Company of Heroes: Eastern Front

Author Topic: [1.4] AI  (Read 12244 times)

Offline Shiggythor

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[1.4] AI
« on: June 05, 2011, 06:10:49 PM »
Hi,

Just wanna give a feedback and some suggestion to 1.4 AI

SU:
SU AI now seems just too spam there doctrinal units. I had games vs. 3 SU where i saw 0 T34 in 2h.

Propagnda-strategy is just spamming naval infantry (and Katushas later). Nothing else. Sometimes not a single vehicle in a whole game. While it is sometimes fun to fight just inf vs inf, it is far too easy to beat if you use vehicles.

Urban Warfare is spamming far too much KV-2 and SU-122. You can easily counter a KV-2 (SU-122) with circeling, but try this vs 5 KVs^^. Even with the same amount of "Animals" you will have heavy losses. I guess hardcapping KV and SU to 2 on field won´t hurt anyone in PvP, but making UW much less annoying and forcing AI to build more balanced Armys.

Breaktrough is the best (not meant as "strongest") SU AI atm, but they are now using maany SU-76 while they used (as all russian AIs) T-34 in 1.3. This means they are stronger vs Tanks but can do few vs Inf.

So, pls Devs make SU AI build more versitale armys again. (And hardcap KV^^)

Wehr AI now really spams less Pumas.... They spam Stugs now. Its quite ok for stugs, but if they use Geschuetzwagen (the reward unit, dont know what its called in english), half of their armys are those things, which is quite useless vs Inf-spamming, leaving the AI quite chanceless. Maybe it is possible to make them spam Pz IV and Grens if they need to spamm anything.

Offline Jeff 'Robotnik' W.

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Re: [1.4] AI
« Reply #1 on: June 05, 2011, 06:41:25 PM »
thanks for the feedback ill look into it

Offline RedGuard

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Re: [1.4] AI
« Reply #2 on: June 05, 2011, 08:05:10 PM »
yeah every faction seems to spam doctrine units once they lose the upper hand

and wehr has a weird tendency to spam tier 3
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Offline cephalos

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Re: [1.4] AI
« Reply #3 on: June 05, 2011, 08:44:59 PM »
well, I'm quite fan of spamming one type of unit.... robotnik, is it possible to implement limit of call-ins ONLY for AI?

Offline CrimsonDragoon

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Re: [1.4] AI
« Reply #4 on: June 05, 2011, 09:51:39 PM »
well, I'm quite fan of spamming one type of unit.... robotnik, is it possible to implement limit of call-ins ONLY for AI?
Yes. It no good, if I can not use many partisans becose AI spams them. When I play wehrmaht no limit for stormtroopers

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Offline Shiggythor

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Re: [1.4] AI
« Reply #5 on: June 05, 2011, 10:12:39 PM »
the only Unit that really needs a hardcap imho is the KV-2/SU-122. For all others, the same fix that seem to work for Puma should be enough. A hardcap on Storms or marine-inf would actually quite stupid as they are meant as standart units and would strongly change the PvP balance

Offline Paladin88

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Re: [1.4] AI
« Reply #6 on: June 06, 2011, 03:25:14 AM »
Well actually wouldn't the simple thing to do is allow AI to still finish what they were building in the production. I.e. Strelky will finish even though they did upgrade red banner Strelky. If you did that it may allieviate some problems.

Hardcapping of some units may be O.K. (I mean all call-in arty is hardcapped, really, so why not KV 2 and what not?)
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Offline Raider217

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Re: [1.4] AI
« Reply #7 on: June 06, 2011, 06:22:13 AM »
One thing ive noticed is that the AI has no idea how to use Hummel's, it continuosly locks them down then unlocks them before finally firing a shot and cancelling the rest of the barrage.



Offline Mad hatters in jeans

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Re: [1.4] AI
« Reply #8 on: June 08, 2011, 08:04:10 AM »
while on topic of AI i'd like to mention the British ai is still struggling with very basic stuff.
they seem rather easy to beat. i played wehr vs soviets and had a tough time (norm diff) got beaten badly.
played wehr vs Brits and it was considerably easier.

apart from the usual poor truck placement they don't use armour effectively, or spam call-in churchills. few emplacements constructed, and usually in poor location as well.

Offline Paladin88

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Re: [1.4] AI
« Reply #9 on: June 08, 2011, 08:21:39 AM »
The brit AI is always going to be f**ked because they rely on mobile CTs to hold the points. I reckon what they should do is let the AI Brits build Observation posts and leave all trucks in the base. There no more problem... I think
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Offline tintin2

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Re: [1.4] AI
« Reply #10 on: June 12, 2011, 06:55:25 PM »
 All AI factions have a 40% chance of using non call-in reward units.

The wehrmacht spams geschutzwagens aswel when they choose for them.

Offline Dann88

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Re: [1.4] AI
« Reply #11 on: July 10, 2011, 02:48:17 PM »
Maybe there is another way, can the dev create the "AI factions"? Only "AI factions" is being hardcaped call in unit, it's not a shortcut but somehow it could fix the spamming problem.
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Re: [1.4] AI
« Reply #12 on: July 10, 2011, 04:42:50 PM »
This has already been fixed, stavka. ;)

Offline Otto Halfhand

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Re: [1.4] AI
« Reply #13 on: July 10, 2011, 05:02:49 PM »
THe AI spamming issue has apparently been solved. All hail Robotnik!
I think we need to see how things work before crying HardCap.

Well actually wouldn't the simple thing to do is allow AI to still finish what they were building in the production. I.e. Strelky will finish even though they did upgrade red banner Strelky. If you did that it may allieviate some problems.
I still haven't gotten a pipeline working for COrsix, but Iv'e noticed the different build_order files for the various AIs. It may be that close scrutiny of the boolean logic (if , or, else, etc; statements), might reveal a workaround to prevent an upgrade from being Queued while a unit that would benefit from the upgrade is in production. Does that make sense Robotnik?
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pariah

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Re: [1.4] AI
« Reply #14 on: July 10, 2011, 05:07:30 PM »
Why can't you just make it work like Increased Squad Sizes?