Company of Heroes: Eastern Front
Home
Forum
Calendar
Members
Members
View the memberlist
Search For Members
Guest
Login
Register
Search
go
Company of Heroes: Eastern Front
»
Eastern Front Mod (Read-Only)
»
Mapping
»
Creative object compositions
« previous
next »
Print
Pages:
1
2
3
[
4
]
5
Author
Topic: Creative object compositions (Read 29419 times)
jonarus_drakus
Strelky
Posts: 91
MG42: 1200 rounds of fun for the whole family!
Re: Creative object compositions
«
Reply #45 on:
August 02, 2012, 03:01:55 AM »
Here is a little something a threw together (inspired by this thread:
http://www.easternfront.org/forums/index.php?topic=7525.0
) out of parts... I'm not happy with the roof as yet... You can still see the 'chassis' of the trailer for the radar/com dish... I would like it more if there was some suitable flat panel of metal to mount it on (I don't like the idea of a completely empty roof either). Obviously, such a building wouldn't be functional as-is... What I've done would have to be used a 'base' to create a unique structure from (I have no ability what-so-ever to do that myself).
I'd make a 'stamp' available, but I can figure out how to get the thing to actually save as such... I open up the 'stamp' tag from the tool-bar, but nothing I do seems to let me actually "save" the building
~JD
«
Last Edit: August 02, 2012, 03:04:02 AM by jonarus_drakus
»
Logged
~ MedMod Dev
Mattdamon07
Commissar
Posts: 273
Re: Creative object compositions
«
Reply #46 on:
August 02, 2012, 08:09:49 AM »
wow that looks good
Logged
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
Walentin 'Walki' L.
Developer
Poster of the Soviet Union
Posts: 3262
Creator of Things
Re: Creative object compositions
«
Reply #47 on:
August 02, 2012, 08:29:46 AM »
It looks really nice but I don't think it'll be included
.
Logged
I identify as a four-eyed bird man.
/s
jonarus_drakus
Strelky
Posts: 91
MG42: 1200 rounds of fun for the whole family!
Re: Creative object compositions
«
Reply #48 on:
August 02, 2012, 11:04:04 AM »
If I knew how to save stamps I could upload it so you could see just how much detail I added (thar be stuffs added inside too!)...
The only issue with it in-game is the fact that it is multiple buildings, not one... But like I mentioned, that level of work would be beyond me... SO I'll be satisfied with some help figuring out how to get stamps to actually work
~JD
Logged
~ MedMod Dev
MonolithicBacon
Mapper
Commissar
Posts: 267
When in doubt, crush.
Re: Creative object compositions
«
Reply #49 on:
August 28, 2012, 03:23:00 PM »
I was looking over this recently and it reminded me of something I built years ago. Here's hoping it's relevant!
This was for a series of "alternate history" maps I made, considering if Operation Sealion had gone ahead. I made a whole series of locations in Britain, with the stamp in question being Liverpool Cathedral (in reality the fifth largest and second longest cathedral in the world). That being said, these screenshots don't give any justice to the sheer scale of the building. It's huge.
You'll have to forgive the very poor spline, fx and splat work, but as I said, this is a very old project.
Perhaps what I loved about this the most however is that the brick wall sections of the cathedral (under the archways on the third screenshot) are easily destructible, and there's nothing quite like having an intense infantry fight within a massive ruin, when a panther busts through the wall next to you, sending rubble everywhere.
Logged
Max 'DonXavi' von B.
Developer
Poster of the Soviet Union
Posts: 3462
Eastern Front forever!
Re: Creative object compositions
«
Reply #50 on:
August 28, 2012, 05:14:35 PM »
This is what I call breathtaking
Logged
Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
neosdark
Donor
Major
Posts: 805
Re: Creative object compositions
«
Reply #51 on:
August 29, 2012, 06:49:19 AM »
I would suggest you show this map (and any other Operation Sealion maps you made) to Lord Wiffleby over on ModDB. He runs the 1949 mod (which I'm chief weapons historian for) and part of our story line does include Operation Sealion so your maps may get a place in that mod.
Logged
List of Units that the mods will never ever in a million years add
MonolithicBacon
Mapper
Commissar
Posts: 267
When in doubt, crush.
Re: Creative object compositions
«
Reply #52 on:
August 29, 2012, 12:21:43 PM »
Thanks for the head's up but if I were to even dream of getting these maps out in the open, I'd have to do a hell of a lot of work to them. Most of them have the early-creations issue where the map border is just too small, and stamping whole maps is a pain in the arse. But maybe once I've finished my two current projects (Korosten and Teterev) I'll pop over to modDB.
Logged
jonarus_drakus
Strelky
Posts: 91
MG42: 1200 rounds of fun for the whole family!
Re: Creative object compositions
«
Reply #53 on:
October 11, 2012, 11:05:59 PM »
Just a quick little update to that 'stronghold' building I made... I gots stamps to work, and to celebrate I came up with an updated version!
Mediafire:
http://www.mediafire.com/?26pbw4d4762487g
((The following images and descriptions are for 'example' purposes only. Only the 'generic version' is included in the Mediafire download, obviously, for this to be anything other than a cool looking building, far more work (and skill - that I don't have) would be needed, this is by all means nothing more than a 'suggestion'))
Image (generic version/none):
This is the 'base' building, with no upgrades of any kind. It would function as a larger version of the (un-upgraded) Wher bunker, having a garrison population of 12 (4 squads - eg: 4 MG teams). The 'upgraded' version would retain this function, but would also gain doctrine/CP specific unlocked upgrades.
Version 2 (Doctrine 3/Improved Comms):
This version has been given a "Listening post" upgrade, giving it a stealth detection radius equal to its base visual radius. An addition possibility would be a passive 'comm intercept' ability (Like Brit SAS 'Ultra Decryption' - But with a limited radius).
Version 3 (Doctrine 2/Ostkrieg):
"Watch-post" Upgrade - The spotlights represent a significant boost in the buildings visual radius (But NOT detection), there-by alowing garrisoned units to target hostile units from further away (Making the most of their range increase from the 'Ostkrieg!' CP ability).
Version 4 (Doctrine 1/Brandenburger)
"Flak-turm" Upgrade - The building gets a flak battery (Either the quad shown or an Ostheer 'single') for AA and AI area denial. It is always manned, even if the structure itself in un-garrisoned (Though if that is OP, then its wouldn't be in-appropriate to require a garrison presence). The 'Brandenburger' ability (suggested) requirement is to represent the requirement for trained gunners for the flak. An additional option would be to make the Brandenburger unit itself trainable from the building.
Text wall much? I know, I know...
~JD
PS: Posted a link to this in the Ostheer 'Suggestions' thread...
«
Last Edit: October 11, 2012, 11:09:37 PM by jonarus_drakus
»
Logged
~ MedMod Dev
stealthattack1
Axis Commander
Major
Posts: 713
there is no losing, only delayed winning.
Re: Creative object compositions
«
Reply #54 on:
October 12, 2012, 12:03:33 AM »
really nice job, although maybe in the wrong thread. however, i do see that you posted in the suggestions thread, and i am sure the devs appreciate the work, even if they do not use it.
Logged
Quote from: Sommarkatze on June 23, 2012, 11:48:38 PM
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
GodlikeDennis
Donor
Poster of the Soviet Union
Posts: 4454
Re: Creative object compositions
«
Reply #55 on:
October 12, 2012, 05:30:20 AM »
Just thought I'd point out that OH doctrines are changing dramatically. Nobody should take the currently released doctrine layout to heart.
Logged
If you get into an argument with me, you're wrong.
krupp steel
Major
Posts: 502
Re: Creative object compositions
«
Reply #56 on:
October 21, 2012, 08:30:14 PM »
Stupid Question, but how do i put in a picture without giving a link to another page or by attachment?
Logged
My personal favorite
MonolithicBacon
Mapper
Commissar
Posts: 267
When in doubt, crush.
Re: Creative object compositions
«
Reply #57 on:
October 21, 2012, 08:31:51 PM »
I use Photobucket. Once you've uploaded a picture, it will give you an [IMG] code. Just copy and paste that here directly.
Logged
krupp steel
Major
Posts: 502
Re: Creative object compositions
«
Reply #58 on:
October 22, 2012, 03:42:19 AM »
I think I would go for attachments then, i don't feel like going through the trouble downloading Photobucket right now.
But anyways inspired by derkap10's building stacking i created a "hotel like" building with a balcony cafe about 10 stories high. Unfortunately ingame you can't really see the roof or top floor, but thats what the heightmap editor is for.
«
Last Edit: October 22, 2012, 04:19:35 AM by 132
»
Logged
My personal favorite
jonarus_drakus
Strelky
Posts: 91
MG42: 1200 rounds of fun for the whole family!
Re: Creative object compositions
«
Reply #59 on:
October 22, 2012, 08:07:32 AM »
That... Is really quite impressive!
~JD
Logged
~ MedMod Dev
Print
Pages:
1
2
3
[
4
]
5
« previous
next »
Company of Heroes: Eastern Front
»
Eastern Front Mod (Read-Only)
»
Mapping
»
Creative object compositions