Third: Sabotage squad Reward for the brandenburgers. Will infiltrate like FJs, and be armed with MP40s. They specialize in sabotage. They can lay demolitions, AI mines and other types of explosives. They ain't powerfull in combat, but they can be used to sabotage and lay traps. Powerfull but require a lot of micro! Squad is 3 man, and cost 350 MP.
Brandenburgers are meant to have a similar role than the Sabotage squad.
That kinda contradicts itself. MP40s but weak in combat?!
Hello again. I have some more or less simple suggestions for the Ostheer. I don't think any of them will break balance, but make ostheer more unique.First: Opposite Vampire A halftrack like the vampire, which doesn't lock down in enemy sector but in your own sector. When you lock it down in a sector it will transfer the resources to HQ, even if the territory is disconnected.Price: Around 250 manpower. Its not a powerfull tool, and very situational. Has no weapons.
Second: Bunker HQ This one is very simple - but hard to make. Its a mix of the British trucks and the standard HQ. You build a huge bunker (the skin from the mortar bunker can be used.. Will have mortar inside). This bunker will be the HQ, once build. Buildcap of 2! You can build it anywere in connected territory, but once disconnected the new sector will work like when you park the British HQ there. So you can actually build a HQ in a sector (it will NOT lock it down like the Brit truck), and you have your new HQ. It will cost around 700 manpower and 100 munitions, since it is a very powerfull bunker. It can train "Sdkfz. 9 - famo" and eventually Landsers.
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
These all modify balance in a their own way, possible gamebreaking
Players should be able to hold onto their territories if they become disconnected? Sorry, don't think so. If you can't hold your territory and protect it from flanks and cut offs then you need to re-think your play.
So, this is like a fortified FHQ basically, only it will have the same capabilities of the regular HQ? Hmm...it's quite costly and producing Famos...I don't like this idea. The British set up system was always broken anyway.
The 3rd seems like a decent idea. However it seems to resemble both the Partisans and Engineers too closely to be considered. They can infiltrate like Partisans, carry a group of weak SMGs and are a weak unit (Like Engys) and can lay mines and demos (Like Engys).3 men for a call in is sorta scarce, and 350 for a squad that can just lay mines and has no other practical use is a bit pricey. Perhaps you may want to reconsider the idea slightly.