Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Mapping => Topic started by: Gerrit 'Lord Rommel' G. on October 31, 2009, 01:12:16 AM

Title: 4p - Ambush to Breslau - By Lord Rommel
Post by: Gerrit 'Lord Rommel' G. on October 31, 2009, 01:12:16 AM
Hey guys!
I want to present you some screens of my new 4 Player Map with the workingtitle "Ambush to Breslau".

HF with the Pictures.

AMBUSH TO BRESLAU:

4 Player Map.
EDIT: 21:00 - New upload with fixed bridge!
EDIT: 22:45 - New upload with fixed sides!

DOWNLOADLINK: Click here! (http://rapidshare.com/files/352071946/Breslau_4p.rar.html)

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(http://www.majhost.com/gallery/GerritGriebl/coh/0a.jpg)
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(http://www.majhost.com/gallery/GerritGriebl/coh/1a.jpg)
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(http://www.majhost.com/gallery/GerritGriebl/coh/2a.jpg)
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(http://www.majhost.com/gallery/GerritGriebl/coh/3a.jpg)
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(http://www.majhost.com/gallery/GerritGriebl/coh/4a.jpg)
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Horrido Lord Rommel.

----------------------------------------------------

My Ostheer-Concept:
 - German Ostheer by Lord Rommel - (http://easternfront.org/forums/index.php?topic=925.0)

Mapprojects Easternfront:
4P: Ambush to Breslau: -you watch this map!-
6P: Oder-Neisse Battle:  - Map is finished - (http://easternfront.org/forums/index.php?topic=459.0)
2P: The Battle of Otto Carius:  - Map is finished - (http://easternfront.org/forums/index.php?topic=488.0)
2P: Road to Leningrad:  - Map is finished - (http://easternfront.org/forums/index.php?topic=741.0)
Title: Re: 4p - Ambush to Breslau - By Lord Rommel
Post by: ford_prefect on October 31, 2009, 03:53:40 AM
*Quote deleted* -Mystic

nice job! It looks a bit to clean though and the rocks look real fake  ;D
Title: Re: 4p - Ambush to Breslau - By Lord Rommel
Post by: BurroDiablo on October 31, 2009, 03:59:59 AM
Did you really need to quote it. :-\

It looks kinda contasty and cartoony, but its WIP so I'll wait until its finished before I pass almighty judgement. ;)
Title: Re: 4p - Ambush to Breslau - By Lord Rommel
Post by: Apex on October 31, 2009, 01:55:53 PM
Only 2 bridges, and 1 of them is blocked off... Maps like this genrally result in boring, campy gameplay. Those 3 destroyed bridges you put in, make them intact and this map improves dramatically.

And just call the map Breslau, you know the rules.
Title: Re: 4p - Ambush to Breslau - By Lord Rommel
Post by: Gerrit 'Lord Rommel' G. on October 31, 2009, 02:08:39 PM
The railway bridge cant be used.
It is just for the optic. Players had to use the
small island with the lock or the 3 riverpassages.

And the titel: It is just the WORKINGTITEL.
At the end you guys will perhaps find an other name
( Like my Road to Leningrad map - now: Minks or Smolensk xD ).
Title: Re: 4p - Ambush to Breslau - By Lord Rommel
Post by: ford_prefect on October 31, 2009, 06:36:35 PM
Did you really need to quote it. :-\

It looks kinda contasty and cartoony, but its WIP so I'll wait until its finished before I pass almighty judgement. ;)
sorry
Title: Re: 4p - Ambush to Breslau - By Lord Rommel
Post by: BurroDiablo on October 31, 2009, 09:00:14 PM
The railway bridge cant be used.

Oosterbeek railway bridge is bugged anyway, but that's probably why you've blocked it off ;P
Title: Re: 4p - Ambush to Breslau - By Lord Rommel
Post by: Aouch on November 02, 2009, 03:35:40 PM
Looks great!
The roads and some parts of the fields look too clean, but I think that'll be fixed soon.

Oh, and can you please update the download-link for your map "Battle of Otto Carius"?
Title: Re: 4p - Ambush to Breslau - By Lord Rommel
Post by: Gerrit 'Lord Rommel' G. on November 02, 2009, 10:19:31 PM
Thx man.

About the Carius-Map: I will rework the Carius Map later. Ask me in a few weeks for this map again.

And the clear parts of the Breslau-map: not all territories are finished ^^ Moth of the clear green parts were not edit by me at the moment.
Title: Re: 4p - Ambush to Breslau - By Lord Rommel
Post by: funnyme on November 12, 2009, 04:40:08 PM
Hi,

Can some plants(Grass / Small Bushes) be placed in between the cliff's .The cliff looks good when viewed in the world builder (Other map) , But as you zoom out it does not blend in with the land scape.

Regards
funnyme
Title: Re: 4p - Ambush to Breslau - By Lord Rommel
Post by: Gerrit 'Lord Rommel' G. on February 17, 2010, 05:04:16 PM
Hey guys! My map "Ambush to Breslau" ( Working Titel )
is ready to play.

Downloadlink at the 1st post!
Title: Re: 4p - Ambush to Breslau - By Lord Rommel
Post by: Hpt.Berger on February 17, 2010, 10:12:39 PM
good work here, I especially like the extensive detail you put in to the little  bunkers/shacks. Good work on making low fuel for both sides and that one big fuel point in the center, that should prevent early tank spam-rushes

But why is the allies original start is on the axis side  and the axis start on the allied side? What I mean is on the allied side there are nebelwerfers (which can be crewed) and pak cannons (which CANNOT be crewed -was this an error or intentional?) On the axis side there are allied  57mm at cannons and probably some other allied stuff.

It also might get a bit cramped for 2 teams to share base building in one small area.

Also, on the axis side near the bridge, there are some missing lua boxes, kind of takes you out of the coh/ww2 immersion factor.
Title: Re: 4p - Ambush to Breslau - By Lord Rommel
Post by: Gerrit 'Lord Rommel' G. on February 17, 2010, 10:20:10 PM
Well; The Anti-tanks guns and Nebelwerfer and all the thinks like that should not be able to recrew...i blocked them all ( and during my tests all of theme were blocked ).
( Can u recrew all Nebelwerfers??? )

The missing yellow boxes should be katjusha Stalinorgeln so perhaps u dont play with EF-Mod?

The start-ground: well; this must be big enough oO
I had not any problems to build all my buildings in my area.

And with the sides: So; thats map is in germany. On one side with the chateau is conquered by the red army. The germans had to retreat as fast as they can and now the battle about this railwaybridge stats because russians need the bridge intact to push forward and germans want to destroy this bridge; so thats the "story-idea" of the map. But well; in some detail u are right; i had twisted the start slots wrong.

THANK U FOR TESTING!