Company of Heroes: Eastern Front

Eastern Front Mod (Read-Only) => Suggestions => Topic started by: JuhwannX on July 18, 2013, 06:45:03 AM

Title: Guards vs. Navals.
Post by: JuhwannX on July 18, 2013, 06:45:03 AM
Hey there all. I thought I'd make a post about this, as it's something I've been thinking about for a while.
What's the community's thoughts on Guards vs. Navals?

They're both elite infantry, 360 manpower, and very powerful units, in their own right.

Navals seem like the love child of Strelky's and Guards. They have better armour, than strelky, and more health. But they dont' reach the level of those awesome bad ass Guards. However they're stronger than Strelky. They also are in between guards and strelky in terms of squad size. Being 5 men. They can be equipped with DP-28's, and PTRD's. PTRD's are AT rifles, that allow the Navals to do massive damage to light and medium tanks. The DP-28 will absolutely WRECK infantry men. The Navals are more versatile than Guards, I've found. Navals have better AT abilities than Guards, due to them getting an AT weapon, compared to guards who have only an AT ability. Navals are doctinal, while guards are non-doctrinal. Navals throw Molotov Cocktails, ATM. The Navals also have the prospect of suffering Jack-of-all-trades Master-of-None syndrome. If you get a PTRD on a naval, it seems as though it'd be best to just get the second. Getting both gives them MUCH higher AT ability. And they don't really lose the whole SVT rifles, they naturally have, to fight infantry. However if you get dual DP-28's then you really don't need anything else to fight infantry. Just stand behind some green cover, to let the LMG's start firing, and watch the mowing down that the navals do. However getting 1 of both, doesn't seem that viable to me. But that's my personal gameplay style. I would hope this topic would allow people to give their own ideas and thoughts.

Guards are non-doctrinal, and aren't as versatile, however they're super specialized. Guards are naturally OK in combat, but then they get upgrades designated JUST for them. The shock Guards upgrade makes them absolute tank infantry. THey not only get an LMG with this (Another DP-28, no muni cost for this one) but they also get access to SVT rifles, that do massive amounts of damage to infantry. The Guards are also able to get the PPSH upgrade, for the squad, if you go Breakthrough doctrine and get them with the Tank riders *Now Ram* upgrade on the right side of Breakthrough. These 2 upgrades are completely different in their abilities. The SVT gives the Guards long range superiority. While the PPSH makes them good when fighting up close and personnal. The Guards also have a natural healing ability, when they get shock guards. Now I've talked alot about the AI, but what about the AT? Well. Guards only have an AT ability. The 4VPGS. It's a fast moving, damaging, and slowing effect ability. But it's not spammable or a legitimate weapon. It's just supposed to support the rest of your army. But as you see. The guards do lack in AT. But they make up for it in their AI capabilities.

But what are you all's thoughts on Guards and Navals. I'm not trying to start a huge debate on the issue, just a discussion on not only the viability of the units, but also the differences between the 2, and what you think about them.'
Title: Re: Guards vs. Navals.
Post by: Prussian Medic on July 20, 2013, 04:52:39 AM
Well, you pretty much said everything about them.

However, the Guards take up to 8 pop cap, which means that you surely cannot have a whole infantry army of Guards, due to the hefty pop cost and lack of versatility ( they will be obviously crushed by medium and heavy armour).

I guess that 2-3 Guards squads should be enough in any army, tearing apart any infantry around squad laying around.
Title: Re: Guards vs. Navals.
Post by: Miles Dixon on July 22, 2013, 06:13:10 PM
Guards are more versatile as it can be both anti infantry and tanks, with more HP and more members in Vet 2 and 3. Naval squads are good AT or anti infantry units and no speed penalty on water. and naval squads in close range can die easily compared to guards, if I am correct.
Title: Re: Guards vs. Navals.
Post by: Todstyak on September 13, 2013, 05:17:23 AM
Actually Naval infantry do not have more health than Strelki, only a better armor rating. Neither has worked well for me only Sturmovie Ingenery and Gvardiya when it comes to Soviet infantry.
Title: Re: Guards vs. Navals.
Post by: Rehan125 on December 14, 2013, 08:23:45 AM
we're on it. It'll take a while, though.  ;)