouse from march 1943 there was no major German offensive that they won.
But the whole idea of a T-34/88 is one of the worst unit suggestions that Ive read so far.
To capture ememy's supplies u dont need a "major offensive".
Destroyed enemy tanks were salvaged by german soldiers.
German forces started local counter offensive and hit enemy troops. And so one... Germany army had a lot of munition and weapons of enemy forces - till the end of war ;)
-
Hi, i do not know a whole lot on the balance issues and what-not, but this is my unit idea...
For my idea to work, this unit would have to replace a current unit of the ostheer (reward unit).
I was looking at german vehicles used on the eastern front, and i came across a photo of a t34/85 with a tiger 88mm cannon instead of regular, it had a german insignia on the turret and was painted a german green (german grey prob') and i was thinking it would be great to have to replace something such as the reg. pzkpfw VI tiger which i dont even know if you are considering using but eh, that was my idea i will get picture too...
http://henk.fox3000.com/t34/t3488/01.jpg (http://henk.fox3000.com/t34/t3488/01.jpg)
Geee, learn some history, before posting something....
(1/10) Battlefield II Leningrad Ep6 World War II (http://www.youtube.com/watch?v=-spaLjPpRtU#)
-
i just went to a couple websites for info on this, not much info to be found, only pictures of were drawings+ models :S, but, after reading it i believe it, plus...the first website, said only one was made but then 17 more like it by the end of ww2...i figured it coulld be a kingtiger style unit...super expensive, one per game and doctrinized.
i also saw a picture of it sitting beside an is-2, mightve been fake though idk really.
but i know it was not the best idea...do you really have to be so mean? :P...after all, it is just an opinion on a mod for a video game...not that important, not really enough to get that mad at?
-
Ah; And one question; Why converting 85mm gun into 88mm gun?
Germans had captured a lot of munition and guns at the eastern front. Supplying the captured weapons wasnt the biggest problem.
III reich didnt capture much 85mm ammo becouse from march 1943 there was no major German offensive that they won.
But the whole idea of a T-34/88 is one of the worst unit suggestions that Ive read so far.
To capture ememy's supplies u dont need a "major offensive".
Destroyed enemy tanks were salvaged by german soldiers.
German forces started local counter offensive and hit enemy troops. And so one... Germany army had a lot of munition and weapons of enemy forces - till the end of war ;)
Sure Germans allways had a lot captured small arms, AT guns, artillery shells, etc since all they had to do is to kill (or make them surrender) all the soldiers in the area. The situation with tanks is different. You usually dont know if the men inside are dead and what kind of damage the tank sustained till it blows up.
Germans usually fired at a tank till it got on fire so captured 85mm shells werent that common.
-
i just went to a couple websites for info on this, not much info to be found, only pictures of were drawings+ models :S, but, after reading it i believe it, plus...the first website, said only one was made but then 17 more like it by the end of ww2...i figured it coulld be a kingtiger style unit...super expensive, one per game and doctrinized.
i also saw a picture of it sitting beside an is-2, mightve been fake though idk really.
but i know it was not the best idea...do you really have to be so mean? :P...after all, it is just an opinion on a mod for a video game...not that important, not really enough to get that mad at?
I didn't mean to be a smartass, if you feel I insulted you that I'm sorry. Why I post the youtube video I wanted to help to get new ideas, and learn something, so you get a picture about the EF. Not from shitty websites or sooooter games.
-
well, this isnt a place to fight about stuff so im sry really...shouldnt of posted that last part, just was mad and all...
-
Ah; And one question; Why converting 85mm gun into 88mm gun?
Germans had captured a lot of munition and guns at the eastern front. Supplying the captured weapons wasnt the biggest problem.
III reich didnt capture much 85mm ammo becouse from march 1943 there was no major German offensive that they won.
But the whole idea of a T-34/88 is one of the worst unit suggestions that Ive read so far.
To capture ememy's supplies u dont need a "major offensive".
Destroyed enemy tanks were salvaged by german soldiers.
German forces started local counter offensive and hit enemy troops. And so one... Germany army had a lot of munition and weapons of enemy forces - till the end of war ;)
Sure Germans allways had a lot captured small arms, AT guns, artillery shells, etc since all they had to do is to kill (or make them surrender) all the soldiers in the area. The situation with tanks is different. You usually dont know if the men inside are dead and what kind of damage the tank sustained till it blows up.
Germans usually fired at a tank till it got on fire so captured 85mm shells werent that common.
That wasn't hard, in most of the footage i've seen it was very common for the turret to explode off the tank from the shells exploding inside the turret.
-
you Guys should take a look at the volksgewer :)
-
somebody suggested it already. like 20 pages earlier XD
I guess we need a list of suggestions, because many suggestion are beginning to repeat.
-
somebody suggested it already. like 20 pages earlier XD
I guess we need a list of suggestions, because many suggestion are beginning to repeat.
If by this Friday the list isn't on the first post, wait two days, then at the dawn, look at the first post of the thread. ;D
-
why not?: EXPLOSIVE CAT :D
-
Explosive mines are 10x better then cats.
-
Yey! Vultures and spider-mines!
-
http://www.amazon.ca/Black-Edelweiss-Conscience-Soldier-Waffen-Ss/dp/0966638980/ref=sr_1_1?ie=UTF8&qid=1297823536&sr=1-1 (http://www.amazon.ca/Black-Edelweiss-Conscience-Soldier-Waffen-Ss/dp/0966638980/ref=sr_1_1?ie=UTF8&qid=1297823536&sr=1-1)
I just browsed over the last few pages of this thread. The discussion regarding the Waffen SS interested me. Before I read this book, it was my understanding that anything or anyone related to the SS, were war criminals. But their is a big distinction between the SS and the Waffen SS. Not to say that Waffen SS units didn't commit war crimes, they did. However most, were elite front-line units from many nationalities(later in the war).
This book made me reconsider all that. It's considered to be one of the best memoirs of WW2, actually written by a soldier who fought hard on the northern flank of the eastern front and not an officer. The man who wrote it started writing it while in a POW camp shortly after the war in Europe ended, so everything was still in fresh in his mind.
-
It would be silly to say, that every single Waffen SS trooper was cremating jews in concentration camps, or burning down villages along with the population locked in barns. But for me, it is enough, that some (and a lot, actually) of them did, to not want "waffen SS" sign in the game, as much, as people don't want to see NKVD (without even knowing much about what it is) in it. So let's settle on that.
Anyways, you're not being on topic with your post here.
-
Well, it's been along time since I've witnessed a massive discussion regarding WW2 and felt obligated to bring it up. If you check out the book (and I highly suggest you do), you'd find out that the soldier was apart of the 6th SS Mountain Division Nord.
An elite mountain/cold weather warfare unit which fought 300 miles above the Arctic circle with Finnish, Swedish (volunteers), and Norwegian soldiers. They committed no atrocities.
Yes, men do terrible things in war. But whole divisions and regiments shouldn't be considered criminals based on the crimes of afew.
Fortunately because of the sacrifices of many, we today haven't experienced the indoctrination of nations based on racist ideals or global domination. We can preach all we want, but we cannot possible fathom how we would react if our home was completely obliterated and occupied. When law and order are removed, and chaos ensues, a person's natural instinct is to survive.
Now I'm not trying to justify adding a Waffen SS or Partisan units who committed war crimes to the game. I'm not even suggesting we add Waffen SS units to future patches. If possible ignore the SS, and focus on the Nord Mountain division. Regardless I am happy with what we have already and look forward to whatever the development team comes out with.
Like I said in my previous post, the book changed my perspective on the Waffen SS.
-
There already are stormtroopers, and most likely, will be some more of the sort. But AFAIK nobody is going to call them SS\Waffen SS or any of that kind.
You, personally, can think of them as of whatever (or whoever) you wish, but why do I have to be forced to see hated (by me, and I have every right to feel so) signs, just to please your feelings?
You have problems with soviet partizans? Do you even know the meaning of the word? What about french partisans (le resistance)? Or maybe polish one? Anyway - these people were forced to stand for their homeland in the face of foreign invasion, that threatened to obliterate them, or at least enslave. That explains a lot of their attitude.
Just leave it a game, please. Enough of those ideas. This way we'll come down to using POW to disarm mines etc. just because it was so, or include women and children, at least as corpses, as was suggested (not by you) some time ago.
This is a game, let's try to leave it as such, please.
-
no problem. check your private messages.
-
magnetic mines.
-
Dose PE already have them?
-
Na teller mines just require a heavy force to press on it (more then an infantry man thats for sure). Magnetic mines is quite an interesting idea but im not really sure why to include them, because they would work just like regular mines, its not like they magneticly fly towards tanks, maybe they can do more damage, but then they would have to cost more which would kinda make them useless as defensive weapons.
-
What happens if someone is fat?
-
Actually, the lower trigger weight of Teller Mines was 100kg... so just over 15st. I'm sure a well equipped soldier could cross that line no problem.
-
magnetic mines.
American AT nades are a kind of magnetic mines. ;)
-
Actually, the lower trigger weight of Teller Mines was 100kg... so just over 15st. I'm sure a well equipped soldier could cross that line no problem.
Perhaps that's why the trigger weight was increased in later versions.
OTOH, what are the chances you're standing on the trigger plate with your full weight? Most likely you'd walk over it, putting only 1 foot on it for a short time. Maybe that wasn't enough to trigger it.
-
Actually, the lower trigger weight of Teller Mines was 100kg... so just over 15st. I'm sure a well equipped soldier could cross that line no problem.
Perhaps that's why the trigger weight was increased in later versions.
OTOH, what are the chances you're standing on the trigger plate with your full weight? Most likely you'd walk over it, putting only 1 foot on it for a short time. Maybe that wasn't enough to trigger it.
Would also depend on the soil and dispersion of the weight through it so I dont think its all that simple
-
I think we all need to just step back and stop talking about the intricacies of teller mine trigger mechanisms.
-
Agreed. Maybe somebody here could find a live Teller Mine, jump on it and come back with the results to put all our minds at ease
-
Agreed. Maybe somebody here could find a live Teller Mine, jump on it and come back with the results to put all our minds at ease
Such idividuum would be worthy to win a darwin's prize then, esp. if unable to come back to tell the story due to meeting all the requirements for winning the prize.
-
It's such a good thing we stopped spamming about tellermines and now started spamming about some even more useless shit.
-
Agreed. Maybe somebody here could find a live Teller Mine, jump on it and come back with the results to put all our minds at ease
Such idividuum would be worthy to win a darwin's prize then, esp. if unable to come back to tell the story due to meeting all the requirements for winning the prize.
I suppose if the guy doesn't come back, jumped on the wrong mine :P. Well, let's go back to the topic.
Does someone else is following Back to Basic mod from Celestial??
I find this very interesting:
Drache Infantry Drop-Off (http://www.moddb.com/mods/back-to-basics-battle-of-the-hedges/videos/drache-infantry-drop-off#imagebox)
But i don't know if could be implemented in other mods though...
-
http://www.darwinawards.com/darwin/darwin1999-07.html (http://www.darwinawards.com/darwin/darwin1999-07.html) 3 guys and antitank mine idnt know if this is true
Post Merge: February 17, 2011, 06:06:34 PM
sorry for offtopic
-
I suppose if the guy doesn't come back, jumped on the wrong mine :P. Well, let's go back to the topic.
Does someone else is following Back to Basic mod from Celestial??
I find this very interesting:
Drache Infantry Drop-Off (http://www.moddb.com/mods/back-to-basics-battle-of-the-hedges/videos/drache-infantry-drop-off#imagebox)
But i don't know if could be implemented in other mods though...
That is extremely cool.
-
(offtopic)
I suppose if the guy doesn't come back, jumped on the wrong mine :P. Well, let's go back to the topic.
Does someone else is following Back to Basic mod from Celestial??
I find this very interesting:
Drache Infantry Drop-Off (http://www.moddb.com/mods/back-to-basics-battle-of-the-hedges/videos/drache-infantry-drop-off#imagebox)
But i don't know if could be implemented in other mods though...
Z-Mod and M-Combat are aiming to have ropedowns for call in infantry but I dunno if that counts
(/offtopic)
-
Yeah, those will feature that abilities but those aren't using WW2 stuff hence, won't use Celestial's Drache, but modern helicopters.
I'm talking about unit & animations here xD.
-
Agreed. Maybe somebody here could find a live Teller Mine, jump on it and come back with the results to put all our minds at ease
Such idividuum would be worthy to win a darwin's prize then, esp. if unable to come back to tell the story due to meeting all the requirements for winning the prize.
I suppose if the guy doesn't come back, jumped on the wrong mine :P. Well, let's go back to the topic.
Does someone else is following Back to Basic mod from Celestial??
I find this very interesting:
Drache Infantry Drop-Off (http://www.moddb.com/mods/back-to-basics-battle-of-the-hedges/videos/drache-infantry-drop-off#imagebox)
But i don't know if could be implemented in other mods though...
This is a good mod too. http://www.moddb.com/mods/battle-of-crete (http://www.moddb.com/mods/battle-of-crete)
some great ides in it.
-
BoCr
I know the guy, who made it ;D
But, IMO, it's a bit boring, 'cause it's mostly infantry-blobbing-based.
-
BoCr
I know the guy, who made it ;D
But, IMO, it's a bit boring, 'cause it's mostly infantry-blobbing-based.
Yeah that's true, there's not much vehicles. But hard to drop a King tiger to an Island, or not? :D
-
BoCr
I know the guy, who made it ;D
But, IMO, it's a bit boring, 'cause it's mostly infantry-blobbing-based.
Yeah that's true, there's not much vehicles. But hard to drop a King tiger to an Island, or not? :D
Is there a Matilda II (queen of the battlefield) tank?
-
BoCr
I know the guy, who made it ;D
But, IMO, it's a bit boring, 'cause it's mostly infantry-blobbing-based.
Yeah that's true, there's not much vehicles. But hard to drop a King tiger to an Island, or not? :D
Is there a Matilda II (queen of the battlefield) tank?
There is, but no models included, they addaed Churchill to Matilda II and Stuard for Mark 4 tank. But a little sneak-peek to the ostheer models like HMG 34. 8)
Another mod: http://www.moddb.com/mods/normandy-1944-european-theater1 (http://www.moddb.com/mods/normandy-1944-european-theater1)
They will add the Soviets its cool. KV-1 Tanks, KV-85 and more will come! :D:D Is the developers involved in this mod? :D
-
surely they are ;D
-
BoCr
I know the guy, who made it ;D
But, IMO, it's a bit boring, 'cause it's mostly infantry-blobbing-based.
Yeah that's true, there's not much vehicles. But hard to drop a King tiger to an Island, or not? :D
Is there a Matilda II (queen of the battlefield) tank?
There is, but no models included, they addaed Churchill to Matilda II and Stuard for Mark 4 tank. But a little sneak-peek to the ostheer models like HMG 34. 8)
Another mod: http://www.moddb.com/mods/normandy-1944-european-theater1 (http://www.moddb.com/mods/normandy-1944-european-theater1)
They will add the Soviets its cool. KV-1 Tanks, KV-85 and more will come! :D:D Is the developers involved in this mod? :D
Jupp. Members of the EF-DEV Team are part of the N44 team and other way round.
-
Sweeten helps us with the AI and Animating, we also swap models back and forth. Both mods have different goals, we want a competitive game whereas N44 focuses more on realism, so we are more than happy to cater for both types of players. Its also one reason realism topics piss us off... there's already a 'realistic' Soviets in the works, just wait for that.
-
oh. I wonder if EF is going to use HMG34 model made by community ( I mean I don't remember who made it :-[ ) or is going to make it's own? I know that the EF policy is to be as independent as it's possible, but wouldn't it speed up the work?
-
oh. I wonder if EF is going to use HMG34 model made by community ( I mean I don't remember who made it :-[ ) or is going to make it's own? I know that the EF policy is to be as independent as it's possible, but wouldn't it speed up the work?
Yes, after all the model is from Loran Korn and was animated by tankdestroyer(AFAIK).
-
MG34 is already in :P Unfortunately, there's problems with the packed up animation. N44 is having similar problems with the SG-43. AFAIK, there is no known fix yet, but hopefully people will have looked into it and found a solution by the time the Ostheer is out.
-
Why was the Panzerwerfer chosen to be a Ostheer Unit? I mean, it looks awesome, but would the rocket be able to turn without having the entire vehicle turn around? ???
-
Why was the Panzerwerfer chosen to be a Ostheer Unit? I mean, it looks awesome, but would the rocket be able to turn without having the entire vehicle turn around? ???
Maybe Wespe was too similar to Hummel.
-
BTW it would be cool to see the gewehr 43 without scope,the Osttruppen,italian squads(i think that +80.000 italian soldiers were sent to the EF,but this is just a suggestion because they were too rumanians,hungarians,fynlandeses( :P),spanish,rusians,cossaks,etc).
That was discussed earlyer. No foreign troops will be in Ostheer.
-
BTW it would be cool to see the gewehr 43 without scope,the Osttruppen,italian squads(i think that +80.000 italian soldiers were sent to the EF,but this is just a suggestion because they were too rumanians,hungarians,fynlandeses( :P),spanish,rusians,cossaks,etc).
That was discussed earlyer. No foreign troops will be in Ostheer.
+1
@jaime
::)
-
JeJe.....sabía que alguien se daría cuenta tarde o temprano.....Notese que esto no es ninguna ofensa fue solo el impulso del momento.
Please use english...
Thanks a lot.
Lord Rommel
-
Why was the Panzerwerfer chosen to be a Ostheer Unit? I mean, it looks awesome, but would the rocket be able to turn without having the entire vehicle turn around? ???
It will if I have anything to do about it. What's wrong with the Panzerwerfer anyway? I think it was chosen because we wanted to give the Ostheer a few unique anti-blob tools... Panzerwerfer is just one of them.
Maybe Wespe was too similar to Hummel.
Panzerwerfer is a buildable unit, Hummel is doctrinal unit. We haven't revealed the Doctrines yet :P
-
Panzerwerfer is a buildable unit, Hummel is doctrinal unit. We haven't revealed the Doctrines yet :P
Means.. Wespe will be a doctrinal call-in? :P
-
Or the Hummel or the Grille or the SiG 33 on Pz III or .. or ... or ... much space for a mobile howitzer, or :P ;D
-
WoW ;D ;D ;D ;D ;D ;D
-
Or the Hummel or the Grille or the SiG 33 on Pz III or .. or ... or ... much space for a mobile howitzer, or :P ;D
SiG 33 :o
-
Or the Hummel or the Grille or the SiG 33 on Pz III or .. or ... or ... much space for a mobile howitzer, or :P ;D
SiG 33 :o
Bison I or II :D
-
It goes well with desing of the fraction
-
Or the Hummel or the Grille or the SiG 33 on Pz III or .. or ... or ... much space for a mobile howitzer, or :P ;D
Hummel: Already used.
Grille: Ugly as s*** :P
SiG33 on Panzer III: Only 24 produced..
;D
Wespe FTW
-
4 men with Gewehr 43 unit (without scope)
Main Inf section has been already said in Ostheer update in these months.
And why devs should put in the OH the same inf of PE? ???
Make constructive and new suggestion pls.
-
Don't be so condescending, most other suggestions aren't really original or constructive either, the main difference is they have more words...
-
Don't be so condescending, most other suggestions aren't really original or constructive either, the main difference is they have more words...
Of course...but people should read other suggestion before post a new one ;)
-
and that's why we must list the suggestions...
-
sorry guys for not stay in the web all day (and all night of course) watching all the suggestions and news.
Post Merge: February 21, 2011, 02:51:44 PM
i will give another suggestion (i havent seen all suggestions so maybe this was already suggested)........A long time ago i played a game called panzers,in this games there was a flak 88 removible(your soldiers had the ability to install it wherever they wanted....and they can put it in a car....so they can send it to another place).This is the suggestion a "removible flak 88".
-
Mobile flaks are a) hard to do and b) overpowered. It's been suggested before. It would require a lot of work to get the animations right and even then, you would need some sort of vehicle to tow it which wouldn't be possible.
-
In Brothers in Arms: Hells Highway there was 88mm Flak 36 mounted on Sdkfz. Halftrack.
like this one
(http://www.plasticpanzers.8k.com/images/sdkfz.jpg)
-
We have a Famo, an 88 Flak variant would be an interesting unit. So interesting i'm already doing research :P
-
are you reading this akalonor??? ;D
-
No need for a engine with that on it, just fire it backwards ^.^
-
No need for a engine with that on it, just fire it backwards ^.^
Muhaha just like the Rhino in GTA San Andreas ;D ;D ;D
BTW I would like to see it as a unit for the Ostheer. Maybe doctrinal for some Luftwaffe or FlaK-Abteilung (AA battalion) tech tree.
Let it have to lock done before being able to fire, because I think it would be too OP if it could fire during driving.. Though some fanboys will be suggesting this in near future when seeing this pic.
-
We have a Famo, an 88 Flak variant would be an interesting unit. So interesting i'm already doing research :P
U dont have to research, Burro ;)
The "Bunkerflak" [the original Bunkerflak was a 8,8cm Flak 18 on SdKfz. 8] was used during the first days of Operation Barbarossa. The Panzerjägerkompanie 601 had 6 guns when operation Barbarossa stated. They were the only record Bunkerflaks at the eastern front. Till June 1942 1 gun was lost, one gun was reserve. During the first Hours of Operation Zitadelle the last Bunkerflak was destroyed. Because of construction problems german war industry developed a new version of the Bunkerflak at the base of the SdKfz. 9. This Bunkerflak was used in normandy. No Bunkerflak on SdKfz. 9 saw action on the eastern front.
Out of my view interesting but not needed ;)
-
We have a Famo, an 88 Flak variant would be an interesting unit. So interesting i'm already doing research :P
Out of my view interesting but not needed ;)
... but cool :)
"Bunkerflak" - that means they were designed to bust some soviet bunkers?
-
I read only 14 were made and they were all sent to Italy in 1943 to be used against the Allies. Could make in interesting early Barbarossa unit if we do a campaign, but that's for future discussion :P
-
I read only 14 were made and they were all sent to Italy in 1943 to be used against the Allies. Could make in interesting early Barbarossa unit if we do a campaign, but that's for future discussion :P
Wouldn't that be a sort of reviving dear Dorothy? ::)
-
I read only 14 were made and they were all sent to Italy in 1943 to be used against the Allies. Could make in interesting early Barbarossa unit if we do a campaign, but that's for future discussion :P
Wouldn't that be a sort of reviving dear Dorothy? ::)
Nope, it has nothing to do.
It's like comparing the Pershing with the Black Prince.
One was a massive gun of 800mm caliber, the other was just a flak 88 on a famo.
-
Nope, it has nothing to do.
It does, a bit, since there were so ridiculously few of those things to even mention them in the mod (unless in some campaign level).
-
I read only 14 were made and they were all sent to Italy in 1943 to be used against the Allies. Could make in interesting early Barbarossa unit if we do a campaign, but that's for future discussion :P
Jeah. Thats the second version; Bunkerflak 8,8cm Flak 18 on SdKfz. 9 - 18t.
This version (on SdKfz. 9) had never fought on eastern front.
But the forerunner - the 8,8cm Flak 18 on SdKfz. 8 - had fought.
And yes; Bunkerflak means that this gun should destroy enemy's heavy bunkers [germans were doubtfully because of the Stalin line] and tanks.
-
Nope, it has nothing to do.
It does, a bit, since there were so ridiculously few of those things to even mention them in the mod (unless in some campaign level).
I don't think the Dora would feature in ostheer's campaign, unlike the maus or bunkerflak. That's why i thought are different cases.
But you are right, all in all looks like Bunkerflaks didn't have a great impact on the eastern front(numbers and combat).
-
lol... Maus...
With the lack of decent guns large enough to take care of Heavy Soviet Tanks like the KV-1 & 2, something like the Bunkerflak would be a good unit to have in an early war campaign, even if you only get 2 or 3 of them. Then again, maybe that would be part of the challenge. We'll see when we get there anyway.
-
maybe a mobile flak 88 should have:less damage,less range and only shoots when its installed.
-
lol... Maus...
With the lack of decent guns large enough to take care of Heavy Soviet Tanks like the KV-1 & 2, something like the Bunkerflak would be a good unit to have in an early war campaign, even if you only get 2 or 3 of them. Then again, maybe that would be part of the challenge. We'll see when we get there anyway.
Yeah... imagine you need to retreat those 3 monsters before your defences fall, get overran and lost those three units to the soviet army (at least one needs to survive) xD!!
maybe a mobile flak 88 should have:less damage,less range and only shoots when its installed.
Not for the ostheer as Lord Rommel and BurroDiablo stated ;)... however i don't think will fit with wehr or pe.
-
i was think of some tough infantry that would be infantry killers. how about waffenss panzer grendiers.
4 man squad
2x mp40
1x mp44
1x g43
abilities
grenade: cost 20 muntions. good VS infantry and infantry in cover
for the Reich!: cost 40 muntions: fights better in enemy territory for 60s
upgrades:
rapid fire or body armor
rapid fire: increases fire rate
Body armor: increase units health
Skins: Kind of like and Autem skin half the group with their sleeves up or some with caps. or some some urban camo
I hope u like my unit idea. If u dont like the name for the unit i could change it
-
The name is a giant NO-NO, but more importantly, the upgrades need to be changed up.
As far as i know German troops didn't really use anything similar to body armor in either of the World Wars, but i would like to hear if Lord Rommel has anything interesting about that. I recall seeing Infantry in these huge Curriasses in WW1 but they were to large to lug around effectivly without being mowed down by arty and MGs
The Ability to increase Fire Rate doesn't really fit in here, (sounds kinda like Double Tap from WaW or another CoD game, and whenever i see anyone using that i just get angry, cause Double Tap only works on Semi-Autos in RL) because as far as i know (please correct me if I am wrong) there was no way to actually increse Fire Rate without doing something that would take hours in a blacksmiths shop or special field modifications, that none of those weapons recieved for a higher RoF.
-
All in all i think that this thread had reached its end.
Ostheer Units are complete, we have our concept. Just one or two
adjustments and everything is ready for coding and animating.
I wont close here at the moment but all in all u had to attend that this thread isnt needed any longer. Any new idea wont and cant be part of the planed Ostheer. Any new stuff is just for your personal entertainment ;)
Lord Rommel
-
All in all i think that this thread had reached its end.
Ostheer Units are complete, we have our concept. Just one or two
adjustments and everything is ready for coding and animating.
Happy to know it. :D
-
so whatever we post in this thread won't be important? Cool....
.... I want Maus and Dora ;D ;D ;D
-
The name is a giant NO-NO, but more importantly, the upgrades need to be changed up.
As far as i know German troops didn't really use anything similar to body armor in either of the World Wars, but i would like to hear if Lord Rommel has anything interesting about that. I recall seeing Infantry in these huge Curriasses in WW1 but they were to large to lug around effectivly without being mowed down by arty and MGs
The Ability to increase Fire Rate doesn't really fit in here, (sounds kinda like Double Tap from WaW or another CoD game, and whenever i see anyone using that i just get angry, cause Double Tap only works on Semi-Autos in RL) because as far as i know (please correct me if I am wrong) there was no way to actually increse Fire Rate without doing something that would take hours in a blacksmiths shop or special field modifications, that none of those weapons recieved for a higher RoF.
You can give things a longer burst duration. This has the same effect since more bullets get fired at the enemy in the same space of time.
-
Change 3 round burst to full auto.
Simple as that 8)
Or maybe they didn't have that in WW2?
-
I think the thompson has full auto.
-
I recall StG44 having 2 fire modes, no gun of the era had 3-round burst. Thompsons, PPSh41s, M2 Carbines (The modification/ upgrade for the M1), Stens, MP-28s, and some other guns could go between Full-Auto and Semi-Auto
-
That's not the point I was making. All the guns are full auto. The burst duration is how long the wielder holds down the trigger. So an MG42 might have a 2-2.5 second burst, in which it can fire around ~40-50 bullets. Eg. If a "rapid-fire" ability were activated you can extend burst duration to about 4 seconds, in which ~80 bullets can be fired. You can also reduce cooldown, so bolt action rifles can fire more frequently and full autos have shorter times between bursts. You can even reduce reload rate as well.
You can produce a "rapid fire" effect without actually adjusting fire rate, which you're right can't be changed in the field.
-
but it had to lower accuracy, right? 80 bullets from MG42 will aim it's barrel to the sky....
-
i dont think so
i mean those MGs are tripod mounted and if you have a steady grip, it is fine i guess
the short burst prevent overheating the barrel and conserve ammo.
If necessary most MGs can fire quite accuratly for a long time, until they overheat or the ammo deplets
-
but it had to lower accuracy, right? 80 bullets from MG42 will aim it's barrel to the sky....
Russian Sg-43 vs. German Mg-42 (http://www.youtube.com/watch?v=O5MAg5feoUQ#noexternalembed)
Start watching at 9:00.
-
I thought this up just for lolz, as a fix for the woefully outclassed American Engineer unit. Cmon, who here isnt sick of them getting supressed by rocks and shooting thumbtacks at the enemy? Yes, I know it's not for the Ostheer, but I searched 'Unit Suggestion Thread'. Meh.
Combat Technicians
“Techs here. The fuck do you want?”
Unit Class: Infantry.
Unit Role: Repairs, Assault.
Build Cost: 145 Manpower.
Build Time: 28.
Built From: Headquarters (Replaces Engineer unit).
Population Upkeep: 3.
Manpower Upkeep: 4-5?.
# Of Squad Members: 3.
Reinforce Cost Per Man: 25 Manpower.
Health Per Man: ~50.
Target Type: Infantry.
Acceleration: ?.
Deceleration: ?.
Rotation: ?.
Crush_Human: False.
Crush Type: N/A.
Sight Range: 35.
Detection Range: ~0/6-7.
Weapons: 3x M1 Carbine
Upgrades: SCR-327 Minesweeper, M2 Flamethrower, M1918 B.A.R. (60 Munitions, grants a SINGLE BAR).
Abilities: Rudimentary Repair: Low quality repairs of a unit or building for a nominal resource cost. Satchel Charge: Can throw a standard satchel charge (unit cannot place demolition charges). Barbed Wire cutters.
Move Speed: 3.
Capping Speed: 1.15.
Reatreat Modifier: 1.
Veterancy Bonuses: See 'American Engineer'.
Other: Much more oriented towards direct combat. An upgrade is available at the HQ for 150 Manpower, 20 Munitions, 15-30 Fuel that will replace the Rudimentary Repair ability with the standard Repair ability.
Yes/no?
-
but it had to lower accuracy, right? 80 bullets from MG42 will aim it's barrel to the sky....
Russian Sg-43 vs. German Mg-42 (http://www.youtube.com/watch?v=O5MAg5feoUQ#noexternalembed)
Start watching at 9:00.
nice, but i cant imagine to handle that mg all the day i think its possible to fire it that way but only for a while...
-
Personally, I think Ostheer should have Gebirgsjaegers as an available unit, at least as a Company Commander unlock. They would go something like this:
Gebirgsjaegers
Cost: 420 Manpower
4 men, 4xKar98k
Abilities: Panzerfaust, Throw Stielhandgranate, Vanish (basically Commando's smoke grenade)
Upgrades: MP40s
What do you guys think?
-
Personally, I think Ostheer should have Gebirgsjaegers as an available unit, at least as a Company Commander unlock. They would go something like this:
Gebirgsjaegers
Cost: 420 Manpower
4 men, 4xKar98k
Abilities: Panzerfaust, Throw Stielhandgranate, Vanish (basically Commando's smoke grenade)
Upgrades: MP40s
What do you guys think?
merged
-
Personally, I think Ostheer should have Gebirgsjaegers as an available unit, at least as a Company Commander unlock. They would go something like this:
Gebirgsjaegers
Cost: 420 Manpower
4 men, 4xKar98k
Abilities: Panzerfaust, Throw Stielhandgranate, Vanish (basically Commando's smoke grenade)
Upgrades: MP40s
What do you guys think?
.... Fallschimsjaegers?
-
Personally, I think Ostheer should have Gebirgsjaegers as an available unit, at least as a Company Commander unlock. They would go something like this:
Gebirgsjaegers
Cost: 420 Manpower
4 men, 4xKar98k
Abilities: Panzerfaust, Throw Stielhandgranate, Vanish (basically Commando's smoke grenade)
Upgrades: MP40s
What do you guys think?
.... Fallschimsjaegers?
Panzerfusiliers from Schützen War Camp are nearly the same. Gebirgsjägers are a good idea, but maybe with other equipment.
-
Ferdinand (elefant) tank is best suggestion I heard so far as all other contemporary heavys are already accounted for such as tigerI, KT and jagpanther
-
heres a unit
Name: Heavy weapons team
Number: 5
Weapons: 1x Stg 44 4x kar98
upgrades:2 panzer shrecks.100 Munitions, or 2 Lmg 42. 100 munitions
abilties: if choose shreck u get panzerfaust and ambush
if u choose Lmgs u get grenade and fix machine gun which makes the soldiers holding the lmgs lay down with better accuarcy
Cost: 435 manpower
Post Merge: April 02, 2011, 02:08:33 PM
heres a new unit
Elite grenidiers
Cost: 350
Troops: 5
Weapons: 1x g43 4x kar98
upgrades. 1x stg44 with 2 g43s: 85 munitions
abilities: grenade, camo, Zeal wich makes the sqaud shoot more rapidly for a small period of time
-
Well. We had present u all the Ostheer basic stuff so i cant see any function of such a standard unit like your "elite grenadiers" or "heavy weapon team" (that looks like Wehrmacht Panzergrenadiere xD)...
No rewrad function, no adding function ???
-
u i know im just doing it for fun
-
^^ I am not entertained...
JK
-
Kinda put out that nothing from my gynormous concept got packed into the official Ostheer. And I found out that I can't get Corsix to run on my PC, so no luck there. IMO, no real need for unit suggestions at this point as I'm sure the devs have more or less finalised their plans for the ostheer (and Lord R already made it quite clear that he thought my concept was a silly waste ;) so anything I suggest is probably unneeded)
-
heres a unit
Name: Heavy weapons team
Number: 5
Weapons: 1x Stg 44 4x kar98
upgrades:2 panzer shrecks.100 Munitions, or 2 Lmg 42. 100 munitions
abilties: if choose shreck u get panzerfaust and ambush
if u choose Lmgs u get grenade and fix machine gun which makes the soldiers holding the lmgs lay down with better accuarcy
Cost: 435 manpower
Erm...if you have dual shrecks why would you ever need a panzerfaust too?
Basically that's a Grenadier squad with a couple more abilities and one more guy for 135 manpower more.
Maybe you should try creating a more uniqure unit, something maybe not mentioned before :-\ This sounds too similar to an existing idea.
-
it takes four panzershreck shots to kill a sherman in COH, just a little extra boost
-
But the Panzerfaust is a player active ability that is WEAKER than a panzershreck, could potentially take 3 shrecks and 3 panzerfaust to kill a sherman making it less effective.
Making a squad 3/4 AT isn't that great, it leaves 1 guy to defend the squad from other worries in the event you use the panzerfaust.
Like I said earlier, it's still too close to another unit that it would have to have drastic changes.
-
I guess one of Ostheer units should get Hafthohlladung against tanks. I know that PE has something similiar, but OH squads seem to be bigger than 3/4-men PE squads who throw this nades out of safe distance.
Hafthohlladung could be used on very close range, making difficult any usage of it, but causing very big damage, including immobilising or engine breaking.
Well, I'll use my idea of Volkssturm:
Volkssturm - ( 5 men squad, armed with everything what comes to mind) formed by civilians combat group. Is cheap (200 mp), takes no pop cap, however their battle effiency is dramatic. They are easy to supress. Nevertheless good player can make use of them.There can be only 3 squads at the moment.
Volkssturm can be deployed in Volkssturm Zug as call-in ( 2 squads of Volskssturm, 400 mp) or in one squad ( 1 squad of Volkssturm, 200 mp, can infiltrate like Fallschrimjeagers).
Abilities:
Throw granate ( 20 mun, 120 sec cooldown)
Use Haftholladung ( 50 mun, 120 sec cooldown) This AT magnetic mine must be placed straight to enemy tank's armour, making it very hazardous to try. Nevertheless, explosion has devastating effect on enemy tank and can cause engine breakdown.
-
Alright. This is a bad idea because people going to hate it even before I have introduced it thanks to my respond of the ostheers Royal tiger in the annoucment thread. However, thats another history.
( Sorry if some of you find that offending, However back here in Sweden my homecountry ja. We would found that hilarious :P XD Or not.)
However Enough off topic and now to my idea of a unique unit for the ostheer :D Its going to be a doctrine unit and probaly ( because the doctrines are set already?) going to be a reward unit of some sort or maybe a rare foreign troops unit? :D Who knows.
I present you !
Commonwealth volenteers !
One of my absolut favorite topics of WW2 is the one about foreign volenteers, especially the ones on the german side! One of these really unique ¨legions¨ were the British Free corps!
Yes you see right. British volenteers! Read them up! http://en.wikipedia.org/wiki/British_Free_Corps (http://en.wikipedia.org/wiki/British_Free_Corps)
One hell of a intresting unit and could be a really fun unit to have along :D
They would be a call in unit as I maybe have written before. They are going to be in a group of 5 and performe rather poor in battle. I would compare them to Luftwaffe ground forces in combat. A light infantry unit simpel ^^
Now to the ¨unique¨ about this unit!
They should be rather cheap. Like 250mp ?
The unit can only be deploy twice a game because of the lack of volenteers. ( If you read them up, you should found that they were like 32 members as max.)
So if these two units die. Well, they are dead and cant be deployed again.
They can be upgraded with mp40 for 50ammo or something similar and they are going to have the handgrenade abilety.
You can reforce them at buildings but one of there unique abiletys is!
Exampel:
You are playing against a British player. You encounter him in combat with infantry. The british retreats . However your Commonwealth volenteers unit have taken casulties!
So lets say there is only 3 guys left of the original 5 guys. But in front of you there are wounded British soldiers from the battle just seconds ago!
Now the Ostheer player have the abilety by using his Commonwealth volenteers to resurect this wounded British soldiers by simply clicking on him and transform him into a replacment in the commonwealth volenteer unit ! :D
( owh god jesus Christ dont hate me! Its just an idea!? XD)
A cheaper way of reinforcement! :D It wouldnt break balance that much because of the units bad combat skills and low numbers on the field right? ^^
And wait no! Before the hating begins! I have more! :D
Like I have said many times before. This unit have a really fascinating history. So if you read it you shouldnt be so suprised when you see this! :D
*When fighting against British troops they performe much better than normal because of the fear to be captured and executed for treason.
Iam not sure about this one, it could be changed to the exact opposit that they performe bad because of fighting their own countrymen .
If this is the case then to make them useful to something they will performe much better against soviets because thats the reason they joined up or something :P
*German units close to the Commonwealth volenteers performe worse than usual because of the feeling of fighting side by side with the former enemy.
SO there, ladies and gentlemen! There you have the commonwealth volenteers! ^^ ( Notice that I took commonwealth so there was no spectacular country named ;P)
Ofc many of this abiletys they are going to have I surely understand is going to be a living hell to fix (coding its called right?) But imo I think they would be a really fun unit to play with :D
A cheap desperate late war infantry you can put into the battlefield if you really is in need ^^
*Its rather embarrassing how bad my english is , sorry guys :C*
-
lol, 59-men "corps" xD
-
Probably been suggested but I won't read through 50 pages :P
The Maus tank as a counter to the IS-152, or if you want to go really nuts, maybe the Landkreuzer P. 1500 Monster, just have it cost 10K manpower and 1K fuel, lol.
http://en.wikipedia.org/wiki/Landkreuzer_P._1500_Monster (http://en.wikipedia.org/wiki/Landkreuzer_P._1500_Monster)
-
the maus will not be included
-
Probably been suggested but I won't read through 50 pages :P
The Maus tank as a counter to the IS-152, or if you want to go really nuts, maybe the Landkreuzer P. 1500 Monster, just have it cost 10K manpower and 1K fuel, lol.
http://en.wikipedia.org/wiki/Landkreuzer_P._1500_Monster (http://en.wikipedia.org/wiki/Landkreuzer_P._1500_Monster)
Nein! (http://www.youtube.com/watch?v=InsspuvAmBs#)
There will be no experimental armor and the devs have stated 5 mllion times the Maus or the likes wn't be appearing due to balance and the fact it fails to represent the eastern front.
-
Probably been suggested but I won't read through 50 pages :P
The Maus tank as a counter to the IS-152, or if you want to go really nuts, maybe the Landkreuzer P. 1500 Monster, just have it cost 10K manpower and 1K fuel, lol.
http://en.wikipedia.org/wiki/Landkreuzer_P._1500_Monster (http://en.wikipedia.org/wiki/Landkreuzer_P._1500_Monster)
Nein! (http://www.youtube.com/watch?v=InsspuvAmBs#)
There will be no experimental armor and the devs have stated 5 mllion times the Maus or the likes wn't be appearing due to balance and the fact it fails to represent the eastern front.
I shall meet your nein and raise you one remix
ntm fail troll is fail
Nein - Hardcore Remix (http://www.youtube.com/watch?v=sLs19nIikwQ#ws)
-
Ouch, I should have brought my flame shield. Like I said I didn't read the 50 other pages, so I wasn't aware my suggestions had already been denied. I was not trying to be a troll. That being said, what about the auto-cannon the Germans used near the end of Saving Private Ryan? I'm sure that has been suggested but I thought I would suggest it anyways.
Oh and those videos had me ROFL.
-
I want A-bomb...
-
Ouch, I should have brought my flame shield. Like I said I didn't read the 50 other pages, so I wasn't aware my suggestions had already been denied. I was not trying to be a troll. That being said, what about the auto-cannon the Germans used near the end of Saving Private Ryan? I'm sure that has been suggested but I thought I would suggest it anyways.
Oh and those videos had me ROFL.
That I think is a 20 or 40mm AA gun. And an early OH preview featured an emplacement with this gun, I think.
-
Ouch, I should have brought my flame shield. Like I said I didn't read the 50 other pages, so I wasn't aware my suggestions had already been denied. I was not trying to be a troll. That being said, what about the auto-cannon the Germans used near the end of Saving Private Ryan? I'm sure that has been suggested but I thought I would suggest it anyways.
Oh and those videos had me ROFL.
That I think is a 20 or 40mm AA gun. And an early OH preview featured an emplacement with this gun, I think.
I think they should have a mobile one though, not just a stationary one.
-
An a hand-held version as well ;D
-
It should be a deployable flak gun like the way you tote around AT guns.
-
It should be a deployable flak gun like the way you tote around AT guns.
That's what I had in mind.
-
It should be a deployable flak gun like the way you tote around AT guns.
That's what I had in mind.
That sounds very interesting. Good idea.
-
It should be a deployable flak gun like the way you tote around AT guns.
That's what I had in mind.
That sounds very interesting. Good idea.
Really ::)? We already talked about this on a past sneaky peaky.
-
well excuse us then ::) :P
-
well excuse us then ::) :P
Hypersniper was talking about sneaky peaky number 2, in the number 3 that was announced :P.
-
It should be a deployable flak gun like the way you tote around AT guns.
That's what I had in mind.
That sounds very interesting. Good idea.
Really ::)? We already talked about this on a past sneaky peaky.
Flugabwehrkanone 38 - FlaK 38
Role: Heavy Anti-Infantry.
Weapons: 2cm Flak 38 + 2x Luger Pistole 08 (4 men in total).
Abilities: Fire Position.
Upgrades: None.
Summary: The FlaK 38 is a light anti-aircraft weapon carried by a 4 man squad, ready to support your troops as anti-infantry support. Fire position grants the weapon more precision while losing mobility... as seen on TV! (Except for the part when it dismembered some soldiers).
-
Yes I undestand now sorry for necroing it :-X
hey atleast I didnt ask when ostheer is done LOL :P ;D
-
Yep, when it will be already possible Panzer 3 to hollow Shermans? :)
-
Yes I undestand now sorry for necroing it :-X
hey atleast I didnt ask when ostheer is done LOL :P ;D
Nah, it was just because we haven't pictures on that sneaky peaky that didn't seem to be important for much users (or didn't know that unit is the same than shown on saving private ryan due the lack of pictures) XD.
-
I know it's been mentioned, but is there any chance the Nashorn will be in the mod? I know it's a lot like the Elefant, but it could be a less-armored but faster tank destroyer you get before the Elefant. I kind of want it because my last name is in it (mostly).
-
The Nashorn will not be in the Ostheer at this current point in time.
-
The Nashorn will not be in the Ostheer at this current point in time.
Ok
-
I've heard it could be an Ostheer reward unit.
-
I've heard it could be an Ostheer reward unit.
This very unlikely at the moment as well.
-
im just woundering looking at the (damn nice :) ) ostheer-concept
that OH isnt able to have an 88mm Flak...
looking at history it was one of the most importanst support units
against the stronger russians tanks and it would fit in the concept
perfectly as doctrine-weapon...
sorry if someday were a simular topic up but i couldnt find it ;)
keep up the good work!
-
The 88mm FlaK 36 isn't included in the Ostheer concept until this point of time because it's already used by the other two German factions. Hence using it would be just a copy-pasting of stuff that is already there and known to players. Ostheer ought to be a unique new faction. You will also learn to love it without the 88s ;)
-
The Siegfriedblockhaus out of R.U.S.E. would be awesome :P.
-
Cruciform PaK43 would be a more unique instead of copy-pasting Flak88's.
-
Ostheer ought to be a unique new faction. You will also learn to love it without the 88s ;)
i already love it when i just looking here at ostheer-concept in forum
and look for news (and hope for release soon ^^)
Cruciform PaK43 would be a more unique instead of copy-pasting Flak88's
yeah thats right and im curious about how it will be
i just want to mentioned the Flak cause i think it would suit to ostheer... but i see nice alternatives here :)
greetz Paletta
-
PaK43 bunker? :D
-
800mm Dora railway gun bunker.
Lets get back to balance, please ;)
-
??? - this ain't no balance thread.
'Though the suggestions above are funny.
-
IJoe, I think you know best that such suggestions are not what the devs consider as good for balance. That's the reason why I wrote that line of text. ;)
-
How about an observation post that spawns 4 volks like the repair bunker spawns pios? Just call it the sentry post instead. Or maybe it's a 50 munition upgrade to the normal OP. I see it as a way to drive off ninja capping conscripts.
-
Nah,- that's gonna be either too expensive, or a bit OP.
Oh! And it sounds rather boring as well ;D
Besides, it's going to lead to some lack of micro and constitute to bad field presence, or even favor it, which is bad for game-play, IMO.
-
Besides, it's going to lead to some lack of micro and constitute to bad field presence, or even favor it, which is bad for game-play, IMO.
+1
Imagine you just have to click on your OPs to prevent the enemy from capping..
-
Scoped Kar 98k's for Gerbirgsjaegers please sick of the Generic 43's keep up the good work lads!
-
Scoped Kar 98k's for Gerbirgsjaegers please sick of the Generic 43's keep up the good work lads!
+1
-
Scoped Kar 98k's for Gerbirgsjaegers please sick of the Generic 43's keep up the good work lads!
+1
+1
-
I thought Jaegers light infantry high trained infantry while Gerbirgsjaegers are mountain soldiers, or are they the same?
-
I thought Jaegers light infantry high trained infantry while Gerbirgsjaegers are mountain soldiers, or are they the same?
Gerbirgsjagers are highly trained. I don't think the Germans really referred any soldiers of theirs as simply Jagers during the war. Schutzen might be what you're looking for, but they are the equivalent of privates. In addition, Fallschirmjagers were paratroopers.
Could be wrong, though.
-
I thought Jaegers light infantry high trained infantry while Gerbirgsjaegers are mountain soldiers, or are they the same?
Gerbirgsjagers are highly trained. I don't think the Germans really referred any soldiers of theirs as simply Jagers during the war. Schutzen might be what you're looking for, but they are the equivalent of privates. In addition, Fallschirmjagers were paratroopers.
Could be wrong, though.
There were Jägerdivisionen. Basicaly they were light infantry with equipment smiliar to the Gebirgsjäger.
-
I remembered 2 years ago, the devs have 2 concepts of the german truck, one loaded with ammo, one loaded with fuel tank. I have the idead that they could be use as sector secure, with a later upgrade the ammo truck can decrase cooldown of skills and the fuel truck can has more fuel boost. Additionally, if a fuel or ammo truck secure a strategic point, the strategic point will work ammo/fuel point depend on the truck secure it. And again... It just poped up in my mind.
-
I'm surprised that no-one suggested the Flakpanzer IV Mobelwagen, yet, suggested the Gepard, the Flakpanzer I and even the field-modded Flakpanzer T-34 (searched the thread).
The Mobelwagen is very unique, seeing that it needs to have its shields fully down to even THINK about fighting infantry, and it uses the same 3.7cm FlaK as the Ostwind (prototype had the 2cm Flakvierling), but I don't have complete knowledge of its usage, except for the fact that they were built on damaged Pz IV chassis from the Eastern Front.
Keeping up with the previous topic, I like Stavka's idea, each faction usually has a different way of securing points (PE have the 223, British have their HQs, Axis and US have the Observation Posts), it might just work.
-
This one?
-
Yep, that's the Flakvierling variant.
-
That would be really cool, I hope the devs approve. Ostheer needs an AA tank like this to match the other axis factions
-
Nope, they have the AA upgrade for the halftrack ;). Don't think they need anything else, besides they already have the Brummbär as Infantry slayer.
-
Yep, that's the Flakvierling variant.
Well to me that looks like a Whirblewind (or whatever the Flakpanzer PE gets is called)
-
Its call a mobelwagon. I have one as a model.
-
Yep, that's the Flakvierling variant.
Well to me that looks like a Whirblewind (or whatever the Flakpanzer PE gets is called)
Its easy to mistake them since both have the quad-barrel Flakvierling and mounted on the same Panzer IV chassis, but the Wirbelwind had a nine-sided turret and The Mobelwagen was simply a square box whose shields could just be lowered down. :)
Also: ah well bishop, guess I have to ask then, 251/17 or 251/21? ;)
(probably the former).
-
(http://www.rlm.at/galerie/30/sdkfz251_07.900x600.jpg)
Sdkfz. 251/17
Also we are considering to include as reward unit, if possible the Kugelblitz.
So, i don't think we are going to use the möbelwagen.
-
Would be nice if you could only call two kugelblitzs because there were only 2 produced I think.
-
What's a Kugelblitz?
-
(http://www.panzer-modell.de/referenz/suggestiv/kugelblitz.jpg)
It's a Flakpanzer based on the Panzer IV, armed with two 30mm MK103/38.
-
you guys are going to have flak coming out of your ears by release! :P
-
lol... and you haven't seen our Ostheer's base defense Flak prototype ;D.
-
IL-2 Sturmovik paranoia? :P
-
Isen´t it ironic to have the Kugelblitz who was like a prototype tank and not the Maus that everybody else asks about? :P
( OWH JESUS CHRIST DONT BAN ME!?</3)
-
Pretty soon Maus is gonna get strongly associated with "fisting & insertion" for me, 'cause that's what I imagine happening to guys, who are requesting it being included. ;D ;D ;D
-
Isen´t it ironic to have the Kugelblitz who was like a prototype tank and not the Maus that everybody else asks about? :P
( OWH JESUS CHRIST DONT BAN ME!?</3)
/ban
-
Isen´t it ironic to have the Kugelblitz who was like a prototype tank and not the Maus that everybody else asks about? :P
( OWH JESUS CHRIST DONT BAN ME!?</3)
Well, i don't think is ironic :), Kugelblitz can be a cool unit, working like the flakpanzers do. And in the other hand we have the maus... what we can do with that piece of junk? ??? I would prefer to have buildable pantherturms :P.
-
Pretty soon Maus is gonna get strongly associated with "fisting & insertion" for me, 'cause that's what I imagine happening to guys, who are requesting it being included. ;D ;D ;D
Sorry for following OT (it's related on IJoes fisting imagination), but I nearly shat my pants why I was laughing about this (is from FH2 forums BTW):
(http://img98.imageshack.us/img98/6328/dddddw.jpg)
(http://img.photobucket.com/albums/v721/Be4viz/moonbase.png)
;D
/OT
Though Kugelblitz was just produced two times, I think it has deserved its chance like the Soviet T90 which was also just a prototype. Gameplay>Realism.
-
Pretty soon Maus is gonna get strongly associated with "fisting & insertion" for me, 'cause that's what I imagine happening to guys, who are requesting it being included. ;D ;D ;D
Sorry for following OT (it's related on IJoes fisting imagination), but I nearly shat my pants why I was laughing about this (is from FH2 forums BTW):
(http://img98.imageshack.us/img98/6328/dddddw.jpg)
(http://img.photobucket.com/albums/v721/Be4viz/moonbase.png)
;D
/OT
Though Kugelblitz was just produced two times, I think it has deserved its chance like the Soviet T90 which was also just a prototype. Gameplay>Realism.
Maus->Trollface-> Spanking
+1 xD
-
Well, i don't think is ironic :), Kugelblitz can be a cool unit, working like the flakpanzers do. And in the other hand we have the maus... what we can do with that piece of junk? ??? I would prefer to have buildable pantherturms :P.
inb4 Sturer Emil ;D
oh hey, here's another unit, the Panzer Beobachtungswagen V Panther
In short - it's an artillery observation Panther Ausf. D with a dummy gun. - like the Cromwell Command Tank. :)
Unfortunately I wouldn't be entirely sure where this unit would fit, other than a special one for campaign or something.
-
FH2 thing made me laugh.
Isen´t it ironic to have the Kugelblitz who was like a prototype tank and not the Maus that everybody else asks about? :P
( OWH JESUS CHRIST DONT BAN ME!?</3)
No, not really. Maus was a super-heavy tank, Kugelblitz wasn't. The prototype argument doesn't even factor in.
This hard-on people suddenly have for the Maus is unwarrented. IS3 or not, Axis still have the heaviest tank in the game, they do not need another even heavier Tank. Seriously, leave it be.
-
Puh, For a minute there I thought i actually had been banned XD
-
Bannings on this forum is very rare... other than spam bots, only person I can remember getting banned was a guy who kept asking for CoH CD keys and shit after being told not to.
-
Lovely signature, Burro. :)
-
I have to say I feel a little bad about that people didnt understand that it was a joke.
I dont blaim you guys ofc. I blaim my failed comedian skillz XD
I blaim world of tanks for getting the Maus so popular.
Imo worlds of tanks should have like a big poster thingy when you select german tanks were it is written: 70% of our tanks did not see combat. Have a good day !
-
I blaim world of tanks for getting the Maus so popular.
Imo worlds of tanks should have like a big poster thingy when you select german tanks were it is written: 70% of our tanks did not see combat. Have a good day !
+ 99999999999999999999999!!
Exactly...all those Maus, IS-7, Panther II and other stuff makes only confusion in the people's minds.
-
I don't see how IS-3 is different from Maus. Both come from the same source: noobs begging for super-tanks. Also, neither saw battle in Europe.
Even the Pershing, which came very late-war, was confirmed to have fought a few battles. If IS-3 was confirmed to have fought in the war, then this would be a whole different story, but as of right now it seems this is another fantasy tank made real.
I'm sure there could have been other, more realistic alternative units to use as reward units instead of this. I mean if people are so desperate for a Soviet 1 time call-in...as ridiculous as it sounds, there could be a unit like "IS-2 Ace" or something.
-
I do like the idea of a IS-2 ACE. Sounds really nice and give a smexy color scheme like the Tiger ACE and you will have one great tank. Paint it some kind of real cool White Camo so the enemy knows when they are fucked ;D
-
What if the Kubelwagen had an officer in it and game a command aura? It would be unique as no other factions have a command vehicle like it. Most German officers did ride around in these at least in the early parts of the war in the east.
-
I don't see how IS-3 is different from Maus. Both come from the same source: noobs begging for super-tanks. Also, neither saw battle in Europe.
Even the Pershing, which came very late-war, was confirmed to have fought a few battles. If IS-3 was confirmed to have fought in the war, then this would be a whole different story, but as of right now it seems this is another fantasy tank made real.
I'm sure there could have been other, more realistic alternative units to use as reward units instead of this. I mean if people are so desperate for a Soviet 1 time call-in...as ridiculous as it sounds, there could be a unit like "IS-2 Ace" or something.
Let's put aside that was confirmed or not to have fought a few battles (which i remember someone post a book where is told that it really fought during the last months of war), the IS-3 was built in numbers during the last part of WW2 and many units where finished before May 1945. That's enough to include it in a game that features unlimited Bergetigers, Ostwinds, Crocodiles, StuH on Pz IV chassis, Pumas, Henschel 129s, Wirbelwinds... and nothing from that list, even the IS-3, is comparable with the Maus.
I do like the idea of a IS-2 ACE. Sounds really nice and give a smexy color scheme like the Tiger ACE and you will have one great tank. Paint it some kind of real cool White Camo so the enemy knows when they are fucked ;D
That sounds cool... but it's too late now ;D.
-
I don't see how IS-3 is different from Maus. Both come from the same source: noobs begging for super-tanks. Also, neither saw battle in Europe.
IS3 was added because we had the model and it would've been a shame to waste it. People want the Maus added as a direct response to the IS3, which is an utterly retarded premise. IS3 is more akin to the KT, and in the game the IS3 has been toned down so it doesn't challenge the KT's position as strongest tank in the game.
I'm sure there could have been other, more realistic alternative units to use as reward units instead of this. I mean if people are so desperate for a Soviet 1 time call-in...as ridiculous as it sounds, there could be a unit like "IS-2 Ace" or something.
Remember this is CoH we're talking about, accuracy was never it's strong suit. Besides, IS2 Ace sounds uninspiring, especially when the IS3 model was there, animated and ready to use.
-
I do like the idea of a IS-2 ACE. Sounds really nice and give a smexy color scheme like the Tiger ACE and you will have one great tank. Paint it some kind of real cool White Camo so the enemy knows when they are fucked ;D
That sounds cool... but it's too late now ;D.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
ME WANTS MY ACE :'( :'( :'( :'( :'( :'( :'( :'(
-
Well, in the future we could possibly do something like that when we replace the models. Buildable IS2's use the early stepped hull, IS2 Ace uses the glacis hull. Would explain for armour differences.
-
Well, in the future we could possibly do something like that when we replace the models. Buildable IS2's use the early stepped hull, IS2 Ace uses the glacis hull. Would explain for armour differences.
KK sounds good, I hope we can arrange that, or maybe make the early version and late version reward units, one is better but more expensive, while the other is cheaper and less efficient.
Though that would be very Blitzy so maybe not.....
-
I don't see how IS-3 is different from Maus. Both come from the same source: noobs begging for super-tanks. Also, neither saw battle in Europe.
IS3 was added because we had the model and it would've been a shame to waste it. People want the Maus added as a direct response to the IS3, which is an utterly retarded premise. IS3 is more akin to the KT, and in the game the IS3 has been toned down so it doesn't challenge the KT's position as strongest tank in the game.
Well that's the thing unfortunately. It was added just for the sake of adding it, simply because there was a model available. Its like adding the Maus simply because there's a World of Tanks model available. Hopefully this IS-3 unit can be replaced with something different, and less fantasy-like, like the "IS-2 Ace" later on.
It is right that the Soviet 1-time call in for Breakthrough isn't as strong as the German 1-times (KT / Jagdpanther). People need to look at this from a balance standpoint before simply blindly new shit in.
If you look at the doctrines, right now Breakthrough doctrine is like PE Tank Destroyer doctrine PLUS elements from Luftwaffe Doctrine (luft ground forces for repair / air strike) all rolled into one. Not to mention their airstrike is much better than the Henschel one, but costs the same. Breakthrough doctrine has to be weaker somewhere to make up for its more useful commander abilities. Every doctrine has its relatively useless abilities, such as Inspired Assault, V1, Tank Awareness, APC rounds, etc, but for Breakthrough doctrine, the abilities are all useful.
-
Nothings wrong with breakthrough atm its very expensive to begin with, it will be overshadowed by the new prop doc. also henschel is actually rather powerful vs armor and base buildings, I think IL-2 eventually needs to have its AI ability decreased and its AT ability increased.
the muni cost is not an issue also you forget IL2 comes at the late stages of the game were soviets will have a big muni upkeep so all this is taken into account. theres more to it than just comparing faction costs
The IS-3 will usually win vs every axis heavy except for KT and jagp in a slugfest, but those super heavys are the ones where micro will allow you to win.
IS-2 ace? eww :D
-
Hi, I wanna suggest some units for Foreign Support Units, like Italian Camicie Nere (Black Coats) with 3 Carcano, 1 Breda M1930 and 1 MAB 1938, 47/32 AT gun and M14/41 medium tank, Romanian Mountain troops with 4 Kar98k and 1 MP41, Hungarian Honved and Turan II medium tank, Panzer 38t for Germans and all their allies in early game and StuGIII Ausf.B for Germans only.
-
Hi, I wanna suggest some units for Foreign Support Units, like Italian Camicie Nere (Black Coats) with 3 Carcano, 1 Breda M1930 and 1 MAB 1938, 47/32 AT gun and M14/41 medium tank, Romanian Mountain troops with 4 Kar98k and 1 MP41, Hungarian Honved and Turan II medium tank, Panzer 38t for Germans and all their allies in early game and StuGIII Ausf.B for Germans only.
I sort of took this idea from somebody else, but here was it anyway.
All foreign infantry when you get them have equal stats, but you can upgrade them they become different.
Finns - AT rifles - Become very good against light armor
Hungarians - I heard they had a very powerful rocket launcher, they could use that - Good against heavy armor
Italians - MAB-38 SMG's - Good against infantry at close range
Romanians - Larger squads since Romania sent many men into Russia - Again, infantry advantage
-
Well, in the future we could possibly do something like that when we replace the models. Buildable IS2's use the early stepped hull, IS2 Ace uses the glacis hull. Would explain for armour differences.
This is one of these Burroideas i truely love.
But what would it replace than? I guess 90% of ppl would hate to see the IS3 replaced again, its simply the literally pike of soviet tank engineering.
The way Rudguard explained it axis only ppls should be fine with it as well.
Regards,
-V-
-
Well, in the future we could possibly do something like that when we replace the models. Buildable IS2's use the early stepped hull, IS2 Ace uses the glacis hull. Would explain for armour differences.
This is one of these Burroideas i truely love.
But what would it replace than? I guess 90% of ppl would hate to see the IS3 replaced again, its simply the literally pike of soviet tank engineering.
The way Rudguard explained it axis only ppls should be fine with it as well.
Regards,
-V-
True.
As for what it could replace, maybe T-34 call-in?
-
As for what it could replace, maybe T-34 call-in?
That would be waaay to soon for a heavy tank ace. Maybe you could just make it replace the standard IS-2 and raise its cost plus hardcap it?
-
As for what it could replace, maybe T-34 call-in?
That would be waaay to soon for a heavy tank ace. Maybe you could just make it replace the standard IS-2 and raise its cost plus hardcap it?
But it would be an expensive one-time call-in. This should pay.
-
As for what it could replace, maybe T-34 call-in?
That would be waaay to soon for a heavy tank ace. Maybe you could just make it replace the standard IS-2 and raise its cost plus hardcap it?
But it would be an expensive one-time call-in. This should pay.
Still to soon. It comes second in the command tree. Maybe the XP cost could be raised then. To keep things fair ;)
-
I'd say, just make it REALLY expensive on XP (like Tiger) - this would halt it's early entry.
And don't forget - it will host no pesky riders, and won't be able to capture points.
-
I'd say, just make it REALLY expensive on XP (like Tiger) - this would halt it's early entry.
And don't forget - it will host no pesky riders, and won't be able to capture points.
Yeah, that might be fine. I fully agree with you. But we should keep sticking to topic, this isn't the reward unit suggestion thread of Red Army suggestions :P
-
It would probably be a model change of the IS2 for those who think the IS3 is unrealistic, IS2 Ace would have exactly the same stats. Although, thought I heard somewhere that you can only have 1 reward vehicle per unit, may have been tripping. Unless the IS3 is a 10% chance vehicle... same stats as the IS2 Ace, but you have a 10% of getting it instead of the IS2.
-
It would probably be a model change of the IS2 for those who think the IS3 is unrealistic, IS2 Ace would have exactly the same stats. Although, thought I heard somewhere that you can only have 1 reward vehicle per unit, may have been tripping. Unless the IS3 is a 10% chance vehicle... same stats as the IS2 Ace, but you have a 10% of getting it instead of the IS2.
Sorry, I don't like the idea :(
As for stats, IMO it should be better than vet 3 panther (it's a one-time call-in, after all).
-
You mean that there could be a random factor that is deciding about whether the player gets an IS-2-Ace or an IS-3 ingame? With both vehicles having the same stats?
-
1) Ace's gotta be doctrinal 1 time call-ins
2) they gotta be on "top" of a doctrine call-in list
IS-2 ace would need a spot on its very own. Making it a KV-2 replacement with a HE-shot ability to fit underground combat sounds quite interesting for example. Hell i would like that.
Regards,
-V-
-
Remember that there is already a reward unit for the KV-2..
-
Hi, I wanna suggest some units for Foreign Support Units, like Italian Camicie Nere (Black Coats) with 3 Carcano, 1 Breda M1930 and 1 MAB 1938, 47/32 AT gun and M14/41 medium tank, Romanian Mountain troops with 4 Kar98k and 1 MP41, Hungarian Honved and Turan II medium tank, Panzer 38t for Germans and all their allies in early game and StuGIII Ausf.B for Germans only.
I sort of took this idea from somebody else, but here was it anyway.
All foreign infantry when you get them have equal stats, but you can upgrade them they become different.
Finns - AT rifles - Become very good against light armor
Hungarians - I heard they had a very powerful rocket launcher, they could use that - Good against heavy armor
Italians - MAB-38 SMG's - Good against infantry at close range
Romanians - Larger squads since Romania sent many men into Russia - Again, infantry advantage
Of course what you say is correct but I was suggesting buildable foreign support units like what I suggested and more units for Ostheer in every doctrines... Because when Germany attacked USSR in 1941 there were a lot of StuG III B/D/E and some Pz38t in service into the Wehrmacht.
-
3.7cm flak 43 needs to be in game somehow, maybe mounted on the back of an sWS
-
the one thing that i haven't see yet for the Ostheer is a anti air tank all of the axis have at least one, even if it is a doctorine call-in
the one that i think would best serve is the Flakpanzer IV Kugelblitz.
they were used in the final days of the war and only aginst the russins, a great addition even as a future reward unit if you ask me
-
the one thing that i haven't see yet for the Ostheer is a anti air tank all of the axis have at least one, even if it is a doctorine call-in
the one that i think would best serve is the Flakpanzer IV Kugelblitz.
they were used in the final days of the war and only aginst the russins, a great addition even as a future reward unit if you ask me
They won't have an AA tank but will have the halftrack with the optional upgrade to AA.
-
Hi, I wanna suggest some units for Foreign Support Units, like Italian Camicie Nere (Black Coats) with 3 Carcano, 1 Breda M1930 and 1 MAB 1938, 47/32 AT gun and M14/41 medium tank, Romanian Mountain troops with 4 Kar98k and 1 MP41, Hungarian Honved and Turan II medium tank, Panzer 38t for Germans and all their allies in early game and StuGIII Ausf.B for Germans only.
I sort of took this idea from somebody else, but here was it anyway.
All foreign infantry when you get them have equal stats, but you can upgrade them they become different.
Finns - AT rifles - Become very good against light armor
Hungarians - I heard they had a very powerful rocket launcher, they could use that - Good against heavy armor
Italians - MAB-38 SMG's - Good against infantry at close range
Romanians - Larger squads since Romania sent many men into Russia - Again, infantry advantage
Of course what you say is correct but I was suggesting buildable foreign support units like what I suggested and more units for Ostheer in every doctrines... Because when Germany attacked USSR in 1941 there were a lot of StuG III B/D/E and some Pz38t in service into the Wehrmacht.
random info: stug accounted for most tank kills of any german armor in WWII 8)
-
Hi, I wanna suggest some units for Foreign Support Units, like Italian Camicie Nere (Black Coats) with 3 Carcano, 1 Breda M1930 and 1 MAB 1938, 47/32 AT gun and M14/41 medium tank, Romanian Mountain troops with 4 Kar98k and 1 MP41, Hungarian Honved and Turan II medium tank, Panzer 38t for Germans and all their allies in early game and StuGIII Ausf.B for Germans only.
I sort of took this idea from somebody else, but here was it anyway.
All foreign infantry when you get them have equal stats, but you can upgrade them they become different.
Finns - AT rifles - Become very good against light armor
Hungarians - I heard they had a very powerful rocket launcher, they could use that - Good against heavy armor
Italians - MAB-38 SMG's - Good against infantry at close range
Romanians - Larger squads since Romania sent many men into Russia - Again, infantry advantage
Of course what you say is correct but I was suggesting buildable foreign support units like what I suggested and more units for Ostheer in every doctrines... Because when Germany attacked USSR in 1941 there were a lot of StuG III B/D/E and some Pz38t in service into the Wehrmacht.
random info: stug accounted for most tank kills of any german armor in WWII 8)
Really? I would've thought Panzer 4 had that record.
-
look it up :)
-
It makes sense becuase of the low profile of assualt gun type tanks. Also, many were made. ^-^
-
If not already, mentioned there should be (considering there is a Berlin map) late war units like Volkssturm, Nachtjagers, or the Luftschutz.
-
Oh for god's sake... ::)
(http://www.majhost.com/gallery/Elburro/shite/ef_unit_inclusion_chart.jpg)
-
I don't think that because we have a berlin map we need to add that.
-
Whatever its just a suggestion if you dont want suggestions dont put up a suggestion forum
Post Merge: June 14, 2011, 03:48:38 AM
I didnt register for this crap to be ridiculed for my ideas, especially since they're legitimate.
-
...What exactly is wrong with these suggestions? ??? (Coming from someone who doesn't know shit about history. ;))
-
Well honestly you cant tell me Nachtjagers wouldn't be cool to use I mean COME ON Nightvision MP44's! They would look bad ass.
-
Prototype;
Used in one battle;
Used at the very, VERY end of the war;
However bad ass it may be, that's like trying to put Horsemen into the soviet army because the Polish still had Calvary at the beginning of the war for a short period of time. I mean come on.
Besides, what would we do if there were MP44s with night vision running around on Kursk?
-
...What exactly is wrong with these suggestions? ??? (Coming from someone who doesn't know shit about history. ;))
Well Volkssturm were basically the German equivalent of Conscripts, armed with just about anything they could find in stocks and in reserves. The Devs are against it because they don't want a carbon copy of a unit that already exists.
Nachtjagers were soldiers armed with StG44 with Vampir Infared Devices, basically the first usable night-vision scope and we won't use it because the game doesn't really have any advantages for different periods of the day and weather conditions, so not going to happen. An extra day or two of designing a model for useless equipment can be wasted better for something that will be used.
Luftschutz are useless in a game in which Ground Combat is the main emphasis, so no. (although don't scream at me if I'm thinking of the wrong Luftschutz, I have heard this name used in different contexts)
EDIT: And now i have to add more stuff to my bloody list >:(
EDIT 2.0: And please do look over earlier posts using the search button, I assure you most of the ideas you have might have been brought up before.
-
Ok if this isnt already an Idea how about this: Me 262 Rocket strike, It would function like the P47 Strafing run but with R4M rockets?
-
Thats what the stuka is for
-
Well honestly you cant tell me Nachtjagers wouldn't be cool to use I mean COME ON Nightvision MP44's! They would look bad ass.
If I see someone who walks in sunglasses at night, I dont think hes cool, I think he belives that sunglasses will make him cool.
Same thing with using nightvision in daytime.
-
@DrRockzo1986
I don't think no one is laughing about your suggestions. I think all of us we have answered this topic, treated it as a legitimate suggestion.
I don't know if such units would fit for an Ostheer campaign, but ceirtanly not for normal gameplay.
Because they represent the last days of the third reich, and the Oshteer tries to represent more than that.
Besides LordRommel won't let that happen ;D.
-
But I was just told by a guy called Cranialwizard via a list of whats acceptable that if something is outdated it should be replaced by something more up to date.
-
Please read that lovely list that is at the bottom of my sig. the one that says Units Devs won't add... (It's a link)
-
I was wrong about the use of R4M rockets anyway, not sayin they werent used for ground targets but as I recall they were meant for bombers.
-
I suggested that too a while ago XD... request denied.
Yeah, modernization is the upgrade that will make that possible, don't know if we could replace our stuka with one of those after the Schutzen War Camp modernization is finished, but don't give high hopes to that (because was already discarded).
-
Well anyway Im full of ideas so stay tuned
-
Just make sure they conform with that lovely list, the Giant Poster about unit inclusion and actually have some place in the game, not just a "I feel like it cause it sounds/looks cool" type of unit
-
Merged posts.
-
I just want people to know that these Nachtjägers are pure fiction. Sadly ;C I think they are awesome. But my reserach and other people reaschereas ends up with that the only true Nachtjägers that existed were the brave night figther pilots trying to defend citiez from bombing raids. ( Yes I call them brave because they are defending civilianz, DEAL WITH IT<3)
The nachtjägers we want to exist the ones with stg44 rifles with vampyr nightvision scopes and leibermuster camo. These unit its just a fictional unit the japanese Dragon model company have made up ;/
-
They are certainly not fictional, and they did exist in Infantry, Mechanized, and Armor Divisions, not just in the Lufftwaffe.
There were no particular units named "1st Nachtjager Divsion", or other such stuff, but certain Vampir-using (or similar device) were called by there peers "Nacthjagers" for their job, attacking or defending at night using their Infrared equipment. So they certainly not fake.
The Leibermuster camo with StG 44/ Vampir scope is an idealization of what a well equipped Nachtjager would look like, but I'm sure that many didn't wear that particular camo, nor did they always have StG44, I've seen and heard of units using Vampir scopes on MG34s and MG42s with varying degrees of success.
-
Really? I am having troubles believing that. An source would be awesome :D Always fun to learn new stuff ^^
-
Don't have too many sources atm, I have seen some pictures of weaponry with Vampir scopes. For example this Panther was found with this equipment mounted on the turret. Other pictures exist with Halftrack mounted variants and I have seen, but currently cannot find, stills of MG42s with said equipment
http://www.oocities.org/desertfox1891/nightfightingpanthers/nightfightingpanthers.htm
(http://www.oocities.org/desertfox1891/nightfightingpanthers/nightfightingpanthers.htm)
An article about this stuff
-
Try the wikipedia page about the Zielgerät 1229 or Vampir. It says Grenadiers who used this equipment were known as Nachtjagers and how the equipement was used in combat during 1945.
Post Merge: June 16, 2011, 02:25:44 AM
@neosdark
wouldnt the volksturm be more like the russian partisan unit instead of conscripts?
-
Umm no. The Volkssturm were organized by the local Nazi Party Leaders, they were not gangs of roving soldiers or civilians who were later supplanted with handlers. The Volkssturm was supposed to be a militia reminiscent of the Landwehr of Prussia and the Landsturm of the Napoleonic Wars. However unlike the Partisans who usually formed by themselves with little political meaning, the Volkssturm was supposed to be the Full-Out Defense of Germany formed by local Nazi Party officials of any men they could get their hands on, not operating covertly, but in conjunction with Heer forces. Also Partisans sabotaged installations in occupied territory while the VS (which i will abbreviate them from now on kinda getting annoying writing that over and over) was supposed to prevent installations from being captured and destroyed by Soviet armies.
What you are referring to is the Werwolf orginization which was supposed to be a German partisan force on paper, but was mainly for propaganda purposes
-
Oh, well I was going for which game model they were most like I just cant bring myslef to see them like the Conscript unit because the main picture for the Volkssturm on Wiki reminds me of the Partisan model
-
Most Conscripts were rag tag soldiers too. Its just propaganda that they all had nice clean forms, many went into battle in their own clothes and if they survived, and the local area received fresh uniforms (not to mention reinforcements), then would they be dressed like real soldiers.
-
Thanks for the reply. I did know about the Panther and now when you mention it I remember something about mgs with the Vampyr sight too. Hell, the Nachtjägers I were talking about ( the fighterplanes) I read somewhere that even those were equipped with the vampyr. However in the end. Its a really rare piece of equipment and I believe many did never see any action. (Kind of sad because its AWESOME! )
-
That is indeed correct very few saw service, mainly because the first shipment that the Wehrmacht received, they refused to use (I'm particularly sure on what grounds though). The few units that did use it used it with efficiency though, so as a campaign thing, it sounds cool.
-
For Ostheer, I suggere to give them some bunkers which could be upgrade in reinforcement point, anti-tanks bunker, MG bunker and motar bunker!
What the community think???
-
Besides that the Ostheer concept is already done and the factions design doesn't tend to be based on bunkers like Wehrmacht is, the idea is not that bad, though maybe a concrete version of Brits emplacements.
If you want a fancy OH bunker, try the Panzernest (http://www.warlordgames.co.uk/neo/wp-content/uploads/2009/05/osprey_panzernest.jpg) that can be constructed by Sturmpioneers. ;)
-
community thinks this should be posted in Ostheer Suggestion thread.
And I don't think that OH needs a lot of upgrades for bunkers to make them more campy than WH already is.
-
I think that the Panzernestnest will make me happy thx! ;)
But a constructible Motar bunker and a AT bunker should be cool, isnt it ???
-
in terms of modern ( even WWII) warfare, what isn't in move is dead.
Emplacements are for british faction, levae it as it is. Also they are easy to destroy/ neutralise... and some people claim they are lame.
-
in terms of modern ( even WWII) warfare, what isn't in move is dead.
I do not recall. Will Ostheer have amobile reinforce point like the PE IHT?
-
Yeah, i believe they will have a Halftrack.
-
ostheer will be very flexible and will have the most options available to any axis faction, otto
-
it has already be announced that the ostheer has a halftrack
(http://i56.tinypic.com/ae6rnt.jpg)
you can reinfoce there and after an upgrade also healing troops
-
The model might be modified, the skin certainly will. It'll also have an optional Flak 38 upgrade with modernisation.
-
Perhaps, an Infantry Squad armed with StG44's.
They have the ability to go into Precision Mode or Assault Mode.
In Precision Mode, they fire their rifles Semi-Automatically, maintaining high accuracy even at longer ranges. While in Assault Mode, they fire fully automatically in order to deal high damage in a short time.
Maybe to prevent it from being abused, the switch could take a few seconds or have a cooldown timer, or some other system (such as switching to auto as a mun ability, similar to rifle's suppression fire).
-
the ostheer has already an mp40 after modernisation stg44 squad
why the devs shoud create another one?
Panzerfusiliers
Role: Infantry
Weapons: 4xMP40, after modernisation: 4xMP44.
Upgrades: Extended magazines (might be removed)
Abilities: Grenade Shower
Modernisation: Gain MP44 instead of MP40.
Summary: A squad of four soldiers wielding MP40 submachine guns. They are tougher than the Landser and excels in close combat. Their time based ability called "Grenade Shower", as the name suggest, unleash a vicious rain of stielhandgranates to the target until the effect worns off. Extended magazines upgrade grants them a better rate of fire.
-
I probably should have posted that in the ability suggestion thread, which I only just noticed.
How unprofessional of me :-X
-
(http://i239.photobucket.com/albums/ff276/Gertudedubeef/fin3.jpg)
(http://i239.photobucket.com/albums/ff276/Gertudedubeef/fin2.jpg)
(http://i239.photobucket.com/albums/ff276/Gertudedubeef/fin1.jpg)
(http://i239.photobucket.com/albums/ff276/Gertudedubeef/fin.jpg)
-
Fuckin' A that's nice, man. ;D Kind of the equivalent of the Quad-50.
-
Excellent job DMz ;D!!!
-
I would like it to have a supply upgrade so that it can drop weapons for a certain amount of munitions depending on the weapon.
-
Nice work DMz! :D
-
What i think is final version with uv map fully sorted ect.
http://i239.photobucket.com/albums/ff276/Gertudedubeef/251-174.jpg (http://i239.photobucket.com/albums/ff276/Gertudedubeef/251-174.jpg)
http://i239.photobucket.com/albums/ff276/Gertudedubeef/251-173.jpg (http://i239.photobucket.com/albums/ff276/Gertudedubeef/251-173.jpg)
http://i239.photobucket.com/albums/ff276/Gertudedubeef/251-172.jpg (http://i239.photobucket.com/albums/ff276/Gertudedubeef/251-172.jpg)
http://i239.photobucket.com/albums/ff276/Gertudedubeef/251-17.jpg (http://i239.photobucket.com/albums/ff276/Gertudedubeef/251-17.jpg)
Belongs to fatsos division.
-
Looks great :D!!
-
I like it DMz. I think we should use that instead of an another unoriginal Flak Panzer.
-
I like it DMz. I think we should use that instead of an another unoriginal Flak Panzer.
Ehmm... we already said that Ostheer Sdkfz. 251 will have an upgrade to make it Sdkfz 251/17 ;D. And you are looking at the very unit that will be on Ostheer side :D. Quite unique IMO.
-
I like it DMz. I think we should use that instead of an another unoriginal Flak Panzer.
Ehmm... we already said that Ostheer Sdkfz. 251 will have an upgrade to make it Sdkfz 251/17 ;D. And you are looking at the very unit that will be on Ostheer side :D. Quite unique IMO.
Then what was with all the talk of like Mobelwagens and Kugelblitzes and whatever awhile ago?
-
Kugelblitz is planned to be the reward unit for the Brummbar. Well, it's just an idea, not consolidated yet :). We could never try to add such unit to the normal gameplay.
-
What blackbishop said.
Looks great :D!!
Nice work there, mate. 8)
-
How is DMz not a Dev??? That is my question.
-
Zat's amazing! :D
-
How is DMz not a Dev??? That is my question.
Because he's free like a bird ;D!
-
but is this the model used by the ostheer?
or is it only the same thing made by another?
-
Man I can't wait to shoot down those pesky Sturmoviks with those AA halftracks. ;D
-
Man I can't wait to shoot down those pesky Sturmoviks with those AA halftracks. ;D
2 Ostwinds do the job pretty damn good actually. Add some vet and there's no air threat. (And free muni!)
-
You can salvage munitions from crashed planes?
-
Of course. ;)
-
but is this the model used by the ostheer?
or is it only the same thing made by another?
This is the model that Ostheer will use :). Model by DMz, animations by eliwood, it will be made for their community project on RelicNews forum ;D. What means this is not exclusive to Osheer :).
-
Oh, alright. So what's this project they're working on?
-
http://forums.relicnews.com/showthread.php?245065-Community-Model-Project-Updated-3-July-I-ll-werf-your-nebel (http://forums.relicnews.com/showthread.php?245065-Community-Model-Project-Updated-3-July-I-ll-werf-your-nebel)!
-
Nice, man! I love mods! So their project is basically just creating new units?
-
realy nice model
but in direct comparison
(http://i56.tinypic.com/ae6rnt.jpg)
(http://i239.photobucket.com/albums/ff276/Gertudedubeef/fin.jpg)
(http://i239.photobucket.com/albums/ff276/Gertudedubeef/251-17.jpg)
i think the 2nd pic looks more like a relic skin which i would prefer :D
-
realy nice model
but in direct comparison
(http://i56.tinypic.com/ae6rnt.jpg)
(http://i239.photobucket.com/albums/ff276/Gertudedubeef/fin.jpg)
(http://i239.photobucket.com/albums/ff276/Gertudedubeef/251-17.jpg)
i think the 2nd pic looks more like a relic skin which i would prefer :D
I agree I like skin 1 and 2 better. But if most of the Ost vehicles will look like Skin 3 I think that's a better choice. I like them all very much and they all look fan-freaking-tastic, I just like 1 and 2 for their relic-look-alike type of coloring. To me Skin 3 is dark and looks like something to use on a darker woodland map.
-
I think we should use historically accurate camo patterns. Relic's fantasy skins are terrible.
-
I think we should use historically accurate camo patterns. Relic's fantasy skins are terrible.
no thay would mean that the devs must replace also the vanilla skins and changing vanilla wont happen.
and yes i like the vanilla look of pic 1 and 2 :D
-
I think we should use historically accurate camo patterns. Relic's fantasy skins are terrible.
Many things in Company Of Heroes are inaccurate or exaggerated. It's part of the charm. ;)
-
IMO Fieldgrey war machine skins > Relic skins > Camo fruit skins, but that's just me.
I do think that OH following Relic's skinning scheme is best though.
-
I hope it'll be possible for somebody to make an MP compatible OH skinpack though.
I'm sorry, but I just can't take the Germans (or anybody for that matter) seriously in Relic skins.
-
They're not meant to be taken seriously. ;)
-
They're not meant to be taken seriously. ;)
I find a game where you blow the living sh*t out of people and shred them apart with machine guns to be hardly a joke.
Yes, the gameplay isn't neccesarily historically accurate but atleast make the visuals so. Please, at least.
-
There is plenty of comedy spread amongst the chaos, though.
-
There is plenty of comedy spread amongst the chaos, though.
And that comedy can still be funny with historic uniforms and skins.
-
I'm not saying it can't - I'm just saying that the skins don't need to be historically accurate, because the game isn't really about that. Whatever the devs choose to use, i'll be happy with.
-
Fine, as long as a dev, or somebody, makes an optional skin mod for the OH if possible.
-
Would it be possible to play multiplayer with a skin mod if other players don't have it? Would they conflict or be incompatible? How are they implemented? Like reward units or another mod?
-
Would it be possible to play multiplayer with a skin mod if other players don't have it? Would they conflict or be incompatible? How are they implemented? Like reward units or another mod?
I use a vanilla skinpack and it has no issues with anybody else.
-
Alright, that's cool. 'Cause if everybody needed that skin mod to play together, you would be severely limited in who you can play with... So if only you have that mod installed, your units will appear like normal to the other players?
-
Alright, that's cool. 'Cause if everybody needed that skin mod to play together, you would be severely limited in who you can play with... So if only you have that mod installed, your units will appear like normal to the other players?
Yes. That is correct. And their units look like your skinpack.
-
The grayish skin 2 is my favorite.
-
Would it be possible to play multiplayer with a skin mod if other players don't have it? Would they conflict or be incompatible? How are they implemented? Like reward units or another mod?
I use a vanilla skinpack and it has no issues with anybody else.
How the hell are you getting it to work in EF MP games? I've been trying to get my own skins to work for a long time now. They work 100% in vanilla CoH just not in EF.
-
See here (http://easternfront.org/forums/index.php?topic=2107.0).
-
See here (http://easternfront.org/forums/index.php?topic=2107.0).
Please don't give me that "see here" stuff. I know how to use the search tool. If that thread worked out for me, I wouldn't be asking here.
-
See here (http://easternfront.org/forums/index.php?topic=2107.0).
Please don't give me that "see here" stuff. I know how to use the search tool. If that thread worked out for me, I wouldn't be asking here.
I'm afraid that's how I got the one I'm using to work, the RSP.
-
And it (RSP) works in vCoH 2.602, EF 1.4?
-
And it (RSP) works in vCoH 2.602, EF 1.4?
Yes I'm pretty sure.
-
And it (RSP) works in vCoH 2.602, EF 1.4?
Yes I'm pretty sure.
I'm also sure, currently I use it and I have no problems.
-
I like RSP, but they overdid it on the Wehr Infantry Camo, it detracts from the game to me.
I can't rememeber the one I'm using now though, it's one of the others from there :-X
-
I like RSP, but they overdid it on the Wehr Infantry Camo, it detracts from the game to me.
I can't rememeber the one I'm using now though, it's one of the others from there :-X
You are right. There any Feld Grau wehr mods?
-
How about a propaganda Halftrack as a new unit? Don't know where it would go but I think it would be cool :P. It can raises stats of infantry or lower enemy infantry stats. I saw it on a movie(Enemy at the gates) being used on the eastern front. If you put an officer in it the Propaganda HT would improve and a few infantry can ride inside. I have no idea if this was an officially built but I'm sure it was used more than once :D.
-
Well. Ostheer is kind of already decided . But its always fun to suggest new units anyways :D The name kind of sucks but what about this.
Weapon carrier
(Link with pic!)
http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/07-Others/Panzer1/Munitionsschlepper1A.htm (http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/07-Others/Panzer1/Munitionsschlepper1A.htm)
A ammo carrier :D With no gun. Its just goes around supporting units. How? Well, it works like a gun shop :D
When you select the unit it have a bunch of abiletys. Those are to purchase weapons for ammunition. Once purchased the tank drops the weapon so an infantry unit can pick it up :D In this way you can equip your troops with weapons even behind enemy lines.
I am not really sure about the weapon arsenal and prices however.
But one of the weapons I think should be the zb26. An lmg you can purchase for like 75 ammu. I though of the wehrs grenadiers lmg mg42 first but wanted their mg to stay unique for them ^^
An Solothurn anti tank rifle would be neat too :D
It should be expensive. Like 110 ammu and work like the other anti tank rifles in the game but It would fire much faster because its semi automatic :D
Hope nobody thought it before. I felt kind of unique XD
-
Sounds alright. Similar to the Panzer Elite Munitions Halftrack, but rather than instantly cool down abilities, it can give you weapons in enemy territory? I'm not so sure that's enough to warrant purchasing it for most players, so it should do something else, too.
-
Yeah I though that too. Hmm. It can pick up weapons and exchange that for ammu? :D
So lets say you slay an Ranger blob, it can ¨clean¨up all those bazookas laying around and get ammu for it :D
-
Unless it gives you a great deal of Ammo, i think it would be more profitable to pick it up with infantry and use it on the enemy.
What about if it can lay Mines, and maybe even Teller Mines?
-
Yeah I though of that too. But then its practically a better version of the ammunition halftrack and I dont really want to be the one making an poor unit worthless . (Yes it have feelings<3)
But maybe yes..
Units nearby reloads faster? Not cooldown, I mean RELOAD. Like make Paks shoot faster (it reloads between every shoot :>) and guys with panzerschrecks etc ^^
-
Sure, i think that could work.
-
Ostheer is in no way decided. I'm sure the devs are still taking suggestions. Even Soviets aren't finished yet and are being adjusted still.
-
Yeah! Then my idea still has a slim chance! ;D
-
... Weapon carrier... An Solothurn anti tank rifle would be neat too :D ... What about if it can lay Mines, and maybe even Teller Mines?
... Units nearby reloads faster? Not cooldown, I mean RELOAD. Like make Paks shoot faster (it reloads between every shoot :>) and guys with panzerschrecks etc
1. I like all these ideas for an Ostheer Weapons Support carrier. Other ideas for the vehicle: reinforce, combat support bonus, Tracked PzIII chassis used and made available upon modernization.
2. +1 to the Solothurn. It was used by Germany, Italy, Finland, Hungary, and Bulgaria during WWII. Sounds just about right for a generic Axis Minor Power Upgrade.
(http://www.wehrmacht-history.com/images/heer/engineer-vehicles/munitionspanzer-iii-2.gif)
http://www.wehrmacht-history.com/heer/support-vehicles/munitionspanzerwagen-auf-fgst-panzer-iii.htm (http://www.wehrmacht-history.com/heer/support-vehicles/munitionspanzerwagen-auf-fgst-panzer-iii.htm)
-
The Solothurn could be a possible upgrade for the foreign callin squad.
I also like the idea of the weapon carrier.
-
What do you think, devs? Would it be possible to implement this?
-
What do you think, devs? Would it be possible to implement this?
I would anyways never ask for anything more if that happen <3 :3
-
About the Solothurn, don't know... perhaps has some chances, depends of the foreign troops thingy that will be implemented and if BurroDiablo wants it. The thing about foreign units is, that there is (almost) nothing written yet about them, so that weapon has a chance.
About the modified Pz. I that carries munitions, don't know where it could be placed ??? But if such unit will be added, I would add as effect to decrement the muni cost of abilities within some small radius. Adding mines to that would make it a copy of PE's munition HT.
EDIT: Btw, I also like that ability you describe similar to US' Supply Drop ability (only weapons though).
-
@Black Bishop: Thanks. THe Picture shown is a PzIII variant, The basic model for which is part of the Ostheer Design, No?
A StuGIII variant was also used for this purpose, I couldn't find a picture, (mounted an MG34). This might be easier to reskin. It could be added to the Stug Gui as an option upon modernization.
-
@Otto 213
tch! You got me there XD... I haven't looked at your link, I just saw @Sommarkatze's one.
-
Adding mines to that would make it a copy of PE's munition HT.
Not Teller Mines. ;) Why does it matter if it's similar to another unit, anyway? I think it would be good to have it be able to place Mines of some sort. Give it some more usefulness, you know?
-
How about as a artillery gun(or reward unit :P) for Ostheer you include the Heuschrecke 10(nicknamed "grasshopper"). It was developed during 1942 but was canceled in 1943 due to the greater need for panzers, not b/c of any mechanical problems. This could possibly replace the brummbar or the 75mm Infantry support gun. It never made it to mass production but then again the IS-3 wasn't involved in WW2. Im not critizing it I'm just saying that this wouldn't be the only historically inaccurate vehicle in the game.
http://en.wikipedia.org/wiki/Heuschrecke_10 (http://en.wikipedia.org/wiki/Heuschrecke_10)
-
How about as a artillery gun(or reward unit :P) for Ostheer you include the Heuschrecke 10(nicknamed "grasshopper"). It was developed during 1942 but was canceled in 1943 due to the greater need for panzers, not b/c of any mechanical problems. This could possibly replace the brummbar or the 75mm Infantry support gun. It never made it to mass production but then again the IS-3 wasn't involved in WW2. Im not critizing it I'm just saying that this wouldn't be the only historically inaccurate vehicle in the game.
http://en.wikipedia.org/wiki/Heuschrecke_10 (http://en.wikipedia.org/wiki/Heuschrecke_10)
Wish I had that unit suggestion chart handy.
To be blunt the answer is No. This unit was only a prototype.
-
I never knew there was a suggestion chart :P. Or are u just being sarcastic b/c if u aren't I'd like to see it :D. Just so I don't say things twice.
-
How about as a artillery gun(or reward unit :P) for Ostheer you include the Heuschrecke 10(nicknamed "grasshopper"). It was developed during 1942 but was canceled in 1943 due to the greater need for panzers, not b/c of any mechanical problems. This could possibly replace the brummbar or the 75mm Infantry support gun. It never made it to mass production but then again the IS-3 wasn't involved in WW2. Im not critizing it I'm just saying that this wouldn't be the only historically inaccurate vehicle in the game.
http://en.wikipedia.org/wiki/Heuschrecke_10 (http://en.wikipedia.org/wiki/Heuschrecke_10)
Wish I had that unit suggestion chart handy.
To be blunt the answer is No. This unit was only a prototype.
+1
So, because we added the IS-3 we need to add something worse to the Ostheer that badly ???? It never went to mass production because was cancelled. No way this is going to be featured in the Ostheer.
You should not rely on the IS-3 to make suggestions for Ostheer. Even if we make a compromise to add some prototype units because of the IS-3, at least we should add something better/interesting.
If you are interested to read that chart you will find it near the end of the OP... List of Units that the Eastern Front will NOT ADD (http://easternfront.org/forums/index.php?topic=5672.0)
-
[...]You should not rely on the IS-3 to make suggestions for Ostheer. Even if we make a compromise to add some prototype units because of the IS-3, at least we should add something better/interesting.
If you are interested to read that chart you will find it near the end of the OP... List of Units that the Eastern Front will NOT ADD (http://easternfront.org/forums/index.php?topic=5672.0)
+1.
i would say that if any prototype-like unit get's added, it should have seen some combat at least and it should only get added as a reward and not a regular unit
-
How about the Flakpanzer V coelian 37mm Flak gun? As an upgrade it can be epuiped with the 55 mm gun. I have no idea if the ostheer mod has an aa system :P so this could be a nice way to counter planes, especially that doctrine ability from breakthrough strategy. BTW I'm not familiar with this tanks hstroy so don't ask me :( sorry.
-
@Fishhunterx
That thing was a prototype and never was built. I would prefer the kugelblitz.
-
Oh sorry :P. I just saw it while surfing around and though it looked cool XD. Whats a kugelblitz?
-
http://en.wikipedia.org/wiki/Kugelblitz (http://en.wikipedia.org/wiki/Kugelblitz)
(http://upload.wikimedia.org/wikipedia/commons/c/ce/Kugelblitz.jpg)
(http://upload.wikimedia.org/wikipedia/commons/e/eb/Munster_Flakpanzer_Kugelbliz_Modell_%28dark1%29.jpg)
-
Aaaah pictures were too big! xD
-
What a large pic :o. Nvm then
-
lolwut ?? ^^
It would be easier to bring to CoH due to using Pz. IV chassis/animations.
-
I have another idea (I can already sense the face palm XD) How about the Sd.kfz265 command tank. Again, no knowlegde of it's history but I guess it could be like a Cromwell command tank. It could keep all thos Panzer III formations running smoothly :D
-
And what should replace ????
-
Oh :(. Forgot about that XD. IDK since Im not completely familar with osthers layout and I dont feel like chacking the announcment pages.
-Horray Im strelky ^^
-
I guess you didn't see that nice stickied post named "Summary of the Ostheer sneaks [WIP]" on this section ::).
There's already a command vehicle, sdkfz. 263... but it's doctrinal.
-
I should probably look at that now :-[
-
I should probably look at that now :-[
XD... will be updated after we roll out the video I guess ;D.
-
Today?
-
Today?
Eventually.
-
@Tankbuster
Honestly I don't know ;D. But we had some problems and because of that we couldn't roll the video at the last month :(.
-
Take your time. Take your time. But why is blackbishop a major?
-
He's a major b/c he has less than 1000 post but more than 500. Did I state that correct ???. What video are u guys talking about ???
-
HE use to have like 3000 post and now he has 666, I think that's hes question.
-
He keeps resetting to 666. ??? Maybe someone has been deleting his old posts? :P
-
Or maybe he likes "The Number of The Beast" :P
-
Well if that's the case, it should be 18. ;) :P
-
Isnt 666 the devil's number ;D
-
Nope; It's 3 sixes, which is 18. ;)
-
Lol. I think you added them :P. 6+6+6=18
-
Exactly. ;)
-
Guys, this is the Ostheer Suggestions topic, not a math class ;).
-
Sorry. :-[ I'd still like to know what's happening with your post count, though... If you figure it out, let me know. ;)
-
Rizz is artificially upsetting the balance of the universe. I expect terrible things to happen but for now let us get back on topic :P
-
Alright, to get this discussion rolling again I propose the mobelwagon. DMZ has created an excellent model and is currently animating it. I believe it will stay more true to the AA platform CoH Axis has been built on.
PS this is not to replace the halftrack in place, just to make a more armored AA platform.
-
Which model is he making ? The 37mm primary gun one
(http://www.papertigerarmaments.com/mobelwagen_winter_view.JPG)
or the quad 20mm flak 38 gun
(http://t1.gstatic.com/images?q=tbn:ANd9GcQilVTiNVgroAoaw54hKxj7YrGd7HwQ1DCbzVAP2c8ZdmtFFDNZCQ)
-
The 37mm version. Shields dropped. Here, take a look.
-
Hmm, good looking. Is it possible to raising the shield up and down ? If the shield is dropped, it allows the SPG to shoot ground targets but make it vulnerable to AT weapons ( Bazooka, PTRD,..). When shield is on, it will disable the ground targeting ability but its better in vs aircraft. That is just my thought.
-
The shields have to be lowered in order to shoot. Only for transport, shields are raised.
-
That one are cute :D Once again however the weapon teams will become immortal against bullets XD Should this be a reward unit or a standard unit?
-
Reward unit IMO, maybe for the Brummbär.
-
No should put it as a reward unit for the Marder 2 because we already have the Stug 3.
-
Both of those are AT units. The units have to replace a unit that has the same general role.
-
Both of those are AT units. The units have to replace a unit that has the same general role.
Correct. Brummbär is the OHs Blob decimator, so Möbelwagen would be a good replacement. I don't think adding this is neccesary though because OH already has enough AA units (SdKfz 251/17, Flak 38).
-
Not anti air but also light vehicles like M8, M3 stuart, T-70-90. The mobelwagen's roll should be like the Ostwind but it has an extra raisable shield that could be modernized in the OH modernization.
-
What do you mean by modernized? The Möbelwagen was built with shields.
-
i must say i dont see any need for this unit "Möbelwagen" (i dont mean that the unit istself is crap) but we have alredy a halftrack with flak upgrade (anti inf anti air), a stug III (anti tank maybe anti inf?) and the brumbär (anti inf anti emplacement)
so if there is a reward unit of Brumbär i think it should be another unit which work totaly different to the brumbär
maybe as reward stormpioneers can build the Schwere Feldhaubitze 18
-
with shields up -> AA only
with shields down -> AA and AI
(would be realistic)
-
@ evilSpike so what will encounter fast moving light tanks like the T-70-90 and have better armor than the Luch ?
-
with shields up -> AA only
with shields down -> AA and AI
(would be realistic)
Would also be stupid. ::)
-
@ evilSpike so what will encounter fast moving light tanks like the T-70-90 and have better armor than the Luch ?
ok we are still talking about a reward unit for the brumbär right? :D
if not sorry^^
as a reward for the luchs hm... i this its not the same as the luchs but it would be a nice alternative. the SdKfz 251/22 Pakwagen
(http://www.panzer-modell.de/berichte/251-22/21g.jpg)
higher range than luchs and more damage output but therefor much lower armor
-
That looks like a mobile pak38 for tier 2 IMO... i think there are better stuff to choice for the Luchs if we would add a reward unit for it (IMO it doesn't need a reward unit).
-
@ evilspike. Sorry 8) i was talking about replacing the Marder 2, i just used the Luch for example and after i read the OH sneak peak, i don't know if the Luch and the Sdk. 251/17 with Flak-38 is meant to be an AA vehicle ( i thought they can AA) because the description doasn't include this ability for them. BTW the SdKfz 251/22 Pakwagen is a nice vehicle to replace the Luch since the player has 2 optiions are AT or AI.
-
About the 251/17 acting as AA support... I thought that was obvious, so I didnt write it. I don't consider that as an ability, but as a feature.
The sdkfz. 251/22 doesn't fit with the concept of modernization to be the replacement of the Luchs :).
-
it was only an exemple^^
i dont think that the luchs need a reward, also the marder dont need one i think
-
Or maybe the sdkfz. 251/22 is a modernization for the troops transport XD. I mean from the troops transport you can upgrade to the 251/17 or to the 251/22.
-
That looks like a mobile pak38 for tier 2 IMO... i think there are better stuff to choice for the Luchs if we would add a reward unit for it (IMO it doesn't need a reward unit).
How do you decide whether a unit needs a reward unit or not? ???
-
i would say we can think about reward units for ostheer after the release
maybe we had some nice ideas after starting the balancing or in the beta... but atm without testign existing units its not the best idea to talk about reward units for units you dont know how they work ingame
@Mr.Q iirc
the halftrack flak upgrade is atm the modernisation upgrade^^
-
That looks like a mobile pak38 for tier 2 IMO... i think there are better stuff to choice for the Luchs if we would add a reward unit for it (IMO it doesn't need a reward unit).
The Pak-Wagen was armed with the 75mm PAK 40 ;) So it was much stronger then the Pak 38.
I would like too see this version of the SdKfz. 251 ingame but it is difficult to find the right unit for replacing.
-
That looks like a mobile pak38 for tier 2 IMO... i think there are better stuff to choice for the Luchs if we would add a reward unit for it (IMO it doesn't need a reward unit).
The Pak-Wagen was armed with the 75mm PAK 40 ;) So it was much stronger then the Pak 38.
I would like too see this version of the SdKfz. 251 ingame but it is difficult to find the right unit for replacing.
Reward unit for Stukas on 251s?
-
That looks like a mobile pak38 for tier 2 IMO... i think there are better stuff to choice for the Luchs if we would add a reward unit for it (IMO it doesn't need a reward unit).
The Pak-Wagen was armed with the 75mm PAK 40 ;) So it was much stronger then the Pak 38.
I would like too see this version of the SdKfz. 251 ingame but it is difficult to find the right unit for replacing.
Reward unit for Stukas on 251s?
I'd rather see this as a reward unit for the 75mm PAK40, with fuel cost of course.
-
That looks like a mobile pak38 for tier 2 IMO... i think there are better stuff to choice for the Luchs if we would add a reward unit for it (IMO it doesn't need a reward unit).
The Pak-Wagen was armed with the 75mm PAK 40 ;) So it was much stronger then the Pak 38.
I would like too see this version of the SdKfz. 251 ingame but it is difficult to find the right unit for replacing.
Reward unit for Stukas on 251s?
I'd rather see this as a reward unit for the 75mm PAK40, with fuel cost of course.
Jeah. Could work ;) But this will be a topic when Ostheer is released xD
-
Something a little less OP to replace the pak 40 would be the RSO.
http://en.wikipedia.org/wiki/Raupenschlepper,_Ost (http://en.wikipedia.org/wiki/Raupenschlepper,_Ost)
Maybe it has already been discussed but who knows.
-
Something a little less OP to replace the pak 40 would be the RSO.
http://en.wikipedia.org/wiki/Raupenschlepper,_Ost (http://en.wikipedia.org/wiki/Raupenschlepper,_Ost)
It's not OP as long as the devs keep the stats on a moderate level. The PAK40 on the SdKfz 251 could have decreased stats in order to make it balanced.
-
I think it looks pretty cool, in a...weird sort of way.... :-\
(http://upload.wikimedia.org/wikipedia/en/7/7d/Rso_pak.jpg)
-
schwimmpakwagen! :P
-
It would be a reward unit obviously and would need to lock down before firing.
-
omg what it this for an ugly monster???? :o
-
Hey! Tanks have feelings, too! >:( :P ;D
-
this is my first time idea so please excuse my English and i hob you read it all
in real life , when a tank or any vehicle is about to be destroyed the crew will abandon it for there safety , then they come back to fight again using another tank or vehicle.
and when a tank or any vehicle receive some kind of promotion it mean that the crew is the one has achieved a level of experience .
so my idea is:
when a tank or any vehicle is about to be destroyed or running out of control the crew get a chance to get out of it, and they will have the same veterancy level , so , we can make them inter another tank or vehicle to make it promoted .
and that is really what promotion is about, because the crew is the affective element not the empty tank
but of course that dose not mean that when a tank reach a veterancy level it will always be available in the battle because when a tank or a vehicle get suddenly destroyed by a shot or a mine the crew will die inside it
it can be used for the (USA , UK , USSR) army
so
i think that we can eject the crew at 10% of the tank life or it will be automatically ejected when it is out of control
only the promoted tanks and armory will be able to eject its crew so that the pop will not be affected
1- the crew will be consist of 5 members (captin , driver , gunner , loader , scout...)
2- there fight ability will be limited ( because they are not supposed to be on the ground ) but they have personal weapons for a little self defense
3- camouflage ability and hold fire (to remain in cover) and bick up weapons from ground
4- and they can be moved in the battle ground to secure points and finally can enter tanks or light armor to promote it
----------------
i just want to say that it is a grate mod and i cant wait to see it
in coh tov the Tiger tank story we all saw how the crew abandoned the Tiger when the British shot it
also this idea can be used in EF
great work
-
well, nice idea... for other mod :) EF is like vCoH, and in there we don't have any tank crews.
-
this is my first time idea so please excuse my English and i hob you read it all
in real life , when a tank or any vehicle is about to be destroyed the crew will abandon it for there safety , then they come back to fight again using another tank or vehicle.
and when a tank or any vehicle receive some kind of promotion it mean that the crew is the one has achieved a level of experience .
so my idea is:
when a tank or any vehicle is about to be destroyed or running out of control the crew get a chance to get out of it, and they will have the same veterancy level , so , we can make them inter another tank or vehicle to make it promoted .
and that is really what promotion is about, because the crew is the affective element not the empty tank
but of course that dose not mean that when a tank reach a veterancy level it will always be available in the battle because when a tank or a vehicle get suddenly destroyed by a shot or a mine the crew will die inside it
it can be used for the (USA , UK , USSR) army
so
i think that we can eject the crew at 10% of the tank life or it will be automatically ejected when it is out of control
only the promoted tanks and armory will be able to eject its crew so that the pop will not be affected
1- the crew will be consist of 5 members (captin , driver , gunner , loader , scout...)
2- there fight ability will be limited ( because they are not supposed to be on the ground ) but they have personal weapons for a little self defense
3- camouflage ability and hold fire (to remain in cover) and bick up weapons from ground
4- and they can be moved in the battle ground to secure points and finally can enter tanks or light armor to promote it
----------------
i just want to say that it is a grate mod and i cant wait to see it
in coh tov the Tiger tank story we all saw how the crew abandoned the Tiger when the British shot it
also this idea can be used in EF
great work
So, Blackbishop told you your answer, but that wasn't good enough, so you posted it again here with the same text.
Not going to happen dude.
-
this is my first time idea so please excuse my English and i hob you read it all
in real life , when a tank or any vehicle is about to be destroyed the crew will abandon it for there safety , then they come back to fight again using another tank or vehicle.
and when a tank or any vehicle receive some kind of promotion it mean that the crew is the one has achieved a level of experience .
so my idea is:
when a tank or any vehicle is about to be destroyed or running out of control the crew get a chance to get out of it, and they will have the same veterancy level , so , we can make them inter another tank or vehicle to make it promoted .
and that is really what promotion is about, because the crew is the affective element not the empty tank
but of course that dose not mean that when a tank reach a veterancy level it will always be available in the battle because when a tank or a vehicle get suddenly destroyed by a shot or a mine the crew will die inside it
it can be used for the (USA , UK , USSR) army
so
i think that we can eject the crew at 10% of the tank life or it will be automatically ejected when it is out of control
only the promoted tanks and armory will be able to eject its crew so that the pop will not be affected
1- the crew will be consist of 5 members (captin , driver , gunner , loader , scout...)
2- there fight ability will be limited ( because they are not supposed to be on the ground ) but they have personal weapons for a little self defense
3- camouflage ability and hold fire (to remain in cover) and bick up weapons from ground
4- and they can be moved in the battle ground to secure points and finally can enter tanks or light armor to promote it
----------------
i just want to say that it is a grate mod and i cant wait to see it
in coh tov the Tiger tank story we all saw how the crew abandoned the Tiger when the British shot it
also this idea can be used in EF
great work
So, Blackbishop told you your answer, but that wasn't good enough, so you posted it again here with the same text.
Not going to happen dude.
no , Lord Rommel closed the first post and told me about the right place to post it , so i re-posted it with modification before reading Blackbishop answer
my bad, sorry
-
@eyas
The problem with that is, tanks don't use proper crew. So, you cannot just tell them to abandon the vehicle, however we can spawn them (see jagdpanther bug).
In this case we could spawn infantry at the same vet level than the dead tank, but they won't have the kill record that the tank had because, they are different units. Besides, unless we use scar code I guess, we cannot make the tank just spit out it's crew when reaching 10% of HP but only when is dead.
And the main reason is that this not fit CoH at all.
-
@eyas
The problem with that is, tanks don't use proper crew. So, you cannot just tell them to abandon the vehicle, however we can spawn them (see jagdpanther bug).
In this case we could spawn infantry at the same vet level than the dead tank, but they won't have the kill record that the tank had because, they are different units. Besides, unless we use scar code I guess, we cannot make the tank just spit out it's crew when reaching 10% of HP but only when is dead.
And the main reason is that this not fit CoH at all.
thank you blackbishop for the information :) , i did not know that :)
-
Here is an interesting take on the JP/crew bug:
- When a tank crew is spawned allow it to "cap" and recrew the "White Tanks". Whether these tanks are wrecks at start or a manifestation of the "White Tank Bug" that occurs with the BergeTiger doesn't matter.
- The recrewed tank could be from an opposing faction.
- The crew should have low hitpoints and no special abilities except capping. Armament should be side arms only.
I realize this will not likely go anywhere, but the notion has a certain appeal, it is in vCoH and EF, and we have all seen pictures of captured enemy vehicles.
-
Sound too like MoW.
-
Here is an interesting take on the JP/crew bug:- When a tank crew is spawned allow it to "cap" and recrew the "White Tanks". Whether these tanks are wrecks at start or a manifestation of the "White Tank Bug" that occurs with the BergeTiger doesn't matter.
- The recrewed tank could be from an opposing faction.
- The crew should have low hitpoints and no special abilities except capping. Armament should be side arms only.
I realize this will not likely go anywhere, but the notion has a certain appeal, it is in vCoH and EF, and we have all seen pictures of captured enemy vehicles.
sounds interesting for a new unique game mode (like red tide/blitzkrieg). but as blackbishop explained it does not fit into regular vCoH.
-
Well IDK if this idea will happen but if Im correct there a little "easter egg" where you destroy Tiger, Jagdpanther, or KT, a special grenadier squad pops out with special names. They are obviously defenseless but its fun to see ;D. I think its being removed next patch so tr it quickly :P.
-
Guys the Blitz mod has release the new Mobelwagen, you should check it out.
-
why should we use the möbelwagen in the ostheer if we have already a flak upgrade for the halftrack?
right makes no sense
-
Guys, about the Ofenrohr Truppen i think after the modernization they should have the MP-40s or maybe K98 or better if you can do it is the MP-18 SMG.
(http://upload.wikimedia.org/wikipedia/commons/thumb/8/85/Bergmann_MP18.1.JPG/800px-Bergmann_MP18.1.JPG)
Because i think that the Lugers won't help to protect the squad in mid-late game since the Strelkies get access to PPShs or DPs that will be alot of troubles for the squad.
-
@Mr.Q
They use luggers because at the moment we designed were at a special 2x1 promotion :P.
Don't know, they are supposed to be terrible against infantry, hence they got luggers.
-
Oh, you mean this one
(http://upload.wikimedia.org/wikipedia/commons/6/6a/Arty08.jpg)
quite portable.
-
Guys, about the Ofenrohr Truppen i think after the modernization they should have the MP-40s or maybe K98 or better if you can do it is the MP-18 SMG.
(http://upload.wikimedia.org/wikipedia/commons/thumb/8/85/Bergmann_MP18.1.JPG/800px-Bergmann_MP18.1.JPG)
Because i think that the Lugers won't help to protect the squad in mid-late game since the Strelkies get access to PPShs or DPs that will be alot of troubles for the squad.
I think the Erma or Bergermann MP-35 would fit better, MP-18 was made in World War 1 and abandoned after the war when the allies took the weapons and designs.
And call me stupid and oblivious, but what are the Ofenrohr truppen? They weren't in the video were they?
-
no but they are t1 units^^
but they werent ready to show so they will be in the next video
-
The mp18 is sweet :> But I vote for c96 pistols.
-
And call me stupid and oblivious, but what are the Ofenrohr truppen? They weren't in the video were they?
AT troops. They begin as Panzerbusche zug then progress to Ofenrohr (early Panzershreck) zug after Gruppen Post modernisation. Their gear isn't ready yet and it's the gear that makes them which I why I think they weren't shown.
-
The mp18 is sweet :> But I vote for c96 pistols.
This. Broomhandles are epic!
-
Hm now i'm considering kinds of weapons can be used by the foreign troops
Maybe the Swedish MG-35/36A
(http://world.guns.ru/userfiles/images/machine/mg91/knorr-bremse_m40.jpg)
Or maybe the Polish copy of the BAR
(http://upload.wikimedia.org/wikipedia/commons/thumb/4/48/RKM_Browning_wz._1928%2C_Muzeum_Or%C5%82a_Bia%C5%82ego.jpg/800px-RKM_Browning_wz._1928%2C_Muzeum_Or%C5%82a_Bia%C5%82ego.jpg)
Italian MG
(http://world.guns.ru/userfiles/_thumbs/Images/machine/mg85/fiat-revelli_m1914-35.jpg)
Breda Italian M1930
(http://world.guns.ru/userfiles/_thumbs/Images/machine/mg83/breda_m1930_1.jpg)
and... you guys can find more at Modern Firearms.
-
That polish BAR looks ugly! :-\
-
Its just rusty cause the morons who took the picture and keep the gun like having a non-firing, rare as fudge BAR
-
Lol the Swedish MG-35/36A looks kinda like a trumpet ;D
-
http://translate.google.com/translate?hl=en&sl=hu&tl=en&u=http%3A%2F%2Fwww.freeweb.hu%2Fzsoltmilitary%2Findex157.htm (http://translate.google.com/translate?hl=en&sl=hu&tl=en&u=http%3A%2F%2Fwww.freeweb.hu%2Fzsoltmilitary%2Findex157.htm)
My suggestion for a Hungarian call in
Highly effective 128mm AT rocket which also had a shrapnel packed version vs infantry.
(http://www.freeweb.hu/zsoltmilitary/szalasi%20r%F6ppentyu8.JPG)
-
So we're back to the good old Foreign unit call ins aren't we, you guys , Rommel would be most displeased >:(
-
So we're back to the good old Foreign unit call ins aren't we, you guys , Rommel would be most displeased >:(
But wasn't it said we'd get Foreign troops? We're just suggesting weaponry they should use.
-
but the concept is more or less finished!
so if its not in atm i think it will also not be included till release.
-
but the concept is more or less finished!
so if its not in atm i think it will also not be included till release.
I thought the Doctrines sneak peak included call-in Foreign support. Unless they sadly cut that out or I was dreaming. :(
-
Indeed, AFAIK the foreign units concept is already finished.
And we only will show them when they are done :P. No need to show the concept yet.
-
@bb
maybe we can close this thread?
atm there is no real need to add new units to the ostheer
we can open it again after release to suggest some reward units?
-
Guys back to the Ofenrohr Troopen's secondary weapon ( the one who doesn't carry AT gun) do you guys think the MP-3008 fit the spot ?
(http://upload.wikimedia.org/wikipedia/en/9/99/MP_3008_Sub_Machine_Gun_Wooden-Stocked.jpg)
Since it was mass production in early 1945 but 10,000 was produced, a cheaper replacement of MP-40 can save the Ostheer from the red tide ?
-
That is a copied sten not a MP 40.
-
Yes i know but i said a replacement for MP-40 not variant.
-
Guys back to the Ofenrohr Troopen's secondary weapon ( the one who doesn't carry AT gun) do you guys think the MP-3008 fit the spot ?
(http://upload.wikimedia.org/wikipedia/en/9/99/MP_3008_Sub_Machine_Gun_Wooden-Stocked.jpg)
Since it was mass production in early 1945 but 10,000 was produced, a cheaper replacement of MP-40 can save the Ostheer from the red tide ?
just a question
which sense it should be to offer a unit which shows the units and weapons of 1941-43 after modernisation a mp 3008 which was produced in 1945???
this is not against you Mr.Q but plz stop suggesting things just to suggest something
special all weapons which were only build in 1945 are sensless to suggest! they dont show the eastern front at all
-
A Luger is all these guys need, they are used to support other Troops and are not to be used offensively like Grenadiers, Tank Hunters, Rangers and the like.
Remember, when modernised they gain TWO early-production Panzershreks per unit... for the Wehr to gain the same AT power it costs 150mu for each Grenadier unit and for the PE you can only do it doctrinally. These guys may be borderline OP already, they do not need Submachine guns or Rifles to give them better AI capabilities, they are pure AT support.
@bb
maybe we can close this thread?
atm there is no real need to add new units to the ostheer
we can open it again after release to suggest some reward units?
I think this topic has ran out of usefulness, but I feel we should keep it open. If people want to suggest I'd rather they did it here than spew out 10000 separate topics.
-
Guys i found the pic that compare the outward of MG-34 and MG-34/41, hope it's useful.
(http://www.nighttiger.net/machine-gun-v1-repeating-weapons/images/3517_1242_357.jpg)
Comparison of Mauser Machine Guns of the MG-34 Series. (A) MG-34. (B) MG-34 iModiricd). (C) MG-34 S. (D) MG-34/41
And here is the source
http://www.nighttiger.net/machine-gun-v1-repeating-weapons/info-exs.html (http://www.nighttiger.net/machine-gun-v1-repeating-weapons/info-exs.html)
-
Ok...so?
-
I mean that this pic can make people get clearer about the differences between the MG-34 and MG-34/41.
-
I mean that this pic can make people get clearer about the differences between the MG-34 and MG-34/41.
So wrong topic if this is your intention ;)
-
Hi there!
First of all, I'm new user here and I'm sorry about my spelling mistakes :-\
I remember that you designed to Ost Heer have some forgein units as command upgrade ??? I think it would be if those forgein units could be Finnish guerrilla units. Those units served with germans in some cases. They did some sneaky attacks and sabotages behind ruskies frontlines. They used Suomi KP/-31 as main gun, it was more accurate tan PPSH-41 (which was copy) and the same time much more expensive. Their role in the game could be something between Russian saboteurs and Wehrmacht's stormtroopers. Tell me what you think about that idea?
-
@Sa-Int
Point taken.
-
could we possibly add this to the ostheers arsenal?
http://en.wikipedia.org/wiki/Panzer_I (http://en.wikipedia.org/wiki/Panzer_I)
it can serve as one of the ostheers light tanks but it has a ability to convert the standard panzer 1 to a command tank attaching a bedframe antenna to it giving it the ability to either give it a generous bonus it could also have the ability to call off map artillery (only after unlocking the bedframe antenna)
-
a recon vehicle is already there the panzer 2 luchs
-
a recon vehicle is already there the panzer 2 luchs
-edited- to serves as the ostheers light tank
-
nope that tank would be worse than the recon tank.
Anyways there is a unit suggestion thread you should post in.
-
It was already outdated by 1939. Therefore, no.
Topic can be moved into unit suggestions or locked.
-
moving this to unit suggestions and also the panzer 1 was one of the main tanks along with the panzer 2 leading the way in operation barbarossa
-
Merged. I don't really think we are going to see the Pz. I in Ostheer :-\.
-
i would like to see the panzer 1 implamented into the ostheer (reward unit or whatever have you) it can become a command tank with the tanks upgrade ability which will give the panzer 1 a bedframe antenna with this new upgrade the panzer 1 can now become a command tank providing either offensive or defensive bonuses also with the antenna unlocked the panzer 1 can now call in off map artillery barrages and smoke cover for advancing tanks
Post Merge: September 04, 2011, 12:42:15 PM
let me rephrase that the pz1 could be like the cromwell command tank shared vet can provide bonuses and can call in either arty strikes or smoke cover doesnt necessarily have to be a ifv or main battle tank i understand that it wasnt the best tank in the world but on the eastern front the pz1 served different services such as command and control recon and even a flame tank in some instances
-
The Ostheer concept has been final for a while, adding more vehicles only slows down development time. Maybe we can add a Panzer 1 in the future as a Sd.Kfz. 263 Luftwaffe Kommand replacement, but that won't be until after the initial release.
-
The Ostheer concept has been final for a while, adding more vehicles only slows down development time. Maybe we can add a Panzer 1 in the future as a Sd.Kfz. 263 Luftwaffe Kommand replacement, but that won't be until after the initial release.
you know burro i actually like that idea :)
-
The armed, light tank version :D.
-
moving this to unit suggestions and also the panzer 1 was one of the main tanks along with the panzer 2 leading the way in operation barbarossa
Well. Panzer I was outdated before ww2. All Pz I were backtracked form front lines in 1941. No german division used Pz I for assault during operation Barbarossa. Later on there were some trials with the heavy version Pz I Ausf. F. So when Ostheer will see a Pz I version i hope we will take Ausf. F because this tank had seen a kind of combat at the eastern front.
-
So... Not everything what's in MoW will be included in EF :D.
-
So... Not everything what's in MoW will be included in EF :D.
Jeah xD Nice point ;D
-
Ok i have an oddball suggestion here but hear me out.
Before i begin i am aware that this is bending the rules a little.
The Luftvärnskanonvagn L-62 Anti II / 40M Nimrod
So what is it?
Well its a Swedish built AA gun armed with a 40 mm Bofors that was then sold to Finland and to the Hungarians under licence and after some very minor modifications became the 40M Nimrod.
Hang on i thought we said no specific foreign units?
Ah yes we did but, in the Ostheer description we have an entry for: Foreign Battlegroup - 3CP (Call-in two random Foreign squads (or 1 random squad plus a random crewed weapon) and 2 Foreign Tanks).
Now, i'm going out on a limb here and guess that something like the Panzer 38(t) is going to be used to represent foreign tanks due to the fact it was used by several different countries.
In a similar manner this AA unit was used by two different countries and as such doesn't actually have to represent any particular nation (just like the Panzer 38(t) ).
Ok so it side steps the the rule against representing specific nations but, why else should we include it?
Well apart from the fact it looks rather nice it has a duel anti-air anti-armour role meaning theirs some flexibility about where it could be slotted in as a reward unit. On top of this the Hungarians had a unique weapon for this vehicle called the 42M Kerngranate. This was essentially a giant rifle grenade fitted over the main gun that could make for a pretty cool special attack ability.
-
Is there already a crewed weapon. If not the idea sounds neat :P
-
@Fishhunterx
Not yet :).
@One-eye
Sounds good, I hope this can be added ;D.
-
1. The L62 looks like it might be a good reward unit for the Ostwind.
2. If some version of the Pz.I is included in Ostheer I would argue for the JagdPz.I w/47mm cannon.
3. As interesting and cool as all the suggested AFVs in this thread are, I would really rather see some flavor of Pz.IV MBT in Ostheer.
-
Something that counters light armored vehicle spam early game. God I hate that shit.
-
I dunno if it has been suggested before but search didn't return anything.
SdKfz 250/11.
Role: Light, mobile AT support
Deployed from: Schutzen War Camp, Heavy support
Weapon: 2.8 cm schwere Panzerbüchse 41 (heavy AT rifle).
Cost:
250 MP
15 fuel
Special abilities: Hit the engine! (20 munitions). The half-track will fire one shot that will damage the targeted vehicle's engine. A second shot will destroy the engine.
-
I dunno if it has been suggested before but search didn't return anything.
SdKfz 250/11.
Role: Light, mobile AT support
Deployed from: Schutzen War Camp, Heavy support
Weapon: 2.8 cm schwere Panzerbüchse 41 (heavy AT rifle).
Cost:
250 MP
15 fuel
Special abilities: Hit the engine! (20 munitions). The half-track will fire one shot that will damage the targeted vehicle's engine. A second shot will destroy the engine.
Pretty much sounds like the AT halftrack which the PE have...
-
I dunno if it has been suggested before but search didn't return anything.
SdKfz 250/11.
Role: Light, mobile AT support
Deployed from: Schutzen War Camp, Heavy support
Weapon: 2.8 cm schwere Panzerbüchse 41 (heavy AT rifle).
Cost:
250 MP
15 fuel
Special abilities: Hit the engine! (20 munitions). The half-track will fire one shot that will damage the targeted vehicle's engine. A second shot will destroy the engine.
Pretty much sounds like the AT halftrack which the PE have...
UH-OH! He figured it out! Quick! Censor him! AHHHHH!
-
I dunno if it has been suggested before but search didn't return anything.
SdKfz 250/11.
Role: Light, mobile AT support
Deployed from: Schutzen War Camp, Heavy support
Weapon: 2.8 cm schwere Panzerbüchse 41 (heavy AT rifle).
Cost:
250 MP
15 fuel
Special abilities: Hit the engine! (20 munitions). The half-track will fire one shot that will damage the targeted vehicle's engine. A second shot will destroy the engine.
Pretty much sounds like the AT halftrack which the PE have...
UH-OH! He figured it out! Quick! Censor him! AHHHHH!
Lolwut?
-
Name: Spion Spähtrupp
Squad: 2 in a squad.
Weapons: Silenced Lugers (?)
Abilites: Verkleidung (Disguise) - Resemble the selected enemy squad. (Targetted enemy squads with more people will just make this squad look wounded and missing a few.)
*(Or just make the enemies not shoot at them automatically unless told to or they themselves shoot. If this is the case give them a Hold Fire button.)
Pfadfinder (Scout) - Toggled ability. As long as it's active, the targeted area will be revealed to the Axis indefinitly. The squad cannot move and has no bonus cover while active.
Tarnung (Camouflage) - Squad becomes hidden from view, but cannot move.
Make them buyable from the HQ for 200 Manpower. Awesome scout units.
Thoughts guys?
-
It kinda sounds cool :P. Maybe it could be used to find snipers :D
-
um.... OH recon team? Like SU observers? :-\
-
I think that Disguise would be hard to do, maybe just some camo abillity where they can move
-
It sounds kinda cool, but I think that Brandenburgers more or less already are part of the latest OH concept, right?
They'd be doctrinal but very similar, and I personnaly think Brandenburgers would be nicer :P
-
I think the disguise thing won't work, because this is not Red alert series, you only have squads not individuals. So that the player will more control of their units.
-
I think the disguise thing won't work, because this is not Red alert series, you only have squads not individuals. So that the player will more control of their units.
Fine, the disguise doesn't have to be in. Just make them act like medics, as in the enemy doesn't automatically shoot them unless told specifically to do so.
My idea is something unique the other factions don't quite have, which is a dedicated scout squad.
-
Although I'm unsure how Ostheer secure their resources, I had an idea sometime ago regarding, not a unit, but a unique observational post.
The idea is an obs. post that resembles a set of loudspeakers, its ability would be to secure the resources in the sector, but rather than improving the resources of said sector, it would take a more defensive role by slowing down units (or just infantry) that enter the sector (i.e. they'd be more cautious).
Meanwhile, it'd give no bonus to friendly units, as I'm sure a slowed down squad of infantry are already weak as it is :P
As for the above idea of a dedicated scout squad, I think the Space Marine Scout Squad from DoW2 would be along the lines of what you might want, since that squad can camouflage and can get a detection radius when upgraded. It'd fit the whole "dedicated scout" role.
-
I like silverwolf's idea, I saw a model of the propaganda speaker in Brit's campaign in Caen city. Slow unit down will give great (too much) benefit to maps have big sectors like Langres, mine suggestion is make the speaker buff def for units in that sector to make a combo with bloodlust ability of the ostheer.
-
I'm guessing somebody suggested it, but I'd like to see some of the earlier tanks the Germans operated. For example:
- Panzer II Ausf F
This would fill the role of the Sd.Kzf. 234/1 the standard Wehrmacht faction has.
- Panzer III Ausf J¹ or L
Somewhat comparable to the T-34/76 but with an inferior gun, this could be primary battle tank of the Ostheer until they can unlock heavier armor.
-
Both those vehicles are in the Ostheer already. You should read the OH updates.
-
105mm Nebelwerfer 40 mobile heavy mortar, I'd assume it would be the equivalent of the heavy mortar upgrade that the soviets have.
-
105mm Nebelwerfer 40 mobile heavy mortar
another wikipedia weapon? I'd rather see Nebelwerfer 42 210mm.
-
105mm Nebelwerfer 40 mobile heavy mortar
another wikipedia weapon? I'd rather see Nebelwerfer 42 210mm.
Why cephalos, wikipedia is where 60% either confirm, valadate, or find new WWII ideas ;D ;D ;D
The other 35% use either movies or video games *cough*COD*cough* to find or validate our ideas :P ;)
The other 5% actually have knowledge of history ;D ;) 8)
-
105mm Nebelwerfer 40 mobile heavy mortar
another wikipedia weapon? I'd rather see Nebelwerfer 42 210mm.
Why cephalos, wikipedia is where 60% either confirm, valadate, or find new WWII ideas ;D ;D ;D
The other 35% use either movies or video games *cough*COD*cough* to find or validate our ideas :P ;)
The other 5% actually have knowledge of history ;D ;) 8)
What he said. Unless your a WWII historian, wikipedia or the internet in general is the way to go.
Also as long as the weapon in question existed, had a decent service record and has not been used previously in the game, I don't see what the problem is.
It would be moved around by a crew of 4 or 5, similarly to the AT crews, but would fire higher caliber mortar rounds and it would have a slightly longer range. Think of it as a mini 105 howitzer carriage, that can be moved around.
I think thats original in terms of coh weapons.
-
hey i dont know if this is a good idea, but i was wondering if you guys might want to include the Panzerkampfwagen 38t. i know it was a medium to light tank, and saw a lot of action in the eastern front. ialso know it was used for the invasion of the soviet union and poland. let me know if you think this is a good idea.
-
I always wonder what BurroDiablo has in his signature ;D.
-
Oh, I don't know... looks like a toffee donut...
-
I always wonder what BurroDiablo has in his signature ;D.
hey, isnt that from hearts of iron 3?
-
I always wonder what BurroDiablo has in his signature ;D.
if you mean the tank, i know what it is ;) but i won't say it without burro's permission
-
Is it the Panzer 38(t) ???
-
Is it the Panzer 38(t) ???
don't ask me :-X
-
in a word, yes
-
in a word, yes
*gasp* He said it :o
-
take a look ;)
ps: hope i can post that pic burro, otherwise just delete my post or tell me to do it
-
It's been in my sig for a few months now so its not a problem.
-
In the foreign support. We are not to mention any nationalitys.
So what about giving the finnish ( if there are going to be any finns?)
M31 smgs with flamethrowers! :D
And call them like.. Flame jäger or flame infantry or something!
They would at least be kind of unique ? ;)
(http://www.militaryimages.net/photopost/data/536/Flamethrower_1.JPG)
* Yes I knof. These were only like prototypes but we got Pershings, Is3 and V1 rocket against infantry so WHY NOT? <3 Its awesome!
Edit: some of these babies apperantly did see action? :S :D
-
[...]These were only like prototypes [...] Pershings, Is3 and V1 rocket [...]
Eh as far as I know they weren't prototypes :P.
-
They saw some field testing, but they didn't see mass production. That said, it is an interesting weapon.
-
but would be hell to balance I guess. Closerange + Flamethrower at the same time :P.
-
Yeah. Super closecombat infantry! XD
What about they have to buy their flamethrower attachment? Doesnt the Soviets strelkys with their doctrine upgrade when they get armour and flamethrowers have ppsh41 smgs also? :o
Would be a fun touch to the game. As you said Diablo. Its an intresting weapon ^^
Edit: Yes ofc Walk1 ! I didnt mean pershing and them were prototypes. I meant they are units who in IRL didnt see that kind of action like they do in COH ^^
-
What about they have to buy their flamethrower attachment? Doesnt the Soviets strelkys with their doctrine upgrade when they get armour and flamethrowers have ppsh41 smgs also? :o
i think youre talking about sturmovie inergy, but i like the idea. again though, it would be hard to balance.
-
Thats right! Thanks stealthy!
Thank you! It doesnt hurt anyone suggesting things! (perhaps the modteam sometime regret this thread is free for all ;P)
Balance is always hard. What about they have to pay for their flamethrowers? (a high price! Its machineguns with flamethrowers ffs XD) and a totally lack of anti tank abiletys?
-
So they would be food for anything bigger than a Jeep, okay that's actually not to hard to balance I would imagine, I'm pretty sure a single AC can take care of them.
-
I don't see how that could be a balance problem either :).
-
I would suggest making the flamethrower an ability which can be activated for 20 secs so they use their flamers only.
-
would the ability cost anything? or just have a cooldown time?
-
It probably will cost something. A free flamethrower would just be weird :P. Unless Ostheer has a muni cost like SU
-
Like armour piercing shells of the M1 AT Gun
-
cool ide whit those Flame jäger or flame infantry.
new idear
I'd like to see Kugelblitz as a replacement unit for one of osthers Doctrine units. it should only be called in once. it should have a little bit more life than a panzer 4 and the same speed. it should have really good state against light vehicles and infantry it should have medium stats against buildings and bad state against tanks.
for an amount like 100 Munition, it should be possible to switch between armor piercings rounds and high explosive rounds armor piercing rounds best vs. tanks and light vehicles. while high explosive would be best against infantry and aircraft. high explosive rounds would seem a bit like small grenades, and work great against infantry spam.
maybe not an all-round Roling bunker as the other onetime call ins. but an incredibly strong tank against anything but tanks.
perhaps with State as.
infantry 15
small vehicles 9
tanks 3
buildings 6
of course depending on what kind of rounds it uses.
-
Ummm what is a Kugelblitz? Got a picture? And one time call in but its slightly stronger than Panzer IV health wise? Seems... weird? IDK may I need to see this thing b4 I jump to conclusions. And IDK about other ppl but it sounds like a brummbar to me :-\ . And 100 mni to switch shells is alot :-\
-
The Flakpanzer IV Kugelblitz is an anti air, anti infantry tank like the Wirbelwind and the Ostwind. Only about 5 prototypes where built.
http://www.thebarrelstore.com/Model%20Gallery/KugelblitzGF.jpg
Don't know how to post pictures so I give you a link. ;)
-
Wasn't it mentioned that no prototypes would be involved? (I'd be sad if it was, that tank looks cool to have)
and thinking of close combat, shotguns? Maybe on the builders, or as a buy for around 15-20 munitions (maybe)
-
IMO will be great as reward unit :).
-
Well I'm pretty sure they finished a few Kugelblitz cupolas, but I know for a fact that they weren't used during the war, save for a (slim) possibility that they were hurriedly used in Berlin, I'd love to see it, but as a reward unit for what?
Shotguns were discussed before, don't recall what the end to that argument was.
-
Don't know XD... but if it has a very slim chance to be in OH would be as reward unit :).
-
I do not know yet what it could be a replacement unit for. maybe it could be for elephant, Tiger II Henschel or Wespe.
then you could make it, so that for each lv it rose it would be more reliable since it was a prototype + an upgrade.
-
But to only have 1 Kugelblitz IMO would be weird :P. Its basically a Ostwind on crack ;D. Or at least thats what it looks like :P
-
Wespe is the only thing I think it would suit out of the doctrines. It could also feasibly replace the Brummbar.
-
there would only be possible for a single call in, since it was only a prototype and therefore not many of them. everything else would be historically incorrect. a weak one-time call in, but with possibilities and roles the other one-time call in can not perform. 2 types of rounds also makes it better to fill different roles. Perhaps the game's best anti-air, anti-infantry and anti-light vehicle unit.
it may not have much hp but it had other qualities to compensate for that.
I think it would be best to replace Wesper.
-
Perhaps the game's best anti-air, anti-infantry and anti-light vehicle unit. it may not have much hp but it had other qualities to compensate for that.
Sounds like a walking Bofor ;D. Only with a better cannon :P
-
Yea but I don't think Rommel will let it happen since it was a bloody prototype. I mean he doesn't even want to use the Sturmtiger, and thing wasn't a prototype (technically speaking)
-
I mean he doesn't even want to use the Sturmtiger, and thing wasn't a prototype (technically speaking)
But you will be getting the Brummbär allmost as cool looking as the sturmtiger, atleast the late version is, the early version is nasty.
-
sounds cool, but like neosdark, i think it might only be allowed as a reward unit. "prototype" and "only five in production" doesn't sound very promising.
-
I mean he doesn't even want to use the Sturmtiger, and thing wasn't a prototype (technically speaking)
But you will be getting the Brummbär allmost as cool looking as the sturmtiger, atleast the late version is, the early version is nasty.
Not arguing that fact, but he doesn't want the Sturmtiger because it didn't really serve on the Eastern Front, well the Kugelblitz never served anywhere, so ya.
Where is Rommel when you need him to back you up anyway :(
-
Sturmtiger is a bad concept imo, it looks cool indeed but cmon a rocket shooting tank! Way too prototype and crazy. Settle with the brummbär its just as cool
-
I mean he doesn't even want to use the Sturmtiger, and thing wasn't a prototype (technically speaking)
But you will be getting the Brummbär allmost as cool looking as the sturmtiger, atleast the late version is, the early version is nasty.
Not arguing that fact, but he doesn't want the Sturmtiger because it didn't really serve on the Eastern Front, well the Kugelblitz never served anywhere, so ya.
Where is Rommel when you need him to back you up anyway :(
Jeah. I wait with my answer because i hoped that someone else is able to explain my point of view.
I like the Sturmtiger. It is a an amazing weapon BUT it had never served on the eastern front lines against red army troops.
The warshaw uprising was a revolt not a part of the frontline.
And the Kugelblitz; well... It is a strong rumour that a Kugelblitz had fought during the battle of Berlin against red troops.
Perhaps it did but there is no real proof and because of this I dont like to see this anti air tank ingame.
All in all i wont see neither Sturmtiger nor Kugelblitz at the Ostheer ;)
-
SdKfz 251/20 half-track
(http://www.achtungpanzer.com/votw/251_20.jpg)
Description:
An SdKfz 251 half-track with an infrared searchlight used to designate targets for tanks.
Acquisition:
Upgrade of basic SdKfz 251 after modernisation at the cost of 75 munitions
Abilities:
Set up: the vehicle will lock into position and automatically camouflage itself. Once locked down, it will be able to start designating targets. There is a cooldown time of 15 seconds before this ability can be activated/deactivated.
Designate target (needs to be set up): the half-track will "tag" an enemy vehicle, which will make the vehicle appear in the fog of war. It will be untagged once the half-track is destroyed.
-
Hrm I must say I like that idea, but for that price (modernization included) I think it should do a little bit more. Perhaps we can use use it as a secondary lock-down point later in the game for advancing armies
-
I kinda like this thing too :P. But maybe it can detect stealth too. Like the Funkwagen :D. After all its a search light. Maybe whatever ts light targets, the recieved accuracy increases by say, 10%-20% :P
-
'bout the Strumtiger, why not have it as a reward unit to replace the Flak-88 for the German defensive doctrine? Instead of having a super long range high powered AT gun, you could have a long range high powered anti-bunker tanks that must set up to fire, like the Nashorn.
-
I've never seen a Sturmtiger and until now I thought it was just a hoped p Tier, not a rocket shooting Tiger :o :o. Can someone elaborate on this Sturmtiger :P
-
Imagine a Giant 380mm Naval Mortar on a Tiger.
Or look at this picture: http://en.wikipedia.org/wiki/File:Sturmtiger_2.jpg (http://en.wikipedia.org/wiki/File:Sturmtiger_2.jpg) :P
-
That'd be a bigger explosion than a ARVE...almost 10cm bigger :o
-
Wow. That thing is like a Brummbar on crack. And then dilated :P
-
There were only 19 sturmtigers ever built. So if someone puts it in the game, than for sure it'll be one of those one-time only call-ins. And the devs will really need to find a way to balance it so it isn't too OP, such as in the N44 mod. More than once I turned the tables with 1 sturmtiger in that game.
-
Imagine a Giant 380mm Naval Mortar on a Tiger.
Or look at this picture: http://en.wikipedia.org/wiki/File:Sturmtiger_2.jpg (http://en.wikipedia.org/wiki/File:Sturmtiger_2.jpg) :P
More like a 380 mm RW 61 Naval Rocket Launcher on a tiger.
-
Oh blah Snugz its still a 38 cm Naval something ::)
-
Pretty sure it uses a PewPewGun. You're both wrong.
-
Pretty sure it uses a PewPewGun. You're both wrong.
+1 ;)
-
Pretty sure it uses a PewPewGun. You're both wrong.
U! are wrong! Sturmtiger used a rööööhhhrrrrr-zzzzzzsccccchhhhhhh-krambum gun [german phonetics xD Could be a problem for non-german-reader xDDD]
Well. Back to topic!
Sturmtiger and Kugelblitz are no option at the moment.
When someone try to list the Sturmtiger or Kugelblitz again i will visit him with one of those two weapons at home ;)
-
Pretty sure it uses a PewPewGun. You're both wrong.
U! are wrong! Sturmtiger used a rööööhhhrrrrr-zzzzzzsccccchhhhhhh-krambum gun [german phonetics xD Could be a problem for non-german-reader xDDD]
Let me do my job as translator: Sturmtiger used a roooooaaarrr swooooosshhhhh kaboooshh gun.
-
Sturmtiger and Kugelblitz are no option at the moment.
When someone try to list the Sturmtiger or Kugelblitz again i will visit him with one of those two weapons at home ;)
OHHHHHH can I come too, I've been dying to try out my EM-2 on somebody that actually moves :D
-
I've been dying to try out my EM-2 on somebody that actually moves :D
Im scared to think what you've tested it on :P
Let me do my job as translator: Sturmtiger used a roooooaaarrr swooooosshhhhh kaboooshh gun.
This must be the advanced part of the German Language class XD
-
Here I can translate it to Italian: roooooaaarrr swooooosshhhhh kaboooshh
-
Here I can translate it to Italian: roooooaaarrr swooooosshhhhh kaboooshh
Sounds like the same thing XD ;D. U guys and your languages :P
-
Try sign language :P
-
I think we shuld put in the Jagdtiger as part of the command tree like 6 points a replacement for the king tiger/tiger ace, i tink it used to be in EF but now its gone ;D or maybe the elifant replacin sumtin else and also the SMK tank for the russians its a tank with 2 turrets it may seem a bit fer fetched or sumtin but its just a suggestion
-
I think we shuld put in the Jagdtiger as part of the command tree like 6 points a replacement for the king tiger/tiger ace, i tink it used to be in EF but now its gone ;D or maybe the elifant replacin sumtin else and also the SMK tank for the russians its a tank with 2 turrets it may seem a bit fer fetched or sumtin but its just a suggestion
1. jagdtiger was in EF but was removed. won't be back at the moment (maybe much, much later as replacement for jagdpanther ;)). don't know if there will be any more reward units for PE though ???
2. elefant will be part of ostheer, so no reward unit for wehr
3. kingtiger - tiger ace is already 1 reward unit for 1 unit and there won't be 2 rewards for 1 unit. and keep in mind that the EF community wanted the tiger ace back
4. smk tank (http://en.wikipedia.org/wiki/SMK_tank) was a prototype tank (1 was built). so no option for EF (unless you want to start the Maus discussion again ::))
-
I think we shuld put in the Jagdtiger as part of the command tree like 6 points a replacement for the king tiger/tiger ace, i tink it used to be in EF but now its gone ;D or maybe the elifant replacin sumtin else and also the SMK tank for the russians its a tank with 2 turrets it may seem a bit fer fetched or sumtin but its just a suggestion
OK buddy just so you know, what you should and shouldn't suggest, click on that lovely link that says List of Units that the mods will never ever in a million years add at the bottom of my signature, and then you will know what should and shouldn't be mentioned.
-
quite a good list i might add.
-
@neosdark: Not everyone sees your list in yor signature ;). But I agree
-
Really, but its so nice and bold and all that.
-
and you mustn't forget, underlined. but you may consider increasing the font size
-
and you mustn't forget, underlined. but you may consider increasing the font size
List of Units that the mods will never ever in a million years add
-
missed the link part.
-
and you mustn't forget, underlined. but you may consider increasing the font size
Very well gents that I shall do.
Anyway I imagine we should get back on topic.... Somehow
-
Anyway I imagine we should get back on topic.... Somehow
Once someone suggest somthing we will ;)
-
counter sniper?
greater range and LOS, but very slow firing rate?
-
dude, thats pretty desperate. no offense, but theres no point to an anti sniper sniper. just get a regular sniper.
-
Do the Ostheer get snipers? ???
sides, I think the Brits could use one, Recon can get mowed down trying to kill a sniper, waste of muni
edit:
Ostheer get a Marksman, who is for good for mid range combat http://easternfront.org/forums/index.php?topic=5771.0 (http://easternfront.org/forums/index.php?topic=5771.0), so my suggestion is a long-range (very long-range) slow firing counter sniper
-
The Ostheer sniper gets a Kar98z later on with either vet or modernization. Not sure. So for now your Ostheer snipers will be mid range support. Later they can be long range support. :P
-
the marksman can become a "real" sniper after vet4
-
The Ostheer sniper gets a Kar98z later on with either vet or modernization. Not sure. So for now your Ostheer snipers will be mid range support. Later they can be long range support. :P
like evilSpike said:
Marksman:
[...]
* Ace
- Forward Observer (Artillery Barrage, Smoke Barrage and Box Barrage)
- or
- Sniper Ace (Sniper Camouflage, Best Counter-Detection, Slowest Camouflaged movement; receives a Scoped-K98; explosives; removes Hide ability)
http://easternfront.org/forums/index.php?topic=6146.msg74481;boardseen#new (http://easternfront.org/forums/index.php?topic=6146.msg74481;boardseen#new)
-
Then will the marksman be tougher than a regular sniper while it vets up? Or at least cheap?
-
Umm I'm pretty sure in late game the Heckenshutze Marksman (excuse my improper spelling of German words) when he takes the Sniper Ace Veterancy becomes something similar to a Counter Sniper (plus artillery :) )
-
God sniper :P. It'll be fun to have the Heckenshutze Marksman face off against the Hero of the SU 8)
-
dudes, i can see it now. to godlike warriors facing off, determining the fate of their countries.
-
dudes, i can see it now. to godlike warriors facing off, determining the fate of their countries.
The SU sniper slowly takes aim at the sniper ace. He checks his ammo. He knows he only needs one sho to send him home. He steadies his aim. He inhales slowly. As he exhales: BOOM! A single shot rings out! The landser troops are sprayed with blood as their Major dies. They drop to the ground. The soviet sniper and his spotter yell out a victory cry...........only to be shot by a passing kubelwagen XD
-
Or hit by Russian artillery >:(
-
Thats a "shitty" way to die XD
-
its pretty hard for the marksman to reach vet4
you should remember that hes not like other "sniper" units. that means his damage output is awesome but therefore you can cloak him and he has the shortest range of all snipers untill hes vet4
so it will be very hard to get vet4 with him
-
Does the snipers' range in crease with vet?
-
no
this would make him just op
but you can cloak him but you must decloak him to fire
he has no autodecloak to fire
-
Like crysis two.
-
I can't wait to splatter Danko with the marksman.
-
This isn't a unit suggestion, ts more of an astetic suggestion for the future. Can the RMC Sappers' look be changed to resemble this picture. Not only does he look bad ass ;D but IIR the current RMC Sapper looks similar to the CW Sapper.
Also since the RMC is suppose to be elite marine commandos that are battle hardened, this Sapper look would fall in line with that ideology :P. Im not saying do it now but when you have the chance ;)
-
That looks quite lovely Fish, did you make it yourself?
-
That looks quite lovely Fish, did you make it yourself?
Actually no. It was in the concept art or fan kit. Not sure what its called :-\. BUT I am trying to draw him :P. I already drew a Fallschrimjager but its not that good considering how Ive never drawn ppl b4 ;D.
Also when you pick a doctrine and you look at the RSE option they(Commando Sappers ;D) are there too. If you look hard enough you'll notice they're standing next to a churchill :P
-
They will pwn volksgrenadiers with their amazing Badassness. BTW can the brit sapper be upgraded with a flamethrower. It would suit RMC more right?
-
all you have to do is get a good 2d artist to make that a skin for you. (not me)
-
Isnt Celestial a 2D artist? Oh Celesssssitalllll ;D
-
hmm. been three days. i dont think he heard you.
-
Better try later.
-
:'( Maybe he doesn't check this part of the forums :P
-
dissapointing. that sapper really looked like a beast.
-
We could always ask him directly ???
-
we could. but its always more fun talking behind his back and waiting for him to find out.
-
If u must put it that way ;D
-
hey, i just found this, its German heavy artillery, and was supposedly the mainstay of the German heavy artillery during WW2. im thinking it should be like the heavy artillery unit of the othseer, being like the soviet arty base, but for othseer. anyways, im thinking, it should either have an EXTREMELY long time to unlock/pack up, and also very slow to move, as during WW2 it was difficult to maneuver, and very slow to set up and tear down. heres a picture URL=http://imageshack.us/photo/my-images/513/17cmr.jpg/](http://img513.imageshack.us/img513/7163/17cmr.jpg)[/URL]
And heres the wikipedia link. http://en.wikipedia.org/wiki/17_cm_Kanone_18 (http://en.wikipedia.org/wiki/17_cm_Kanone_18)
-
Like the Trebuchet from Age of empire? A good idea and everything but do Ostheer really need it? Not every faction is suppost to have heavy artilleri you know. Like wehr for example :)
( Ja ja the nebelwerfer but its kind of short range!)
-
Walking Stuka :P
Ostheer already has Wespe. And movable arty seems a bit strange :P. I like the idea but still..... :-\
-
i agree that movable arty is different & the othseer doesn't need it, but this is the suggestion thread. ill take no offense if its a bad idea. just throwing it out there. ;)
-
Nothing is meant to be offensive :P. Just stating reasons I think it may not be 100% necessary :P
-
i know what you mean. i just fond that picture and thought it loooked cool, so i was like, hey, why not?
-
That gun blew up a lot of conscripts in its day.
-
indeed it did.
-
Guys, i'm thinking is it possible for the SPG stug 3 to start from ausf B, which imports an 7.5 cm StuK 37 L/24 short barrel for AI and then you can have 2 options are upgrade this vehicle with out-skirt for better self-defence or up gun to 7.5 cm StuK 40 L/48 (ausf G) for AT ability. The idea came from a fact that Ostheer is having 2 heavy AT vehicle: Marder 2 and Stug 3 but lack of heavy AI (except the Luch and
Sdk. 251/17 cuz they'll become vulnerable to the upped Zis-2s and THs so the Guard's Krak nade)
(http://upload.wikimedia.org/wikipedia/commons/0/04/Bundesarchiv_B_145_Bild-F016202-23A%2C_Russland%2C_Sturmgesch%C3%BCtz_III_vor_Ortschaft.jpg)
-
Don't know what to say about Ostheer lacking of Heavy AI, then what's the brummbär for ;).
Also, you are forgetting that the Panzer III can be upgraded with a 75mm stubby gun if you haven't chosen brummbär's pool, so you can always have AI support.
-
Nice suggestion, a while ago, I also would have liked to see it in EF. But - you forgot that you can upgrade your Panzer III, which is available regardless of any Aussault/Support upgrades and Modernization, to have a short barreled 75mm KWK 37 which is a beast against infantry. For reference, it's the same weapon that PEs Stubby Panzer IV mounts.
Ninja'd by bish :P
-
I think the Stug III was the reason the Panzer III was upgunned to the Long Barreled 75mm, it reflected the Eastern Front Panzer III is getting less effective while the Stug III is more effective in killing tanks.
A sad thing for me to say, cause I love the Panzer III, for me its a cool tank. One question, since balancing is the game priority, will two Panzer III able to beat a T-34 or even a Sherman tank without losses? Or the Panzer III would be cheaper than the Stug III, also in your thoughts how much population cap a Stug III have compared to Stug IV, in my thoughts, it would be far higher, cause the Stug III now is a tank killer, not a cheap for balance assault gun.
-
hey here is a different idea for ostheers reward unit. what about Helicopters Germans used 2 kinds helikoptorer during the war.
Flettner Fl 282 Kolibri: a useful artillery spotting helicopter and an observation unit.
Focke Achgelis Fa 223: multiple purposes helicopter
you could use it to transport infantry and light equipment such as Kübelwagen, Flak 38, Pack 36 and Pack 40.
UPGRADES:
1: This helicopter could throw bombs or shoot with its machine gun. 2*250 kg bombs and 1*MG15
2: you could also make it so that you could use it as a mobile medical station.
-
hey here is a different idea for ostheers reward unit. what about Helicopters Germans used 2 kinds helikoptorer during the war.
Flettner Fl 282 Kolibri: a useful artillery spotting helicopter and an observation unit.
Focke Achgelis Fa 223: multiple purposes helicopter
you could use it to transport infantry and light equipment such as Kübelwagen, Flak 38, Pack 36 and Pack 40.
UPGRADES:
1: This helicopter could throw bombs or shoot with its machine gun. 2*250 kg bombs and 1*MG15
2: you could also make it so that you could use it as a mobile medical station.
These vehicles were not used in excess during the war and IIRC they probably didn't even make it out of prototype stages. Case closed.
-
Yes, these were just prototypes and not everything what's in BF1942 Secret Weapons of WW2 is going to get included in EF :P.
-
These vehicles were not used in excess during the war and IIRC they probably didn't even make it out of prototype stages. Case closed.
The Flettner Fl 282 wasn't just a prototype - but only 24 were built before the factories were destroyed. So i think that argument is kind og invalid.
Best regards
-
either way just based on the auto response of any unit capable of attacking any plane if an air unit such as the german helicopters were added they would get torn up unless some serious micro managing is done and in terms of transport you would be better of just driving troops in a half track to get where you want them as nature(Relic) intended.
-
Its more of a novelty unit than a practical unit. Although fun, I must honestly say no :(. Sorry :P
-
These vehicles were not used in excess during the war and IIRC they probably didn't even make it out of prototype stages. Case closed.
The Flettner Fl 282 wasn't just a prototype - but only 24 were built before the factories were destroyed. So i think that argument is kind og invalid.
Best regards
Fact is; there is no confirmed information or source about german helicopter in a "battle situation".
When german army had used helicpoter then i think they would have used them e.g. in Italy or
other difficult terrain (for supply missions).
So out of my view; no chance for a german helicopter in the Ostheer.
-
It could also be noted that a helicopter would be very hard to animate and code. Right? XD
-
It could also be noted that a helicopter would be very hard to animate and code. Right? XD
Animating would be quiet easy tbh.
-
It could also be noted that a helicopter would be very hard to animate and code. Right? XD
Animating would be quiet easy tbh.
For such a unit that hardly saw any mainstay action I wouldn't find it Neccesary to animate it brand new :S
-
He didn't say he will do it :P... just that it is easy to do. As noted in previous comments, that unit has no place in OH.
-
it would seen, case reclosed.
-
Should add the Westewind, Puma with an incendiary v1-shooting MG42.
As opposed to the Ostwind seen on the western front.
-
The Wirbelwind (Westwind) is allready a PE call-in. As for the second: ...wut...
-
The Wirbelwind (Westwind) is allready a PE call-in. As for the second: ...wut...
I think it was a joke :P. Unless the devs could animate a MG42 firing V1s ;D
-
The Wirbelwind (Westwind) is allready a PE call-in. As for the second: ...wut...
I think it was a joke :P. Unless the devs could animate a MG42 firing V1s ;D
Can't be too overly hard. Just have to fix a bug where tanks can deflect the V1s :)
-
Panzerabwehrwerfer 600, how about this?
Replacement for the 75mm Pak 40 AND the LeIG?
-
a reward unit can (or should) always only replace one unit and should work in the same class like the original unit
eg: if you want to replace the pak40 (which is at only) with a reward unit you cant replace it with something which is good vs at and ai
also its not working to replace 2 units with only one (especially when these units are from different tiers)
but the good news is we already have 2 reward units for ostheer :D
and the plans for the last rewards are close to the end ;)
-
Dammit. I feel like a fool.
-
we all do sometimes. but keep up the good work guys! and let us know about a release date when possible!
-
a reward unit can (or should) always only replace one unit and should work in the same class like the original unit
eg: if you want to replace the pak40 (which is at only) with a reward unit you cant replace it with something which is good vs at and ai[...]
should is more accurate :P cause PE panzer IV (inf support) is a beast vs inf while hotchkiss is quite useless at this (it feels to have 10% accuracy or something like that).
but you are totaly right about the pak40 thing. especially because it is part of the OH 2 pool system which means it has to be replaced with the same sort of unit to keep the balance and concept right. a possible reward unit for the pak40 could e.g. be a halftrack with a pak mounted (Sdkfz 251/22) and different stats to balance it (but i'm just trying to give an example, not suggesting this ;)).
one question evilSpike: do you know if these reward units will feature in the initial OH release? or will they be added later on and are just concepts right now?
-
yes teh current 2 reward units will be in the release version and probably with a bit luck the last ones too XD
current plan are 4 rewards iirc XD
-
should is more accurate :P cause PE panzer IV (inf support) is a beast vs inf while hotchkiss is quite useless at this (it feels to have 10% accuracy or something like that).[/quote]
God, does the hotchkiss suck. Why would the Stubby need to be replaced? What was relic thinking?
Anyway, I think more rewards than 2 would have to be decided after a few community games.
-
the way hotchkiss works is a totaly different one from p4
p4 is a real inf killer and with skirts it has also good armor
hotch is there to fight also light tanks (t70,t90,su76,m10,m8... etc.) and to support your troops with stuka arty
so its still a support tank but works in another way
-
but the good news is we already have 2 reward units for ostheer :D
and the plans for the last rewards are close to the end ;)
When will the OH be finis-- *post removed*
-
but the good news is we already have 2 reward units for ostheer :D
and the plans for the last rewards are close to the end ;)
May I ask what are these units? :)
-
but the good news is we already have 2 reward units for ostheer :D
and the plans for the last rewards are close to the end ;)
May I ask what are these units? :)
Time will tell, Herr Major ;)
-
but the good news is we already have 2 reward units for ostheer :D
and the plans for the last rewards are close to the end ;)
May I ask what are these units? :)
Time will tell, Herr Major ;)
but we can say that both units are already finished and won't slow down the overal progress of the Ostheer ;).
-
Ok thank you for these fast answers.
but we can say that both units are already finished and won't slow down the overal progress of the Ostheer ;).
That's more information than I had expected. It is good to hear that the work on the Ostheer is proceeding well.
By the way thanks for this awesome mod! Since I got this mod I didn´t play anything else.
Edit.
Herr Major
Ich glaube so vornhem müssen wir nicht sein;)
-
So when is the Ostheer going to be do- >single shot rings out< :P
But seriously, I do have a couple of ideas, both of which *I* think are resonable, add uniquness, and here is the best bit, don't actually add or remove anything!
Confused, let me explain:
1) MG-34 team (pre modernization)
First of all, this suggestion is inspired by the contents of this video: http://www.youtube.com/watch?v=tWV8rQ0pJtc
Basically, rather than having the MG team exist in only a single form that is a copy of the teams usage in the Wher faction, it is re-modeled for a multi-role purpose. When first trained, and when moving around, the weapon is operated in 'bipod' mode with the stats and effect (sight, accuracy, etc, but with the reduced rate of fire compared to the mg42 LMG of Wher-Grens) of a unit-upgrade LMG, complete with the ability to fire on move (at even greater reduced accuracy).
When Garrisoned in a building, it opperates in 'tripod' mode, with the exception of being in a building and being able to move again. The "field" version of 'tripod' mode is an activated ability that effectively turns the mobile team into an emplaced MG-nest, requiring a relatively short 'build' time and providing the MG with a ring/box of sandbags for protection. While in this mode is get a decent boost to sight and firing range, and decreased reload time (less time between bursts), increased armour, and reduced 'incoming accuracy', but (due to being immobilized) is significantly more vulnerable to all types of armour and artillery.
The second 'emplace' activated ability is "AA mode" - Basically the team digs in as per 'tripod' mode, but instead of gaining the bonuses -vs- ground targets, the weapon gets the ability to fire on air units. While the AA range would be limited, the light-weight of the weapon, and the 360 nature of the mount mean it could fire on any aircraft from the very moment they enter range (Short AA range, but fast targeting & tracking). The damage would be very low obviously, but the amount of fire the weapon can put out will compensate for that. While in this mode, the weapon can by all means still target other ground units, but at no greater effect than in un-deployed LMG form.
((I'm not sure if becoming emplaced like this should be permanent or not - Either the 'emplace' abilities should be free but perminant, or reversable/temporary but have a Muni cost of 50or so... Also, these abilities could be pre-modernization only, or carried over to the MG34/41.))
1.5) MG34/41 team (Post modernization)
While the pre-modernization abilities could by all means be carried over, I think it kinda reduces the point of having the unit modernize at all, to that effect, both 'emplace' abilities are replaced by the following ability (with a cost of 100mp and 50mu or some other suitable amount):
"Urban Stronghold" - Basically, the MG team operates in LMG mode in the open and in Tripod mode in building. ONLY when garrisoned in a non-base building, It gain an activated ability to turn said building into a super-sized garrisonable MG-nest. Visually this would look like any other 'forward HQ' uprade (flags and sandbags on corners), but unlike the forward HQ of the Wher (producing/re-inforcing units) or the PE (area healing), the only effect emparted on the building is that it can now be 'repaired' as though it were a base building, granting a degree of survivability to forward positions that wouldn't otherwise be possible.
2) Opel Biltz
Unfortunately, I don't have any fun little links for this one... I TRIED to find a nice you-tube clip from the movie "Kelly's Heroes" - but I couldn't... Just a bunch of Oddball quotes and clips and stuff... But I can tell where to look in the movie if you have the time. There is a sequence, right after Kelly and Big Joe and Co have just gotten out of the mine-field when a patrol from the local German garrison shows up. In a Kublewagon staff car and a couple of trucks (which if they weren't in fact, were at least intended to represent Opel Biltzs)... One of those trucks had a mounted MG over the passenger side of the drivers cab.
Maybe, such a thing could be added to the sector capping trucks of the Ostheer? Trucks that can act as a un-armoured troop transport before Halftracks become available, but gain the same healing ability (via the HQ upgrade), and now have a option self-defense weapon upgrade option for say 30-50mu. This gun would come with its own gunner and be permanently usable as a result, the truck is still FAR to weak to be used in combat, so its hardly worth mentioning balance wise, but it does add a touch of flavor and means that a sector that is 'locked down' by the truck isn't TOTALLY defenseless, even if the truck can't take much damage... My only concern here is that by giving it gun, these trucks might actually become even MORE of a target, something they don't have any way of surviving...
...I said there was only two ideas... But guess what, I just cam up with a third!
3) Kennels
Okay, I know having dogs as a type of unit has already been ruled out... This isn't actually that... This is just a quick, brain-fart grade, suggestion. Make a kennel structure as a defensive emplacement with the sole purpose of providing a stationary long-range stealth detector, basically making it impossible for anything to remain hidden within a certain range of the structure. It would be a good addition to any forward position, giving all the people and/or emplacements (weapons teams) a degree of protection from snipers and the like. Of course, it should be fragile as hell (single well aimed tank shell and it gone sort of thing).
Okay, now I'm done, enjoy! Take my ideas as seriously as you want (or don't want in the case of the 'Kennels' one :P )!
JD
-
This MG34-Team sounds VERY OP... :o
-
Well, I do see a few problems with your MG34-suggestions. Firstly, the Bipod-Mode would essentially turn the unit in some kind of standard elite-infantry while on the field, providing stronger fire support than most early units while not being vulnerable to flanking. Also, unlike the Gren LMG, you stated that it could be fired while moving, and while you implied that it would rarely hit anything, even a weapon that doesn't hit still supresses targets. Also, the Gren LMG has some decent supression even at longer ranges... What that means for this unit? Well, an early blob of two to three teams would give you a great early infantry advantage as enemy squads, even if they had greater short-range firepower, couldn't afford to get near the blob at all. At long range, the LMG-fire would quickly supress them, while any attempt to get close could be countered by just walking backwards with the LMG-blob, resulting in supression once again. There are some reasons for the ridiculous requirements and costs of wehr-LMGs, i guess.
So, while the idea seems interesting to me, I guess that it doesn't quite fit into tech level one. The team should, at the very least, be imcapable of firing on the move. Other options to prevent them from being OP would be to either reduce their damage and supression or their durability to ridiculous levels (like on coaxial tank MGs or Riflemen), but that would somehow render the entire Bipod-Mode feature useless...
Concerning the other features: The idea of turning the MG into an emplacement is interesting, but doesn't the Ostheer already have such a thing? Stormpioneers can construct something that, if you use the current version of the MG34, could do exactly what you are suggesting, but in a different way, and if you upgrade said emplacement, it becomes a Flak in and for itself (correct me if I'm wrong here). So the only niche for the second dig-in ability would be early AA, and honestly... Why would you ever need that? The earliest aerial units I can think of are those Airborne guys, and even they come at 2 CP and only offer a tiny window of opportunity to kill them with AA, and while a Puma can easily exploit this, a static emplacement can't.
The last suggestion seems pretty cool as well, but given that Ostheer seems to be a lot more reliant on their field HQs than any other faction so far, there seems to be little reason to just make a strategically important building repairable instead of simply getting a HQ there. Also, the only things that can destroy field HQs reasonably fast are heavy artillery units, and when the enemy has those already, repairing becomes slightly suicidal anyway.
So to sum it up, While some of the suggestions for the MG34 are rather interesting, I don't believe that the current state of weapon-team-MGs leaves much to be desired, and the Ostheer will get plentiful LMG34s anyway, so I guess that your ideas aren't too much of a great asset to the game.
And now, I'm too tired too comment on the other two units at all :P
The Kennel seems funny though, snipers suck if you want to use Wehr Flak36s...
-
@jonarus_drakus: I do not wish to judge the merits of your suggestion pro or con. It seems to me that an MG34 tripod mount would make more sense in the field; whereas a bipod mount could be moved from window to wiindow in a building.
-
what about to give the commonwealth more tanks like the matilda and the valentine
and the americans the M3 lee?????????? ???
-
Kamikaza this is the Ostheer unit suggestion thread. And those units are unnecessary as they wouldn't have much value in the current balance.
-
Sorry buddy, but he's right on the balance issue. The Lee was replaced by the Sherman and the Valentine by the Churchill in British service. Suggest the Sherman V, sure, but the Lee and Valentine are horribly outdated unless you're fighting in N Africa or something.
-
Elephant tank :)
-
Already in the concept.
-
There's an unused (or maybe used in campaign, I'm not sure) German howitzer assigned to the Wehrmacht faction. It is not buildable or usable in Multiplayer, however it is fully functional and is already modeled, textured, and animated. It can be accessed via playing it in Worldbuilder, or spawning it in Cheatmod. Since the Allies have such plentiful access to Artillery, with the Axis having only one piece (Hummel), I was going to simply suggest that this unit be made available to the Ostheer in some way. It would be a waste not to use it!
Picture of the Howitzer in WB: http://puu.sh/Ffby
-
We have our own leFHB in Ostheer.
-
Hello :D
As little comment from newcomer, I was suprised that mod was this good.
As for OstHeer, have you thought about "looted" T-34 for Germans? Would bring nice addition ;)
And definitly Pz38(t) as reward. Would be like T-70 so it could be also nice addition.
-
As for OstHeer, have you thought about "looted" T-34 for Germans? Would bring nice addition ;)
Won't happen, we already have lots of tanks for Ostheer.
And definitly Pz38(t) as reward. Would be like T-70 so it could be also nice addition.
Pz38(t) is already in Ostheer :P.
-
As for OstHeer, have you thought about "looted" T-34 for Germans? Would bring nice addition ;)
Won't happen, we already have lots of tanks for Ostheer.
There's still a little chance of it appearing in one of the campaigns ;)
-
As for OstHeer, have you thought about "looted" T-34 for Germans? Would bring nice addition ;)
Won't happen, we already have lots of tanks for Ostheer.
And definitly Pz38(t) as reward. Would be like T-70 so it could be also nice addition.
Pz38(t) is already in Ostheer :P.
Well, good I think. Althought T-34 could have been awesome.
Edit: Oh wait, I meaned T-34 as reward unit as replacement for PzIII.
-
If we are talking about reward units for Ostheer I would like to see the PzIV as a reward for PzIII. It could start out as a model D and be upgradeable to model G or H.
-
If we are talking about reward units for Ostheer I would like to see the PzIV as a reward for PzIII. It could start out as a model D and be upgradeable to model G or H.
How would that reward be different to the PanzerIII? Or in different words: What alternative gameplay would the reward offer, but keeping its role as a medium tank?
PE schwimm has different abilities. Geschützwagen works different than the stug.
-
You start with a combat Support version and end with an antitank version with PzIv. PzIII starts as Antitank and ends as infantry support.
-
A Captured T-34 as a reward unit to the Panzer III would be nice too, but it would be non-upgradeable. Thus you would have a stronger base tank, but it would lack specialization, unlike the Panzer III which is weaker but has specialization. It may just work I think.
-
The captured T-34 idea is cool from the gameplay point, but is there another replacement that could be used? Maybe one that isn't in-game allready?
-
You start with a combat Support version and end with an antitank version with PzIv. PzIII starts as Antitank and ends as infantry support.
Sounds strange. How do you know PanzerIII will be like that?
Reward must be similar useful against tanks. The stubby cannon couldn´t harm medium tanks, while the PanzerIII could fight T34.
-
next to the fact that it would be just adding the pe panzer IV and let it scale to a wehrmacht panzer IV is a bit stupid
-
And the last point; Ostheer will see the Panther. So all 3 german nations have germanys best medium - one of the most popular - high symbolic - tank.
With Panzer IV u would have a second unit that is used by all 3 german factions.
One is enough and i think this linking unit (the Panthers) is the best choice.
-
The Tiger is in all 3 as well, in some form. Wehrmacht has the Tiger, Tiger 205, and the Tiger Ace with EF, Panzer Elite has the Bergetiger (still build off the Tiger, regardless), and Ostheer will also feature the Tiger. The SdKfz 251 is also in all 3, Troop Half-Track (WM), Ammunition Half-Track (PE), and OH's many variants.
The Panthers are the most closely related though, all serving the same role as well as being the same base vehicle. :P
-
i think what rommel wanted to say that all axis should have access (non doctrinal) to panthers
if the tiger is also part of the army but in a special doctrin is more or less unimportant because it requires a special doctrin
-
i say ass the 2.8cm SpZB 41 as a special forces at gun sort of thing. IT was used by airborne and special troops as a highly mobile but VERY effective AT gun. IT was very light and used a squeeze bore and APCNR tungsten rounds to penetrate LOTS of armor despite being small and very easy to transport.
-
I think the Antitank HT of PE has this weapon already
-
Ready Maus model is in the world builder, or use it in the Ostheer?
-
Ready Maus model is in the world builder, or use it in the Ostheer?
afaik its only the wreck of maus tank and we added it just as map object for mappers
-
I think the Antitank HT of PE has this weapon already
nope its a Pak36
This would be a spZB on a Ht (http://t0.gstatic.com/images?q=tbn:ANd9GcRm9fMW7rA5QCImye2FfSlf5FYUNA1Iz7LvYzLcytp6Qzep4lueQPGyIcU)
would be an idea as a reward Unit-> more Pene, higer rate of Fire, but it would lose the Concentrated Fire ability
Some more ideas for reward Untis:
A Pantherturm for the Wehrmacht Defdoc 88 Flak36
Less range but better protected
A sdkfz 234/4 as a reward unit for the Upguned Puma
More pene, more dmg, but u Lose the rotating turret
(http://t0.gstatic.com/images?q=tbn:ANd9GcSYu-hrLR6dRVnVaqj86YCStEWaT_uJRE8p6dJTrfGwtaU6wa98Oaf0xnw)
-
If I recall correctly, the SdKfz 234/4 had a pak40. Besides being used on its original wheeled mount, he pak40 was mounted on a variety of vehicles to make: Marder, SdKfz 251/22, SdKfz 234/4. Slightly modified versions (KwK 40) were used on the panzer IV, StuG III, StuG IV, and a few JgdPz IVs. It was a common weapon an many fronts.
The traditional PaK 40 is allready set to be implimented, and the Marder(w/ soviet gun) and StuG will both be available, serving as light/medium AT vehicles. Adding yet another seems somewhat redundant.
...Oh wait, this is a suggestion for Wher, not Ost. :P Okay, I see no problem, and actually kinda like the idea. It could work as a replacement for the 5cm turret on the 234, or as a potential upgrade on the 251.
-
I would like to see a 234/3 upgrade of the Puma made available. Perhaps even a choice between the 234/3 and 234/4. Reasoning At this stage of the game an AI area of effects 75mm/L24 would give a new role to the AC at a time when Armored cars are less useful against heavier armor. The upgrade option to /3 or /4 would of course allow for the greatest player flexibility.
-
You should totally make an alternative version of the Funkwagen Vampire Halftrack that plays music (http://www.youtube.com/watch?v=fUXljzapIQM) when it's set up.
-
You should totally make an alternative version of the Funkwagen Vampire Halftrack that plays music (http://www.youtube.com/watch?v=fUXljzapIQM) when it's set up.
I actually like this suggestion ;D. Just for fun :P. Obviously the music wouldn't be audible to the enemy, just to the user.
-
Might be a Halloween special playing Toccata and Fugue, or next Christmas playing carols... :D
-
LOL when you hear the music stop u know you're vampire died XD
-
Guys back on the topic please! This is the "Ostheer Suggestions" thread.
-
I would like to see a 234/3 upgrade of the Puma made available. Perhaps even a choice between the 234/3 and 234/4. Reasoning At this stage of the game an AI area of effects 75mm/L24 would give a new role to the AC at a time when Armored cars are less useful against heavier armor. The upgrade option to /3 or /4 would of course allow for the greatest player flexibility.
Fair enough Walki.
-
We planned to add the 234/3 version for Ostheer, but it was discarded :).
-
You should totally make an alternative version of the Funkwagen Vampire Halftrack that plays music (http://www.youtube.com/watch?v=fUXljzapIQM) when it's set up.
I actually like this suggestion ;D. Just for fun :P. Obviously the music wouldn't be audible to the enemy, just to the user.
WAGNER!
-
Hey, what about you get T-26 when you buy Finnish reinforcements?
With true Finnish style, you troops get free beers also ;D
-
There is a old game called "Combat Mission - Barbarossa to Berlin"
Links on Battlefront.com
It has a Massive library for all the eastern front operations of the German, Italian, Hungarian, Romanian forces
Like fucking every tank the German army used. Every damm Half track, armored car etc
And included every single different battalion,
Eg Fusslier troops, Volkssturm Compannie, shit like that.
Its probably the biggest and most accurate library Ive seen.
it has 3-D models, the lot.
In a personal opinion i would like to see some variation in the tank units, include at least a Strumtiger as a company commander unit type. Because honestly i fucking struggle to fight off 3v3 game with soviets just meat grinding tanks at me.
This new army should be well equipped to fucking deal with the man strength of the soviet forces
Cheers looking forward to seeing the new army
-
To those who were wondering, the Maus exists. It is modeled, animated and (in the iteration currently stored within the black hole that is EF's corsix file bank) horrendously OP.
BTW, who created (named) the new EF files? You need to discover the F7 key, my friend.
-
And what help would bring the F7 key ????
-
Yeah the Maus is pretty hilarious. We had a bit of time to play around with it at one point.
-
Where can u find the Maus?
-
BTW, who created (named) the new EF files? You need to discover the F7 key, my friend.
What does the F7 key do, my friend?
-
And what help would bring the F7 key ????
Spellcheck. Your spelling scared me.
-
And what help would bring the F7 key ????
Spellcheck. Your spelling scared me.
And now I understand even less :-\. Which spelling? Do you mean the filenames of EF? Most of the filenames have wrong spelling on purpose, they are not meant to appease anyone else rather than the coders :P... although I should agree they are some names that are not that good but still.
I still don't get how F7 would fix anything ;D... is it supposed to be a joke? or you are supposed to hit it on the browser, corsix or windows explorer?
-
F7 runs spellcheck in Microsoft Word. It checks your spelling and offers corrections to anything that's wrong. It doesn't work with Corsix, but that was part of the joke.
-
F7 runs spellcheck in Microsoft Word. It checks your spelling and offers corrections to anything that's wrong. It doesn't work with Corsix, but that was part of the joke.
I know just what you mean Volks. I made a similar mistake in the forums on April 1, 2011. ;)
-
there were only 2 maus tanks made, they had a terrible weight to power ratio and were easily flanked.
-
Okay, so there is little left (if anything) in the Ostheer tree that hasn't been decided already... The only area left is the foreign support call-in units (and we already have 5 tanks for that). But there has been no info yet given on infantry units and/or weapons teams... So, while it has been implied that they have been covered already too, I full intend to use the lack of concrete info as an excuse to speculate wildly! :D
To that effect, I offer the following suggestions:
1) "Heavy Panzerbuchse Team"
ROLE: Light AT, Infantry support
WEAPONS: 1x AT Rifle (http://en.wikipedia.org/wiki/Lahti_L-39 -or- http://en.wikipedia.org/wiki/Solothurn_S-18/100). 2x SMGs ( MP38/40 -or- http://en.wikipedia.org/wiki/Suomi_KP/-31 (use re-textured PPSh?))
ABILITIES: "White-Hot Shot" (20mu per shot) - Significantly boosts the weapons 'critical' chance against vehicles -and/or- Infantry units 'hit' (even non-fatally) by the weapons fire are stunned for a shot period (effectively a form of 'instant suppression' that the weapon couldn't normally achieve).
UPGRADES: "Phosphorus rounds (+100mu)" - Equips the unit with a supply of rare and expensive White Phosphorus rounds, enabling the 'white-hot shot' ability.
SUMMERY:
This concept is inspired by some (much) earlier suggestions of a Finnish 'AT Sniper', but toned down a little to more accurately reflect the 'second rate' nature (apparently) intended in 'foreign volunteer' units. Rather than being a highly-skilled one-man 'sniper' type unit, I suggest a 3-man MG-equivilent weapons team, with the obvious exception of having a mid-caliber AT-rifle instead of the MG. While the team has a nice 'Finnish' flavor, its naming and actual appearance can be easily gentrified to represent contemporary units from other nations. When first called in (no XP), the unit would have a poor rate of fire and only average accuracy, as it was promoted in combat, both would improve - This would apply to the gun itself AND to the 'extra' crewmen (with there SMGs). This unit would have the 'deployment versatility' of an MG team (garrison in building, etc), but would pay for it by being all but useless against medium-heavy armour, and lacking in skill (at first). It would be vulnerable to dedicated Anti-infanty weapons and AoE explosives. The 'extra men' could go without the SMGs if considered OP, but I feel they should have a minimum of self-defense AI ability.
2) "Ausländische Aufseher" (literally "Foreign Overseer")
ROLE: Infantry command/control (like CW Lieutenant)
WEAPONS: 1x Luger 08 pistol. (can pick up weapons dropped in the field)
ABILITIES: Maintain command distance, Share XP (passive - Again, like the CW Lieutenant*), "Fight or Die" (passive, short range) - Increases suppression resistance of all effected infantry (inc weapons teams).
UPGRADES: none.
SUMMERY:
This one is more iffy... *Not knowing is foreign units will gain XP like normal OH units or not... If they do, this guy will be much less useful... And the XP ability will need to be replaced, perhaps with a weak off-map barage? (3 'light' but focused arty rounds perhaps). I only suggested this specific ability (unit) because I though I read somewhere that Foreign call-ins would not gain XP like normal (?). Honestly, the best thing about this guy (to me) would be the ability to pick up an LMG and run around gunning men down like a crazy-person :P - I Even had an idea for his appearance... Basically, take a single KCH, take away his gun and his two squad-mates and BAM! - Should give him pretty high personal stats though, the idea is that he is a veteran front-line officer (high-level NCO like modern 'company Sergent-Major'?). I think this guy would be an interesting representation of how the 'foreign volunteers' often we assigned german officers to 'ensure their effectiveness'...
3) "Pfadfinder" (Literally "Pathfinder")
ROLE: Recon Infantry
WEAPONS: 3x Kar98
ABILITIES: 'Terrain use' - Unit is less effected by terrain, effectively negating all (natural) forms of movement impairment (Isn't any faster than 'normal' infantry, just able to maintain that speed under almost all conditions). Can 'self-camo' (not activated like on a sniper) when in yellow or green cover. "Designated Marksman" - As per CW 'recon section', but cost slightly more munitions to use).
UPGRADES: Upgrade one man with a scoped G-43 (or scoped Kar98) - Grants the unit the 'designated marksman' ability.
SUMMERY:
I liked the idea of foreign mountaineers in theory, but they were often shut-down as imbalanced or poorly conceived (Honestly, I've got nothing to make my ideas any 'better thought-out' other than having so many other 'fail' suggestions). My idea was to change tact, and present them as being volunteers/conscripts from occupied Denmark and/or Norway, recruited from the various foresters, mountaineers, and cold-climate 'expert hunters'. Rather than trying to focus on a specific formation with specific skills, I decided to go more the path of 'rough terrain' expertise, which would cover everything- Mountains, Forests, Snow, the lot! I figure that keeping the unit small, and giving it a 'recon' focus would minimize any risk of balance issues, they simply aren't numerous enough... Their greatest value is in keeping watch over sections of the battlefield without revealing themselves (and then the have the single sniper shot to cause annoyance before retreating).
> That pretty much covers it for 'unique' suggestions, though I still have a couple of extra (semi) 'copy-paste' ideas too:
1) "Ausländische Rekruten" - Basically Volksgrenadiers, re-textured at most, same stats and abilities - Make a decent enough 'super-generic' infantry unit...
2) Whermact Weapons teams: foreign re-texture of WH Mortar and Pak teams (Maybe MG teams too? using OH MG34 model of course) - I can just see a re-skined pak with down-guned crew (Rifles instead of SMGs) in foreign uniforms...
~JD
PS: Like I said, I'm using the lack of concrete info as an excuse to "speculate wildly" - So feel free to ignore my ideas - Though feedback on the style/theme of the units would be especially nice...
-
Soldiers on Skis are too complicated to animate.
And it would look quiet strange when u are playing a summer map and your enemy is calling ski troopers xD
-
*snrrrk* I'm sorry... But the extent to which you took that unit-name literally just hit a spot...
It's just a name man, if the unit works but the name doesn't... Change it! Problem solved! (To be honest, I only came up with it as a desperate attempt to avoid re-using the "Gebirgsjäger" name).
~JD
-
Jaegers will be available as a call-in for Ostheer. I remember they even posted some screenshots, but somehow those are gone.
-
*snrrrk* I'm sorry... But the extent to which you took that unit-name literally just hit a spot...
It's just a name man, if the unit works but the name doesn't... Change it! Problem solved! (To be honest, I only came up with it as a desperate attempt to avoid re-using the "Gebirgsjäger" name).
~JD
Hm. The problem is that u called them ski troops and that so much people asked to implement the "ski troops" xD
When u arent interested in this detail i wouldnt call them ski troops in my presentation.
-
Okay okay! :D I changed there name, I think I managed to find something even more suitable for them anyway:
"Pfadfinder" - Literally translating as "Pathfinder" - I edited the name in the original post too.
~JD
-
Ski troops can just move faster. In my mod (check moddb for Operation Avalanch: Fall of Italy) I had a unit named Gebirgsjagers (derp) that omnisprinted around the battlefield. It was ludicrously OP, so I gave them a sprint ability with a shorter cooldown and longer duration, but they were just more mobile then other infantry. You could also just set the unit to be more mobile (in an opposite manner to the LMG42 slowing down a squad by a miniscule amount).
-
I know I said that I didn't really expect anything, but I must admit I am a little distressed by the lack of feed-back on my suggestions... Aside from questioning the naming of one of the units which I changed/updated in line with the feedback.
But nothing on the style/theme of that unit or any of the others, which is the area in which I was most hoping for feedback...
Sorry if this sounds grumpy or whatever, but thats how I feel...
~JD
-
I dont necessarily think your suggestions are good or bad but I think the Devs are a bit hesitant to take them because they already have a working Ostheer in place. Its not perfect or done but for the most part its working.
-
[...]
1) "Heavy Panzerbuchse Team"
Ostheer already has Ofenrohrtrupp for AT. the combination of AT gun AND smg means AT AND anti-infantry. makes the squad too powerful, as they can battle everything.
or if tuned down too weak.
2) "Ausländische Aufseher" (literally "Foreign Overseer")
sounds like british officer
3) "Pfadfinder" (Literally "Pathfinder")
like recon squad from british, just with 3 members. ostheer will have kübelwagen and landers for scouting
conclusion:
there is a summary of the ostheer concepts. if you want to make suggestions to fit into it, please read this (http://www.easternfront.org/forums/index.php?topic=5771.0) first.
and try not to make so many "copy-past" suggestions, like 2) or 3). try to give those units something special to make them different
-
Elefant is already in?
-
Elefant Tank Destroyer(not Ferdinand)
Health: 2500
Speed: 2 or 2.5 m/s
Damage: same as king tiger
Dunno where you get these stats from but there are dozens even hundreds of values. Wish it was this simple :P
-
My origional post (for reference): http://www.easternfront.org/forums/index.php?topic=3001.msg127721#msg127721
Just a quick note as to my thought process when I came up with those units... Basically I was treating them like 'reward units' - AS in: 'Does the same thing but in a different way'. To me, thats the whole value of the foreign call-ins, get stuff that can do similar things to your standard units, but differently, and more importantly, while looking unique and interesting...
[...]
1) "Heavy Panzerbuchse Team"
Ostheer already has Ofenrohrtrupp for AT. the combination of AT gun AND smg means AT AND anti-infantry. makes the squad too powerful, as they can battle everything.
or if tuned down too weak.
2) "Ausländische Aufseher" (literally "Foreign Overseer")
sounds like british officer
3) "Pfadfinder" (Literally "Pathfinder")
like recon squad from british, just with 3 members. ostheer will have kübelwagen and landers for scouting
conclusion:
there is a summary of the ostheer concepts. if you want to make suggestions to fit into it, please read this (http://www.easternfront.org/forums/index.php?topic=5771.0) first.
and try not to make so many "copy-past" suggestions, like 2) or 3). try to give those units something special to make them different
Okay, so not all my suggestions really were as "unique" as they should have been... I'll happily wear that... AS to your replies:
1) The smgs for the crew was only a suggestion, if that makes them too versatile, just drop them for rifles (or hell, even pistols!) instead. As for the upgrade-ability, I think it would be overpowered to allow it to have both effects, and always have, I included both as 'options'. The ability could be simplified even further of course... Simply duplicate the 'stun' effect of the US T14 Armoured car... But I wanted the unit to have unique ability effects as well as everything else... But in the end, the issue with this unit come down to its role, that of 'light AT support'. Sure, OH already have the Ofenror Truppen, but as stated at the top of this post, I figure the 'foreign' units should be created with similar intent/purpose as 'reward' unit (Same role different way). And with that in mind, this unit fits the intent pretty well (even if I do say so myself ^^; )! End result is a rare/random-chance call-in unit that has a unique flavor, operates in a unique way (for a light AT unit - usage would be similar to an MG team, but AT instead of AI), has upgrades/abilities that are suitable for the unit (note: costs are open to adjustment of course), and are relatively unique in themselves (certainly they aren't 'direct copies').
AS you can see, I am quite passionate about this unit, it was created in a moment of great inspiration (so much so that said inspiration was used up on it alone)... I understand that it is certainly not up to me to determine what suggestions make it and which don't... I just wanted to make sure I was clear on the fact that This unit suggestion at least was carefully thought-out and planned on the basis of specific goals...
2) A little TOO much like a British officer in retrospect... I accept and even support your call here...
3) Like above, this unit idea is lacking in uniqueness... But I can't help but feel a little attached to it all the same... Maybe because I came up with it out of a desire to see foreign units with a specifically Scandinavian flavor (Having Danish Heritage myself)... But ultimately, I couldn't come up with any ways to re-work this unit to not be such an obvious copy... Though my brainstorming did bring up one question:
- Is it possible to 'code' abilities to have a unit undertake a short but strong ability and the auto-retreat (wether the player wants them to retreat or not - basically, make the ability good and cheap, but with the big tactical cost of the forced retreat once done)?
So end result? I'm sticking to my guns with my 1st suggestion. But I readily agree that 2 & 3 are pretty much useless... So any further feedback? Am I even approaching the 'unit creation' process correctly? BY all means, go nuts!
~JD
-
tbh the design is set in stones now
i dont think there is a need to continue suggesting new designs because we wont change the current one again
it was already hard enough to get the final design
-
I think more or less we will implement the squad #1 :P... if anyone knows what I'm talking about ;). But the SMG and the Pzbs are not going to be mixed(and they shouldn't IMO).
-
I just can't stop can I? (NOPE! :P )
I'll keep it simple and just post a link, the description of the idea (as well as a link to the Mediafire DL of the 'prototype' stamp) are here: http://www.easternfront.org/forums/index.php?topic=7176.msg134414#msg134414
~JD
-
@ blackbishop: will the Tank Buster squads lose their gasmasks? ;)
-
Hahaha... unfortunately no XD... although the guys who carry the ammo can blown into pieces sometimes when killed :P.
-
Do they use engineer criticals?
-
Atm yes, I'll try to change the effect later.
-
Just some unit ideas
Sturmpanzer I Bison
What about Sturmpanzer Bison as a reward unit for the wespe/leFH 18
Just use it the same way as the Churchill AVRE, buy for a shot, at short range with big damage against buildings/fortifications.
15 cm sIG 33 L/11
armor 14-8mm
7 tonnes of weight
(http://worldoftankers.ru/images/stories/tanks/sssr1/sturmpanzeribison/2/germaniya-tank-20239.jpg)
Stummel Sd.Kfz. 251/9
An german halftrack sd kfz 251 with an 75mm L24 low velocity gun (same as the PZ IV IST) and a MG42 at the front.
Maybe as an upgrade for the sd kfz251 or reward unit whatever just an idea
(http://upload.wikimedia.org/wikipedia/commons/thumb/a/a2/SdKfz251-9.jpg/250px-SdKfz251-9.jpg)
-
The Sdkfz. 251/9 is the AT Halftrack the Panzer Elite get if my memory serves me.
-
The Sdkfz. 251/9 is the AT Halftrack the Panzer Elite get if my memory serves me.
I thought the AT halftrack of the panzer elite got an 37mm canon.
-
The Sdkfz. 251/9 is the AT Halftrack the Panzer Elite get if my memory serves me.
Nope. PE has a SdKfz. 251 with a 3,7cm Pak ;)
-
Nope. PE has a SdKfz. 251 with a 3,7cm Pak ;)
Ok like i said, but what about the Bison pretty unusual unit think so... ::)
-
Unusual optic... but in CoH the same like the Wespe, Hummel or Brummbär (chose one of them xD Bison can do all this jobs).
So when we would replace LeFh 18 with Bison we would have a "new Brummbär" and basing on this concept we wpuld have a quiet similar doctrines in comparison with Army Elite. Bison is a cool tank but at the moment i wont say that this is a reward candidate for the LeFh 18.
-
Horch. a recon vehicle for ostheer like jeeps. See Call of Duty: United Offensive
-
= reskinned Schwimmwagen...with 360* fields of fire, but still. Reskinned/modeled schwimm.
-
They dont need it. They already have the Kubelwagen for that job, or the Lüchs if you want something with more firepower ;)
-
Here are my suggestions (the first thing to Ostheer)
1) Landsers suggest to the possibility of a shot 30mm grenade launcher rifle as the British or the arm of one such piece. The grenade launcher is very effective against infantry in the woods, but not very accurate.
2) 2) Also for Landsers: I remember there was talk about the fact that after upgrading leader gets first MP40, MP44 and after. So I suggest to skeletal to after the veteran squad will be the last level, fully equip its MP40, is a 45 ammunition and to "turn" a leader in the officer (Captain for example).
3) This proposal is about my beloved Brandenburg 800: suggest to make a squad of 4-5 people, but do not in the first column of the doctrine and very expensive (780 personnel). They can be dressed up in the form of ordinary soldiers of the NKVD in blue caps and rifles. The possibility that you do not change, they pod branny GORGEOUS.
4) I would also like to offer Sniper ace. Possibly at the expense of repeating myself that this is the Soviet Union. I doubt myself at the expense of the idea.
5) Do not know if this was asked, but I would suggest giving the sniper to obtain vet KaR98 with optics and the expanded view. The ability to press the fire.
6) Engineers to suggest to make upgrades that will turn them from building group in need of support during the battle, in real effective against infantry, armed with a flamethrower and equal in strength Soviet ground attack engineer units.
7) To suggest to the ability of a defensive doctrine which he called "the land is mine." It make the soldiers fighting on the base and in good shelters for nepodovlyaemymi machine gun fire. as they will be less vulnerable. Sniper fire also makes shooting an enemy less accurate and effective.
8) This ability for Panzer Fusilier called "reckless" Reich's elite will be more resistant to inhibition by machine gun fire, and rushing furiously in battle to inflict enormous damage to all enemies, but get more damage, especially from a flame thrower. There are 20 seconds.
-
I apologize for the mistake in the text, but I'm terrible I know the language. Also, I'm sorry for what I think a lot has been written here that you came up with. Please understand and forgive. :'( :'( :'(
-
Here are my suggestions (the first thing to Ostheer)
1) Landsers suggest to the possibility of a shot 30mm grenade launcher rifle as the British or the arm of one such piece. The grenade launcher is very effective against infantry in the woods, but not very accurate.
I think Landser were supposed to get Rifle nades at some point in the past, but the idea was scrapped.
2) 2) Also for Landsers: I remember there was talk about the fact that after upgrading leader gets first MP40, MP44 and after. So I suggest to skeletal to after the veteran squad will be the last level, fully equip its MP40, is a 45 ammunition and to "turn" a leader in the officer (Captain for example).
You mean fully equip Landers with MP40's? Well, besides being a direct rip off of Wehr MP40 Volks, it would make Panzerfusiliers redundant.
3) This proposal is about my beloved Brandenburg 800: suggest to make a squad of 4-5 people, but do not in the first column of the doctrine and very expensive (780 personnel). They can be dressed up in the form of ordinary soldiers of the NKVD in blue caps and rifles. The possibility that you do not change, they pod branny GORGEOUS.
Brandenburgers are already in, but they're not 4 guys dressed as NKVD, they're a group of 2 in long coats wearing pilotka's.
4) I would also like to offer Sniper ace. Possibly at the expense of repeating myself that this is the Soviet Union. I doubt myself at the expense of the idea.
5) Do not know if this was asked, but I would suggest giving the sniper to obtain vet KaR98 with optics and the expanded view. The ability to press the fire.
Well, the Marksman used to get an upgrade to a scoped Kar98k when he reached Ace Veterancy, but I believe that was scrapped. Maybe the Ostheer foreign reward will get a Simo Häyhä type character to counter the Vasily Zaytsev Soviet sniper ace. ;)
You're other questions are a little more balancy and I can't really comment as it's been a while since I tested the Ostheer properly.
-
I had something pop up in my mind just now.
What if the Kar98k is the standard rifle of the marksman and then the support modernisation upgrade unlocks the MKB variant for the sniper increasing his rate of fire and allowing the burst mode. This would make the purchase of this upgrade much more attractive. I rarely see it being purchased and the burst mode(even if it absolutely wrecks stuff) used at all. If it is purchased, it's mostly for the Kübelwagen 2nd MG.
Also, why were the Rifle grenades scrapped(just asking)?
They might fit on another squad like PF's(decrease overall dps slightly to fight infantry in cover more effectively for instance).
Just some suggestions! Tell me what you think. :)
-
Here are suggestions like better than the old. Here and Ostheer and the Red Army, here: ???
1)Say Jaeger is necessary to understand the mountain clockwise? If so then it would be good to equip them not KaR98 and carabineer G 33/40. They were armed rangers and paratroopers. I think it would look interesting.
2) As you know the main striking force of Germans had tanks and motorized infantry, who accompanied them. So I suggest to enable the Panzer Fusilier sits on the Panzer III as a Russian tank assault and capture strategic points.
3) Also, if the Germans entering the Waffen SS hardly will be allowed, and the Soviet Union can bring troops of the NKVD. I think the look is spectacular. This could undermine the balance, but can be removed recruits (They look silly without upholstered guys). Or the to do their replacement of seafarers doctrine.
4) Just suggest that hope is not offered to me: Soviet engineers to make it possible to build stone bunkers with 45/76mm guns for combat with armoured vehicles on the defensive. Available when selecting a propaganda strategy.
5) Just suggest that hope is not offered to me: Soviet engineers to make it possible to build stone bunkers with 45/76mm guns for combat with armoured vehicles on the defensive. Available when selecting advocacy strategies.
6) Still officer Ostheer propose to do. But unlike the other factions do not suggest to create it, and to receive, like this: Let's say one of your squad Landers was a veteran of the last level (I do not remember, 3 or Level 4) Then you pouched opportunity to improve leadership, for example corporal to a later officer litigant valid. After this improvement in squad. The officer has a different shape and MP 40 submachine gun.
7) The leader of the squad for the shooters of the Soviet Union. Let this be a sergeant major armed with PPSh 41 and in a few other clothes. But without the stupid radio.
Sorry for the error. :)
Here's the picture should be. This is me NKVD soldiers did. I know terrible, but did in Paint, I have no other software, Photoshop is "dead", while others can not. In short, it is the face of a unit of the NKVD.
-
Oh! picture did not there ....
-
Hm... Out of my view the main problem of your ideas is the fact that it is too late for big changes. Most of the Ostheer stuff is done and at the moment we try to fix and balance the last issues.
E.g. change the weapons of the Jaegar-infantry or add a concret armed bunker to the red army woulde cause new balance issues and new problems and new (not necessary) work.
About tank riding for Ostheer; i think this is a unique feature of the red army and wont be part of the Ostheer. With the SdKfz. 251 Ostheer dont need this tank riders. In most parts you wont need infantry transport vehicles because most of the CoH maps are so small that infantry had no problem to move into key positions in time.
My tip; be ready for the new ef version. I can already see the dust of the german tank columns moving eastward ;)
-
Clear :). Apparently these ideas fail to materialize in the game :(... But I am sure that without them would be a very interesting fashion. :)I'm sure of it. Only one can question, and in subsequent updates will be new units or expansion of doctrines? ???
-
Jägers already use the G 33/40.
-
Clear :). Apparently these ideas fail to materialize in the game :(... But I am sure that without them would be a very interesting fashion. :)I'm sure of it. Only one can question, and in subsequent updates will be new units or expansion of doctrines? ???
Well, we've already announced that there will be a reward faction of foreign units coming for the Ostheer. The Soviets, they might get some new toys also, there's some Soviet stuff I'd certainly want to see in game.
-
Tell me please, what is the opportunity and improve in Jaeger. And what is the division (where and when used during the war), I personally thought that this mountain arrows. ???
-
Tell me please, what is the opportunity and improve in Jaeger. And what is the division (where and when used during the war), I personally thought that this mountain arrows. ???
Jägers are based off the grossdeutschland Division from the Waffen SS. they're standard Armed with g33/40 and can be Upgraded With g43 packages which increase long range combat efficiency and enable sniper shot. 2nd upgrade is heavy tankthunter equipment which grants them 2x Panzerschreck and the ability to lay Tellermines. 3rd upgrade are stg44 for increased close combat performance.
-
Thank you, now everything is clear.
-
Tell me, how many levels in Ostheer veterancy? ??? In the records of games on YouTube saw that they get the fourth level, in view of an eagle over the icon squad, I got it right? ???
-
Tell me please, what is the opportunity and improve in Jaeger. And what is the division (where and when used during the war), I personally thought that this mountain arrows. ???
Jägers are based off the grossdeutschland Division from the Waffen SS. they're standard Armed with g33/40 and can be Upgraded With g43 packages which increase long range combat efficiency and enable sniper shot. 2nd upgrade is heavy tankthunter equipment which grants them 2x Panzerschreck and the ability to lay Tellermines. 3rd upgrade are stg44 for increased close combat performance.
Großdeutschland was an armored division with "elite status" but it wasnt a "Waffen-SS" Division. It was the flagship/ideal and perfect division.
Ostheer has 4 veterancy levels. The 4th vet is the "Ace vet" and you need a lot of kills to get this ace level ;)
-
Out of pure curiosity, what actual unit were the Panzerfusiliers based on? I've never heard of such a German unit, except for the Panzerfusilier regiment of the Grossdeutschland division. And even then I don't even know if there was anything special with the regiment.
-
@dArCReAvEr
These are the Sturmfusiliers!! Jägers belong to the Gebirgsjäger Division, that's why they use the G 33/40 as standard weapon.
-
@Blackbishop: So you mean that the Sturmfusilliers are based on the Waffen-SS?
-
@ubermensche
AFAIK Panzerfusiliers and Sturmfusiliers were based on the Großdeutschland Division, not from the SS just as @Lord Rommel said.
EDIT:
You can read more about the Großdeutschland here (http://www.germansoldier.co.uk/).
-
We searched for different names for the Ostheer because it would be confusing when you can recruit Panzergrenadiers with Wehrmacht, Panzergrenadiere with Panzer Elite and Panzergrenadiere with Ostheer. So terms like Panzerfüsiliere and Sturmfüsiliere - basing on the Großdeutschland-formations - were a good solution for new names and inspiration. I know that some non-german consumers will have problems with this long and complicated german words but in my opinion those new names were much better to differ between this units ingame ;)
-
Remember only PE had official Panzergrenadiers, Wehr's Panzergrenadiers were called Stormtroopers :).
-
We searched for different names for the Ostheer because it would be confusing when you can recruit Panzergrenadiers with Wehrmacht, Panzergrenadiere with Panzer Elite and Panzergrenadiere with Ostheer. So terms like Panzerfüsiliere and Sturmfüsiliere - basing on the Großdeutschland-formations - were a good solution for new names and inspiration. I know that some non-german consumers will have problems with this long and complicated german words but in my opinion those new names were much better to differ between this units ingame ;)
This is especially important for teamgames, which can be mixed axis. It would be strange for shoutcasters to differ between grenadiers, panzergrenadiers and more grenadiers. The pgren - wehr gren thingy is already hard enough. :D
-
So I guess that the Ostheer is based off the Grossdeutschland division, which is suppose to be the archtypical summum of the Wehrmacht divisions?
-
Hello friends, it's me again. Tell me why on the website in the "units" are not added units Ostheer? After Ostheer left. ??? ??? ???
-
Is there any chance of captured french tanks in the mod? (perhaps as reward units)
Flammwagen B-2(f), SdKfz 135 (and 135/1), PzKpfw 35S 739(f) were all used on the eastern front.
-
Is there any chance of captured french tanks in the mod? (perhaps as reward units)
Flammwagen B-2(f), SdKfz 135 (and 135/1), PzKpfw 35S 739(f) were all used on the eastern front.
Keep your eyes peeled.. ;)
-
Hei!
Will the Granatwerfer34 ever find its way back to the Ostheer?!
(http://imageshack.us/a/img4/8018/a5tz.jpg)
Every faction owns a mortar...
The new infantry gun is nice, but it is vehicle-class not soldier-class for the movement in smaller areas...
regards
SSonne
-
You can say the same with PE mortar units, and with CW is even worse because it is always static. Even if SU, US and Wehr have regular mortars that doesn't mean Ostheer should have one.
So, there won't be a regular mortar for Ostheer as far as I know(other than the ones you recrew).
-
Instead of making a whole new thread about it I ask it here while the subject is up, Like mortars. Is it possible in the COH engine or what to say to have crew weapons but with only 1 crew member?
For example let say there would be a unit with a light knee mortar or such, One man mortar team. Would that be possible?
-
Instead of making a whole new thread about it I ask it here while the subject is up, Like mortars. Is it possible in the COH engine or what to say to have crew weapons but with only 1 crew member?
For example let say there would be a unit with a light knee mortar or such, One man mortar team. Would that be possible?
Its possible, as we can see with the modern combat mod. Custom infantry animations are possible but probably much more complex than vehicle ones, i can just tell by looking at the current infantry animations
-
I see. Thanks for letting me know! :D
-
Infantry animations are pretty easy to get into the game. The problem is just the fact to make the look good and realistic. We do not have access to motion capturing, or only partly because I can make motion capture with the help of XBox Kinect.