Company of Heroes: Eastern Front

Author Topic: Ostheer Update 5: Panzer Kampf Kommand  (Read 63330 times)

Offline Blackbishop

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Ostheer Update 5: Panzer Kampf Kommand
« on: March 14, 2011, 06:40:10 PM »


The Panzer Kampf Kommand

Remember that those skins are WIP, they aren't the final ones.

The Best of German Steel is ready to steamroll the enemy forces. The Panzer Kampf Kommand is where you can call in your armoured support. All panzer reinforcements requested from the Kampf Kommand come from off-map; arriving at the edge of the battle.

This building uses two different pools, Panzer Assault(PA) and Panzer Support(PS). PA will let you build Panthers and StuGs while PS allows for Marder IIs and the Brummbär, each one oriented to fill the gap left by the previous pools choices or you can use it just because you like it ;).

The Panzer III Ausf. J is the main stay of the Ostheer forces, is the neutral unit for this building; always available and multi-roled (through upgrades).

Units Deployable:

Panzer III Ausf. J
Role: Medium Tank
Weapons: 5 cm KwK 39 L/60 Ausf. J + 2xMG34
Upgrades: Side Armour, 7.5cm L/24 KwK Ausf. N (Soft Targets)
Abilities: Panzergranate 40
Summary: The main battle tank for the Ostheer, capable of dealing with medium tanks, but helpless against modern ones. The Panzer III is able to combat both infantry and armour. Upgrades allow it to increase it's effectiveness vs either.

Can be upgraded with side armor (skirts) and it's has the ability to fire a Panzergranate projectile; devastating against man and machine alike. Anti-Infantry specialise comes by way of the 7.5cm "Stubby" cannon upgrade.



Panther Ausf. G
Role: Heavy Tank
Weapons: 7.5 cm KwK 42 + 2xMG34
Abilities: Panzergranate 40/42
Summary: The Ausf. G version of the Panther is ready to be deployed at the Eastern Front! This fearsome war machine can be loaded with Panzergranate 40/42 munition for limited time, increasing the damage to enemy tanks.



StuG III Ausf. G
Role: Assault-Gun
Weapons: 7.5 cm StuK 40 L/48
Upgrades: Side Armour
Summary: With the arrival of the T-34 on the Eastern Front it was quickly noticed that Panzer IIIs were no match for them - T-34s being both technologically advanced and available in massive numbers - in response, Oberkommande sent forth the StuG III to the eastern front. Supplementing the Pz. III as a mobile Anti-Tank platform. The Stug III can be upgraded with Side Armor(skirts) to increase it's resilience to enemy fire.



Marder II (Sd.Kfz. 132)
Role: Tank Destroyer
Weapons: F22
Abilities: The Tracks!
Summary: The Panzer Support pool has available the Marder II for use as an effective tank destroyer to combat Soviet armour. Armed with the 7.5cm PaK 40 and armour piercing rounds the Marder II - while more vulnerable than the fully in-cased StuG III - is highly capable at silencing Soviet advances.

The Marder II is able to target enemy tracks; immobilising them - allowing for easy take down by localised tank fire or small infantry assault. Be aware the Marder is a fragile unit and should attack from maximum range, supported by Panzer IIIs.

Eastern Front's Marder II uses a soviet divisional gun F22 re-chambered to use german PaK 40 ammunition.



Brummbär
Role: Heavy Assault-Gun
Weapons: 15 cm StuH 43 L/12
Upgrades: Side Armour, Observer
Summary: The Sturmpanzer IV is the next step in anti-infantry support, boasting a powerful 15cm howitzer; infantry and structure alike are left helpless. Providing an excellent close combat support against infantry and light vehicles, It can be upgraded with armoured skirts and the vehicles line of sight can be increased with the Tank Commander opening the top hatch to survey the field.

Slow and large; the Brummbär should move with infantry support to avoid destruction by concentrated anti-tank weaponry.


Upgrades available:

Panzer Assault
Summary: Allows the production of Panthers and StuG IIIs. Disables the production of Marders and Brummbärs.

Panzer Support
Summary: Allows the production of Marders IIs and Brummbärs. Disables the production of StuGs and Panthers.

These upgrades can be purchased at any time; resources willing.

Here ends the last sneak peak of Ostheer buildings, next ones are for it's doctrines. See you next time!
« Last Edit: March 15, 2011, 02:15:55 AM by Rizz »
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Desert_Fox

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #1 on: March 14, 2011, 06:54:46 PM »
WWWWWWWWWWWWWWWWWOOOOOOOOOOOOOOOOOOOOWWWWWWWW!!!!!!!!!!!!  :D :D :D

I never expected Brummbar and Marder II. :D :D :D


Offline Max 'DonXavi' von B.

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #2 on: March 14, 2011, 06:57:47 PM »
Boooooooo-Yaaaaaaaaaaaaaaaa  ;D ;D ;D

Really nice shite, StuG III, finally  :-*

I don't know who made it, but I guess Burro was it. Right?

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline Alexander 'ApeMen' J.

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #3 on: March 14, 2011, 07:41:57 PM »
awesome



Offline 250.Inf. Div.

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #4 on: March 14, 2011, 07:44:48 PM »
Yeaaaah good update and nice models,the marder 2 is awesone but i like more the SdKfz 131 model.

one question ¿the brummbar model is new or eliwood and dmz model?

Offline Blackbishop

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #5 on: March 14, 2011, 07:47:07 PM »
Boooooooo-Yaaaaaaaaaaaaaaaa  ;D ;D ;D

Really nice shite, StuG III, finally  :-*

I don't know who made it, but I guess Burro was it. Right?
Yes, is his fault ;).

Yeaaaah good update and nice models,the marder 2 is awesone but i like more the SdKfz 131 model.

one question ¿the brummbar model is new or eliwood and dmz model?
lol... different models.
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Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Alexander 'ApeMen' J.

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #6 on: March 14, 2011, 07:51:22 PM »
i like the brumbaer

it looks fantestic


and im so happy so see next time the first doctrine



Offline Blackbishop

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #7 on: March 14, 2011, 07:55:38 PM »
I think Community's Brummbar is the late model, we are going to use the middle one.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Paciat

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #8 on: March 14, 2011, 08:10:31 PM »
A Marder that can brake tracks? :o
Dont forget to add button ability to Fireflies to ballance that. ::)
And who would choose Brummbar over an upgraded Panther? Its like choosing KV-2 over T-34/85.

Offline Vrachov

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #9 on: March 14, 2011, 08:13:46 PM »
I like the supplies on them.If you look closely on Brummbar they look like Jeep ;D

Offline Blackbishop

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #10 on: March 14, 2011, 08:24:21 PM »
A Marder that can brake tracks? :o
Dont forget to add button ability to Fireflies to ballance that. ::)
And who would choose Brummbar over an upgraded Panther? Its like choosing KV-2 over T-34/85.
And since when the panther and the brummbar have similar roles ;). Remember that abilities and other similar stuff are alpha. They may or not be present on the ostheer beta.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Gerrit 'Lord Rommel' G.

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #11 on: March 14, 2011, 08:25:17 PM »
A Marder that can brake tracks? :o
Dont forget to add button ability to Fireflies to ballance that. ::)
And who would choose Brummbar over an upgraded Panther? Its like choosing KV-2 over T-34/85.

Marder II is quiet fragile. So u need some abilities to protect it.

About Panther and Brummbär:
Well: Keep pools in mine! When u chose the pool of the Panther u wont get Brummbär. When u need the Brummbär u cant build the Panther - your chose! 
May the force be with you.

Offline Dzierzan

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #12 on: March 14, 2011, 08:26:22 PM »
Yeach baby!!! ;D ;D ;D
 Come to papa!!!
I want play OH right now.
OK OK i can wait. 8)

One question: who's a modeler and animator these tanks?
« Last Edit: March 14, 2011, 08:43:03 PM by TheDzierzanPL »

Offline BurroDiablo

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #13 on: March 14, 2011, 08:49:01 PM »
Model and skins by me (and relic for Panther :P ). Animations will be by Hartkeks and possibly Sweeten. Skins may change. In the case of the Panther and Panzer III, skins will definitely change.

Offline Red_Stinger

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Re: Ostheer Update 5: Panzer Kampf Kommand
« Reply #14 on: March 14, 2011, 08:50:28 PM »
 :o :o :o :o

 :) :)
 :D :D
 ;D ;D

Oh my god. Awesome skins. My birthday present - with some delay though. Thanks!!!
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