Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Strategy and Tactics => Topic started by: bigjo on January 22, 2010, 02:46:24 PM

Title: Axis Strategies
Post by: bigjo on January 22, 2010, 02:46:24 PM
I've played a few games as axis vs. Soviets, and lost every time.

A few thoughts/ideas

Building a few squads of pioneers and then at least 3 bikes. Use the bikes to harass the soviets, cap with the pioneers.

Keep the soviets off the fuel -  if they build a support centre then they will sniper/PTRD spam, which will kill anything other than heavy armour, and even then their AT guns are very powerful.

MGs- if you can Garrison in a building then these might be some use, but other than that don't bother. Anyone who knows what he is doing will just charge them with a command squad and kill them.

Any other ideas?
Title: Re: Axis Strategies
Post by: Fallen on January 22, 2010, 02:51:27 PM
is there a point in going to t4,since their tanks are stronger than wehr from what I saw?
Title: Re: Axis Strategies
Post by: bigjo on January 22, 2010, 02:58:50 PM
I'll let you know if survive long enough to tech that far!  ;D
Title: Re: Axis Strategies
Post by: Hashmeer on January 22, 2010, 03:07:27 PM
Well I have only played 2v2 with a friend of mine so I cannot say anything about 1v1 strats, but we were able to go 3-0 against all Soviets.  One thing that worked great was MG and bike combo with pios and maybe volks/grens to attack when you suppress the blob.  As for later in the game we really needed nebels/stukas to deal with blobs and attempts to set up a firebase.  When it comes to dealing with their armor panthers are really the only option (since everyone we played went straight for multiple IS-2) and those mixed with some paks really did work on the IS-2s.  Also ostwinds will just steamroll any infantry that is hanging around while you try to eliminate the Soviets tanks.

As you can see my experience is limited, but this is what worked for us in our games.  For the most part tho, just hope you can withstand the blob and keep some resources so you can tech up with them.
Title: Re: Axis Strategies
Post by: Saavedra on January 22, 2010, 03:11:16 PM
is there a point in going to t4,since their tanks are stronger than wehr from what I saw?

Yes, there is a point. Russian tanks are pretty crappy, Wehr are not. And if the Soviet player decides to try and block all routes to his base so he can tech up in peace, your best choice is to crank out tanks as fast as you can.

That´s what I did in a 2v2 anyway, while playing as PE with a Wehr ally. The Russian players blocked all passes in the half of the map, so we took two panthers each and rushed straight into their bases. They quickly trained a lot of AT guns, but that´s it. If you are good at micro, you can keep racing around them.


(It IS a problem for this tactic that the Russians get cheap AT guns with lots of crewmen. Bring some infantry along for the ride.)
Title: Re: Axis Strategies
Post by: maccollo on January 22, 2010, 05:04:02 PM
played a few games (3v3 and 2v2). Won most of the games but it might have been because the Soviet players didn't know what they were doing.

-The best counter against the howitzer mortars seems to be the PE mortar halftrack. Gets them almost every time and then they can't re-crew it. Same goes for the anti-tanks.

The mortar halftrack generally seems to work very well because there's so much infantry running around. A lot of the maps have trenches to, which is a death trap if you fire an incendiary round into them.
Not only this but since there is so much infantry to kill your mortar halftrack will vet very fast.

-The marder seem to work very well against the soviets aswell, and you should have one before the enemy gets a T34 on the field. Being louder than a jumbo jet running at full throttle, you can pretty much pinpoint exactly where it is through the fog of war. Then, using an infantry squad to scout you can use the marder at it's full range to take out the T34. Combine this with a pak supporting the marder, outside the range of possible mortars, the T34 has no chance.
Title: Re: Axis Strategies
Post by: Polybegon on January 22, 2010, 07:05:20 PM
amazingly, bikes own consciprts...
Title: Re: Axis Strategies
Post by: BrandenburgKommando on January 22, 2010, 09:55:56 PM
MG's and Scwhims ae great together along with a volks squad you can push then with the swchims and focus fire their command squad then go right hand terror asap get firestorms use all your munis on fire storms get t2 paks 1 or 2 gren sqauds a mortar and then t4 panther and p4's.
Title: Re: Axis Strategies
Post by: Nimitz on January 22, 2010, 11:23:34 PM
WH:
3 pios - bike - mg - mg - mg - t2 - mortar - pak - gren - vet - adapt

Trick is to keep them alive. ;)
Title: Re: Axis Strategies
Post by: Zamiel on January 23, 2010, 03:53:05 AM
The only times, and I mean the ONLY times, that I've lost as Soviets against Axis, was against Volks/Gren spam supported by MGs and maybe bikes.  If you can hold the blob off until you get Panthers, than you should be ok.  Build order should be something like this:
-3 Pios
-3 Volks
-2 MGs
-Infantry Vet
-Skirmish Phase
-2 Grens/w AT
-Pak (If necessary)
-Straight to Battle Phase and Panthers

From my experience, if you can just manage to kill the Command Squad early along with the Ingenery/Conscripts that are with him early, it's pretty much GG, as replacing the Command Squad is huge momentum breaker.
Title: Re: Axis Strategies
Post by: Fallen on January 23, 2010, 01:52:16 PM
wanna win? play with ai,expert for abuse  ;D
just played prohorovka,with hard and expert on my side,we just raped them,finally,WIN against red ones  ;D
Title: Re: Axis Strategies
Post by: SiopaoBrigade on January 23, 2010, 05:02:30 PM
wanna win? play with ai,expert for abuse  ;D
just played prohorovka,with hard and expert on my side,we just raped them,finally,WIN against red ones  ;D

I do that, but once the 4 easy AIs on the russian team rushed us with PTRDs and conscripts followed soonafter by T34s.

They were pressing at our base for a good ten minutes then my Vet2 panthers came in and raped the T34s and Conscripts. We eventually won, thanks to the Panthers.

So, yeah. Use panthers.
Title: Re: Axis Strategies
Post by: Fallen on January 23, 2010, 05:05:59 PM
I used panthers,they got killed...and if russians rush u with only engineers followed with comand squad u dont stand any kind of chance...any answer to that? since I played few games like that against PE/wehr and won in 5min max...
Title: Re: Axis Strategies
Post by: Nimitz on January 23, 2010, 06:10:07 PM
Update:
2 pios followed by MG bike MG MG is better.  ;D
Title: Re: Axis Strategies
Post by: Zerstörer on January 24, 2010, 09:47:18 PM
Tier1-Tier3 Blitz is the best doctrine vs Soviets since EF started.
STUGs, yes stugs can carry you through till the then end. They will give most soviet tanks a run for their money.
Storm troop bundle nades are murder.
If soviets tank spam, spam Vet2-3 shrek grens
ISU.....circle strafe it.
Panthers vs IS...go point blank range
Nebel the soviet troops and charge in with MP volks.
Massed snipers! 3+ (enjoy it while it last...will be less easy next patch)
MP40 volks and Flame pio spam(Give pios vet!) to keep you early game
Defensive doctrine-If the map is open...88s will have a field day and cannot be re-crewed by soviets.
Some of the tactics you can use....

Last but not least, stop using tactics you used vs US/Brits...won't work! You need to work out new ones
Title: Re: Axis Strategies
Post by: Fallen on January 24, 2010, 10:42:48 PM
stukas also work nice ;)
pumas are great,just watch for those ptr teams,but you can easily harass them on larger maps...
Title: Re: Axis Strategies
Post by: irik on January 26, 2010, 01:57:29 AM
I have thought the Red Army is OP. Turns out I am wrong. For Wehrmacht choose the Defensive Doctrine. Always try to spam MG teams. It will surpress those enemies. Always try to get those Paks. They may sound weak because they have a 50 mm gun but they are good. I won a match when I produced 27 infantry but the enemy produced 120. I am not kidding. I might upload it on youtube when i know how to upload a video.
Try getting a halftrack with an infantry squad (even engineers are good enough). With that squad get it in there and get another squad and make some assaults.
Title: Re: Axis Strategies
Post by: Panzer4life on February 01, 2010, 07:39:34 AM
well, i figure this out when facing the Soviets as the Axis. When you can, grab a Puma or two, and along with a Volks squad, take ammo points. If the Russians can tech up even their conscripts, then it might as well be game over for you. Also, since Nebelwerfer leave a fire bath after their attack, you can pin squads and force them to sit in the fire for longer than they would like. I suppose a KT might be worthwhile, but against the ISU-152, you must maintian control over the situation, the ISU-152 can kill the KT easy.
Title: Re: Axis Strategies
Post by: Black Fox on February 02, 2010, 06:27:29 AM
Step one: purchase a unit that suppresses well such as an MG.
Step two: back that MG up with anything that has treads.
Step three: Suppress any of your Russian opponent's infantry.
Step four: take your tank and SQUISH THEM.

I find that this works fairly well for any axis faction. It's a bit situational, but it pays off with Marders with 15+ infantry kills.
Title: Re: Axis Strategies
Post by: DaChief99 on February 03, 2010, 12:56:13 AM
Step four: take your tank and SQUISH THEM.

REALLY like this one had 2 mgs pin a blob of soviet infy.  Stug went in and got 32 infy kills.
Title: Re: Axis Strategies
Post by: Black Fox on February 03, 2010, 03:17:09 AM
I'm glad someone made good use of it. :D
It's so much easier to grind them into the road when they aren't hopping around like insane grasshoppers.

Edit: Now that I think about it, this could make way for some interesting moves with the G-Wagon...
Title: Re: Axis Strategies
Post by: DaChief99 on February 03, 2010, 03:30:19 AM
Good long range at with them.  mgs to prevent infy from owning it.  that could work well if you had 2.  1 by mg, 1 off to the side a bit to hit side armor of advancing tanks.
Title: Re: Axis Strategies
Post by: ThGermanElite on April 07, 2010, 08:46:58 PM
PE is phenominal vs Russians, Ive always loved PE, but Russians seem to be thier specialty xD
Title: Re: Axis Strategies
Post by: irik on April 12, 2010, 10:09:03 PM
I am not sure if someone already came up with this strategy, but this is what I do:
1x Pioneer
Building Wehrmacht Quarters
2x Motorcycle
1x Volksgrenadier (Give it an MP40 if possible)
1x MG Team
1x Sniper (Use it like a Kettenkrad. This will sure kill off those Tank Hunters and Conscripts they may want to spam.)
Escalate to Skirmish Phase
Building Krieg Barracks
1x Pak 38
1x Mortar Team
When you have spare resources, use them for Volksgrenadiers and MG Teams.
Escalate to Assault Phase
Escalate to Battle Phase
Building Panzer Command
2x Panzer IV or 2x Panther (Only have Panthers for Samokhodnaya Ustanovka 85s, or Samokhodnaya Ustaknovka 100s. If you can, spam them for Iosif Stalin 2s and ISU 152s. Panthers and Tigers can outrun the Beast Killer.)
Title: Re: Axis Strategies
Post by: Paciat on April 12, 2010, 11:17:29 PM
Whats the point of giving build order? You build what you need and have resources for, thats the whole trick.

Stug is the first tank on the field that can withstand PTRDs. But you need to have a PAK, shrecks or other AT support. You should build a puma/ostwind too or rely on youre MGs.



Did anyone tried to build only support units and light vechicles and get them as much vet as possible?
All you need is to save fuel and MP that would be spend on getting to Tier IV and buildnig 1 panther.
Pioneers, MGs and Nebels are all support, bikes, PAKs, Pumas are vechicles.
You only need 100MP/20Fuel to get buy vet 1.
Both PAKs and Pumas are harder to hit if veted (and if theyre moving) T-34/76 isnt a threat to them.

Vet 3 Pios recive +25% damage (not +200% like other units and non veted Pios) so you can repair when fighting.

If an IS-2 shows up just call-in a Tiger or build an 88 to support youre paks.
Title: Re: Axis Strategies
Post by: ThGermanElite on April 14, 2010, 05:49:51 PM
Whats the point of giving build order? You build what you need and have resources for, thats the whole trick.

Stug is the first tank on the field that can withstand PTRDs. But you need to have a PAK, shrecks or other AT support. You should build a puma/ostwind too or rely on youre MGs.



Did anyone tried to build only support units and light vechicles and get them as much vet as possible?
All you need is to save fuel and MP that would be spend on getting to Tier IV and buildnig 1 panther.
Pioneers, MGs and Nebels are all support, bikes, PAKs, Pumas are vechicles.
You only need 100MP/20Fuel to get buy vet 1.
Both PAKs and Pumas are harder to hit if veted (and if theyre moving) T-34/76 isnt a threat to them.

Vet 3 Pios recive +25% damage (not +200% like other units and non veted Pios) so you can repair when fighting.

If an IS-2 shows up just call-in a Tiger or build an 88 to support youre paks.

So true, no game is the same so you are always having to adapt to the situation, if you use the same build order, the allied player will tend to catch on and adapt to a good counter to it.
Title: Re: Axis Strategies
Post by: comrade2012 on April 15, 2010, 03:13:26 AM
The Russians are terrible on bridge maps. If you can bottleneck them on a bridge, you can slaughter them. I mean seriously, its just depressing... especially when ur playing an Expert cpu. they just keep coming and coming, and you can just kill so many... Its great!!!!!

make a roadblock, make two or 3 mg nests, a sniper, two or 3 mortars, two Paks, and eventually a stuka. If you do that, your set. You get points quickly, they waste resources, you get tanks first, you win.
Title: Re: Axis Strategies
Post by: comrade2012 on May 11, 2010, 04:01:01 AM
to reinforce my point, the other day my friends and i were playing as the germans and inflected around 1,350 infantry casualties on the other term
Title: Re: Axis Strategies
Post by: Seeme on May 11, 2010, 01:04:22 PM
Nice! A tenth of a divison wiped away!
Title: Re: Axis Strategies
Post by: ThGermanElite on May 12, 2010, 07:45:36 PM
Yep, me and a friend were playing EF, we inflicted 12,826 infantry casualties, 2,833 Tanks/Vehicles, and 51 biuldings. We both went to bed to see if our defenses would hold out through the night, and they did (obviously). I saved the replay BUT I wouldnt post it on GR.org because it was a 12 hour game.
Title: Re: Axis Strategies
Post by: Seeme on May 12, 2010, 09:02:54 PM
Thats almost impossible. If he gets a snipe, your dead. Even If he gets just 1 kill then dies, 12 hours is just about the time you would be breached. Did you cheak on it?
Title: Re: Axis Strategies
Post by: cephalos on May 12, 2010, 09:12:27 PM
I had similiar situation - on vire river I had destroyed bridges and put in the middle Tiger I. Supported it with 4 mortars, 2mg42 and 6 snipers. And I also builded 30 repair bunkers. Then I went for my dinner - in one and half an hour Tiger destroyed something about 300 infantry and 50 or 60 tanks - the terrain in the front of him looked like moon...
Title: Re: Axis Strategies
Post by: ThGermanElite on May 14, 2010, 10:54:42 PM
Thats almost impossible. If he gets a snipe, your dead. Even If he gets just 1 kill then dies, 12 hours is just about the time you would be breached. Did you cheak on it?

No sir, We had a good system of MG/Repair bunkers and mortars, 2 KTs and 3 Panthers, everything was vet 3 also, and 2-3 snipers just in case AT guns came around. And the mortars were behind buildings so they couldnt be sniped, granted not all of it survived, but it held
Title: Re: Axis Strategies
Post by: comrade2012 on May 17, 2010, 04:21:04 AM
The logest game I ever did was a little over 4 hrs, and i dint even remember the casualty list, but I remember that it was Montaragis region.
Title: Re: Axis Strategies
Post by: Griptonix on June 30, 2010, 06:21:28 PM
I've had some very long games on Lyon 2v2. My friends, let us not forget the effectiveness of mortars early in the game. before nebs and stukas are available, the simple mortar team will work wonders on supressed or early blobs of conscripts.
Title: Re: Axis Strategies
Post by: GodlikeDennis on June 30, 2010, 07:06:47 PM
[1.11]

2pios volk, volk, mg, volk
halftrack, mortar, pak (depends on enemy strat)

T1-T2 Blitz

Seems strange but I've had huge successes against my mate (who's very good, not as good as me :P) using this strategy. Use stormies instead of grens, bundled nades are devastating. Paks are your primary anti-vehicle. Volks with mp40s travel around near halftrack as mobile reinforcement and suppression. Stuh as anti-blob midgame (not fail against Soviets compared to US/Brits) and Tiger lategame is just murder. Use the spare munis from Blitz to spam masses of mines and nades.
Title: Re: Axis Strategies
Post by: Seeme on June 30, 2010, 11:53:02 PM
My longest game was on acheals river(how ever you spell it)

The german guy kept repairing brigdes and I got my partisans to demo it and all his tanks went boom.

4 and a half hours.
Title: Re: Axis Strategies
Post by: GodlikeDennis on July 01, 2010, 08:49:11 AM
Bridge maps...
Title: Re: Axis Strategies
Post by: Seeme on July 06, 2010, 03:48:15 PM
Yea, they partisans can demo in camo
Title: Re: Axis Strategies
Post by: TacticalNuke on July 06, 2010, 08:24:59 PM
Well thats handy
Title: Re: Axis Strategies
Post by: Seeme on July 06, 2010, 08:56:35 PM
Handy indeed