Thread close - plz visit the new version at the Ostheer discussing forum. Thx.
Hi guys!
Today i present you my special Ostheer-concept. Hf with it!
HQ The HQ ist the mainbuilding. Here you can research special technologies like:
Bursting charge, First-Aid-Center ( HQ is able to heal units near the hq. ).
– Pioneers ( 3 Soldiers with 3
Kar98 – Ability: demolition charge; destroies tracks )
The unit can build following buildings:
- Mainstructures
- Sandbegs
- barbed wire
- german hedgehog
- trench
- Kübelwagen with MG 34- Sankra SdKfz. 251 First-Aid
The Ostheer use a special new way to build their units. The Ostheer is able to switch its unit-pool between different battle-situations.
That means: each building had three unit-pools. One neutral unit-pool ( can be used all the time! ), one offensiv unit-pool and one defensiv-pool.
After buildung the structure the player can recruit the neutral units. When he wants to build offensiv units, he had to research the upgrade, which needs time and resources! BUT when the battle-situation changes and the player needs defensiv units he can get back to the building and research the defensiv-pool by an upgrade. But this will coast some researchtime and resources!
The special is that he can change the building upgrade all the time for any battlesituation.
HQ of the Infantry – HQ der infanteristischen Streitkräfte:Neutral Units:- Landserzug( 5 soldiers with
Kar98 )
5x
G43 OR „PzFaust 60“: 2 soldiers are able to use the Panzerfaust when the the ability Panzerfaust is activated
Panzerfaust: 2 soldiers use their Panzerfaust
Handgranate: throw a granate.
- MG 42 TeamOffensive Units ( Research Building-Upgrade )- Sniper with
Kar98 Scope
Binoculars
Defensive Units: ( Research Building-Upgrade )- Mortar 8cm Foggranate
Technology at the HQ of the Infantry:-
Men against Tanks! –Ability Panzerfaust cost nothing.
-
Feldwebel – Landserzug get one more soldier, a feldwebel, with a
Stg. 44, who influence the battleperformence of the squad.
HQ of the Panzergrenadiere - HQ der Panzergrenadiere:Neutral Units:- SdKfz. 251 ( with MG 42 )- Heavy Panzergrenadiere ( 5 soldiers with 5x
MP40 )
1xPanzerschreck
Granateshower – Throw a lot of
granates - Ability when squad had the Panzerschreck:
Engineattack – destroies the engine of a tank.
Offensive Units: ( Research Building-Upgrade )- Panzer III Ausf. J L/42- Panzer II Ausf. L „Luchs“Defensive Units: ( Research Building-Upgrade )- SdKfz. 251/22 Pak-Wagen Pak 40 7,5cm -
IMAGECarmouflage
- 2cm Flak 38 „Abprotzen“ – Crew directs gun into fireposition and is so no more able to move the gun but its accuracy is clear better!
"Aufprotzen" – Gun is now mobile )
Info: The Flak is able to fire during movement but so it is hard to hit something.
Technologyat the HQ of the Panzergrenadiere:-
Schürzen – Panzer III gets Sidearmor/Schürzen.
----------
-
KwK 5cm L/60 – Higher weapondemage of the Panzer III
OR ( If you develop one of it you will disable the other technologie
)
-
KwK 7,5cm L/24 - Better against infantry.
----------
HQ of the Panzertroups - HQ der Panzerstreitkräfte:Neutral Units:- Bergepioniere ( 3 soldiers with 3x
Kar98 )
better repair
- Bergepanther- Brummbär ( short range – can demage tanks! )
Offensive Units: ( Research Building-Upgrade )( Units are now able to use „better firerate“ – Panzers can now fire more granates for a short period of time )
- Panzer IV Ausf. H- (
Tiger I ( spätes Baulos/ late Version ))
- Need Doctrin Heeresunterstützungsverbände
- (
Panther Ausf. A )
- Need Doctrin Panzerkampfverbände
- (
Sturmgeschütz III Ausf. G ( low priced! ))
- Need Doctrin Festungsverbände
Defensive Units: ( Research Building-Upgrade )( Panzers are now able to dig in and to swith munition ( anti-panzer oder anti-infantry-granates ) )
- Marder II- leichte Panzerartillerie WespeDOCTRINS
Heeresunterstützungsverbände ( Army support troups )Luftwaffeneinsatz ( Airforcemission ):- LuftwaffenfeldsoldatenCall in a squad
Luftwaffenfeldsoldaten.
( 6 soldiers with 4x
Kar98, 2x
LMG 42 )
built trenches - lowpriced ( Soldiers with no battleexperiance [ like Conscripts ] )
- Panzerabwehr der Luftwaffenfelddivision( Antitankweapons for Luftwaffenfelddivision )Call in a heavy
Pak 40 7,5cm.
- StuKa Einsatz ( StuKa Attack )For a short peroid of time
Ju 87 StuKas fly over the battlefield and attack every enemy spotted.
Heeressturmpioniere ( Heeres-Pioneer troups ):- „Knüppeldamm“All Untis move with maximal speed in landscape or on streets/ All mechanized units can move with full speed on every ground for a short peroid of time.
- SturmpioniereCall in a squad
Sturmpioniere.
( 4 soldiers with 2x
Flamthrower, 2x
MP40 )
Run,
Geballte Ladung ( double impact ), building booby traps.
- Funklenkpanzer StuG IIICall in a
Funklenkkommandowagen/ radio-operation StuG III.
Funklenkpanzer:A radio-opreation-panzer is a normal panzer but he is able to build a Goliath-tank which drives automaticaly into the marked target where the goliath blows himself up.
-> This Goliath is faster and better ( more Hardpoints ) then the Wehrmacht-version! This guarantees the effectiv and sense of the StuG
Panzerkampfverbände ( Tankbattlegroups )Panzervernichtungsschlacht ( Panzerbattle ):- PanzervernichtungsschlachtEvery Infantryunit can use the Panzerfaust.
- „Horrido, Hurra!“Battle cry of the Panzergrenadieres which gives bonus to the infantry.
For a short period of time the player get back every infantryunit he has lost in the battle.
- Schwere Panzerjäger ( Heavy Sturmgeschütz )Call in a
Jagdpanzer Ferdiandt.
Blitzkrieg:- „Panzer Marsch!“ Panzers can move faster and fire faster for a short periode of time and panzers are able to capture enemy territory.
- Thoma-SchürzeAll panzers are upgraded with Thomal-Schürzen. Because of this new Sidearmor panzers cost less resources to produce und the need less time to build then before.
- PanzerartillerieCall in a
Panzerwerfer 42.
Festungsverbände ( Fortresstroups )Festungsbau ( Fortification ):- Luftversorgung ( Airsupport )Ju 52 Air supplay plain flies fuel, munition and weapons into the battlearea.
- FestungsbauPioneers are able to build heavy defence like
MG-Nest,
Anti-Tank-Bunker,
Anti-Air-Bunker, and
minefields.
It is a bunker with an anti-air-gun ( 2cm Flak 38, 2cm Quadgun or 3,7cm Flak 18 ) on it. One side it can fight against fighters and on the other side it will protect infantry against airstrikes.
A small bunker with a
37mm Pak 36 Heeresanklopfgerät. The reason: By Hitler all weapons for fortification with a caliber over 5cm should transport to western front in 1944.
-> Bunkers can be garrison by Infantry ( e.g. MG 42 Team ).
- 10.5cm leFh 18/40Call in a
leFh 18.Smokegranates - Fire a salve of smokegranate. If such a grante hits a tank, the tank is blind for a period of time!
Direct Fire! - With this ability the leFh 18 can fire directly on targets like an anti-tank gun. So it is extremly effectiv against any unit! )
Improvisationskampf ( Battleimprovisation ):- Aufstellung des VolkssturmsThe Infantry of the Ostheer is now cheaper and
can build faster.
- RohstoffausbeutungFor a short periode of time you get more resources out of your territories.
- sPzAbteilung 503. "Feldherrnhalle"Call in a
Kingtiger ( henschel turret ).
(
!!!For this the Jagdtiger will be a reward unit for the Kingtiger at the old Wehrmacht Terror Doctrin!!! )
captured weapons
Beutwaffen:The Ostheer isnt able to use heavy weapons of the red army because german steel is better then this red stuff!
Sectorprotection
Sektorensicherung:The Ostheer secured resources by their dominance. That means: More soldiers in a territory will prodruce more resources, but their must be a limit, because of the balance!
Veterancy:Veterancy will be gained by productiontime. A units which is build up for a longer time had more time to get training with their weaponsystem. So units with long production times had a high veterancy.
You can decide at your HQ ( 4 buttons ):- Build fast units with no veterancy.
- Build units with veterancy I,
but they need more buildingtime then units
without veterancy-training. - Build units with veterancy II,
but they need more buildingtime then units
with veterancy I training. - Build units with veterancy III,
but they need more buildingtime and more ressources
then units with veterancy II training.
Horrido!
A Concept by Lord Rommel