Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => General Discussion => Topic started by: leo.civil.uefs on January 21, 2010, 08:25:50 PM

Title: First Impressions. VOTE!
Post by: leo.civil.uefs on January 21, 2010, 08:25:50 PM
After playing a skirmish I can say:


BAD POINTS:

The T-90 and T-70 wheeltracks is too colored, I think more "gamma" will be better than.

Dirty metal in the skins of the tanks are nice but, a little exagerated, pherhaps doing it more clean would be better. Anyway it is my personal opinion.

Also the medical truck is too colored. in general, I can really say a more dark skin for the tanks will be very better than the actual. Its all too bright, dim it!

Where the fuck are the player's colors in the units? It not just serve to identify your tanks but also makes things better looking.

Also, i think more relief in tank models would be very welcome, not just a paint in the skin, doors, hatchs, screws etc would be real reliefs in the tank surface, not just a paint.
In that point, the IS tank is ok, the other ones have poor details.

Infantary sounds is strange...

There is no building sounds when you click it.

Engeniers's gloves skins are bugged.

Cannon tank's sizes dont changes after upgrades.

Infantary cannot catch empty enemy AT guns? Why?

GOOD POINTS:

New wrecks are awesome!

Russian tanks looks exactly like they sould to do. Rustical

Everything more looks perfect. Buildings skins are beautiful and rustical.

Abilities and upgrades are perfect!

Congratulations. My vote is 9 (In a scale of 0 to 10). Small changings can make it 10 (perfect)


As im not a skirmish/online/arcade player, I will wait the campaign... please do a lot of single player missions in that campaign! 20 or more please... ::) dont count us single players out!
Title: Re: First Impressions.
Post by: WartyX on January 21, 2010, 08:30:51 PM
Most research at The Armoury only takes effect on future units built, not units currently in the field.

We decided to take out the capturing heavy weapons for a number of reasons. This is compensated by large weapon crew sizes.
Title: Re: First Impressions.
Post by: leo.civil.uefs on January 21, 2010, 08:38:57 PM
Most research at The Armoury only takes effect on future units built, not units currently in the field.

We decided to take out the capturing heavy weapons for a number of reasons. This is compensated by large weapon crew sizes.

Its all almost perfect... im just quoting some things you can change for better. And I think all things are simple to do.

Thanks from Brazil.
Title: Re: First Impressions. VOTE!
Post by: WartyX on January 21, 2010, 08:40:00 PM
Yes, its this kind of information we need for the next patch.
Title: Re: First Impressions. VOTE!
Post by: George Luz on January 21, 2010, 09:05:41 PM
I like the game so far. But still it hasn't gotten me like the first CoH's did.. Dont get me wrong I enjoy playing it  :) But still I would've hoped that for example; Stalingrad I would have prefered it more if it had narrow streets and a big square with the volga river on the background. Instead of a trainyard an only 3 fuel points
Title: Re: First Impressions. VOTE!
Post by: funnyme on January 21, 2010, 09:18:04 PM
Quote
Stalingrad I would have prefered it more if it had narrow streets and a big square with the volga river on the background. Instead of a trainyard

Hi,

The make of the map as i had seen is of good quality .

Now i remember reading some where that the banks of the river were very steep and that the Arty (Kathyusa) were hidden there .....Thus realistically if a map was made to that discp it would have Bottleneck points and the gameplay would'nt have been free ...Its just how i see it ..

Regards
funnyme
Title: Re: First Impressions. VOTE!
Post by: Someone on January 21, 2010, 10:40:22 PM
First impression? Bloody big download.
Title: Re: First Impressions. VOTE!
Post by: CerealKiller on January 21, 2010, 10:55:57 PM
base building sounds would be nice and player colors too.
Title: Re: First Impressions. VOTE!
Post by: South3rs on January 21, 2010, 11:06:33 PM
Good game, obvisoouly these guys have pointed out some good bugs, also i found if you click on a t34 wreckage ownded by the world player, as part of the map, its pink once clicked on, wierd...

Katusha rockets models need animation maybe to move the platform of tubes up before firing, to align with where the rockets come from, if thats possible, they just sort of fly out at different angle, which i know u cant change. just needs a model change maybe.

Also some colours and sounds in bases yes.

And osteer!!!! ofc, that will be cool, hopefully with that update maybe a few new russian units, if you could. just to keep us excited.

Then campagin maybe :P lol or is that asking to much

and dont forget to send to relic, they would probs all end up playing it and realisesing that they should give you guys jobs, and then the next coh will be great, the only good part about TOV was the mini campagins and the awesome cut scenes and art work it had, the actuall gameplay changes where rubbish, you guys have changed everything :P

Also could you make it so the player can zoom out a load more, it works really well in the blitzkrieg mod, talk to their devs, they are very freindly apparently :P

Thanks

:D
Title: Re: First Impressions. VOTE!
Post by: mike b on January 21, 2010, 11:37:39 PM
Hi all!
I'm new to the thread and I have a problem with my game
I downloaded the mod from Moddb and installed it with the latest patch.  So I tried to double click the EF Launcher icon to start up the game but nothing happens. I just get a new window for EF with News Features and Languages on the top. I do see evidence of a bar on the bottom that should indicate that it loads but nothing happens and the EF window just stays there. Can anyone tell me whats wrong?
Thanks

Mike
Title: Re: First Impressions. VOTE!
Post by: WartyX on January 21, 2010, 11:39:01 PM
Check through the Bugs section of the forums before posting your issues.
Title: Re: First Impressions. VOTE!
Post by: leo.civil.uefs on January 22, 2010, 12:09:00 AM
Hi all!
I'm new to the thread and I have a problem with my game
I downloaded the mod from Moddb and installed it with the latest patch.  So I tried to double click the EF Launcher icon to start up the game but nothing happens. I just get a new window for EF with News Features and Languages on the top. I do see evidence of a bar on the bottom that should indicate that it loads but nothing happens and the EF window just stays there. Can anyone tell me whats wrong?
Thanks

Mike

Happened to me too. Just wait some seconds, the game will launch.

Moderator please erase his post, or move it to technical support.
Title: Re: First Impressions. VOTE!
Post by: yondaime604 on January 22, 2010, 01:28:48 AM
Sniper could use a bit of a buff, considering it costs 750 and is the last point in the tree, It should probably be a bit more accurate (I missed a few shots which is uncalled for :( )

The good: The infantry is amazing, very balanced and I love the no retreat option.

Guards could user a bit of a buff for being the best tier inf.

The new maps are really nice

Love the new wrecks, and the tank models I think look really sharp (but could use a bit more detail).

The Tree's and ability's have been working out real well, great work considering it's the hardest to balance.

The Bad:

The tanks just seem very underpowered, Migth just be me, but I have noticed the inaccuracy to be a bit much.

The firestorm base could use a bit of an accuracy buff, I also noticed if u face it about 10 feet from the target, it will hit it every time if you align it properly.

Other then that, no really complaints, very well done
Title: Re: First Impressions. VOTE!
Post by: Saavedra on January 22, 2010, 01:58:46 AM
I am enjoying the mod. To be honest, it doesn´t impress me too much (you can see it is an early build), but it definitely can lead to better things.

The tanks, are stated earlier, are a bit rough.

The Strelky and the Guards don´t look different enough, they could do with some more detail (Guards with stolen panzerfausts on their backs, for example, the Red Army used tons of those things in Germany, even to open holes in walls to advance into the heart of Berlin).

The early start doesn´t seem too fair for the Russian player. But of course, I haven´t played conscript-spam, nor played against anyone trying that with a command squad in tow, so maybe it´s that. Conscript spam might be the only viable tactic at the start.

Also, the voices sound suspiciously to me like you took the Russian dubbing for CoH and put it in. That would explain why the T-34 says "Sherman" and the T-70 "Greyhound". I would like to encourage you to get voice actors with quality mics for the different languages CoH was sold with, but I realize that would be a long-term thing, if at all.



All in all, not too impressed, but I see the love put into it and I think that just a little more would really make it shine more.


Oh! And PLEASE, tell me where you got the main menu themes. One I recognize from Enemy at the Gates, I think, but one of the sung ones sounds awesome.
Title: Re: First Impressions. VOTE!
Post by: red2267 on January 22, 2010, 04:45:52 AM
hey guys id like to thank u guys for all the time u put in to the mod it shows i like it a lot keep up the good work thx
Title: Re: First Impressions. VOTE!
Post by: bryandil on January 22, 2010, 05:54:16 AM
the biggest thing for me is that some of the 3v3 maps r way to big. like bigger than the 4v4 maps. and its really hard to controll the map with out people sneaking behind ur lines and taking ur points.. and thats annoying. also Stalingrad only having 3 or so fuel points on a massive map. also it would be nice to get the upgrades to the units u currently have on the field when u upgrade them. not sure if they did this for a reason but it sucks haveing to build new units if u want the upgrades. other than that an amazing mod. 8/10. and can be a 10/10 with adjustments
Title: Re: First Impressions. VOTE!
Post by: Inflames128 on January 22, 2010, 05:55:06 AM
Without a doubt one of the most impressive mods for a RTS, and really any game, that I have seen in a while. It has a small bit here and there to polish, and most have already hit those points. This is really a free expansion, and IMHO, worth more than Tales of Valor for additional content to the game, but I always was a MP junkie. The Red Army feels unique, and well laid out. I have a lot of playing them to do, but I don't see myself launching CoH in the future without having EF as the loaded mod. 9/10
Title: Re: First Impressions. VOTE!
Post by: Stuka-Pilot on January 22, 2010, 06:34:52 AM
Realy a nice mod!!!

but the Sowjets are a little to strong mp matches are fast controlled by the red army... i like to play them but i hate to play against them :D

i hope you bring a patch out that make the Rus a bit weaker, away from that a fantastic mod playd it 4h no crash or anything really well made keep it up ;)
Title: Re: First Impressions. VOTE!
Post by: funnyme on January 22, 2010, 02:04:25 PM
Hi,

I am not a tech guy , Thus here are my immpressions on how i see it .

Its surely better than TOV .The look reminds me of how vCOH played , The sounds the art work and the new models all add value to its stylised look ...

Regards
Rishad
Title: Re: First Impressions. VOTE!
Post by: Lebowski on January 22, 2010, 07:45:05 PM
First impression? Bloody big download.

Quite a small download for such a mod.

600mb? a big download maybe 5 years ago :P

Title: Re: First Impressions. VOTE!
Post by: RedArmyCCCP on January 22, 2010, 08:24:58 PM
Love the mod

i voted

Holy shiiiiiiiiiiiiit!!!! Good bye girlfriend, university, family...

which is actually true for me except replace university with work. Can't skip work though :P
Title: Re: First Impressions. VOTE!
Post by: mj23007 on January 22, 2010, 08:44:31 PM
Here are my thoughts love the mod and I mean love it, not just the new faction but the 20+ maps. 

I agree mortar needs to fire a little slower with alittle less damage.

Heres my wish list and improvement suggestions.
1) infantry and tank units need to look little more diversified, i.e -paint,models etc. easier to identify.
2)Is need to be a little less gas and a little more manpower.
3) obvisouly the mortar fix- think thats been said enough
4)The steamroller tank literally takes out werchmacht base buildings in one hit. Thats got to be fixed.
5)booby trap and partisans need to be flip flopped, and partisans should cost abit more...
6)katusyha needs a manpower increase, and cooldown increase,or pop cap.
7)OP units would be nice because its hard to get those 200 munitions upgrades on certain maps.
8)integration into automatch on relics server would be nice.


Thats all folks, but this mod rocks, and Im selling it to everyone on every forum I can find. Great expansion, so thankful for the new maps, and now with some fixes and the ostheer, this is the best RTS period.

sorry if i posted this earlier, maybe this should be in the balance section, ill post it there. ;D

Post Merge: January 22, 2010, 08:44:52 PM
Here are my thoughts love the mod and I mean love it, not just the new faction but the 20+ maps. 

I agree mortar needs to fire a little slower with alittle less damage.

Heres my wish list and improvement suggestions.
1) infantry and tank units need to look little more diversified, i.e -paint,models etc. easier to identify.
2)Is need to be a little less gas and a little more manpower.
3) obvisouly the mortar fix- think thats been said enough
4)The steamroller tank literally takes out werchmacht base buildings in one hit. Thats got to be fixed.
5)booby trap and partisans need to be flip flopped, and partisans should cost abit more...
6)katusyha needs a manpower increase, and cooldown increase,or pop cap.
7)OP units would be nice because its hard to get those 200 munitions upgrades on certain maps.
8)integration into automatch on relics server would be nice.


Thats all folks, but this mod rocks, and Im selling it to everyone on every forum I can find. Great expansion, so thankful for the new maps, and now with some fixes and the ostheer, this is the best RTS period.  ;D