Hmm, sounds good.Although, Beasthunter mode has never really worked as intended. Its been replaced in the next patch with an indirect howitzer ability
Thanks for AI, I'm about to try it out.I have a hall lot of various modes installed, so I wonder, if your AI is applicable to CoH in general. If that is so, than, I hope, you won't mine me asking, how it is to be done?
Quote from: IJoe on January 16, 2011, 07:24:46 AMThanks for AI, I'm about to try it out.I have a hall lot of various modes installed, so I wonder, if your AI is applicable to CoH in general. If that is so, than, I hope, you won't mine me asking, how it is to be done?the ai was originally created by Azooma from relicnews (look at the link in the first post). you can download the original ai from there and it will work with original coh
Quote from: robotnik on January 16, 2011, 08:24:48 PMQuote from: IJoe on January 16, 2011, 07:24:46 AMThanks for AI, I'm about to try it out.I have a hall lot of various modes installed, so I wonder, if your AI is applicable to CoH in general. If that is so, than, I hope, you won't mine me asking, how it is to be done?the ai was originally created by Azooma from relicnews (look at the link in the first post). you can download the original ai from there and it will work with original cohBasically, I was asking, weather you did (and I think you did) or not change some parts of ebps and sbps files (with corsix that is), and, if you did, then how's it gonna be compatible (if I write it down straight into vanilla) with some mods, most of which have their own changes in atribs?
Regretfully report, that AI v.2.0 has major drawbacks, such as no soviet weapon recrewing, no alternative t-34 ordering after the 85mm gun upgrade
I didn't knew that AI used additional ability slots. Thanks for answering.BUMP:Looks like Azooma deleted his AI mod...