Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Bugs & Tech Support => Topic started by: Blackbishop on September 08, 2014, 06:19:41 PM

Title: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on September 08, 2014, 06:19:41 PM
We figured out the TEMP Folder Full Error.
See here (http://easternfront.org/forums/index.php?topic=1677.msg56631#msg56631) for more details.


Please include the following files:

*Documents/My Games/Company of Heroes Relaunch/warnings.log
*Documents/My Games/Company of Heroes Relaunch/LogFiles/scarlog.[Date-and-Time].txt
*Documents/My Games/Company of Heroes Relaunch/LogFiles/ailog.[Date-and-Time].txt
*Temp/RandomLettersAndNumbers.dmp (see below)

How to get the DUMP file
  • Hold Windows Key and click R
  • Enter "%Temp%" (without " " and with % %)
  • Find the .dmp file that was created at the time of the crash

Additional Information
Please provide the following information as well.

*What map were you playing?
*Which factions were involved?
*What were you doing when the crash occurred? Try to be as accurate as possible!
*Do the crashes happen during every or almost every game?
*What game mode were you playing?


Doing this helps us figure out the cause of the crashes easier, and fix them. Posts without any relevant information will be deleted.

Since we only support the Steam version, I updated the paths where the logs should be found. We do not offer support for bugs found in versions which use a different directory for storing their logs. Also, we only support the latest Steam version of Company of Heroes.

If you are going to post the content of the log files instead of attach them in the topic, make sure you use the code tags!
Code: [Select]
Quote to see the code tags
One last thing I'd like to add as note: IF YOU ARE PLAYING THE NO-POP CAP MODE AND YOUR GAME CRASHES, YOU SHOULD NOT BE LOOKING FOR TECH SUPPORT FROM US, BECAUSE WE DO NOT GIVE SUPPORT FOR THAT VARIANT OF THE GAME.

That game-type was included due to popular demand, and since CoH Essence engine cannot support the stress of handling too many objects regardless if you use vanilla factions or not, specially if you are fighting against AI(regardless of faction) we can't do anything about it.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: alexstyleto on September 11, 2014, 11:39:57 PM
Hi ! Game crashed 3 times one after another, the first couple of minutes on same skirmish, run as admin or not, population limited or not, same factions, at the point i click on soldiers to pair them with lieutenant, info's & picture are attached.
[Windows 8.1 enterprise x64].
Windows, graphic card, sound card, Direct X all updated, net framework 3.5 enabled, latest NDP452-KB2901907-x86-x64-AllOS-ENU installed.
Game COHTOV2700_relaunch & Mod EF_Setup2.3.0.0_Full, clean installation.
...I can't think of any reason for this to happen.
???   If any other info is necessary just let me know, I'll be glad to help solve this one.

* Older mod & patches worked fine, except "EF_Setup(2.2.0.0)" that crashed all the time too.
* Game & Mod installed in English language but there are Russian especially in customize army menu.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on September 12, 2014, 12:01:05 AM
@alexstyleto
You are playing EF on a backup of the first version of the Steam CoH(v2.700.0) and it will never run properly. Either you use the CoH v2.602, install EF v2.300 and install the compatibility patch or just update your game(v2.700.2) on Steam and install EF v2.300.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: alexstyleto on September 12, 2014, 03:15:10 PM
@Enrique 'Blackbishop' E
It's CoH(v2.700.0), i didn't know that needs to be updated(v2.700.2) for the mod to work properly.

Tanks a lot !   :)
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: enkhbold on September 12, 2014, 06:43:49 PM
Please include the following files:

*Documents/My Games/Company of Heroes/warnings.log
*Documents/My Games/Company of Heroes/LogFiles/scarlog.[Date-and-Time].txt
*Documents/My Games/Company of Heroes/LogFiles/ailog.[Date-and-Time].txt
*Temp/RandomLettersAndNumbers.dmp (see below)

How to get the DUMP file

    Hold Windows Key and click R
    Enter "%Temp%" (without " " and with % %)
    Find the .dmp file that was created at the time of the crash
All file delete. still CRASH REPORT
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on September 12, 2014, 07:43:11 PM
No one asked you to delete anything, why did you do that?

Also, could you stop reporting your own posts to get more attention... this ain't gonna help you.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: luminos on September 19, 2014, 07:24:02 AM
Hi Bishop

Ok i got some error and Screen freeze when i play COH : EF patch 2.300

My Current Version is COH is 2.602

I got screen freeze whenever i try to play EF MAP : HALBE. When i click Start Now my game instantly froze, i try to waiting because i thought its loading the map, but when its already 10 minutes i open task manager and its say "Not Responding", i Press End now and restart Coh : EF, and try to load the map again and same its freeze

The next maybe not error but maybe bug

its Panzer Elite Jadgtiger Sound and Veterancy, and Jadgpanzer sound

When i call Jadgtiger its always say "Jadgpanther" and when i call jadgpanzer its always say Hetzer.

and about Jadgtiger veterancy,i dont know if its bug or not but when i kill tanks vehicles its did not vetted at all even when i already smash more than 10 Tanks.

Thanks before, i hope that Halbe Map is fixed since i really like that map 3v3
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on September 19, 2014, 09:03:47 AM
@luminos
Jagdtiger doesn't earn vet, and we don't make new sounds for the new units, so if you listen closely even Guards say they are rangers and T-34 most likely Shermans.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: luminos on September 19, 2014, 09:40:15 AM
@luminos
Jagdtiger doesn't earn vet, and we don't make new sounds for the new units, so if you listen closely even Guards say they are rangers and T-34 most likely Shermans.

Roger that, i am done with that.

So about Halbe map, any idea?
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on September 19, 2014, 07:01:02 PM
Most likely you can't run that map because of your PC specs? I can't tell you another answer with just reading your post.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: luminos on September 20, 2014, 05:40:56 AM
I am sorry but, before i patch to 2.300 i can play halbe map fluidly without any error or sudden disconnect but i will look into it, i will try to uninstall and install it again and see if its still error.

Thanks
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Raptek1 on September 30, 2014, 07:21:35 PM
I found this while playing. Are the bonuses for the grenadiers not available or just aren't visible?
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on September 30, 2014, 07:54:14 PM
The bonuses are never visible, the vet marks are though ;)... we did a mistake and the Grenadier vet marks are weird, but the bonuses remain the same. It will be fixed for the next patch.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: DreadPirateRoberts on October 02, 2014, 01:17:31 AM
My friend and I are getting a very severe issue that I cannot find anywhere on these fourms.

Every time either of us, in multiplayer or singleplayer, enters a Skirmish Match the game ALWAYS crashes with a Relic Crash Report box at anywhere between 20-40 minutes.

I've tried everything, deleting files, reinstalling, setting affinity, limiting CPUs, lowering graphics to the bear minimum, none of it works.

I'm running on New Steam with version 2.300

Please try and help. My friend and I really love what we played of this mod and we both want to get into some epic matches with Brits, Reds v. Ostheer and Wermecht.  :)
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: DreadPirateRoberts on October 04, 2014, 01:50:47 AM
UPDATE: We've lowered the graphic settings and it hasn't crashed for a while. I'm not sure if our problem is totally resolved though. I'll update you on what happens.

The only thing of note is that during one battle I got a 'FATAL AI ERROR - PAUSED EXECUTION' and then I exited the battle and the game crashed.

Please get back to me soon, thanks.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on October 04, 2014, 04:19:21 AM
Thanks for reporting it, but that bug has already been reported, and will be fixed for the next patch.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: alexstyleto on October 18, 2014, 08:31:35 PM
@Enrique 'Blackbishop' E

Hi ! With version 2.700.2.42 RELAUNCH and EF 2.300 , reinstalled everything from scratch , game still crashes.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on October 18, 2014, 08:58:54 PM
If you installed the 2.602 compatibility patch it will always crash if you are playing the new version, are you sure you installed in the right CoH folder? (in case you have more than one.)

Also, could you upload your warnings.log right after you get a crash? otherwise I don't have anything to check about it.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: alexstyleto on October 21, 2014, 02:51:11 PM
@Enrique 'Blackbishop' E

Hi ! The game is installed in the folder : C:\Program Files (x86)\Relic Entertainment\Company of Heroes - Complete Edition
I've checked the installation procedure and the game folder after finished installing, everything is in right place.
no compatibility patch is installed, maybe is the combiner ? but it says compatible for 2.700.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on October 21, 2014, 08:33:09 PM
I really doubt that is the latest Steam version, unless you selected that folder on the Steam set up in that path. It looks to me like you downloaded a torrent and want to play EF with it and there is not pirate version for the last release.

Then again, I can just speculate without any file to back up.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: alexstyleto on October 25, 2014, 05:58:27 PM
@Enrique 'Blackbishop' E
Why then appears 2.700.2.42 in main menu, you mean this could've been a fake info ?
I'll try asap to upload crash and fatal error info that happens while playing with the combiner...so far.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on October 26, 2014, 12:28:21 AM
I wonder if that happens because the ai error we got some days after we released the patch then. Do you play vs AI? Are you sure it is a crash or a fatal error?
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: alexstyleto on October 26, 2014, 02:28:26 AM
I wonder if that happens because the ai error we got some days after we released the patch then. Do you play vs AI? Are you sure it is a crash or a fatal error?

Yes VS AI  a crash in 15-20 minutes in skirmish and some other time twice a fatal ai error exec paused...that happen with the NHCmod_v2.700b combiner...i tried the EF_2.3.0.0 on a random map  and finished the skirmish without problems.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Alex0300 on November 07, 2014, 12:50:10 AM
Hey guys, I have a problem, when i start skirmish with ostheer or urss and construction barracks my game go in crash. i also put graphics details low but haven't resolved the problem. How resolved this problem???
game version: 2.700
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on November 07, 2014, 08:13:51 PM
FYI

We figured out the TEMP Folder Full Error.
See here (http://easternfront.org/forums/index.php?topic=1677.msg56631#msg56631) for more details.


Please include the following files:

*Documents/My Games/Company of Heroes/warnings.log
*Documents/My Games/Company of Heroes/LogFiles/scarlog.[Date-and-Time].txt
*Documents/My Games/Company of Heroes/LogFiles/ailog.[Date-and-Time].txt
*Temp/RandomLettersAndNumbers.dmp (see below)

How to get the DUMP file
  • Hold Windows Key and click R
  • Enter "%Temp%" (without " " and with % %)
  • Find the .dmp file that was created at the time of the crash

Additional Information
Please provide the following information as well.

*What map were you playing?
*Which factions were involved?
*What were you doing when the crash occurred? Try to be as accurate as possible!
*Do the crashes happen during every or almost every game?
*What game mode were you playing?


Doing this helps us figure out the cause of the crashes easier, and fix them. Posts without any relevant information will be deleted.

One last thing I'd like to add as note: IF YOU ARE PLAYING THE NO-POP CAP MODE AND YOUR GAME CRASHES, YOU SHOULD NOT BE LOOKING FOR TECH SUPPORT FROM US, BECAUSE WE DO NOT GIVE SUPPORT FOR THAT VARIANT OF THE GAME.

That game-type was included due to popular demand, and since CoH Essence engine cannot support the stress of handling too many objects regardless if you use vanilla factions or not, specially if you are fighting against AI(regardless of faction) we can't do anything about it.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Dr.Mongole on November 28, 2014, 12:09:28 AM
I have a question.  In another thread I posted my logs regarding a crash I got but it got closed so I'm bringing the same logs here.  The crash happened during a long game.  From the crashes' logs I see that the problem might be related to an airplane strafing ability that a player tried to use.

Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on November 28, 2014, 07:08:33 AM
Thanks, I'll see what I can do about it.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: inori on November 28, 2014, 03:33:56 PM
Hi. I have coh(new steam version) 2.700.2.42, EF version 2.300. When I play skirmish mode the game freezes with "crtical fail" message 20-30 minutes after start. And it not depends on map, fraction or what I was doing at that moment. On previous EF versions were no freezes, but crash reports. Please help with this problem.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Toz1k on November 28, 2014, 05:57:13 PM
This man is right. The game crashes after 20-40 minutes. What about updates or fixes?

Подтверждаю наличие вылетов через 20-40 минут после начала игры. Будут ли обновления или исправления проблемы в ближайшем будущем?
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on November 28, 2014, 11:17:06 PM
@Toz1k
We can't fix crashes caused by memory issues, so nothing we can do about it. Specially if it ran 8p maps with 7 AI players and no pop-cap mode :\.

@inori
Check this topic: http://www.easternfront.org/forums/index.php?topic=11401.0
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Toz1k on November 29, 2014, 12:36:21 AM
Its some kind of magic, but i got crashes only two times.
Today I have finished 3 matches (6 players, about 40-70 minutes per match) and everything was fine.
I wonder, if it is necessary to force all cores and memory to be used by game in settings.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: inori on November 29, 2014, 12:39:26 AM
Yes, I checked it. Seems that i have to wait for the next patch, cause i don't know how to use Corsix's Studio and what aitactics is.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on November 29, 2014, 05:57:47 AM
Its some kind of magic, but i got crashes only two times.
Today I have finished 3 matches (6 players, about 40-70 minutes per match) and everything was fine.
I wonder, if it is necessary to force all cores and memory to be used by game in settings.
If I remember correctly, CoH is not optimized to use more than one core so that isn't going to help.

Yes, I checked it. Seems that i have to wait for the next patch, cause i don't know how to use Corsix's Studio and what aitactics is.
You don't need corsix, you can use notepad and the file is "Eastern_Front\Data\ai\tactics\tactics.ai".
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: inori on November 30, 2014, 12:46:38 PM
I fixed it. Now i have no freezes, but crash reports :(
I didn't find ailog file with the time of crash
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: CoHEF on December 05, 2014, 02:42:30 PM
-- Log file for all dbTracef messages --

13:57:49.79   AppInitNetwork::InitSteam: Initializing Steam...
13:57:49.79   AppInitNetwork::InitSteam: Steam has been initialized.
13:57:49.79   RLINK -- NetworkManager::Create - creating network manager
13:57:50.83   RLINK -- WorldwideLoginService::WorldwideLoginService - initializing
13:57:50.83   RLINK -- RLink::WorldwideLoginService::LongPoller::ThreadFunction - Entering network thread function...
13:57:50.83   RLINK -- WinTransport - CreateSocket exclusive broadcast socket was available.
13:57:50.83   RLINK -- WinTransport - CreateSocket listening for broadcasts on default port
13:57:50.85   RLINK -- WinTransport - Host Name: Игорь-ПК, aliases: , type=AF_INET, len=4
13:57:50.85   RLINK -- WinTransport - Host IP Address #0: 127.0.0.1
13:57:50.85   RLINK -- WinTransport - Interface #0: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST
13:57:50.85   RLINK -- Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
13:57:50.85   RLINK -- SessionManager - Peer Header Size = 15 bytes
13:57:50.85   RLINK -- SessionManager - Game Data overhead = 4 bytes
13:57:50.85   RLINK -- SessionManager - Proxy overhead = 7 bytes
13:57:50.85   RLINK -- AutomatchInternal: Instantiating
13:57:50.85   RLINK -- MessageInternal::CreateChannel: Created channel fffffffe
13:57:50.85   RLINK -- MessageInternal::CreateChannel: Created channel fffffffb
13:57:50.85   RLINK -- RLink::ThreadFunction - Entering network thread function...
13:57:50.85   RLINK -- MessageInternal::CreateChannel: Created channel fffffffd
13:57:50.91   Loaded 589 badwords from data:OnlineConfig\Badwords.lua
13:57:50.91   RLINK -- MessageInternal::CreateChannel: Created channel 00000000
13:57:50.91   RLINK -- MessageInternal::CreateChannel: Created channel 00000001
13:57:50.91   RLINK -- MessageInternal::CreateChannel: Created channel 00000002
13:57:50.91   RLINK -- MessageInternal::CreateChannel: Created channel 00000003
13:57:50.91   RLINK -- MessageInternal::CreateChannel: Created channel 00000004
13:57:50.91   RLINK -- MessageInternal::CreateChannel: Created channel 00000005
13:57:50.91   RLINK -- MessageInternal::CreateChannel: Created channel 00000006
13:57:50.93   GAME -- Available memory: 2007MB Physical RAM, 2245MB Pagefile, 2047 Virtual Address Space
13:57:55.14   DLLDriverLinker -- Adding driver 'spDx10.dll'.
13:57:55.31   DLLDriverLinker -- Adding driver 'spDx9.dll'.
13:57:55.31   DLLDriverLinker -- 2 DLL drivers found.
13:57:55.89   SPDx10 -- Adapter [Mobile Intel(R) 4 Series Express Chipset Family]: 32MB dedicated video memory, 96MB dedicated system memory and 652MB shared system memory.
13:57:58.35   DLLDriverLinker -- 2 DLL drivers found.
13:57:58.57   SPOOGE - Driver[DirectX9 rendering device] version[4,36]
13:57:58.57   GAME -- Resolution set to 1366x768 (fullscreen).
13:57:58.63   SPDx9 -- Driver Name = igdumdx32.dll  Desc = Mobile Intel(R) 4 Series Express Chipset Family
13:57:58.63   SPDx9 -- Driver Vendor = 0x8086  Device = 0x2A42  SubSys = 0xC059144D  Rev = 0x0009
13:57:58.63   SPDx9 -- Driver Version  Product = 0x0007  Version = 0x000F  SubVersion = 0x00  Build = 15.40
13:57:58.63   SPDx9 -- Driver GUID = {D7B78E66-6902-11CF-F971-53E0A9C2CA35}
13:57:58.87   SPDx9 -- 764MB available Texture Memory
13:57:58.87   SPDx9 -- Unknown video driver, assuming [1] GPUs.
13:57:58.87   ShaderDatabase: using shader profile [ps30]
13:57:59.94   FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
13:58:00.38   GameObjLoader 06b0fb08 - resetting counters
13:58:00.38   GameObjLoader 06b0fb08 - Created loader
13:58:00.38   GameObjLoader 06b0fc68 - resetting counters
13:58:00.38   GameObjLoader 06b0fc68 - Created loader
13:58:00.38   GAME -- Beginning FE
13:58:00.38   UIFrontEnd - Loading Front End
13:58:00.38   THREAD: Hyper-Threading Technology Processors are not detected.
13:58:00.87   SOUND -- Initializing ...
13:58:00.99   INNIMapDCA Key not found: sp_speechducker::time
13:58:01.95   SOUND -- Initialization completed!
13:58:01.95   UIFrontEnd - Initializing Forms
13:58:05.13   CampaignFilter::BindFilterSpecificWidgets()
13:58:05.40   Activating screen: MovieScreen
13:58:25.60   Activating screen: AppLoadingForm
13:58:25.60   SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
13:58:27.08   GAME -- Loaded campaign 'Высадка РІ Нормандии' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh]
13:58:27.09   GAME -- Loaded campaign 'Освобождение Кан' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1]
13:58:27.09   GAME -- Loaded campaign 'Операция "РћРіРѕСЂРѕРґ"' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2]
13:58:27.10   GAME -- Loaded campaign 'Ущелье Фалаис' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3]
13:58:27.10   GAME -- Loaded campaign 'Дамба' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2]
13:58:27.11   GAME -- Loaded campaign '"Сердце РўРёРіСЂР°"' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1]
13:58:27.78   GAME -- Using player profile
13:58:35.23   Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
13:58:38.00   Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
13:58:39.63   RLINK -- NetworkManager::DispatchEvents() - Warning - Time between calls was 11856 ms
13:58:42.06   SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
13:58:42.07   Activating screen: FEMovie
13:58:42.07   Activating screen: OnlineWidget
13:58:42.08   CRC & Version Info : 000002bc:a0c9f839:9233461d eastern_front:700:factionfix.dll 1
13:58:42.08   Logging in using Steam credentials...
13:58:42.08   Activating screen: FE_mm_01
13:58:42.10   SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
13:58:42.10   GAME -- Setting campaign state to 'coh'
13:58:42.10   GAME -- Closing state 'coh'
13:58:42.11   GAME -- Setting campaign state to 'cxp2'
13:58:42.11   GAME -- Closing state 'cxp2'
13:58:42.11   GAME -- Setting campaign state to 'cxp1'
13:58:42.11   GAME -- Closing state 'cxp1'
13:58:42.12   GAME -- Setting campaign state to 'dlc1'
13:58:42.12   GAME -- Closing state 'dlc1'
13:58:42.12   GAME -- Setting campaign state to 'dlc2'
13:58:42.12   GAME -- Closing state 'dlc2'
13:58:42.12   GAME -- Setting campaign state to 'dlc3'
13:58:42.12   GAME -- Closing state 'dlc3'
13:58:42.13   RLINK -- Requesting ticket
13:58:42.13   RLINK -- SteamAuthManager::GetAuthToken state ID : 1
13:58:42.22   RLINK -- OnRequest app ticket returned N
13:58:42.22   RLINK -- SteamAuth received ticket at t=51402
13:58:42.22   RLINK -- SteamAuthManager::GetAuthToken state ID : 2
13:58:42.43   RLINK -- LoginAsync - response was failure:
13:58:42.43   RLINK -- Found 0 profiles for account
13:58:42.43   RLINK -- CallManager - terminating all server calls in progress (1 in progress)
13:58:42.43   Activating screen: MessageBoxPopup
13:58:51.00   RLINK -- Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
13:59:28.68   Logging in using Steam credentials...
13:59:28.68   Activating screen: MessageBoxPopup
13:59:28.68   RLINK -- SteamAuthManager::GetAuthToken state ID : 3
13:59:28.86   RLINK -- LoginAsync - response was failure:
13:59:28.86   RLINK -- Found 0 profiles for account
13:59:28.86   RLINK -- CallManager - terminating all server calls in progress (1 in progress)
13:59:28.91   Activating screen: MessageBoxPopup
13:59:28.91   RLINK -- starting offline hosting
13:59:29.00   RLINK -- Session::Initialize - info, initializing session object, using threads.
13:59:29.00   RLINK -- SessionManager::RegisterSession - Registering RL_NEW session 0df7fc78
13:59:29.00   RLINK -- Created Matchinfo for sessionID 18446744073709551614
13:59:29.00   RLINK -- OnJoinAdvertisementSuccess - joined online match, server leave notification required
13:59:29.00   RLINK -- starting local hosting
13:59:29.00   RLINK -- Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
13:59:29.00   RLINK -- Allocated route ID=0 for PeerID 1 at WINaddr:127.0.0.1:6112;
13:59:29.00   RLINK -- Transport::OpenInternal request to WINaddr:127.0.0.1:6112;
13:59:29.00   RLINK -- Session::Host sid = FFFFFFFFFFFFFFFE, hostURL = , local addresses = WINaddr:127.0.0.1:6112;
13:59:29.00   RLINK -- Session::GetState - info, session [-2]'s state changed to [2:STATE_CONNECTING].
13:59:29.00   RLINK -- ValidateCustomData: called with 267 bytes of custom data
13:59:29.00   RLINK -- Host accepted Peer 1 into the match at address list=WINaddr:127.0.0.1:6112;, routes=WINaddr:127.0.0.1:6112;
13:59:29.00   RLINK -- WorldwideAdvertisementService::Process - EVENT_NEWPEER
13:59:29.02   RLINK -- local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:127.0.0.1:6112; (ping=0ms) 100.00%, pending=0, dead=0, RS#=0/0
13:59:29.02   RLINK -- MessageCounts: inval=0/0, seek=0/0, join=0/0, ichk=0/0, sk_r=0/0, deny=0/0, Padd=0/0, Pdel=0/0, drop=0/0, data=0/0, mdat=0/0, voip=0/0, rchk=0/0, nudg=0/0, Thdr=0/0, Peer=0/0, PPrx=0/0, ping=0/0, Pfrg=0/0, rely=0/0, lb_p=0/0, lb_c=0/0, cast=0/0, cdat=0/0, sorq1=0/0, sorp=0/0, acto=0/0, spob=0/0, sorq2=0/0
13:59:29.05   RLINK -- Session::GetState - info, session [-2]'s state changed to [3:STATE_CONNECTED].
13:59:29.05   RLINK -- Sending matchinfo change #2
13:59:29.05   RLINK -- Session Connection Event - ReasonID: 0 ReasonDebug: SessionOperationInfo::SUCCESS
13:59:29.05   RLINK -- HostAsync - got operation info 0:SessionOperationInfo::SUCCESS
13:59:29.08   RLINK -- hosting - Session is connected
13:59:29.13   RLINK -- HostAsync - completed with HostResult = 0
13:59:29.13   UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01
13:59:29.13   Activating screen: OnlineGameSetup
13:59:29.13   GameSetupForm::SetScenarioFile -- 2p_angoville farms
13:59:29.14   GameSetupForm::OnMatchCategorySelected
13:59:29.14   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
13:59:29.15   GameSetupForm::OnMapSelected
13:59:29.15   GameSetupForm::SetScenarioFile -- 2p_angoville farms
13:59:29.16   RLINK -- WorldWidePartyService::SetVisible -- FALSE
13:59:29.17   GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples =
13:59:29.18   Activating screen: RelicOnlineChat
13:59:29.18   Activating screen: RelicOnlineNewsScreen
13:59:29.18   Activating screen: RelicOnlineStatsScreen
13:59:29.18   Activating screen: Achievements
13:59:29.18   GAME -- Setting campaign state to 'coh'
13:59:29.18   GAME -- Closing state 'coh'
13:59:29.19   GAME -- Setting campaign state to 'cxp2'
13:59:29.19   GAME -- Closing state 'cxp2'
13:59:29.19   GAME -- Setting campaign state to 'cxp1'
13:59:29.19   GAME -- Closing state 'cxp1'
13:59:29.19   GAME -- Setting campaign state to 'dlc1'
13:59:29.19   GAME -- Closing state 'dlc1'
13:59:29.20   GAME -- Setting campaign state to 'dlc2'
13:59:29.20   GAME -- Closing state 'dlc2'
13:59:29.20   GAME -- Setting campaign state to 'dlc3'
13:59:29.20   GAME -- Closing state 'dlc3'
13:59:29.21   GAME -- Setting campaign state to 'dlc1'
13:59:29.21   GAME -- Closing state 'dlc1'
13:59:29.22   Activating screen: GameHistory
13:59:29.22   GAME -- Setting campaign state to 'coh'
13:59:29.22   GAME -- Closing state 'coh'
13:59:29.23   GAME -- Setting campaign state to 'cxp2'
13:59:29.23   GAME -- Closing state 'cxp2'
13:59:29.23   GAME -- Setting campaign state to 'cxp1'
13:59:29.23   GAME -- Closing state 'cxp1'
13:59:29.24   GAME -- Setting campaign state to 'dlc1'
13:59:29.24   GAME -- Closing state 'dlc1'
13:59:29.24   GAME -- Setting campaign state to 'dlc2'
13:59:29.24   GAME -- Closing state 'dlc2'
13:59:29.25   GAME -- Setting campaign state to 'dlc3'
13:59:29.25   GAME -- Closing state 'dlc3'
13:59:29.25   Activating screen: OnlineGameSetup
13:59:29.25   Activating screen: RelicOnlineTabs
13:59:29.25   GameSetupForm::OnAdvertisementEvent - AET_Host - Ignorning match making party event.
13:59:29.25   RLINK -- WorldwideAutomatchService::OnHostComplete - automatcher is no longer active - stopPollPending 0 automatchPollID 18446744073709551615
13:59:29.25   RLINK -- Sending matchinfo change #38
13:59:29.41   GameInfo::ResetInfo - SyncLevel set to 0 on reset
13:59:29.41   PopulateGameInfoInternal - Setting Option #0 - [Id 1397509955, Value 0]
13:59:29.41   PopulateGameInfoInternal - Setting Option #1 - [Id 1381192532, Value 0]
13:59:29.41   PopulateGameInfoInternal - Setting Option #2 - [Id 1448105035, Value 1]
13:59:29.42   PopulateGameInfoInternal - Player #0 - [Id -2, Type 0, Team 0, Race 0]
13:59:29.42   PopulateGameInfoInternal - Player #1 - [Id -1, Type 1, Team 1, Race 1]
13:59:29.42   PopulateGameInfoInternal - Team #0 Player Count: 1
13:59:29.42   PopulateGameInfoInternal - Team #1 Player Count: 1
13:59:29.42   PopulateGameInfoInternal - Forcing singleplayer skirmish
13:59:29.43   GAME -- Setting campaign state to 'coh'
13:59:29.43   GAME -- Closing state 'coh'
13:59:29.44   GAME -- Setting campaign state to 'cxp2'
13:59:29.44   GAME -- Closing state 'cxp2'
13:59:29.44   GAME -- Setting campaign state to 'cxp1'
13:59:29.44   GAME -- Closing state 'cxp1'
13:59:29.45   GAME -- Setting campaign state to 'dlc1'
13:59:29.45   GAME -- Closing state 'dlc1'
13:59:29.45   GAME -- Setting campaign state to 'dlc2'
13:59:29.45   GAME -- Closing state 'dlc2'
13:59:29.46   GAME -- Setting campaign state to 'dlc3'
13:59:29.46   GAME -- Closing state 'dlc3'
13:59:29.78   RLINK -- OnlineStatsCache - response was failure:
13:59:30.31   RLINK -- TipsCache - response was failure:
13:59:30.82   RLINK -- NewsCache - response was failure:
13:59:34.73   GameSetupForm::OnMapSelected
13:59:34.73   GameSetupForm::SetScenarioFile -- 2p_duclair v1-3
13:59:34.76   RLINK -- WorldWidePartyService::SetVisible -- FALSE
13:59:34.77   RLINK -- Sending matchinfo change #49
13:59:34.91   GameInfo::ResetInfo - SyncLevel set to 0 on reset
13:59:34.91   PopulateGameInfoInternal - Setting Option #0 - [Id 1397509955, Value 0]
13:59:34.91   PopulateGameInfoInternal - Setting Option #1 - [Id 1381192532, Value 0]
13:59:34.91   PopulateGameInfoInternal - Setting Option #2 - [Id 1448105035, Value 1]
13:59:34.92   PopulateGameInfoInternal - Player #0 - [Id -2, Type 0, Team 0, Race 0]
13:59:34.92   PopulateGameInfoInternal - Player #1 - [Id -1, Type 1, Team 1, Race 1]
13:59:34.92   PopulateGameInfoInternal - Team #0 Player Count: 1
13:59:34.92   PopulateGameInfoInternal - Team #1 Player Count: 1
13:59:34.92   PopulateGameInfoInternal - Forcing singleplayer skirmish
13:59:35.85   GameSetupForm - No win/loss reporting and only a single player, disconnecting
13:59:35.85   RLINK -- SessionID : fffffffffffffffe - Disconnect called with reasonID 1004 - only one player
13:59:35.85   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
13:59:35.85   RLINK -- SetVisible called while !IsConnected
13:59:35.85   GameInfo::ResetInfo - SyncLevel set to 0 on reset
13:59:35.86   PopulateGameInfoInternal - Setting Option #0 - [Id 1397509955, Value 0]
13:59:35.86   PopulateGameInfoInternal - Setting Option #1 - [Id 1381192532, Value 0]
13:59:35.86   PopulateGameInfoInternal - Setting Option #2 - [Id 1448105035, Value 1]
13:59:35.86   PopulateGameInfoInternal - Player #0 - [Id -2, Type 0, Team 0, Race 0]
13:59:35.86   PopulateGameInfoInternal - Player #1 - [Id -1, Type 1, Team 1, Race 1]
13:59:35.86   PopulateGameInfoInternal - Team #0 Player Count: 1
13:59:35.86   PopulateGameInfoInternal - Team #1 Player Count: 1
13:59:35.86   PopulateGameInfoInternal - Forcing singleplayer skirmish
13:59:35.86   GameSetupForm - Starting game
13:59:35.86   GameInfo::ResetInfo - SyncLevel set to 0 on reset
13:59:35.86   PopulateGameInfoInternal - Setting Option #0 - [Id 1397509955, Value 0]
13:59:35.86   PopulateGameInfoInternal - Setting Option #1 - [Id 1381192532, Value 0]
13:59:35.86   PopulateGameInfoInternal - Setting Option #2 - [Id 1448105035, Value 1]
13:59:35.87   PopulateGameInfoInternal - Player #0 - [Id -2, Type 0, Team 0, Race 0]
13:59:35.87   PopulateGameInfoInternal - Player #1 - [Id -1, Type 1, Team 1, Race 1]
13:59:35.87   PopulateGameInfoInternal - Team #0 Player Count: 1
13:59:35.87   PopulateGameInfoInternal - Team #1 Player Count: 1
13:59:35.87   PopulateGameInfoInternal - Forcing singleplayer skirmish
13:59:35.87   PopulateGameInfo - random seed:[1291546775], guid:[{1d4fd02a-3542-431c-9cd2-52c8298a57bc}], sync level:[2]
13:59:35.88   Error loading [DATA:levelingCurve.lua]
13:59:35.88   Error loading [DATA:levelingCurve.lua]
13:59:35.88   MOD - Setting player (0) race to: allies
13:59:35.88   MOD - Setting player (0) race to: 1
13:59:35.88   ModDllSetup::PlayerSetRewardUnits - playerIndex 0...
13:59:35.88   MOD - Setting player (1) race to: axis
13:59:35.88   MOD - Setting player (1) race to: 3
13:59:35.88   ModDllSetup::PlayerSetRewardUnits - playerIndex 1...
13:59:35.88   Activating screen: MessageBoxPopup
13:59:35.88   RLINK -- WorldWidePartyService::SetJoinable -- FALSE
13:59:35.88   RLINK -- SetVisible called while !IsConnected
13:59:35.93   APP -- Game Start
13:59:35.93   GAME -- Setting campaign state to 'coh'
13:59:35.93   GAME -- Closing state 'coh'
13:59:35.93   GAME -- Setting campaign state to 'cxp2'
13:59:35.93   GAME -- Closing state 'cxp2'
13:59:35.94   GAME -- Setting campaign state to 'cxp1'
13:59:35.94   GAME -- Closing state 'cxp1'
13:59:35.94   GAME -- Setting campaign state to 'dlc1'
13:59:35.94   GAME -- Closing state 'dlc1'
13:59:35.95   GAME -- Setting campaign state to 'dlc2'
13:59:35.95   GAME -- Closing state 'dlc2'
13:59:35.95   GAME -- Setting campaign state to 'dlc3'
13:59:35.95   GAME -- Closing state 'dlc3'
13:59:35.96   GAME -- Ending FE
13:59:35.96   UIFrontEnd - Unloading Front End
13:59:36.00   SOUND -- Shutting down ...
13:59:36.08   SOUND -- Shutdown completed!
13:59:36.11
13:59:36.11   GAME -- *** Beginning mission 2p_duclair v1-3 (1 Humans, 1 Computers) ***
13:59:36.11
13:59:36.24   GAME -- Recording game
13:59:36.33   Activating screen: GameLoadScreen
13:59:36.33   ReportGameStartStats - no connection to server unable to report
13:59:36.55   RLINK -- Session::SchedulePeerRemove - Scheduling peerID: 1 to disconnect, reasonCode:1004, reason:only one player
13:59:36.55   RLINK -- Session Destroy Peer Event - ReasonID: 1004 ReasonDebug: only one player
13:59:36.55   RLINK -- Session::GetEvent DestroyPeer success Peer 1 removed, reasonCode 1004, reasonDebug only one player
13:59:36.55   RLINK -- Session::DestroyPeer - deallocating peer 1
13:59:36.55   RLINK -- Session - Requested Disconnect for connectionID 1
13:59:36.55   RLINK -- Deallocated route ID=2 for PeerID 1 at WINaddr:127.0.0.1:6112;
13:59:36.55   RLINK -- Session - Requested Disconnect for connectionID 2
13:59:36.55   RLINK -- Closed route 2<>2 for PeerID 1 at WINaddr:127.0.0.1:6112;
13:59:36.55   RLINK -- WorldwideAdvertisementService::Process - EVENT_DESTROYPEER
13:59:36.55   RLINK -- peerremove - peerIDRemoved=[ffffffff:fffffffe], reasonID=1004, reason debug hint - only one player
13:59:36.55   RLINK -- Session::GetState - info, session [-2]'s state changed to [1:STATE_DISCONNECTED].
13:59:36.55   RLINK -- PeerRemoveAll - flushing local session peer data
13:59:36.55   RLINK -- Session::Reset with reason WorldwidePartyService::PeerRemoveAll
13:59:36.55   RLINK -- LeaveSessionInternal - no action taken, needLeave=0, service=2
13:59:36.55   RLINK -- Destroyed Matchinfo
13:59:36.55   RLINK -- SessionManager::UnregisterSession - Unregistering session 0df7fc78
13:59:36.55   RLINK -- OnDestroyPartyNotification - partyID = [ffffffff:fffffffe], prevID = [ffffffff:ffffffff]
13:59:36.55   RLINK -- ChatChannelCache - response was failure: We are not connected
13:59:36.56   RLINK -- Transport - Largest sent is now 8
13:59:36.58   RLINK -- Transport - Largest received is now 8
13:59:36.73   THREAD: Hyper-Threading Technology Processors are not detected.
13:59:36.83   SOUND -- Initializing ...
13:59:37.84   SOUND -- Initialization completed!
13:59:37.86   PHYSICS: detected processor(s) capable of handling 2 threads.
13:59:37.93   MOD -- Locating MOD for scenario 'DATA:scenarios\mp\classic\community\2p_duclair\2p_duclair v1-3'
13:59:37.93   MOD -- Using Mod 'Eastern_Front'
13:59:37.96   Unable to load/parse precache file [DATA:scenarios\mp\classic\community\2p_duclair\2p_duclair v1-3_precache.lua]
13:59:41.97   RLINK -- NetworkManager::DispatchEvents() - Warning - Time between calls was 4001 ms
13:59:42.13   GameObjLoader - upgrading load_count from 0 to 1130
13:59:48.26   GameObjLoader - upgrading load_count from 1130 to 1757
13:59:48.70   PHYSICS -- Created node factory 'HVOK'
13:59:48.70   PHYSICS -- Created node factory 'DMMY'
13:59:52.00   RLINK -- Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
14:00:07.93   GameObjLoader - upgrading load_count from 41 to 3924
14:00:16.69   GameObjLoader 06b0fb08 - resetting counters
14:00:16.69   GameObjLoader 06b0fb08 - LOAD_DONE
14:00:16.69   GAME - SessionSetup
14:00:17.87   CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
14:00:17.87   TERRAINTEXTURE -- compositor added RenderTarget
14:00:17.87   TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
14:00:20.14   GAME - CreateGEWorld in 3453 ms
14:00:20.31   TGAIO -- TGA file 'data:simulation/deformdata/Lock_deform.tga' is RLE compressed. For optimal speed, please re-save uncompressed.
14:00:20.58   GAME - SessionSetup finished in 3896 ms
14:00:20.58   RLINK -- NetworkManager::DispatchEvents() - Warning - Time between calls was 3898 ms
14:00:20.60   GAME - WaterReflectionManagerSetup
14:00:20.60   GAME - WaterReflectionManagerSetup finished in 0 ms
14:00:21.62   Regenerating ImpassMap data...
14:00:21.62       Impass Data was already valid, but regenerating...
14:00:21.73   Generating CanBuild Map.  THIS SHOULD ONLY HAPPEN IN WORLDBUILDER!  IF YOU SEE THIS IN GAME, RE-SAVE THE MAP!
14:00:21.73   Regenerating CanBuildMap data...
14:00:21.73   Generating CanShoot Map.
14:00:21.73   Pathfinder::Regenerate()...
14:00:21.76   Generating PathSectorMap...
14:00:21.98   Pathfinder::Regenerate() Done.
[Cope FactionFix] - Trying to hook function
[Cope FactionFix] - Got LuaState @0x061efa98
[Cope FactionFix] - patched @0x69405491
[Cope FactionFix] - hooked @0x69405492
[Cope FactionFix] - patched @0x69404a07
[Cope FactionFix] - hooked @0x69404a07
[Cope FactionFix] - Hook installed
14:00:22.33   ModWorld::LoadWinCondition: - [DATA:Scar/WinConditions/vptickerwin-annihilate.scar] succeeded.
14:00:23.01   MOD -- Player  (unused player) (frame 0) (KillPlayer)
14:00:23.01   MOD -- Player  (unused player) (frame 0) (KillPlayer)
14:00:23.01   MOD -- Player  (unused player) (frame 0) (KillPlayer)
14:00:23.01   MOD -- Player  (unused player) (frame 0) (KillPlayer)
14:00:23.01   MOD -- Player  (unused player) (frame 0) (KillPlayer)
14:00:23.01   MOD -- Player  (unused player) (frame 0) (KillPlayer)
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: blantokles on December 12, 2014, 05:14:59 PM
Hi,

ive got an issue whit EF. It happens always at the begginig of the skirmish with cpu, i never tried it on multiplayer. If tried to play with EF enemy and clasic. Tried EF maps and clasic.
The screen simply freeze when im trying to move camera out of basic territory or trying to bulit soviet engenires. Once Ive almost built Osteers baracks but it always crash in the first minute of the game.


Then the relic crash reports apears with all this files that people mentions before me.

Ive got retail COH nonsteam 2.602 (not original) and EF 2.3 with 3.2 Launcher.

Ive got a 256mb graphic card, 3gb RAM and ive never have any problems with pure coh or any other mod before.
of course iv lowered everything in graphic setup but it didnt help.


ooooops... ive found the compabilty patch. dont kill me please
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on December 12, 2014, 06:03:41 PM
Perhaps you forgot to install the compatibility patch for 2.602?
Title: CRASH REPORT ERROR
Post by: shadowmen124 on January 01, 2015, 09:36:29 AM
Hi,

I just installed Company of Heroes Anthology in my computer and when i tried to open it for the first time, it shows a crash report immediately. I have already disable my antivirus and firewall, installed the latest directx version, install all version of net framework, install all version of Visual C++. I am still getting the error when i tried to open it again. My Computer Specs is uploaded in the Dxdiag.txt file.

I have also screenshot the error for reference and also uploaded the following files:

1. Warning.logs
2. CoH8O0L5280.dmp

Please advise on how to solve the problem, Thanks!

Hope to hear from you all soon!
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on January 02, 2015, 08:17:52 PM
I'm not sure, but wasn't Company of Heroes Anthology a disc version of the game? And you cannot upgrade these to 2.700.0.

Anyways, your logs say your CoH version is the first one released on Steam and EF is never going to work on that no matter what you do. Update to the latest version 2.700.2.42.

Also, if that log is really saved after trying to run EF you don't even get to load the game at all. It means there is something wrong with the whole mod. If launching CoH alone works, I'd recommend to uninstall EF, delete the remaining files from the mod and install it again. However, as said before, unless your game is up to date you are not going to play EF without crashing in the next 5 minutes(or less) after starting a match.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: iouver on January 08, 2015, 01:52:02 PM
Using steam new version 2.700.2.42
EF version 2.2.2.0  launcher 3.2.0.0

crashes all the time after 5-10 mins.


What map were you playing   the gap  stock map version
Which factions were involved? American / German normal not panzer or new one.
*What were you doing when the crash occurred  upgrading tank depot
*Do the crashes happen during every or almost every game?   every game after about 5-10 mins
What game mode were you playing?  4/4 annihilation normal popcap.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on January 08, 2015, 06:36:36 PM
Are you sure that's the log from the crash? It says at the end "Application closed without errors" and that never happens when it is involved in a crash. Have you checked if your graphic settings are in "Ultra"? That also makes the mod crash most of the time.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: iouver on January 08, 2015, 06:50:46 PM
been playing it on setting i always have. just started crashing after last steam update. will look at graphics and get back to you.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: iouver on January 08, 2015, 07:10:30 PM
nope turned all res and graphics down still crashes. GTX 770 i7 K series and 16gig ram should run it fine. got 3 other friends same problem.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Ben_D on March 06, 2015, 11:06:19 PM
Hi, I just experienced another crash to desktop and I'm gonna try my luck here.

- Map: Road to Montherme

- Factions: Allies where both Russian, Axis were Ostheer and Panzer Elite

- Actions at time of crash: I was micro managing 4 conscript squads, a command squad, and an Observer team, I was about to build an IS2

- Frequency of crashes: about 50% of the games I play

- Game mode: Victory point, 1000 points

The ai.[../../..].txt file seems to be non-existent, I can't find it.

The game crashed for the Allies, the Axis just got a win, so I'll get one of the Axis players to get me a replay if possible and I'll upload it here.

Edit: Got the replay, just to give you all more info

2nd Edit: Do you guys need system specs too?

3rd Edit: I guess I should also say that I'm running the latest version of CoH (2.7.00.2.42) and EF (2.3.0.0)
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Rokossovsky on March 06, 2015, 11:11:32 PM
Continution to the post above me, I'm the second allies that crashed in that game (about 3 minutes later).

I couldn't find the "ailog" file, we didn't play with AI.

I remanned an AT gun and game crashed 2 minutes after that, apart from that I did nothing unusual.

Game crashes pretty much all the time in everything that isn't 1v1.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Ben_D on March 10, 2015, 01:40:08 AM
I'm just wondering if the developers here are able to take a look at this particular case, or if anyone intends to.  I can only imagine the work you guys would have to do to figure it out...  It's way over my head.  Makes me appreciate what you guys do.  I don't really want to post here though if no one has the time to look at it, seeing as it wouldn't be worth it.  In any case, thanks anyway.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Comrade Commander on July 17, 2015, 07:00:27 AM
Hello!
I recently tried to play EF 2.300 (latest) in ANY map and after _5-10 (maybe)_mins. of gameplay it stops for a few sec. and then crash report. I run as admin....reinstalled 3x already I think.
Map: Any map it crashes ( I played mostly relic maps and  (EF)2v2 maps
Which factions: Used Soviets,OstHeer,USA with or against Brits, Wehr, PE
Doing: Did not crew anything just played...captured points.....little to no contact with enemy
Happens EVERY game
Game Mode:King of the Hill, Annihilate , Annihilate-no pop
OS:Win 8.1
Processor: Intel Core i5-4210U CPU @ 1.70 GHz (4 CPUs), ~2.4GHz
DX11
Settings used in-game: all high except: Shader: Ultra
                                                               Anti-Aliasing: None
                                                                Rain : low

Not sure if this is it....warnings.log

10:23:06.54   MOD -- Locating MOD for scenario 'DATA:scenarios\mp\4p_dom_pavlova'
10:23:06.54   MOD -- Using Mod 'Eastern_Front'
10:23:06.54   Unable to load/parse precache file [DATA:scenarios\mp\4p_dom_pavlova_precache.lua]
10:23:08.19   GameObjLoader - upgrading load_count from 0 to 1154
10:23:11.00   GameObjLoader - upgrading load_count from 1154 to 1905
10:23:11.13   PHYSICS -- Created node factory 'HVOK'
10:23:11.13   PHYSICS -- Created node factory 'DMMY'
10:23:18.22   GameObjLoader - upgrading load_count from 1905 to 2005
10:23:26.47   GameObjLoader - upgrading load_count from 2005 to 5168
10:23:30.88   GameObjLoader 147db2b0 - resetting counters
10:23:30.88   GameObjLoader 147db2b0 - LOAD_DONE
10:23:30.88   GAME - SessionSetup
10:23:31.08   CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
10:23:31.08   TERRAINTEXTURE -- compositor added RenderTarget
10:23:31.08   TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
10:23:36.69   GAME - CreateGEWorld in 5812 ms
10:23:36.69   TGAIO -- TGA file 'data:simulation/deformdata/Lock_deform.tga' is RLE compressed. For optimal speed, please re-save uncompressed.
10:23:37.02   GAME - SessionSetup finished in 6140 ms
10:23:37.02   GAME - WaterReflectionManagerSetup
10:23:37.02   GAME - WaterReflectionManagerSetup finished in 0 ms
[Cope FactionFix] - Trying to hook function
[Cope FactionFix] - Got LuaState @0x05589610
[Cope FactionFix] - hooked @0x7214e2e8
[Cope FactionFix] - patched @0x7214e540
[Cope FactionFix] - hooked @0x7214e546
[Cope FactionFix] - patched @0x7214d927
[Cope FactionFix] - hooked @0x7214d927
[Cope FactionFix] - Hook installed
10:23:38.03   ModWorld::LoadWinCondition: - [DATA:Scar/WinConditions/zvptickerwin-annihilate-kingofthehill.scar] succeeded.
10:23:40.00   NET -- Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
10:23:45.80   MOD -- Player  (unused player) (frame 0) (KillPlayer)
10:23:45.80   MOD -- Player  (unused player) (frame 0) (KillPlayer)
10:23:45.80   MOD -- Player  (unused player) (frame 0) (KillPlayer)
10:23:45.80   MOD -- Player  (unused player) (frame 0) (KillPlayer)
10:23:47.16   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
10:23:47.16   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
10:23:47.16   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
10:23:47.16   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
10:23:47.16   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
10:23:47.70   SPEECHMANAGER -- Loaded in 0.514619 seconds
10:23:49.50   GameObjLoader - upgrading load_count from 0 to 412
10:23:50.94   GameObjLoader 147db510 - resetting counters
10:23:50.94   GameObjLoader 147db510 - LOAD_DONE
10:23:51.63   PreloadResources took 0ms.
10:23:51.75   GAME -- Loading completed (46 seconds)
10:23:51.75   SIM -- Setting SyncErrorChecking level to None
10:23:52.69   Activating screen: GameScreen
10:23:52.69   Activating screen: Decorators
10:23:52.69   Activating screen: Taskbar
10:23:52.69   Activating screen: SubtitleScreen
10:23:52.69   Activating screen: TextOverlayScreen
10:23:52.74   PerformanceRecorder::StartRecording for game size 4
10:23:52.74   GAME -- Starting mission...
10:23:53.74   MOD -- Player CPU - Normal set to AI Type: AI Player (frame 1) (CmdAI)
10:23:53.74   MOD -- Player CPU - Normal set to AI Type: AI Player (frame 1) (CmdAI)
10:23:53.74   MOD -- Player CPU - Normal set to AI Type: AI Player (frame 1) (CmdAI)
10:23:56.14   Warning: binding repeat_3(Ability: abilities\ostheer_building_incendiary_trap) -- widget 'command_ability_button_12' already occupied by 'repeat_0:Ability: abilities\ostheer_elite_sprint_ability'
10:23:56.14   Warning: binding repeat_4(Ability: abilities\reenable_capture_ability_engineers) -- ui index '0' out of bounds; range is [1, 12]
10:23:58.54   Warning: non auto-match upgrade not found in AE, tuning
10:24:26.38   Activating screen: Command_Tree
10:24:28.33   Activating screen: Command_Branch
10:24:35.78   Activating screen: Command_Branch
10:24:38.49   Warning: binding selection bindings_child6() -- Binding selection bindings_child6: failed bind to widget 'build_max_background'
10:24:41.00   NET -- Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
10:25:28.01   Activating screen: TacticalMap
10:25:28.01   Activating screen: TextOverlayScreen
10:25:32.25   Activating screen: GameScreen
10:25:32.25   Activating screen: Decorators
10:25:32.25   Activating screen: Taskbar
10:25:32.25   Activating screen: SubtitleScreen
10:25:32.25   Activating screen: TextOverlayScreen
10:25:42.01   NET -- Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
10:25:53.12   Warning: binding repeat_1(Ability: abilities\killing_medic_allied_sniper) -- ui index '0' out of bounds; range is [1, 12]
10:25:53.12   Warning: binding repeat_2(Ability: abilities\reenable_capture_ability) -- ui index '0' out of bounds; range is [1, 12]
10:26:43.01   NET -- Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
10:26:46.65   Activating screen: Command_Branch
10:27:17.13   Unable to bind updater for fx [ui\reveal].  It could be looping in a fire-n-forget action.
10:27:25.89   Unable to bind updater for fx [ui\reveal].  It could be looping in a fire-n-forget action.
10:27:40.14   Activating screen: Command_Branch
10:27:44.00   NET -- Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
10:28:13.74   Unable to bind updater for fx [ui\reveal].  It could be looping in a fire-n-forget action.
10:28:45.01   NET -- Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0

I'm really looking forward for a fix....thanks in advance!!!!!!!!!!!!!!!!
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on July 17, 2015, 08:24:08 PM
If it crashes that soon, it does mean you are running EF in an unsupported version. The version 2.300 is only for the new Steam version of COH and has the internal version as 2.700.2.42 if I recall correctly.

Attempting to use that EF version in any other CoH version of it will result in crashes in that small amount of time.

The warnings.log you posted is not the one that has that information though, the log file you might to check is the one in the previous folder.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Comrade Commander on July 18, 2015, 03:25:36 AM
Oops sorry 'bout that....... :-[ Is there any way to play with Version 2.700.0.215? I really wanted to play this........ :'(  I just found out some time after I posted that it was 2.700.2.42 and after so much frustration I forgot to update my post with said new found information.........Thanks for your reply and also advanced thanks to a future reply ;D
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on July 18, 2015, 04:47:58 AM
Try downloading the version 2.000 of EF to see if you can run that.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Comrade Commander on July 18, 2015, 05:52:08 AM
IT WORKED!!!!! 2.101 worked.....thanks......experiencing crashes here and there but everything seems fine....... ;D
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: avtomatkartoshka on December 12, 2015, 08:39:18 PM
Hi,  first of all I would like to thank you  for making such a cool mod, its awesome!
Unfortunately, since I had reinstalled it last month, I have continuously experienced  crashes. I cant play . It always happens to me a few minutes after  the map  have finished loading. I  play skirmish against the AI, as the soviet army usually.
Coh version is 2.700.2.42. I also own tales of valor and opposing front dlc.
Thank you!
PS: I can't find the  ailog, sorry.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on January 20, 2016, 03:31:37 AM
Hello @avtomatkartoshka,

Sorry for the delay, the warnings.log you attached shows you are using the 2.602 version to play EF, so it will continue to crash until you do one of the following advices:

1) Install EF in the directory where do you have your 2.700.2.42 version of CoH.

2) Install the compatibility patch from ModDB. http://www.moddb.com/mods/coheastern-front/downloads/eastern-front-compatibility-patch-for-coh-2602

Regards,
Blackbishop
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: avtomatkartoshka on January 20, 2016, 06:26:01 PM
Thanks Blackbishop, I will try that. I thought I had the last version of coh because i have it in steam.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on January 22, 2016, 12:57:10 AM
@avtomatkartoshka
The latest version comes from the Company of Heroes (New Steam version) that appears in the library. If you install any other game you will get the old retail version.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: micsandra on April 23, 2016, 04:34:56 AM
I get a fatal AI error message after the Germans build an AT weapon.  I love this game but its unplayable now.  This has been going on for awhile, why can't it get patched?  Several of my friends have given up on the game, I'd hate to do that, but its unplayable.
Code: [Select]
Micsandra    -- Log file for all error messages related to the AI --

ERROR - Player 1002 AITactic AIVechicleTactic failed to call filter TacticFilter_TeamWeapon_Quick_Vehicle
ERROR - Player 1002 AITactic AIVechicleTactic failed to call filter TacticFilter_TeamWeapon_Quick_Vehicle
ERROR - Player 1002 AITactic AIVechicleTactic failed to call filter TacticFilter_TeamWeapon_Quick_Vehicle
ERROR - Player 1002 AITactic AIVechicleTactic failed to call filter TacticFilter_TeamWeapon_Quick_Vehicle
ERROR - Player 1002 AITactic AIVechicleTactic failed to call filter TacticFilter_TeamWeapon_Quick_Vehicle
ERROR - Player 1002 AITactic AIVechicleTactic failed to call filter TacticFilter_TeamWeapon_Quick_Vehicle
ERROR - Player 1002 AITactic AIVechicleTactic failed to call filter TacticFilter_TeamWeapon_Quick_Vehicle
ERROR - Player 1002 AITactic AIVechicleTactic failed to call filter TacticFilter_TeamWeapon_Quick_Vehicle
ERROR - Player 1002 AITactic AIVechicleTactic failed to call filter TacticFilter_TeamWeapon_Quick_Vehicle
ERROR - Player 1002 AITactic AIVechicleTactic failed to call filter TacticFilter_TeamWeapon_Quick_Vehicle
ERROR - Player 1002 AITactic AIVechicleTactic failed to call filter TacticFilter_TeamWeapon_Quick_Vehicle
ERROR - Player 1002 AITactic AIVechicleTactic failed to call filter TacticFilter_TeamWeapon_Quick_Vehicle
ERROR - Player 1002 AITactic AIVechicleTactic failed to call filter TacticFilter_TeamWeapon_Quick_Vehicle
ERROR - Player 1002 AITactic AIVechicleTactic failed to call filter TacticFilter_TeamWeapon_Quick_Vehicle
ERROR - Player 1002 AITactic AIVechicleTactic failed to call filter TacticFilter_TeamWeapon_Quick_Vehicle
ERROR - Player 1002 AITactic AIVechicleTactic failed to call filter TacticFilter_TeamWeapon_Quick_Vehicle
ERROR - Player 1002 AITactic AIVechicleTactic failed to call filter TacticFilter_TeamWeapon_Quick_Vehicle
ERROR - Player 1002 AITactic AIVechicleTactic failed to call filter TacticFilter_TeamWeapon_Quick_Vehicle
ERROR - Player 1002 AITactic AIVechicleTactic failed to call filter TacticFilter_TeamWeapon_Quick_Vehicle
ERROR - Player 1002 AITactic AIVechicleTactic failed to call filter TacticFilter_TeamWeapon_Quick_Vehicle
ERROR - Player 1002 AITactic AIVechicleTactic failed to call filter TacticFilter_TeamWeapon_Quick_Vehicle
ERROR - Player 1002 AITactic AIVechicleTactic failed to call filter TacticFilter_TeamWeapon_Quick_Vehicle
ERROR - Player 1002 AITactic AIVechicleTactic failed to call filter TacticFilter_TeamWeapon_Quick_Vehicle
ERROR - Player 1002 AITactic AIVechicleTactic failed to call filter TacticFilter_TeamWeapon_Quick_Vehicle
ERROR - Player 1002 AITactic AIVechicleTactic failed to call filter TacticFilter_TeamWeapon_Quick_Vehicle
ERROR - Player 1002 AITactic AIVechicleTactic failed to call filter TacticFilter_TeamWeapon_Quick_Vehicle
ERROR - Player 1002 AITactic AIVechicleTactic failed to call filter TacticFilter_TeamWeapon_Quick_Vehicle
ERROR - Player 1002 AITactic AIVechicleTactic failed to call filter TacticFilter_TeamWeapon_Quick_Vehicle
ERROR - Player 1002 AITactic AIVechicleTactic failed to call filter TacticFilter_TeamWeapon_Quick_Vehicle
ERROR - Player 1002 AITactic AIVechicleTactic failed to call filter TacticFilter_TeamWeapon_Quick_Vehicle
-- Log file for all warning messages related to the Art files --

Unable to find parameter [self_marker] in command [dynamic_marker].  Saving this file will lose the data from this parameter.
Unable to find parameter [other_marker] in command [dynamic_marker].  Saving this file will lose the data from this parameter.
Unable to find parameter [other] in command [dynamic_marker].  Saving this file will lose the data from this parameter.
Unable to find parameter [self_target_end] in command [dynamic_marker].  Saving this file will lose the data from this parameter.
Unable to find parameter [self_target_start] in command [dynamic_marker].  Saving this file will lose the data from this parameter.
Unable to find parameter [self_target] in command [dynamic_marker].  Saving this file will lose the data from this parameter.
Unable to find parameter [scale] in command [OS_CreateLocalScar].  Saving this file will lose the data from this parameter.
CommandBPDatabase - Remapping function [restore_specific_texture_selector] due to mismatched parameter count [0 != 1].
CommandBPDatabase - Remapping function [OS_CreateLocalScar] due to mismatched parameter #[5] : [randRotation].
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MessageBoxPopup_widescreen.screen
AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\COMMAND_BRANCH.LUA'
AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\DECORATORS.LUA'
AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\DEFAULTS.LUA'
AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\NEWOBJECTIVE.LUA'
AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\SUBTITLESCREEN.LUA'
AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\TACTICALMAP.LUA'
AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\TASKBAR.LUA'
AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\MAINMENUANI.LUA'
AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\RELICONLINEANI.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINETABS.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/prompt_generic_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/prompt_profile_entry_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/prompt_performance_test_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineTabs_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/DynamicPopupMenu_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MovieScreen_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/FEMovie_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AppLoadingForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AppResolutionPrompt_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AppRestartingForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/FE_mm_01_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MultiplayerMenuPopup_widescreen.screen
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MultiplayerMenuPopup.screen
ScreenManager::LoadScreen -- Screen MultiplayerMenuPopup failed to load. Using blank screen.
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/QuitPromptDialog_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/IPJoin_widescreen.screen
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/IPJoin.screen
ScreenManager::LoadScreen -- Screen IPJoin failed to load. Using blank screen.
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineLogin_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineAgreement_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineAccountCreate_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineProfileSelect_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineProfileCreate_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineChat_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineNewsScreen_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineStatsScreen_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineStore_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineCampaign_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/OptionsMenu_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/extras_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineStatsPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/GamePasswordPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/ScreenTipPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/FriendRequest_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/OnlinePlayerListPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MedalAwardedPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AutoMatch_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineChangePassword_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineResetPassword_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineResetPasswordAnswer_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineAccountDetails_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlinePasswordConfirmation_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineWait_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineConnectionProblem_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RedeemGiftCardForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/ConfirmPurchaseForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AddCreditForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AccountMgtForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/StoreDownloadProgressPopUp_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RaceSelectionPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/TeamStatsPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/OnlineSelectGame_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/OnlineGameCreate_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/OnlineGameSetup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/Alreadyinuse_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/WhereYouBought_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/Achievements_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/GameHistory_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/FriendsListPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/OnlineWidget_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
MOVIE - playing movie without sound
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bkg_app_loading_wide_2134x1200] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\label_box_02] could not fit in texture pack [RenderProxy texture pack].
Cursor image [modal_fire_panzerfaust] not found. Load failed.
Cursor image [modal_fire_panzerfaust_cancel] not found. Load failed.
Cursor image [modal_move_cancel] not found. Load failed.
Cursor image [modal_rallypoint] not found. Load failed.
Cursor image [modal_rallypoint_cancel] not found. Load failed.
Cursor image [modal_set_facing] not found. Load failed.
Cursor image [modal_weighted_move] not found. Load failed.
Cursor image [modal_dig_in] not found. Load failed.
Cursor image [modal_dig_in_cancel] not found. Load failed.
Cursor image [modal_assault] not found. Load failed.
Cursor image [modal_assault_cancel] not found. Load failed.
Cursor image [modal_place_explosive] not found. Load failed.
Cursor image [modal_throw_explosive] not found. Load failed.
Cursor image [modal_satchel_charge] not found. Load failed.
Cursor image [modal_satchel_charge_cancel] not found. Load failed.
Cursor image [modal_sticky_bomb] not found. Load failed.
Cursor image [modal_sticky_bomb_cancel] not found. Load failed.
Cursor image [modal_barrage] not found. Load failed.
Cursor image [modal_barrage_cancel] not found. Load failed.
Cursor image [modal_build_mine] not found. Load failed.
Cursor image [modal_build_mine_cancel] not found. Load failed.
Cursor image [modal_diffuse_build_mine] not found. Load failed.
Cursor image [modal_diffuse_mine_cancel] not found. Load failed.
Cursor image [modal_diffuse_build_mine] not found. Load failed.
Cursor image [modal_diffuse_mine_cancel] not found. Load failed.
Cursor image [modal_detonate_explosives] not found. Load failed.
Cursor image [modal_detonate_explosives_cancel] not found. Load failed.
Cursor image [modal_reinforcements] not found. Load failed.
Cursor image [modal_reinforcements_cancel] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_01] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_02] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_03] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_04] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_05] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_06] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_07] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_08] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_09] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_10] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_11] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_12] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_13] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_14] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_15] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_16] not found. Load failed.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\loading] could not fit in texture pack [RenderProxy texture pack].
RENDER ANIM -- Unable to load texture 'art\ui\textures\scroll_down'
Using default texture for art\ui\textures\scroll_down
RENDER ANIM -- Unable to load texture 'art\ui\textures\scroll_up'
Using default texture for art\ui\textures\scroll_up
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bkg_cxp2] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\lenin_statue_render] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\stone_left_alpha] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\campaign_6_default] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_border_campaign_image] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\campaign_5_default] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\campaign_4_default] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\campaign_3_default] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\campaign_2_default] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\campaign_1_default] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\coh logo] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set000_normal] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bar_on_top] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\btn_gamertag_1] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\btn_gamertag_2] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_bg_panel_online] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\panel_1c] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_butt_base] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_butt_top] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\panel_1b] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\axis_bg] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\chat_icons\pc_icon] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_german] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_flag_off] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\allies_bg] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\gavel] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\ranks_allies\us_01] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\gold_select] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_5] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_4] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_3] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_2] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_1] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\icon_customize_army_on] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_usa] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\chat_icons\padlock_open] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_default] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\mp_nobattlemap] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:scenarios\mp\4p_battle of mahiljou_map_base.tga] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set001_normal] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\listbox_bkg_frame] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\listbox_bkg_slash] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_unselected] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_flashing] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_selected] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_flag_on] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_british] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_ussr] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\ranks_allies\soviet_01] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\icon_customize_army_off] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_ostheer] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_panzer] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_hover] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_press] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set000_active] could not fit in texture pack [RenderProxy texture pack].
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/GameLoadScreen_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
TEXTURE PACK -- Texture [data:scenarios\mp\4p_battle of mahiljou.tga] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bg_faded_black_oval] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\label_box_02] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\loading] could not fit in texture pack [RenderProxy texture pack].
CommandBPDatabase - Remapping function [OS_CreateAreaScar] due to mismatched parameter #[5] : [randRotation].
Unable to find parameter [self_marker] in command [dynamic_marker].  Saving this file will lose the data from this parameter.
Unable to find parameter [other_marker] in command [dynamic_marker].  Saving this file will lose the data from this parameter.
Unable to find parameter [other] in command [dynamic_marker].  Saving this file will lose the data from this parameter.
Unable to find parameter [self_target_end] in command [dynamic_marker].  Saving this file will lose the data from this parameter.
Unable to find parameter [self_target_start] in command [dynamic_marker].  Saving this file will lose the data from this parameter.
Unable to find parameter [self_target] in command [dynamic_marker].  Saving this file will lose the data from this parameter.
Unable to find parameter [scale] in command [OS_CreateLocalScar].  Saving this file will lose the data from this parameter.
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn.
=== File(s) [art\models\missinglua] generated the preceeding warnings.
Invalid animation [idle], for Motion Tree Node [idle].
=== File(s) [art\models\races\allies\projectiles\shell_alt_sound] generated the preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\allies\soldiers\craft
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\allies\soldiers\dlc2_paratroop
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\allies\soldiers\dlc2_paratroop_02
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Invalid source node [( void )] for transition to [weapon|gunner_50cal|criticals|red].
Invalid source node [( void )] for transition to [weapon|gunner_dhsk|criticals|red].
Invalid source node [( void )] for transition to [weapon|gunner_vickers_k|criticals|red].
=== File(s) [art\models\races\allies\structures\50cal_aa_nest\50cal_aa_nest_gunner] generated the preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\allies\structures\50cal_aa_nest\50cal_aa_nest_ru
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Ambient AnimEvents can't have conditions. Anim=[build1st], Action=[fx_startup_build_startup]
=== File(s) [art\models\races\allies\structures\machinegunemplacement] generated the preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\allies\vehicles\m15a1_halftrack\m15a1_halftrack
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Max and Max value [0.000000] is the same for dca::variable [velocity].
Invalid source node [( void )] for transition to [weapon|criticals|red].
=== File(s) [art\models\races\allies\vehicles\m3_scout_car\scout_car_gunners\50cal_gunner] generated the preceeding warnings.
Using invalid animation [GUNNER\AIM\AIM_MATRIX\Top_50cal_Aim_Down], in matrix anim
Using invalid animation [GUNNER\AIM\AIM_MATRIX\Top_50cal_Aim_Level], in matrix anim
Using invalid animation [GUNNER\AIM\AIM_MATRIX\Top_50cal_Aim_Up], in matrix anim
Using invalid animation [GUNNER\AIM\FIRE_MATRIX\Top_50cal_Fire_Down], in matrix anim
Using invalid animation [GUNNER\AIM\FIRE_MATRIX\Top_50cal_Fire_Level], in matrix anim
Using invalid animation [GUNNER\AIM\FIRE_MATRIX\Top_50cal_Fire_Up], in matrix anim
Using invalid animation [GUNNER\READY\SECONDARY\Jostle], in matrix anim
Using invalid animation [GUNNER\READY\SECONDARY\Lean_Left], in matrix anim
Using invalid animation [GUNNER\READY\SECONDARY\Lean_Right], in matrix anim
Invalid animation [gunner\aim\aim_matrix\top_50cal_aim_horiz], for Motion Tree Node [horizontal].
=== File(s) [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound] generated the preceeding warnings.
Invalid animation [main_weapon\75mm_fire], for Motion Tree Node [aim].
Invalid animation [main_weapon\75mm_fire], for Motion Tree Node [fire].
=== File(s) [art\models\races\allies\vehicles\sherman\m4a3(76)_sherman] generated the preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\axis\soldiers\borman
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Invalid source node [units|loader02|armed|ground|ready_ground_air|tense|huba|tob] for transition to [units|loader02|armed|ground|ready_ground_air|tense|hubb].
Invalid destination node [units|loader02|armed|ground|ready_ground_air|tense|hubb] for transition from [units|loader02|armed|ground|ready_ground_air|tense|huba|tob].
Invalid source node [units|loader02|armed|ground|ready_ground_air|tense|hubb|toa] for transition to [units|loader02|armed|ground|ready_ground_air|tense|huba].
Invalid destination node [units|loader02|armed|ground|ready_ground_air|tense|huba] for transition from [units|loader02|armed|ground|ready_ground_air|tense|hubb|toa].
Invalid source node [units|loader02|armed|ground|fire_ground_air|huba|tob] for transition to [units|loader02|armed|ground|fire_ground_air|hubb].
Invalid destination node [units|loader02|armed|ground|fire_ground_air|hubb] for transition from [units|loader02|armed|ground|fire_ground_air|huba|tob].
Invalid source node [units|loader02|armed|ground|fire_ground_air|hubb|toa] for transition to [units|loader02|armed|ground|fire_ground_air|huba].
Invalid destination node [units|loader02|armed|ground|fire_ground_air|huba] for transition from [units|loader02|armed|ground|fire_ground_air|hubb|toa].
Invalid source node [units|loader02|armed|ground|fire_ground_air|cower|01] for transition to [units|loader02|armed|ground|fire_ground_air|huba].
Invalid destination node [units|loader02|armed|ground|fire_ground_air|huba] for transition from [units|loader02|armed|ground|fire_ground_air|cower|01].
Invalid source node [units|loader02|armed|ground|fire_ground_air|cower|02] for transition to [units|loader02|armed|ground|fire_ground_air|hubb].
Invalid destination node [units|loader02|armed|ground|fire_ground_air|hubb] for transition from [units|loader02|armed|ground|fire_ground_air|cower|02].
Invalid source node [units|loader02|armed|ground|fire_ground_air|cower|03] for transition to [units|loader02|armed|ground|fire_ground_air|huba].
Invalid destination node [units|loader02|armed|ground|fire_ground_air|huba] for transition from [units|loader02|armed|ground|fire_ground_air|cower|03].
Invalid source node [units|loader01|armed|ground|ready_ground_copy0_air|tense|huba|tob] for transition to [units|loader01|armed|ground|ready_ground_copy0_air|tense|hubb].
Invalid destination node [units|loader01|armed|ground|ready_ground_copy0_air|tense|hubb] for transition from [units|loader01|armed|ground|ready_ground_copy0_air|tense|huba|tob].
Invalid source node [units|loader01|armed|ground|ready_ground_copy0_air|tense|hubb|toa] for transition to [units|loader01|armed|ground|ready_ground_copy0_air|tense|huba].
Invalid destination node [units|loader01|armed|ground|ready_ground_copy0_air|tense|huba] for transition from [units|loader01|armed|ground|ready_ground_copy0_air|tense|hubb|toa].
=== File(s) [art\models\races\axis\vehicles\flakvierling 38 20mm\flakvierling 38 20mm] generated the preceeding warnings.
Invalid animation [hotchkiss\critcal_hits\main_gun_green], for Motion Tree Node [color=green].
Invalid animation [hotchkiss\critcal_hits\main_gun_yellow], for Motion Tree Node [yellow].
Invalid animation [hotchkiss\critcal_hits\main_gun_red], for Motion Tree Node [color=red].
Invalid animation [hotchkiss\critcal_hits\main_gun_green], for Motion Tree Node [color=green].
Invalid animation [hotchkiss\critcal_hits\main_gun_yellow], for Motion Tree Node [yellow].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|ready|firing] to Dest [crew|loader01|animations|ready|idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|ready|firing] to Dest [crew|gunner01|animations|ready|idles].
=== File(s) [art\models\races\axis\vehicles\hotchkiss\hotchkiss] generated the preceeding warnings.
Invalid animation [flight], for Motion Tree Node [flight].
Behaviour [sfx_constant] has no conditions so it will never do anything.
=== File(s) [art\models\races\axis\vehicles\me262\me262] generated the preceeding warnings.
Invalid transition animation [crew\ready\idles\tense\hub_a\tense_a2b_trans_gunner01], for transition from Source [crew|gunner|stopped|ready|tense|hub_a|to_tense_hub_b] to Dest [crew|gunner|stopped|ready|tense|hub_b].
Invalid transition animation [crew\ready\idles\tense\hub_a\tense_a2b_trans_gunner01], for transition from Source [crew|loader|stopped|ready|tense|hub_a|to_tense_hub_b] to Dest [crew|loader|stopped|ready|tense|hub_b].
Invalid transition animation [crew\ready\idles\tense\hub_a\tense_a2b_trans_gunner01], for transition from Source [crew|loader|stopped|ready|tense|start_hub|b] to Dest [crew|loader|stopped|ready|tense|hub_b].
Invalid transition animation [crew\ready\idles\tense\hub_a\tense_a2b_trans_gunner01], for transition from Source [crew|loader|moving|ready|tense|hub_a|to_tense_hub_b] to Dest [crew|loader|moving|ready|tense|hub_b].
Invalid transition animation [crew\ready\idles\tense\hub_a\tense_a2b_trans_gunner01], for transition from Source [crew|loader|moving|ready|tense|start_hub|b] to Dest [crew|loader|moving|ready|tense|hub_b].
=== File(s) [art\models\races\axis\vehicles\ostwind_flak_panzer\ostwind_flak_panzer] generated the preceeding warnings.
Invalid animation [driver\position], for Motion Tree Node [crew_driver_seat_lock].
Invalid animation [driver\idles\01], for Motion Tree Node [01].
Invalid animation [driver\idles\02], for Motion Tree Node [02].
Invalid animation [driver\idles\03], for Motion Tree Node [03].
Invalid animation [driver\idles\04], for Motion Tree Node [04].
Invalid animation [driver\idles\05], for Motion Tree Node [05].
Invalid animation [driver\idles\06], for Motion Tree Node [06].
Invalid animation [driver\idles\07], for Motion Tree Node [07].
Invalid animation [driver\idles\08], for Motion Tree Node [08].
Invalid animation [driver\idles\09], for Motion Tree Node [09].
Invalid animation [driver\idles\10], for Motion Tree Node [10].
=== File(s) [art\models\races\axis\vehicles\panzer_iv\panzer_iv] generated the preceeding warnings.
Using invalid animation [CREW\READY\SECONDARY\jostle_driver], in matrix anim
Using invalid animation [CREW\READY\SECONDARY\turn_left_driver], in matrix anim
Using invalid animation [CREW\READY\SECONDARY\turn_right_driver], in matrix anim
Behaviour [bhv_snd_start_engine] has no conditions so it will never do anything.
Behaviour [bhv_snd_stop_engine] has no conditions so it will never do anything.
=== File(s) [art\models\races\axis\vehicles\schwimmwagen] generated the preceeding warnings.
Behaviour [CW_Team_Colour_1] has no conditions so it will never do anything.
=== File(s) [art\models\races\commonwealth\vehicles\cw_staghound] generated the preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\ostheer\projectiles\100kg
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\panzerelite\soldiers\maximillian_voss_tank
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Using default RenderModel (rgm/rgo) for
=== File(s) [art\models\races\russians\projectiles\rocket_300mm] generated the preceeding warnings.
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Unable to load XRef's anim [] from [].
=== File(s) [art\models\races\russians\projectiles\rocket_300mm] generated the preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\russians\projectiles\rpg_43\rpg_43
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\russians\soldiers\nkvd
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\russians\soldiers\ptrd
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Using invalid animation [CREW\READY\SECONDARY\jostle_driver], in matrix anim
Using invalid animation [CREW\READY\SECONDARY\turn_left_driver], in matrix anim
Using invalid animation [CREW\READY\SECONDARY\turn_right_driver], in matrix anim
Behaviour [bhv_snd_start_engine] has no conditions so it will never do anything.
Behaviour [bhv_snd_stop_engine] has no conditions so it will never do anything.
=== File(s) [art\models\races\russians\vehicles\ba_64\ba_64] generated the preceeding warnings.
Invalid animation [death\death_01], for Motion Tree Node [death_01].
Invalid animation [wrecks\wreck-end-over], for Motion Tree Node [end-over].
Invalid animation [wrecks\wreck-nose-down], for Motion Tree Node [nose-down].
Invalid animation [wrecks\wreck-upright], for Motion Tree Node [upright].
=== File(s) [art\models\races\russians\vehicles\hurricane\hurricane] generated the preceeding warnings.
Invalid animation [wrecks\wreck-end-over], for Motion Tree Node [end-over].
Invalid animation [wrecks\wreck-nose-down], for Motion Tree Node [nose-down].
Invalid animation [wrecks\wreck-upright], for Motion Tree Node [upright].
=== File(s) [art\models\races\russians\vehicles\il2\il2] generated the preceeding warnings.
Invalid animation [idle], for Motion Tree Node [idle].
Invalid animation [idle], for Motion Tree Node [move].
=== File(s) [art\models\races\russians\vehicles\is3m\is3m] generated the preceeding warnings.
Behaviour [bhv_sfx_treadsound] has no conditions so it will never do anything.
=== File(s) [art\models\races\russians\vehicles\isu-122\isu-122] generated the preceeding warnings.
Behaviour [bhv_sfx_treadsound] has no conditions so it will never do anything.
=== File(s) [art\models\races\russians\vehicles\isu-152\isu-152] generated the preceeding warnings.
Invalid animation [destruction\die_1], for Motion Tree Node [dead].
Invalid animation [critical_hits\engine_green], for Motion Tree Node [color=green].
Invalid animation [critical_hits\engine_yellow], for Motion Tree Node [yellow].
Invalid animation [critical_hits\engine_red], for Motion Tree Node [color=red].
Invalid animation [critical_hits\engine_green], for Motion Tree Node [color=green].
Invalid animation [critical_hits\main_gun_yellow], for Motion Tree Node [yellow].
Invalid animation [critical_hits\main_gun_red], for Motion Tree Node [color=red].
Invalid animation [critical_hits\hull_gun_red], for Motion Tree Node [color=red].
Invalid animation [vehicle\hull_turret_bren_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\idle], for Motion Tree Node [idle].
Invalid animation [vehicle\move], for Motion Tree Node [move].
Invalid transition animation [vehicle\recoil_fire_forward], for transition from Source [recoil|no_recoil] to Dest [recoil|forward_recoil].
Invalid transition animation [vehicle\recoil_fire_right], for transition from Source [recoil|no_recoil] to Dest [recoil|left_recoil].
Invalid transition animation [vehicle\recoil_fire_right], for transition from Source [recoil|no_recoil] to Dest [recoil|right_recoil].
Invalid transition animation [vehicle\recoil_fire_rear], for transition from Source [recoil|no_recoil] to Dest [recoil|+rear_recoil].
Invalid transition animation [vehicle\recoil_fire_rear], for transition from Source [recoil|no_recoil] to Dest [recoil|-rear_recoil].
=== File(s) [art\models\races\russians\vehicles\kv-2\kv-2] generated the preceeding warnings.
Invalid animation [destruction\die_1], for Motion Tree Node [dead].
Invalid animation [vehicle\idle], for Motion Tree Node [idle].
Invalid animation [vehicle\move], for Motion Tree Node [move].
Invalid transition animation [vehicle\recoil_fire_forward], for transition from Source [recoil|no_recoil] to Dest [recoil|forward_recoil].
Invalid transition animation [vehicle\recoil_fire_right], for transition from Source [recoil|no_recoil] to Dest [recoil|left_recoil].
Invalid transition animation [vehicle\recoil_fire_right], for transition from Source [recoil|no_recoil] to Dest [recoil|right_recoil].
Invalid transition animation [vehicle\recoil_fire_rear], for transition from Source [recoil|no_recoil] to Dest [recoil|+rear_recoil].
Invalid transition animation [vehicle\recoil_fire_rear], for transition from Source [recoil|no_recoil] to Dest [recoil|-rear_recoil].
=== File(s) [art\models\races\russians\vehicles\kv_1\kv-2] generated the preceeding warnings.
Invalid animation [destroyed\01], for Motion Tree Node [dead].
Invalid animation [critical_hits\main_gun_green], for Motion Tree Node [main_gun_green].
Invalid animation [critical_hits\main_gun_yellow], for Motion Tree Node [main_gun_yellow].
Invalid animation [critical_hits\main_gun_red], for Motion Tree Node [main_gun_red].
Invalid animation [idle], for Motion Tree Node [idle].
Invalid animation [move], for Motion Tree Node [move].
Invalid animation [damageengine], for Motion Tree Node [main_gun_red].
=== File(s) [art\models\races\russians\vehicles\su122\su122] generated the preceeding warnings.
Behaviour [bhv_sfx_57mm_fire] has no conditions so it will never do anything.
=== File(s) [art\models\races\russians\vehicles\su57\su57] generated the preceeding warnings.
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisible] to Dest [crew|loader01|animations|57mm].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|57mm|firing] to Dest [crew|loader01|animations|57mm|idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|invisible] to Dest [crew|gunner01|animations|57mm].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|57mm|firing] to Dest [crew|gunner01|animations|57mm|idles].
=== File(s) [art\models\races\russians\vehicles\su57\su57_crew] generated the preceeding warnings.
Behaviour [bhv_sfx_gear_shift_1] has no conditions so it will never do anything.
Behaviour [bhv_sfx_gear_shift_2] has no conditions so it will never do anything.
Behaviour [bhv_sfx_gear_shift_rev_1] has no conditions so it will never do anything.
Behaviour [bhv_sfx_marder_fart_01] has no conditions so it will never do anything.
Behaviour [bhv_sfx_marder_fart_02] has no conditions so it will never do anything.
Behaviour [bhv_sfx_marder_fart_03] has no conditions so it will never do anything.
=== File(s) [art\models\races\russians\vehicles\su76\su76] generated the preceeding warnings.
Invalid animation [destruction\death_01], for Motion Tree Node [dead].
Invalid animation [destruction\death_01], for Motion Tree Node [dead_02].
=== File(s) [art\models\races\russians\vehicles\t-70\t-70] generated the preceeding warnings.
Invalid animation [destruction\death_01], for Motion Tree Node [dead].
Invalid animation [destruction\death_01], for Motion Tree Node [dead_02].
=== File(s) [art\models\races\russians\vehicles\t-90\t-90] generated the preceeding warnings.
Tangent space error [identical texture coordinates] with [Object256].
=== File(s) [art\models\races\russians\vehicles\zis-5v\zis-5v] generated the preceeding warnings.
Ambient AnimEvents can't have conditions. Anim=[repairvehicles_animation], Action=[_blowtorch_show_mesh]
Ambient AnimEvents can't have conditions. Anim=[takeout], Action=[_blowtorch_show_mesh]
Ambient AnimEvents can't have conditions. Anim=[putaway], Action=[_stop_using_blowtorch]
=== File(s) [art\models\races\allies\props\blow_torch] generated the preceeding warnings.
Ambient AnimEvents can't have conditions. Anim=[sandbag\start_01], Action=[_sandbag_show_mesh]
Ambient AnimEvents can't have conditions. Anim=[sandbag\build_01], Action=[_sandbag_show_mesh]
=== File(s) [art\models\races\allies\props\sandbag] generated the preceeding warnings.
Ambient AnimEvents can't have conditions. Anim=[spool\start_01], Action=[_spool_show_mesh]
Ambient AnimEvents can't have conditions. Anim=[spool\build_01], Action=[_spool_show_mesh]
=== File(s) [art\models\races\allies\props\spool] generated the preceeding warnings.
Using invalid animation [AIM\CROUCH\STOP\FIRE\LL_Left], in matrix anim
Using invalid animation [AIM\CROUCH\STOP\FIRE\LL_Right], in matrix anim
Using invalid animation [AIM\CROUCH\STOP\FIRE\L_Left], in matrix anim
Using invalid animation [AIM\CROUCH\STOP\FIRE\L_Right], in matrix anim
Using invalid animation [AIM\CROUCH\STOP\FIRE\M_Left], in matrix anim
Using invalid animation [AIM\CROUCH\STOP\FIRE\M_Right], in matrix anim
Using invalid animation [AIM\CROUCH\STOP\FIRE\U_Left], in matrix anim
Using invalid animation [AIM\CROUCH\STOP\FIRE\U_Right], in matrix anim
Using invalid animation [AIM\CROUCH\STOP\FIRE\UU_Left], in matrix anim
Using invalid animation [AIM\CROUCH\STOP\FIRE\UU_Right], in matrix anim
Using invalid animation [AIM\CROUCH\STOP\AIM\LL_Left], in matrix anim
Using invalid animation [AIM\CROUCH\STOP\AIM\LL_Right], in matrix anim
Using invalid animation [AIM\CROUCH\STOP\AIM\L_Left], in matrix anim
Using invalid animation [AIM\CROUCH\STOP\AIM\L_Right], in matrix anim
Using invalid animation [AIM\CROUCH\STOP\AIM\M_Left], in matrix anim
Using invalid animation [AIM\CROUCH\STOP\AIM\M_Right], in matrix anim
Using invalid animation [AIM\CROUCH\STOP\AIM\U_Left], in matrix anim
Using invalid animation [AIM\CROUCH\STOP\AIM\U_Right], in matrix anim
Using invalid animation [AIM\CROUCH\STOP\AIM\UU_Left], in matrix anim
Using invalid animation [AIM\CROUCH\STOP\AIM\UU_Right], in matrix anim
Using invalid animation [AIM\STAND\STOP\AIM\LL_Left], in matrix anim
Using invalid animation [AIM\STAND\STOP\AIM\LL_Right], in matrix anim
Using invalid animation [AIM\STAND\STOP\AIM\L_Left], in matrix anim
Using invalid animation [AIM\STAND\STOP\AIM\L_Right], in matrix anim
Using invalid animation [AIM\STAND\STOP\AIM\M_Left], in matrix anim
Using invalid animation [AIM\STAND\STOP\AIM\M_Right], in matrix anim
Using invalid animation [AIM\STAND\STOP\AIM\U_Left], in matrix anim
Using invalid animation [AIM\STAND\STOP\AIM\U_Right], in matrix anim
Using invalid animation [AIM\STAND\STOP\AIM\UU_Left], in matrix anim
Using invalid animation [AIM\STAND\STOP\AIM\UU_Right], in matrix anim
Using invalid animation [AIM\STAND\STOP\FIRE\LL_Left], in matrix anim
Using invalid animation [AIM\STAND\STOP\FIRE\LL_Right], in matrix anim
Using invalid animation [AIM\STAND\STOP\FIRE\L_Left], in matrix anim
Using invalid animation [AIM\STAND\STOP\FIRE\L_Right], in matrix anim
Using invalid animation [AIM\STAND\STOP\FIRE\M_Left], in matrix anim
Using invalid animation [AIM\STAND\STOP\FIRE\M_Right], in matrix anim
Using invalid animation [AIM\STAND\STOP\FIRE\U_Left], in matrix anim
Using invalid animation [AIM\STAND\STOP\FIRE\U_Right], in matrix anim
Using invalid animation [AIM\STAND\STOP\FIRE\UU_Left], in matrix anim
Using invalid animation [AIM\STAND\STOP\FIRE\UU_Right], in matrix anim
Using invalid animation [AIM\PRONE\STOP\AIM\LL_Left], in matrix anim
Using invalid animation [AIM\PRONE\STOP\AIM\LL_Right], in matrix anim
Using invalid animation [AIM\PRONE\STOP\AIM\M_Left], in matrix anim
Using invalid animation [AIM\PRONE\STOP\AIM\M_Right], in matrix anim
Using invalid animation [AIM\PRONE\STOP\AIM\UU_Left], in matrix anim
Using invalid animation [AIM\PRONE\STOP\AIM\UU_Right], in matrix anim
Using invalid animation [AIM\PRONE\STOP\AIM\M_Center], in matrix anim
Using invalid animation [AIM\PRONE\STOP\AIM\LL_Center], in matrix anim
Using invalid animation [AIM\PRONE\STOP\AIM\UU_Center], in matrix anim
Using invalid animation [AIM\PRONE\STOP\FIRE\LL_Left], in matrix anim
Using invalid animation [AIM\PRONE\STOP\FIRE\LL_Right], in matrix anim
Using invalid animation [AIM\PRONE\STOP\FIRE\M_Left], in matrix anim
Using invalid animation [AIM\PRONE\STOP\FIRE\M_Right], in matrix anim
Using invalid animation [AIM\PRONE\STOP\FIRE\UU_Left], in matrix anim
Using invalid animation [AIM\PRONE\STOP\FIRE\UU_Right], in matrix anim
Using invalid animation [AIM\PRONE\STOP\FIRE\M_Center], in matrix anim
Using invalid animation [AIM\PRONE\STOP\FIRE\LL_Center], in matrix anim
Using invalid animation [AIM\PRONE\STOP\FIRE\UU_Center], in matrix anim
Using invalid animation [READY\TRANSITIONS\CROUCH\Run_Left90_2_Crouch], in matrix anim
Using invalid animation [READY\TRANSITIONS\CROUCH\Run_Left45_2_Crouch], in matrix anim
Using invalid animation [READY\TRANSITIONS\CROUCH\Run_2_Crouch], in matrix anim
Using invalid animation [READY\TRANSITIONS\CROUCH\Run_Right45_2_Crouch], in matrix anim
Using invalid animation [READY\TRANSITIONS\CROUCH\Run_Right90_2_Crouch], in matrix anim
Using invalid animation [READY\TRANSITIONS\CROUCH\Walk_Left90_2_Crouch], in matrix anim
Using invalid animation [READY\TRANSITIONS\CROUCH\Walk_Left45_2_Crouch], in matrix anim
Using invalid animation [READY\TRANSITIONS\CROUCH\Walk_2_Crouch], in matrix anim
Using invalid animation [READY\TRANSITIONS\CROUCH\Walk_Right45_2_Crouch], in matrix anim
Using invalid animation [READY\TRANSITIONS\CROUCH\Walk_Right90_2_Crouch], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\90_left_Prone_2_Walk], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\45_left_Prone_2_Walk], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\Prone_2_Walk], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\45_right_Prone_2_Walk], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\90_right_Prone_2_Walk], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\90_left_Prone_2_Run], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\45_left_Prone_2_Run], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\Prone_2_Run], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\45_right_Prone_2_Run], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\90_right_Prone_2_Run], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\90_left_Prone_2_Crawl], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\45_left_Prone_2_Crawl], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\Prone_2_Crawl], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\45_right_Prone_2_Crawl], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\90_right_Prone_2_Crawl], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\Walk_Left90_2_Prone], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\Walk_Left45_2_Prone], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\Walk_2_Prone], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\Walk_Right45_2_Prone], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\Walk_Right90_2_Prone], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\Run_Left90_2_Prone], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\Run_Left45_2_Prone], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\Run_2_Prone], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\Run_Right45_2_Prone], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\Run_Right90_2_Prone], in matrix anim
Using invalid animation [READY\PRONE\VERY_SLOW\Prone_Crawl_90_left], in matrix anim
Using invalid animation [READY\PRONE\VERY_SLOW\Prone_Crawl_45_left], in matrix anim
Using invalid animation [READY\PRONE\VERY_SLOW\Prone_Crawl_Armed], in matrix anim
Using invalid animation [READY\PRONE\VERY_SLOW\Prone_Crawl_45_right], in matrix anim
Using invalid animation [READY\PRONE\VERY_SLOW\Prone_Crawl_90_right], in matrix anim
Using invalid animation [READY\TRANSITIONS\CROUCH\Jog_Left90_2_Crouch], in matrix anim
Using invalid animation [READY\TRANSITIONS\CROUCH\Jog_Left45_2_Crouch], in matrix anim
Using invalid animation [READY\TRANSITIONS\CROUCH\Jog_2_Crouch], in matrix anim
Using invalid animation [READY\TRANSITIONS\CROUCH\Jog_Right45_2_Crouch], in matrix anim
Using invalid animation [READY\TRANSITIONS\CROUCH\Jog_Right90_2_Crouch], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\Jog_Left90_2_Prone], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\Jog_Left45_2_Prone], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\Jog_2_Prone], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\Jog_Right45_2_Prone], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\Jog_Right90_2_Prone], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\90_left_Prone_2_Jog], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\45_left_Prone_2_Jog], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\Prone_2_Jog], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\45_right_Prone_2_Jog], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\90_right_Prone_2_Jog], in matrix anim
Using invalid animation [READY\TRANSITIONS\CROUCH\Sprint_Left90_2_Crouch], in matrix anim
Using invalid animation [READY\TRANSITIONS\CROUCH\Sprint_Left45_2_Crouch], in matrix anim
Using invalid animation [READY\TRANSITIONS\CROUCH\Sprint_2_Crouch], in matrix anim
Using invalid animation [READY\TRANSITIONS\CROUCH\Sprint_Right45_2_Crouch], in matrix anim
Using invalid animation [READY\TRANSITIONS\CROUCH\Sprint_Right90_2_Crouch], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\Sprint_Left90_2_Prone], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\Sprint_Left45_2_Prone], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\Sprint_2_Prone], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\Sprint_Right45_2_Prone], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\Sprint_Right90_2_Prone], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\90_left_Prone_2_Sprint], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\45_left_Prone_2_Sprint], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\Prone_2_Sprint], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\45_right_Prone_2_Sprint], in matrix anim
Using invalid animation [READY\TRANSITIONS\PRONE\90_right_Prone_2_Sprint], in matrix anim
=== File(s) [art\models\races\axis\soldiers\weapons\light_mg42] generated the preceeding warnings.
Invalid source node [( void )] for transition to [death|death_upperbody].
=== File(s) [art\models\races\common\soldiers\tank_commander_sync] generated the preceeding warnings.
Using invalid animation [AIM\CROUCH\SLOW\AIM\L_Centre], in matrix anim
Using invalid animation [AIM\CROUCH\SLOW\AIM\M_Centre], in matrix anim
Using invalid animation [AIM\CROUCH\SLOW\AIM\U_Centre], in matrix anim
=== File(s) [art\models\races\common\weapons\pistol] generated the preceeding warnings.
Invalid animation [mg34_bipod], for Motion Tree Node [mg34].
=== File(s) [art\models\races\ostheer\soldiers\weapons\mg34] generated the preceeding warnings.
Ambient AnimEvents can't have conditions. Anim=[flakvierling\sync_point\crew_load_gunner], Action=[attach_gunner_quad_1.0]
=== File(s) [art\models\races\ostheer\vehicles\flak38\flak38_sync] generated the preceeding warnings.
RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif'
Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif
RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm'
Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm
RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ'
Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ
RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc'
Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc
RENDER ANIM -- Unable to load texture 'art\models\races\allies\vehicles\m3_scout_car\scout_car_gunners\dp28\texture\dp_28_lmg_dif'
Using default texture for art\models\races\allies\vehicles\m3_scout_car\scout_car_gunners\dp28\texture\dp_28_lmg_dif
RENDER ANIM -- Unable to load texture 'art\models\races\allies\vehicles\m3_scout_car\scout_car_gunners\dp28\texture\dp_28_lmg_gls'
Using default texture for art\models\races\allies\vehicles\m3_scout_car\scout_car_gunners\dp28\texture\dp_28_lmg_gls
RENDER ANIM -- Unable to load texture 'art\models\races\allies\vehicles\m3_scout_car\scout_car_gunners\dp28\texture\dp_28_lmg_nrm'
Using default texture for art\models\races\allies\vehicles\m3_scout_car\scout_car_gunners\dp28\texture\dp_28_lmg_nrm
RENDER ANIM -- Unable to load texture 'art\models\races\allies\vehicles\m3_scout_car\scout_car_gunners\dp28\texture\dp_28_lmg_spc'
Using default texture for art\models\races\allies\vehicles\m3_scout_car\scout_car_gunners\dp28\texture\dp_28_lmg_spc
RENDER ANIM -- Unable to load texture 'art\models\races\commonwealth\soldiers\weapons\vickers_k\model\vickers_k_go_dif'
Using default texture for art\models\races\commonwealth\soldiers\weapons\vickers_k\model\vickers_k_go_dif
RENDER ANIM -- Unable to load texture 'art\models\races\commonwealth\soldiers\weapons\vickers_k\model\vickers_k_go_gls'
Using default texture for art\models\races\commonwealth\soldiers\weapons\vickers_k\model\vickers_k_go_gls
RENDER ANIM -- Unable to load texture 'art\models\races\commonwealth\soldiers\weapons\vickers_k\model\vickers_k_go_nrm'
Using default texture for art\models\races\commonwealth\soldiers\weapons\vickers_k\model\vickers_k_go_nrm
RENDER ANIM -- Unable to load texture 'art\models\races\commonwealth\soldiers\weapons\vickers_k\model\vickers_k_go_spc'
Using default texture for art\models\races\commonwealth\soldiers\weapons\vickers_k\model\vickers_k_go_spc
RENDER ANIM -- Unable to load texture 'art\models\races\russains\vehicles\su-85\su-85\model\su-85_gls'
Using default texture for art\models\races\russains\vehicles\su-85\su-85\model\su-85_gls
RENDER ANIM -- Unable to load texture 'art\models\races\russians\vehicles\76mm_obr1927\textures\ru_1927obr_ocl'
Using default texture for art\models\races\russians\vehicles\76mm_obr1927\textures\ru_1927obr_ocl
RENDER ANIM -- Unable to load texture 'art\models\races\russians\vehicles\is-2\model\is2_glss'
Using default texture for art\models\races\russians\vehicles\is-2\model\is2_glss
RENDER ANIM -- Unable to load texture 'art\models\races\russians\vehicles\katyusha\accessories\sherman_calliope\model\tex_al_calliope_dif'
Using default texture for art\models\races\russians\vehicles\katyusha\accessories\sherman_calliope\model\tex_al_calliope_dif
RENDER ANIM -- Unable to load texture 'art\models\races\russians\vehicles\katyusha\accessories\sherman_calliope\model\tex_al_calliope_gls'
Using default texture for art\models\races\russians\vehicles\katyusha\accessories\sherman_calliope\model\tex_al_calliope_gls
RENDER ANIM -- Unable to load texture 'art\models\races\russians\vehicles\katyusha\accessories\sherman_calliope\model\tex_al_calliope_nrm'
Using default texture for art\models\races\russians\vehicles\katyusha\accessories\sherman_calliope\model\tex_al_calliope_nrm
RENDER ANIM -- Unable to load texture 'art\models\races\russians\vehicles\katyusha\accessories\sherman_calliope\model\tex_al_calliope_ocl'
Using default texture for art\models\races\russians\vehicles\katyusha\accessories\sherman_calliope\model\tex_al_calliope_ocl
RENDER ANIM -- Unable to load texture 'art\models\races\russians\vehicles\katyusha\accessories\sherman_calliope\model\tex_al_calliope_spc'
Using default texture for art\models\races\russians\vehicles\katyusha\accessories\sherman_calliope\model\tex_al_calliope_spc
RENDER ANIM -- Unable to load texture 'art\models\races\russians\vehicles\katyusha\accessories\sherman_calliope\model\tex_al_sherman_tc'
Using default texture for art\models\races\russians\vehicles\katyusha\accessories\sherman_calliope\model\tex_al_sherman_tc
RENDER ANIM -- Unable to load texture 'art\models\races\russians\vehicles\katyusha\accessories\sherman_calliope\model\wrecked_tex_al_calliope_dif'
Using default texture for art\models\races\russians\vehicles\katyusha\accessories\sherman_calliope\model\wrecked_tex_al_calliope_dif
RENDER ANIM -- Unable to load texture 'art\models\races\russians\vehicles\katyusha\deuce_and_a_half\model\al_deuce_and_a_half_ocl'
Using default texture for art\models\races\russians\vehicles\katyusha\deuce_and_a_half\model\al_deuce_and_a_half_ocl
RENDER ANIM -- Unable to load texture 'art\models\races\russians\vehicles\katyusha\model\katyusha_wheels_nrm'
Using default texture for art\models\races\russians\vehicles\katyusha\model\katyusha_wheels_nrm
RENDER ANIM -- Unable to load texture 'art\models\races\russians\vehicles\su76\model\ru_su76_occl'
Using default texture for art\models\races\russians\vehicles\su76\model\ru_su76_occl
RENDER ANIM -- Unable to load texture 'art\models\races\russians\vehicles\su76\model\tex_al_m10_wolverine_tread_dif'
Using default texture for art\models\races\russians\vehicles\su76\model\tex_al_m10_wolverine_tread_dif
RENDER ANIM -- Unable to load texture 'art\models\races\russians\vehicles\su76\model\tex_al_m10_wolverine_tread_gls'
Using default texture for art\models\races\russians\vehicles\su76\model\tex_al_m10_wolverine_tread_gls
RENDER ANIM -- Unable to load texture 'art\models\races\russians\vehicles\su76\model\tex_al_m10_wolverine_tread_nrm'
Using default texture for art\models\races\russians\vehicles\su76\model\tex_al_m10_wolverine_tread_nrm
RENDER ANIM -- Unable to load texture 'art\models\races\russians\vehicles\su76\model\tex_al_m10_wolverine_tread_ocl'
Using default texture for art\models\races\russians\vehicles\su76\model\tex_al_m10_wolverine_tread_ocl
RENDER ANIM -- Unable to load texture 'art\models\races\russians\vehicles\su76\model\tex_al_m10_wolverine_tread_spc'
Using default texture for art\models\races\russians\vehicles\su76\model\tex_al_m10_wolverine_tread_spc
RENDER ANIM -- Unable to load texture 'art\models\races\soviet\vehicles\su57\textures\su57_tc'
Using default texture for art\models\races\soviet\vehicles\su57\textures\su57_tc
RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif'
Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif
RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm'
Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm
RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ'
Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ
RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc'
Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc
Unable to create texture for [tool:C:\WW2\DataGeneric\BIA\WW2\Art\folder\Aaaaa\Bbbb\Cccccccc\Ddddddd\Eeeeeee\Fffff\GGGgGGgGgggggg.hhh].
RENDER ANIM -- Unable to load texture 'art\models\races\tex_white'
Using default texture for art\models\races\tex_white
Warning : there are different materials named [4 - Default] in both [art\models\gameplay\resource_points\flags_alt] and [art\models\gameplay\resource_points\fuel].
Warning : there is a mesh named [BaseMaterial01] in both [art\models\races\common\base\basematerial] and [art\models\races\common\completemotiontree].
Warning : there are different materials named [Body] in both [art\models\races\common\base\basematerial] and [art\models\races\common\completemotiontree].
Warning : there are different materials named [Eye] in both [art\models\races\common\base\basematerial] and [art\models\races\common\completemotiontree].
Warning : there are different materials named [Body] in both [art\models\races\common\soldiers\giblets\giblets] and [art\models\races\common\completemotiontree].
Merge-Skeleton: Can't merge bone [hmg_bone01]. It is parented to [carried_hmg_tripod_rearlegs_bone] in [art\models\races\common\completemotiontree], and [hmg_tripod_rearlegs_bone] in [art\models\races\common\weapons\heavy_machineguns].
Warning : there are different materials named [Body] in both [art\models\races\allies\props\spool] and [art\models\races\common\completemotiontree].
Warning : there are different materials named [Body] in both [art\models\races\allies\props\spool] and [art\models\races\common\completemotiontree].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver].
Warning : there is a mesh named [merged material-[mg42_heavy_tripod_sync,Shd_AX_MG42]] in both [art\models\races\common\weapons\lafette\lafette_sync] and [art\models\races\common\commonmeshes].
Warning : there is a mesh named [merged material-[mg42_heavy_tripod_sync,Ammo]] in both [art\models\races\common\weapons\lafette\lafette_sync] and [art\models\races\common\commonmeshes].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\jeepgunner].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\jeepgunner].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\jeepgunner].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\jeepgunner].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\mg_gunner].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\officer_lieutenant].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\officer_lieutenant].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\officer_lieutenant].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\officer_lieutenant].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\paratrooper_base].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\paratrooper_base].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\paratrooper_base].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\paratrooper_base].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman].
Warning : there are different materials named [Eye] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\vehiclecrew].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\vehiclecrew].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\vehiclecrew].
Warning : there are different materials named [Body] in both [art\models\races\allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\vehiclecrew].
Warning : there are different materials named [Allied_Structures] in both [art\models\races\allies\structures\flag] and [art\models\races\allies\structures\barracks].
Warning : there are different materials named [Allied_Structures] in both [art\models\races\allies\structures\flag] and [art\models\races\allies\structures\quarter_master_supply_yard].
Warning : there are different materials named [Parachute] in both [art\models\races\allies\props\parachute] and [art\models\races\allies\structures\supply_drop_munitions].
Warning : there are different materials named [Allied_Structures] in both [art\models\races\allies\structures\flag] and [art\models\races\allies\structures\support_weapons].
Warning : there are different materials named [SHD_AL_Sherman_Wreck] in both [art\models\races\allies\vehicles\sherman\accessories\sherman_bull_dozer] and [art\models\races\allies\vehicles\sherman_105mm\sherman_105mm].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\volksgrenadier\volksgrenadier] and [art\models\races\axis\soldiers\driver].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\engineer].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\pioneer\pioneer] and [art\models\races\axis\soldiers\engineer].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\pioneer\pioneer] and [art\models\races\axis\soldiers\engineer].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\pioneer\pioneer] and [art\models\races\axis\soldiers\engineer].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\pioneer\pioneer] and [art\models\races\axis\soldiers\engineer].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\officer\officer] and [art\models\races\axis\soldiers\officer_lieutenant].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\officer\officer] and [art\models\races\axis\soldiers\officer_lieutenant].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\officer\officer] and [art\models\races\axis\soldiers\officer_lieutenant].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\officer\officer] and [art\models\races\axis\soldiers\officer_lieutenant].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\luftwaffe_officer\officer] and [art\models\races\axis\soldiers\luftwaffe_officer_lieutenant].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\luftwaffe_officer\officer] and [art\models\races\axis\soldiers\luftwaffe_officer_lieutenant].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\luftwaffe_officer\officer] and [art\models\races\axis\soldiers\luftwaffe_officer_lieutenant].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\luftwaffe_officer\officer] and [art\models\races\axis\soldiers\luftwaffe_officer_lieutenant].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\volksgrenadier\volksgrenadier] and [art\models\races\axis\soldiers\medic].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\panzergrenadier].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\panzergrenadier].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\panzergrenadier].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\panzergrenadier].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\sniper].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\sniper].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\sniper].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\sniper].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\tiger_crew].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\tiger_crew].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\tiger_crew].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\tiger_crew].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\tiger_crew].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\vehiclecrew].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\vehiclecrew].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\vehiclecrew].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\vehiclecrew].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\volksgrenadier].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\volksgrenadier\volksgrenadier] and [art\models\races\axis\soldiers\volksgrenadier].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\weaponcrew].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew].
Warning : there are different materials named [Eye] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht].
Warning : there are different materials named [Body] in both [art\models\races\axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht].
Warning : there are different materials named [Axis_Structures] in both [art\models\races\axis\structures\flag] and [art\models\races\axis\structures\barracks].
Warning : there are different materials named [Axis_Structures] in both [art\models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\barracks].
Warning : there are different materials named [Axis_Structures] in both [art\models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\barracks].
Warning : there are different materials named [Axis_Structures] in both [art\models\races\axis\structures\flag] and [art\models\races\axis\structures\bunker].
Warning : there are different materials named [Axis_Structures] in both [art\models\races\axis\structures\flag] and [art\models\races\axis\structures\heavy_tank].
Warning : there are different materials named [Axis_Structures] in both [art\models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\heavy_tank].
Warning : there are different materials named [Axis_Structures] in both [art\models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\heavy_tank].
Warning : there are different materials named [Axis_Structures] in both [art\models\races\axis\structures\flag] and [art\models\races\axis\structures\motorpool].
Warning : there are different materials named [Axis_Structures] in both [art\models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\motorpool].
Warning : there are different materials named [Axis_Structures] in both [art\models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\motorpool].
Warning : there are different materials named [Axis_Structures] in both [art\models\races\axis\structures\flag] and [art\models\races\axis\structures\platoon_support_building].
Warning : there are different materials named [Axis_Structures] in both [art\models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\platoon_support_building].
Warning : there are different materials named [Axis_Structures] in both [art\models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\platoon_support_building].
Warning : there are different materials named [Axis_Structures] in both [art\models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\quartermaster].
Warning : there are different materials named [SHD_AX_Tiget_Treads_Right] in both [art\models\races\axis\vehicles\tiger_ace\tiger_ace] and [art\models\races\axis\vehicles\tiger_ace\tiger_ace].
Warning : there are different materials named [SHD_AX_Tiger_Body] in both [art\models\races\axis\vehicles\tiger_ace\tiger_ace] and [art\models\races\axis\vehicles\tiger_ace\tiger_ace].
Warning : there are different materials named [SHD_AX_Tiget_Treads_Left] in both [art\models\races\axis\vehicles\tiger_ace\tiger_ace] and [art\models\races\axis\vehicles\tiger_ace\tiger_ace].
Warning : there are different materials named [Eye] in both [art\models\races\panzerelite\soldiers\luftwaffe\luftwaffe] and [art\models\races\panzerelite\soldiers\luftwaffe].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\conscript\conscript] and [art\models\races\russians\soldiers\conscript].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\conscript\conscript] and [art\models\races\russians\soldiers\conscript].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\conscript\conscript] and [art\models\races\russians\soldiers\conscript].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\conscript\conscript] and [art\models\races\russians\soldiers\conscript].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\guard\guard3] and [art\models\races\russians\soldiers\guard].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\guard\guard3] and [art\models\races\russians\soldiers\guard].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\guard\guard3] and [art\models\races\russians\soldiers\guard].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\guard\guard3] and [art\models\races\russians\soldiers\guard].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\major\major] and [art\models\races\russians\soldiers\major].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\face\face] and [art\models\races\russians\soldiers\major].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\face\face] and [art\models\races\russians\soldiers\major].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\face\face] and [art\models\races\russians\soldiers\major].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\face\face] and [art\models\races\russians\soldiers\major].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\face\face] and [art\models\races\russians\soldiers\major].
Warning : there are different materials named [Head] in both [art\models\races\russians\soldiers\face\face] and [art\models\races\russians\soldiers\major].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\sniper\marksman] and [art\models\races\russians\soldiers\marksman].
Warning : there are different materials named [Body] in both [art\models\environment\art_ambient\objects\nis_objects\marksman_binocular] and [art\models\races\russians\soldiers\marksman].
Warning : there are different materials named [Body] in both [art\models\environment\art_ambient\objects\nis_objects\marksman_binocular] and [art\models\races\russians\soldiers\marksman].
Warning : there are different materials named [Body] in both [art\models\environment\art_ambient\objects\nis_objects\marksman_binocular] and [art\models\races\russians\soldiers\marksman].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\mechanic\mechanic] and [art\models\races\russians\soldiers\mechanic].
Warning : there are different materials named [Head] in both [art\models\races\russians\soldiers\mechanic\equip] and [art\models\races\russians\soldiers\mechanic].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\mechanic\equip] and [art\models\races\russians\soldiers\mechanic].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\mechanic\equip] and [art\models\races\russians\soldiers\mechanic].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\coat\coat] and [art\models\races\russians\soldiers\mg_crew].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\face\face2] and [art\models\races\russians\soldiers\mg_crew].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\face\face2] and [art\models\races\russians\soldiers\mg_crew].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\face\face2] and [art\models\races\russians\soldiers\mg_crew].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\face\face2] and [art\models\races\russians\soldiers\mg_crew].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\face\face2] and [art\models\races\russians\soldiers\mg_crew].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\face\face] and [art\models\races\russians\soldiers\mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\face\face] and [art\models\races\russians\soldiers\mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\face\face] and [art\models\races\russians\soldiers\mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\face\face] and [art\models\races\russians\soldiers\mortar_gunner].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\equip\ammo] and [art\models\races\russians\soldiers\mortar_gunner].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\equip\ammo] and [art\models\races\russians\soldiers\mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\equip\ammo] and [art\models\races\russians\soldiers\mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\equip\ammo] and [art\models\races\russians\soldiers\mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\equip\ammo] and [art\models\races\russians\soldiers\mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\equip\ammo] and [art\models\races\russians\soldiers\mortar_gunner].
Warning : there are different materials named [Head] in both [art\models\races\russians\soldiers\coat\coat] and [art\models\races\russians\soldiers\mortar_gunner].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\coat\coat] and [art\models\races\russians\soldiers\mortar_gunner].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\coat\coat] and [art\models\races\russians\soldiers\mortar_gunner].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\coat\coat] and [art\models\races\russians\soldiers\mortar_gunner].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\equip\ammo] and [art\models\races\russians\soldiers\naval_infantry].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\equip\ammo] and [art\models\races\russians\soldiers\naval_infantry].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\equip\ammo] and [art\models\races\russians\soldiers\naval_infantry].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\equip\ammo] and [art\models\races\russians\soldiers\naval_infantry].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\naval_infantry\naval_infantry] and [art\models\races\russians\soldiers\naval_infantry].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\naval_infantry\naval_infantry] and [art\models\races\russians\soldiers\naval_infantry].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\naval_infantry\naval_infantry] and [art\models\races\russians\soldiers\naval_infantry].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\naval_infantry\naval_infantry] and [art\models\races\russians\soldiers\naval_infantry].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\naval_infantry\naval_infantry] and [art\models\races\russians\soldiers\naval_infantry].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\naval_infantry\naval_infantry] and [art\models\races\russians\soldiers\naval_infantry].
Warning : there are different materials named [Standard_1] in both [art\models\races\russians\soldiers\equip\equip] and [art\models\races\russians\soldiers\naval_infantry].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\partizan\beret] and [art\models\races\russians\soldiers\partizan_3].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\partizan\pcoat] and [art\models\races\russians\soldiers\partizan_3].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\partizan\pcoat] and [art\models\races\russians\soldiers\partizan_3].
Warning : there are different materials named [Head] in both [art\models\races\russians\soldiers\partizan\pcoat] and [art\models\races\russians\soldiers\partizan_3].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\partizan\blackmore] and [art\models\races\russians\soldiers\partizan_4].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\partizan\equip] and [art\models\races\russians\soldiers\partizan_4].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\partizan\equip] and [art\models\races\russians\soldiers\partizan_4].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\private_1\private_1] and [art\models\races\russians\soldiers\private_1].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\private_1\private_1] and [art\models\races\russians\soldiers\private_1].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\private_1\private_1] and [art\models\races\russians\soldiers\private_1].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\private_1\private_1] and [art\models\races\russians\soldiers\private_1].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\sapper\sapper_body] and [art\models\races\russians\soldiers\sapper].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\sapper\sapper_body] and [art\models\races\russians\soldiers\sapper].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\sapper\sapper_body] and [art\models\races\russians\soldiers\sapper].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\sapper\sapper_body] and [art\models\races\russians\soldiers\sapper].
Warning : there are different materials named [Standard_1] in both [art\models\races\russians\soldiers\sapper\sn-42_body_armor] and [art\models\races\russians\soldiers\sapper].
Warning : there are different materials named [Standard_1] in both [art\models\races\russians\soldiers\ushanka\ushanka] and [art\models\races\russians\soldiers\sergeant].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\face\face_serg] and [art\models\races\russians\soldiers\sergeant].
Warning : there are different materials named [Head] in both [art\models\races\russians\soldiers\coat3\coat_serg] and [art\models\races\russians\soldiers\sergeant].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\coat3\coat_serg] and [art\models\races\russians\soldiers\sergeant].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\coat3\coat_serg] and [art\models\races\russians\soldiers\sergeant].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\sniper\snipera] and [art\models\races\russians\soldiers\sniper_ace].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\coat\coat] and [art\models\races\russians\soldiers\weapon_crew].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\face\face2] and [art\models\races\russians\soldiers\weapon_crew].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\face\face2] and [art\models\races\russians\soldiers\weapon_crew].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\face\face2] and [art\models\races\russians\soldiers\weapon_crew].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\face\face2] and [art\models\races\russians\soldiers\weapon_crew].
Warning : there are different materials named [Body] in both [art\models\races\russians\soldiers\face\face2] and [art\models\races\russians\soldiers\weapon_crew].
Warning : there are different materials named [SHD_Tread_L] in both [art\models\races\russians\vehicles\t-34-85_tankrider\treads] and [art\models\races\russians\vehicles\su-85\su-85].
Warning : there are different materials named [SHD_Tread_R] in both [art\models\races\russians\vehicles\t-34-85_tankrider\treads] and [art\models\races\russians\vehicles\su-85\su-85].
Warning : there are different materials named [SHD_Tread_L] in both [art\models\races\russians\vehicles\t-34-85_tankrider\treads] and [art\models\races\russians\vehicles\t-34-85_tankrider\t3485_tankrider].
Warning : there are different materials named [SHD_Tread_R] in both [art\models\races\russians\vehicles\t-34-85_tankrider\treads] and [art\models\races\russians\vehicles\t-34-85_tankrider\t3485_tankrider].
Warning : there are different materials named [SHD_Tread_L] in both [art\models\races\russians\vehicles\t-34-85_tankrider\treads] and [art\models\races\russians\vehicles\t-34_tankrider\t3476_tankrider].
Warning : there are different materials named [SHD_Tread_R] in both [art\models\races\russians\vehicles\t-34-85_tankrider\treads] and [art\models\races\russians\vehicles\t-34_tankrider\t3476_tankrider].
Failed to open 'Data:ART\FX\fx_explosion\vehicles\ground_dust_stir_combo_00.bfx'
TypeLoad: Error, cannot load fx file 'fx_explosion\vehicles\ground_dust_stir_combo_00'.
Failed to open 'Data:ART\FX\fx_explosion\vehicles\sherman_death_explosion_combo_00.bfx'
TypeLoad: Error, cannot load fx file 'fx_explosion\vehicles\sherman_death_explosion_combo_00'.
Failed to open 'Data:ART\FX\fx_mesh\fx_props\gnome_power_00.bfx'
TypeLoad: Error, cannot load fx file 'fx_mesh\fx_props\gnome_power_00'.
RENDER ANIM -- Unable to load texture 'art\fx\textures\bia_flame_double'
Using default texture for art\fx\textures\bia_flame_double
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/wheat_01_crushed_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/wheat_01_burnt_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/grass_02_crushed_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/grass_02_burnt_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/grass_tall_01_crushed_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/grass_tall_01_burnt_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/grass_brown_02_crushed_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/grass_tall_02_crushed_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/dark_shrubs_01_crushed_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/dark_shrubs_01_burnt_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/grass_mixed_01_crushed_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/grass_mixed_01_burnt_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/Grass_wild_flowers_01_crushed_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/Grass_wild_flowers_01_burnt_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/Grass_Tall_Lean_Grn_01_crushed_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/Grass_Tall_Lean_Grn_01_burnt_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/grass_poppy_01_crushed_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/grass_poppy_01_burnt_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/grass_green_01_crushed_01.dds' (may not be DXT3).
GRASS -- Could not load blade texture 'DATA:Art/Scenarios/Grass/Blades/Textures/grass_green_01_burnt_01.dds' (may not be DXT3).
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\stone_natural\cliff_grass_sand_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\grass_tall_edge] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\crater_debris_06] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\leaves_colour] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\burnt_sticks_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\dirt\dirt_mound] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\crater_debris_05] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\rubble_stone] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\crater_dirt_artillery] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\leaves_thin] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\mud\muddy_slide02] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\crater_grenade_blast_02] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\sand\sand_ripple01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_road_dirt\road_edge] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\grass_edge_spline_05] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\rubble\gravel_pile_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\dirt\cw_hull_down_l] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\sand\sand_dark_unseaw] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\mud\mud_edge] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_concrete\crater_urban] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\sand_spill_02] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\dirt\dirt_pile_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_concrete\bia_crater_concrete] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tracks\mud_tracks_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_sand\crater_sand_mortar_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\roots] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\parachute_02] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\crater_debris_02] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_road_dirt\spec_field_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\old_tree_debris_03] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\old_tree_debris_04] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\metal_wire_damage_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_concrete\tank_crater_urban_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\glider_small_debris_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\mud\muddy_edge] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\rubble_gravestone] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\driftwood_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\mud\mud_edge_specular'
Using default texture for art\scenarios\textures\splats\mud\mud_edge_specular
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_flora\grass_tall_edge_specular'
Using default texture for art\scenarios\textures\splats\nm_flora\grass_tall_edge_specular
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_debris\sand_spill_02_specular'
Using default texture for art\scenarios\textures\splats\nm_debris\sand_spill_02_specular
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\crater_sand\crater_sand_mortar_01_specular'
Using default texture for art\scenarios\textures\splats\crater_sand\crater_sand_mortar_01_specular
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_debris\rubble_gravestone_specular'
Using default texture for art\scenarios\textures\splats\nm_debris\rubble_gravestone_specular
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_debris\crater_debris_02_specular'
Using default texture for art\scenarios\textures\splats\nm_debris\crater_debris_02_specular
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_debris\rubble_stone_specular'
Using default texture for art\scenarios\textures\splats\nm_debris\rubble_stone_specular
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_rural\rock_spec_field2_specular'
Using default texture for art\scenarios\textures\splats\nm_rural\rock_spec_field2_specular
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\urban\bia_stone_tile_specular'
Using default texture for art\scenarios\textures\splats\urban\bia_stone_tile_specular
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_debris\crater_debris_07_specular'
Using default texture for art\scenarios\textures\splats\nm_debris\crater_debris_07_specular
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_flora\grass_patch_1_specular'
Using default texture for art\scenarios\textures\splats\nm_flora\grass_patch_1_specular
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_road_dirt\dirt_sandy_blend_specular'
Using default texture for art\scenarios\textures\splats\nm_road_dirt\dirt_sandy_blend_specular
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_rural\scattered_hay_specular'
Using default texture for art\scenarios\textures\splats\nm_rural\scattered_hay_specular
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_rural\scattered_hay_specular] not packed into texture pack [Dirt Material Pack [1]] as it is a default.
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_rural\haydecal_specular'
Using default texture for art\scenarios\textures\splats\nm_rural\haydecal_specular
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_rural\haydecal_specular] not packed into texture pack [Dirt Material Pack [1]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\grass_patch_1_specular] not packed into texture pack [Dirt Material Pack [1]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_road_dirt\dirt_sandy_blend_specular] not packed into texture pack [Dirt Material Pack [1]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_rural\rock_spec_field2_specular] not packed into texture pack [Dirt Material Pack [1]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\urban\bia_stone_tile_specular] not packed into texture pack [Dirt Material Pack [1]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\crater_debris_07_specular] not packed into texture pack [Dirt Material Pack [1]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\grass_tall_edge_specular] not packed into texture pack [Dirt Material Pack [1]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\crater_debris_05_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\crater_dirt_artillery_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\leaves_thin_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\mud\muddy_slide02_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\crater_grenade_blast_02_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\sand\sand_ripple01_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\rubble_stone_specular] not packed into texture pack [Dirt Material Pack [1]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\grass_edge_spline_05_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\dirt\cw_hull_down_l_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\sand\sand_dark_unseaw_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\rubble\gravel_pile_01_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_concrete\crater_urban_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\dirt\dirt_pile_01_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_concrete\bia_crater_concrete_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_road_dirt\spec_field_01_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\roots_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\parachute_02_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\metal_wire_damage_01_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\old_tree_debris_01_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\mud\muddy_edge_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\driftwood_01_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_sand\crater_sand_mortar_01_specular] not packed into texture pack [Dirt Material Pack [1]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\sand_spill_02_specular] not packed into texture pack [Dirt Material Pack [1]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\rubble_gravestone_specular] not packed into texture pack [Dirt Material Pack [1]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\crater_debris_02_specular] not packed into texture pack [Dirt Material Pack [1]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\mud\mud_edge_specular] not packed into texture pack [Dirt Material Pack [1]] as it is a default.
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\mud\mud_edge_normal'
Using default texture for art\scenarios\textures\splats\mud\mud_edge_normal
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_flora\grass_tall_edge_normal'
Using default texture for art\scenarios\textures\splats\nm_flora\grass_tall_edge_normal
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_debris\sand_spill_02_normal'
Using default texture for art\scenarios\textures\splats\nm_debris\sand_spill_02_normal
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\crater_sand\crater_sand_mortar_01_normal'
Using default texture for art\scenarios\textures\splats\crater_sand\crater_sand_mortar_01_normal
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_debris\rubble_gravestone_normal'
Using default texture for art\scenarios\textures\splats\nm_debris\rubble_gravestone_normal
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_debris\crater_debris_02_normal'
Using default texture for art\scenarios\textures\splats\nm_debris\crater_debris_02_normal
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_debris\rubble_stone_normal'
Using default texture for art\scenarios\textures\splats\nm_debris\rubble_stone_normal
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_rural\rock_spec_field2_normal'
Using default texture for art\scenarios\textures\splats\nm_rural\rock_spec_field2_normal
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\urban\bia_stone_tile_normal'
Using default texture for art\scenarios\textures\splats\urban\bia_stone_tile_normal
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_debris\crater_debris_07_normal'
Using default texture for art\scenarios\textures\splats\nm_debris\crater_debris_07_normal
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_flora\grass_patch_1_normal'
Using default texture for art\scenarios\textures\splats\nm_flora\grass_patch_1_normal
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_road_dirt\dirt_sandy_blend_normal'
Using default texture for art\scenarios\textures\splats\nm_road_dirt\dirt_sandy_blend_normal
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_rural\scattered_hay_normal'
Using default texture for art\scenarios\textures\splats\nm_rural\scattered_hay_normal
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_rural\scattered_hay_normal] not packed into texture pack [Dirt Material Pack [2]] as it is a default.
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_rural\haydecal_normal'
Using default texture for art\scenarios\textures\splats\nm_rural\haydecal_normal
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_rural\haydecal_normal] not packed into texture pack [Dirt Material Pack [2]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\grass_patch_1_normal] not packed into texture pack [Dirt Material Pack [2]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_road_dirt\dirt_sandy_blend_normal] not packed into texture pack [Dirt Material Pack [2]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_rural\rock_spec_field2_normal] not packed into texture pack [Dirt Material Pack [2]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\urban\bia_stone_tile_normal] not packed into texture pack [Dirt Material Pack [2]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\crater_debris_07_normal] not packed into texture pack [Dirt Material Pack [2]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\grass_tall_edge_normal] not packed into texture pack [Dirt Material Pack [2]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\crater_debris_05_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\crater_dirt_artillery_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\leaves_thin_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\mud\muddy_slide02_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\crater_grenade_blast_02_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\sand\sand_ripple01_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\rubble_stone_normal] not packed into texture pack [Dirt Material Pack [2]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\grass_edge_spline_05_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\dirt\cw_hull_down_l_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\sand\sand_dark_unseaw_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\rubble\gravel_pile_01_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_concrete\crater_urban_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\dirt\dirt_pile_01_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_concrete\bia_crater_concrete_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_road_dirt\spec_field_01_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\roots_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\parachute_02_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\metal_wire_damage_01_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\old_tree_debris_01_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\mud\muddy_edge_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\driftwood_01_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_sand\crater_sand_mortar_01_normal] not packed into texture pack [Dirt Material Pack [2]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\sand_spill_02_normal] not packed into texture pack [Dirt Material Pack [2]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\rubble_gravestone_normal] not packed into texture pack [Dirt Material Pack [2]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\crater_debris_02_normal] not packed into texture pack [Dirt Material Pack [2]] as it is a default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\mud\mud_edge_normal] not packed into texture pack [Dirt Material Pack [2]] as it is a default.
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_tracks\foot_path_01_specular'
Using default texture for art\scenarios\textures\splats\nm_tracks\foot_path_01_specular
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tracks\foot_path_01_specular] not packed into texture pack [Dirt Material Pack [1]] as it is a default.
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\nm_tracks\foot_path_01_normal'
Using default texture for art\scenarios\textures\splats\nm_tracks\foot_path_01_normal
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tracks\foot_path_01_normal] not packed into texture pack [Dirt Material Pack [2]] as it is a default.
dca::ActionDatabase : unable to load action [orph_startup].
dca::ActionDatabase : unable to load action [sfx_a_engine_exit].
dca::ActionDatabase : unable to load action [sfx_a_dmg1].
TEXTURE PACK -- Texture [data:art\fx\textures\bia_flame_double] using texture pack [fx manager pack]'s default.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_shadows\shadow_dead_atgun] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_shadows\shadow_dead_atgun_specular'
Using default texture for art\scenarios\textures\splats\nm_shadows\shadow_dead_atgun_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_shadows\shadow_dead_atgun_normal'
Using default texture for art\scenarios\textures\splats\nm_shadows\shadow_dead_atgun_normal
dca::ActionDatabase : unable to load action [startup_rig_trans].
dca::ActionDatabase : unable to load action [_randomize_orange_triangle].
dca::ActionDatabase : unable to load action [set_random_canopy].
dca::ActionDatabase : unable to load action [set_random_supplies].
dca::ActionDatabase : unable to load action [startup_temp].
dca::ActionDatabase : unable to load action [ooc_green].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\barrel_debris_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\barrel_debris_01_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\barrel_debris_01_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
dca::ActionDatabase : unable to load action [spotlights].
dca::ActionDatabase : unable to load action [orphan_on_death_action].
dca::ActionDatabase : unable to load action [physics rig transition].
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_rural\buildings\shingles_1x1_tinyawning_01\shingles_1x1_tinyawning_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_rural\buildings\wood_2x1_shed_01\wood_2x1_shed_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\buildings\normandy_rural\buildings\wood_2x1_shed_01\wood_2x1_shed_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\objects\defenses\concrete\wooden_bunker_01
There are no demolition point markers defined for this building ebps\environment\art_ambient\objects\defenses\concrete\wooden_bunker_01
Failed to open 'Data:ART\FX\fx\fx_ambient\smoke_dark\dark_black_oily_smoke_spray_00.bfx'
TypeLoad: Error, cannot load fx file 'fx\fx_ambient\smoke_dark\dark_black_oily_smoke_spray_00'.
Failed to open 'Data:ART\FX\fx\fx_ambient\smoke_dark\dark_black_oily_smoke_spray_00.bfx'
TypeLoad: Error, cannot load fx file 'fx\fx_ambient\smoke_dark\dark_black_oily_smoke_spray_00'.
Failed to open 'Data:ART\FX\fx\fx_ambient\flame_burn\fire_ambient_light_fire_00.bfx'
TypeLoad: Error, cannot load fx file 'fx\fx_ambient\flame_burn\fire_ambient_light_fire_00'.
Failed to open 'Data:ART\FX\fx\fx_ambient\flame_burn\fire_ambient_light_fire_00.bfx'
TypeLoad: Error, cannot load fx file 'fx\fx_ambient\flame_burn\fire_ambient_light_fire_00'.
Failed to open 'Data:ART\FX\fx\fx_ambient\smoke_dark\dark_black_oily_smoke_spray_00.bfx'
TypeLoad: Error, cannot load fx file 'fx\fx_ambient\smoke_dark\dark_black_oily_smoke_spray_00'.
Failed to open 'Data:ART\FX\fx\fx_ambient\smoke_dark\dark_black_oily_smoke_spray_00.bfx'
TypeLoad: Error, cannot load fx file 'fx\fx_ambient\smoke_dark\dark_black_oily_smoke_spray_00'.
Failed to open 'Data:ART\FX\fx\fx_ambient\flame_burn\fire_ambient_heavy_lrg_04_lod.bfx'
TypeLoad: Error, cannot load fx file 'fx\fx_ambient\flame_burn\fire_ambient_heavy_lrg_04_lod'.
Failed to open 'Data:ART\FX\fx\fx_ambient\flame_burn\fire_ambient_heavy_lrg_04_lod.bfx'
TypeLoad: Error, cannot load fx file 'fx\fx_ambient\flame_burn\fire_ambient_heavy_lrg_04_lod'.
Failed to open 'Data:ART\FX\fx\fx_ambient\flame_burn\fire_ambient_heavy_lrg_04_lod.bfx'
TypeLoad: Error, cannot load fx file 'fx\fx_ambient\flame_burn\fire_ambient_heavy_lrg_04_lod'.
Failed to open 'Data:ART\FX\fx\fx_ambient\flame_burn\fire_ambient_heavy_lrg_04_lod.bfx'
TypeLoad: Error, cannot load fx file 'fx\fx_ambient\flame_burn\fire_ambient_heavy_lrg_04_lod'.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\rubble\rubble_collapse_rural] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\rubble\rubble_collapse_rural_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\rubble\rubble_collapse_rural_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_concrete\bia_crater_concrete_2] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_concrete\bia_crater_concrete_2_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_concrete\bia_crater_concrete_2_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\rubble\rubble_collapse_indu] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\rubble\rubble_collapse_indu_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\rubble\rubble_collapse_indu_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\rubble\rubble_collapse] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\rubble\rubble_collapse_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\rubble\rubble_collapse_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\crater_concrete\bia_rubble_collapse_long_01'
Using default texture for art\scenarios\textures\splats\crater_concrete\bia_rubble_collapse_long_01
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\crater_concrete\bia_rubble_collapse_long_01_specular'
Using default texture for art\scenarios\textures\splats\crater_concrete\bia_rubble_collapse_long_01_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\crater_concrete\bia_rubble_collapse_long_01_normal'
Using default texture for art\scenarios\textures\splats\crater_concrete\bia_rubble_collapse_long_01_normal
SPLAT : texture 'DATA:art\scenarios\textures\splats\Crater_Concrete\BIA_Rubble_Collapse_Long_01' not loaded
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\bia_crater_2] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\bia_crater_2_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\bia_crater_2_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_craters\mortar_81mm_sand] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_craters\mortar_81mm_sand_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_craters\mortar_81mm_sand_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_sand\crater_sand_mortar] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_sand\crater_sand_mortar_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_sand\crater_sand_mortar_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\dirt] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\dirt_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\dirt_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_concrete\om_artillery_concrete] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_concrete\om_artillery_concrete_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_concrete\om_artillery_concrete_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_sand\crater_sand_artillery] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_sand\crater_sand_artillery_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_sand\crater_sand_artillery_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_craters\mortar_60mm_concrete] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_craters\mortar_60mm_concrete_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_craters\mortar_60mm_concrete_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_craters\mortar_81mm_concrete] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_craters\mortar_81mm_concrete_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_craters\mortar_81mm_concrete_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\crnm_craters\mortar_81mm_concrete'
Using default texture for art\scenarios\textures\splats\crnm_craters\mortar_81mm_concrete
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\crnm_craters\mortar_81mm_concrete_specular'
Using default texture for art\scenarios\textures\splats\crnm_craters\mortar_81mm_concrete_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\crnm_craters\mortar_81mm_concrete_normal'
Using default texture for art\scenarios\textures\splats\crnm_craters\mortar_81mm_concrete_normal
SPLAT : texture 'DATA:art\scenarios\textures\splats\CrNM_Craters\Mortar_81mm_concrete' not loaded
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_craters\mortar_81mm_dirt] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_craters\mortar_81mm_dirt_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_craters\mortar_81mm_dirt_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_sand\crater_sand_mg] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_sand\crater_sand_mg_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_sand\crater_sand_mg_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\stone\stone_broken_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\stone\stone_broken_01_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\stone\stone_broken_01_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\stone\stone_broken_02] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\stone\stone_broken_02_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\stone\stone_broken_02_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\wood\wood_damage_04] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\wood\wood_damage_04_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\wood\wood_damage_04_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\wood\wood_damage_02] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\wood\wood_damage_02_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\wood\wood_damage_02_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_shadows\shadow_dead_tiger] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_shadows\shadow_dead_tiger_specular'
Using default texture for art\scenarios\textures\splats\nm_shadows\shadow_dead_tiger_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_shadows\shadow_dead_tiger_normal'
Using default texture for art\scenarios\textures\splats\nm_shadows\shadow_dead_tiger_normal
dca::ActionDatabase : unable to load action [physics_transition_bunker_02].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\damage] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\damage_specular'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\damage_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\damage_normal'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\damage_normal
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_decoration\harborrope_02] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_decoration\harborrope_02_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_decoration\harborrope_02_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\allies_op] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\allies_op_specular'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\allies_op_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\allies_op_normal'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\allies_op_normal
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_01-->self].
dca::ActionDatabase : unable to load action [pickrandomskin].
Warning : there are different materials named [Eye] in both [art\models\races\panzerelite\soldiers\tankbuster\tankbuster] and [art\models\races\panzerelite\soldiers\tankbuster].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_stains\wounded] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_stains\wounded_specular'
Using default texture for art\scenarios\textures\splats\nm_stains\wounded_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_stains\wounded_normal'
Using default texture for art\scenarios\textures\splats\nm_stains\wounded_normal
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_stains\gib_00] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_stains\gib_00_specular'
Using default texture for art\scenarios\textures\splats\nm_stains\gib_00_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_stains\gib_00_normal'
Using default texture for art\scenarios\textures\splats\nm_stains\gib_00_normal
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\dirt\dark_dirt'
Using default texture for art\scenarios\textures\splats\dirt\dark_dirt
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\crater_dirt\dig_in_hole_small'
Using default texture for art\scenarios\textures\splats\crater_dirt\dig_in_hole_small
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_01-->self].
Warning : there are different materials named [Eye] in both [art\models\races\panzerelite\soldiers\pgrenadier\pgrenadier] and [art\models\races\panzerelite\soldiers\pgrenadier].
Warning : there are different materials named [Body] in both [art\models\races\panzerelite\soldiers\pgrenadier\pgrenadier] and [art\models\races\panzerelite\soldiers\pgrenadier].
Warning : there are different materials named [Body] in both [art\models\races\panzerelite\soldiers\pgrenadier\pgrenadier] and [art\models\races\panzerelite\soldiers\pgrenadier].
Warning : there are different materials named [Body] in both [art\models\races\panzerelite\soldiers\pgrenadier\pgrenadier] and [art\models\races\panzerelite\soldiers\pgrenadier].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_01-->self].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\allied_mg_nest] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\allied_mg_nest_specular'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\allied_mg_nest_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\allied_mg_nest_normal'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\allied_mg_nest_normal
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'orientation' parameter [<!--mangled:misc_searchlight_01-->self].
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/pause_menu_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/PlayerLagVoteForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/TeamMateKickedPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MessageBoxPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/SaveReplayPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/pause_options_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/SaveGamePopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/pause_load_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/prompt_generic_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/Tutorial_Menu_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AutosavePopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MessageBoxPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MessageBoxPopup2_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MessageBoxPopup3_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MessageBoxPopup4_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
Minimap or tactical map is off screen [-0.077350,0.685020,0.245650,1.008020] to [0,0,1,1].  Please adjust widget to be on screen to prevent distortion.
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/GameScreen_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/SubtitleScreen_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/TextOverlayScreen_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/BattleSimulator_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/Command_Branch_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/Command_Tree_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
Minimap or tactical map is off screen [-0.039930,0.050000,0.860070,0.950000] to [0,0,1,1].  Please adjust widget to be on screen to prevent distortion.
Duplicate TextureSet resource 'terrain\object fog of war texture 1' added to inventory - please check the resource!
Duplicate TextureSet resource 'terrain\object fog of war texture 2' added to inventory - please check the resource!
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MessageBox_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/GameOverDialog_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/postgame_stats_sp_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/postgame_stats_skirm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/ViewStats_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
Precache file [DATA:Art\UI\precache.lua] is not a valid lua file.
Failed to open 'Data:ART\FX\fx\fx_ambient\flame_burn\fire_ambient_heavy_lrg_04_lod.bfx'
TypeLoad: Error, cannot load fx file 'fx\fx_ambient\flame_burn\fire_ambient_heavy_lrg_04_lod'.
Failed to open 'Data:ART\FX\fx\fx_ambient\flame_burn\fire_ambient_light_fire_00.bfx'
TypeLoad: Error, cannot load fx file 'fx\fx_ambient\flame_burn\fire_ambient_light_fire_00'.
Failed to open 'Data:ART\FX\fx\fx_ambient\smoke_dark\dark_black_oily_smoke_spray_00.bfx'
TypeLoad: Error, cannot load fx file 'fx\fx_ambient\smoke_dark\dark_black_oily_smoke_spray_00'.
RENDER ANIM -- Unable to load texture 'art\ui\ingame\medals\large_medals_air_medal'
Using default texture for art\ui\ingame\medals\large_medals_air_medal
RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\player_hero_badge_lv1'
Using default texture for art\ui\ingame\odds\player_hero_badge_lv1
RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\player_hero_badge_lv5'
Using default texture for art\ui\ingame\odds\player_hero_badge_lv5
RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\unit_army_item_deco_player'
Using default texture for art\ui\ingame\odds\unit_army_item_deco_player
RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\unit_hero_lv1'
Using default texture for art\ui\ingame\odds\unit_hero_lv1
RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\vehicle_army_item_deco_player'
Using default texture for art\ui\ingame\odds\vehicle_army_item_deco_player
RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\vehicle_hero_lv1'
Using default texture for art\ui\ingame\odds\vehicle_hero_lv1
RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\coh_command_icon_background_active'
Using default texture for art\ui\ingame\taskbar\coh_command_icon_background_active
RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\coh_command_icon_background_normal'
Using default texture for art\ui\ingame\taskbar\coh_command_icon_background_normal
RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\coh_command_icon_overlay_active'
Using default texture for art\ui\ingame\taskbar\coh_command_icon_overlay_active
RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\coh_command_icon_overlay_disabled'
Using default texture for art\ui\ingame\taskbar\coh_command_icon_overlay_disabled
RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\coh_command_icon_overlay_normal'
Using default texture for art\ui\ingame\taskbar\coh_command_icon_overlay_normal
RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\coh_taskbar_01_com_btn_01'
Using default texture for art\ui\ingame\taskbar\coh_taskbar_01_com_btn_01
RENDER ANIM -- Unable to load texture 'art\ui\ingame\units\allied_squad_badge_player'
Using default texture for art\ui\ingame\units\allied_squad_badge_player
RENDER ANIM -- Unable to load texture 'art\ui\ingame\units\icon_unit_allied_infantry_commander'
Using default texture for art\ui\ingame\units\icon_unit_allied_infantry_commander
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bg_tan_dirty] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_window] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bkg_app_loading_wide_2134x1200_brit] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\ac_bubbletext_1] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_allies] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_soviets] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_soviets] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_allies] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_axis] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_cmnw] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_cmnw] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_pnze] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_pnze] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_axis] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\listbox_bkg_frame] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tutorial_info_box] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\coh_logo] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\cohof_logo] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\ranks_axis\panzer_19] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\ranks_allies\brit_18] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\coh_logo_bullet_holes] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_automatch_status] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_flashing] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_dashed] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_oob] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_captain] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_press] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_hover] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_disabled] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_default] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\red_x] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_corner] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_length_2] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_length] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set001_active] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set001_normal] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_pattern01] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_pattern03] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_pattern02] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_press] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_hover] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_disabled] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_default] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\cb_button_pointbox_check] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\cmnw_tutorial_item] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\pnze_tutorial_item] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\allied_tutorial_item] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_hover] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_unselected] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_selected] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_ingame_default] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_ingame_hover] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_ingame_press] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set000_normal] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\chat_icons\pc_icon] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\chat_icons\friend_online] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set000_active] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_3] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_british] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_1] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_2] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_4] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_5] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_press] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_hover] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_default] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_hover] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_default] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_disabled] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_press] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_default] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_disabled] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_disabled] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_hover] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_butt_top] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_butt_base] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\slider_hover] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_press] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\slider_default] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_default] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_disabled] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_press] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_hover] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\slider_bg] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh_command_icon_overlay_disabled] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\unit_hero_lv1] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\unit_army_item_deco_player] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh_command_icon_overlay_active] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh_command_icon_overlay_normal] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\units\allied_squad_badge_player] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\player_hero_badge_lv1] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\large_medals_air_medal] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\vehicle_hero_lv1] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\listbox_bkg_slash] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_fill] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh_command_icon_background_normal] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\player_hero_badge_lv5] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\vehicle_army_item_deco_player] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh_command_icon_background_active] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh_taskbar_01_com_btn_01] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\units\icon_unit_allied_infantry_commander] using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh_taskbar_01_sc_icon_15] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh_taskbar_01_sc_icon_16] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh_taskbar_01_sc_icon_17] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh_taskbar_01_sc_icon_18] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh_taskbar_01_sc_icon_19] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_ussr_conscripts] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\dust_strcutures] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\dust_strcutures_specular'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\dust_strcutures_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\dust_strcutures_normal'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\dust_strcutures_normal
TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_minmap] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_allies_self_squad_primary] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_ussr_zis5] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_ussr_sappers] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ct_branchbanner_stripes_soviets_breakthrough] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ct_branchbanner_btm_soviets_breakthrough] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ct_branchbanner_top_soviets_breakthrough] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_badges\ct_sv_medal_breakthrough] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ct_branchbanner_stripes_soviets_urban_combat] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ct_branchbanner_btm_soviets_urban_combat] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_badges\ct_sv_medal_urbanc] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ct_branchbanner_stripes_soviets_propaganda] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ct_branchbanner_btm_soviets_propaganda] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ct_branchbanner_top_soviets_propaganda] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_badges\ct_sv_medal_propaganda] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_soviets_tankriders] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_soviets_mechanics] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_soviets_airraid] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_soviets_speech] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_soviets_sniperace] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_soviets_freedom] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_soviets_motherland] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_soviets_street_f] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_soviets_god] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_ussr_zis2] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_soviets_organ] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_soviets_jugg] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_soviets_ni] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\pathway] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\pathway_specular'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\pathway_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\pathway_normal'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\pathway_normal
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\concrete_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\concrete_01_specular'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\concrete_01_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\concrete_01_normal'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\concrete_01_normal
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_ussr_sappers_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_allies_self_squad_secondary] could not fit in texture pack [RenderProxy texture pack].
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ability_allied_wirecutters_hover'
Using default texture for art\ui\ingame\abilities\ability_allied_wirecutters_hover
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\unit_ussr_sappers_portrait] could not fit in texture pack [RenderProxy texture pack].
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\building_ussr_barracks_hover'
Using default texture for art\ui\ingame\buildings\building_ussr_barracks_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\building_ussr_support_hover'
Using default texture for art\ui\ingame\buildings\building_ussr_support_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\building_ussr_tanks_hover'
Using default texture for art\ui\ingame\buildings\building_ussr_tanks_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\building_ussr_armoury_hover'
Using default texture for art\ui\ingame\buildings\building_ussr_armoury_hover
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_ussr_tanks] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_buildings_construction] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\dirt\cw_mortarpit] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\dirt\cw_mortarpit_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\dirt\cw_mortarpit_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_blue] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\research\icon_research_ussr_petrol_bombs] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_ussr_guards] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_ussr_regulars] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_ussr_major] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\research\icon_research_ussr_85mm] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\research\icon_research_ussr_ptrd] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\research\icon_research_ussr_shock_guards] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\research\icon_research_ussr_redflag] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_ussr_conscripts_symbol] could not fit in texture pack [RenderProxy texture pack].
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ability_ussr_throw_molotov_hover'
Using default texture for art\ui\ingame\abilities\ability_ussr_throw_molotov_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ability_ussr_throw_anti_tank_grenade_hover'
Using default texture for art\ui\ingame\abilities\ability_ussr_throw_anti_tank_grenade_hover
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\unit_ussr_conscripts_portrait] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_ussr_throw_anti_tank_grenade] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_ussr_throw_molotov] could not fit in texture pack [RenderProxy texture pack].
texture [art\models\gameplay\resource_points\flags\model\resource_tc] is being used as a team colour texture, even though it is not 128² and dxt5 compressed.
dca::ActionDatabase : unable to load action [sethelmet].
dca::ActionDatabase : unable to load action [setheadtype].
dca::ActionDatabase : unable to load action [newaction0].
dca::ActionDatabase : unable to load action [setbinocular].
dca::ActionDatabase : unable to load action [setrolevariation].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_ussr_major_symbol] could not fit in texture pack [RenderProxy texture pack].
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ability_ussr_blackout_hover'
Using default texture for art\ui\ingame\abilities\ability_ussr_blackout_hover
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\unit_ussr_major_portrait] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_ussr_blackout] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\upgrades\package_pps_smg] could not fit in texture pack [RenderProxy texture pack].
texture [art\models\gameplay\resource_points\flags\model\resource_tc] is being used as a team colour texture, even though it is not 128² and dxt5 compressed.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_ussr_zis3] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_ussr_heavy_mortar] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_ussr_sharpshooter] could not fit in texture pack [RenderProxy texture pack].
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\building_ussr_razorwire_hover'
Using default texture for art\ui\ingame\buildings\building_ussr_razorwire_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\building_ussr_sandbags_hover'
Using default texture for art\ui\ingame\buildings\building_ussr_sandbags_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\building_ussr_tank_traps_hover'
Using default texture for art\ui\ingame\buildings\building_ussr_tank_traps_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\building_allied_mines_hover'
Using default texture for art\ui\ingame\buildings\building_allied_mines_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\building_ussr_mgnest_hover'
Using default texture for art\ui\ingame\buildings\building_ussr_mgnest_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\building_ussr_dugout_hover'
Using default texture for art\ui\ingame\buildings\building_ussr_dugout_hover
Command [fx_attach] has bad 'position' parameter [].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\dirt\cw_boforpit] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\dirt\cw_boforpit_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\dirt\cw_boforpit_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
dca::ActionDatabase : unable to load action [splat_marker_01].
dca::ActionDatabase : unable to load action [splat_marker_02].
dca::ActionDatabase : unable to load action [splat_marker_03].
dca::ActionDatabase : unable to load action [splat_marker_04].
Command [fx_attach] has bad 'position' parameter [].
dca::ActionDatabase : unable to load action [ui\selection\selectover_allies_ally].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\grid] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\grid_specular'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\grid_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\grid_normal'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\grid_normal
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\debris_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\debris_01_specular'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\debris_01_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\debris_01_normal'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\debris_01_normal
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\tanks_tracks_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\tanks_tracks_01_specular'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\tanks_tracks_01_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\tanks_tracks_01_normal'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\tanks_tracks_01_normal
Command [fx_attach] has bad 'position' parameter [].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\unit_ussr_mg_team_portrait] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_allies_self_vehicle_secondary] could not fit in texture pack [RenderProxy texture pack].
Warning : there are different materials named [Axis_Structures] in both [art\models\races\panzerelite\structures\flag] and [art\models\races\panzerelite\structures\panzerlogistik_command\panzerlogistik_command].
dca::ActionDatabase : unable to load action [collision\tercol_armour_dirt].
dca::ActionDatabase : unable to load action [collision\objcol_armour_armour].
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_ussr_speech] could not fit in texture pack [RenderProxy texture pack].
dca::ActionDatabase : unable to load action [dmg1].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_garrisoned] could not fit in texture pack [RenderProxy texture pack].
Command [fx_attach] has bad 'position' parameter [].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_stains\scorch_faint_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_stains\scorch_faint_01_specular'
Using default texture for art\scenarios\textures\splats\nm_stains\scorch_faint_01_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_stains\scorch_faint_01_normal'
Using default texture for art\scenarios\textures\splats\nm_stains\scorch_faint_01_normal
dca::ActionDatabase : unable to load action [dmg_1].
dca::ActionDatabase : unable to load action [weapons\hit__grass].
dca::ActionDatabase : unable to load action [death_splat2].
dca::ActionDatabase : unable to load action [death_splat1].
dca::ActionDatabase : unable to load action [collision\objcol_flesh_flesh].
Command [fx_attach] has bad 'position' parameter [].
Orphaned FX should NOT be looping.
dca::ActionDatabase : unable to load action [weapons\deflect__wood].
dca::ActionDatabase : unable to load action [weapons\deflect__foliage].
dca::ActionDatabase : unable to load action [weapons\deflect__flesh].
Command [fx_attach] has bad 'position' parameter [].
dca::ActionDatabase : unable to load action [sfx_a_incoming].
dca::ActionDatabase : unable to load action [trail].
dca::ActionDatabase : unable to load action [weapons\hit__dirt].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\crater_grenade_blast_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\crater_grenade_blast_01_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\crater_grenade_blast_01_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
dca::ActionDatabase : unable to load action [panzerfaust_hidemesh].
dca::ActionDatabase : unable to load action [collision\objcol_wood_wood].
dca::ActionDatabase : unable to load action [collision\tercol_wood_wo_damage_splats].
dca::ActionDatabase : unable to load action [collision\tercol_flesh_crater_dirt].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\wood\wood_damage_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\wood\wood_damage_01_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\wood\wood_damage_01_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\generic\generic_damage_03] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\generic\generic_damage_03_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\generic\generic_damage_03_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_stains\scorch_03] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_stains\scorch_03_specular'
Using default texture for art\scenarios\textures\splats\nm_stains\scorch_03_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_stains\scorch_03_normal'
Using default texture for art\scenarios\textures\splats\nm_stains\scorch_03_normal
dca::ActionDatabase : unable to load action [collision\tercol_stoneobj_crater_dirt].
dca::ActionDatabase : unable to load action [set_random_variable].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\mechanic\equip] and [art\models\races\russians\soldiers\driver].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\mechanic\mechanic] and [art\models\races\russians\soldiers\driver].
Warning : there are different materials named [Eye] in both [art\models\races\russians\soldiers\mechanic\mechanic] and [art\models\races\russians\soldiers\driver].
Warning : there are different materials named [Head] in both [art\models\races\russians\soldiers\mechanic\mechanic] and [art\models\races\russians\soldiers\driver].
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ability_axis_rout_enemy_hover'
Using default texture for art\ui\ingame\abilities\ability_axis_rout_enemy_hover
dca::ActionDatabase : unable to load action [exhaust_startup].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_ussr_zis5_symbol] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\tex_hadrianglider_hq_splat_dif] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\tex_hadrianglider_hq_splat_dif_specular'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\tex_hadrianglider_hq_splat_dif_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_tech_tree\tex_hadrianglider_hq_splat_dif_normal'
Using default texture for art\scenarios\textures\splats\nm_tech_tree\tex_hadrianglider_hq_splat_dif_normal
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ability_soviets_med_kit_on_hover'
Using default texture for art\ui\ingame\abilities\ability_soviets_med_kit_on_hover
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_allies_self_vehicle_primary] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_soviets_med_kit_on] could not fit in texture pack [RenderProxy texture pack].
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ability_soviets_med_kit_off_hover'
Using default texture for art\ui\ingame\abilities\ability_soviets_med_kit_off_hover
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_soviets_med_kit_off] could not fit in texture pack [RenderProxy texture pack].
dca::ActionDatabase : unable to load action [collision\tercol_flesh_dirt].
dca::ActionDatabase : unable to load action [impact_heavy_event].
dca::ActionDatabase : unable to load action [impact_small_event].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\foilage\foliage_damage_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\foilage\foliage_damage_01_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\foilage\foliage_damage_01_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\foilage\foliage_damage_03] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\foilage\foliage_damage_03_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\foilage\foliage_damage_03_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
Command [fx_attach] has bad 'position' parameter [].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\foilage\foliage_damage_04] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\foilage\foliage_damage_04_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\foilage\foliage_damage_04_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
dca::ActionDatabase : unable to load action [collision\objcol_flesh_stoneobj].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\foilage\foliage_damage_02] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\foilage\foliage_damage_02_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\foilage\foliage_damage_02_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\wood\wood_damage_03] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\wood\wood_damage_03_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\wood\wood_damage_03_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
dca::ActionDatabase : unable to load action [collision\tercol_dirt_grass].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\generic\generic_damage_06] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\generic\generic_damage_06_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\generic\generic_damage_06_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
Command [fx_attach] has bad 'position' parameter [].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\generic\generic_damage_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\generic\generic_damage_01_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\generic\generic_damage_01_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\crater_debris_03] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_debris\crater_debris_03_specular'
Using default texture for art\scenarios\textures\splats\nm_debris\crater_debris_03_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_debris\crater_debris_03_normal'
Using default texture for art\scenarios\textures\splats\nm_debris\crater_debris_03_normal
dca::ActionDatabase : unable to load action [collision\tercol_wood_field].
dca::ActionDatabase : unable to load action [collision\tercol_flesh_field].
dca::ActionDatabase : unable to load action [repaired_action].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\dirt\dirt_slit_trench_wrecked] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\dirt\dirt_slit_trench_wrecked_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\dirt\dirt_slit_trench_wrecked_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
dca::ActionDatabase : unable to load action [collision\tercol_armour_grass].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\generic\generic_damage_04] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\generic\generic_damage_04_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\generic\generic_damage_04_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
Orphaned FX should NOT be looping.
dca::ActionDatabase : unable to load action [collision\tercol_flesh_wood].
dca::ActionDatabase : unable to load action [collision\tercol_flesh_crater_concrete].
Command [fx_attach] has bad 'position' parameter [].
Command [fx_attach] has bad 'position' parameter [].
dca::ActionDatabase : unable to load action [collision\tercol_dirt_dirt].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\generic\generic_damage_02] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\generic\generic_damage_02_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\generic\generic_damage_02_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisble] to Dest [crew|loader01|animations|pac38].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|pac38|firing] to Dest [crew|loader01|animations|pac38|idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|invisble] to Dest [crew|gunner01|animations|pac38].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|pac38|firing] to Dest [crew|gunner01|animations|pac38|idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisble] to Dest [crew|loader01|animations|mortar].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|mortar|firing] to Dest [crew|loader01|animations|mortar|idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisble] to Dest [crew|gunner01|animations|mortar].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|mortar|firing] to Dest [crew|gunner01|animations|mortar|idles].
=== File(s) [art\models\races\panzerelite\vehicles\sdkfz_250\sdkfz250] generated the preceeding warnings.
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_yellow] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_yellow] could not fit in texture pack [RenderProxy texture pack].
Command [fx_attach] has bad 'position' parameter [].
dca::ActionDatabase : unable to load action [orphan_dmg1_02].
dca::ActionDatabase : unable to load action [orphan_dmg1_05].
dca::ActionDatabase : unable to load action [orphan_dmg1_09].
dca::ActionDatabase : unable to load action [orphan_dmg2_01].
dca::ActionDatabase : unable to load action [orphan_dmg3_03].
dca::ActionDatabase : unable to load action [collision\tercol_wood_sand].
dca::ActionDatabase : unable to load action [collision\tercol_metal_crater_dirt].
dca::ActionDatabase : unable to load action [collision\tercol_wood_crater_dirt].
dca::ActionDatabase : unable to load action [dmg1 action].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_cone_of_fire_line_yellow] could not fit in texture pack [RenderProxy texture pack].
dca::ActionDatabase : unable to load action [collision\tercol_flesh_urban].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\generic\generic_damage_05] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\generic\generic_damage_05_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\generic\generic_damage_05_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
dca::ActionDatabase : unable to load action [act_sfx_mg42].
dca::ActionDatabase : unable to load action [mg42_bmw_tracer].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\stone\stone_broken_04] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\stone\stone_broken_04_specular] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [1]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\stone\stone_broken_04_normal] [D3DFMT_DXT1] not packed in texture pack [Dirt Material Pack [2]] as a matching format could not be found.
dca::ActionDatabase : unable to load action [collision\tercol_sandbag_grass].
dca::ActionDatabase : unable to load action [collision\tercol_stoneobj_wo_damage_splats].
dca::ActionDatabase : unable to load action [collision\tercol_armour_crater_dirt].
Orphaned FX should NOT be looping.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\veterancy_soviet_1] could not fit in texture pack [RenderProxy texture pack].
Orphaned FX should NOT be looping.
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_orange] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_orange] could not fit in texture pack [RenderProxy texture pack].
dca::ActionDatabase : unable to load action [collision\objcol_flesh_wood].
dca::ActionDatabase : unable to load action [fx_criticals_ooc_coach_attach].
dca::ActionDatabase : unable to load action [collision\tercol_flesh_wo_damage_splats].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\crater_debris_04] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_debris\crater_debris_04_specular'
Using default texture for art\scenarios\textures\splats\nm_debris\crater_debris_04_specular
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\nm_debris\crater_debris_04_normal'
Using default texture for art\scenarios\textures\splats\nm_debris\crater_debris_04_normal
Orphaned FX should NOT be looping.
dca::ActionDatabase : unable to load action [collision\objcol_flesh_metal].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_prop_small] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_prop_small_hover] could not fit in texture pack [RenderProxy texture pack].
dca::ActionDatabase : unable to load action [tire_marks].
dca::ActionDatabase : unable to load action [tire_dust_forward].
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored!
dca::ActionDatabase : unable to load action [sfx_a_tracer].
dca::ActionDatabase : unable to load action [collision\tercol_sandbag_crater_dirt].
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored!
dca::ActionDatabase : unable to load action [collision\objcol_metal_sandbag].
dca::ActionDatabase : unable to load action [team_colour_disabled_action].
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored!
Warning : there are different materials named [Eye] in both [art\models\races\panzerelite\soldiers\fallshirmjager\fallshirmjager] and [art\models\races\panzerelite\soldiers\fallshirmjager].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_red] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_red] could not fit in texture pack [RenderProxy texture pack].
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored!
ERROR -- Can't find marker [marker_tank_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound]. Recoil ignored!
Orphaned FX should NOT be looping.
dca::ActionDatabase : unable to load action [collision\objcol_sandbag_sandbag].
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AppRestartingForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\Animations\RELICONLINECHAT.LUA'
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bkg_app_loading_wide_2134x1200_german] could not fit in texture pack [RenderProxy texture pack].
-- Log file for all error messages related to the Scar --

Starting SCAR...
setupCT
Init Alt CT
Sandbox race= axis
race is Wehrmacht
Sandbox race= axis_panzer_elite
race is Panzer Elite
Sandbox race= allies
Sandbox race= allies_soviets
race is Soviets
AI_Util_Init
VPTicker_OnInit
Squad* cannot be nil!
Squad* cannot be nil!
Squad* cannot be nil!
Squad* cannot be nil!
Squad* cannot be nil!
Squad* cannot be nil!
Squad* cannot be nil!
Squad* cannot be nil!
Squad* cannot be nil!
Squad* cannot be nil!
Squad* cannot be nil!
Squad* cannot be nil!
Squad* cannot be nil!
Squad* cannot be nil!
Squad* cannot be nil!
Squad* cannot be nil!
Squad* cannot be nil!
Squad* cannot be nil!
Squad* cannot be nil!
Squad* cannot be nil!
Squad* cannot be nil!
Squad* cannot be nil!
Squad* cannot be nil!
Squad* cannot be nil!
Squad* cannot be nil!
Squad* cannot be nil!
Squad* cannot be nil!
Squad* cannot be nil!
Squad* cannot be nil!
Squad* cannot be nil!
WC_OnPlayerKilled
Shutting Down SCAR...
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on April 24, 2016, 11:50:34 PM
Thanks for the feedback :), but I suggest the next time you post something like that, don't forget to use the code tags, otherwise it will become a mess. The log really doesn't show anything to fix, but if you had the replay it would be useful, but perhaps this was already fixed in the internal version.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Gata on April 30, 2016, 10:56:19 PM
Hello I seriously need help,every game i played with soviets there appears bug splat and the game frezzes.I am playing on version CoH 2.700.2.42 patched with 1.8.0.0 full version of Eastern Front mod.I couldn't take a picture of my problem because I was to angry i pissed.Please help me...  :-\
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on April 30, 2016, 11:18:03 PM
Hello @Gata, we don't support old versions of Eastern Front. The lattest version right now is 2.3.0.0. Please uninstall your version, make sure the EF folder is gone from the CoH directory and download the new version from here (http://www.moddb.com/mods/coheastern-front/downloads/eastern-front-230-full).
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Tata Effin Selo on July 26, 2016, 08:29:49 PM
Alright, so I downloaded the mod a few weeks ago, and it was working great until Friday last week. My most recent game was Annihilate on Achelous River, me (Ostheer) against two Commonwealth AI. The game crashes EVERY TIME A FIREFIGHT STARTS. It doesn't really matter what factions are involved or what map we're on, whenever the *first* shot is fired, the game crashes.

Code: [Select]
-- Log file for all dbTracef messages --

02:04:28.11   AppInitNetwork::InitSteam: Initializing Steam...
02:04:28.11   AppInitNetwork::InitSteam: Steam has been initialized.
02:04:28.13   RLINK -- NetworkManager::Create - creating network manager
02:04:29.43   RLINK -- WorldwideLoginService::WorldwideLoginService - initializing
02:04:29.44   RLINK -- RLink::WorldwideLoginService::LongPoller::ThreadFunction - Entering network thread function...
02:04:29.50   RLINK -- WinTransport - CreateSocket exclusive broadcast socket was available.
02:04:29.50   RLINK -- WinTransport - CreateSocket listening for broadcasts on default port
02:04:29.60   RLINK -- WinTransport - Host Name: MyGallery-PC, aliases: , type=AF_INET, len=4
02:04:29.60   RLINK -- WinTransport - Host IP Address #0: 192.168.22.3
02:04:29.60   RLINK -- WinTransport - Interface #0: ip:192.168.22.3, broadcast:192.168.22.3, flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
02:04:29.60   RLINK -- WinTransport - Interface #1: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST
02:04:29.62   RLINK -- Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
02:04:29.62   RLINK -- SessionManager - Peer Header Size = 15 bytes
02:04:29.62   RLINK -- SessionManager - Game Data overhead = 4 bytes
02:04:29.63   RLINK -- SessionManager - Proxy overhead = 7 bytes
02:04:29.63   RLINK -- RLink::ThreadFunction - Entering network thread function...
02:04:29.64   RLINK -- AutomatchInternal: Instantiating
02:04:29.64   RLINK -- MessageInternal::CreateChannel: Created channel fffffffe
02:04:29.64   RLINK -- MessageInternal::CreateChannel: Created channel fffffffb
02:04:29.64   RLINK -- MessageInternal::CreateChannel: Created channel fffffffd
02:04:29.70   Loaded 589 badwords from data:OnlineConfig\Badwords.lua
02:04:29.70   RLINK -- MessageInternal::CreateChannel: Created channel 00000000
02:04:29.70   RLINK -- MessageInternal::CreateChannel: Created channel 00000001
02:04:29.70   RLINK -- MessageInternal::CreateChannel: Created channel 00000002
02:04:29.70   RLINK -- MessageInternal::CreateChannel: Created channel 00000003
02:04:29.70   RLINK -- MessageInternal::CreateChannel: Created channel 00000004
02:04:29.70   RLINK -- MessageInternal::CreateChannel: Created channel 00000005
02:04:29.70   RLINK -- MessageInternal::CreateChannel: Created channel 00000006
02:04:29.73   GAME -- Available memory: 3968MB Physical RAM, 3966MB Pagefile, 4095 Virtual Address Space
02:04:36.48   DLLDriverLinker -- Adding driver 'spDx10.dll'.
02:04:36.55   DLLDriverLinker -- Adding driver 'spDx9.dll'.
02:04:36.55   DLLDriverLinker -- 2 DLL drivers found.
02:04:36.91   SPDx10 -- Adapter [Intel(R) HD Graphics 4600]: 64MB dedicated video memory, 0MB dedicated system memory and 1632MB shared system memory.
02:04:41.02   DLLDriverLinker -- 2 DLL drivers found.
02:04:41.17   SPOOGE - Driver[DirectX9 rendering device] version[4,36]
02:04:41.17   GAME -- Resolution set to 1600x900 (fullscreen).
02:04:41.21   SPDx9 -- Driver Name = igdumdim32.dll  Desc = Intel(R) HD Graphics 4600
02:04:41.21   SPDx9 -- Driver Vendor = 0x8086  Device = 0x0412  SubSys = 0x85341043  Rev = 0x0006
02:04:41.21   SPDx9 -- Driver Version  Product = 0x000A  Version = 0x0012  SubVersion = 0x00  Build = 34.12
02:04:41.21   SPDx9 -- Driver GUID = {D7B78E66-4752-11CF-A77E-3EA5BBC2C735}
02:04:42.05   SPDx9 -- 1675MB available Texture Memory
02:04:42.05   SPDx9 -- Unknown video driver, assuming [1] GPUs.
02:04:42.05   ShaderDatabase: using shader profile [ps30]
02:04:42.96   FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
02:04:44.09   GameObjLoader 0d5bdac0 - resetting counters
02:04:44.09   GameObjLoader 0d5bdac0 - Created loader
02:04:44.09   GameObjLoader 0d5bdc20 - resetting counters
02:04:44.09   GameObjLoader 0d5bdc20 - Created loader
02:04:44.09   GAME -- Beginning FE
02:04:44.09   UIFrontEnd - Loading Front End
02:04:44.09   THREAD: Hyper-Threading Technology Processors are not detected.
02:04:45.07   SOUND -- Initializing ...
02:04:45.23   INNIMapDCA Key not found: sp_speechducker::time
02:04:46.20   SOUND -- Initialization completed!
02:04:46.20   UIFrontEnd - Initializing Forms
02:04:47.81   CampaignFilter::BindFilterSpecificWidgets()
02:04:48.07   Activating screen: MovieScreen
02:04:50.77   Activating screen: AppLoadingForm
02:04:50.77   SetupProductLoadingArt - choosing bgArt = 1 (gold=0)
02:04:52.76   GAME -- (worldmanager) Cannot find original scenario "4p_vyazma_challenge" referenced from data:scenarios\mp\challenge_vyazma.scenref
02:04:52.77   GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh]
02:04:52.77   GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1]
02:04:52.78   GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2]
02:04:52.79   GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3]
02:04:52.80   GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2]
02:04:52.81   GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1]
02:04:53.31   GAME -- Using player profile MYGALLERY-PC
02:04:53.98   Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
02:04:54.18   Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
02:04:56.27   SetupProductLoadingArt - choosing bgArt = 1 (gold=0)
02:04:56.30   Activating screen: FEMovie
02:04:56.30   Activating screen: OnlineWidget
02:04:56.43   CRC & Version Info : 000002bc:6809f4f5:9233461d eastern_front:700:factionfix.dll 1
02:04:56.43   Logging in using Steam credentials...
02:04:56.43   Activating screen: FE_mm_01
02:04:56.55   SetupProductLoadingArt - choosing bgArt = 1 (gold=0)
02:04:56.55   GAME -- Setting campaign state to 'cxp2'
02:04:56.55   GAME -- Closing state 'cxp2'
02:04:56.57   GAME -- Setting campaign state to 'cxp1'
02:04:56.57   GAME -- Closing state 'cxp1'
02:04:56.59   RLINK -- Requesting ticket
02:04:56.59   RLINK -- SteamAuthManager::GetAuthToken state ID : 1
02:04:56.74   RLINK -- SteamAuthManager::GetAuthToken state ID : 1
02:04:56.77   RLINK -- SteamAuthManager::GetAuthToken state ID : 1
02:04:56.77   RLINK -- SteamAuthManager::GetAuthToken state ID : 1
02:04:56.78   RLINK -- SteamAuthManager::GetAuthToken state ID : 1
02:04:56.78   RLINK -- SteamAuthManager::GetAuthToken state ID : 1
02:04:56.79   RLINK -- SteamAuthManager::GetAuthToken state ID : 1
02:04:56.81   RLINK -- SteamAuthManager::GetAuthToken state ID : 1
02:04:56.82   RLINK -- SteamAuthManager::GetAuthToken state ID : 1
02:04:56.84   RLINK -- SteamAuthManager::GetAuthToken state ID : 1
02:04:56.86   RLINK -- SteamAuthManager::GetAuthToken state ID : 1
02:04:56.87   RLINK -- SteamAuthManager::GetAuthToken state ID : 1
02:04:56.89   RLINK -- SteamAuthManager::GetAuthToken state ID : 1
02:04:56.91   RLINK -- SteamAuthManager::GetAuthToken state ID : 1
02:04:56.92   RLINK -- SteamAuthManager::GetAuthToken state ID : 1
02:04:56.94   RLINK -- SteamAuthManager::GetAuthToken state ID : 1
02:04:56.96   RLINK -- SteamAuthManager::GetAuthToken state ID : 1
02:04:56.97   RLINK -- SteamAuthManager::GetAuthToken state ID : 1
02:04:56.99   RLINK -- SteamAuthManager::GetAuthToken state ID : 1
02:04:57.01   RLINK -- SteamAuthManager::GetAuthToken state ID : 1
02:04:57.02   RLINK -- OnRequest app ticket returned N
02:04:57.02   RLINK -- SteamAuth received ticket at t=27375
02:04:57.02   RLINK -- SteamAuthManager::GetAuthToken state ID : 2
02:04:57.77   Activating screen: MessageBoxPopup
02:04:59.08   RLINK -- Found 1 profiles for account /steam/76561198165678216
02:04:59.08   RLINK -- Found profile: /steam/76561198165678216
02:04:59.08   THREAD: Hyper-Threading Technology Processors are not detected.
02:04:59.10   FEHelpers::DoScenarioSelection - Could not find current profile, using first scenario
02:04:59.10   Activating screen: MessageBoxPopup
02:04:59.10   RLINK -- starting online hosting
02:04:59.13   RLINK -- SlotManager::GetStringFromSlots: compressed = 25 bytes / 350 bytes
02:05:01.03   RLINK -- BT! - SockInit: SOCK_FD_SET_SIZE = 64
02:05:01.03   RLINK -- DBG - SockConnect: 0/s->stHandle=2068
02:05:01.03   RLINK -- DBG - SockConnect: 0/2068 connect deferred (in progress)
02:05:01.31   RLINK -- DBG - SockAnimateAll: socket 0/2068 connection complete.
02:05:01.59   RLINK -- battleserverrelay - Connected:
Connection [ 1/ 1] - local=192.168.22.3:54908, remote=54.208.245.53:50004, type=CONNECT, timeTookToConnectMS=557, silentTimeMS=0, lastSockError=0
02:05:01.63   RLINK -- Session::Initialize - info, initializing session object, using threads.
02:05:01.63   RLINK -- SessionManager::RegisterSession - Registering RL_NEW session 10ecea28
02:05:01.63   RLINK -- Created Matchinfo for sessionID 39945355
02:05:01.63   RLINK -- OnJoinAdvertisementSuccess - joined online match, server leave notification required
02:05:01.63   RLINK -- starting local hosting
02:05:01.63   RLINK -- Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
02:05:01.63   RLINK -- Allocated route ID=0 for PeerID 1 at WINaddr:192.168.22.3:6112;
02:05:01.63   RLINK -- Transport::OpenInternal request to WINaddr:192.168.22.3:6112;
02:05:01.63   RLINK -- Session::Host sid = 261848B, hostURL = , local addresses = WINaddr:192.168.22.3:6112;
02:05:01.63   RLINK -- Session::GetState - info, session [39945355]'s state changed to [2:STATE_CONNECTING].
02:05:01.63   RLINK -- ValidateCustomData: called with 543 bytes of custom data
02:05:01.63   RLINK -- Host accepted Peer 1 into the match at address list=WINaddr:192.168.22.3:6112;, routes=WINaddr:192.168.22.3:6112;
02:05:01.63   RLINK -- WorldwideAdvertisementService::Process - EVENT_NEWPEER
02:05:01.64   RLINK -- Sending matchinfo change #2
02:05:01.66   RLINK -- Session Connection Event - ReasonID: 0 ReasonDebug: SessionOperationInfo::SUCCESS
02:05:01.66   RLINK -- HostAsync - got operation info 0:SessionOperationInfo::SUCCESS
02:05:01.66   RLINK -- local host PeerID 1 LOCL ack=  0 (  0ms~0) unack=  3, retry=  0, highwaterOOS=0 (ip=WINaddr:192.168.22.3:6112;), pending=0, dead=0, RS#=0/2
02:05:01.66   RLINK -- MessageCounts: inval=0/0, seek=0/0, join=1/0, ichk=0/0, sk_r=0/0, deny=0/0, Padd=1/0, Pdel=0/0, drop=0/0, data=1/0, mdat=0/0, voip=0/0, rchk=0/0, nudg=0/0, Thdr=0/0, Peer=2/0, PPrx=1/0, ping=0/0, Pfrg=0/0, rely=2/0, lb_p=0/0, lb_c=0/0, cast=0/0, cdat=0/0, sorq1=0/0, sorp=0/0, acto=0/0, spob=0/0, sorq2=0/0
02:05:01.68   RLINK -- hosting - Session is connected
02:05:01.69   RLINK -- HostAsync - completed with HostResult = 0
02:05:01.69   UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01
02:05:01.69   Activating screen: OnlineGameSetup
02:05:01.70   GameSetupForm::SetScenarioFile -- 2p_demyansk
02:05:01.70   RLINK -- Session::GetState - info, session [39945355]'s state changed to [3:STATE_CONNECTED].
02:05:01.75   GameSetupForm::OnMatchCategorySelected
02:05:01.75   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
02:05:01.76   GameSetupForm::OnMapSelected
02:05:01.76   GameSetupForm::SetScenarioFile -- 2p_demyansk
02:05:01.76   RLINK -- WorldWidePartyService::SetVisible -- FALSE
02:05:01.76   RLINK -- WorldwideAdvertisementService::PublishSession -- Already Published
02:05:01.77   GetMaxFrameTimeFromProfile: players=2 expected FPS=29.726515, bars=5, max avg=0.034, sd=0.000, 1 samples =  0.03
02:05:01.77   Activating screen: RelicOnlineChat
02:05:01.78   Activating screen: RelicOnlineNewsScreen
02:05:01.79   Activating screen: RelicOnlineStatsScreen
02:05:01.79   Activating screen: Achievements
02:05:01.79   GAME -- Setting campaign state to 'cxp2'
02:05:01.79   GAME -- Closing state 'cxp2'
02:05:01.79   GAME -- Setting campaign state to 'cxp1'
02:05:01.79   GAME -- Closing state 'cxp1'
02:05:01.80   Activating screen: GameHistory
02:05:01.80   GAME -- Setting campaign state to 'cxp2'
02:05:01.80   GAME -- Closing state 'cxp2'
02:05:01.80   GAME -- Setting campaign state to 'cxp1'
02:05:01.80   GAME -- Closing state 'cxp1'
02:05:01.80   Activating screen: OnlineGameSetup
02:05:01.80   Activating screen: RelicOnlineTabs
02:05:01.80   GameSetupForm::OnAdvertisementEvent - AET_Host - Ignorning match making party event.
02:05:01.80   RLINK -- WorldwideAutomatchService::OnHostComplete - automatcher is no longer active - stopPollPending 0 automatchPollID 18446744073709551615
02:05:01.80   RLINK -- Sending matchinfo change #40
02:05:01.80   RLINK -- SlotManager::GetStringFromSlots: compressed = 303 bytes / 943 bytes
02:05:01.92   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:01.93   PopulateGameInfoInternal - Setting Option #0 - [Id 1397509955, Value 0]
02:05:01.93   PopulateGameInfoInternal - Setting Option #1 - [Id 1381192532, Value 0]
02:05:01.93   PopulateGameInfoInternal - Setting Option #2 - [Id 1448105035, Value 1]
02:05:01.94   PopulateGameInfoInternal - Player #0 - [Id 961133, Type 0, Team 0, Race 2]
02:05:01.94   PopulateGameInfoInternal - Player #1 - [Id -1, Type 1, Team 1, Race 7]
02:05:01.94   PopulateGameInfoInternal - Team #0 Player Count: 1
02:05:01.94   PopulateGameInfoInternal - Team #1 Player Count: 1
02:05:01.94   PopulateGameInfoInternal - Forcing singleplayer skirmish
02:05:01.95   RLINK -- Session - rcv'd Join request - address noaddr/relay/PID=AA3CF5E7DC5E7529 in use by existing peer (ignoring)
02:05:01.95   RLINK -- Session::PollTransportEvents AddPeerMessage ignored, peer 1 already in m_peers
02:05:01.96   GAME -- Setting campaign state to 'cxp2'
02:05:01.96   GAME -- Closing state 'cxp2'
02:05:01.96   GAME -- Setting campaign state to 'cxp1'
02:05:01.96   GAME -- Closing state 'cxp1'
02:05:02.02   RLINK -- Rejecting packet type 0 that claims to come from ourself
02:05:02.05   RLINK -- SENDING FORCED ACK from Peer 1 to Peer 1 - timeSinceLastAckMS        252, transmitAckLastTimeMS      32403 | Peer ---E- M#00000000 Sack00000002 NSack00000000 (C0.0% S:0.0) [  ]
02:05:02.12   RLINK -- Rejecting packet type 0 that claims to come from ourself
02:05:02.31   RLINK -- SENDING FORCED ACK from Peer 1 to Peer 1 - timeSinceLastAckMS        260, transmitAckLastTimeMS      32663 | Peer ---E- M#00000000 Sack00000003 NSack00000000 (C0.0% S:0.0) [  ]
02:05:02.83   Activating screen: GameHistory
02:05:02.83   Activating screen: RelicOnlineTabs
02:05:02.84   Activating screen: ScreenTipPopup
02:05:05.81   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:05.81   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:05.82   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:05.84   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:05.84   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:05.85   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:05.85   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:05.86   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:05.86   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:05.87   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:05.87   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:05.89   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:05.90   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:05.90   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:05.90   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:05.90   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:05.91   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:05.91   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:05.91   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:05.91   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:05.91   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:05.91   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:05.91   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:05.91   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:07.51   RLINK -- SessionID : 261848b - Disconnect called with reasonID 1004 - loading game from history
02:05:07.51   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:07.51   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:07.51   Activating screen: MessageBoxPopup
02:05:07.51   RLINK -- WorldWidePartyService::SetJoinable -- FALSE
02:05:07.51   RLINK -- SetVisible called while !IsConnected
02:05:07.53   APP -- Game Load
02:05:07.53   GameApp::TransitionGameLoad
02:05:07.53   GAME -- Setting campaign state to 'cxp2'
02:05:07.53   GAME -- Closing state 'cxp2'
02:05:07.53   GAME -- Setting campaign state to 'cxp1'
02:05:07.53   GAME -- Closing state 'cxp1'
02:05:07.54   GAME -- Ending FE
02:05:07.54   UIFrontEnd - Unloading Front End
02:05:07.57   SOUND -- Shutting down ...
02:05:07.62   SOUND -- Shutdown completed!
02:05:07.65   GAME -- Beginning FE
02:05:07.65   UIFrontEnd - Loading Front End
02:05:07.65   THREAD: Hyper-Threading Technology Processors are not detected.
02:05:07.68   SOUND -- Initializing ...
02:05:07.83   RLINK -- SENDING FORCED ACK from Peer 1 to Peer 1 - timeSinceLastAckMS        325, transmitAckLastTimeMS      38183 | Peer ---E- M#00000000 Sack00000004 NSack00000000 (C0.0% S:0.0) [  ]
02:05:08.16   SOUND -- Initialization completed!
02:05:08.16   UIFrontEnd - Initializing Forms
02:05:09.34   CampaignFilter::BindFilterSpecificWidgets()
02:05:09.39   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:09.39   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:09.39   MOD - Setting player (0) race to: allies_commonwealth
02:05:09.39   MOD - Setting player (0) race to: 0
02:05:09.39   ModDllSetup::PlayerSetRewardUnits - playerIndex 0...
02:05:09.39   MOD - Setting player (1) race to: allies_commonwealth
02:05:09.39   MOD - Setting player (1) race to: 0
02:05:09.39   ModDllSetup::PlayerSetRewardUnits - playerIndex 1...
02:05:09.39   MOD - Setting player (2) race to: axis_ostheer
02:05:09.39   MOD - Setting player (2) race to: 4
02:05:09.39   ModDllSetup::PlayerSetRewardUnits - playerIndex 2...
02:05:09.39       adding reward 'upgrade\upgrade_allied_105'
02:05:09.39       adding reward 'upgrade\upgrade_british_comet'
02:05:09.39       adding reward 'upgrade\upgrade_panzer_elite_jagdpanzer'
02:05:09.39       adding reward 'upgrade\upgrade_panzer_elite_jagdtiger'
02:05:09.39       adding reward 'upgrade\upgrade_panzer_elite_nashorn'
02:05:09.39       adding reward 'upgrade\upgrade_axis_officer'
02:05:09.39       adding reward 'upgrade\upgrade_axis_snowmen'
02:05:09.39       adding reward 'upgrade\upgrade_axis_tiger_ace'
02:05:09.40   APP -- Game Start
02:05:09.40   GAME -- Ending FE
02:05:09.40   UIFrontEnd - Unloading Front End
02:05:09.41   SOUND -- Shutting down ...
02:05:09.42   SOUND -- Shutdown completed!
02:05:09.43
02:05:09.43   GAME -- *** Beginning mission 4p_achelous river (1 Humans, 2 Computers) ***
02:05:09.43
02:05:09.43   GAME -- Recording game
02:05:09.47   Activating screen: GameLoadScreen
02:05:09.68   THREAD: Hyper-Threading Technology Processors are not detected.
02:05:09.72   SOUND -- Initializing ...
02:05:10.18   SOUND -- Initialization completed!
02:05:10.21   PHYSICS: detected processor(s) capable of handling 4 threads.
02:05:10.29   MOD -- Locating MOD for scenario 'DATA:scenarios\mp\classic\4p_achelous river\4p_achelous river'
02:05:10.29   MOD -- Using Mod 'Eastern_Front'
02:05:10.33   Unable to load/parse precache file [DATA:scenarios\mp\classic\4p_achelous river\4p_achelous river_precache.lua]
02:05:12.08   GameObjLoader - upgrading load_count from 0 to 1087
02:05:14.16   RLINK -- Session::SchedulePeerRemove - Scheduling peerID: 1 to disconnect, reasonCode:1004, reason:loading game from history
02:05:14.16   RLINK -- Session Destroy Peer Event - ReasonID: 1004 ReasonDebug: loading game from history
02:05:14.16   RLINK -- Session::GetEvent DestroyPeer success Peer 1 removed, reasonCode 1004, reasonDebug loading game from history
02:05:14.16   RLINK -- Session::DestroyPeer - deallocating peer 1
02:05:14.16   RLINK -- Session - Requested Disconnect for connectionID 1
02:05:14.16   RLINK -- Deallocated route ID=2 for PeerID 1 at WINaddr:192.168.22.3:6112;
02:05:14.16   RLINK -- Session - Requested Disconnect for connectionID 2
02:05:14.16   RLINK -- Closed route 2<>2 for PeerID 1 at WINaddr:192.168.22.3:6112;
02:05:14.16   RLINK -- WorldwideAdvertisementService::Process - EVENT_DESTROYPEER
02:05:14.16   RLINK -- Transport - Largest sent is now 8
02:05:14.17   RLINK -- Transport - Largest received is now 8
02:05:14.17   RLINK -- Session::SendQueuedMessagesToRelay local peer is missing, not sending
02:05:14.19   RLINK -- Session::SendQueuedMessagesToRelay local peer is missing, not sending
02:05:14.20   RLINK -- peerremove - peerIDRemoved=[00000000:000eaa6d], reasonID=1004, reason debug hint - loading game from history
02:05:14.21   RLINK -- Session::SendQueuedMessagesToRelay local peer is missing, not sending
02:05:14.23   RLINK -- Session::SendQueuedMessagesToRelay local peer is missing, not sending
02:05:14.25   RLINK -- Session::SendQueuedMessagesToRelay local peer is missing, not sending
02:05:14.27   RLINK -- Session::SendQueuedMessagesToRelay local peer is missing, not sending
02:05:14.29   RLINK -- Session::SendQueuedMessagesToRelay local peer is missing, not sending
02:05:14.31   RLINK -- Session::SendQueuedMessagesToRelay local peer is missing, not sending
02:05:14.33   RLINK -- Session::SendQueuedMessagesToRelay local peer is missing, not sending
02:05:14.35   RLINK -- Session::SendQueuedMessagesToRelay local peer is missing, not sending
02:05:14.37   RLINK -- Session::SendQueuedMessagesToRelay local peer is missing, not sending
02:05:14.39   RLINK -- Session::GetState - info, session [39945355]'s state changed to [1:STATE_DISCONNECTED].
02:05:14.39   RLINK -- PeerRemoveAll - flushing local session peer data
02:05:14.39   RLINK -- Session::Reset with reason WorldwidePartyService::PeerRemoveAll
02:05:14.39   RLINK -- LeaveSessionInternal - no action taken, needLeave=0, service=0
02:05:14.39   RLINK -- Destroyed Matchinfo
02:05:14.39   RLINK -- DBG - _SockFree: socket 0/2068 sending graceful shutdown request. reason: SockCollection::DisconnectAll forceFree
02:05:14.39   RLINK -- DBG - _SockClose: socket 0/2068 initiating close
02:05:14.41   RLINK --         21 ms to complete - const int rc = SOCK_CLOSE(s->stHandle);.
02:05:14.41   RLINK -- DBG - _SockClose: socket 0/2068 close complete. debugReason SockCollection::DisconnectAll forceFree
02:05:14.41   RLINK -- DBG - _SockFree: socket 0/2068 _SockFree complete
02:05:14.51   RLINK -- BT! - SockUnInit - sending shutdown notification & close with linger for all 0 active sockets
02:05:14.51   RLINK -- SessionManager::UnregisterSession - Unregistering session 10ecea28
02:05:14.51   RLINK -- OnDestroyPartyNotification - partyID = [00000000:0261848b], prevID = [ffffffff:ffffffff]
02:05:15.93   GameObjLoader - upgrading load_count from 1087 to 1767
02:05:16.12   PHYSICS -- Created node factory 'HVOK'
02:05:16.12   PHYSICS -- Created node factory 'DMMY'
02:05:30.00   RLINK -- Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
02:05:40.82   GameObjLoader - upgrading load_count from 45 to 4431
02:05:52.80   GameObjLoader 0d5bdac0 - resetting counters
02:05:52.80   GameObjLoader 0d5bdac0 - LOAD_DONE
02:05:52.80   GAME - SessionSetup
02:05:53.79   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:53.79   GameInfo::ResetInfo - SyncLevel set to 0 on reset
02:05:54.75   CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
02:05:54.75   TERRAINTEXTURE -- compositor added RenderTarget [0] of size 1024 x 1024
02:05:54.75   TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
02:05:56.42   AnimatorVisualFactory -- Loaded a non-orthonormal matrix! Model: [art\models\races\commonwealth\soldiers\sapper] -- (normal: 0, orthogonal: 0)
02:05:56.43   AnimatorVisualFactory -- Loaded a non-orthonormal matrix! Model: [art\models\races\commonwealth\soldiers\tommy] -- (normal: 0, orthogonal: 0)
02:05:56.48   AnimatorVisualFactory -- Loaded a non-orthonormal matrix! Model: [art\models\races\commonwealth\soldiers\tommy] -- (normal: 0, orthogonal: 0)
02:05:56.49   AnimatorVisualFactory -- Loaded a non-orthonormal matrix! Model: [art\models\races\commonwealth\soldiers\tommy] -- (normal: 0, orthogonal: 0)
02:05:56.50   AnimatorVisualFactory -- Loaded a non-orthonormal matrix! Model: [art\models\races\commonwealth\soldiers\lieutenant] -- (normal: 0, orthogonal: 0)
02:05:56.52   AnimatorVisualFactory -- Loaded a non-orthonormal matrix! Model: [art\models\races\commonwealth\soldiers\tommy] -- (normal: 0, orthogonal: 0)
02:05:56.53   AnimatorVisualFactory -- Loaded a non-orthonormal matrix! Model: [art\models\races\commonwealth\soldiers\tommy] -- (normal: 0, orthogonal: 0)
02:05:56.53   AnimatorVisualFactory -- Loaded a non-orthonormal matrix! Model: [art\models\races\commonwealth\soldiers\tommy] -- (normal: 0, orthogonal: 0)
02:05:56.53   AnimatorVisualFactory -- Loaded a non-orthonormal matrix! Model: [art\models\races\commonwealth\soldiers\tommy] -- (normal: 0, orthogonal: 0)
02:05:56.53   AnimatorVisualFactory -- Loaded a non-orthonormal matrix! Model: [art\models\races\commonwealth\soldiers\tommy] -- (normal: 0, orthogonal: 0)
02:05:56.54   AnimatorVisualFactory -- Loaded a non-orthonormal matrix! Model: [art\models\races\commonwealth\soldiers\tommy] -- (normal: 0, orthogonal: 0)
02:05:56.55   AnimatorVisualFactory -- Loaded a non-orthonormal matrix! Model: [art\models\races\commonwealth\soldiers\tommy] -- (normal: 0, orthogonal: 0)
02:05:56.55   AnimatorVisualFactory -- Loaded a non-orthonormal matrix! Model: [art\models\races\commonwealth\soldiers\sapper] -- (normal: 0, orthogonal: 0)
02:05:56.57   AnimatorVisualFactory -- Loaded a non-orthonormal matrix! Model: [art\models\races\commonwealth\soldiers\tommy] -- (normal: 0, orthogonal: 0)
02:05:56.57   AnimatorVisualFactory -- Loaded a non-orthonormal matrix! Model: [art\models\races\commonwealth\soldiers\tommy] -- (normal: 0, orthogonal: 0)
02:05:56.57   AnimatorVisualFactory -- Loaded a non-orthonormal matrix! Model: [art\models\races\ostheer\vehicles\sdkfz_9\sdkfz_9] -- (normal: 0, orthogonal: 0)
02:05:57.57   SAVEGAME -- Read delayed load chunk (293208 bytes)
02:05:58.71   GAME - CreateGEWorld in 5904 ms
02:05:58.74   TGAIO -- TGA file 'data:simulation/deformdata/Lock_deform.tga' is RLE compressed. For optimal speed, please re-save uncompressed.
02:05:58.99   GAME - SessionSetup finished in 6181 ms
02:05:58.99   RLINK -- NetworkManager::DispatchEvents() - Warning - Time between calls was 6181 ms
02:05:58.99   GAME - WaterReflectionManagerSetup
02:05:58.99   GAME - WaterReflectionManagerSetup finished in 0 ms
[Cope FactionFix] - Trying to hook function
[Cope FactionFix] - Got LuaState @0x07c094b8
[Cope FactionFix] - patched @0x57deb9f0
[Cope FactionFix] - hooked @0x57deb9f1
[Cope FactionFix] - patched @0x57deadd7
[Cope FactionFix] - hooked @0x57deadd7
[Cope FactionFix] - Hook installed
02:06:00.17   ModWorld::LoadWinCondition: - [DATA:Scar/WinConditions/zannihilate.scar] succeeded.
02:06:01.51   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
02:06:01.51   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
02:06:01.51   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
02:06:01.51   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
02:06:01.51   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
02:06:01.82   SPEECHMANAGER -- Loaded in 0.279471 seconds
02:06:03.40   GameObjLoader - upgrading load_count from 0 to 376
02:06:04.66   GameObjLoader 0d5bdc20 - resetting counters
02:06:04.66   GameObjLoader 0d5bdc20 - LOAD_DONE
02:06:05.62   PreloadResources took 925ms.
02:06:06.47   GAME -- Loading completed (57 seconds)
02:06:06.47   SIM -- Setting SyncErrorChecking level to Low
02:06:08.69   Activating screen: GameScreen
02:06:08.69   Activating screen: Decorators_widescreen
02:06:08.69   Activating screen: Taskbar_widescreen
02:06:08.69   Activating screen: SubtitleScreen
02:06:08.69   Activating screen: TextOverlayScreen
02:06:09.36   PerformanceRecorder::StartRecording for game size 4
02:06:09.36   GAME -- Starting mission...
02:06:12.47   MOD -- Player CPU - Easy set to AI Type: AI Player (frame 8409) (CmdAI)
02:06:12.47   MOD -- Player CPU - Easy set to AI Type: AI Player (frame 8409) (CmdAI)
02:06:13.58   Warning: binding repeat_2(Ability: abilities\ostheer_elite_sprint_ability) -- widget 'command_ability_button_12' already occupied by 'repeat_1:Ability: abilities\ostheer_building_incendiary_trap'
02:06:13.65   Warning: binding repeat_4(Ability: abilities\reenable_capture_ability_engineers) -- ui index '0' out of bounds; range is [1, 12]

I have no idea what I'm looking at here but if you could please help, it would be very much appreciated.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on July 28, 2016, 12:02:24 AM
@Tata Effin Selo
Hello, there are two things I'd like to point out:

1) Always when pasting this kind logs use the code tags, otherwise your post becomes too long.
Code: [Select]
Quote to see the tags
2) You need to get the file warnings.log, not the one you got here that goes something like warnings.[Date-and-Time].txt, which is found in "Documents/My Games/Company of Heroes Relaunch/".
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Tata Effin Selo on July 28, 2016, 09:08:33 AM
I actually tried that last time, but it told me I wasn't allowed to post external links. So, I just posted it as is.

Here's the file though.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on July 30, 2016, 10:44:37 PM
@Tata Effin Selo
Just out of curiosity, did you install the compatibility patch to 2.602 from moddb?

Btw, don't do it, in case you are wondering by my question if was something you should do.

Also, are you sure you are running the version 2.300 of EF with the CoH version 2.700.2.42 in Steam? You can read the CoH version in the main menu screen at the bottom-center.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Tata Effin Selo on July 31, 2016, 12:36:43 AM
I didn't download the compatibility patch, just the full file from moddb.

Here's a screenshot.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on July 31, 2016, 02:09:15 AM
Certainly everything looks fine, it is weird you have such crash.

The only odd thing in the log is this one:

Quote
RUN-OPTIONS -dev -mod Eastern_Front -notriplebuffer C:\Program Files (x86)\Steam\Steamapps\Company of Heroes Relaunch\RelicCoH.exe -dev -mod Eastern_Front

Because the highlighted part shouldn't be there, but I'm don't think it is causing the problem.

By the way, how do you run the mod? Through the launcher or a self-made shorcut?
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Tata Effin Selo on July 31, 2016, 03:41:48 AM
I run it through the launcher.

Funny thing is, it used to check for updates all the time and after checking, it says something along the lines of the game being up to date and I'd be able to get into an Annihilate match with a couple of friends. Now, it tells me I can't connect to the EF server, and it turns auto update off. Can't even play a proper skirmish match, let alone MP.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on July 31, 2016, 08:00:25 AM
I suggest you create a shorcut for EF (http://www.easternfront.org/forums/index.php?topic=5312.0), so you don't have to bother using the launcher. We will no longer use it once we finish the Steam version.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Tata Effin Selo on August 01, 2016, 01:43:12 PM
Done.

Also, from the file I sent, I noticed numeroous lines of "FILESYSTEM -- filepath failure, path does not exist". Are they in any way at all important?
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on August 01, 2016, 11:13:43 PM
No, don't worry about them.

If your problem persists,the only thing I can suggest is to uninstall EF, make sure all the files (specially FactionFix.dll) are gone and then install EF again.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: cheese_cake on September 09, 2016, 08:17:46 PM
Game constantly crashes to desktop a few minutes into the game.

From my warnings log file:
GAME -- SquadFactory failed to create squad due to invalid parameters
-- FATAL EXIT --
squadfactoryimp.c/121:!

//edit Tried the game again. I have attached the new log. This one does not have a fatal exit line anywhere.

Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on September 09, 2016, 08:53:04 PM
Hello @cheese_cake, thanks for the heads up.

That's an interesting error. If it happens again, make sure you upload the scarlog.#####.txt file as well (the one who has the timestamp of the crash). It should contain a bit more information than the warnings.log.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: cheese_cake on September 10, 2016, 01:38:11 AM
I've attached the scarlog that corresponds to both events. The 11-01-05 scarlog goes with the squadfactory fatal exit. The other scarlog goes with the warnings.log file I attached in my previous post.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on September 10, 2016, 05:57:46 AM
Unfortunately the new log you attached is "clean" and the scarlogs doesn't have a lot to show either :(.

Does the ailog.###.txt of the fatal exit shows something? It usually doesn't have useful information, but since we haven't gotten something yet perhaps it would have something :).

If you get the error later, make sure to upload these three files related to the error here.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: cheese_cake on September 10, 2016, 06:49:24 PM
I keep seeing this line in all my logs:
09:29:45.25   Warning: binding repeat_4(Ability: abilities\reenable_capture_ability_engineers) -- ui index '0' out of bounds; range is [1, 12]

Similar lines popped up only towards the end of the log. Could this be the issue?

Also it seems my computer is unable to index any file called ailog. I do have a bunch of AI_LogFile_####.txt files. They're all blank.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on September 10, 2016, 07:33:39 PM
That warning line is nothing to worry about (which means it doesn't cause anything bad) and as I suspected, the ai log seems to not have something useful.

Also, the ai log files in my PC appears like this: ailog.2016-09-04.10-25-46.txt.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Enps on October 10, 2016, 06:13:18 PM
I've played this great mod about 50 games now. My only problem is that the game crashes about 60% of all games.

It's close to unenjoyable because of all of the crashes. Usually the game crashes at the same time for both me and my partner in the multiplayer game.


Answers to questions:

*What map were you playing?
This time, Rails and Metal (4)

*Which factions were involved?
Britain, Sovjet, Osheer, Wermacht.

*What were you doing when the crash occurred?
I was building on an oil resource. Co-player Attacked with infantery.

*Do the crashes happen during every or almost every game?
Happens approx 60% of all games.

*What game mode were you playing?
Annihilation.

EF version 2.3.0.0
COH 2.700.2.42
Windows 10 64 bit
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on October 11, 2016, 12:05:37 AM
The logs seems to be fine, could you look if there is something in the ai log with the same timestamp than the scar log you uploaded?
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Enps on October 11, 2016, 12:22:11 AM
The logs seems to be fine, could you look if there is something in the ai log with the same timestamp than the scar log you uploaded?

Would do that if I could find any.

The only type of logs available at "C:\Users\Enps\Documents\my games\Company of Heroes Relaunch\LogFiles" is:

artmessages.x
datacrc.x
designmessages.x
localizer.x
nismessages.x
physicsmessages.x
scarlog.x
soundmessages.x

I have crash logs for 1 or 2 other crashes ready to send. But no ailog there either :(.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on October 11, 2016, 08:14:22 PM
That's odd, but don't worry about it :).
Title: Bug Splats with only British Faction
Post by: Cestpasfaux on December 24, 2016, 12:45:43 PM
hello everyone.

My friends and I have troubles with British Faction when played (played by computer or us, any map, any rules).

No Bug Splats when British faction is out of the battle. So after many tests, we are quite sure it comes from English Camp.

We are playing of course with all the latest Patchs, Gamers Computers, Windows 10, all patchs done for any material or software), and Under steam New version.

No crash with british when played whitout Eastern Front.

We use Skype for voice control.

Here are the différents reports, and we do not find what is the reason of thèses damned bug splats.

Thanks for your help, and of course MERRY CHRISTMAS From France to all of you.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on December 24, 2016, 10:36:33 PM
@Cestpasfaux
Thanks for taking the time to post about your problem. I have checked the log files that could have some information about a problem but they are clean.

I'm not sure what would be the problem though, because I haven't heard about crashes in the Beta when they play Brits.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Cestpasfaux on December 25, 2016, 04:38:21 PM
First of all, merry Christmas !!!

I will have a look on others bug reports. Do you think Windows 10 could be the murderer ?
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on December 25, 2016, 08:08:11 PM
I'm not sure to be honest. But do you recall if the crash comes always at the same time or it is completely random? Is there something that always happens before the crash that can help to identify the problem?
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Cestpasfaux on December 28, 2016, 02:50:45 PM
Always random. Did it yesterday again with british against vermart. The 3 of us were back to desktop with bugsplat.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: BestNoob on February 27, 2017, 09:51:25 PM
Im using New Steam Version, BK and EF mod installed at same time. Game crashes instantly after creating a lobby or joining chat (after installing EF and verify game cache 128 files got redownloaded, with BK this doesnt happened ?! I thought that EF an BK doesnt replace any files ?)

Log Files attached, i hope that you can fix this crashes.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Blackbishop on March 03, 2017, 06:27:55 AM
Eastern Front obviously don't modify anything from CoH, you can even download EF to a different path and you will see which files are installed. If files are redownloaded it would be because a different reason :-/.

And about the logs, these files don't show anything about a crash, in the first topic of this thread says what files you need to submit. However that crash likely happened because CoH files were corrupted, hence Steam downloaded a bunch of them again, so probably it would work fine now.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: philbobones on September 06, 2017, 12:07:41 PM
Was playing a saved game of Stalingrad. Sovs versus all 3 German factions (2 Ostheer + 1 each of the other 2). I rerouted some Sov engineers from picking up an abandoned Sov mortar (my faction, crew killed) to instead fixing a crewed Sov AT gun (my faction). There was a PzWIII bearing down on the engineers.

The game crashed, and an error report was generated.

Since then, I have not been able to launch any new skirmish game, only reload saved games.

Am attaching the following:
*Documents/My Games/Company of Heroes Relaunch/warnings.log
*Documents/My Games/Company of Heroes Relaunch/LogFiles/scarlog.[Date-and-Time].txt
I can't be sure the exact time of the crash (sorry!), so I'm attaching all the warnings from around then.

Cannot find the following:
*ailog
*.dmp file

Hope this helps!
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: philbobones on September 06, 2017, 12:11:39 PM
scarlog
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: philbobones on September 06, 2017, 12:14:31 PM
warnings (for some reason, I cannot attach these to my post)
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: stevandjor1 on May 13, 2018, 11:20:44 PM
,,Could not connect to the Eastern Front Server. Turning off auto update. You can reenable this settings later. Please restart your Eastern Front Launcher."
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: Walentin 'Walki' L. on May 14, 2018, 09:00:40 AM
,,Could not connect to the Eastern Front Server. Turning off auto update. You can reenable this settings later. Please restart your Eastern Front Launcher."

You are using an old version of Eastern Front. Please upgrade to the Steam version.
Title: Re: [2.300] Game crashes/freezes - Post here
Post by: marthederancourt5 on August 14, 2020, 09:43:52 AM
Thank you for this topic. I went back to windows seven and my troubles disappeared.